FoonLudum Dare ExplorerUsers → Phlip45

Phlip45

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalCheeky Cherry Choo Choocompo1893.283.283.052.583.313.733.713.42
202557DepthsArterycompo2792.802.273.473.823.023.271.854.00
202455SummoningFirestartercompo2563.132.973.073.503.603.362.973.15
202354Limited SpaceTabletrack Turbulencecompo2413.383.383.612.933.283.503.663.13
202353DeliveryPizza Fridaycompo1223.753.894.264.223.183.232.023.04
202352HarvestPicker's Paradisecompo2503.193.253.612.932.813.134.043.33
202250Delay the inevitableBetrothedcompo3973.282.813.263.263.073.713.503.92
202149Unstable👥Fragile Arms: A Sci Fi Storyjam6733.573.743.683.593.133.964.173.59
202148Deeper and deeperChuck Challenger: The Hunt for Malpractice Molecompo8552.632.731.972.642.352.953.042.90
202047Stuck in a loopTroubleshooter: A Drag and Drop Adventurecompo2573.503.103.243.483.283.943.483.44
202046Keep it aliveRobositter Infernalcompo6273.333.252.963.902.773.053.203.10
201842Running out of spaceQuickshot Yellow: The Quest for Green Flagscompo3613.373.373.182.802.622.912.87
201739Running out of PowerThe Political Jugglecompo1703.593.863.523.502.803.774.323.28
201738A Small WorldThe Small Blackjam7442.522.333.192.47

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Phlip45

LD38 — A Small World

UFO in a box of bricks by maartene 2017-05-07T01:15:17Z

Very fun game! The graphics work very well for the style of game this is. The music is catchy and I found my self bobbing my head while shooting, and the sound effects are serviceable. The small world theme here I think is a bit abstract. I took from it that this is an abstract vision of an alien invasion. I could almost see this in a comedy movie about fighting aliens. I think having a small text box showing show up that says like "Paris, France" when the blocks that show up look like the Eiffel Tower would have gone a long way. Then again I might be totally off.

The one thing I didn't like about the game is the score nature of it. The optimal strategy seems to be just, shoot as many time as possible. I think it would have been a more interesting game if each block only gave points once, or if every time you shoot you lose some amount of points. Then the score would be more about being efficient with your shots as opposed to how fast I can spam my keyboard/mouse.

That is a minor quibble though and something that could be changed with a line of code or two so not that important. Overall great job! Had a lot of fun playing it.

Monochrome Perspectives by Funkensteins Monster 2017-05-04T03:50:03Z

From the bit I played I like the art, frenetic pace and tactics needed to get through each room. Feels a bit trial and error, but nothing wrong with that. I did hit a pretty big bug in which I walked down from 'the workshop' to try and investigate what a person said about a wrench but I guess the door shut on me as I entered the room and I was unable to move anymore or get hit. Gonna chalk that up to playing it webGL.

Tiny Politics by francoisvn 2017-04-24T02:48:34Z

Liked this one. Ended up playing til year 21 or so =P

Throw by somethinboutgames 2017-05-07T01:03:07Z

The game was very fun! The 'tutorial' needs just one change. Move the 'Start Game' text next to the mini-Earth. Levels 1 - 6 were fun. Level 7 I saw what you were going for, but had a bit of a physics bug in the the earth would just freak out and get stuck in the grey trampolines. I had to 'cheat' by using my second monitor to get enough distance for the ball to ignore hit detection from moving too quickly, which in itself is another bug. I think adding a max speed to the ball will solve that issue though. You could also do with allowing the player to click anywhere to start the throw instead of having to click near the ball. Especially since your menu is controlled this way, this would also change the need for changing the tutorial level.

Those are minor quibbles however. Very fun, graphics were simple but clean, music was enjoyable without being annoying after loop and sound effects were practical. Theme was obvious but weak. Mood is a weird one since this is a skill based puzzle game. I felt like you were going for an Aperture Science type vibe, so I hope that is what you were going for? This game did make me laugh with some of the physics based things that happened.

Overall great job! I enjoyed playing it and aside from some minor physics based nonsense everything was well put together.

Space gardener by Azumi Tei 2017-05-14T07:29:17Z

URL still broken

World Conqueror: Rule the Seas by MCjammydodger 2017-05-04T03:41:24Z

Simple learning curve and immediately intuitive gameplay. If there were some extra powerups to spice up the gameplay I think it would have gone down a bit smoother. Competent game!

