FoonLudum Dare ExplorerUsers → Dining Philosopher

Dining Philosopher

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202558CollectorAuction Anticsjam4373.453.273.374.163.293.253.32
202456Tiny CreaturesOrchidcompo3.573.284.283.212.923.422.853.14
202455Summoning👥Arithmancyjam9053.273.023.753.873.072.503.17
202354Limited SpaceDiableotesjam3863.763.863.543.462.782.943.743.26
202352Harvest👥Smoothie Operatorextra
202251Every 10 seconds👥Nuclear Waste Disposaljam8443.253.253.583.602.893.003.15
202250Delay the inevitable👥Love Finds A Wayjam9693.313.123.773.483.503.433.09
202149Unstable👥Giruffledjam2133.943.833.824.233.833.534.003.67
202047Stuck in a loop👥Boglin's Escapejam3.503.003.334.163.663.663.504.00
202046Keep it alive👥Sheep Sheep Halloumijam7493.683.513.574.063.993.433.583.55
201944Your life is currencySlave Storyjam2663.723.583.333.552.804.13
201843Sacrifices must be madeGod of Fingers (HTML5)jam6063.343.123.483.783.223.50
201740The more you have, the worse it is👥Happy Chicken Farmjam1053.953.473.333.903.903.883.193.70
201738A Small World👥Shelton's Detourjam5513.092.683.313.593.132.142.572.90
201637One roomSnakes and Lettersjam4953.273.383.882.692.882.482.8256
201636Ancient TechnologyHelisculptorjam
201635ShapeshiftWings for Ska Lijam5773.213.113.783.333.103.062.442.8341
201534Two Button Controls / GrowingCarrion Forge: Fusion Gunshipjam3443.503.723.843.803.233.002.673.2351
201533You are the MonsterHindenboxerjam3133.473.533.143.873.473.643.333.2571
201532An Unconventional WeaponBubble Beckyjam893.863.714.114.353.703.353.433.45100
201431Entire Game on One ScreenSkreenjam4353.283.313.283.712.973.222.963.0749
201430Connected WorldsIntergalactic Expressjam3453.283.503.453.582.842.832.373.1563
201429Beneath the SurfaceJuno's Gardenjam4583.072.483.782.932.522.522.793.0947
201328You Only Get OneDon't forget your old shipmatejam2813.072.813.043.243.083.683.373.0052
20132710 SecondsThe theft of the magic potatojam5062.612.393.033.263.313.002.812.5266
201326MinimalismSDFJKLjam893.643.624.033.522.513.282.662.87100
201225You are the VillainNinox the Nightbringerjam693.463.363.482.692.772.942.743.1896

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Dining Philosopher

LD25 — You are the Villain

GLORPLAX III by Pacifist Games 2012-12-22T18:24:00

Haha, I loved see Glorplax pushing the buttons. The 1 second delay was interesting and challenging, sometimes frustrating. Some parts took many retries, but I managed to get to the end. Nice grin. :)

Attractroids by Siewart 2013-01-07T22:08:00

I had to laugh when I saw the goat. ^^ The sound during the dialog was a bit annoying.

Revenge of the Simian by Datw 2013-01-05T00:22:00

Nice, but quite short game. Fun to play, but more levels or challenges would be nice. Also here I did not hear background music, but the game itself worked well on my old (>10 years) Windows machine with Firefox. One of our first ideas for our game was exactly this concept. ^^ Nice execution of the idea, but I think it could have something more.

Fearless by lekochen 2013-01-01T15:03:00

Nice game. When I saw the hints in the comments, I managed to get the other ending. Could use some music and hints in the game itself.

The Unforgiven Wanderers by AlexFili 2013-01-01T17:03:00

I enjoyed playing this one :-)
Is there actually no ending or is that a bug? It just says "You travel onward..." with 0 miles to go, which is a shame.
Also, it would be much nicer to have some story throughout the journey. It's a bit mind-numbing as it is now.

Klause Pringle: Eco Terrorist by TehSkull 2013-01-06T12:37:00

Awesome puzzlegame! Before I found the 'hidden room' it seemed a bit boring, but the hidden things make it really worthwile :-) In the 2nd level I couldn't do anything, but I guess that's due to the in-progressness.

Mr. Fluffykins by themindstream 2013-01-06T19:13:00

I used pygame too and initially also just posted the source. There are tools for creating executables (py2exe, pyinstaller, cx_freeze), but I couldn't get them to work on Linux. In the end my girlfriend got pyinstaller to work on Linux, so we finally had a working exe file :-)

Nibble by Biped 2012-12-23T16:55:00

Nice retro style. Sometimes it was unclear what I had to do, but I figured it out eventually, and then it was quite fun. I didn't like that I had to wait so long till a level was filled with #'s once you finished it.

Villain OS 8 by tommycreo 2012-12-21T12:08:00

Haha brilliant! The "web" link leads me to a download though, the alternative one gives me the online version.

Aliens and the End of the World by D3zmodos 2012-12-18T22:41:00

Not loading on Firefox 17.0.1 :-(

Yeah, more like ZomBYE! by ChrisMingay 2013-01-05T22:27:00

*Sigh* I read the instructions afterwards, so I barely ate one human before getting shot - spent 7 minutes after that watching my fellow zombies successfully finish the job : P

Even though patience makes this game unlosable because of this, I really enjoyed it! Holding space causes the error "Monkey Runtime Error : Sound click doesn't appear to exist" to appear at the top (and the game freezing), but the game is fun already with just the alert function.

Also, does the greenzone serve some purpose? Awesome that you generate random maps btw, did you write the code for that during the jam?

Make It Black by zenmumbler 2012-12-18T17:18:00

Hehe nice, reminds me of our entry :D (Ninox the Nightbringer, I'll try to include required libraries) The goat at the end scared me, nice game! I'll read your postmortem, I'm curious how you made it.

Stealther - The Great Heist by Dissing 2013-01-07T17:27:00

I liked the different guards and levels. It's a pity that you had to leave out the music, that would add some mood. At first I didn't like the slow walking speed, but I got used to it, and it made the game more challenging. :)

Battle Goats: The Card Game by Pent 2012-12-18T21:44:00

I don't really understand the rules. It takes too long for the bot to play a card. Although 'evil' and 'goat' is mentioned, I don't think it fits the theme...

Virus by Ardale 2012-12-18T20:46:00

Nice graphics (I like how the virus moves!) and cool start. It's fun, but more levels + an end would be nice. It has potential!

Super Natural Habitat Destroyer by _Rilem 2013-01-01T14:42:00

Most fun game so far! Too bad there's no ending (people seem to get stuck after level 4 or so). Also it took me some time to notice the shop, but that's probably just me :-P

Ninox the Nightbringer by Dining Philosopher 2012-12-18T07:47:00

I thought so, I spent about half a day trying to create executables with py2exe, cxfreeze and pyinstaller - all in vain -.-

I'll see what I can do!

Ninox the Nightbringer by Dining Philosopher 2012-12-18T22:45:00

Hey, thanks for the comments! I tried to create an executable with py2exe, pyinstaller and cx_freeze, but nothing works. Any suggestions? Also, is the link broken for others as well?

Ninox the Nightbringer by Dining Philosopher 2012-12-19T07:50:00

@Justin, thanks for the info about Python 3.x, I changed the description.
@Cake&Code, I did mention pygame in the description, where do you suggest I put it?

Ninox the Nightbringer by Dining Philosopher 2012-12-19T11:32:00

Edit-ish: Sorry Cake&Code, in fact you were right about python and pygame not being mentioned. I made the game together with my girlfriend and she had already changed the description based on your comment when I saw it. Thanks for your feedback!

Ninox the Nightbringer by Dining Philosopher 2012-12-28T18:28:00

Hey all, thanks for the comments! We got back from Christmas yesterday, and finally managed to create a Windows executable. Not sure if it works on another machine than our own though...

@Grungi, thanks for trying to create an executable, that part took us more time than the game itself. In the end it worked by using PyInstaller under Windows, changing font.Font to font.SysFont and copying separate .dll files to go with the executable (to make .ogg sound work). What do you usually use for creating executables?

@schnerble, we considered more complex objects, but that seemed to take away from the simplicity of the game, and time was short (first time participants). Thanks for trying to create an executable too, we succeeded in the end (hopefully ;) ). I wanted to add an exit-possibility, but was surprised how bad pygame handles keypresses in general. I used pygame.time.wait() a lot, which suspends processing of any key-events. I'll try to make things more thread-like next time.

@JoeCool17, you lost me at "horrors of 2.5" :P Fortunately PyInstaller worked for us in the end.

Ninox the Nightbringer by Dining Philosopher 2012-12-31T10:57:00

@goerp, could you describe the problem with the exe?

Ninox the Nightbringer by Dining Philosopher 2013-01-06T12:02:00

@Datw: You need some imagination to see the goat (in the last level). ;) We don't know yet if we will port the game to other platforms, but probably not, we'd rather make a new game for LD26. ;)

Ninox the Nightbringer by Dining Philosopher 2013-01-07T22:18:00

@ Cryovat & @ HeyChinaski: Wow, you don't easily give up. Thanks for playing the game to the end! :D

Lord Evil's Daring Escape by Cryovat 2012-12-18T22:36:00

Doesn't work well here on Ubuntu 12.04... I installed Lua 5.1, made the .love package executable and started it. Arrows up and down worked, but not enter or any other key, except with a huge delay (>1 min). Pressing 'z' after that crashed the game.

GLOBAL Heist by ENDESGA 2012-12-24T01:44:00

Nice game! It took me a few retries to figure out what the goal was, but eventually I scored 245million. ;) Nice idea, and indeed some hard levels... I thought the screens between levels were too long.

The Little White Rabbit and the Goat Goatee by Cabral 2012-12-18T22:22:00

I like the game. The story is nice and fits the theme(s). I liked that you had to tap the S key to nibble on the stuff in the home of the little white rabbit. Because you can restart quickly, it is quite addicting for a while, trying to beat your own high score. :)

You are the boss by Vladp995 2012-12-18T21:11:00

Nice concept, but I miss an intro that explains the story. It works, but I find the controls very hard and unclear. I tried several times, but I only once completed level 2. I missed a 'try again'-button, now I had to restart every time.
Nice way to fit the goat in the story.

Grim's Christmas List by stuckie 2012-12-20T16:43:00

Aargh this is hard! It took me a couple of times to beat satan already, and then there's so much more! Great job :D

Grim's Christmas List by stuckie 2012-12-20T19:47:00

Hmm, in the level with the slippery house I cleaned out everything, and then - nothing! I looked in your source and it looks like more should happen, maybe this is a bug? (I don't know Javascript, so hard to tell for me)

The Darkness by johnfn 2013-01-07T22:42:00

Nice game, I enjoyed it! I hope you get enough ratings. :)

Monster Babies by EricTheCoolDude 2013-01-05T02:38:00

It took me a while to get used to the controls (I guess I didn't read them carefully enough), but after I figured that out, I quite liked the game!
I like the way the different monsters move (especially the grown-up, with the swinging arms), that the monsters have a different color every time, and how the panning of the OYOYOY-sound depends on where they walk. ;)

UFO Game by ACodeGerm 2013-01-07T23:03:00

Haha, I loved the sound effects! Nice game. :)

Gardener Showdown by Amadeus 2013-01-05T00:11:00

I saw some potential in your game, but the execution was not that good or clear yet. I managed to grow some huge carrots a couple of times, but it was not clear what the end of the game was (it suddenly stopped).

You are the Hero by dragonfi 2012-12-18T22:17:00

I like the concept, though if not an ending the game should at least have some progress. The sprites could be better, only the main character looks good. Nice idea for 'dying', but in a game that relies this heavily on text it would be nice if you had put some effort into finding a nicer font.

I used Python too btw, with pygame. No luck creating an executable so far, maybe on your system it works better. The main possibilities are py2exe, cx_freeze and pyinstaller.

Neutral Balance by koller-digital 2013-01-01T18:02:00

Awesome, and really hard! I didn't manage to let evil win, if that's possible.

Sir Cat by JoeCool17 2013-01-02T22:32:00

The drawings are cute, but the controls are vague and not explained very well. When I finally understood the controls and the goal, I managed to get to the end. :)

Hopesington by Norgg 2013-01-05T02:05:00

It took some time to understand the game, but after that, it was quite addictive to try to get full glory. ;) Although there didn't seem to happen much after I did. Anyway, great game!

Wearhouse by J 2013-01-02T21:47:00

Nice game! I liked the graphics and the idea of the wardrobe. When I failed a level, the fading in and out was quite slow on my (old) computer, and since the game is quite unforgiving, this annoyed me when I had to retry some levels.

Eaten by wzl 2012-12-18T20:18:00

Indeed, the music and sounds are nice. It fits the theme, but there seems not be an end/win.

Splonet by Nanofus 2012-12-20T20:05:00

Great concept! As others said, the background should be different (spacey imho, now it's not really a planet), and maybe you could use spheres instead of cubes?
The most unsatisfying part is that no skill is required, but I also can't think of a way to introduce that while keeping this simplicity.

Unhappy Holidays! by GeorgeBroussard 2013-01-04T23:52:00

Nice game, funny pixel art. The connection with the theme is not so strong, but it was fun to play. In the second and third level my Santa didn't get hurt by the Zombie Elves, so I managed to get to the end. ;)

LD26 — Minimalism

Squares In Space by Mozzo 2013-05-06T15:47:00

Wow, that was short. I like how you drew the walls. :)

Arco by lightspeedlucas 2013-05-09T09:03:00

It took me a long time to figure out what I had to do, but after that it was quite fun. :)

Insert Name Here by Syawra 2013-05-19T23:19:00

Very nice game. :) I like how you made the objectives clear with only words. Small reward!

YLBIN by intripoon 2013-05-03T09:12:00

Pretty hard, I stopped at the level with both red and pink blocks. Didn't get what the pink blocks did, I had no problems with them although I must've touched at least one. The spreading of the red blocks is a really cool idea.

Kriok by someone 2013-05-05T02:16:00

Extremely good puzzle game, very challenging, and I like the hypnotizing music.

2/2, 11/11, 16/16, 15/15, 16/18, 30/36, 31/31, 10/10, 8/9, 12/12, 30/29, 25/21, 18/17, 16/16, 10/10.

I'm freeee! It's 4:12 AM here, so about time too. For at least three levels a lower number of moves is possible (see above).

Mondrianarium by Angerus 2013-05-01T14:04:00

Beautiful colors and smooth movement. I agree with pythong about the controls though. In GTA2 the 'up is walk' works, but since the turns are instant here, it would be better to have absolute controls. Unfortunately the goal is not clear to me, and the maze doesn't fit on my screen (900px high). From your screenshots it appears there are multiple levels, but I didn't get past level 1.

Centroid by daniel 2013-05-01T10:38:00

Nice game. I like the concept and the execution. The first levels were ok. With a bit of math, I could guess the center quite easily. But after about 60 levels I got bored and started clicking random points to see what would happen. How many levels are there? Are they randomly created?

Ninja Instinct by Taldius 2013-05-01T16:39:00

Nice game, funny how much you can do with some black squares and rectangles. Only in the end I remembered the hint given in the beginning and used it in the last part. ;)

Rainbow Rocket by Zccc 2013-04-30T20:17:00

Wow, very nice game! I like the colorful but simple graphics. The controls are interesting, but a bit frustrating at times. ;)

SINE by ElScootro 2013-05-06T16:30:00

Thinking about making the music more interesting: perhaps you could make the sines loop at an interval depending on the speed at which they're hit? Anyway I liked your game, the gameplay was not that interesting of course but the music made up for it.

for science! by xandy 2013-05-01T13:51:00

On Ubuntu, first thing I see:

Error: effects.lua:30: attempt to call field 'newCanvas' (a nil value) Traceback...

for science! by xandy 2013-05-01T13:52:00

(didn't vote of course, since it's not runnable here)

Shoot the Apple by syawqy 2013-05-01T13:49:00

Colourful style! The game works well, but the levels are far too easy; rapid fire gets you through every level instantly.

The Last Soul by Gaeel 2013-05-06T16:48:00

Getting an error on Ubuntu: attempt to call field 'setDefaultImageFilter' (a nil value). I have no experience with Lua, so this may just be a stupid mistake by me (and I see noone else with this problem).

Pity, the graphics look nice and people are very positive about it!

Cpt. Sqrjaw by vapgames 2013-05-03T09:36:00

Haha awesome game! I love piling up the blocky enemies to make a path. It's extremely hard though, the controls feel unnatural to me. z should be jumping, x firing.

Cpt. Sqrjaw by vapgames 2013-05-03T09:42:00

BTW, after finally passing the level, unity gives me a fatal error. Not the ending I was hoping for :P

SOLIX by bentog 2013-05-19T12:55:00

Very nice game! I would like to see more levels. :)

(Follow the) Line by Chman 2013-05-01T10:51:00

Wow, nice game! The gameplay is so simple, but still challenging. It fits the theme really nicely. I like the slight angle of the game, this makes the game look more playful and fun. :) Well done!

But... I can't draw anything! by Worse 2013-05-05T20:34:00

Nice painting simulator! I played with it for a while. It would be nice if you could see the size of the brush that you are using.

Mondrian Madness by ThatOtherPerson 2013-05-01T13:36:00

Same problem as SmilingCat here.

SDFJKL by Dining Philosopher 2013-05-03T09:49:00

Thanks for the comments everyone, glad many of you like it. After a lot of debugging ourselves, we got so used to the controls that it was hard to assess their true difficulty. We considered using the mouse, but I was using a new language and framework, and had my doubts whether I could make it work in time. Either way I think I like the keyboard controls better.

SDFJKL by Dining Philosopher 2013-05-05T09:27:00

Hey Cybearg, thanks for playing! The reason the controls were set to this (and not wasd/arrows) is that this way, your fingers are placed symmetrically on the keyboard. Also, you keep them in the standardposition for normal typing, which at least for me was quite natural. Hopefully next time we'll have time to add control customization.

SDFJKL by Dining Philosopher 2013-05-13T12:17:00

@ethankennerly, thanks for playing and your comment! Being in the yellow box is not enough to win the level, you have to 'grab' it with one of your arms.

@Jonapulse, thanks for your comment! You can rotate both arms by the same angle by rotating them at the same time. ;)

Overly Detailed Stickman by ttakamoto 2013-05-08T21:02:00

Nice graphics, reminds me of Mr. Game & Watch. The only thing that breaks the illusion is the obviously repeating background. Also it's very frustrating that dying resets the entire game. No audio here btw, so I didn't rate that.

