This was a perfect jam for me start to finish, You really nailed the theme, the music, and kept the scope perfect. Also great job ramping up the challenge. I can't say it enough, I really liked this one <3
Great job! I had a lot of fun with this, makes me want to step out of my comfort zone and try similar things. It maybe took me a couple attempts to get the hang of what works and what doesn't, but after that I beat it and really enjoyed it :) Hard to say what you could improve on with only having 48 hours, but something that I really enjoy from these types of games is "synergy". Having ships that work well together and also ones that don't. But like I said 48 hours is such a small time frame, you did fantastic!
Super cool job with this, for time reasons I have to stop for now, level 17. But the biggest accomplishment by far in my opinion is making an audience genuinely care when faced with challenge. I always say with game jams its particularly difficult because we have so many games to try and the buy in is 0$ so its easy to walk away. whenever I push a mechanic's difficulty I hear that people will stop at the first sign of failure. I want to come back to your intro again at one point, because it a fantastic example of letting a player explore and feel attached to the system. Great job!
Great stuff, I've played through a few of these box pushing type games, this is a solid one. I like that you kept it somewhat simple! also great job on the audio, it added character to hear the voice when doing actions, and the song was a great fit! My only piece of constructive criticism I didn't see anyone mention yet, I think bringing the camera in might help tighten the overall look. I'm not sure if it was the same art/model, but the title screen looked beautiful, but then in game we were a little more zoomed out than I think it had to be. Just a suggestion though! finished.png
its a relaxing concept, but I'm not sure I understand the gameplay? I was curious if there were any objectives or challenges? Its definitely a neat idea, and has a cozy vibe for sure
This feels like a perfect scope for a 48 hour jam, great job figuring out a mechanic and ramping up difficulty! I really like the simple art too, it compliments the game well. I did get stuck on the last level, the control bug you mentioned came up a few times, but eventually I got through with out the bug happening. Great Job! corridor Duels.png
Love the art, I'm always a sucker for that bright day, green grass, classic almost snes look. I got stuck a few times early on because I relied on the area you control as a platform, but after I stopped doing I was good. I wonder if the game could work with wasd to move and arrow keys to move the box at the same time? could be interesting. OH and I was super curious, did you write this song in the 48 hours? if so congrats for sure, I always put off music until the very last and its super rushed complete.png
Great polish and mechanics, love the upgrade system. Really impressive for 48 hours! Controls I felt were a little tricky, I would have loved to see a version of this game were I can move wasd and the ship shoots to mouse click. I know it would make fighting these enemies trivial, so maybe it wouldn't have worked, either way great jam!
This is a really interesting concept, at first I was just trying to paint it as best as possible, but eventually I realized the live money counter. I think it made me draw much worse, but better fit the scoring. Definitely unique idea! great job :)
Great polish especially for 48 hours, such a peaceful and relaxing game! Maybe it was because I was getting better as the game went but for me the hardest levels were around 2 or 3, then I had a easy time for the final 2. Great job :D
cool perspective! I love that feeling later when it started to get a little chaotic, my only slight critic was chasing down the smaller asteroids near the end of the round was sometimes hard to find. Overall I really enjoyed the game play especially when fighting the turrets. Great jam!
LD54 — Limited Space (16)
Space: 10000km by TinySalad 2023-10-11T00:48:16Z ♥ 1
Cutscene made me super happy, but I could not figure it out, the swap 1,2 or 2,3 had me ultra confused.
Tabletrack Turbulence by Phlip45 2023-10-11T00:42:30Z ♥ 1
The controls are definitely tricky, but its a super unique game in the jam. Congrats on the submission!
Transilvaniawkward by Mastoast 2023-10-10T11:32:10Z ♥ 1
This was a perfect jam for me start to finish, You really nailed the theme, the music, and kept the scope perfect. Also great job ramping up the challenge. I can't say it enough, I really liked this one <3
The Bullet Box by MonsieurDuck 2023-10-08T12:24:55Z ♥ 1
Pretty cool idea, definitely fits the theme of limited space!