Colonize by JustinM 2017-05-04T04:02:32Z

I'll have to agree with the other comments here. Seems like it was supposed to be a sort of clicker game (with time gates and what not) but without sound or animations it didn't really grab my attention. The art on the UI was well done, but I think if I were to make one change to make it fun I would switch the timer between find more villagers and adventure, and make adventuring have risk or extra reward. You could also just have villagers gradually increase (because babies) and then use those buttons to have some other kind of effect.

Coinnaut by junt74 2017-05-14T08:07:05Z

Controls took a while to get used to. As mentioned above it initially felt like controls were relative. Having a counter that shows how many coins I collected would make me more inclined to collect them. Other than that I enjoyed the game. I liked the mechanism of having to run and jump in order to get the height and distance to get over the mines.

LD38 - Big Dreams by Iron Leonem 2017-05-07T00:44:40Z

Solid little game, though seemed pretty simple. I had to deliberately die during my playthrough because after a certain point it stopped progressing the difficulty and for a high score game I don't think that is particularly good. The fun of that type of game should come from each time having to get better and better to get the high score as opposed to getting bored in my first playthrough and dying on purpose. A slight tweak in how often power ups come up or a scaling amount of damage done by enemies quickly fixes this though. So not as terrible as I think I've made it out to be.

That aside, the music went well with the toy theme, the sound effects were decent and the art was very good. A bit of a graphical hiccup when standing inside the right bottom toy block where my guy would spazz out, but it didn't effect the gameplay. (I was playing the windows download). For theme, it came across well that it was a small world but you didn't do anything particularly clever with it.

Overall great job! Had fun for most of my playthrough and I really liked the powerups. Surfing nerf darts for the win!

RSV Resourcer by Brandon Diaz 2017-05-04T03:33:20Z

Very cool. It felt like there was perhaps too few amount of resources for the 'whack-a-mole' feel, but I did like the 'Tamagotchi' nature of it. I also took a small peek under the hood. I'm not familiar with ionic but it was interesting that everything was made of divs and html elements rather than using html canvas or webGL.

Trapped in Engineering - My Game first time by Bill Wheatley 2017-05-04T03:05:47Z

Good for a first try. A race to keep everything from failing. I played the WebGL version which I'm gonna assume was buggy from unity issues (pictures appeared over the words and doors were pretty hard to identify) Overall fun though!

Small World by andrewl 2017-05-07T01:26:44Z

First off: I think you mean BeepBox.co, not beatbox.co for your music. Not a big deal as a quick google search found it, but I was thinking you might want that to be correct for the credit.

An HTML game! While I'm tangentially aware of Phaser, I haven't used it myself so I can't comment on the use of it. The game itself was fun! Someone else thought it was too easy, but I thought it was perfect on difficulty. The comets in particular were challenging as they always seemed to head straight for me. Music added a lot to the retraux theme and the sound effects were spot on for that theme as well. The theme was apparent but not exactly innovative, but for a first game that is perfectly fine.

Overall well executed as a frenetic avoidance game. Great job!

Acquaintances by RodrigoNietiedt 2017-05-07T01:52:44Z

Woo an achievement based game. These are always fun. Music was nice, and sounds effects were great. Played through a couple times to get the achievements. Didn't get them all but I did like that aspect.

I love how you interpreted the theme. While most people are making space based things or gravity and physics puzzlers, you made a 'socially' small world. Top marks there!

There were a few little UI glitches with the achievement screen and the people met screen was slightly annoying if you clicked one person multiple times. Maybe just have the person appear larger the more they were clicked on?

Overall though it was really good. I enjoyed my playthrough.

Skylands by huminaboz 2017-05-07T01:39:26Z

As a disclaimer, I did not beat this game.

Art: Fantastic. Very mobile app sort of style which suited the game well Sound: Above average. Music was enjoyable and did not get annoying through out the game. Sound effects made sense and only added to the game Theme: Above average. Recycling the tiles you've already been to makes the world seem very small at all times as you only have a few different places to move to at any given point. Fun: Great. The puzzles felt well done, and if they were a bit more cruel (as in you have only exactly what you need to succeed) I could see this being an actual mobile app style game. Overall: Fantastic! Loved this little game. While I didn't beat it, that is mainly due to me being the absolute worst at puzzle games. I could see someone as a fan of the genre really liking it though. Really reminds me of a game called Starseed Pilgrim which is all about seeds and a small world as well.

