publicidadeba 2015-12-15 13:54
Great mood, awesome execution and good gameplay
Foon → Ludum Dare Explorer → LD34 → Void
By bakudas
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Audio | 182 | 3.61 | ||
| Mood | 299 | 3.48 | ||
| Graphics | 427 | 3.62 | ||
| Innovation | 456 | 3.22 | ||
| Overall | 500 | 3.34 | ||
| Fun | 515 | 3.16 | ||
| Humor | 604 | 2.50 | ||
| Theme | 626 | 3.56 |
Great mood, awesome execution and good gameplay
A well polished puzzle.
Void's soundtrack is pretty nice. I like the way you pulled together a percussion and the whole "void mood".
Cool little game! I wish I could see more of the screen sometimes though because I often rammed into stuff that I couldn't see beforehand.
great gameplay, love the visual and graphic
but i hope the control a lil more responsive, if i release the mouse click, it take sometimes for the object to move
if it much more instantaneous will be awesome, IMHO
I like the art style and sounds. sometimes dragging did not work as expected for me, but it might be because I played with touch pad instead of a mouse.
Tutorial bugged out on me when I got to the hourglass (although I still somehow managed to finish it), but overall very well done!
Great feel/mood. Controls were a little difficult though, I continually had to re-drag my mouse to get the guy to move. Great job!
Great concept, but it feels weird to have such a long delay after releasing the mouse and makes it kind of hard to dodge things. Overall pretty good!
pretty neat! the controls felt weird though. and if the theme you were going for was 'two button controls', only 1 button is used so..
otherwise i like it!
I noticed the arrow kept getting locked once I got to the first zoom out area, not sure if that was intentional but I feel like that effected the controls in a negative way. The concept is cool, the art and music are really nice and the sound effects and player feedback when you hit the pickups are excellent. Pretty great effort overall!
An interesting little game; the click-and-drag controls weren't too satisfying for me (I couldn't seem to get any movement less than full-strength, so wasn't sure why it wasn't just click-in-a-direction), but otherwise it seemed quite good.
Well polished, like it how the level grows out.
very very nice. that prologue was amazing. if only controls were more responsive. music was great.
Really like the aesthetic of the game and the mechanics are fun and interesting. I have to say the movement felt a bit sudden/too fast for me.
Nice entry. I wish mouvements could be more responsive. I also managed to finish the game without growing because it was easier to avoid traps this way xD. I like the mood and graphics. Good job ;)
I loved graphics and music, among the best I've seen. Unfortunately (as other have pointed out), controls ruin the experience for me. IMHO they're not intuitive, and feels a little laggy.
Great little game. I like the art and sounds. Well done !
I actually liked the delay, it was unexpected and made me think more carefully about timing, which I liked. Unfortunately, the rotation stopped working after I grew bigger, which made it difficult to control.
Love the style and mood - and points for the sound effects, you game shows how important good sound effects can be. Nice work!
Also, consider linking to this page from your itch.io page - I found your game via the itch app and had to google it to leave a rating :)
I found the drag controls a bit unresponsive, and ended up getting hit a few times because it didn't do what I expected. Other than that it was a cool game with a really nice mood, the graphics and audio worked nicely together
I love the "Katamari Damacy" idea, in 2D. it's a great game, i hope you can make a "long" version.
This game looks great and smooth and everything but the dragging seems a little unpredictable. Like, sometimes I could curb the momentum and bring the arrow only a little bit out but i couldn't figure out how to do it consistently. Fix the dragging and you have a real winner here-- it looks beautiful.
Studio Vaca Roxa, ha, that's a great name xD Anyway, controls were a bit hard to operate - the delay after releasing and the unpredictable bouncing. I did like the concept of you growing and all, and the introduction text in the beginning was nice, if a bit long.
Looks like a good entry, but too buggy. Controls are very sloppy, protagonist makes few movements some time after clicking (instead of just one right after), sometimes going through walls. I ended up trapped in out-of-map area.