Approximately pi over two by Cryovat 2013-04-30T21:07:00

At first this seemed incredibly boring, then the timers made it surprisingly promising, and the end freaked me out in a good way. I like the partially visible walls.

Euler, Inc. by glisk 2013-05-06T22:22:00

Ai, that is hard! Nice idea though, I would like to play the updated version with fixed angle of rotation. :)

Escape the Minimalism by klianc09 2013-05-19T10:50:00

Very nice game! I like the music you have chosen, and the funky rainbow colors. ^^
By the way, the first time I failed a level, I didn't know how to restart, since 'Press SPACE to retry' was in white letters on a white background.

Omega by shohs 2013-05-01T14:16:00

I think at least your Linux JAR is 32 bits, I'm getting an error here.

True treasure of Kartoffelschloss by mortus 2013-05-01T16:18:00

Nice! I really like the 'story', the later stages surprised me. The graphics are good, it's the audio that could use some improvement if you ask me ;-) It took me a while to figure out the wall-jumping.

Sine by f7f5 2013-05-19T23:13:00

As a mathematician I of course like this game. ^^ I completed the game, but I think the sine went a bit too fast. Nice concept!

Min's Journey by acro 2013-04-30T20:50:00

At first I tried to kill all the baddies, but then I found out they're just a nuisance because you can't be damaged. The moralistic part didn't appeal to me so much, but still a good effort to incorporate the theme. I like the maze at the end.

MetroGnome by jprof 2013-05-14T16:02:00

Nice use of rhytm. Sometimes the metrognome became invisible...

Cube It by alexanderm006 2013-05-19T11:07:00

Nice game! But quite hard, since the player has to be very precise with the controls. I agree with Oye Beto that the level selection should work with the keyboard, or that you just directly restart a level.

Unfalling Star by diegolh 2013-05-03T10:10:00

I think using the keyboard would be a better choice for the controls, at least instead of the frantic clicking. Gave up on level 2 because my arm started hurting. Beautiful graphics though! As docix said, some music would make the experience a lot more immersive.

The Minimalist Fisherman by Hiku 2013-05-05T10:15:00

In Chrome, the game loses focus between diving sessions, so I have to click every time I start diving again. The fading out takes frustratingly long, and at first I wanted to surface before running out of air - I expected that running out of air meant dying. Also, the attacking was buggy at times, I kept mashing the spacebar but nothing happened. As others pointed out, the items could be a little cheaper, it takes forever to earn them!

Apart from that, this entry is the most humorous one I've seen so far, the underwater atmosphere is nice, and the light rays make for a great atmosphere.

Match teh Octagonz by dinos 2013-05-01T11:51:00

Nice concept! Thicker lines/segments would be helpful to distinguish colors. Also it was not clear to me at first that some octagons were connected by grey segments, and that I had to match them as well. Some levels with increasing difficulty would be nice, since the first one I got was quite complicated. ;)

A by SeruK 2013-05-15T22:04:00

Nice game! After some tries I noticed that I was always typing the same. ;) My best score is 1562...

MiniQix by Wiering 2013-04-30T21:55:00

I always liked this classic game Qix, and your version is very pretty! Fits the theme nicely. :)

Four Scepters by Benjamin 2013-05-02T15:24:00

Whoah, this is hard! It took me a while before I tried custom, which makes practice a lot easier.

Insane props to anyone who managed to do solve this without paper to draw a map of each level. In the end I could do it without using the wizard or the assassin, I guess it's not possible with one character only.

Kind of a sad ending, and I had to take a few shots for the spelling mistakes :P Very good game though!

Floating Point by 7Soul 2013-05-04T21:54:00

As with Myst and Riven, the logic of most puzzle elements eludes me. Impressive twin screen usage, but couldn't the effect have been achieved by two canvases side by side? Too bad you couldn't finish the game, I like the concept, mood and graphics though.

Particles by Covenant 2013-05-05T11:30:00

Very nice game!

Path Breaker by kyru 2013-05-15T21:38:00

Nice game! It was quite addictive, although it was annoying when a cube started really close to a wall. I got to level 6.

Negia Kfula by elbowroom 2013-04-30T20:25:00

Quite minimalistic ;-) Is the name based on something? I know the game as billiard. As others said, the waiting should be improved and instant feedback (blinking balls, immediate increase of the score) would be nice.

Essense by Jorjon 2013-05-03T08:43:00

Personally I also have trouble with the first-person jumping, but I like the cloud reflections and the font, the level design is also really good (especially the spike mayhem and the chasing level). One thing I noticed is that there's always some blue pixelated dot underneath the player, which I think shouldn't be there.

The epicly short adventure by JaJ 2013-05-08T21:21:00

Beautiful, great job! I only got stuck once, trying to jump over the rock to the right above the water.

Gravity Stunts by Per 2013-05-01T17:40:00

Good job on balancing the game, unfortunately I never played Stunts, so no nostalgia for me. The physics are too erratic for my taste, driving up a ramp is only possible at a snail's pace. The biggest problem is that you can't reset, which left me lying on my side or back several times, mournfully looking at the timer running out. Because of this I gave up on level 4.

Z by bms 2013-05-14T16:11:00

Wow, that was indeed short! I like the concept, but it needs more levels, and some music. :)

Minimus by AdamSwaggoner 2013-05-19T18:54:00

Nice idea, but the controls are very slow and unclear...

The Fair King by caranha 2013-05-19T17:59:00

Nice game! At first I really could not figure out that I had to click 'In the beginning', and started clicking at random, which got me to the difficult snake level...

Aranami by Frozen Fractal 2013-04-30T20:05:00

Beautiful game! I like how its tranquility encourages the player to sit back and think about a path before drawing it. At least that's what I experienced.

Natural by Oye Beto 2013-05-19T13:03:00

I like it, but it is indeed very hard to get all the yellow cubes. Well done!

Leaf Me Alone by Claw 2013-05-19T19:43:00

Awesome! :)

Ellsworth by chas 2013-04-30T20:54:00

Nice puzzle game! Some explanation at the start of the game would be nice. Sometimes it is a bit hard to see if a tile is activated or another color, but the resulting 'abstractions' are very nice. :)

Rad vs Blae by GetFun 2013-05-03T12:58:00

Nice one! Too bad there are so few people to play with. Having a kind of arena (possibly randomly generated) would also make it more interesting I think.

LD27 — 10 Seconds

Soulbound by blopit 2013-09-13T18:49:00

Very nice game! Unfortunately I got stuck at the +cubes, although I tried many things... You did a very good job. :)

Phatstronaughts by mr.possoms 2013-08-29T06:10:00

Not working on Mac with Chrome 29.0.1547.57, keeps saying "not ready" after my name in the lobby.

ten second avoider by Zelen3d 2013-08-28T23:01:00

It is indeed not yet a real game, but it's a good start. Just add a losing condition. :) It's smooth, and the particle explosions look very nice!

Rainy Rainbow by SasoriDama 2013-09-13T18:58:00

Hard and awesome :D
I too miss some music and the sun rays look a bit weird (on Ubuntu).

Sky Trader by dekart 2013-08-30T22:16:00

Nice game, it was possible to kill the boss easily with the second ship by hovering just out of range and shooting for a while. After that I wasn't very motivated to hoard enough money for the last ship :-P

The mechanic reminded me a bit of Escape Velocity, one of my favorite games as a child.

How long does 10 seconds last ? by AnnaGavaldaKedavra 2013-09-06T19:45:00

Nice entry! I really like how there are different story lines. It's a pity there is no music, that would certainly add to the mood. :) Well done!

Alien Attack by KayZ 2013-09-13T16:27:00

The hand-drawn graphics are very nice (actually I prefered them above the 'better graphics'), and adding random features is also a nice idea. But since there is no ending or dying condition, it is not really a game yet... but good concept. :)

The theft of the magic potato by Dining Philosopher 2013-08-27T21:55:00

@Pinktreeleaf, because time ran out, there is little on which smashing has any effect. The collisions should consistently work fine, except visually.

@Liz England: there is indeed an action queue, but you cannot inspect it - only clear and append to it. I've updated the description to hopefully make things a little more clear.

The theft of the magic potato by Dining Philosopher 2013-08-29T09:45:00

@Amber: apparently there is sometimes a problem with 'clear actions', we're working on it. Refreshing the page should work.

@Dry Tree: I guess we made the puzzle a bit too hard. Maybe you can find a way to stop the farmer from chasing you? Find out what each robot can do on which things. Some actions do not have any effect (these options are just there to make the puzzle harder). Find the actions that do have an effect and combine them in the right order. ;)

The theft of the magic potato by Dining Philosopher 2013-09-06T19:54:00

@Frozen Fractal: Thanks for playing! :) We know that there are some bugs... resfreshing the page is at the moment the best solution. ;) We were thinking about showing the action queue with lines and circles, but we didn't have time to implement it. Maybe we will make a post-compo version that fixes these things, one day... :)

10 10 Second Game Design Lessons by douglasv 2013-08-27T19:56:00

Awesome, a meta-game :D
The music was perfect for this game, where did you get it?
At first I didn't notice why the levels reset, but that was of course the theme-time limit.

Blind Feed by mackthehobbit 2013-08-28T20:02:00

Nice game!

Hot Potato by Tater_hater 2013-08-29T16:31:00

Cute minigames. :) I liked the sad game-over music. ^^

Dan Dynamite by loxo 2013-09-10T10:18:00

Nice idea, I hope you find time to polish it and make more levels. :) Dan Dynamite looks cute, but controlling him was a bit hard. I got to the end though. :)

Day of the Vampire by drilltail 2013-09-01T09:21:00

Very nice game!

GIMP the Tapedeck-Operated Robot by Zuige 2013-09-15T16:24:00

Really nice game, too hard and not addictive enough to finish for me though. Got to level 13 before giving up.
Complete keyboard controls would make this game even better.

Get the seconds! by Rodrigo Robles 2013-09-06T15:05:00

That is a nice puzzle game!
Nice take on the theme. ;)

Time Loopy by DaleP 2013-09-13T16:42:00

Nice game, although a bit short! We were thinking about a similar concept. :) The tapping foot is a nice detail, but the waiting till the time was up was a bit annoying...

Sort It Out by vanderZwan 2013-08-27T17:38:00

Same as Frozen Fractal here, except the colours are driving me a bit bonkers, combined with my severe sleep deprivation. Without the timer this game would be better I think, but you've got to stick to the theme after all.

OKAI by Rongefilet 2013-08-29T06:24:00

Long loading time indeed, it would be good to have a loading screen so the player knows to be patient ;-) The graphics are the best I've seen so far, love the small planet. Sometimes the game froze for a moment, but maybe that's just my slow computer. The learning curve is a bit shallow, I made it to level 19 where it started to feel impossible, but the first 10 levels or so were easy as pie. The fruit is sometimes hard to catch. Very nice entry!

Final Glow by Yword 2013-08-29T20:29:00

At the level with four yellow boxes and four ghosts I didn't know why I got annihilated every time, and the game had gotten a bit repetitive. I do think there's some good puzzling potential here. Excellent graphics!

Final Glow by Yword 2013-08-30T22:45:00

Ah, got the 8th level by accident. The last two were the most interesting.

Maze of Kaboom by pcfernandesjr 2013-08-29T19:22:00

Pretty hard! The graphics are very good, too bad there's no audio.

Ten Seconds To Live by TiRSO! 2013-09-06T14:36:00

Wow, great game!

Intensive Care by hoqjed 2013-09-15T16:04:00

Looks polished, but the gameplay gets a bit boring for me after some time. Having goals would improve this.

10 Second Sakura by bluberry 2013-09-13T19:07:00

I like the idea of the game interacting with the player in a non-standard way, as if it's changing something in the room instead of only the machine.

Because of the simple nature of the game, it probably won't score very high, but don't let that discourage you!

Ringtastic by Vectorious 2013-09-13T17:48:00

Nice game! :) I like the music, but not so much the sounds. Quite addictive. :)

10 Second Tactics by Schwiggy 2013-08-27T19:37:00

Nice concept! I played until the city fight, which got a bit too big for me. It would be better if shooting worked with right click, now I ended up shooting my own people sometimes. The AI was pretty bad (understandable for LD), and I couldn't always see what it was doing (which is probably a bug).

Castle Escape by naufr4g0 2013-08-30T15:12:00

Nice game! Really hard, also without the gold. I managed to survive a few levels in a row, but couldn't make it to the end. ;)

The Alchemist's Workshop by fantasywiz54 2013-09-15T16:38:00

Steep learning curve for an LD game, I got the healing potion but didn't pass the second level, even though having all elements at 100/100.

Postal Service Tango by Yapikom 2013-09-15T15:49:00

After a few times, the jumping action got 'stuck', so the game became unfinishable. Refreshing didn't help :-(
Using Chrome on Windows 7.

Jack and the Alarm Clock by Frozen Fractal 2013-08-27T18:10:00

Hehe nice idea :) It gets frustrating sometimes, especially when I realize for the umpteenth time that I forgot to drop the snoozes. Beat it without time ever running out btw, always got smashed. Just checked to see what happens if it does.

Alcheminion by bigbadwofl 2013-08-28T19:54:00

Very nice game!

Jackton Factory by Pitƶik4 2013-09-02T13:48:00

Nice game! Good use of the theme. :)
As others already said, it is a bit difficult to find out what I was doing. In the end of the first few tries, I didn't see the end text because I already pressed a key (because it says so at the bottom), that was a bit confusing. Maybe you could have let the text 'any key skips' appear a bit later. ;) Anyhow, nice entry!

LD28 — You Only Get One

Rick and The Ghost by TheGamingProject 2013-12-21T12:21:00

The graphics look very nice, but they are loaded after a level starts. It would be nice to see which things you can click, for example by changing the cursor or highlighting the object. The game doens't look finished yet, but it has some potential. :)

Darkest Friday by Cake&Code 2014-01-06T19:09:00

Nicely polished! I like the polygonheads. Comments: it's quite easy if you can touch type, it could have used an explosion if you lose. Also, the number of words is very limited, which made it easier as the game went on, but also gave a sense of accomplishment through learning.

One Breath by steamgirl 2013-12-29T20:16:00

Indeed, you first have to find out the controls and get used to them, but otherwise this is a very nice game! It's quite addictive. :) The graphics are nice, and you used the theme in an original way. :D

Charon by jerombd 2013-12-19T20:03:00

Simple game, reminded me a bit of four scepters by Benjamin, in LD26. I like figuring out this kind of puzzle (even if in poorer games it turns out to be a waste of time). This one was quite nice, I wrote down the Latin in different rooms to solve it and could even translate some of it. No idea whether I was supposed to do anything with the cyclops though.

Is there a hidden meaning to the Latin or is it just for the atmosphere?

You Only Get One Limb by vapgames 2013-12-18T23:31:00

Wow, really good game! Fits the theme really well. Like many others, I got stuck in the screen schot level, and retried several times after I fell down. But eventually I gave up since it costs some much efort to move with just one limb. ;)

You Only Get One Limb by vapgames 2013-12-19T00:17:00

Other player here, most freaked out I've ever been in a game when I realized what those white ropes in level 3 were xD
After level 3 I got a text screen, from which it wasn't completely clear to me that the game was over. "Warning:null" seems like something went wrong, but maybe it's on purpose?
Anyway, excellent game in every way (except of course non-existent audio ;) )

Don't forget your old shipmate by Dining Philosopher 2013-12-17T02:26:00

Dear Masadow, you checked our game two hours early, it was still a work in progress. ;) Press F for fire, and restarting is now possible. :)

Backwater Rider by Dyn 2013-12-19T18:17:00

Doesn't work for me, with Chrome on OSX. Getting stuck after the dialogue as well, with a yellow dot in the center of the screen.

Rude Bear Resurrection by Alex Rose 2014-01-07T12:29:00

Awesome awesome awesome! Such a cool concept and great that you could implement it. My only suggestion would be to add spawning points, it gets annoying that you need to do the first part again and again, especially since you have to wait for the guard. As you said this is intentional, but I think it would be better to limit the player's lives and replenish them over time (one life every 3 mins or so, 10 lives max). I guess this would be hard to do within the LD time limit though...

Would have rated this very highly as well if I had seen it earlier ;-)

Captain Younkin's Quest by ZYXer 2013-12-17T17:59:00

Indeed, our game is quite similar to yours! It seems you did the planning better than we though and in 48 hours :O, we also intended to have a minimap, harbors and upgrades but we spent too much time debugging javascript - still rookies at that...

Rewind by Nucleartree123 2013-12-19T18:39:00

I was surprised I only needed one slow curse, turned out I had enough speed boosts. It would be nice if the player had some say in how fast he's going, so that it doesn't depend purely on what upgrades you have. Otherwise great game!

The Lone Tower by Masadow 2013-12-17T21:18:00

Nice twist on tower defense! At first the mouse seemed to be lagging, but now I see that the red dot indicates the cursor, and that when you move the cursor over the roads, that the tower won't follow. It would be better if the tower would always be placed at he closest possible position to the cursor.

By the way, thanks for playing our game, but you played a premature version of the game (2 hours before the jam deadline). Maybe you want to check out the final version. :)

Tumbling Towers by Nick Mudry 2013-12-29T16:51:00

Nice game. :) It's quite addictive, and the music is good too! Sometimes the friction acts a bit funny, but otherwise, good job!

The Stingy Chef by bunnyhero 2013-12-20T19:19:00

Haha I liked the way the chef rotates when he moves up or down. Sometimes multiple kids get stuck in one place, which makes it impossibleish to finish it. It would be nice if they tried to avoid eachother, and to have audio.

Iron Chef Dorm by UltraRat 2013-12-19T09:44:00

Reminds me of WarioWare, quite funny. The minigames could be more diverse though, and the spreading butter part is kind of boring. Good graphics though, and I like the retro music.

One Shoot by frickajr 2014-01-06T19:17:00

Got to level 9, by which time the particles had given me a headache. The game is too much based on luck in my experience, and simple trial-and-error.

Monochrome by anapff 2013-12-17T21:04:00

Nice game and concept! It was really hard, since the game is not very forgiving. ;) I frequently got stuck inside the walls. An indication where the next blocks will be would help a lot. Good work though!

A Precious Arrow by Benjamin 2013-12-19T21:42:00

Whoah, four scepters hard! I had to restart because I already spent my arrow when reaching the cyclops, but on the second run I found the second ending. Except for one clue and an earlier observation it would be very hard to find.
Great game from you as usual, beats me how you managed to make it in 48 hours. Magnifique!

