Mechanically Enhanced Nano Unit by Frosnite 2015-04-23T01:53:00
One of the most creative ones I've seen yet. Great job.
Foon → Ludum Dare Explorer → Users → Beanalby
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Buildinator | jam | ||||||||||||
| 2015 | 33 | You are the Monster | Kitten Karnage | compo | 683 | 2.89 | 2.89 | 3.26 | 3.47 | 2.83 | 33 | |||||
| 2015 | 32 | An Unconventional Weapon | Lickitank | jam | 215 | 3.59 | 3.57 | 4.05 | 4.29 | 3.53 | 4.25 | 36 | ||||
| 2014 | 31 | Entire Game on One Screen | Food Poisoning is Fun! | jam | ||||||||||||
| 2014 | 30 | Connected Worlds | Worlds Collide | compo | ||||||||||||
| 2014 | 29 | Beneath the Surface | Geesulburp | jam | 84 | 3.72 | 3.41 | 4.00 | 4.06 | 4.12 | 3.69 | 28 | ||||
| 2013 | 28 | You Only Get One | Super Headbutt | jam | ||||||||||||
| 2013 | 27 | 10 Seconds | Rescue Run | compo | 511 | 3.10 | 3.17 | 2.97 | 2.93 | 3.17 | 2.65 | 2.28 | 2.96 | 42 | ||
| 2013 | 26 | Minimalism | Flourish | compo | 914 | 2.83 | 2.67 | 2.87 | 3.30 | 3.47 | 3.00 | 1.69 | 2.74 | 41 | ||
| 2012 | 25 | You are the Villain | Muffin the Destroyer | compo | 483 | 2.78 | 3.22 | 2.67 | 3.15 | 2.33 | 3.13 | 3.79 | 3.00 | 54 | ||
| 2012 | 24 | Evolution | Squishy's escape | compo | 341 | 3.04 | 2.96 | 2.81 | 3.11 | 3.19 | 2.29 | 2.68 | 2.67 | 56 | ||
| 2012 | 23 | Tiny World | Tiny World Defense Force | compo | 439 | 2.94 | 2.64 | 2.47 | 3.09 | 2.84 | 2.47 | 2.96 | 2.74 | 50 |
Beanalby leaves an average of 8.6 feedback comments each event.
One of the most creative ones I've seen yet. Great job.
Mmm, burritos. I like the smashed burritos when the hit the wall, a nice detail.
Control was great, I wish there was a bit more analog ramp-up with magnetic repulsion when you get closer. As you get closer it's nothing nothing nothing SHOOT ACROSS THE ROOM!
I liked attracting the square to me, then slamming the right stick in the opposite direction to shoot it, felt very Magneto-ish.
I was totally on board, until the random death in the maze. No indication that it's coming (that I could see), and have to walk all the way back there across the river? Harsh.
I love the concept though, and it's a great amount of content for a game jam.
What reason is there to ever raise the periscope, besides revealing your position? I didn't see any additional information when it was up.
Even when I saw enemy subs, it was only as they were zooming by the screen. Even if they were raised the entire time I don't think I could've hit one with a missile.
Best Pun© award.
Not sure it's working right, once I got to the bomb nothing I clicked on had any effect. 2nd time it went the clock counted down past zero, into negative. Down to -56 at the moment. :)
Great, loved playing the lost Vik...er, Robos! :)
Couldn't run, missing MSVCP110D.dll You should probably distribute a release build instead of debug, people are more likely to have it.
Also, holy CRAP those are some big textures. I was wondering what the 80Mb zip consisted of, mostly just a couple of 10Mb pngs :)
Can't figure out how to win; if I go to the back they say I need to use sensors (and the game interrupts them while talking to die), but I can't find any kind of sensors at the front. Love the theme and mechanics though.
Love it! perfect for the theme.
My only complaint is you can't see very far in advanced given how fast you're going. It's easy to commit to a trajectory with jumps and end up screwed by a platform configuration you couldn't see at the time.
Fully agree on trying again - this was my 4th and it gets easier every time.
Specifically, the error is:
The procedure entry point __crtCreateSymbolicLinkW could not e located in the dynamic link library MSVCR110.dll
Installed pyglet manually, errored with:
pyglet.media.riff.WAVEFormatException: AVbin is required to decode compressed media
Tried downloading pyglet.msi from http://www.pyglet.org/download.html, running says "You must be running Python 2.4 or later". I'm running Python 2.7. Oh well.
Unplayably slow on my machine, got about 1 frame every 2 seconds.
excellent game, excellent music.
I like the mechanic, could have definitely used the separate "tutorial" as the first real level to let people know what the controls are.
Thanks Axelhein for the windows build, wouldn't have been able to play otherwise.
]I enjoyed it up until the "final boss" room, then it was just trial and error of guessing which pit wouldn't kill me. Nothing fun in that. :(
can't run it without a windows port, look forward to it.
Very nice! Only note is that the "white" doorways were VERY hard to differentiate from standard walls on my laptop, to where I thought there were a couple of "kill rooms" you could enter and couldn't leave. I could have used a bit more "noise" in the walls to contrast the white rooms.
Got the white blocks here, both versions, Win7 x64.
Interesting mechanic, could use some scaling in white cell difficulty, like have weak ones close at the start. At first I'd tried running to expand to other cells immediately and always got creamed, didn't realized I had to basically sit around and pump up rate & strength for a while first.