Auto-Pilot by woona 2023-10-08T12:08:47Z ♥ 1
Great job! I had a lot of fun with this, makes me want to step out of my comfort zone and try similar things. It maybe took me a couple attempts to get the hang of what works and what doesn't, but after that I beat it and really enjoyed it :) Hard to say what you could improve on with only having 48 hours, but something that I really enjoy from these types of games is "synergy". Having ships that work well together and also ones that don't. But like I said 48 hours is such a small time frame, you did fantastic!
Terminal Noise by fusionnist 2023-10-07T15:34:42Z ♥ 1
Super cool job with this, for time reasons I have to stop for now, level 17. But the biggest accomplishment by far in my opinion is making an audience genuinely care when faced with challenge. I always say with game jams its particularly difficult because we have so many games to try and the buy in is 0$ so its easy to walk away. whenever I push a mechanic's difficulty I hear that people will stop at the first sign of failure. I want to come back to your intro again at one point, because it a fantastic example of letting a player explore and feel attached to the system. Great job!
Warehouse Keeper by tanis 2023-10-07T14:44:04Z ♥ 1
Great stuff, I've played through a few of these box pushing type games, this is a solid one. I like that you kept it somewhat simple! also great job on the audio, it added character to hear the voice when doing actions, and the song was a great fit! My only piece of constructive criticism I didn't see anyone mention yet, I think bringing the camera in might help tighten the overall look. I'm not sure if it was the same art/model, but the title screen looked beautiful, but then in game we were a little more zoomed out than I think it had to be. Just a suggestion though! finished.png
roadtrip by caryoscelus 2023-10-04T00:25:54Z ♥ 0
its a relaxing concept, but I'm not sure I understand the gameplay? I was curious if there were any objectives or challenges? Its definitely a neat idea, and has a cozy vibe for sure
Corridor Duels by nyxkn 2023-10-03T12:52:03Z ♥ 2
This feels like a perfect scope for a 48 hour jam, great job figuring out a mechanic and ramping up difficulty! I really like the simple art too, it compliments the game well. I did get stuck on the last level, the control bug you mentioned came up a few times, but eventually I got through with out the bug happening. Great Job! corridor Duels.png
Yarn by manabreak 2023-10-03T12:26:17Z ♥ 0
Love the art, I'm always a sucker for that bright day, green grass, classic almost snes look. I got stuck a few times early on because I relied on the area you control as a platform, but after I stopped doing I was good. I wonder if the game could work with wasd to move and arrow keys to move the box at the same time? could be interesting. OH and I was super curious, did you write this song in the 48 hours? if so congrats for sure, I always put off music until the very last and its super rushed complete.png
M8B1674-00D4 by a327ex 2023-10-03T01:29:57Z ♥ 1
I love the clean look and an overall really complete submission. Really solid submission!
Cosmic Chaos by Jiri_One 2023-10-03T00:07:55Z ♥ 2
Great polish and mechanics, love the upgrade system. Really impressive for 48 hours! Controls I felt were a little tricky, I would have loved to see a version of this game were I can move wasd and the ship shoots to mouse click. I know it would make fighting these enemies trivial, so maybe it wouldn't have worked, either way great jam!
Profits in Proportion by don.shinski 2023-10-02T23:55:09Z ♥ 3
This is a really interesting concept, at first I was just trying to paint it as best as possible, but eventually I realized the live money counter. I think it made me draw much worse, but better fit the scoring. Definitely unique idea! great job :)
Harborea by googlypoo 2023-10-02T23:42:12Z ♥ 2
Great polish especially for 48 hours, such a peaceful and relaxing game! Maybe it was because I was getting better as the game went but for me the hardest levels were around 2 or 3, then I had a easy time for the final 2. Great job :D
Limited Space by Savidiy 2023-10-02T23:08:15Z ♥ 2
cool perspective! I love that feeling later when it started to get a little chaotic, my only slight critic was chasing down the smaller asteroids near the end of the round was sometimes hard to find. Overall I really enjoyed the game play especially when fighting the turrets. Great jam!
Clearing space by Sevansevan 2023-10-02T00:59:46Z ♥ 1
Nice job, I've these types of puzzle games in the past and I really appreciated here the sort of sandbox element you added here! great stuff :)