FoonLudum Dare ExplorerUsers → caryoscelus

caryoscelus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202354Limited Spaceroadtripcompo3482.612.012.863.613.002.942.263.00
201738A Small World👥Power Departmentjam7182.642.353.172.382.273.292.242.87
201637One roomFor Whom The Bear Roarsjam7202.942.532.883.823.113.3139
201636Ancient TechnologySecond Chancecompo
201534Two Button Controls / GrowingDystopian Orphanjam6083.222.752.753.622.343.66100
201532An Unconventional Weapondisjam7942.882.612.742.9247
201431Entire Game on One ScreenChess Chatterjam4683.242.632.594.263.742.653.7272
201429Beneath the SurfaceThe Day Aftercompo7452.982.862.482.812.982.782.973.0376

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by caryoscelus

LD27 — 10 Seconds

Pinokio and Juliet 2113 by kibertoad 2013-08-27T10:07:00

Please note that despite download called "windows", it actually will run on Linux (and possibly others), since this is Java game. You just need to run "java -jar run.jar".

LD29 — Beneath the Surface

The Mask of Us by KirbiKaka 2014-04-29T09:03:00

Cool!

Note that the game won't run properly on most filesystems due to UI/ directory being referred as ui/.

Dreii, most likely you had this problem. If so, you can just rename assets/UI to assets/ui and it will work.

Blue waves by dector 2014-04-28T19:44:00

Fun idea. Also, i like the bubbles :D

A boy and his Hellworm by orangepascal 2014-04-28T08:52:00

Nice gfx.
Tip: put that describing text into the game so that players will definitely read it :D

Friend of the Fisherman by rubna 2014-04-28T08:59:00

Cool little game! Gfx is a good example of how to make limited pixelart look good.

Beneath the Surface / Warm by finefin 2014-04-30T19:19:00

I think i'm going to like this.. As for rules - i think you should've put this into jam category and it would be totally fine.

Cases by blackcode 2014-04-30T18:49:00

Just awesome!

The Day After by caryoscelus 2014-04-28T20:57:00

Thanks for comments!
Spelling - yeah, shame on me, haven't checked before publishing. Updated now in post-compo version.

Note that if you want to see different endings (or different branches, whatever), you can use skipping feature of renpy: holding ctrl skips through text you've read.

The Day After by caryoscelus 2014-05-01T08:04:00

VictoryGarden, yeah, there are many parts that weren't worked enough and which are thus look completely unrelated. I'll be working on this when i get back to text editing (right now more busy with gfx stuff).

As for dream making sense - i'm afraid there can't be proper explanation of that unless lots of mystics involved.

The Day After by caryoscelus 2014-05-01T12:57:00

Well, actually i'm gonna make it all have rational explanation ^_^

The Day After by caryoscelus 2014-05-04T23:30:00

GrooveMan, are there really still that many errors in post-compo version?

Anyway, i'll proofread after finishing extending and rewriting.

The Day After by caryoscelus 2014-05-05T07:37:00

Well, rules allow fixing typos and i wasn't doing more than that in terms of spelling in that post-compo version uploaded.

Anyway, i don't really worry about LD judgement at this point. I learned from it to do better next time, but more importantly i have something to work on now.
So i'm more interested in people wanting to play final version than having high rating per se.

Soulitude by bitserum 2014-04-29T09:45:00

Very cool. Would like to see the full story :)

Depths by nexust 2014-04-28T16:54:00

Couple comments:

Gameplay: not enough dynamics; ocean is big and fish is rare. Also no visible progress apart from going into 'bad' state (which is too relaxed as well, i haven't managed to die..)

Graphics: it's too dark (esp. when fish is in 'bad' state) unless you turn brightness of screen. Other than that, it's pretty atmospheric.

PS: indirect links are evil

May I help you? by flavio 2014-04-29T10:39:00

Looks fun. It's a pity i can't run it.

Dr. Beat by eldog 2014-04-28T10:24:00

Haven't got patience to beat it proper way, but managed to hack through platform :D

Havoc2d by Idkfawin32 2014-04-28T19:09:00

Destructive fun! Is there some goal which you must accomplish before timeout?

The Monastery by petrih 2014-04-28T08:44:00

Well made as oldschool-styled game (both gfx and weird gui :D ). I guess it's just not my genre though. If controls would be simpler (e.g. moving without M, casting auto-aiming), it would highly increase playability.

Awareness: play other games and comment. Make a blog post.

Porting: not really the answer to your question, but you may want to look at https://love2d.org/ next time so that you have crossplatform game out of the box.
Also, apparently you haven't included main source or some kind of project file (main.lua have no signs of exporting sdl functions..), if you'll do that, there's more chance for porting.

The Monastery by petrih 2014-04-28T12:38:00

Well, now it compiles and runs just fine!
Here's command i was using:
gcc `sdl2-config --cflags --libs` `pkg-config --cflags --libs lua5.1 lua5.1-c++ libpng` -lSDL2_image -lSDL2_mixer LuaSDL.cpp main.cpp

Super You! by xWilQ 2014-04-28T10:46:00

Bug/glitches aren't a problem: the problem is lack of gameplay. For the next time i recommend preparing for ld: testing your dev environment, making something playable, maybe building some kind of engine.. So that you can actually make a game in 48 hours then.

Glueck Auf! by xandgate 2014-04-30T13:11:00

I just keep going bankrupt :/

Reaching new surfaces by lixaxil 2014-04-28T19:33:00

Oh well, it's pretty unbeatable.

Mole Wars by Corné Dorrestijn 2014-04-28T19:22:00

Fun idea.

Surface Of The Skin by Suese 2014-04-28T09:02:00

Impressive.

PS: only third time managed to save some sanity :) (interactive part is a bit hard to understand if you're trying to read the messages)

Beneath the Trolls by Dreauw 2014-04-28T09:17:00

Great game. Really polished and fun too!

LD31 — Entire Game on One Screen

Winter Cow Farm by juaxix 2014-12-27T13:27:00

Funny. Probably one of the funniest I've played in this jam.