Turtleneck by ab200 2017-05-14T07:41:17Z

Controls were a little wonky, mainly with clicking on either side of the character. Other than that it seemed to be pretty functional. Probably a bit too difficult for me, but I could tell there was some rhythm I was missing that probably would make it either. Oh, you might want to put a barrier on the outside so the player character can't just wander off into the ether.

Whale Fall by theslate 2017-05-04T03:15:01Z

Had some bad RNG I think, but I liked the art! The sound of the jump was maybe too happy for the mood?

The Small Black by Phlip45 2017-05-04T03:08:34Z

@theslate Not my music technically (I've since switched off rating for music and art and the like I think. Hopefully that works.) Thanks for the comment!

Amoebros by Spinaljack 2017-05-04T02:57:16Z

Liked this one a lot! I didn't read the instructions so it was fun to find out how things worked together (or didn't! Grouping + No Travel means they all just sat there and died haha!) Overall well done. Did get a crash when moving to the edge of the map though. While I did intuit what was going on pretty quickly, maybe lowering the amount of germs you had to look at each round would be better. For those who like to min max, having to compare 20+ variations every minute or so gets pretty daunting.

You Are An Elevator by Pixel Maniacs 2017-05-14T08:37:57Z

This game was hilarious. Very impressed. The don't click button was pretty funny, but you should put a back button. The only thing it was missing was being able to commit suicide by ramming the roof or floor.

LD39 — Running out of Power

VUEL by Jezzamon 2017-08-01T20:25:07Z

Super great! I like movement strategy games a lot. Only thing I don't like is the complete shortness of the battery as you don't get many outs if you start boxed in or completely empty. The worst is clearing a lot of the enemies and then not being able to get to anymore before death.

With that negative out of the way, the graphics were perfect, sound was well suited (even if the music loop was a bit short) and the actual gameplay and mood was amazing. Great job.

Planet Nanadoo: Quest for the Powered Fruit by MrTroy 2017-08-04T05:32:02Z

Good job with this one. Art is well done and consistent. Music is good, and while it is on a short loop doesn't get irritating. Gameplay-wise it seemed fair, if a slightly easy. You are faster than the cultists(zombies?) even when carrying something but only by just a bit.

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Seems there are some invincibility frames when you get hit though it might be too many as I often just took a hit while carrying something and then moved past the enemies. I may be mistaken but there doesn't seem to be a cost for death, only that you lose your position, while when healing you take out a chunk of the energy stored up in the base. I actually didn't complete the game cause I got lost in the wilderness. I found the beacon but couldn't find my way back. These are all just nitpicky things though and overall the game felt coherent and fun.

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If there were a couple features I could add the first would be to put a radius around thing that are able to be picked up and when you push the pick up button your character would move to the nearest thing and pick it up as you are a bit too fast. The other would just be a small sound effect when you get hit as a better indicator, or at least flash the screen red. It is easy to miss the little numbers coming out of you when you are swarmed by enemies.

HackOS by stevenjmiller 2017-07-31T22:14:36Z

This is an amazing puzzle game. Not quite sure if i've seen this concept in a puzzle game really. Music was perfect, ambient and slow to match the turn based puzzles. Graphics worked within the context of the theme and the story line to explain new mechanics was useful. I like how you used the running out of energy as a kind of anti-frustration feature, as well as a way to add challenge. You don't let someone run around in circles forever and just kinda stumble into the answer, since there are only a limited number of moves.

For a suggestion, an indicator when you are on a locked tile (just an outline of the lock symbol over your square).

[Web] Apocalyptic Gamer by Linver 2017-08-22T18:52:21Z

Congrats on number 1!

The castle by Tero Pulkkinen 2017-07-31T20:08:31Z

Neat tech demo type thing. Will checkout what is going on behind the hood.

You Can't Handle the Tentacles by Chadivision 2017-08-05T02:50:11Z

As someone who plays a lot of board games I want to preface this with I don't mean it to be as harsh as it will sound. Also note that I did not play the game, I am simply judging on the rule set and materials provided in the PDF.

