noddy2006 2013-04-30 11:10
Wow.
Foon → Ludum Dare Explorer → LD26 → This is not a game.
By aaronyip
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 79 | ||
| Mood | 43 | 3.79 | ||
| Innovation | 50 | 3.77 | ||
| Audio | 183 | 3.22 | ||
| Overall | 192 | 3.33 | ||
| Graphics | 230 | 3.36 | ||
| Humor | 374 | 1.71 | ||
| Theme | 477 | 2.55 | ||
| Fun | 545 | 1.83 |
Wow.
it impressed me
o.o
Got goose bumps.
Well done, and I hope that noone will misinterpret it.
Nothing happened when I shot (what I presume is) myself.
Are you trying to collect data indicating that people separate their actions in games from what they would do in real-life? The arguments that I have had on that topic are extensive and usually involve me beating my head against a desk.
Why do people shoot the civilians in MW2? What do they think is acceptable about that? What is going through their minds?
Thank you for making this.
A very powerful message.
Not sure...What...to say.
o.o
Good not game. It might have been good to add a reset button so that you could try again. Well done.
@nintendoeats: Mostly I just want to ask players: what if your actions are irreversible and permanently affect something somewhere? There's lots of psychological, and many very real neurochemical, reactions, at play when a person's gaming--and I'm interested in the conflict that happens when reality breaches into that sacred play space. Regarding MW2, I think most gamers like to experiment with the borders of what's possible via their interactions; that's what gaming is: learning new rules and seeing what's possible through them, but MW2's civilians is an unfortunate case representing that. I would love to discuss that more with you. (: Feel free to email me at aaronyyip(at)gmail.com!
At everybody else, thanks for the support and understanding! :D You being speechless will probably be the best compliment I get for this not-game.
This was the most powerful entry that I've played. Exceptional work. I can imagine that this was a difficult creation to share... but I thank you for putting it out there.
I'm glad I read a little bit before randomly trying this game
Okay... that was different! Awesome way to get the message over! Thanks for doing this entry. :)
It makes you think, deep concept.
A really great concept. I felt like the graphics (which were really well done) undermined the message though. Still, great job.
Provocative entry, not convinced it is necessarily for the right reasons though. Interesting entry, definitely interesting.
Interesting, I thought it was a game so I shot the people.. Then I was sad because I realized it was for a survey....
That gave me chills. Well done. Stretches the traditional definition of what a "game" is.
Son of a... very interesting.
As soon as I figured out what it was, I stopped playing. Can you explain what you're recording in the db and why?
Dammit you 58%. Really?
Too bad there isn't a mechanic to transmit and stage the message. I like the statistics displayed though.
@playvue The database stores three int variables, all of which are only use to calculate/display on the final screen. It's to create permanency to your actions, as well as seeing how others have reacted in the situation you were just a part of. Outside of the context of this game, the data won't be used. Maybe I should have clarified that.
This is not a game, it's more of a statement or something to make you think.
I'm not good (patient) with reading instructions so I wan't sure what to do. At first I tried to shoot aim at the shooter then I tried to find out what i could do in this game.
Of course now I now it's not a game.
72 %. Glad I belong to the 28 %. Very... Good.
I've played with the idea of making something like this, though I would have expressed different political issues.
A strange game.
The only winning move is
not to play.