Puppeteer by benskca 2025-04-14T18:23:17Z ♥ 2
The level of presentation is crazy good for compo. The number and quality of levels is very impressive. I think the only mechanic you didn't really use was being able to look around with the mouse, but I could see that being used to hide certain things behind the initial viewpoint. Amazing job. The best compo game I've played!
LD59 — Signal (12)
RoboNET by neowhoru 2026-04-30T17:25:15Z ♥ 1
Shooting the gun is way more satisfying then it should be! haha. That the bullet is so big and the sound so strong, it is 👩🍳👌.
Cosmic Relay by ghettobastler 2026-04-28T19:01:04Z ♥ 1
2026-04-28 11_53_21-cosmic relay by ghettobastler — Mozilla Firefox.png Very fun game! It had charming graphics and the gameplay was engaging. I think the only thing I might have done differently is to allow for selection wrapping, where pressing left when I'm on the left most screen takes me to the right most screen, and pressing up on the top selection takes me to the bottom selection. That is an extremely minor quibble and might even have been done on purpose as a form of balancing, but I think it would make the inputs that teensy bit smoother.
Absolutely wonderful game and probably the most fun game I've played this jam.
Office Space by KZw 2026-04-27T02:04:44Z ♥ 0
2026-04-26 19_02_03-Office Space _ ldjam.com _ Ludum Dare game jam — Mozilla Firefox.png I can do pretty good on the earlier days, but it does ramp up pretty quick. I wish I could take a look at the rules before starting the day instead of having to read them and waste time at the start of the day, especially when there is a new mechanic like on day 3. Other than that though it is a very solid rendition of these sort of paper's please job simulator games. Great job!
GigaHurtz by johnnysix 2026-04-26T09:30:33Z ♥ 1
Definitely a bit punitive in the difficulty department, and the music also ended at one point and stopped looping. Other than that I could see all of the intention behind the mechanics and they are good ideas. I thought the graphics were charming and worked well, and I especially like the little twirly jump animation. Great submission, have fun out there!
Wasted Signals by Jordan The Human 2026-04-24T19:02:26Z ♥ 1
Balancing food and water was interesting. I think the thing that brings it down the most is I can't actually idle. Clicking outside the window stops the timer from what I can tell (Firefox) and the events that occur also seem to pause the timer. The ability to redistribute points and balance them going up and down is very Armory & Machine, a mobile idle game that is one of the best, so you are in good company there. Have fun out there!
Signimal by FrowsyFrog 2026-04-23T21:15:45Z ♥ 1
Very adorable game! I can see some room for some pretty neat puzzles with just a few additions. Having a pushable box could let you separate groups. Having a route that goes up and down can play with timing, and having traps/perils for the walking character could provide more levers for more levels. Great Job!
Bottom Up Maid by vydra 2026-04-23T21:02:36Z ♥ 2
Definitely Hotline Miami-like. After beating normal I did hard and killed everyone and cleaned up properly but it still says I got caught, so perhaps it doesn't like that I cleaned up some before killing everyone? I think the "bottom - down" view point is quite funny, but I don't think it is too useful as something that is detached from the mechanics. I think a game where maybe you can switch perspectives between top and bottom would make a good hook. Still funny here though. Have fun out there!
Awaiting Response by DzejPi 2026-04-23T16:51:17Z ♥ 1
woo I made it the end. Got caught the first time, but I imagine most people do. It was fun moving as fast as possible through these liminal places. I don't have much else to say that hasn't been said. Great job!
Distress by Kagerowo 2026-04-21T16:42:07Z ♥ 1
I won with about 85% chaos, which felt pretty comfortable. The beginning of the game definitely has the most tension, but as the game goes on and your ships get more competent it loses a bit of that bite, although since other people ended up losing maybe I just got very lucky. The strategy I went for is to have each ship specialize in two skills, but without overlapping completely with other ships.
The biggest thing I can say is that the game is very fun. There is enough to think about and enough strategy availabe that I was engaged the whole time.
Have fun out there!
SIGNAL - Another Morse Game by AndrewJAdams 2026-04-21T01:37:58Z ♥ 0
Difficulty is definitely up there, but that is something easily changed if you want it to be easier later. I think the minimalist aesthetic works really well and it was enjoyable.
Intercept by paracorn 2026-04-20T23:45:56Z ♥ 2
2026-04-20 16_41_31-Intercept _ ldjam.com _ Ludum Dare game jam — Mozilla Firefox.png
Fun little clicker game. I think the 4 color layout of everything makes it a very aesthetically pleasing design. I also really liked the lil guys wandering around and the way getting the sputnik thingies made the sound go nuts. I think my only complaint would be that it was a little unclear where I should be pressing for manual clicking. The first hut you get seems to be the only one to click on to gain more, but if that isn't the case then there isn't enough feedback elsewhere to know.
Fillmore's Island by Jeremy Ryan 2026-04-20T04:45:53Z ♥ 1
Absolutely adorable. I don't think there is anything I can really fault on it. The only bug I found was that resetting the drone brought with it whatever it was carrying, which didn't seem like it should be intended? A possible change would be when you reset the drone, any batteries not in their initial spot would reset as well.
Anyways, a fantastic jam game! Have fun out there!