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There is a lot of streamlining that needs to be done with the rules. For a board game, being able to play the game from the rules only is extremely important. The most important bit of the rules is those that are used most frequently, in particular the game phases. Your game has 7 phase: 1. Turn Over New Cards 2. Generate Power 3. Deploy Troops 4. Recruit Troops 5. Purchase, Discard, and Repair 6. Monster Attack 7. Counter-Attack

In general I think you could tidy things up and make the mental road map to playing your game simpler by combining some of these. I would propose:

1. Event Phase 2. Upkeep Phase 3. Action Phase 4. Monster Phase

Note this changes very few actual rules, it would simply group similar things together for comprehension. During the event phase you simply flip and activate the next event and get rid of the previous one. During upkeep you put out cards if needed and generate power and troops (this is a slight tweak but I don't think it would change things all that much, that the troops come out and then you can move them). After that you have the action phase where you would be able to move troops around, buy things, repair things, etc. This is where all the decisions happen and including a player aid with available actions would help players know what they can do. After that is the monster phase, where the monster attacks and troops defend and counter attack.

While this is simply a cosmetic change (this would change very few rules) it greatly increases the ability for players to grasp the flow of the game. They handle events, then do the things that happen automatically, then make decisions during the action phase, then fight the monster. I could probably go on with more individual changes that could be made but this illustrates the kind of streamlining I am talking about.

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I just want to say kudos on making a board game for a game jam. It is a difficult thing to do and is more difficult in a lot of ways to just making a video game cause people will critique the game without playing it, as I have done. I look forward to seeing what you come out with in the future and I hope this didn't come out too harsh.

Powdrip by headchant 2017-08-08T23:14:57Z

Got to 140 time before I gave up from boredom. Maybe i was just doing it wrong, but it seemed to want you to collect the green 'P' drops before they flew off the bottom of the screen.

Capture.PNG

The problem is when I can make the drops come down to only one of three places which are all adjacent so I can keep the game going indefinitely.

Graphics are great, Sound is good for the style and Music is alright though would eventually get tiring. The biggest downfall is gameplay and being able to just endlessly keep playing, so the high score aspect is more of a high score of patience rather than skill. If you were to change things around where instead of collecting the drops yourself you were trying to push them all to one particular side, Plinko style, and after collecting the first round the collector switches to a new location so you have to change all the switches again plus you only keep the same drops from the first 'level'. That is where some challenge would come in I think.

Mega-mia by Frozen Stick 2017-08-22T02:02:49Z

I didn't get very far in the game as I am not good at platforming and have limited patience for long restart times. I liked graphics and the music and the actual platforming felt pretty solid. The one change that would make this infinitely more enjoyable would be instant restarts, like in Super Meat Boy. When a player dies and you show them a death animation that takes 5 seconds and then have them locked in the title screen for another 5 seconds on top of starting them all the way back at the beginning of the game, it is a bit disheartening, especially for those of us who are bad at platformers. If you had that restart time but started us off at the same screen we died on, or if you removed the restart time and started us at the beginning that would be good. Both would have been amazing, but the combo of both makes it super frustrating especially when you have blind jumps.

tldr; respect your players' time.

Energy Enigma by JCMonkey 2017-08-04T06:28:28Z

You completed a game in 48 hours! Yay! That game has some bugs. oh no. You can still update your code with bug fixes! Yay!

The concept is simple enough and I think you could make some pretty decent puzzles with the system you have, in fact maybe you did! I took a look into the source files and it seems you hard coded the solutions in. This would have been fine if every puzzle had a single unique solution but as you can see others have found different solutions. Just get that fixed and the game would be decent.

Fart Squirrel by Pandakipu 2017-07-31T22:23:53Z

Good game. Unlimited Power made me laugh. Controls were a bit wonky, I kinda wish that there was a different button for float than for jump.

Is it possible to beat the game, start to finish without dying? (meaning no farming the starting bean.)

LAMBDA-DASH by Flatgub 2017-08-13T18:21:28Z

Loved this one. The graphics were great. Music and sound effects did their jobs well. I agree with @HuvaaKoodia that getting hit once should not totally wreck an entire system, and should just take a certain amount off the module. You would still have to repair it to use it, but because it wouldn't eat up all of your resources you would have a bit more of a chance to come back from the large waves of enemies. Overall this is a pretty amazing game.