Solid mechanics for difficult platformer, a bit to much player trolling for my tastes though (guess which path! nope, you chose wrong, dead!)
Could use some speedier controls, the slow movement and slow attacking made things feel more tedious than necessary. Love the theme idea though!
LOVE the star effect, totally makes the game.
FWIW, your file host (file-upload.net) sucks. Following the "Windows" link shows a page with FIVE separate "download" buttons. One is real, four of them are ads. It doesn't give any indication as to which are which. Ended up clicking every one BUT the real download button. Next time just get dropbox & make a public link or something. :)
One of my favorites. Love the sound effects, the idea of stealing sheep. Slowly crept up on one, he got scared and ran TOWARDS me, so I nabbed him anyway :D
Insane to have this amount of complexity in a 48 hour entry! I love the variety of skills and interactions. One of my favorites so far. Couldn't imagine trying to balance it in such a short time.
Encountered a bug of some kind; my king ended up gaining ~60 health when he got attacked. Still very interesting :)
I liked the yin/yang take on You Are the Villain, rather than the "pure evil" aspect of most entries.
Loved the concept, love how at the end the "hero" is left with nothing but her own thoughts, echoing louder and more forcefully, as a reminder of what she's done. Very nice!
Trying to run gives a single MessageBox:
"The program can't start because MSVCP110.dll is missing from your computer."
Win7 SP1 x64
Without reading the help first, it felt very backwards - "touching people as the grim reaper should kill THEM, not me!" "Getting +'s as the reaper should be bad, I'll avoid those!" "Why does touching a person make a dolphin leap out?" :) Solid mechanics.
I didn't see a Source link, where is it available?
Loved the physics of flinging around the planet, and the displayed trajectory was a really nice touch.
Music seemed oddly happy-go-lucky for attacking hapless villagers. :)
The comic & film definitely hooked me, but I found the game a bit directionless & frustrating. I stumbled upon a few disjoined thoughts, but couldn't seem to progress more beyond that. I applaud the scope of the effort, and look forward to what you try in the future.
Yea, stuff happens sometimes. It sucks. I'm surprised at the amount of levels for a LD48, look forward to what you do with the next LD and can make a full project. :)
Ludum Dare is as much about learning as anything else :) I know what it's like to overplan & under-execute, definitely play around with this stuff in the meantime and I'll look forward to what you come up with next time!
For some reason, pressing up made me go up, and pressing down made me go...up? So I couldn't get past the first wall.
Sounds like it could be interesting, it's way to complex for what little user interface is provided. Even with referring back to the mass of text, I couldn't figure out what was going on or how I was supposed to go about accomplishing anything.
Had to consult the walkthrough multiple times. Controls can be...unintuitive. "Oh, of course I can float along the ceiling if I mash the jump button." :)
Good job on reinforcing the controls and what does what, very refreshing from other obtuse games.
UI was packed together really tight, had trouble telling what to do & why.
Should probably mention somewhere that it requires Java.
Didn't expect to see an android app here. :) Drawing walls seemed extremely short lived to the point that they couldn't be useful, interesting use of tilting to maintain multiple objects though.
Definitely would've preferred to not have to go through install/uninstall, liked the rotating planets to jump through.
Definitely one of the best I've games I've played in LD23, love the walljumps.
Got to title screen, hit space to start, empty level 1 comes up, and nothing happens. wasd/backspace do nothing, esc goes back to the title screen.
Had a few bugs with boxes hot growing after shrinking, but good implementation of the concept.
Giant walls of text at the beginning were a bit much, but launching mechanic is fun. I missed the "be evil" starting the 2nd stage and was confused, couldn't figure out what to do for a while.
Even reading the guide, I couldn't tell what was going on. Placed some buildings with number keys, nobody moved, nothing happened.
Music and colors went very well together for the game, very soothing! Only frustration was getting zapped by cell-thingies by the edge while collecting things there.
LD33 — You are the Monster (7)
Feed the Monster by humanatee_studios 2015-09-12T01:47:00
So many great little details. Loved the drinking mechanic (chewed through batteries tho!), loved the scuba mask, overall mood is excellent.
Devil's Avocado by DeadFragment 2015-09-12T01:24:00
I really like it, the only request i have is to be able to see the town's stats when deciding if I want to accept their offering. I can't remember who has what faith or population... Oh well, *SMITE*.
Dis-o-rder by squirrelbot 2015-09-12T01:01:00
Love the theme, my only two notes are: a) the narration is quieter than the music, so I had to keep adjusting the volume, and b) faster scrolling text please! Had to sit around and wait for it.
The Orator by PapyPilgrim 2015-09-12T00:22:00
I like the idea of a political manipulation game, but I can't tell what's going on at all.
The Unseen by Wedge McCloud 2015-09-12T00:18:00
Always happy to see a strategy game in LD, nice mechanics once I figured them out. Could use some ramp up / introduction to avoid the instant "here ya go, 20 choices to make!"
Over The Course Of A Day by Blobo 2015-09-12T00:05:00
I was skeptical at first, but I admit I grinned through the whole thing. Liked the girl's reaction too. Great creativity!
Cycle by OccultOne 2015-09-11T23:56:00
Looks interesting, hard to figure out what does what. I kept picking up icons that I'm sure had some effect, but I didn't know what they were for.