FoonLudum Dare ExplorerUsers → evoker

evoker

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismBlue and Yellowcompo11672.512.452.853.381.902.071.692.35100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by evoker

LD26 — Minimalism

Nyon by Vadinci 2013-04-29T03:28:00

Initially interesting but I couldn't figure out the goal. As a prototype for a future game I think it has potential. As it is, it feels incomplete. The graphics are okay.

Congrats on finishing LD 26. I look forward to playing a more complete version of your game in the future. :)

TrackSurfer by fysx 2013-04-30T14:15:00

Fun! Fits the theme too. Maybe add some keyboard or gamepad controls for the next version? (Or maybe I just need to get better at the game.)

Mondricraft by GAFBlizzard 2013-04-29T05:57:00

Nice work! Just going to echo the suggestion to have the list of controls on the side or somewhere.

Boogie Woogie by gabehollombe 2013-04-29T07:48:00

Nice game mechanics. Also liked the music and sound effects. Anyway, great game!

Minimal Annihilation by Zener 2013-04-29T05:43:00

Fun game.

SpeedJumper ! by Nakato 2013-04-30T14:09:00

I really liked the graphics but I couldn't get past the 1st level at all! Maybe tune the difficulty a bit or allow the player a better view of the blocks in the sky.

To What End? by Shugor 2013-05-05T07:12:00

Nice game. Graphics and audio really set the mood. Only criticism is the way narration is done by activating hot spots on the floor--it breaks linearity and I think it could've been handled better (perhaps make the text not reappear after you've read them once?). Nonetheless, I enjoyed myself and I'm looking forward to finishing the game.

A Simple Circle by zatyka 2013-04-30T06:30:00

Nice game. Very well put together and fun to play.

I DIED. by NateNaterson 2013-05-04T03:32:00

Well done! I like the art style and the simple gameplay mechanic rewards skill.

Monoboy by jhrrsn 2013-04-30T01:44:00

Nice art style and smooth animation. I also liked the color mixing mechanic. But there was a point in one early level were making the wrong decision meant having to kill myself and start over since the necessary platform was unreachable. Otherwise, I had fun!

Orbicular by metalcan 2013-04-30T15:10:00

Very polished game. I found the movement mechanic quite satisfying. Great music too. I think all the elements fit the minimalism theme perfectly.

Tulip by Ian MacLarty 2013-05-05T07:53:00

Fun, addicting game with minimal controls. I like the way the elapsed time is visualized and I thought the way the music dropped whenever you died was funny.

grow. by hughsk 2013-05-05T08:30:00

Really nice visuals and sound. The obscure mechanics were initially fun to discover and experiment with but I never really "got" it. (My own fault for not being patient enough!)

Ghost Garden by ceMelusine 2013-05-05T08:36:00

Very nice soundtrack that fits the theme well. However I didn't feel in control of my character and I wasn't sure how I was affecting the gameworld.

Blue and Yellow by evoker 2013-04-29T05:59:00

Thanks for the feedback! I'll experiment with other color schemes for the next version. :)

Blue and Yellow by evoker 2013-04-29T06:27:00

@sparksgently
The player still moves when the room is white due to the deceleration setting I think. I'll try to tweak the movement for the next version. I appreciate the feedback. :)

@bobo72a
I make the red blocks check if they are overlapping with the player and choosing a different position if they are. I think the spawning death is due to the player not coming to a complete stop when the room turns white and lack of proper feedback to show the last position of the player at the moment of death. I'll definitely have to fix that. Thanks for pointing it out. :)

Blue and Yellow by evoker 2013-04-29T08:12:00

@ThirteenWB

Thank you! :) I toyed around with different movement variables to get a good feel. I didn't mind the "ice skating" movement that I ended up going with since I felt the game was a bit too easy as it was.

I'm glad to get some outside feedback though since so far I've been the only playtester! Thanks a lot for playing. :)


@TheFudster
Thanks for the kind words. :) After getting feedback about the harshness of the screen colors, implementing a crossfade did come to mind.

