Foon → Ludum Dare Explorer → Users → gabehollombe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Boogie Woogie | compo | 369 | 3.36 | 3.42 | 2.79 | 4.12 | 2.59 | 3.61 | 2.58 | 56 |
Thoughtful and compelling content. Transported me, however temporarily, to another place.
Some instructions might have been helpful, but I figured it out pretty quickly. I tried for a bit but never completely collected all of the stars. A fun concept (reminds me of a childhood puzzle) that would make the transition to touch on mobile nicely.
60! Wow! That's higher than my best, I think.
My favorite thing about this game is the cow being abducted. And the kitten animaton. Really cute. Begs for some cute mewing sound effects.
Fun song that lends itself well to the frenetic pace of gameplay. I liked the leaderboard, encouraging me to keep trying to get a higher score. Fun!
I enjoyed the music, and your little ninja graphic is pretty cute.
I dig the simplicity of the 3D rendered world. I couldnt' figure out what shooting the squares was for though.
I like the freeze/unfreeze mechanic. It's simple, but leads to interesting gameplay. You've got a nice concept here.
Hey, marbles! I was really not expecting to play a marbles game, so thanks for that. Multi player would be fun.
This reminds me of an old game for the Mac, but I can't remember the name. Argh! Anyway, it's really fun. Simple to learn, hard to master. Had me playing for quite a bit of time, but damn that boss is tough! Thanks for this one, I really enjoyed it.
Great entry! I like the Mondiran feel, the simple but compelling mechanic, and the little man animation. Well-done, mate!
Ahh! I really like the simplification of the RPG concepts, turning this into a planning / resource management game. Well-done! My score: 270.
I like the concept of talking to people, but I wasn't sure what to do besides just run around and talk to everyone, trying to fill up my ally count. Never made it past 11/12 though.
Woo! This was really fun. I like the performance-meets-narrative aspect, and the ability to 'bank up' points in one column to let me ignore it as things get hectic. Nice gameplay, simple, and fun. Great job.
Wow! Great sound, and ambient effects. And a cut-scene! I was getting all excited to see what happened down in the hole, and then I maybe punched the wolf, and it ended. Kudos for getting me into the story!
Love the tunes and sound effects! The inversion mechanism is neat, too.
A compelling entry. I couldn't figure out how to reset the level, but I enjoyed the cube rotation mechanic. The narration felt a bit portal-inspired, and I liked the pace. Good job!
Love the music. Beautiful execution that conveys serenity. Well-done.
Well, I wasn't expecting to play a game with some violent descriptions, but yeah, hey, nice job on setting the mood. Although I didn't feel compelled to keep playing after I got murdered down the hall.
An interesting entry. I like the sound effects, and the simple gameplay. The bombs do a good job of serving an antagonistic role.
Lovely sounds. Soothing, simple gameplay that is easy to learn and then rewards patience and practice. Very nicely done.
Wow! It DID make me dizzy. Having a bit of trouble typing this, actually. *blink* So, it's a fun game but a little hard to play. Great job finishing this up in 48 hours!
It gets difficult pretty quickly, but It's a great execution for such a short amount of time spent. Thanks for sharing this.
Very moody (in a good way). I really love the music track that starts with the cello; so mood-setting! I love seeing how such a simple mechanic like limited sight can contribute to a compelling (and frustrating) platformer. Thanks for making this one!
I really, really enjoyed this one. This game gets my highest ratings yet. Fantastic art direction, simple mechanics, great soundtrack, moody feel. You should be very, very proud of this. Fantastic job!
Love the laser sound. This reminds me of the 3D game where you run around with a paintball gun and have to paint the world to see it. Definitely minimalist. I feel like some sort of antagonist might add a sense of urgency or challenge to the game, but perhaps that's not in the minimalist spirit?