The Mosquito Effect (mosquito simulator) by 01rafael 2014-12-09T23:25:00

Had more fun with it then with Goat Simulator. Then again, always thought that watching paint dry is more fun then playing Goat Simulator.

lonely2012

entropy by alyphen 2014-12-10T15:00:00

Intriguing story. Will come later to check better endings ;)

// caryoscelus

Darumaban by alfadur 2014-12-09T19:57:00

Holding space works as a hot key in firefox while in-game. It's difficult to move exactly one tile at a time for some reason. Feels counterintuitive.
Otherwise a good little puzzle game. Interesting twist on mechanics.

Chess Chatter by caryoscelus 2014-12-09T11:27:00

Thanks for comments!

"I'm not sure how it fits to the current LD theme." - in sorta "literal", there's a game and there's a screen.

"(I was so hoping to watch a game, too! ^.^)" - that was planned, but i postponed it too much and didn't have time to finish. Will be in post-jam soon, though.

// caryoscelus

Freedom Isn't Free by Almax27 2014-12-13T18:01:00

A competent top down shooter. Nice mood.

lonely2012

Ab Intra by Yarek 2014-12-10T14:43:00

This is so cool! Wish it would be longer.

// caryoscelus

20 Days at Sea by bitserum 2014-12-09T20:41:00

You got me on human flesh.
At some point it seems to glitch making me swim only around the raft with no way to walk.

lonely2012

E' Tempo di Combattere by superfrog 2014-12-13T14:30:00

You did good job making it informative. With an interesting and clearly defined arena, better shooting effects, animations in general and slightly more responsive movement controls it could be quite fun.

lonely2012

Shadow of the Shotgun by Peni6 2014-12-14T01:15:00

Great idea, but gunplay and movement need polish. Also at times it's difficult to understand what the hell is going on because of the graphics. Everything is just too small and too grey.

lonely2012

Lost Path by louis.denizet 2014-12-09T20:27:00

Brilliant cover art. Cool idea, but gameplay could use some variety and polish. Narration starts to feel patronizing rather quickly. One-screen thing doesn't add anything, except for pain in the ass when you start covering the edges. I get why it's done, it just doesn't seem very elegant.

lonely2012

Simulacra in Space by Hob623 2014-12-15T22:58:00

Looking past simplistic graphics, it's a cool little game. Get yourself an artist and don't make the movement that slow, you might achieve great things.
Also, why not pause time during simulations?

lonely2012

Das Tank Game by RaycoSantana 2014-12-27T13:22:00

A great game with bad controls and confusing perspective. Loved it, but it hurts. Tough loving game.

lonely2012

A Grimm Journey by HoboMechanistic 2014-12-09T23:12:00

Don't have any friends at hand.

lonely2012

Pit Lords by Xinelu 2014-12-17T02:25:00

Cool idea, would love to see it made with more informed choices. Also, could you add something like trait selection? Could be the only right way to make a dueling game that feels right.

lonely2012

Landscaped Confinement by MoonlightBomber 2014-12-09T17:38:00

I like the idea and atmosphere.

There's a bit too much of forcing screen anology near ending and final resolving is too easy for protagonist..

// caryoscelus

Chin Chan Chow! by Fuchter 2014-12-09T19:23:00

Great presentation, both graphics and audio. Dig the concept. Had problems figuring out controls. Also it would be a good idea to place fighters in the middle of the screen, kinda easier to watch.

lonely2012

Wayang by xlash86 2014-12-09T12:15:00

Awesome concept and presentation. One of the best voiceovers in any jam entry ever. Not sure about combat balance. Having the spitting thing appear from behind with two enemies in front sucked balls. Could work better if you'd allow player to move while blocking. Also jumping. Jumping would be good.

lonely2012

Lone by BlueTheLemon 2014-12-09T17:21:00

Nice minimalistic atmosphere!

Council of Smiles by MatthewHolland 2014-12-10T14:04:00

Well done!

// caryoscelus

Sorceress Wars by aidinviper 2014-12-26T19:06:00

It looks really interesting, but knowing the rules would definitely help.

lonely2012

Ludum Bark Beams by CullenCoyote 2014-12-09T22:58:00

Simple, straightforward, working, fun.

lonely2012

Daedal by Rouquemoute 2014-12-13T14:20:00

Beautiful game, simple and elegant mechanics. Fits the theme perfectly. But for some reason it runs really slow on my laptop.

Happy Ludumdare by Halfbus 2014-12-27T13:14:00

Great music and effects. pretty scary snowman.
Could use at least some exploration. The house is the most interesting part of the map, why would I go out, if outside it's mostly just invisible walls? I have no objects to collect, no real strategy to hide, and I know it's slenderclone, so what's coming hardly scares me.

lonely2012

To Fight The Sea by BretHudson 2014-12-13T16:56:00

Great ambient game, but a bit too frustrating to be a great shooter. Still, stunning visuals.

lonely2012

My Weekend in Front of a Screen by Morgawr 2014-12-09T19:39:00

I like this.


Story comments:

Self-referential humor always works for LD, and it's implemented great here.

Lots of things are kinda oversimplified, but given time constraints that's ok. The most unnatural thing was probably how everybody praised themselves in the end :)

Also, details like mentioning proprietariness and console irc client added a lot to story immersion for me.

Engine comments:

Keyboard controls (space to continue, at least) would be nice and not hard to add.

Rollback (at least in form of text-only backlog) and some basic settings would be nice too, but IMO the most important thing is skipping read possibility to check branches without additional troubles.

Played in Firefox, btw. Couldn't see the difference with Chromium.

// caryoscelus

LD32 — An Unconventional Weapon

2003: Iraq by xgeovanni 2015-04-29T08:53:00

That's not a visual novel. That's just unfunny joke. Well, at least there're voiceovers.

Dollheart by Chaoseed 2015-04-29T08:40:00

I'd recommend using proper engine if your goal is to make a VN, not to build engine. The story is really too short.

I think some long lines got a bit cut, btw.