A Precious Arrow by Benjamin 2013-12-21T13:16:00

Wait what? The first time I beat the game, I didn't beat the cyclops. I just beat it again, killing the cyclops, but got to the same ending!

Apparently I used a detour to avoid the cyclops the first time, pretty unintended I guess.

Oh well, on to find the second ending...

A Precious Arrow by Benjamin 2013-12-21T14:55:00

I thought the second ending might be in the bottom left, but there's just an endless sea of poison there. Could you give us a hint on the second location? I think I checked every room after beating the cyclops...

Javel-ein by managore 2013-12-19T09:33:00

Whaha I had the *exact* same idea! Went for a pirate game with only one cannonball in the end though. Unfortunately I'm on Linux too, so can't play. Judging (not rating) from your video, I would recommend using different sounds, especially for jumping.

Beep Boop. Where will it go? by PapyPilgrim 2013-12-29T17:35:00

Nice puzzle game! It took me a little while to realise what I had to do. I could use the same solution for many of the first levels... The sounds are very nice. :)

TITAN SOULS by Claw 2014-01-07T12:59:00

Breathtaking! Especially the overworld music and the stone golem's, which reminded me of Tarantino. Having played enough Zelda, it was quite easy to figure out how to beat the bosses but still fun. Too long and uninteresting walks there though.

Congratulations on #1!

LD29 — Beneath the Surface

A Glorious Escape for A Lich King by Benjamin 2014-04-30T14:42:00

On my first try the game froze after some time, maybe there was too much stuff walking around... The second time I made it, but the game only switched to the underground view without a win-indication.

Otherwise really nice, it's hard to prioritize escape over getting all the goodies!

Evolve by Overkill 2014-05-03T10:30:00

Incredibly difficult, but really good. I couldn't figure out how to go down after the first wave of the small fish, my shockwave would always just get most of them, and I'd still be caught. As others said, very unforgiving, having to spend a minute every time to get to the same point again.

Under a Martial Artist's Skin by jujule 2014-05-16T22:05:00

As far as criticism goes, I agree with Marjie62 about the feedback and seeing the head, and with klianc09 about the yellow/white color combination. I liked the game in general, especially the narration. Hitting the targets was not too hard. The attacking mechanic could have been a little more interesting than just hitting two buttons at any moment (in practice you always accumulate 9 focus before attacking)

Juno's Garden by Dining Philosopher 2014-05-02T11:32:00

Haha thanks for the comment VictoryGarden! You're right, it does resemble the little prince somewhat :-)

I ran out of time before I could implement placing turrets, or balance the game... The pace is indeed more of a debugging pace. I'll see if I can put up a post-compo.

See by Esenti 2014-05-19T22:43:00

On Firefox, I only see yellow eyes and have to judge by size (which is hard, since the size resolution is not that high). I like the idea of the game, it kept me playing for a couple of minutes. My main suggestion is to make sure the player doesn't get stuck in an unwinnable situation, where she's too small to eat anything anymore.

What's Beneath? by Lerc 2014-04-30T10:49:00

Nice graphics, reminds me of http://www.ambrosiasw.com/games/sketchfighter/. You got me inspired for a future LD ;-)
Also LOL @ the running out of time solution.

I initially flew outside btw, it would have been a bit more immersive if you had done something to prevent that (e.g. endless horizon).

ColinQuest by barrucadu 2014-04-30T11:59:00

You will not get many players with a game that requires source download and make, let alone installing clang (70MB) - I used Python with PyGame on my first LD, and have been using Javascript since then.

The game itself didn't work for me, I could walk around and get poisoned, but < and > didn't let me move up or down. The help function should document more stuff I guess.

Also:

Select items to drop:
a - Apron [x001]
b +ld29: mob.c:549: void unwield_item(Mob *, Item *): Assertion `*pos == item' failed.
c - Potion of Cure Poison [x001] Aborted (core dumped)]

Good hacker effort though :-)

The Longest Way Down by fullmontis 2014-04-30T11:45:00

Nice work, I didn't spot any spelling errors that break the immersion in so many other text-using LD-games ;-)

The missing music is really a shame, that would have made it so much better! It would also be much better if the hitboxes were not selectable (and the selection even draggable), but maybe this is just a Firefox issue. Selecting the eye is also hard sometimes, since the interaction with the tree-hitbox seems to be undefined.

Mine Story by donan 2014-05-01T16:15:00

Beautifully made, I still wonder how to do such lighting, have to look it up sometime... As others said the main problem are the controls. Up and down always take precedence over left and right, even when you're standing against a wall. It bummed me out that I lost my upgrades when I walked into a pit, the slow mining was too frustrating. DBGN didn't work for me.

Wireside by Solifuge 2014-05-02T12:15:00

Wow, great execution and funny plot :D I wish I could make a pixel art game like that, I tried but didn't know how to make big pixels... The gameplay itself is a bit boring though, it takes a lot of time to walk around, waiting periods between rounds, and a lot of clicking. Maybe it would help to give the characters some abilities like in Chrono Trigger (my favorite RPG), require them to be in some configuration and use the terrain. Given the time limit it's of course very understandable that that wasn't possible.

meltafreezeteleport: iceberg caver (I'm bad at names) by sthreet 2014-04-30T12:12:00

I've seen games far worse than this! I'm just glad the spells were unnecessary (I was never isolated from the way down), you should have put the selection and casting on the same side, or better yet used the keyboard for that.

No need to be so negative, the quality of the games is always limited by the 48 hours anyway. Sometimes I'm annoyed when people post something unfinished and clutter the real entries, but this was fine.

SUPER ROBO GARDEN ARENA by nxT 2014-05-05T06:51:00

Like Armanky, I didn't immediately get the connection between praying and the statues - some kind of "You can only pray near a statue" message would have been helpful. The arrow volley is very cool, but navigation is too hard; the arrow keys are not very responsive.

Shady has to eat by anvoz 2014-05-02T14:22:00

I have to agree with StencylTuo about the gameplay aspect, the idea was okay but with clouds moving the way they do the game is too repetitive. The collision detection also feels a bit unforgiving when jumping near the edge. The graphics are nice though, overall the game looks well finished.

Holy Moly by thaaks 2014-04-30T10:31:00

Brrr, the boot gave me quite a shock xD Is there any way to know when it will hit you? Otherwise the game is a little easy: the rats don't move very intelligently, I had to purposefully draw out the game to see the water hose (nice animation btw ;) ) and getting air is no problem either.
Still nice work in 48 hours for your first-time submission - I barely managed to finish in 72 and had to do some bugfixes even after that.

COVERUP by SFBTom 2014-05-01T05:55:00

Urgh, so hard! Could be the early morning and sleep deprivation... Anyway a losing condition would be nice, I mostly brute-forced it now. Another thing is that you can't "hold position", so that sometimes you can not scan someone who's standing next to you.

Cool game, very nice graphics!

Bunker 29 by Rose 2014-05-05T06:36:00

Cool game! The difficulty is spot-on, and I like the graphics and soundtrack. Some kind of storyline/upgrades/other variation would have been nice (if you have the time of course). It would also have been better to make the workers non-selectable (they are selectable like text now).

Mars Station 23 by wicht 2014-04-30T11:29:00

Replay hung here too after some time, and it seemed as if it didn't reproduce my actions precisely - maybe I just forgot. Nice retro style, although gore is not really my thing.

Find the Booty by rvmook 2014-05-16T22:39:00

Doesn't work here on Ubuntu Firefox, I can only walk four squares (except walking back and forth). Did not find any treasure.

Mushroom Jazz by isyourguy 2014-05-16T22:08:00

Doesn't work here on Ubuntu Firefox :-(

Growing Weird Plants by aeveis 2014-05-16T22:29:00

Nice idea, sometimes frustrating to control. I liked the sound when I finished a plant, the plants themselves could have been more diverse/colorful/funny to make the experience more rewarding.

LD30 — Connected Worlds

Shared World by YSelf Tool 2014-09-02T11:13:00

Cool idea, I'd like to create something like this sometime :D Too bad it's so buggy and there's not much gameplay, but props for trying.

Galactic Pest Control by HeyChinaski 2014-09-07T15:32:00

Nice game! I like how the spiders move around. It is quite addicting once you get the hang of it. I got to 1485 so far. :)

Treasure Transferral by frogalicious 2014-08-31T18:35:00

Indeed, nice concept, but the controls were a bit funny. Sometimes I could pick up the chest, sometimes not.

Twin Worlds by AlexFili 2014-09-10T10:34:00

I like the idea, but the pictures are not that telling - I feel they should fit into a common theme. I completed it on easy just by remembering the right sequence and sometimes clicking randomly. The music is very unfitting. I do like how the clouds obscure the pictures.

Rift Knight by SecondDimension 2014-09-06T17:40:00

Very nice game!

Space Transport Tycoon by BMacIntosh 2014-09-10T11:20:00

We considered going for this kind of game :D I played it for some time, it seems the initial conditions are quite important for your success. The game is quite hard to grasp. It took me some time to figure out that by ctrl-clicking I could import/export multiple resources, it would have been better to have a checkbox interface for this, or better yet selecting a product and a direction (if one planet exports you always want the other to import). Also, it's not very easy to figure out effective trade routes, especially because of the limited view. I like the animations of the ships and cargo floating to/from the planets. I think the best improvement would be to give the player a concrete, reachable goal to finish the game.

Bipolar World by havana24 2014-09-10T10:18:00

Very nice game!

Intergalactic Express by Dining Philosopher 2014-08-26T15:53:00

Thanks! It is indeed a bit hard to master. Since we played it constantly during testing, we sometimes forgot that the controls can be quite hard for someone who sees it for the first time. ;) We wonder if someone will finish all levels!

@deathray: Thanks for the feedback! We changed the introtext slightly for clarification. :)

Intergalactic Express by Dining Philosopher 2014-08-27T20:40:00

@BadgerPriest: Thanks! :D Yes, a restart option is a good idea. The fuel is rounded down to integers, that is why it acts a bit weird. I didn't have/take time to scale it.

Intergalactic Express by Dining Philosopher 2014-09-14T20:49:00

@dickpoelen: Thanks! Resetting is now possible in the PostCompo version. :)
@HeyChinaski: Thank you! Maybe you were at the last level? There is indeed a bug when you finished the last level...
@brookman: Thanks! We changed the scale of the fuel in our PostCompo version, so it should be clearer now.
@DeltaF1: The game stopping in a frozen square screen is a bug, I fixed it in our PostCompo version. Thanks for your nice comment, and thanks for playing and completing the game! :D

Siphon - Ent Garr Fon Kull by lotusgame 2014-09-02T11:17:00

When I try to register I get the following:

Fatal error: Call to undefined method System::log() in /home/abacadaba/domains/ld30.lotusgame.com/public_html/Application/Controllers/User/Auth.php on line 95

:'(

Siphon - Ent Garr Fon Kull by lotusgame 2014-09-02T11:18:00

Using Firefox 31.0 on Ubuntu btw.

GalEx - We Connect Worlds! by markusfisch 2014-08-30T22:40:00

Indeed, a very similar story-idea. :)
Cool graphics!

Hermes Express by jojocanard 2014-08-27T14:43:00

Lovely take on the theme, I liked it! I played until I got stuck in the walls after flying. I often 'died' to get to Hades quickly. ;) Nice artwork as well!

Psychiatric Hospital by GuillaumeGwi 2014-08-31T18:12:00

Blech, that maze is just cruel! I tried to shake my head in sync but still got nauseous. Nice minigame entry, the layout of the hospital could have been a little more interesting, and I think there were some spelling errors.

Frozen Mirror by Ramiel 2014-08-31T20:06:00

Innovative gameplay with these mirrors! I liked the snowman and how he melts when he is around warm things.

Isles of Elona by mocker 2014-08-31T18:53:00

Got stuck at a portal, or maybe the loading time was just too long for my patience. As others said, impressive to try a multiplayer online game, but there's currently no fun-factor in it.

Crack The Market by colludium 2014-09-05T17:43:00

Reminds me a lot of Escape Velocity, if you've never played it I recommend it ;) I missed a winning criterion, making a certain amount of money for example. It would also have been nice if the enemies would show up depending on what you bought (the police came after me even when I had just oranges or even nothing). Surprising how brave the attackers are btw, relying only on boarding tactics against a ship that fires missiles at them...

Don't Eat Cute by gnerkus 2014-08-31T19:49:00

Awesome, a Nigerian (?) game! (Found it through "Connecting LD30 to the Real World" by Will Edwards).

Cool style, in the opening screen already with the icons. It reminds me a lot of some ~20 year old games I used to play on the Mac.

I think the gameplay could get a little more complex (maybe it does, but the game froze on level 3 or something), and random appearances don't feel very fair.

Flip Out! by DeltaF1 2014-09-07T15:06:00

Nice game! Like mentioned above, it would have been nice if it would have had more levels. :)

Enduring Atlas by dickpoelen 2014-08-31T19:26:00

Fantastic atmosphere, the drawn style, calm gameplay and meditative music go very well together. The mechanic does seem broken to me though: since darkness has the first move, it can keep stacking in the left column, abusing the exponential increase in force. As far as I could see, there is no way for light to break this or catch up in any way.

Best regards from a fellow Dutch team! (See Connecting LD30 to the Real World by Will Edwards)

Siege From Above by CeriseGhost 2014-09-02T12:49:00

I like the scoring system where bullets cost points, and how the UFO's on the left become harder to target as they get lower. As others said, the high scores are a really big plus. I didn't know about but gmscoreboard website! I'll probably use it in the future too :-)
Only thing is that in your game, submission doesn't seem to work on Firefox :-( I got 1900+ points but since your game appears to have mixed content (http/https) Firefox somehow prevented my score from being sent. Instead I manually submitted my score, with a little bonus for the extra effort.

Siege From Above by CeriseGhost 2014-09-04T09:50:00

Actually I tried submitting "Over 9000" but I guess the website strips non-numerical characters ;-)

Friendly Baubles by micahcowan 2014-09-04T23:45:00

Cool idea, took me a while to figure out how it worked. Very cool how you recorded the music yourself, though it doesn't really fit the game in my opinion.

A Ludic Proof of the Difficulties Inherent in Finding a Proper Skull by JackDegree 2014-09-02T22:20:00

Nice, I was afraid I got stuck but it seems you just have to dig around for a few identical days. The dialogue seems very well-written to me, the colors/design could have used some work. I'd like to point out another typo, "meditations meditations" on one page.

The Catapult by OinkIguana 2014-08-31T18:43:00

Nice job, pretty elaborate game for the compo! Funny story too. Improvements: the music doesn't fit the mood very well (and stutters a lot on the web version). I also have to agree with Moosefly on the penis-thing... The biggest problem for me was the slow walking speed.

The Bifrost Project by Luthwyhn 2014-08-31T17:47:00

Took me a while to see when a "bridge" is created, and after that it was a bit hectic - it seems to me that you have to babysit every planet all the time, and the orbits rarely if ever yield stable bridges. Perhaps the biggest improvement is on the audio front though, it helps a LOT to be notified when a new event starts, bridges are constructed or destroyed, and when the game ends. Still, nice job getting this much done without any libraries!

Massive Relay by gltovar 2014-09-03T10:13:00

The only thing that seems to matter is reaching the right system? (Sol, Gliese or Alpha Centauri) The ring-back-, ring- and listen-buttons didn't do anything for me. The idea could probably work somehow, but I think it's hard to not make the game overly chaotic.

For the next LD I would advise you to go for a minimal working example first (before e.g. adding a lot of names for the planets), and to join the jam instead of the compo. Submitting a finished game is so much more satisfying.

Galactic Planet Wrangler by ATesh 2014-09-09T21:31:00

Haha, great! I liked the music! But the sound effects of the planets that you drag along get a bit too much after a while. Also, since the background is not moving at all, it is sometimes a bit hard to see where you are going. Great take on the theme. ^^

Skyland - A Disconnected World by AndyGates 2014-08-31T20:37:00

Most addicting game yet in my opinion, I also like how the controls work - a nice change from the typical way. As others said, the difficulty curve needs some work, and it's very frustrating to reach an island and be killed by a demon the moment you change the lair into a house...

Martian Sock Challenge by jshaffer94247 2014-08-26T16:26:00

Haha, funny little game. :) I got to 47, and then my eyes started to hurt from looking too long at quickly rotating socks. ;)

Galactic Dump by SoulGame 2014-09-16T15:17:00

Kepler disapproves. I love the music.

Stomper by mipi 2014-08-31T18:22:00

Nice puzzle game!

LD31 — Entire Game on One Screen

Snowman Sumo by AtkinsSJ 2014-12-22T15:58:00

Great idea, it would have been even better to have a best-of-N, but that was hard within the time limit. Great work on the rolling animation!

I wanna be that pixel! by StrayCat 2014-12-29T14:11:00

Nice game and nice music!

Stagehand by Polyknight_+_dragonGlitch 2014-12-29T18:39:00

Hilarious! :D

King of the Castle by adamwfindlay 2014-12-29T16:04:00

Very nice entry, my only suggestion is to give some feedback when the player gets hit, and show when a goblin is about to shoot.

Snowball juggling Olympio by Benjamin 2014-12-29T15:55:00

Cool, a juggling game! We juggle in real life too, I wonder if that helps :-) Got to level 7 after a few tries. The handicaps seem a bit unbalanced (silly bird and more balls seem so much harder than e.g. cheap wine or heavy balls), but that adds the (also attractive) aspect of luck to the game I guess.

Music by Wakka 2014-12-29T15:59:00

Nice! It was fun to play with it. :D

Everything Wanna Escape From Screen by morshues 2014-12-29T22:35:00

Nice game :)

AbseilRace by duwom 2014-12-22T15:47:00

Very nice, it took us a while before we got cautious enough not to die along the way :P

I've Seen This Room Before by gelisam 2014-12-29T22:52:00

Very nice game!

Sword Arena by Kyatric 2014-12-29T15:16:00

Blocking was not very practical in my experience, since there is no way to anticipate the opponent's movement. As zatika said, hit and run (or just hit) seems to work best. I liked the different appearances of the opponents, but you should really give them eyes. Here, on Firefox, the game froze eventually, both times I played it.

Snowman's Land: SNOVERCHILL by RHY3756547 2014-12-30T14:13:00

Awesome!

LD32 — An Unconventional Weapon

Bubble Trubble by Jon Reid 2015-04-22T00:36:00

Interesting game mechanics! At first the controls were a bit frustrating (the stair case + a very tiny jump on space release), but after I got the hang of it, it was quite fun! I managed to complete it. Well done. :)

Shield Maiden by bitslap 2015-04-22T08:51:00

Beautiful graphics, as always!
The game is hard and unforgiving... But you got a lot of material for a compo entry!

