Mad Princess by AdventureIslands 2013-01-06T17:39:00
And you made all this in 48h? The game is sufficiently long, fun and polished.
Foon → Ludum Dare Explorer → Users → dragonfi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | You are the Hero | compo | 572 | 2.62 | 2.00 | 3.08 | 2.00 | 3.29 | 28 |
And you made all this in 48h? The game is sufficiently long, fun and polished.
Hehe, okay, almost rated the wrong version, but the LD entry is very good itself.
Very well done, it's really fun. Too bad there are only 5 levels, I could play this for a while.
Very innovative, I really like the idea. It was also fun that I had to do certain parts from memory, that is something I don't see enough in puzzle games.
The audio and graphics could use some polish, but the music set the right mood, and the bringer of night was quite cute. (I'm especially fond of the victory animation.)
I got to the end of the first part, but the game started tearing in the second part, making it basically unplayable. In addition I got a bit nauseaous from the flashing lights, so I didn't took another try.
Apart from all theese, the game do have a certain trippy quality, but I think mmc expanded enough on that.
Sorry for my one-week absense, I think I was a bit afraid
to check out the comments. (Since this is my first ever submission, and is not nearly as well polished as I would
like it to be.)
wademcgillis and Xavier:
I only have a Linux computer, but I will look into the issues.
The Mac OS issue is probably with the included pyglet library, I remember a similar bug report, I will see if they have a fix for that.
The Windows issue is probably my fault, probably something platform-specific I done in the python-path.
everyone:
Thank you for your comments, those do mean much for me. I'm happy that I could at least convey the concept, even if at the end I ran out of time and hacked in the full 'story' and the npc sprites in the last hour...
I guess theese would be good points to put into a post-mortem.
Oh, and for those who check back, here's a little Christmas present. I back then, done a little snowfall application as a warmup for LD, that I didn't posted at the end. Anyways, here is the github link: https://github.com/dragonfi/snowfall
(If you don't have git, just download it as a zip.)
@zenmumbler: Thanks for the fix, I will apply it to the repo at once. As for the windows issue, I will look into it, but it may actualy solve it.
@Joozey: I fear the python dependency must remain, at least for now, because that would involve system-dependent binaries.
As for the future of the game, I plan to polish it up as one of the one game a month entries.
I tried running the game with pyglet 1.2alpha1, I'm having a few graphical glitches on my machine, that warrants further investigations.
It is fun to see how we interpreted the theme in a similar, yet different manner, including the title. (Althoug, to be honest, your game is better executed in my opinion.)
Good idea that the falling reindeer can actually kill you. Also, I didn't notice at first, but the sowball-resource is a nice mechanic too. Althoug, some visual feedback on the ground would be nice.