Dollheart by Chaoseed 2015-05-05T11:34:00

Chaoseed, i obviously didn't meant using any proprietary engines, i mostly referred http://renpy.org/

Your third point (well, and second) is still valid, though, which is why i written "if your goal is to make a VN".

An unconventional weapon by devince 2015-04-30T09:02:00

Hmm, yet another underdeveloped VN engine? Even if it's convenient to create, it still hurts gameplay experience (no rollback, no save/load => replaying isn't convenient). Not to mention weird bug with string stopping displaying.

That aside, you already know the story is underdeveloped. I would recommend you to concentrate on one aspect at LD, so for story-based game on story.

Democracy by renatopp 2015-05-09T14:30:00

Controls becomes annoying on later levels, when you can't really drop units in time due to distance limit. Also, music becomes glitchy after some time.

Otherwise, pretty nice.

dis by caryoscelus 2015-04-21T16:38:00

Thx for comment.

Changing screenshot - yeah, perhaps i'll do it after making sure i won't touch the game (i half consider adding missing gfx & sounds for post-jam).

dis by caryoscelus 2015-05-01T15:03:00

slowfrog, great to see someone playing not just for voting :D You can get jam version after getting an ending, though.

dis by caryoscelus 2015-05-05T07:47:00

Traumendes_Madchen, thanks for detailed comment!

I can't reproduce the crash, so i would appreciate if you post some details on it. Maybe it has something to do with persistent data, in that case latest update should work better. I forgot to record green ending in persistent, so that caused another -1 to ending count.

Connection to the theme is in the red ending. It's pretty straightforward really even if not accentuated.

dis by caryoscelus 2015-05-10T20:19:00

Red_Fan games, i only use free/libre software, so that's for granted :) (i'm not going to make platform-dependent BSD or Haiku game, hehe and i tend to stick with ren'py lately anyway)

f7f5, will perhaps provide more choices or even some gameplay next time, but this time i really had no time so decided to put it all into writing. I hope you understood the meaning of reference :D

dis by caryoscelus 2015-05-12T09:56:00

Traumendes_Madchen, that's quite mysterious given that persistent.endings should become set() right before register_persistent call.. But if it doesn't occur with new version and persistent cleared, i guess i'm not going to investigate.

Haven't a Clue by Hectate 2015-05-05T11:26:00

This was quite intriguing, but finding out small clues when there are more obvious ones (like secret passages - i actually thought one of them was used by murderer and guessed correct culprit by accident) and rereading text over to find differences isn't that interesting. Still, good work.

I liked the bit how you can't guess the weapon :D

And just a small note: "right - center - left" is counter-intuitive order :)

I just wanna go to work! by Xatulu 2015-05-05T15:28:00

Too much (repetetive) gameplay to actually check out different endings, but good to hear they do exist.

Graphics+physics gives feeling that everybody using skateboards rather than walking, so i wouldn't call this walking sim.

Also games feels somewhat cruel with annihilating mere bullies and even occasionally innocent people :D

Lisa vs. the Tornado by Wertle 2015-05-11T17:05:00

Great atmosphere!

"Fullscreen for optimal mood." <- for optimal mood i also cut out header and footer. And changed colour of links to norm.

Weapon of Choice by iossif 2015-05-08T08:51:00

I wonder why bother creating two versions when you could just add gfx to twine.. The story itself is too short to comment on it..

Also not sure how title is connected to the story.

TUNDRA by PaperBlurt 2015-05-07T14:16:00

Hmm, i presume name choice doesn't influence anything but the backstory and name in tundra ending?..

So yeah, the game is awesome and i can only think of slight technical improvements (like ability to skip for replaying and clickable map). Would be interesting to know backstory of all this, though.

-------------
SPOILER ALERT

For those who're stuck before the code puzzle (i had to look the source for it :/, even though the actual code puzzle seemed pretty simple): bed -> kitchen -> safe -> document -> body -> safe

Wounded by Words by Traumendes_Madchen 2015-04-29T08:24:00

What can i say? The worst things here were a bit of badly readable text in nvl mode and somewhat annoying fading effect in interactions.

So, really great work! Will definitely check out other endings (i got normal and bad so far).

I wonder how Agathe got the gun, if they took it from her?

Wounded by Words by Traumendes_Madchen 2015-05-08T17:57:00

Traumendes_Madchen, you can try using outlines ( http://www.renpy.org/doc/html/style_properties.html#style-property-outlines ) for nvl.

Finished all the branches now. Not sure which one i liked better, but Dave branch felt a bit overly optimistic to me :) It's good thing you didn't make him juice robber after all though.

Another minor technical note: repeating ending part can't be skipped for some reason. Perhaps you just copied the text instead of reusing it?

Wounded by Words by Traumendes_Madchen 2015-05-12T09:12:00

Traumendes_Madchen, probably not the fact that he's trying itself, but that he seemingly starts understanding his daughter and accepting he might have been wrong for so long. People tend to defend their lifestyle and feeling of being righteous more stubbornly, i think.

Skipping feature really helps when reading different branches and when it suddenly stops working you get the impression that you haven't read this text, which then gives alternatives to read the same text over and over or be afraid of missing something new. While it's not a big issue, i think it's better to avoid this. (just in case you don't know about it, simplest way is to use call/return instead of copying; http://www.renpy.org/doc/html/label.html#call-statement )

Just Another Day by Matt Tuttle 2015-04-29T08:14:00

Interesting idea and nice implementation. I liked it.

Epic Tale Of Guitars and Kings by Kronosaurus 2015-05-05T18:10:00

Well, it certainly is longer than i initially expected. Can't say it's a good thing though - 6th dimension quest seemed too typical and generally sounded like uninvolved sequence of events to me, so yeah, i liked the first part more.

I really would advise to write less, but more careful/thoughtful. Congrats on shipping finished (if pretty bugged) version though.

Blood Scroll by Lodmfjord 2015-05-07T17:44:00

Interesting. Please post normal direct link next time, though, it really looks bad like it is now (well, i know it's possible to "show only this frame", but some people might not).