Ice Story ( koori monogatari 氷物語 ) by Christina Antoinette Neofotistou 2015-04-21T17:37:00

Such a gorgeous game!

Last Clown Standing by garygreen 2015-04-21T16:09:00

Which file should I open to play? I extracted the jar but can't find the game file...

Zombie dinner by goerp 2015-04-27T21:08:00

Hehe, nice and funny game. :)

Catcall Simulator 2015 by qapn 2015-04-22T18:17:00

I got the special ending! Well done "serious" game, doesn't come across as too preachy, and looks polished enough. The audio and colors are very eerie and fitting.

FINGERSLINGER by Mnemusyne 2015-04-21T05:40:00

Hah, this is nice! I know this game :). Too bad, I think I am a better player at this in RL than in the digital version ;)

Bubble Becky by Dining Philosopher 2015-04-21T04:00:00

Wow, someone beat our boss! This is beyond our wildest expectations! :D

Bubble Becky by Dining Philosopher 2015-04-24T10:21:00

@Fanttum, not it should not take that long on "normal" internet speeds. Which OS and browser are you using? I actually don't know how the audio is loaded, it could be that you're getting the 6MB wav- instead of the small mp3- or ogg-file.

@rnlf, sorry to hear that, we encountered the bug a few times as well, but didn't have time to fix it. Fortunately, it's quite rare.

Hugline Miami by Figglewatts 2015-04-21T17:53:00

Such a good name! hah :)

WMD (With My Dog) by Oborux 2015-04-22T22:03:00

Fine game, but it would be nice if you could start a bit faster after dying! I died a lot ;)

Save the Spoon by OniiRam 2015-04-24T09:51:00

A tower defence with some unconventional weapons!

Bad Buns by nopogo 2015-04-29T09:36:00

Haha, this game is all I knead!

What Have We Created?! by Ranmara 2015-04-27T01:03:00

I had fun builing my monster and watching it destroy the buildings, although it took a bit long. Nice graphics!

Space Boy by Hyoga-3D 2015-04-21T18:02:00

This is a fun and pretty game, I enjoyed playing!
It becomes very hard when you die in a later stage, as you lack the powerups to beat the enemies..

I wish that the weapon was a bit more unconventional..

Wonderful colors and music, well done!

Davis and the Helmet by luke 2015-04-21T05:09:00

Game crashes every time you die? Intentionally?

Nice game, I like the atmosphere! Too bad that shooting (even when coming from a helmet), is not very unconventional

The character looks funny, in a good way :)

100 Dollars Unicorns by td2tl 2015-04-22T08:57:00

This is a very very unusual weapon!
Landing unicorns was so hard, but I managed to get one!

Duke Newton by ionbattle 2015-04-21T06:26:00

Gravity as weapon is funny!

Why are the controls in such uncomfortable places? For 2 players there are more comfortable layouts, maybe switch shift and space...

Unconventional WTF ! by DarkBren 2015-04-23T14:56:00

This looks good and works fine! The gameplay is a bit repetitive, and I couldn't figure out why he is shooting letters...

The pixel art is super!

TUGBOAT by lucentbeam 2015-04-21T05:33:00

Nice game! It is fun to throw the spaceships around!

Just a pity that the ships also seem to crash themselves if you just wait long enough...

I like the colors :)

Carrot Bender by Lukbebalduke 2015-04-21T04:20:00

Such a well polished entry!

Square Sprint by jackrugile 2015-04-27T20:02:00

Nice. 03:13, 202 clicks ;)

Crowd Control by CriticalMammal 2015-04-27T19:43:00

Nice concept! It was hard to see the effect of the tank and how to stop the riot without killing most of the people. The audio fits very well and adds to the mood. :)

Mission Imporksable by Komos 2015-04-28T12:10:00

Nice game! I like how the visibility of the guards depends on where you are standing, although it took me a minute to realize that. Maybe the field of vision of your own character can also be made visible, to emphasize this? I had fun quickly peeking behind a doorway to see if there was a guard there, although I had sometimes problems to get through the doorway quickly enough, because of collision. Nice voice acting. :D

Fathom by Joe Williamson 2015-04-21T04:45:00

Sweet graphics, best pixel art in this Dare as far as I am aware! (Rhymes)

I finished the game, but was disappointed that the mechanic has no surprising applications... It is a bit repetitive...

Sad Planets by JulioC 2015-04-21T05:37:00

Spread the love!

The camera could use some work, so that you can see where you are actually going. I enjoy the concept :)

Monks: The age of reason by carlmartus 2015-05-01T15:58:00

Nice game. :D

Love Worm by bnhw 2015-04-21T06:10:00

hahaa, great game!
This reminded us of our own warm up LD, CentiSoccer, but your game is definitely even more fun :)

Confess-O-Matic by virtualtoy 2015-04-28T19:47:00

Interesting! It was surprisingly fun. The music was funny as well, which kept me playing for a couple of times. Nice that you have some new images every time you play. My best was 35 seconds. :)

Bubbles by thaaks 2015-04-23T12:21:00

Cool game!
It took a while to figure out I could double jump.. and the checkpoints seem a bit useless since I need to go back after every death and beat all the enemies before I can continue..

I really like your weapon choice! It is a good weapon in real life too, it melts even your worst enemies :)

Mass-X by hexagore 2015-05-13T17:51:00

Very nice game! :D

Super Beanja by orukinawa 2015-04-22T08:18:00

Haha, this is one of the best weapons I have seen so far! Well done :)

Mouse Roller by DMajor 2015-04-22T08:16:00

Cute pixels and a funny idea. Too bad that it feels very unfinished!

HoneyGuy by rallebauz 2015-04-21T15:44:00

Cute graphics! Shooting bees is funny :)

I think a health bar would have been nice, I had no clue when I'd die...

Bubble Gun Sheepherder by Randalf 2015-04-21T03:45:00

I found your game when searching if other people also made bubble weapons, like our game! Nice game :), I had fun scoring 186s.

Too bad that you are pointing the camera up all the time, the landscape is very pretty but I hardly get to see it...

Remote Control by Geckoo1337 2015-04-21T05:23:00

Well done on creating a game with a story!

Too bad that the shooting mechanic is not very unconventional...

Flappy Shrimp Ninja Blob VS Blue Water Saussage ! by elpaulo 2015-04-22T18:04:00

What an unconventional weapon! xD
Good difficulty and I liked the levels that took advantage of the fact that the water does not have to be contained in something.

Ninja Bros by Mouch 2015-04-21T17:18:00

Such a fun game! We tried for an hour to beat the second level, but the controls were too tricky for us (a visible gauge on how far you are about to throw would help, and the wall-jump mechanic is very frustrating - it should be possible to drop down).

AntiCon by micahcowan 2015-04-22T23:17:00

Nice game! I had fun swinging the ball around the screen. :D

Just Another Day by Matt Tuttle 2015-04-21T04:38:00

It took three play troughs to beat, but it was nice!

PALBOT by Hot Box Games 2015-04-21T19:34:00

Well made game, you made great use of your 72 hours!
This would also have been a fine entry if the theme of the jam would have been 'companion', the one which I was hoping to win ;)

6 Pack Vendetta by PurpleApes 2015-04-21T15:27:00

Challenging entry!

It was a bit hard to move the weapon in time to aim properly..
I do like your story :)

Flail Rider by jushii 2015-04-22T07:58:00

Super fun, though hard not to die ;). Highscore: 9000

Does It Shoot? by Four Quarters 2015-04-23T14:27:00

Nice game, wonderful graphics and sound!
Sadly, I couldn't beat it, after getting the 'sound' weapon, there seemed to be not a single combination that would get me to the next weapon part, I tried all!

Block Trail by Thor7791 2015-04-26T22:32:00

I also get the Linux file when I click Windows.

Block Trail by Thor7791 2015-04-27T19:00:00

I liked it! Nice mechanics, but I would like to play more levels in which it is not so easy to avoid the yellow blocks. Good first game!

Dagobert by Jellyhard 2015-04-26T23:03:00

Very nice game, mechanic and concept. Like others said, the throwing of the seeds can be quite frustrating; I see what I have to do, but I have to try so many times because I just miss by very little. Other than that, I like the art and that you created several different seeds to throw with. Great entry!

SHiFT by Fanttum 2015-04-21T05:25:00

Playing with the cubes is funny

Friendly neighborhood parasite by nitrik 2015-04-23T14:46:00

Yay, Icecream!

The Princess's Cavern Nightmare! by cmcoto 2015-04-21T04:59:00

Sweet! You are very lucky to create games with your daughter :). Keep her interested, and keep on spending quality time together!

Fartboy by RealityCheck 2015-04-26T21:33:00

Fun original idea! I found the controls a bit hard, and even in the room with the gas tanks I could not manage to protect myself against the many enemies...
But the idea is fun :)

Love is in the air by BabaJaga 2015-04-21T18:39:00

Nice puzzles! A bit faster movement and shooting would have felt comfortable.
I like your graphics!

Picture Gallery by pavel_insight 2015-04-26T23:29:00

Hehe, that was funny and hard.

Snow Cones by Mechamew 2015-04-27T19:17:00

So cute! ^^ I enjoyed it. :)

Law Simulator by bernardery 2015-04-21T16:00:00

Such a huge file, but no game! Also a 'failed to load mono' error..

The Power of the Flower by Jungle 2015-04-21T15:48:00

Haha, converting soldiers to hippies was great, the guitar made me laugh when it first appeared!

I am just disappointed that our hero is also using a gun... Can she not lovingly throw the flowers at the soldiers instead?

The Magical Piano Flute by lanza 2015-04-21T20:31:00

Awesome game! Very funny. :)

The Magical Piano Flute by lanza 2015-04-21T21:11:00

Other DiningPhilosopher here, the game crashed on me during the (final?) boss when they pushed me out on the right side :'( Otherwise extremely nice (and hard!). I couldn't stop laughing about the piano summoning. I half-expected the game to end on the first screen, that would have been even funnier :P

I don't feel like shooting right now! by fragileannihilator 2015-04-26T21:26:00

Interesting concept! I was not sure at first if I was supposed to force it to shoot or to try to prevent it from shooting, and then I read in the description that I should fire, I did not know which emotions would help it to do so...

Project Pizza by PizzaPortal 2015-04-26T21:21:00

Its something, I am sure you learned a lot and that is what it is all about!
The pixel graphics are cute :)

Megane Fever by Park 2015-04-22T17:50:00

Sort of refreshing to not have to avoid the "enemies", very relaxing ;-) And on top of that the whole school is in love with me! Too bad you couldn't finish the mechanics, but the art and background music are lovely.

Evil Cupido: Haters gonna hate by Pixel Heart 2015-04-23T14:41:00

Sweet game! I couldn't make it past the lvl with the 3 people underneath the lovers though. How should I solve it?

Terraforming Blues by jordinuco 2015-04-22T22:50:00

The controls were quite hard, I kept forgetting which key would do what. But after a while I had fun listening to the music that I made while destroying robots. :)

Sivo: Trial of the Lava God by rattower 2015-04-21T05:48:00

Nice game! The character is a bit hard to control, but the visuals are pretty!

Area Weapon Domination by terrykim426 2015-04-21T16:47:00

Interesting strategy game!

It's easy to get into a sort of deadlock though, after 10 minutes we were still not close to beat each other because every move you can make sure the other cannot effectively attack you on the next turn (unless you get really unlucky). Perhaps it would have been better if you could move and attack in the same turn.

Kill 'em With Kindness by DaveCarlile 2015-04-22T21:59:00

This is great use of the theme! Such cool 'weapons' :D

Night Light by Team MAC 2015-04-27T00:14:00

Great creeepy game! The controls were a bit funny, in the end I only used W to go into the direction of where I was pointing with the mouse. Since the glowing ball could go through walls, it was a bit too easy. (Although I also died once when I touched a mouse that was on the other side of a wall, which made the game a bit harder.) The music really helps to set the creepy mood. Great entry!

Precipitation Predicament by Xenfare 2015-04-21T06:17:00

Very innovative!
Too bad that we don't have a controller, we hoped to multiplay it!

The Cleansing of Floaro's Tomb by Hopscotch 2015-04-27T20:20:00

Very nice game! On a restart sometimes the workers got stuck for no reason. The music is great. :)

Garage Noise Attack! by Uruca Games 2015-04-21T15:39:00

Nice game! It tickles my brain!

Luigi - Mastering Energy by ForsakenLlamas 2015-04-22T23:08:00

Nice concept, but it seems to be very repetitive, as all the levels were almost the same and not that challenging. Luigi looks cute. :)

Magnetic Pirate by player_03 2015-04-21T04:30:00

haha, killing people with money? This is funny :)

Soul Lamp by dwarven_gamecrafters 2015-04-21T05:30:00

Funny animations!

The Harder They Fall by idoadler 2015-04-27T21:30:00

Surprising combo of bubbles & space shooter! Since the color faded too slowly from one to another, I often found myself shooting a different color than I expected. Other than that, nice game. :)

LIGHT by MSiddeek 2015-04-21T04:42:00

Nice game! Graphics are very cohesive.


It was easy to get stuck under a closing door....

Dick Cannon: Police Investigator by ApocoNypse 2015-04-21T16:15:00

Haha, epic weapon choice! The pixel art is very nice :)

I just wish I could shoot faster, that would make the game more fun. Perhaps more baddies to compensate.

Bubbles and Fire by uinku 2015-04-21T03:28:00

Same as others, mechanics are there, so where is the content?

Trojan Horse Simulator: The Art of Subterfuge by freeholdgames 2015-04-24T09:48:00

Such a cool game idea! Key input was clever and fun, and I enjoyed playing this!

It was not so clear what would trigger the trojan suspicion. Obviously being upside down and losing men, but sometimes the meter would go up and I wouldn't understand why.
Also, the game is at random sometimes impossibly hard, so I never made it to Troy :(

Great entry!

Trojan Horse Simulator: The Art of Subterfuge by freeholdgames 2015-04-24T10:15:00

Gave up after about 40 tries, rolling a record distance of 300 cubits. it would have been difficult enough without the Trojans being so suspicious, but the mechanic is nice.

Pillow Fight! by The Pixel Collective 2015-04-21T06:01:00

I always like multiplayer games :).

The opposite colored pillows were a bit confusing, and make you forget which character you are playing with!

Music was nice ^^

HUGO THE LASERCAT KING by TyrusPeace 2015-04-26T23:21:00

Haha, what a great innovative concept. ^^

Mega Foxy Time Trap by kivano 2015-04-21T04:27:00

Graphics are cool, especially the fox! The controls are a bit weird, you rotate too slowly I think...

Also, I did not manage to find out the purpose of the time rewind function besides undying...

Terraform Junction VS by Jwatt 2015-04-21T16:58:00

Nice game, looks pretty polished and we liked the music.
It was not very clear to us how the game worked though. As others pointed out, coloured buildings and more clear feedback on how money is gained/lost would be helpful.

Rhythm Gunner by DDRKirby(ISQ) 2015-04-25T11:36:00

Awesome fusion! Very hard as well, I got to 21 points. The hitboxes seem a bit unforgiving sometimes, but perhaps that's just the frustration talking :-P As suggestions I'd say an asymmetrical level would be nice, and it would be nice if there was a bigger difference in how the weapons work.

Tetrominions by blubberquark 2015-05-10T15:17:00

Nice concept! The game has potential. :)
Indeed, being able to move faster to the left or the right would be nice. Also, when I make a line (which is indeed quite hard with such a wide screen), the beds and unfinished blocks stay floating in the air.
Oh, and nice music. :)

Copycat by Terry 2015-04-21T03:24:00

Yeah! Took a second to figure out how to play, but this has been the most fun game I played so far!

LD33 — You are the Monster

Panda Monium by AlexFili 2015-09-05T15:55:00

I really liked the music, and had fun while playing. I got till 21. Funny that the hat changes after a while. :)

Cursed by disperse 2015-08-25T21:04:00

I had fun playing this. :) The drawings are cool. Sometimes it was a bit hard to see if I would fit through somewhere. I liked the music and the sound effects. Well done! :)

Hungry Beast by ovenchips 2015-08-25T11:02:00

Another PlayCanvas user! And a familiar face from the PlayCanvas Q&A ;)
Your tongue looks great (did anyone ever tell you that? :P)
We were wondering how to do such dynamic animation, but could not figure it out in time. Great insect models too!

As others said, collision with the flies does not work that well, and it can be frustrating when your control of the tongue is limited by the mouse reaching the edge of the screen. Perhaps it works better with touch interfaces?

The gameplay is a little simple, I think it might be improved by, for example, encouraging the use of a backlash to catch a fly on the opposite side of where you catch the first one. I hope that suggestion makes sense...

The moving eyes and fattening of the beast are nice touches.

Hydra by JoeProgram 2015-08-28T16:07:00

Haha, that was great. I somehow didn't really pay attention to the description, so I was quite suprised that there were more heads appearing! One time I still had some green heads when I lost (while the rest were grey blocks) and I could still move them and get more points by killing some more knights.
Well done!

Hydra by JoeProgram 2015-08-28T16:09:00

(Hehe, I see that we were playing each others game at the same time. ^^)

The (other) Thing by anjack 2015-08-25T20:53:00

Nice concept, but indeed quite unfinished. Sometimes the texts would overlap. We used Crafty.js as well for many LD entries, it is nice but indeed it takes a while to get used to. :)

CthulhTunes by DaleP 2015-09-02T21:24:00

Hey, you also made a typing game (sort of) :D
And memory, and musical interval training.
Fun little game, I liked how in the end the mortal mimics the player. The eyes were a nice touch but I feel there could have been some more to the transformation of the mortal. Also, a lose condition might have helped to create more of a challenge.

Within by Andrew Deem 2015-08-25T20:22:00

Congrats on finishing your first game! The concept was a bit vague for me at first, and the buttons very random, but on the second try I liked it more and found the more satisfying ending. :)

Within by Andrew Deem 2015-08-25T20:32:00

Btw, I extracted your game in my downloads folder. I used your uninstaller to delete it afterwards, and was not careful enough apparantly, because it deleted all my files in my downloads folder! Oops.

de-monstration by aprotasenya 2015-09-05T16:19:00

Nice game. :) Cute drawings, I had fun. Fits the theme. :)
Somehow I didn't try right-clicking...
Well done!

The Monster Files by Literal Games 2015-09-02T19:12:00

Very nice entry!
The cases were interesting. The fighting was a bit less fun, since the movement was not so smooth. The music is good. I like the art style. Well done!