Lightbulb by Ltven0mI 2017-08-22T02:08:26Z

Art is well done and SFX were appropriate. My poor index finger died before I could get to the end. For twelve hours it is a bang up job!

LittleBots by Joe Cowman 2017-08-17T15:37:43Z

Capture.PNG I got stuck.

I think you are going to have people complaining a lot about how difficult it is to shoot the little bots into the rings because they don't realize they can pick up more than one bot at a time. I was going to give this a low rating myself until I read on of the comments that mentioned you can pick up more than one bot at a time. Nowhere in your instructions do you say that you can stack the bots, so the first time I played I was just picking up one bot, trying to throw it in the hoop, picking up the next, trying to throw it in the hoop, etc.

Yes you have a screen shot that shows you can pick up multiple but it didn't register with me before the game because I didn't really know what I was looking at before playing. Having your core mechanic mentioned somewhere in the in-game instructions is a must.

That aside, graphics and music were great. Some simple sound effects would have been nice. The game is super fun once you realize you can stack a bunch of bots and then fly around all over the screen. It is pretty hard to control which would be an issue in a longer game, or one where you actually needed to complete more complicated tasks. As it is, a game doesn't last longer than a few minutes and the whole time it is just silly fun. Great job!

My Kingdom for a Rabbit! by incobalt 2017-08-03T04:52:32Z

Gameplay Experience: I'm pretty sure I got lucky. I chose the best heir on the 4th week. I just picked the first four and tested for one thing, of which only one passed. Then that rabbit and three new ones. The one that passed the first time passed all the next tests. Then that one and 3 new ones, lo and behold first round rabbit is perfect.

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Possible Suggestion: Art was good, music was okay but very soft (simple fix for that one). I think the easiest way to make it a more interesting game would be to make sure that there is no 'perfect' rabbit, and then have a different ending for each combination. Some rabbits would be more successful than others at different things, but there is no such thing as a perfect ruler. That would give you 10 different ending segments (1 good and 1 bad for each category) and any extra ones that you would want to be special. 31 different endings if you wanted each to be unique, but a small paragraph for each would give this game a metric ton of replayability.

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Suggestions aside, solid product. Writing was good, and you definitely could get the fairy tale vibe of it which is what I think you were going for. I'm also a sucker for logic puzzles which this seems to be.

Lightbulb by somethinboutgames 2017-07-31T17:43:13Z

I kinda wish there was more to do in the game, but what there is, is very nice. I really like the sound effect when you hover over the bulb, I thought that was a nice touch.

Power Rod by sixteen 2017-07-31T17:28:12Z

I like your idea, and the music was really nice. It felt really slow to move the bobber, though I was on the web build so it could always be weirdness with that. I think with either a faster bobber or perhaps mouse control for the bobber instead of wasd it would feel a bit better. Those are small quibbles though, really enjoyed the game!

Feed the machine by Vivoubos 2017-07-31T17:36:57Z

Music was nice and the mouth noises were awesome!

Power Trip by notime4games 2017-07-31T21:05:58Z

Really like this one. Graphics are great and I could see this being a mobile app. Power supply seems to be in fits and spurts as opposed to a constant stream which is different to the usual sort of play these games have. Just trying to coast in at 1km/hr to that next power pellet is exciting. My only suggestion would to be adding in a few obstacles (asteroids, UFOs, etc.) cause right now it is a bit easy. My highscore is 20502.710, but the only reason it wasn't higher was cause I got a little bored. Having something to dodge would liven it up a little. Sound also would have added a lot.

Overall Great Job!

Pain That Binds Us by Jungle 2017-08-03T06:03:27Z

Art: stunning Sound: Great Mood/Story: Fantastic

I think the weakest bit of this game is the actual gameplay. It felt like you just wanted to tell a story with little bits of interlude with the quick time events. I suppose that is the nature of quick time events though.

Overall it is an amazing product, and if there was a bit more gameplay it would be a top contender for favorite of the jam for me.

Power Stationed by ReboundGames 2017-07-31T17:17:15Z

Super frantic gameplay. I am not a multitasker and I didn't beat it, but I can see how I would spend a while getting good at it to try and finish it.