MILD SPOILERS

Got expelling and scroll endings so far. Constant sacrificing doesn't seem to have any effect except for village keeps growing. I wonder if there's some key population value at which something happens, though since nothing happened after 500, i doubt it.

So, what is the endings count? Will check for others, but it's good to know when to stop :)

Blood Scroll by Lodmfjord 2015-05-07T17:50:00

During this time, -5 people have been born, and 30 have died.

The narrator is dyxleic by madflame991 2015-05-09T11:21:00

This was pretty fun. Unlike some other commentators, i've read the story, though it wasn't especially engaging. I actually thought at first that unconventional weapon was supposed to be the word-changing buttons, but then realised there were a lot of these weird weapons during the story itself.

Since you asked to fix the minor spelling mistakes, here are some:
Jack deflect*s*
have been *eating* mushrooms
we*a*sel climbs
:)

Crookman by wearehomebound 2015-05-05T16:48:00

That's a lot of graphics and sound for a typical Twine game! Which sets a nice atmosphere.

It's kinda fun, but weapon use seems pretty random and thus there's not much control. The game is too short for that to become bothering though.

Sam Backus by sbackus 2015-05-08T12:48:00

Couldn't finish it cause it stopped working on second fight and replaying Nth time from beginning isn't cool :/

Ghost in the Machine by Alice 2015-05-11T10:19:00

Wanted to write about connection to theme, but i'll just skip that as everybody seems to have written about that already :)

It could be not completely original (i just wanted to mention a VN built around similar concept, but that would be spoiling it, ha-ha), but this kind of thing is rare enough to enjoy. I really liked it.

LD34 — Two Button Controls / Growing

THE GARDENER by echa 2016-01-04T07:58:00

Wow, it gets really cool & beautiful on later levels.

Btw, the was a minor bug when gardener got glued below the "flowers" (i had to wait until that tree died out)

Harvest by rxi 2015-12-15T16:47:00

Can't raise any crops :/ I liked the graphics, though.

Dystopian Orphan by caryoscelus 2015-12-15T10:03:00

Use arrows to walk there.

Void by bakudas 2015-12-30T13:17:00

Looks like a good entry, but too buggy. Controls are very sloppy, protagonist makes few movements some time after clicking (instead of just one right after), sometimes going through walls. I ended up trapped in out-of-map area.

Low and Flow by el_kloklo 2015-12-20T20:26:00

Cool idea. The growing part, of course. I really hate these controls.

Great Nation by StuffBySpencer 2016-01-04T10:13:00

I think there're not enough food+ cards being generated.

Rebel Dancer by Y.T. 2015-12-22T12:14:00

Only 64bit windows? Too bad.

Buying Time by Shide 2015-12-21T18:08:00

Really enjoyed this one! However, without any kind of bad consequences, you start feel too mighty.

Btw, i think there was a bug when i declined video game ban offer, but it appeared as approved next day..

EGO by Andreas Brandt 2015-12-21T21:10:00

It feels like talking to dummy :D Too hard to get much responses though.

Legacy of Flower by qbicfeet 2015-12-22T09:46:00

Really nice idea, but too hard, imo.

Klodowski by SK16 Games 2015-12-18T18:40:00

This was quite fun! Especially liked those non-working buttons.

Is there supposed to be some audio? I don't get any..

Slum Runner by Warboys 2016-01-03T16:25:00

Nice game, though it gets too repetitive (like die -> repeat everything and change last step -> again) at later levels.

Aliens Are Stealing My Potatoes by edriavw 2015-12-18T21:02:00

It's a pity i don't get most of the gfx (bg is just greenish) :/ Enough to be playable though.

"Press A/D to turn left/right" is kinda confusing. It should be more like "Press A/D to turn on left/right engine". When you understand that, controls become pretty simple.

Hakurei Shrine by sirono 2015-12-22T11:59:00

Too hard.

On Tario by LeafThief 2015-12-15T11:45:00

"Gameplay" gets kinda boring, but everything else is really cool. Wish there were some choices.

Beyond Happily Ever After by MoonlightBomber 2015-12-18T16:25:00

Hmm, this isn't really a VN. Kinetic Novel at best.

Apart from that, the idea could be interesting, but the actual story is pretty weak in my opinion.

The Tower by ZaffDragonslayer 2015-12-18T21:39:00

Download Twine game? Why?..

Sickle & Sword by MSiddeek 2016-01-04T08:32:00

Very solid & fun, but at some point it gets a bit boring when all you have to do is watch & wait.

Are you grown? by Rfdshir 2015-12-15T11:28:00

Using unity for this? *Triple facepalm*

Otherwise, it's kind of interesting for something made in 5 hours.

Best game LD 34 2015 version 5 *possible sequal to slug simulator* by AntiMatterTape 2015-12-26T15:39:00

Duh, fake screenshots?

Comfort Owl by Norbez 2015-12-21T13:08:00

This is so cute ^_^

The Implausible Zone by sim9 2015-12-15T19:47:00

Soundtrack was a pleasant surprise! The story was quite fun as well, even if too "implausible" to my tastes :D

Tha Mage by themadknights 2015-12-22T11:31:00

Cool idea, but the controls are quite annoying.

Melissa - A Game of Choice by Imagos Softworks 2015-12-22T14:26:00

Well done, but felt pretty pointless. I wonder if there really was any choice except for "close the tab"..

Also the game relies too much on fast connection :/ You should've made offline version or not start game before everything is loaded.

Pong Breaker by alliel_a 2015-12-26T15:41:00

Why 64 bit only? Why no source?

Karoline Neves by karol-neves 2015-12-18T21:26:00

I'd recommend using spell-checker next time, and better yet proofread it as well.

I wish there would be either more interactivity or more depth to the story, cause now it feels more like a script.

Rebuild / Resist by saint11 2016-01-03T18:47:00

Really enjoyable game, but there's balance problem: the most effective strategy is to chop lots of wood and put them all into beacon building, sacrificing a bit of health if needed.