76 by Waterman7 2015-08-26T13:14:00

Nice and original game. :)

Monday Night Monsters by spotco 2015-09-05T12:50:00

Well done! I really liked the game. The controls were shown quite quickly in the introduction, but luckily they were also written below. The controls felt quite natural after a while. The graphics are very nice, there is much detail, and I probably still missed a lot while I was focusing on playing. I also liked the music and the commentators. :)

HUNGRY BUNCH by ratking 2015-08-25T13:38:00

Funny little game, the colors could be a bit more outspoken for me to make the monster-matching easier. Perhaps using the keyboard for controls would also have been easier. Good effort for the short time you had though!

Soup by JoshDBB 2015-09-05T13:12:00

Interesting mechanic, I had fun playing around with it. :)

HOMUNCULUS by headchant 2015-09-13T18:28:00

Very good entry! As others said, figuring out to do took a while. Once I got stuck at Dorben, there wouldn't appear any new tiles after I clicked the last one.
Nice audio and graphics. Well done. :)

DragonScriber by Twinters 2015-08-28T11:43:00

Another typing game! :D I had a lot of fun playing this, "Don't you dare to steal my princess, Magister Holger!". :) I like how the speed of the knights depends on the length of their name. Well done!

Nimble by Lynx 2015-09-11T12:14:00

Wow, this is a very polished game, especially for a compo entry. Well done!

The Monster Way by Nomys_Tempar 2015-09-05T12:15:00

Well done! Nice drawings, many choices and much text. :)

At first, it is a bit hard to see what is important in the game, since there are many distractive elements around the game itself (the buttons, title, ChoiceScript link). Perhaps you could seperate the game more from these other elements?

Room Chaos Monster by Demy 2015-09-07T13:41:00

Cute. :) Has potential for expansion!

Super Snack Time! by adsilcott 2015-08-28T15:47:00

Haha, great game, I had fun playing it. I got till 2410 after I worked out the controls.
Then I tried some button mashing and then I got till 2980, hehe. ^^ Well done!

NFWTZJ: Nobody 'Messes' With The Zombie Jesus by Sergi Montaner 2015-09-02T20:13:00

As jugglers we just had to try this game. Man, that was hard at first! But eventually we got a quite stable 'cascade' going, and we got to 31 and 39. :)
The rats are a bit too bouncy, and button mashing sometimes gets you quite far. Other than that, well done!

Mindvasion by Fanaen 2015-09-01T16:01:00

Smooth interface! And some nice tools you used.
I have two suggestions: firstly, the graphics should reflect the story of the game. Perhaps next time you could team up with a graphics artist?
Secondly, the gameplay is not very challenging. I did not really understand the rules but easily beat the game by succubussing almost everyone. The win/lose condition should be clearer, and there should be more of a challenging to it.

Tenebrous Expanse by WubAlliance 2015-09-13T22:52:00

Very nice and polished entry! The music is great and the gameplay is clear, fun, zen and addicting. :) Well done!

Law of Nature by Louspirit 2015-09-02T21:09:00

Nice game, at some point I thought my face was on fire xD
It's surprisingly difficult as well, but sometimes because the monsters move randomly and get stuck in a way that makes it impossible to win (in the last level for example, if the tree stump stays left of the fireball)

Dave Needs Milk by Arg410 2015-08-25T23:54:00

Very nice and original game! The cutscene was nice, but since I had to reload the game after the rewind-bug, it would have been nice to have an option to skip it. Well done. :)

The Monster Who Didn't Have A Name by tuturto 2015-08-28T10:38:00

Nice graphics. :)

The Alchemist by SKT 2015-09-01T13:37:00

Found out in level 5 that the potions replenish health... Previously I only tried to collect them with full health, and expected them to do something else. Using the convention of a heart for health would be more clear.

The controls are a bit primitive, especially the jumping would be better if you made it dependent on how long you held the up-arrow.
Also, while jumping it would be nice if the player could stop the character. Now you have to alternate going left and right to emulate this. It may be intended as a feature to make the game more challenging, but it feels frustrating.

There is a bug that causes some sprites to change on reload (for me on Firefox). Perhaps you forgot to reset some indices? In particular the player and the enemies get different sprites.

Now for the positive: ;-)
I loved the art style between the levels, quite rare for Ludum Dare. The story was also nice, very creepy. I'm glad there was a respawn-bug, otherwise it would have been very hard to finish, I think. It took me two tries, but it still felt quite hard.

You Are The (Loch Ness) Monster! by architect404 2015-08-28T10:53:00

Nice game! We had the same Loch Ness idea for a while, but we eventually switched to something else. The game is a bit hard at first, I had to get used to the swim controls. It took a while to get through the first level, but then the sound of finishing a level was very satisfying. ;) I noticed that sometimes I also hold my breath IRL. ^^ Well done!

Run Ogre, Run! by CrazyMinnowStudio 2015-09-07T16:35:00

Well done! It was quite fun to play (got till 754), the music is nice, and the sound effects were funny. Sometimes, the (random?) pitch of some voices was way too high for my taste. Also, the pitch forks that were thrown were sometimes hard to notice, and they fly at a peculiar angle. ;) But overall, well done! :D

The Mammoth: A Cave Painting by inbetweengames 2015-09-11T00:11:00

Very good game! Nice graphics, nice story. Well done!

The Big Bad Monster by Monokles 2015-09-10T23:54:00

Nice! Very good for a first game. :) I had fun herding the people, although it was not easy. The diagonal movement of the people made it interesting and hard. I found it annoying that when I failed a level I had to go through the menu to select the level again, in stead of an instant replay. Also it took too long for the first human too spawn. The music was not my favorite part, but this park is really clean and tidy!

TIGIY (There is Good In You) by Elenesski 2015-08-26T13:28:00

Very nice game! Had fun playing. :)

Pigeon Postal by mewnica 2015-09-13T13:55:00

Cute game. :) The music is very cool! The rules are not very clear, the first few times I thought there were only a limited number of doors, until I noticed that I shouldn't skip a door or leave a package behind. The bird is a bit hard to control, but I delivered 23 packages in the end. :)

Monstre de Coiffure by Patacorow 2015-09-10T12:55:00

Haha, I had fun playing this. ^^ Nice graphics, and well polished. Well done!

Glauron by Frozen Fractal 2015-08-25T11:36:00

Wow, great work Thomas! Beautiful color scheme and animation, and a good difficulty curve. I liked the challenge of collecting hearts, it's such a doh-moment when they all fly over your head :P

The game did get a little choppy on my laptop when there was a lot going on, I made it to level 7 - twice. At that point I mostly had to play by my sense of guess to time the wing flaps.

LD34 — Two Button Controls / Growing

grow or burn by Silvio 2016-01-04T16:40:00

Couldn't start the game by holding a and d simultaneously, neither on Firefox nor Chrome (on Ubuntu 14.04).

URBO by hadesfury 2015-12-15T12:33:00

Great mood, nice minimalism. Could use better feedback on what effects your choices have, but hey, Ludum Dare game! :P

Hyperspace by dekart 2015-12-15T14:00:00

Nice interaction between the limited controls! Not being able to fire or collect fuel with shields up makes for some engaging and difficult split-second decision making.

Battlebloon by terry90 2015-12-16T09:24:00

Reminds me of that Sonic & Knuckles minigame.

S(p)eed by Dayko 2015-12-16T09:00:00

The stills look great and I'd love to give it a try but I don't have Windows. Think you can export it to other platforms?

BaseExt by Tyler 2015-12-16T13:57:00

Wow, for five hours this is very nice!

Kind of frustrating that:
- I can't use hotkeys to quickly select what to build (although that goes against the theme so ignore that),
- I HAVE to build a lot of turrets even though I can't produce enough ammo to fill it all, making it hard to shoot around. I guess you could consider that a kind of balancing, but it feels like a lack of control on my part
- when I aim at something it's often not the nearest turret that shoots first, which given the slow bullets is very irritating

Other than that, very engaging game :)

Vectrex 2: Neon Boogaloo by ChainedLupine 2015-12-16T13:27:00

Well the graphics are nice at least :)

Are you still going to build a full game with it?

Carrion Forge: Fusion Gunship by Dining Philosopher 2015-12-16T14:00:00

Thanks for all the comments and feedback so far! You all have good points. Our defense is the over-used "yeah we know, but Ludum Dare and not enough time to fix everything".

Who knows, maybe we'll clean things up later ;)

Carrion Forge: Fusion Gunship by Dining Philosopher 2015-12-18T07:58:00

@batmanasb: You don't have to use git: you can browse the source via https://bitbucket.org/ttencate/ld34/src and download a zip of the master branch via https://bitbucket.org/ttencate/ld34/downloads.

We used Phaser.js with its built-in P2 physics system. Each component is an individual object (see src/component.ts). We attach them using a LockConstraint, which is supposed to glue them together rigidly, but as you can see it has quite a bit of floppiness. Additionally, we maintain a tree structure of which components are attached to which, so we can control them from the ship's core and detach them correctly* when something blows up.

If you have more questions, hit me up via @frozenfractal on Twitter or thomas@frozenfractal.com on plain old email!

*Mostly correctly. Sometimes something crashes inside Phaser, and we never got to the bottom of why.

Fat Penguin by darke_shard 2015-12-15T14:50:00

Great game! A frictionless, spherical penguin in a vacuum (because no sound) must be every physicist's dream. I love the artwork on all the non-gameplay screens, would have been fun to see that style in-game as well!

Void by bakudas 2015-12-16T14:05:00

Tutorial bugged out on me when I got to the hourglass (although I still somehow managed to finish it), but overall very well done!

Forest growth by chabuduo 2016-01-04T16:52:00

Fun concept, would have liked more variety in the trees, and perhaps it would be better to have the upgrades visible without the upgrade button (which pauses the game). A tree of upgrades could have been fun too ;-) Also, the game is very easy, next time try to keep some time for balancing. Very well done overall!

Shipload by TiByte 2016-01-04T23:20:00

Nice game, and maybe good for teaching children to calculate. I got to 100+ containers, and was a little disappointed that there was still no "story".

Agglomatron by quadtree 2016-01-04T23:26:00

Haha, this is extremely similar to our game!
Crashes quite quickly for me though...

retrovirus by razieliyo 2015-12-15T12:39:00

It looks like fun, but I get a "start node not set" message when it tries to load a level. I'm running Linux. I'd like to give it a try so hopefully you can fix it still!

Meowtastic Present Panic by OnionBlaze 2015-12-15T12:56:00

Fun in all of its simplicity! Very charming entry :)

Matrix Infiltration by ErelDev 2016-01-04T23:33:00

Perhaps the idea has some potential, but I think the game should be more challenging or provide some new things to discover.

Spaceship buttons by celisoft 2015-12-16T13:30:00

It's unfinished, but it's a nice start for a choose-your-own-adventure game. I would speed up the text though, or allow insta-finishing typing it.

FLOW by Romixal 2015-12-15T13:54:00

Great idea and execution, but I'm almost deaf on the left so I got stuck :D

The Wild Flower's Song by NidzaKornjaca 2015-12-15T03:07:00

The droplet graphics make for a nice style, and the audio is very soothing. "Fun" is of course a bit lacking, but that's not what you were going for after all. Altogether a pleasant surprise for the first game I'm rating this LD.

Untangled by Avant-Marde 2015-12-15T14:20:00

Look at my hair, my hair is amazing.

Swing physics are a bit clunky but everything else is great. Had fun playing this. Also, I want to see the Hairy Godmother appear in more games!

This weekend is for Bob. by Mad Alcapa 2015-12-16T09:30:00

You don't seem to have added any links to your game, so I could actually play it. :(

Grow From Earth by JamesMowery 2015-12-15T13:57:00

I think the difficulty level could increase a bit more slowly, but overall very well done for a first game! Congrats!

The Climbers by NirabazGAMES 2015-12-17T11:18:00

Technically a one-button game if you play with two ;)

fight or flight by zuurr 2016-01-04T16:37:00

Surprisingly fun, making images of colored keys would perhaps have cleared up the confusion (probably with very little extra work).

LD35 — Shapeshift

windowframe by managore 2016-05-10T20:51:00

Wow, congratulations with this great game, amazing!

Ascent of Light by Rubel 2016-05-04T07:53:00

Nice game!
I didn't see the timer and score at first, so I was quite surprised that the game stopped. A restart button would be nice. :) I think the game is hard and fun enough without the timer. After some tries I got a glimpse of the triangular alien, but then my time was up. ;) Cute graphics and music!

Shifting Paths by CtrlAltTea 2016-05-03T22:11:00

Cool idea to use a cellular automaton to create the paths! The stable region makes the game too easy though, and perhaps a longer generation interval would be better.

Fast Dungeon by Andreas Brandt 2016-05-03T22:39:00

As many people mentioned before: very nice graphics, but the controls are a bit off. Also the level design needs some more attention. But overall, good job!

Totem by Benjamin 2016-05-03T23:17:00

Awesome, reminded me a bit of A Precious Arrow!
Didn't find all the weaknesses/abilities, but beat the game anyway.

reshapybius by psychonull 2016-05-03T21:49:00

Looks slick, nice puzzle mechanic!
My only suggestion would be to give an overview of what each block does, now the player has to find out by just trying a few moves and then resetting.

Nice to see you used frozenfractal's jfxr :D

ShapeshiftTris by acidave 2016-05-03T22:26:00

Wow, it was quite hard to retrain my brain. Sometimes even frustrating. ;) I often wished I could see the next set of stones, to be able to plan ahead. Nice job!

MultiShape by Maxxim 2016-05-09T22:21:00

Nice job, a multi-player game for Ludum Dare! It reminds me of agar.io. Pressing space seems to result in a random shape, sometimes the same shape.

The Maitre D by SeaDads 2016-05-15T13:57:00

Congratulations, very nice game! It seems we had a similar idea, but your execution is much better. :) Well done!

Morphing Maria by Frozen Fractal 2016-04-21T18:10:00

Haha, Plumber Pete, I had to think for a moment what the reference was ;-) Loved the graphics, especially the bear with the little moving crown. Sound effect of the bear had some crackling, otherwise sounds were fine.

Cactus Ray by neontropics 2016-05-03T22:07:00

Nice game! It took me some time to figure out what I could do with the two different shapes, but I managed to complete all 5 levels. Congrats on your first LD game! :D

MouseBunRoo by AscendedLudumDare 2016-05-09T22:05:00

Nice game! I had fun playing, but I also got stuck (at 101 points). Cute graphics, but perhaps next time you could choose a color palette and a line thickness.

Magical Cyclone by fsqrt 2016-05-03T22:15:00

2600 points, pretty hard imho... I agree with others that shooting should really be done by holding a button rather than tapping it.

Delta Cubed by Satchmo 2016-05-03T22:03:00

I agree with the previous comments.
Also, at some point it really should say "circle".
You could indicate how many levels there are to give the player more of an incentive. The sound was pretty good, but I don't see it in the rating categories; did you get it from somewhere?

LD36 — Ancient Technology

Linear A by Recursiveanomaly 2016-09-09T11:33:00

Nice entry! It looks very polished, and you picked nice music. It was quite fun to play, but I couldn't find all the words. ;)

Helisculptor by Dining Philosopher 2016-09-10T13:24:00

Thanks for the comments everyone!

@Frozen Fractal @comatomatoes: the scoring system works as follows; the game simply overlays the sculpture template with the rocks at all positions and calculates a score at each position. It then picks the highest score. Scoring works by checking if a template-tile matches the underlying tile. Template tiles are either rock or empty. You cannot see the latter in the template, but they're generally just the holes and the immediate border of the rock tiles.

A different number of points is awarded for different tiles:

Rock: 5
Empty, with less than 5 matching rock neighbors around it: 3
Empty, with at least 5 matching rock neighbors: 15

The high number of points for the last one in an attempt to emphasize 'key features' of the sculpture. We should (have) lower(ed) this because it has too large of an impact on the score.

We then calculate the accuracy by comparing your score to the maximum possible score of the sculpture. We noticed that the best match is already around 70% of the maximum score when you don't do anything, so we let the computed accuracy range linearly from 0 to 100% as the score goes from 70% to 100% of the maximum score. Therefore if your score is below 70% of the maximum score, your accuracy is 0%.

A big problem with this scoring scheme is that it's very 'static'. You can have the top and bottom of the sculpture both perfect, but if they are shifted by one tile relative to each other you probably get 0% accuracy, even though it looks good to the human eye. I'd be interested if anyone has a fast solution to this problem :)

@Ebriosus @Peni6 that's the debugger's curse, we played around with it so much that we couldn't judge the difficulty anymore :P

@chrisdugne We actually considered this, but felt that it wouldn't improve the gameplay. Also it would have required calculating connected components (or only let isolated blocks fall) which would have been a bit of a hassle.

Personally I was pretty pleased with how the tiles are connected visually (handling corners), this was a step up from our previous tile-based games.

I was hoping the hammer-mechanic would feel a bit more powerful; I considered adding the possibility to swing it actively, but wasn't sure whether it would improve things.

By the way, we searched for our mechanic and found this: https://www.youtube.com/watch?v=Ol68mIapBVA

Glutenburg by Ebriosus 2016-09-09T14:36:00

Nice entry. I liked the cute graphics and the music is fine. :)
The concept is quite original, however, as some others pointed out before me, the game is not that fun to play. After figuring out how it works (squeezing in between the legs of the table to get to the pie for example), there is not much to do other than collecting randomly spawning ink bottles in the bottom left and then going to the machines. Furthermore, it was a bit to hard to read the message of the customer, since the UI covered most of it.

Still, good work! I can see you put a lot of effort in. :)

Prometheus by Marcos Rodrigues 2016-09-09T14:05:00

Cute point-and-click-game. It works well, but it is a bit short. I like the use of the shadow & the light of the torch using Illuminated.js. The graphics could be more harmonized.

Spear the sun by lightsoda 2016-09-09T16:09:00

Nice game! The graphics are very nice and have a nice coherent style.
It was a bit unclear at first how to shoot the arrows, but once I understood, I had fun playing with the unlimited amount of arrows. I liked that the used arrows stayed during the levels. The levels were indeed a bit too easy because of this unlimited amount of arrows though. ;)
Oh, and I like the subtle background image of the web page. :)
Great work!

