Thanks for playing guys!
@berkano
That is an excellent idea. Perhaps every few levels the number of blue blocks to rescue can increase.
@Ezzam
The sliding bit is on purpose to give the player the choice to either take a risk or play safe. Admittedly this is flawed since there isn't an explicit reason to rush through the level as it is. I may add a timer in the post-LD version.
@AaronYip
Hey thanks for rating my game! I thought your game was excellent. Only critique is that is doesn't follow the theme but otherwise it was quite a visceral experience.
Trust me, there is a way to play "safe" but at the expense of speed. The enemies are completely random, true, but at no point do they spawn on the player directly. The only time control is taken away from the player is during the slide but that is also based on the player's speed prior to the control lock.
I appreciate your suggestions though and will keep them in mind when developing the post-LD version.
@fullmontis
It's supposed to be hard! :) And I suspect the visual discomfort isn't the red screen but actually the white. This is especially true if you're playing in the dark since red is supposed to preserve your night vision. It's the white screen that throws the player's vision off. Again, this is all intentional and part of the game's design. But I will be experimenting with different color schemes to see how they affect the gameplay. Thanks so much for playing and giving me your feedback.