LD36 — Ancient Technology

ALBI: The First Great AI Computer by Valkling-Friend of All Things 2016-09-02T11:58:00

Woah, your great AI computer managed to do something i haven't seen in a while: it made my firefox crash.

ALBI: The First Great AI Computer by Valkling-Friend of All Things 2016-09-02T12:55:00

Luckily that didn't happen second time, so here are some comments.

First of all, i should mention i didn't like how you published the game - i had to take iframe apart to play without annoying host interface. Then the sound was indeed annoying so i turned it off. And then the screen had bad contrast, but i didn't bother to change that. Also clicking on stuff seemed a bit buggy.

And now for more interesting stuff.

The idea is fun, wish there would be more story and puzzles. "TEH GREAT PUZZLE" could be solved by cheating (that is, even without decoding full message you can learn the answer with a good certainty), but i decided not to try the correct answer before proving it.

I generally like ASCII art, so enjoyed it here as well. Though that trash on the floor does look a bit confusing.

Guess that's all. Good job, would be nice if it would be more polished and complete.

SOS Snake by Pyrofoux 2016-08-31T06:35:00

Wow, this is hardcore. And really cool. I got stuck on second food level. Will try to clear it later, i guess. Btw, would be nice to have level selection/saving.

Game becomes somewhat slow when snake eats too much. Also snake can eat itself by unlucky double-turning, which is frustrating.

SOS Snake by Pyrofoux 2016-08-31T06:58:00

Also cool music, but for some reason i had to manually turn it on after each track played.

Second Chance by caryoscelus 2016-08-29T16:19:00

ladybenko, what build are you using? I haven't tested web (it requires too much webgl or something) and mac version.

Thanks all for comments. I think i'll try to make something of it.

Second Chance by caryoscelus 2016-09-01T10:30:00

I've just checked it in web and it seems that even intro is not rendered correctly. Please refrain from using web version.

Second Chance by caryoscelus 2016-09-01T10:31:00

Also you can skip intro messages by clicking/pressing space.

Modus Catapultus by invader 2016-08-31T18:39:00

Pretty fun game when you understand how to play it. At first, i thought it was multiplayer and i think it would be really great to implement it.

There is a little glitch when sometimes after you go into free space pressing "shoot" shoots immediately with smallest force.

One Man's Desert by spencerjp 2016-09-02T17:26:00

Beautifully looking demo ^_^ Wish there would be something to do. And perhaps a way to "observe" things (e.g. show some info about them) - right now all those mummies, camels and shrubs feel quite "thin" and not much different.

This isn't ascii art, by the way, it's called ansi art. Doesn't make it any worse though.

Good like finishing it, if you are going to do that. I'd play extended version.

Landfill of Underappreciated Advances by UltraRat 2016-08-30T07:58:00

Nice take on theme. I liked the idea and some funny descriptions.

Instead of durability making you lose, you could just count shovels and give a final score :)

I'd recommend making other platform exports too since web might not work for everybody. Being familiar with Godot, i just too data.pck and was able to play, but not everybody will know.

Cryptoglyphics by Bogden 2016-09-02T10:10:00

Very cool! Though game/movie names are kind of hard to guess - not enough info. Deciphering quotes was really fun.

Magicana - Ruins by Miko 2016-09-01T19:03:00

Aww, i accidentally entered right code to the only interesting (last) puzzle without actually solving it. Should've thought harder before entering whatever came to mind.

Wish there would be more puzzles, cause the first two feel like only introduction.

Also i think it would be easier to differentiate characters if Rimia would have yellow name.

Anyway, nice to see another VN in LD. Good work.

Archeology Simulator 3092 by brookzerker 2016-08-29T20:37:00

Pretty solid entry. I liked randomization of gameplay.

Balance was a bit off couple of times (boss appearing when there was no chance of winning) and generally it felt like the game depends more on rng than player actions. It would be good if there would be some choice, even simple "take money or take missiles from the ship" would improve feeling of involvement.

Also zooming effect on messages was a bit annoying.

I don't think it is quite related to theme, but who cares?

We Are Here To Help by Frederika and Patrick 2016-09-02T06:44:00

Funny little VN. Liked the humor.

I don't think it makes sense to add rare sounds without bgm (since you did jam, you could find some free/libre music anyway).

LD37 — One room

Reunion by FunkyDelPueblo 2016-12-22T17:51:00

Really enjoyed this.

// caryoscelus

One Room (Forever) by ironchest 2016-12-28T14:11:00

Another game that relies on autoplay for sound, meh.

But other than that it's pretty nice, though i got out before even realizing what's going on and had to replay to see other more gameplay.

clapclap by Emile Danger 2016-12-18T11:38:00

Your game relies on autoplay behavior, so at first i was left wondering "where's the music?" and had to go to "about:config" just to play the game. But the music and concept were interesting, nevertheless.

(it's a pity there's no real penalty for constant clapping during performance, like throwing out of a concert or something)

// caryoscelus

clapclap by Emile Danger 2016-12-19T21:23:00

@sP0CkEr2 , had the same problem, figured out the game relies on autoplay behavior which is default in some browsers. You can try changing settings or a different browser.

The Elevator by LFiddler 2016-12-19T15:36:00

First of all, a few words on jam entry: ren'py is cross-platform so you shouldn't write as if it's just for windows. Next, indirect links are pretty annoying.

Now for the games itself: congrats on finishing your first jam! Can't say the story is very exciting, but at least there's some choice mechanics and different endings.. Good use of sounds, but the music got pretty annoying by the middle of the week.

Finally, the art has artifacts around character borders - i suspect you're doing something wrong such as drawing on one layer with a solid background and manually cleaning it up later. You should just use at least one separate layer for character with no background.

But above all that, i would prefer more original work to a polished one.

P.S. Don't take my critique too close to heart - i write it in hope that it can help you do better next time.

The Elevator by LFiddler 2016-12-22T16:49:00

@LFiddler , you're welcome ;)

Btw, since you're new here, you might not know that playing (and rating) more games means that more people will play yours since people are largely choosing games to play from here: http://ludumdare.com/compo/ludum-dare-37/?action=default and your rating raises when you rate mor.