Trials of Daedalus by NightShadow0 2016-09-11T10:04:00

Nice entry! The levels were fun, but the game is too unforgiving, some checkpoints would indeed be nice. I was quite interested how the game would end, but I didn't want to start over from the start once more, but then I found the post-compo version. :) The graphics are quite cute, but could be expanded. I liked the makeshift wings and the tutorial thought bubbles, which explain the game without using words. :D

Where Is My Boat by PlasmaErnst 2016-09-09T15:57:00

Nice graphics, animation, lighting and effects! Indeed, not much of a game yet. ;)

Ancient Drone by komilll 2016-09-09T10:52:00

Nice game, great concept! What I didn't like was that I had to use space bar for jumping, I would have preferred W. Also, the jumping sometimes seemed delayed or ignored. Nice graphics. :)

Leonardo's Painting Machine by Frozen Fractal 2016-09-08T20:19:00

What a great game again, @Frozen Fractal! I really enjoyed playing it. :) So far I got half way. :D In the first level I got confused, because I thought that I also had to paint the middle with white paint, since there is an option to change color.
Very polished entry, especially for a compo game. -A

LD37 — One room

13 jellyfish by Four Quarters 2016-12-22T02:32:00

Really good, especially the graphics! The concept is also very interesting, I like multitasking games. I did not get very far though, making it to the treasure seems quite impossible. Game over for me when a Murlock hogs the wheel as I run into an island and there's a cannon pounding the starboard side :S

Nice touch with the fish jumping on the deck btw, that really is a welcome freebie :-)

UnrealestateEscape by Xero560 2016-12-18T12:25:00

Promising graphics, but there doesn't seem to be much of a game? I walked until I reached a wall, and couldn't do anything useful with the objects. Am I missing something?

LocusLudi by AcuadoyStudios 2016-12-19T10:43:00

Dear AcuadoyStudios, congratulations on finishing your first game. Although I can open the game and can go through to menus (but can't find a way to get back to start screen), in the main game I can't seem to move the character. Moreover, the game doesn't fit on my laptop screen. Playing on Windows 7. Didn't rate your game therefore.

On another note, I noticed that you posted the same generic comment to many different games on December 17. I understand that you really would like people to play your game, but so do the other game devs! Don't play the judging system, people will notice! (http://feedback.ld.intricati.com/?event=ludum-dare-37&uid=124049) Please actually play their games and give real feedback! ;)

Lair by DireGoose 2016-12-20T21:54:00

Nice graphics, idea and ambient sounds :-)
Could be a bit faster-paced for me, I died trying to make the regeneration eye work.

Orbiomus Delta by Priweejt 2016-12-18T12:42:00

Score: 8450
Time survived: 57.22s

Total score: 9022

Cool game, just when I felt like playing a bullethell :)
Controlling with the mouse is a bit frustrating though, maybe because I'm not playing with a gaming mouse and "jittering" a lot. The music and sound effects suit the game very well. Congrats!

Robot Disco by wwwhizz 2016-12-15T23:57:00

Nice take on the theme! The gameplay is fun and easy to understand. A replay button would indeed have been nice, because I played it several times. :) The game didn't fit on my laptop screen, and like someone already mentioned, some of the robots were a little hard to see, but I had fun maneuvering around the dancing robots. :)

Drone In The Room by emwebb 2016-12-22T19:17:00

Good potential, but as you say not very difficult "puzzles" ;-) What took most of the time in creating the game?

Da Vinci's Revenge by jaxturnmir 2016-12-22T02:04:00

Decent graphics, especially the knights. On my first playthrough I suddenly won and I did not know why; I hit Da Vinci from far away.

For the controls it would be better to let the arrow keys change velocity, and update the position with that (like the gravity works).

Funny how you used Da Vinci, in the last LD both we and a friend of ours made games themed around Da Vinci :D

http://ludumdare.com/compo/2016/08/29/leonardos-painting-machine/
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=18490

Congratulations on your first game, I hope you had fun and will make more in the future!

Bar Brawl by badtorse 2016-12-20T21:50:00

Interesting mechanics and I really like the music, but I am not so sure how much there is to 'play' with. The subject of bar fights is not really my thing, but I liked the credits-page. :)

Trojan Trip by Mikors 2016-12-22T01:00:00

Web does not work for me, neither on Firefox nor on Chrome. Just an ad :-(

Three Million Years by Angelbait 2016-12-22T01:10:00

I could not get the hygiene low enough, just the air and power in the green. Perhaps that's because I took too long? Either way, the gameplay does not really 'click' with me, but it does nicely remind me of "spaceteam", a cooperative shouting game-app :-)

Roach Escape by Ithildin 2016-12-18T16:46:00

Fun idea and smoothly implementated but at least initially lacking in difficulty. At some point (after 7 levels or so) I clicked a wrong button and was returned to the main menu, so I haven't seen the later levels.

Little Machine by Darzoz 2016-12-22T01:46:00

Nicely polished game, but the progress is too slow for me. I'm embarrassed to admit that I played for about half an hour, and still only got 7 generators and no coin collector.

I was hoping that the robot would also evolve somehow to strengthen the sense of progress, but perhaps I had to play longer? :-P The controls said that "Enter" did something btw, but this did not work for me. Was this intended to be used instead of clicking "Charge"? If so, that would make the game a lot more playable, but having a more interesting mechanic would in my opinion be better still.

Snakes and Letters by Dining Philosopher 2016-12-16T15:09:00

@c4m: Indeed, for the red and black snakes you need to find some items first. Perhaps we'll put up a post-compo where we fix that.
@Josho: have you tried pressing space? Otherwise it may be a bug.

radnet by radmars 2016-12-20T01:03:00

First rule of Radnet: don't make people superuser.
Second rule of Radnet: don't download any files.

Managed to win on my third try, after some time it gets too chaotic to follow any conversations, but the game is pretty much won at that point anyway. One problem I found is that the names and controls for banning/promotion are not aligned well, so that I had to count from the top which user I wanted to ban. Perhaps a browser problem, I'm on Firefox.

The Elevator by iossif 2016-12-30T16:54:00

Nice ambient sounds, and I like the colors. The story was a bit hard to follow though, and brute-forcing was easy just by clicking all the icons. One of the better entries! :-)

Crazy Factory by x1212 2016-12-18T17:01:00

Good job, creative stuff :D The 3D gives me a bit of headache though. Perhaps the viewport could be set a bit differently, and strafing would help a lot.

The little big room by jackolondon 2016-12-17T19:17:00

Nice entry! I like the concept, although all the white make things hard to see. ;)

FairyTrail by Valandre 2017-01-01T22:59:00

Very nice! We had fun playing this game. :)

FUNRiDE! by SUNFURY 2016-12-22T22:58:00

Very nice game, we had fun playing it and we loved the audio. ^^

Broom Bot Battle by A.W. Apps 2016-12-22T19:37:00

Fun idea, but too slow for my taste. Perhaps adding extra (moving) obstacles would also be interesting.

Tenement Rush by rjhelms 2016-12-20T01:11:00

My god those controls are infuriating XD Pressing F9 did not work for me (in the web version). Original idea, good music, graphics and finished feel :-)

Fighting Spirits by Pyrofoux 2016-12-18T13:03:00

Surprisingly good sword fighting mechanic! I'm glad I stayed through the initial parts which were a bit boring.

Rubi's Room by Davision 2016-12-14T02:03:00

Wow, nice game! It was fun and challenging to play! I managed to complete it wice in hard mode, but I completely ignored the animals. The rotating of (slices of) the room worked fine, but made me a bit dizzy at times. ;) The graphics are nice and clean. Very nice take on the theme. :)

Kak Yah Nasi Lemak by UekiShurei 2016-12-18T12:51:00

Good job, nice graphics. I could not see the full viewport though (had to pull down an order to be able to see it), perhaps that's why I saw no timer? For the orders it would have been good to put the numbers below the ingredient, now I was sometimes confused whether a number belonged to the ingredient before or after it.

Five Days To Die: A Hospital Mystery by terryg 2016-12-17T19:42:00

Very nice game! I enjoyed playing it, although the end was a bit vague...

UnfairBnb by cynicalmonkey 2016-12-20T23:44:00

Interesting game idea. I played it for a while, but most of my tenants left very soon. Maybe I did something wrong. ;) I missed a 'next day' button. The music was not my taste. ;)

Loop Hell by axoona 2016-12-22T19:31:00

Quite funny, melting all the things.

Elves with Shelves by Fantasieleben 2016-12-17T16:09:00

Nice entry, it gets quite busy after a while! :) I also had the bug that some customers stopped in front of the milk. There is another bug when you replay a couple of times: at some point I had 4 player characters (4 different colors) but 2 characters moved with the arrow keys, and the two others responded to WASD. Other than that, I enjoyed playing it. :)

Junk in the Bunk by roaringcatgames 2016-12-20T21:35:00

Short and sweet, nice artwork!
I played the web version though, and got stuck on the first floor after some time. Also some items that I threw in the bunker bounced off and were stuck to the ground after that.

The Changing Room by Mr.Chippy 2016-12-18T12:14:00

I win! :D Good level design, I like hard games and especially the last level took me a while to figure out. The web version worked fine for me (Chrome).

Mighty Lints by TheMightyTeam 2016-12-20T01:17:00

Unplayable for me on Chrome, way too chaotic and framerate varies wildly. Did not vote :-(

LD38 — A Small World

Enlarge your planet ! by LeReveur 2017-05-16T20:19:52Z

I exploded my planet once but did not feel very compelled to try again. PeachTreeOath made a good suggestion.

Five Minute Fire Fight by Josh Riley 2017-05-16T18:57:43Z

Cool idea, I managed to beat it on hard, unfair was too much. As others said, it's a bit frustrating that the AI can instantly build, giving it an unfair advantage. The music could have been a bit more industrial for my taste, but the shooting sounds and explosions were nice. Good work!

Shrunk by TimTipGames 2017-05-16T18:41:48Z

Not only the health and mana bulbs reminded me of Diablo 2, but also the panic as I desperately try to run away from an overwhelming horde of enemies while trying to reach the spacebar with my pinky. Well done! The insects also move very well.

Some suggestions (although you probably thought of some yourself):

-use WASD (or equivalents) for movement, with F to down a potion.

-Let enemies be provoked (in groups) when you attack one of them. Currently when my army died and I had not aggro'd any enemies, I had to wait too patiently for my mana bar to fill up (perhaps add mana potions as well?) and kill several until I could get the upper hand over the last few without instantly losing my army again.

-Add more enemies with different strengths and weaknesses, so that the player has too choose a balanced army. It did not seem to matter very much whether I picked ants or wasps to reanimate.

Ruined Topology by jebouin 2017-05-16T19:30:00Z

Awesome music, and the game feels finished right up to the end ;) Finding the right routes is a bit tedious though, since not all triggers give a sound and there does not appear to be much logic to them. I got 9 coins!

(Web) The Small Worlds by lukethecoder64 2017-05-16T20:07:06Z

Fitting audio, I finished all three levels (The last one did not work... Was the world too _small_ for another level?). Innovative idea, but not very challenging from a puzzling point of view. I just created a planet behind the first one, moving in the opposite direction. Perhaps having multiple starting planets could help, a limited number of player-created planets, a timer before which all planets must have crashed, friction to make the near-misses a bit more forgiving, and special interactions between planets? The downside would of course be that it would take away from the minimalism. GG

Shelton's Detour by Dining Philosopher 2017-05-14T19:05:15Z

@snowdrama, @qzqxq, @holyblackcat : Thanks for pointing this out! Apparantly the server went down this weekend when we were away. It is up and running again! :)

Alone by mhaton 2017-05-16T21:34:30Z

Great entry, I spend a lot of time finishing it. I downloaded the source to figure out the ***SPOILER ALERT*** step of using a walkie talkie in the gramophone, after that it went pretty smoothly. Very atmospheric, the only thing that broke the style a bit was the happy face on the monster, I'm guessing time was up ;) Hope to see another game from you next time!

tinyArk by knexer 2017-05-16T20:37:20Z

I played the first two levels, but could not figure out the third one. It is not clear to me what the influence of the planet is, apparently I cannot just launch two cows after each other, with a temperature different from that on the planet. The interface brought back some childhood memories of Millie's Math House.

Smallverse by Spiteful Fox 2017-05-16T18:09:35Z

"The Destroyer emerges again only to find a universe armed to the teeth and ready for it. After a brutal war across many worlds, The Destroyer is put down, ending the cycle for good. A shining new age begins as life flourishes in this brave new universe."

Does that mean I won?

Funny planets with the "other info" and races, I also went through several universes to find out what results I would get with the different properties.

BTW, I did not hear any sound (Firefox).

S.A.V.E.🐣 by Noval33t 2017-05-16T19:44:06Z

Awesome game, extremely polished! Usually I do not enjoy the WarioWare-type of grinding (once the puzzles start repeating), but I liked everything about this one. I "unlocked" four animals, with a high score of 2640. Photographing the bear was the best minigame in my opinion.

LD40 — The more you have, the worse it is

One Final Task by HuvaaKoodia 2017-12-22T14:26:44Z

Awesome game, takes a while to start seeing patterns. I liked the narration with the AI (reminded me of Portal ^^), but an immediate level reset would be nice to have.

The Invasion of Terra by MCjammydodger 2017-12-22T14:57:41Z

Fun to play, quite immersive despite the gamemaker vibes :) My only frustration was that the boxes in the bungalow could get in the way, but that was probably a feature (to force the player to drop items). Good job!

Chubby by M-1 2017-12-22T15:12:00Z

Couldn't get up the stairs, even after losing all them pounds and jumping like a maniac :(

Quantum's Rick by cortexdeveloper 2017-12-22T14:38:40Z

Really hard going from 4->2 and 2->1, got it eventually with quite a bit of luck I guess. One suggestion: if you fail from the starting position there is no benefit to getting it right over just resetting (by quickly failing a few more times). I guess it would be better to start from the worst possible situation.

Back To Shelter by Matcheryt 2017-12-22T15:29:36Z

Impressive looks, but the motion sickness got me already before the monster did. The sound effect halfway was a nice, scary touch :D I also do not see how this is related to the theme though...

Corridor by aa4z 2017-12-22T15:04:25Z

Awesome idea with the money, I did have an issue with closing the shop window - accidentally made me buy health (even though I didn't need it), which was quite frustrating.

Weighed Down by HTML_Earth 2017-12-22T16:05:17Z

Awesome idea, I got 94 of the critters, then ran out of ammo. Would be nice to get an indication of where they are I guess, especially given the limited ammo. Also it took me a while to empty all my clips so I would be light enough for the first obstacle. At first I was a bit disappointed that the enemies cannot hurt you, but in some sense it was also a relief :P

LD43 — Sacrifices must be made

Sunset Empire by Aggrathon 2018-12-30T21:48:06Z

Same as commanderstitch, I couldn't figure out how to win... Also it would be good to see from which state a group of warriors is.

The Tearable Three by grandtheftmarmot 2018-12-08T23:00:45Z

Cute idea, I like the stuffed animals but I also found it really hard, even post-jam and with the unstability-handicap (the easiest imho) because of some collision wonkiness. Also the goal wasn't completely clear, I tried jumping way to the top in the first level, but couldn't get on top of the blocks.

The Tearable Three by grandtheftmarmot 2018-12-08T23:19:33Z

@subtlydramatic Ah thanks, guess I wasn't persistent enough to puzzle it out.

God of Fingers (HTML5) by Dining Philosopher 2018-12-14T21:06:25Z

@lucecyl Thanks for playing! In a browser you can adjust the size with ctrl+ and ctrl- I didn't have time to figure out handling multiple resolutions in Godot yet, hopefully next time :-)

Saving Oskar by markusfisch 2018-12-08T22:49:00Z

Love the pixel art and setting, gameplaywise the safe strategy is a bit boring (making large, circling movements to get around and retreat early)

Temple Business by bobismijnnaam 2018-12-08T22:43:01Z

Fun finished game with minimalistic graphics. One "bug" is that you can get an ice shard in autumn already, which is accepted for the sacrifice - and then only three spawn for the Winter Sacrifice. Level design could be a bit better, now it's quite frustrating to do essentially the same types of jump in a long sequence, and having to start over completely if you make a mistake.

Sacrifiskeleton by IkigaiSeitetsu 2018-12-19T13:08:05Z

Love the end-game statistics! 358 jumps, 80 dead colliding skeletons, 19 dead bone-meranged skeletons, 106 bone-merangs thrown, 162 enemies defeated. Good concept, being able to "exchange" skeletons for enemies (enemies also die upon contact) makes it a bit too easy on the player but the difficult level design made up for it.

Ethic in the machine by Toulou 2018-12-05T20:52:31Z

Pretty cool, nice writing. I wish my decisions would have had a noticeable impact based on which I would have to make other decisions, and some atmospheric music (opengameart.org?) would have made the game a lot better. One typo: under station state it says ressources (instead of resources).

Ethic in the machine by Toulou 2018-12-05T21:31:13Z

@toulou Haha touché! I think you're allowed to change something like this btw, it sort of counts as a bug right? ;-)

STAR JUNK by christina-antoinette-neofotistou 2018-12-05T21:59:47Z

Great execution, I loved the graphics and music! Finished level 3 twice because I didn't know it was the end and wanted to shoot some more asteroids to save up - so I exited >.<

For dogfights I think it would be better if the ships had a (visible/predictable) cooldown, so you can engage at the right time. Now the optimal strategy seemed to be hanging back, taking your time to aim and take them out one by one, which is not as much fun imho.

King Of The Building by Tiberiusuciu 2018-12-30T21:54:05Z

Finished 351 meters above the laser, could have been a bit harder, with moving elements to avoid or blockades that allows the laser to stay close behind you. I like the different pixel people and how the background changes, gameplay reminds me of the Toxic Tower from Donkey Kong Country 2. Fond memories :-)

Lava Luva by mcovert 2018-12-04T21:47:29Z

Cool idea and execution, missing sound of course but otherwise awesome! I did get stuck though, after some time no more people spawned at my houses (not even newly built ones). Perhaps a bug, after I accidentally demolished a house?

43 and Me by Atium Addict 2018-12-03T02:31:50Z

Sweet, looks polished and pretty fun. As others said I think the + and - should be switched.

No Step Back by Zetorama 2018-12-08T23:12:06Z

GG! I didn't manage to finish it though, focusing on only the frontmost soldier got the rest killed (nice take on the theme :D ), and eventually even the front guy ate a bullet. It's hard to think of improvements, I like the elegance of having only one button but perhaps it would be better to select a soldier to run with, select a path, and then having to sacrifice soldiers to enable the others to pass. Oh, and good graphics :peace:

Shepherd Sacrifice by aCuriosity 2018-12-04T23:00:27Z

Despite not being win/losable, it still looks nice, the controls feel tight, and I liked how the sheep get a hole in them. The music is also pretty sweet, did you make it?