I guess it comes down to balancing the difficulty for the player. I want the game to be challenging, even if an element of that is an amount of discomfort while playing. That was my thinking behind my choice of going with stark colors. But in future versions of the game I'll definitely rethink my choices. Thanks again for the feedback. :)

Blue and Yellow by evoker 2013-04-29T08:15:00

@Nakato

Thanks for playing! After all the feedback on the red color I'm starting to feel glad I didn't go with the name "Red Alert" for the game (I almost did). :)

Blue and Yellow by evoker 2013-04-29T14:10:00

@anjack
Glad you enjoyed it! I was hoping players would feel that kind of tension during the game. In the future I think I should add a countdown timer to more create a feeling of urgency to give them a more explicit reason to consider speed.

Thanks for your feedback. I'm going to have to look up Weeping Angels. :)

Blue and Yellow by evoker 2013-04-30T06:59:00

@Zener
I'm happy you liked it! Thanks for playing. :)

Blue and Yellow by evoker 2013-04-30T07:07:00

@BipolarMike
I know right! I guess many participants took to heart one aesthetic definition of minimalism as "stripped down to the most essential parts".

Myself, I wanted represent in the most minimal way a particular mechanic that I enjoy in stealth and horror games--that of uncertainty and rushing towards the goal when a clear path presents itself.

Blue and Yellow by evoker 2013-04-30T13:11:00

I decided the rename the game "Blue and Yellow".

Blue and Yellow by evoker 2013-04-30T14:44:00

@metalcan
Thanks. That's exactly the feeling I was trying to evoke. :) Still deciding what to do about the sliding. I certainly don't want the player to die through no fault of their own.

Blue and Yellow by evoker 2013-05-01T00:31:00

@zatyka
I may tweak the controls for the next version. As for the red blocks, I placed a check to ensure they don't spawn on top of the player. To test it I left the game running for an hour by itself. Sure enough, the player did not die. :)

Blue and Yellow by evoker 2013-05-03T10:15:00

Thanks for playing guys!

@berkano
That is an excellent idea. Perhaps every few levels the number of blue blocks to rescue can increase.

@Ezzam
The sliding bit is on purpose to give the player the choice to either take a risk or play safe. Admittedly this is flawed since there isn't an explicit reason to rush through the level as it is. I may add a timer in the post-LD version.

@AaronYip
Hey thanks for rating my game! I thought your game was excellent. Only critique is that is doesn't follow the theme but otherwise it was quite a visceral experience.

Trust me, there is a way to play "safe" but at the expense of speed. The enemies are completely random, true, but at no point do they spawn on the player directly. The only time control is taken away from the player is during the slide but that is also based on the player's speed prior to the control lock.

I appreciate your suggestions though and will keep them in mind when developing the post-LD version.

@fullmontis
It's supposed to be hard! :) And I suspect the visual discomfort isn't the red screen but actually the white. This is especially true if you're playing in the dark since red is supposed to preserve your night vision. It's the white screen that throws the player's vision off. Again, this is all intentional and part of the game's design. But I will be experimenting with different color schemes to see how they affect the gameplay. Thanks so much for playing and giving me your feedback.

Blue and Yellow by evoker 2013-05-16T02:19:00

@Ryusui
Thanks! It's to force a certain kind of mood. Still experimenting with it though.

@Christina
Thank you :)

BLoX by ThirteenWB 2013-05-06T04:55:00

Awesome! A minimalistic take on the ARPG genre.

Mobius by 3beards 2013-04-30T07:20:00

I really like the concept and the one-button mechanic fits the theme perfectly.

Rex Galaxy and the SpaceSkull by Ret44 2013-04-30T13:35:00

Love the retro aesthetics. Bonus points for the box art.

DudeJump by agnulf 2013-04-29T12:00:00

Nice use of a small window. But I wish it didn't restart from the very beginning every time I died. Otherwise, it was fun. I liked the simple puzzles.

This is not a game. by AaronYip 2013-05-02T12:35:00

That gave me chills. Well done. Stretches the traditional definition of what a "game" is.

Potato Mania by Jerm 2013-05-04T03:28:00

I had fun. Nicely implemented time-shift feature. I can see this game being pretty addicting, especially with a few additions like random external events.

Maze of Argus by hulahulahest 2013-05-02T08:43:00

Love the 8-bit aesthetic.