For Whom The Bear Roars by caryoscelus 2016-12-13T11:04:00

Lead programmer should properly upload build later today. Or maybe i will be able to hack something together myself before that.

// caryoscelus

For Whom The Bear Roars by caryoscelus 2016-12-14T22:29:00

Sorry for the delay, hopefully there will be some build tomorrow. Otherwise, i'll just glue the content together in ren'py, so that you can check out at least something.

// caryoscelus

For Whom The Bear Roars by caryoscelus 2016-12-15T21:11:00

Uploaded jam version for now (meh, dealing with all that java stuff sucks as always), but it really lacks most of content. You can watch intro video separately though.

@ayame9joe , it's not too much meta in itself, mostly supposed presentation is.

@Cerno_b @Uliana Galich , i really hate indirect linking too much for that.

@Sundr0 , thx for your support :) I'm not sure i'm going to produce game that most people will enjoy next time, but certainly i'll be more careful about mixing stuff together.

// caryoscelus

For Whom The Bear Roars by caryoscelus 2016-12-18T20:28:00

@KappaIX , i'm glad you liked it. I would like to say "hey, we're going to make a proper post-jam version", but i did that too much in the past. I still hope we will, though.

As for gameplay - i don't know much details of what was implemented in the end myself, i didn't participate much in game design after brainstorming phase. Maybe lead programmer will shed some light on it :)

// caryoscelus

For Whom The Bear Roars by caryoscelus 2016-12-20T21:08:00

@local minimum , the thing is that making a good game wasn't top priority for either of us. Kibertoad was busy with improving his engine and i - with content creation experimenting. Thus the final thing is so unpolished.

The audio isn't in jam version; i made some music on jam, but it wasn't integrated into the game - we didn't have time to properly implement it and nobody bothered to just throw in one or two loops (besides it could've become annoying that way).

// caryoscelus

Trapped by Hackingroelz 2016-12-18T11:40:00

Nice text adventure. Good use of theme too.

I especially liked that "that doesn't make any sense.. wait, what?" moment.

The Room by martymon 2016-12-22T17:20:00

Can you upload on some sane server which doesn't ask for flash when it's not required (well, twine doesn't use flash as far as i know)?

The Room by martymon 2016-12-26T16:49:00

Oh well, figured how to run it. Here's direct link: https://game273543.konggames.com/gamez/0027/3543/live/The_Room.html?kongregate_game_version=1481489466

Crawling Crowd by psychonull 2017-01-01T18:05:00

Can hardly play because some aliens are displayed as black boxes, but atmosphere is pretty nice.

Nightowl by Miko 2016-12-19T21:21:00

Woah, was surprised to see it's from you - some radical change of style!

Great take on theme.

I'm not sure whether it was intentional or due to implementation complexity, but lack of PC speaking creates some nice alienation effect (and helps to identify with PC cause there's not much forced onto player). So yeah, great entry.

Btw, got a ren'py error when trying to chose "lee didn't invite you, nai".

Sitting here, thinking. The VN! by TrashLord 2016-12-22T16:44:00

Well, as far as LD goes, this is pretty original, i think.

LD38 — A Small World

.help (Visual Novel) by MikomiKisomi 2017-04-29T21:49:56Z

Heh, it feels like the theme is a bit of spoiler.

The saving bandwidth excuse doesn't sound very plausible.

A bit of transitions would help to understand how time passes. Without them i sometimes get expression that chatting happens during the lesson, but then someone says good night.

The "revelation" moment feels kinda abrupt. The conclusion doesn't follow from essay unless some part of it is skipped. Password scene makes me cry about how your characters approach security O_o

In overall, it seems to me that such a story would play better if it would be longer - to setup characters and only then make revelations. Still, nice job as always.

It would also help if actions would have some long-time response, but perhaps it isn't highest priority for this story.

Solitary Freedom by CMLSC 2017-05-03T17:26:13Z

The idea is fun, but as others said, having such unforgiving realtime mechanics in a puzzle game can become frustrating quickly. When i first figured out the solution of 2nd level and trying it for a few times i even suspected it's a wrong one and had to check the playthrough and then fight the timing a bit more.

Candy Cave Quest by ashtheevil 2017-05-05T10:29:27Z

Hmm, i solved the main puzzle accidentally (everything else was pretty easy). A little bit nitpicking: skeleton's voice is cut abruptly which is a little annoying.

In overall, it's a cute little game. Keep up the good work!

Power Department by Cameron Seebach 2017-04-25T13:48:07Z

Here's visual tutorial if someone gets to play before it's merged into the game: https://raw.githubusercontent.com/caryoscelus/power-department-ld38/master/assets/tutorial.png

Sleep Deprivation and Bad Writing: The Visual Novel by Kyle Farwell 2017-05-03T18:15:54Z

It's been a long time since i could call this idea original and yet i still find myself amused. I've got to ask my other personalities as to why that happens. But perhaps among other things it's because the story, ridiculous as it is, is still pretty solidly built.

teach's punctuation was a nice touch. Also it's a good thing that you did proper bgs even if it's just filtered photos.

The world is (a) flat by Jordgubben 2017-05-11T11:27:43Z

Great idea! I wonder how school looks in this world, he-he.

On my first playthrough i missed the puzzle by solving it too early; it's probably possible to force it by disallowing tv before panda, but that may feel unnatural.

It's a pity that the game is so short (good job adding details like panda bamboo return, though). Also music switching is too abrupt. Raft building can be abused, btw - i had built three rafts without anybody complaining (even panda!).

Finally, couple of typos: "The vestibule and front door can *bearly* be glimpsed" "There are way *to* many shoes piled up here."

In overall, great job. I'm looking forward for your future entries.

Around The World in 80 Seconds by Shaolin Dave 2017-05-03T08:16:44Z

Never knew the most dangerous thing in a world travel is people who stand and jump in your way and compared to that people trying to shoot you with all kinds of throwing and firearm weapons are just a little nuisance!