Alain's Sacrifice by Daniel_Abeleira 2018-12-04T22:52:33Z

Cute game, nice fire graphics :D I also liked the erratic music, although it gets repetitive after a while. Feedback: the mechanics encourage the player to shoot as much as possible, all the time. Combined with the fact that you use a mouse click for this rather than a key makes this quite cumbersome.

Slicrifice by Vice versa 2018-12-04T18:40:27Z

Welcome to LD, I hope you had fun! Nice game, I would have liked to have a larger field of view though. And a tip for Godot, you can export without the debug-option.

Faster Than Wind by alhime 2018-12-04T23:07:17Z

Cool idea, placing pirates was a bit clunky (kept glitching to the sail? Maybe I just don't get it).

My Little Daily Sacrifice by Gludo 2018-12-04T22:40:36Z

Phew, took me some time to figure out how to be efficient! I love the graphics, especially the money storms xD Could have done with a button to skip the day if you don't want to do anything.

Toothless Speed Dating by Flying Dog Fish 2018-12-08T23:16:58Z

Lake Bled in the background, how romantic! This is such a crazy game, disturbing music, sound and being a tooth. Controls are lacking as others said, but fortunately there's always dead teeth to climb over.

For Brain ! by nolifedev 2018-12-08T21:43:07Z

Beautiful pixel art, the mechanics reminded me a bit of Total Party Kill: https://ldjam.com/events/ludum-dare/43/total-party-kill Level design could be a bit more interesting.

Chiiip by LuCecyl 2018-12-05T21:01:21Z

Great job, quite a different twist on killing sheep than the one I chose! :D Loved the artstyle, and mood. Controls were a bit fiddly, I wasn't sure whether I picked up a sheep and what throwing would do exactly. The end-of-level phone overlay should also be skippable I think.

Total Party Kill by adventureislands 2018-12-04T22:13:05Z

Beautiful! I love how you're not sure whether you got the "intended" solution to a puzzle, or found a new one.

Lighter Than Air by simon.parzer 2018-12-08T21:32:51Z

Ahoy! Really good game, I wasn't always sure what would give me lift, but I just tried to put everyone on the back of the zeppelin and not have too many people.

LD44 — Your life is currency

The Akolythe and the Amulet of Andhor by zondarg 2019-05-13T21:15:18Z

So I finally got around to playing your game @zondarg! Great job, the green slimes felt really retro, reminding me of the Keen-days :D Music is also good, even though it's not what you'd expect for this game. After getting the Iron and Gold keys I was unfortunately too low on health to beat the game but it was fun to see what you did with Godot. How did you create the maze? I used to use Tiled for that, but I don't know yet how easy that is to import into Godot.

Umbra by conk 2019-05-13T21:31:08Z

Phew, 29 bugs! Really cool game, got me playing for quite some time. I really like the sling mechanic :-)

Slave Story by Dining Philosopher 2019-04-30T21:14:47Z

@zondarg Thanks! I knew Twine and other tools specific for this type of game existed but never looked at them very closely. From what I remember they were a bit limited in UI options, and I'm not sure how flexible they are in terms of conditional events. This LD did give me a lot of inspiration to make a Godot template and perhaps make more elaborate, "juiced up" games like this in the future. From what you said, I think there are at least two major endings that you missed ;) BTW, I see you also used Godot for your game, why didn't you add an HTML5 export?

Slave Story by Dining Philosopher 2019-05-13T21:02:02Z

Thanks for the amazing comments and completionist persistence @jjjjason! My first idea was simply to have a game where you spend years of your life on different activities/choices, but in a (my own) comfortable Western setting. After an hour of thinking this through I decided to change it to a setting that allowed for more tension, and which also fit the theme better (I wrote down "slavery" as one of my initial takes on the LD-theme).

The writing itself was actually really ad-hoc, I just drew a diagram with the various locations and possible endings in one or two words, eliminating about half of them in the end due to time constraints and changing others on a whim. I did write some good and some bad endings on purpose of course, it seemed nice to give the player this variety. One thing that could be better I guess is to make the outcomes more predictable to the player, for a greater feeling of agency.

IVAN THE BILLIONAIRE by kiv 2019-05-13T23:13:03Z

Haha fun idea, there was no winning/losing mechanic of course but I found it very refreshing; it leaves room for creativity. I'm assuming you cannot be playing "simultaneously" (i.e. seeing what other people are buying as they do it?)

Investicats by Jordgubben 2019-05-13T22:54:31Z

I think this is the first time I see a text-based game during Ludum Dare, and also the first time I made one myself! Funny dialogues, I deposited one life and then got too prudent with my remaining two... Got hit by a car and at some rat poison, lights out :-(

A Small Rocket by uchiro 2019-05-13T21:46:16Z

Also love the art, especially the clothes! I'm not sure about the voices, I usually prefer reading text over voice actors anyway and the synth voices don't really make it better. Somehow the game reminded me of the film "Stalker", which is a really good thing.

The Ultimate Frontier by multiplexor 2019-05-13T22:28:13Z

Loved how your legs move apart when jumping xD Really good game, I just tried very hard to stay alive even though I was so low on health that Tom couldn't sell me any more upgrades :-\

Filimonchi by foumart 2019-05-13T23:03:58Z

At level three the health on those saucers got a bit too ridiculous for me, but I was relieved to see that the cats can survive a fall from high altitude! I like the variation in the attacks of the saucers, controls could have been a bit tighter.

Dragon Runner by Pavel Smejkal 2019-05-13T22:01:03Z

Nice game and sound effects :D Having the controls for the time stop and shield in different positions so they're easier to press with the other hand would have been better I think. Good job!

Age of Coin - Battle Stars: ULTRA by squirmonkey 2019-05-13T22:46:01Z

Whaha, defeated the Coinomancer! Great to see a hybrid game done well like this, the coin puzzles really heightened of the platforming.

Cash bash!!! by Oleg Tarusov 2019-05-13T21:57:34Z

LOL funniest and weirdest game I've seen this LD so far, loving the origami animals, Einstein and the banjo music!

Speedrun Your Life by Kyrios 2019-05-13T22:14:04Z

Phew, cool and indeed really hard! My #1 cause of death was always falling into the abyss, got a little under 3000 points in the end and did not use attack at all.

LD46 — Keep it alive

Sheep Sheep Halloumi by Dining Philosopher 2020-04-22T21:03:24Z

Wow, what an overwhelming number of ratings and comments! I wonder why, our Karma is not that good (yet). I imagine @hapiel is very pleased with the positive reactions to his art (graphics & music)!

Thanks for all the feedback, there are some bugs (like flowers staying black, undesired audio panning and incidental clipping) which would be easy to fix but are not game-breaking, so we'll leave them in. The camera movement is very deliberately following the sheep (we threw out the keyboard controls quite late) to make it a simple mouse-only game and as an (admittedly infuriating) mechanism to challenge the player.

The concept of the game actually changed a lot, especially in the last few hours. At first we wanted to create a "herding simulator" and then a puzzle game, but that did not feel very fun in the end. After turning up the speed for debugging we noticed that that actually made the game better - so we threw out the initial pathfinding, made the water non-lethal and in the last few hours turned it into a clicking-action game.

Did anyone find the easter egg we put in the game btw?

Keep it aloft by Papaver 2020-04-21T10:59:36Z

Dreamy! Beautiful aesthetic with the color palette and star character, hard to get the hang of at first and difficult overall (colliding with the obstacles can be a little frustrating) but I like difficult games. Lovely sound effects too, especially when you complete a level.

Keep it alive, doc! by Marc Grabow 2020-04-24T13:29:05Z

Very fun idea and visuals, but I also couldn't get through levels 2 and 3 due to getting stuck (sometimes, after switching items). This would indeed be a great concept for Overcooked, having to scan a wound before knowing what to do with it.

Plants'N'Ants by Mads 2020-04-21T10:30:33Z

Very nice, I love the rotating world idea and the plants are super pretty! The big problem for me was performance though, the stuttering made it quite a frustrating experience in the end where I couldn't plant new flowers or rotate the planet properly. And I tried WASD/arrows to rotate the planet but this did not work - what are the key controls? I think hotkeys to auto-rotate to a particular plant would be useful.

SlugBall by Foursay 2020-04-22T21:44:30Z

What a great game and interpretation of the theme! And quite challenging too, the last level took me quite a few tries. My only suggestion for improvement would be to tighten the control of the slug a bit, and possibly make it smaller. Cool choice for enemies in hazmat suites too :D

King's Table by PetTurtle 2020-04-24T13:56:43Z

Awesome, reminds me of a (winning!) Alakajam entry: https://alakajam.com/7th-alakajam/799/rook/. I really like the bouncy pixel artstyle (like the flowers in our game) and variation in the sound effects. The most frustrating thing is that the pathing of the coins(?) is not always clear and temporarily changes when I place a piece, making if seemingly infeasible to place them during waves. Perhaps just showing the player what the current path is would improve it?

STRAND·ED by S J Palmer 2020-04-24T13:19:45Z

Nice visuals, pretty hard to keep up though! Keyboard controls would have been nice, I'm not a big fan of mouse controls for fast-paced games (although ironically our submission does exactly that...). Cool choice of music and sounds too, and nice to see you're using Godot as well.

LD49 — Unstable

Giruffled by Papaver 2021-10-05T20:02:15Z

Wow what a sudden storm of comments! Thank you all for playing, it's a pity most seem to not make it very far, since level 4 is the first kind of interesting one. Perhaps it helps to know that you **can actually swing your head around and jump over it**, so it's not at all necessary to stay balanced all the time.

@iacopo perhaps a "level selection" would have been nice to let people at least see what else is in store for them.

@strange-nebula thanks for beating the game! We normally add a mute button for the music but did not prioritize it this time. :P

@kimberly the neck controls become pretty important in the later levels! At first we had neck controls mapped to S and D, but changed it so that WASD could also be movement. I agree that JKL do feel a bit weird though.

Monster Shopper by Timur_Bahadir 2021-10-05T18:51:51Z

Nice mechanic to have the wolf be faster than the human form! Very hard imho, difficult to keep "saving up" enough human time, and I did not bother with the space bar spamming.

Il Bambino by gamebuilder 2021-10-05T18:41:00Z

Pretty rough around the edges but I enjoyed the idea, and some of the puzzles. I was also oddly comforted by the abundance of stars, never worrying that I'd run out of mana. And funnily enough the evil witch did let me keep my bro when she caught me after I picked him up :)

Unstable Mines by AppoxGames 2021-10-05T18:15:21Z

Nice and polished with a clean, abstract look! I got to 675 points, all those bombs got confusing quickly!

LD50 — Delay the inevitable

Love Finds A Way by Dining Philosopher 2022-04-07T13:21:53Z

Thanks for the comments and feedback everyone! Glad you liked it, and valid points about the lack of music (I prefer to make everything ourselves and didn't have time in the end) and the difficulty curve. The levels are all randomly generated and we didn't pay enough attention to which levels to use in the last hours. For people who want to try and beat the "Special" level, here's a challenge:

special_beaten_small.png

Flooded Caves by nusan 2022-04-06T14:09:59Z

Beat it on normal, very hard was too hard. I love the concept and how you made it work in such a short time, especially the diversity in rock types combined with the limited digging power works well. It would be good to give the player a fast-forward option, and the water mechanic is not always working as expected (I had a mountain of water piling up at the start that would not move left).

Earworm Jam by ursagames 2022-04-06T16:10:05Z

Wow, the moment where the camera turns to bring the earworm into view really got me xD Hard to play but a very nice entry.

The Inevitable Relay by Papaver 2022-04-05T12:03:40Z

Great game, it took me a while to try and beat - just to find out that you can go for multiple laps! Very creative idea, loved the anxious "switch?" at low health. I also wondered for a moment how you programmed the segways following you, but of course they simply follow your route exactly :-P

Doomsday Cult by ConradoClark 2022-04-06T13:43:52Z

Cool artwork! It took me a few tries to figure out how the drawing mechanic worked, but I managed to get everything then :)

cultists.png

Horde! by Fear Games 2022-04-06T13:52:46Z

Cool with the 3D buildings, difficulty curve could use some work (I felt that the longer you play, the easier it gets).

On my second try I figured out that the Enter key reset my health, I'm guessing this is a debugging feature you did not disable?

Beavers Inc. by ditam 2022-04-06T20:26:02Z

Made me love corporate interests and recruitment! Really nice concept, it just wasn't always clear to me where the river would flow exactly (clearly it's not just left to right), when a dam would disappear completely, and whether or not I'd be able to replace it. I feel like there are lots of creative directions to go with the mechanics :)

The Engineer by Codeman1010 2022-04-06T19:58:30Z

I enabled/disabled oxygen and the heat shield, but other than that mostly let the timer run out in 3:44. Really wondering what the rest of those crew members are doing, I'd expect them to panic or at least help out a little bit with the rationing/repairs, but they seem to have completely accepted their fate :-\

Running the Clock by Boykala 2022-04-06T19:49:10Z

Very cool, music could sound a bit more urgent (although technically you have all the time in the world of course). And what is the timer at the end of the game? It counts down from 50 years, so my own lifespan perhaps?

Somnipathy by Cyzaine 2022-04-08T09:50:18Z

Incredible graphics and the "You've won" made me laugh xD The pace could be a bit quicker though and (though it may sound contradictory) it would feel a bit more fair to pause the monster during dialogues.

The Inevitable Sinking by Alpha Wolf Studios 2022-04-06T14:45:16Z

Wow first time I see such a huge team for a game jam! I'd be interested to read a bit about the development process, when and how did you make decisions for the game? What was the biggest challenge in making it? I think a big risk with such a large team is that everyone has their own idea what the game should be (especially the game designers) and noone feels ownership anymore. I liked the diversity and absurdity of the artwork, gameplay is not really my thing and the difficulty scaling is too sudden for me at level 3.

Gods of Divine Stuff: RAgnarök by Anaxie Studio 2022-04-06T15:43:19Z

Wave 12 on endless, really polished entry! The theming reminded me of Age of Mythology :) It would be nice to have some more diversity in the towers (e.g. shape of where they can shoot, synergies).

Nightwaker by Bottled up Dark Peace 2022-04-08T09:43:06Z

Good

- Atmosphere, everything goes together really well - Graphics, I love the Limbo style - Music also sets the scene

Suggestions

- Make it work on Firefox. For me the backgrounds were all black, I could only see the characters, eyes and JL. At first I assumed it was supposed to start like that. - ...or make it clear that people should use Chrome. - The keep-your-eyes-open mechanic could be a bit more varied/interesting than typing two letters. - Give stronger feedback when the player dies and why (monster or eyes closed?) - Currently backgrounds do not always extend to the bottom of the screen, music stutters at the end of the level.

Good job overall!

Over the Rainbow Bridge by Iguanana 2022-04-13T16:43:47Z

I used to be a cat person but then I played this game. Excellent writing, it would be nice to have more of a game mechanic - currently it doesn't even seem to matter how many hearts and skulls you get.

Nyan Tower by sacredyouma 2022-04-08T10:07:40Z

Made it to 1787 on my first try, the difficulty increased quite steeply at some point and I forgot that I could stun all the mice :-\ And then I broke it on my second play, realizing that button mashing is a valid strategy.

Great game though, I love how the typing is only for one hand (we should have done that as well in [LD37](https://jellenauta.com/games/LudumDarePostCompo/LD37/)). Graphics are super cute.

nyan_tower.png

I Sink Not by eeldam 2022-04-06T14:25:17Z

Stunning artwork, fitting music! I also love the building gameplay, though for me it could do away with the clicking for repairs - just designing a ship and perhaps defining a priority order for the repairs would be better - I'd prefer just watching the ship sail over frantic clicking, especially with the calming aesthetic.

Cold and Alone by David York 2022-04-08T13:21:00Z

Day 28, I feel like I'm pretty much done here. I was half hoping that there would be some signs of alien life, ancient civilizations or signals from home out there for me to discover. Some way to further improve the hab or rover, or a way back home. With those, some music + sfx and better rover controls (I'd suggest mouse click + pathfinding) I could get used to this.

Delay Bedtime by Matt E 2022-04-06T19:38:25Z

Amazing entry! Played it quite a few times but never got further than 8:25 - it seems like outrunning the adults is the most important in the long run. Really love the mix of mechanics, the well-programmed AI, the inevitable end because more adults enter. The music and sound are very fitting as well.

Kinderkaos by Gravityflip 2022-04-08T10:14:01Z

Very nice, especially the singing children. My only frustration is that I lose my cookie if I press spacebar anywhere.

Hydropy by lantto 2022-04-05T12:11:10Z

Got only to 2772 despite chopping down almost every tree - possibly because I played the web version? It was a relief to be able to click multiple trees at once. Nice execution of the concept!

Hydropy by lantto 2022-04-05T19:31:24Z

@lantto yes I got 4307 now with this run (including palm trees):

Screenshot from 2022-04-05 21-29-32.png

LD51 — Every 10 seconds

Nuclear Waste Disposal by Dining Philosopher 2022-10-10T13:58:39Z

Thanks for the comments all!

@bluedingo: we've added the controls to the description on this page now (not in the game itself though). Thanks!

@papaver: whoah impressive score, my personal best is currently 281. The difficulty is actually already at its hardest after 100 seconds (10 rounds), that could have used some more tweaking I suppose but we wanted it to be kind of short for the jam.

@peachtreeoath: hadn't heard of Wilmot's Warehouse before, very different indeed. I do think we should also have added a face to our game to make it more relatable. Your points about optimizing are interesting, it would have been nice to encourage those things too by somehow giving bonus points for better packing or having the new blocks fall in the right spots or so. And impressive that you can keep the game going, after 10 rounds you have to burn about 12 boxes with each plutonium.

Tenjutsu by deepnight 2022-10-10T22:06:54Z

Great take on the theme and really impressive visuals. I also liked the enemy design and combinations of enemies, on the whole this game feels a lot like Mr. Shifty. One slightly frustrating aspect for me was that I unwillingly picked up marks right after punching it out of someone, since this interfered with the optimal strategy of littering marks all over the place to then pick them up in one window and eliminate as many enemies as possible in a single marking.

Oh, and one bug report: on the second-last (I assume) level, I won without really beating it - after restarting (in quick succession?) I suddenly found myself in the last level.

Exorcist Patrol by PeachTreeOath 2022-10-03T23:21:36Z

Beautiful game, played it to the end! I especially like the artwork, gameplay-wise I mostly miss a restart-button but then again 10 seconds is not too long to wait. Favorite spell: squirrel patrol!