Nice idea and nice graphics indeed. Sound effects are just annoying and the lack of health bar made it really hard to estimate win possibility.

I think it would be nice if the people you meet would say some thematic reason to kill you before starting to attack.

Johi Farm by AVAVT 2017-05-05T10:09:25Z

For some reason i can't see the plant itself. I was wondering why do those worms fly in the air until i saw screenshots.

Johi Farm by AVAVT 2017-05-10T15:39:11Z

@avavt , firefox 52.0.2 (could've been just 52 when i actually played it) on debian gnu/linux.

FREEDUMB! by Brothers Arcade 2017-05-11T19:32:18Z

Woah, am i going to be the first to leave a critical comment? I guess it can't be helped (for various reasons; my post is already too long to contemplate on them here as well).

So why did i not like the premise of this game? In short, i think that oversimplified satire is actually harming its cause.

In more details, well, lets see..

(DISCLAIMER: don't read the following if you might be offended by too long text and/or too serious approach to satire, humor, politics and nuking in general and/or this game in particular)

First, what is the message of game narrative?

1. One infamous president is a clinically dumb asshole. 2. Nuking innocent people is bad. 3. Certain country might have little control over its president.

Now what's wrong with that?

1. This sounds like a dangerous overstatement. It is a common mistake to portray your enemies as being dumb and then being taken by surprise when they are not as dumb as you thought. It's just so much easier to make fun of someone you don't like than take some action or at least recognize more real threats. 2. Nothing wrong with this one, when it's taken literally, but.. it seems to me that the real message (whether intended or only perceived that way) is "trying to bring liberty to other countries will actually bring them death and destruction". And this is no better than "don't kill" mantra. Sure, sounds sweet, but what's your reaction when you're faced with armed mass murderer and have a gun in your hand?.. It is very convenient to have "no interference" policy, but it is no more than refusing to take responsibility. Of course, this message can be also interpreted as "way too often, [but not necessarily always,] bringing liberty ends up in bringing death" and then there's nothing wrong with it, but conveying such complicated message through such simplistic narrative is unlikely to go well. 3. I won't dissect this one too much. Same argument as to 1 can be applied here, but to a lesser degree i believe (because much less people would take it literally/seriously).

"But hey, we are just having fun here! Don't take it too seriously!"

No, that's not a good argument. You can have fun all you want, but public political satire is a political statement. This statement is likely to polarize audience and lower the level of discussion/perception. Those who generally agree with you are likely to be encouraged in believing in their position without thinking too much; those who disagree and/or offended by it are likely to be similarly encouraged in believing in theirs and also that their opponents are dumb.

"So what now, satire is bad?"

Not necessarily. Satire is a tool. It can be thought provoking, but it can also be hindering rational thinking. It can bring up morale, but it can also alienate others. It should be used with care.

Finally, i should mention that i was deliberate in not giving you examples to prove my point, because it would take away from the argument. I would be much more happy if you would think about my statements (and possibly find examples that prove them) than blindly accept them just on the strength of example.

And that's it for this ridiculously long comment (yay, length limit is lifted and i can post this in one go!).

LD54 — Limited Space

Cosmic Chaos by Jiri_One 2023-10-02T16:46:38Z

looks very promising (i also noted how theme is incorporated twice!), but unfortunately i cannot into this sort of controls so couldn't really appreciate upgrades :/

[here's](https://tube.tchncs.de/w/93nYbi14oNnkhM2YrpBZD7?start=30m47s) me failing miserably at your game :D

roadtrip by caryoscelus 2023-10-02T17:23:46Z

@aerial thanks for the feedback! you can change volume in the preferences

roadtrip by caryoscelus 2023-10-02T17:44:25Z

> If I understood the game correctly, it plays endlessly on a road and you can stop to get passengers into your car or drop them. Currently, you can’t talk to the passengers and there isn’t any benefit in-game for getting passengers or dropping them. Adding these would probably make the game more interesting.

yeah, i did plan to add all these, but didn't have time. spent too much on little improvements

thanks for the feedback!

roadtrip by caryoscelus 2023-10-05T16:25:12Z

@gilborn

> With which program did you make the music?

i use ardour, yoshimi for synths and fluidr3 soundfont for drums. i have lots of lv2 plugins, but in this case i think i've used some guitarix plugin for distortion and calf reverb

more gameplay elements will be added in post-ld versions!

roadtrip by caryoscelus 2023-10-06T19:20:13Z

thanks all for playing and comments!

@someone

> Ren’py seems an odd engine choice for this, but hey - if it works…

it's the only engine i know well and i didn't want to spend most of the ludum dare learning instead of making a game. still, i did have to stretch a few things there ;) so contemplating if i should change engine now

@scolondev you can steal luggage though! (but you can't do anything meaningful with it afterwards)

@snekofspice heh, it's a small world ^_^

> also, the day/night transition was really sudden.

fixed that

as for the rest, well, i'm still working on it so come back later if you want to see what becomes of it

QPCA-77B by Jimbly 2023-10-01T23:43:52Z

there seems to be an issue when trying to run with some nodes being empty, it breaks and never recovers after that

``` Error: node.op_lines[step_idx] is undefined statePlay@LudumDare/LD54/app.bundle.js:578:14 tick@LudumDare/LD54/app.bundle.js:2596:23 ```

anyway, fun little assembler ;)

QPCA-77B by Jimbly 2023-10-02T16:56:44Z

..and here's [me playing it](https://tube.tchncs.de/w/93nYbi14oNnkhM2YrpBZD7?start=35m23s)

Boxed Boxes by jebouin 2023-10-02T00:33:08Z

it's a really neat concept! the puzzles are fun and satisfying to solve (even if easy enough)

i had issues with two levels. level 4 is very hard to do due to several factors: - inertia often making Rectangle to slip into the spikes after a jump - the time gap for jumping over the Square is very small so i often pushed it instead - positioning square over the spikes had to be very precise to be able to jump over level 16 i couldn't complete because the construct was constantly gluing itself to a wall (i'll post a video later)

Boxed Boxes by jebouin 2023-10-02T10:54:15Z

> I was trying to drop the grey one right in the middle the whole time. After figuring that part out all the next levels were straightforward.

wait, that was exactly what i did (and barely managed after countless attempts)

the proper solution is much more clever!

Boxed Boxes by jebouin 2023-10-02T16:17:18Z

and here's me playing your game (amongst few others): https://tube.tchncs.de/w/93nYbi14oNnkhM2YrpBZD7 ! see 21:21 and onward for the glitch i mentioned

Cramped Choices, a Lifetime Dilemmas! by Tommy 2023-10-03T12:48:38Z

it's a fatalist game! unless i'm missing something, there isn't any way to influence or deduce crowdiness, which is unfortunate. interesting idea, though. i also like art style. watch me play it in [second episode of my ld54 letsplay](https://ldjam.com/events/ludum-dare/54/cramped-choices-a-lifetime-dilemmas)

Smasher by Iluvatar 2023-10-06T21:30:20Z

don't cut your hand! you'll have to use it for playing!

anyway, great art and music!

Rush Station by wolderado 2023-10-02T16:41:34Z

cool graphic style and i enjoyed kicking people into the train ;)

there seems to be a glitch where there are no more people left, but the bar isn't full

[here's](https://tube.tchncs.de/w/93nYbi14oNnkhM2YrpBZD7?start=23m26s) me playing your game

textures_failed_to_load by Yorsh 2023-10-04T19:31:11Z

one of my favourite games so far! of course, i liked puzzle level the most, but i also enjoyed the shooting part (and didn't even mind dying that much). awesome concept, awesome execution. [here's me playing it](https://tube.tchncs.de/w/hkGynPzBhUuUhD8LNwPYbi?start=17m39s)

Turn it ! by Kaimon 2023-10-04T19:37:20Z

interesting concept, but the controls could be improved to just having one click to rotate blocks under cursor. and as @rcxa mentioned, two blocks are enough once you figure out how to use them. still [i had fun playing it](https://tube.tchncs.de/w/hkGynPzBhUuUhD8LNwPYbi)! nice ambience too

Just why? by Donitz 2023-10-03T12:52:53Z

it is really hardcore! i enjoyed the graphics and the level design, but i wish i could actually enjoy playing instead of dying too much :D you can watch me fail at it [here](https://tube.tchncs.de/w/vj8GAYsJtfoh3hFX4nQvLr?start=6m17s)

Prof Delespace and the Golden Record by cagibi 2023-10-03T13:01:44Z

i [completed the game](https://tube.tchncs.de/w/vj8GAYsJtfoh3hFX4nQvLr?start=16m36s), but it took quite a lot of time and all the hints (not sure if ship hints helped or not, too lazy to rewatch the video). nice art style, i laughed at some ship designs. the music is creating nice atmosphere. a little nitpick about first puzzle: i'm pretty sure i tried clicking *some* buttons before reading hints, but they didn't do anything so it discouraged me from trying all of them

Setting the Stage by Baconeta 2023-10-05T21:04:00Z

awesome concept! i wonder if the tracks are changed depending on who plays them? if so, i'm really curious as to how?

Function f by Notinatal 2023-10-03T11:36:02Z

any chance you'd make a web or gnu/linux version? really wanted to check this out

Ex's Boyfriend's Pursuit by Georgy16 2023-10-06T20:30:58Z

hmm, can't get anything to work. camera rotation works, but clicking on anything or keys mentioned in description are completely ignored

Knight vs Crabs by ChoboChun 2023-10-07T00:22:43Z

very nice graphical effects. shooting seems to be limited only by how fast one can click, is that intended?

SarSom by Vladimir ins 2023-10-06T23:43:59Z

nice flashlight mechanics. unfortunately i wasn't unable to figure out the code (was i supposed to get it from the first corridor?). sounds effects are too loud compared to the music

LiGHTHOLDER by wolkp 2023-10-05T19:52:21Z

very solid entry! but since you ask for critique, here are some points: - resources seem to be unbalanced towards wood being required too much - i don't think it's intended that two resources can be mined at the same time if you stay close to both - if tentacle monsters would devour their items quicker when the day starts, it would help player distinguish those lost resources from ones that should be salvaged from the next wave

Space, Yarr! by SnekOfSpice 2023-10-06T19:22:18Z

wow, this is like pinball in space! starts out deceptively simple, but then there are a lot of fun maps

there's one bug, though, when i was placing boosters often enough the direction control didn't work and i had to remove and place it again to get it working

also, not sure if it's intended or not, but physics doesn't seem to be deterministic when high speeds are involved

the music is very fitting

Limited Brake by Answer21 2023-10-06T21:12:41Z

didn't manage to get past tutorial: after the girl asks to "return to the start" i run out of time and the game freezes after i click "continue". arcade mode has broken pedestrians who run at the speed of sound and run over the car ^_^ drifting feels nice though

oh, and please, don't add those annoying sounds to imitate speaking :_:

Capsuled! by Norma 2023-10-14T16:13:10Z

can you add alternative control for rotating? my touchpad isn't capable of right-clicks during dragging :/ due to that, i've only completed couple of levels, but i love the aesthetics!

Disco Seducium by najjaman 2023-10-03T13:14:33Z

good retro-looking gfx, would be nice for UI/gameplay elements to fit that aesthetic as well

also would be fun if music and rhythm game were somehow synchronized

second mechanic was not very intuitive, but i figured it out in the end. it's a nice touch

i played your game on my [ld54 lets play series](https://tube.tchncs.de/w/vj8GAYsJtfoh3hFX4nQvLr?start=12m09s)

unBound by mz_eth 2023-10-03T23:50:23Z

super awesome concept, graphics and audio! there is this issue with controls though, it would probably make sense to stop moving once you inhabit a body

Dark Reflect_ions by Victor Musteata Potatka 2023-10-06T23:53:13Z

why can't i vote on humor? i thought "the *key* to *escape* is in your past" to be hilarious reference to esc key ^_^