Winding Woods by tetrapteryx 2022-10-11T10:53:58Z

Interesting idea and nice graphics! Instantly dying to the darkness is pretty harsh. It might have been nice to always place the "next" card wherever the player clicks to be faster and/or to respawn the player somewhere (possibly adding lives). Also, the player does not have that much control to keep the critter away from the ghosts in my opinion (apart from the arrows). Perhaps some item would lure the critter onto the neighboring tile but I did not figure that out.

The book of time magic by Senso 2022-10-10T14:53:51Z

Well done, I kept going until I built together a 256-sized block of health (although I only afterwards realized that green was health). I find the best mechanic in this game that leveling up introduces bigger tiles that cannot be combined with the others, encouraging the player to try and clear one color to the point where all of the old tiles have been eliminated. Combining tiles at will is a bit too flexible though, taking much of the challenge from the game. The original 2048-style combining or perhaps combining two colors into a new one would make for some more interesting player choices.

Michael Finnegan Begins Again by madeofst 2022-10-10T14:07:34Z

Hahaa, I flippin' did it! xD Really fun idea and good execution with the level design.

A Little Bit Of Everything by Matt Ravenhall 2022-10-10T14:13:15Z

Good Wario Ware, I especially enjoyed the "controlling the flag" level. Difficulty is all over the place though, and as others said, randomization of some puzzles would make it better.

LD54 — Limited Space

Kiosk Tycoon by LordDaniel 2023-10-03T21:24:16Z

No idea how to select the products that will make a profit, since I have no idea who's going to show up, and even then I'd have no clue what they would buy except by observing over the course of multiple games which seems a bit tedious? Also the day is really long, it would be nice to add a fast-forward button if not simply resolve it in one go.

Nuclear Arms 9: Tower of Time by Logicon211 2023-10-07T10:38:30Z

I love how you're making a consistent series, amazing intro :D Nice gameplay too, my suggestion would be to make the regular attack "always on" so players don't have to mash for no reason - there's no cost to attacking as far as I know after all. The player then only has to choose when to use their queued mutation.

Diableotes by Dining Philosopher 2023-10-03T09:26:49Z

@nekosoul Thanks for the report, I just figured out that I need to publish the game after initially creating it. First time using itch.io since with Godot 4 web exports are still a bit tricky. It's up now!

Diableotes by Dining Philosopher 2023-10-03T09:45:43Z

Thanks for the thorough playing @stealthorc! Personally I find fiery breath overpowered; it needs upgrades but then it clears away most of what you risk jumping into.

Fecal bomb actually seems underpowered to me since late game damage is quite low and you have to move around the map a lot to get the most out of it. It's interesting to see what strategies are good if not necessarily fun (like the "stay-on-one-side"-strategy). I also realized that the bottom is far too safe, with the lion bouncing so little, so you can get away with most things if you just stay there and wait.

What do you mean by the number of jumps? This is in principle unlimited, only if you jump out of the top of the screen you fall all the way down before you can jump again.

Diableotes by Dining Philosopher 2023-10-04T10:31:10Z

@hiding-dev I agree! For my entries at Alakajam I try to always add these because they have a built-in system for competing with each other, and sometimes tournaments. There's nothing like that on here, so I decided at the start that I wouldn't do highscores, but it ended up like a game that would actually benefit from this.

Seagull Island | L'île aux Goélands by Seb_degraff 2023-10-04T23:52:31Z

Very cute, I especially like the music/audio and how well it fits with the game. My only suggestion would be to automatically detect when there are no more moves - or I'm very bad at finding moves, I did three runs trying to lock myself in and couldn't trigger a "no more moves".

Flicker of Lumina by Nash 2023-10-03T22:38:51Z

Ooof, I love it, so atmospheric, great ambient music, and brutally hard; I can't beat it. Made it to four fireflies. I quickly started not pushing the fireflies at all, since they will (permanently?) move slower afterwards. Maybe a life lesson.

Perhaps a pull on the fireflies would be nicer as a game mechanic? It's tricky to predict their trajectory and lure the monsters into it without getting far into the darkness, where new monsters might be. The hitbox also feels unfair at times, with the stakes of getting hit being as high as they are it would be nice to feel every hit is justified.

Having a new firefly at exact minute marks would give the player something concrete and known to look forward to, now I sometimes feel a bit frustrated and desperate when I'm running around on one heart with no potions dropping despite having multiple upgrades on those.

Somehow I felt that the difficulty first seems to get easier and then harder again, I wonder if more people feel this way.

Your game is actually kind of similar to mine, and you might also enjoy this one with a similar mechanic: https://ldjam.com/events/ludum-dare/54/vade-ratro

ALL OUTTA SPACE by Quackqack 2023-10-07T10:27:56Z

Nice and simple, I liked the challenge of level 13. Often I just skipped the star, I suppose the idea is to get it AND be as fast as possible, but getting it always slows you so these objectives feel a bit conflicting. I'd also leave R for Restart even when you're in-game, the risk of accidentally pressing it is very low and it feels better than crashing into the wall.

outtaspace.png

Clockwork Express by mira 2023-10-07T09:40:02Z

Ooof, hard! Made it to level 5, it took me a while to figure out that I didn't have to solve the level before the ship reached the end, but had to hold out until then - which I think is a great mechanic.

One thing that would be nice is to clearly indicate which blocks must stay in the ship, and which ones the player can swap out. Also, being able to unload a block with right click, and possibly having a panic-key to unload everything would be nice.

Stacked by Skvader_418 2023-10-07T10:49:28Z

Good game, I especially like your choice of music! Add the freesound link maybe.

Castaway Crisis: build or perish by Achiliuus 2023-10-03T21:42:59Z

I don't know what I'm smoking but the trees sure look glitchy. Maybe just the dehydration.

I love the idea, though it was a bit difficult to figure out what to do or understand why the little guy is sometimes working away.

Burn Beetle by Pious 2023-10-03T21:50:44Z

Yaaay found the bugfam! Good visuals and concept, looks polished indeed! My two suggestions would be to free the fire particles since the game gets really choppy over time, which I can only imagine is because they are not removed. Other than that I'd pick a slightly different color for the walls, it was a bit hard to recognize them as walls now.

Oh, and having the fire also illuminate an area would be even better.

Too Maneon Loots by lastuck 2023-10-04T23:37:06Z

Whoah amAzing visuals and a super fun idea! I'd have the same suggestions as @antti-haavikko

Escape from the clutches by Anton4ik-dev 2023-10-03T21:18:58Z

Cool idea, I don't see too many fighting game entries :) Couldn't beat the first opponent though, either I wait with my attacks until there's an opening, or I spam them. Either way I lost by a fair margin. Audio is a bit repetitive - maybe the opponent's line gives some cue that I missed?

Space In-Traders by StudioZyyt 2023-10-07T08:44:26Z

Nice idea, I always struggle with making graph problems sufficiently game-like. As @nathmate says the shared cargo space works really well. I couldn't buy more resources, maybe you didn't implement this? And there seems to be only one level where the shortest path is a solution as @verttixpertti notes, unless the game crashed on the "on to the next system!" screen, but I figure "thanks for playing" means it's the end.

Pretty pixel art btw.

Toys wars by Flashlight13 2023-10-07T09:47:31Z

Nice style with the isometric view and good pixel art. I don't have anyone here to play the game with, but I can imagine it's also strategically quite challenging. Some sounds and music would have been nice of course.

On itch.io the game is very large for me on 100% btw, I could initially not see the "end turn" button or the build options, and also not scroll while the game has focus. I can make it smaller just by Ctrl-minus before the game has focus, but ideally you would have a fullscreen-button to automatically fit it.

Also very nice that have support for different numbers of players!

Conways Crowded Farm by George-sh 2023-10-03T09:17:55Z

Didn't get profitable, first try I spent all my money and then found out I had to buy at least one farmer to be able to play :D The thing I miss the most is a play-to-end button. It also feels pretty arbitrary what moves where, so I set up the fields kind of randomly. Nice Diablo-reference on the clouds, but it's a bit confusing that north apparently points down :sweat_smile: Interesting game idea and open to lots more creative additions. Congratulations on your first entry and hopefully Godot 4 web supports get easier soon!

Nice Park! by Barbabulle 2023-10-03T21:13:09Z

At first sight I thought this was going to be a game about not scratching other people's cars.

Boy was I wrong.

The Crater Village Game by September-XYZX 2023-10-07T09:15:17Z

Very original! The game reminds me of the podcast "Welcome to Nightvale", the game could be used to create episodes of that :)

Great writing for the cards, I like how the events encourage introduction of new characters and leave open lots of room for interpretation and creativity for defining (historic) events. Recommended it to my sister + husband who are really into improv comedy, I think the game lends itself well for this. I didn't actually play it myself yet btw.

One idea for the optional rules that occurred to me is that a player can draw two cards and answer both while making a connection between the two events.

The only spelling fixes I could find:

14 - Something rare and valuble -> valuable O Why was that site targetted? -> targeted, usually

Good job!

The Crater Village Game by September-XYZX 2023-10-10T08:16:07Z

@september-xyzx glad you like the idea, no need for crediting. :)

Sky's the Limit by clema 2023-10-07T09:59:35Z

Funny dialogues, and I was pleasantly surprised at level 3, very thematic. I then promptly died though because I didn't know what the counter resets to after a collapse :-\

LD55 — Summoning

Mana Tactics by argensis 2024-04-16T16:42:19Z

Hello fellow Godot enjoyer! The programmer art is strong with this one but it's a cool concept! The info in the top bar is clear, info mode would have been a lower priority for me. For the UI I'd suggest using right-click to move a unit, and have some hotkeys for the different spells. Unit-wise I think it would be nice to have some variety in the costs of units (mixed resources) but I like the different strengths of the units that you have.

The game could be nice for a bot programming contest :)

Dry Season by HolyPerceval 2024-04-16T16:15:39Z

First game I'm playing this LD55, and such a nice one! The QWER took me a while to get used to, it might be nicer to have the notes scroll vertically (I don't look that far ahead at least) - like rain drops :P I also love the villagers + lightning mechanic, and the art style is fitting. The fonts on the opening screen and between levels are very basic and too large for me, perhaps they are not loading properly?

Screenshot from 2024-04-16 18-19-00.png

How did you make the notes line up so tightly with the audio? I'm assuming you just play the audio file, do you need to actively synchronize or can you just animate the notes based on time?

Hat vs Evil by minjutin 2024-04-16T17:03:10Z

Super enjoyable game, it took me way too long to realize the resources were not created by me (by pressing E in the right places?) or random chance, but were actually loot drops. The motion of the hat is nice and fluid. Some extra suggestions: give the player the ability to create a preset-combination of resources to summon in one click, and the ability to destroy existing towers (perhaps I missed how this is possible?). I accidentally placed a few towers in nice locations with only a few resources, and no way to improve this later.

Screenshot from 2024-04-16 19-00-14.png

The wizard penguin by leozero 2024-04-16T16:30:38Z

Polished game, I like the zoom-out effect at the start. Gameplay-wise I'd switch up the combinations for spells after a while, spamming is too easy without even looking at the enemies. Or incentivize not casting a certain spell because a power-up is incoming that you would destroy with that color. There are lots of other options of course, like giving bonus points for a wave destroying many enemies at once, hit points for some enemies so you need to cast the same wave multiple time to destroy it, having mixed colors (waves that destroy multiple enemy types/enemies that die from multiple wave types), etc.

Cool submission!

LD56 — Tiny Creatures

Bacterium Imperium by quadtree 2024-10-20T08:26:55Z

Nice concept, it's rare to see RTS entries :D I agree with @rpgwanderer that more conventional movement (select a group, send it somewhere) would better though, the slow mouse moving and having some bacteria stay behind is a bit tedious.

Orchid by Dining Philosopher 2024-10-07T08:15:58Z

Thanks for the heads-up, it was still set to a draft. Made it public now!

Zig Zag Bug by Papaver 2024-10-08T12:46:15Z

Screenshot from 2024-10-08 14-45-27.png

Wow, super pretty and fun gameplay! Frustrating but not unfair. I lost count on the levels, but for some reason I didn't get scores for level 7? Also just noticed the instruction to play whichever level you want, that's very useful :D

Ludum Dare 56 by Mantsje 2024-10-21T14:35:29Z

Back from vacation and finally got around to this - and boy is it stressful xD I feel like in theory it should be possible to use just the lollypop, dog and an occasional hand to keep all the children fenced in, but couldn't make it work. Great humor and I really like the graphics, although there seems to be some tearing for me (on Firefox), as if not all parts of the map/walls are redrawn at the same moment.

Leaping Leprechaun by Tod Semple 2024-10-20T08:39:28Z

Fun game, I love picking upgrades like this :D Got 4416 points. I didn´t pick charm, perhaps explain what it is in the description.

With the use of AI I'm not sure how generally frowned-upon participating in the graphics and sound categories is. I don´t know what the rules say about this, but then again in the Compo and Extra categories you're not expected to make everything yourself anyway.

LD58 — Collector

Auction Antics by Dining Philosopher 2025-10-11T22:31:51Z

@tatawanda thanks for the idea, that's an interesting thought! I think I do prefer letting the player reroll manually in this case, it automatically lets good players play faster and rewards quickly spotting when there is no good item available or deciding an item is not worth its price. I love these kinds of design ideas though, it's much of the fun (and sometimes frustration) in creating a game :)

Save the ocean by Linky439 2025-10-11T22:19:31Z

I love the message! Nice graphics and animations too, some lines between the blocks in the web version for though (a problem I sometimes struggle with myself). And I like the secret passages, reminds me of the old Donkey Kong games somehow :)

ASTRODEFENSE by zimny11 2025-10-12T23:49:29Z

Looks promising, in the (post-jam) web version the problem is that shift + right click brings up a context menu and doesn't let me create routes :-( Looking at the other comments it doesn't seem to be super finished? The flying around and picking up/dropping off works well, and the factories seem to occasionally produce, but there's no indication of progress or anything. Ambitious and fun idea though!

Hottentottententententoonstelling by Wouter52 2025-10-13T21:35:22Z

On Firefox this does not seem to work? I can type a nickname, but pressing enter does nothing. Too bad, I was curious after reading the other comments (but I only play games in the browser out of security considerations).

Screenshot from 2025-10-13 23-33-33.png

Hottentottententententoonstelling by Wouter52 2025-10-14T17:19:39Z

@wouter52 In the network tab it shows everything gets successfully loaded (except the favicon), I can also see the images there (uncorrupted). I'm on Linux so that probably has something to do with it. Which framework/library did you use?

Hottentottententententoonstelling by Wouter52 2025-10-14T19:40:57Z

@wouter52 distro+version I'd rather not share (for security reasons), but it looks like this on Firefox 143.0.1 with no extensions. Super cool that you made your own framework like this! I used CraftyJS for a long time, never considered writing my own framework xD

A Stamp-Stealer Postman by Pimeko 2025-10-13T21:45:08Z

I started off afraid that I would need to remember all the addresses and was quite relieved to see it wasn't *that* hard :D The animations are really nice, what techniques did you use? Anything Unity-specific/built-in? I use Godot myself but would not know how to do for example the cycling or stamp animation in such a nice way.

Gobblin' Günther by Crygos 2025-10-09T17:45:34Z

Really cool concept, reminds me of Backpack Battles :D Some better indications of what combinations work might have been nice (though I see the appeal of letting the player figure it out). My main suggestion would be to not let the player lose everything that easily (either by jumping, stumbling, or having explosives combine in the bag(?)).

Lemme Stash by exozetart 2025-10-07T19:55:40Z

Very cute and thematic, now that I see the eggs I'm wondering whether anyone made an Easter-themed game. I liked how you can still see the below ground area on the bottom edge while you're collecting, would have loved to see some more interesting rooms to better reward the burrowing. And perhaps the foods could have different values.

A Lifelong Hobby by Derek Glennon 2025-10-09T17:29:52Z

Took some time, but with the first salary in my grown-up bullshit job I just bought all the remaining singles. Nice societal critique.

Out Of Energy by Custodi 2025-10-13T22:05:56Z

Looks great and the difficulty of dodging is pretty good (mostly in stage 2 - 1 is super easy and 3 is super hard but I guess there's something for everyone :P). From a game design perspective I would have avoided using energy for both winning (filling up) and losing (running out). On low energy there's (good) tension to not die, but beyond that it's kind of frustrating to creep towards the win, finding out every time that a delivery of batteries (even a full one) is not quite enough to fill up the radio station completely, so it drains again.

Seal the Deal! by sasik 2025-10-11T21:40:49Z

Cool, kind of similar to my game in a way - and we both went with smooth jazz xD About the music though; did you play this yourself? If not it would be nice to credit where you got it from.

The Witch Chef by dumchevdev 2025-10-16T21:24:19Z

Unlocked all recipes! Super fun, sometimes a bit frustrating because of trial and error, but overall really nice ideas for the recipes. And amazing art of course.

Fullscreen does not seem to work on Firefox/Linux (only the uncaught exception occurs when I press fullscreen, the other message about a 1x1 texture is there before already) Screenshot from 2025-10-16 23-10-38.png

Katamari Survivors by zexurge 2025-10-07T23:48:47Z

Funny and very thematic - I never played Katamari Damacy and at first thought this was just a kind of sandbox, but I was pleasantly surprised when I could actually win the game (in 3:30), in particular with the announcer xD My main problem was that the mouse control was a bit finnicky and nausea-inducing for me.

Great job!

BloodPact by stefaink 2025-10-11T21:51:51Z

Really good work, I agree with everyone that the artwork is amazing! I would have like the gameplay to be a bit more challenging, but for a jam it's maybe better to give everyone an easy time finishing the game.

Paper Airplanes Collection by GeorgeBurg 2025-10-07T23:39:44Z

Wow, this is amazing, I didn't know there are this many designs! I'll try to remember to teach my son this when he gets a bit older :) I only remember three paper planes from my childhood, namely the first two from the game, but also one not in it: the Swallow (as shown on foldnfly.com for example). It does require cutting the paper though.

Cursed Collector by Divarium 2025-10-11T22:38:33Z

Nice entry, lots of interesting and creative concepts, I also like the 2.5D choice! I'm not sure how I could open the doors, I think at one point the last enemy fell into a pit and one door unlocked?

Stargazer by ProtoHere 2025-10-07T23:23:49Z

Lovely, the bubbly letters remind me of some very old games on Mac. Scoring-wise I didn't quite understand the mechanics, I did get the belt and around 4200 points, but my mouse would (randomly?) lose "focus", without capturing the constellation-in-progress.

BulkUp by naru 2025-10-08T00:12:42Z

Amaaazing, this game has me smiling. Really funny and well put together.