LD39:Running out of energy by johnnwfs 2017-08-08T03:25:12Z

Some good ideas here. Sounds were good, though a more constant noise for moving your ship probably would have been a bit better suited for the task. Gameplay was very simple but with a room for simple little improvements. I think it could work better if your ship was a bit faster than the energy stealer but that more energy stealers showed up over time. It could also be nice if there were some obstacles spawned that you had to avoid. I also found it a bit weird that I couldn't move down. I could only let ?gravity? carry me down.

Overall fun little game and I like that you are already working to implement some of the common suggestions!

Expectations by thebmxeur 2017-07-31T19:44:14Z

Not really sure what is going on in the game at all. Thought I had it for a moment and then turns out that wasn't it. Gave it a solid 15 minutes of trying to figure it out...

EDIT - Several days later: After reading some of the comments I finally understand what is going on a bit more. I needed to stop looking at it like a puzzle game and more like a narrative game. At least that is the only thing that made a little bit of sense. I still can't say I really get it. Will be rejiggering my score.

Firekeeper by phantom-lab 2017-08-08T17:44:33Z

I couldn't get very far in this game. There are waay too many enemies for them to be that difficult to kill. I think if you were to scale down the enemies a bit it could be a very fun game. As is I barely got to play it because I would die within 20 seconds every time. I am bad at games at all, but I should at least be able to get to a second thing to burn before I die.

Other than the balancing issue though, the graphics are really good, the music is pretty good and the sound effects are serviceable. I like that you basically tie the box to yourself to drag it back into the hole, physics stuff is always fun to watch. Having to fit it in so it falls is also very satisfying.

Eat pray live by wrexialmt 2017-08-05T07:00:12Z

The art is amazing! Kinda reminds me of Superjail. The game is pretty difficult, but not in an unfair way. You have to actually think about where you want to move and what your next goal is gonna be. Audio was great. Music was cheery and upbeat which created a bit of dissonance with the graphics and that seemed to be the vibe of this game in general. Mouth sounds for sound effects are always great as well.

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If there is one thing I would change on this it would be the ability to interact with the menus with WASD and F or spacebar because switching control input is always pretty awkward.

Keep 'Em Alive! by mrerdalural 2017-08-04T05:12:16Z

This game is great but would have been truly amazing with even the simplest of music. The sound effects were good but were not enough to carry the mood by themselves. Even just an a little ambient noise would have gone a long way. Not sure if the music was part of it, but the player's character felt more like the terminator than a nurse.

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Music aside, everything else about this game was great. The art fit the gameplay well and was consistent throughout. The gameplay was simple but challenging (I only managed to save 4 of the 6 patients my first time through). The obituaries at the end for patients you lost was a nice touch. Burning the zombies for fuel was pretty funny. The first time I picked one up I was confused, like what are you doing Terminator Nurse!? and then I realized why. The only other bit of feedback I can think of is that it was odd you couldn't aim up and down with the shotgun but I can see how you wouldn't want to have to deal with a player trying to shoot the patients.

Great job!

The King's Saviour by drtizzle 2017-08-05T01:25:21Z

Really liked this one. Audio was well done and graphics are impressive for a compo. The sprite work on the horse and rider is particularly nice. My main gripes are more to do with the Unity collision engine than with your implementation. Particularly on the bridge there is a section that is two quick jumps then a long jump with bat on the place you are to land on. I would always do the first jump and then my horse decapitates itself as if flies under the bridge. Maybe add a static collider just under that bit to keep from slipping under? I saw in the bugfixes that there was some collision on the bridge fixed but maybe it wasn't pushed to the webGL version? or could just be that webGL ports in unity tend to be pretty buggy overall.

< /rant >

Anyways, great job!

I Once Had Power by jackyjjc 2017-08-05T01:34:36Z

This is my favorite interpretation of the theme so far. I toyed with doing this sort of idea myself as an RPG-ish game but figured it was out of scope. I never thought of doing it in other genres.

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Graphics are basic but they work well. Music and Sound Effects were serviceable if a tad loud (super easy fix for that though so not docking points there). There were a few little bugs like being able to keep stabbing even when dead as long as you hadn't dropped your spear yet, but Overall I liked it a bunch.

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If I could make one suggestion it would be that when the option comes up for which power to lose next, I should be able to select that with the wasd/spacebar controls and not have to use the mouse. Switching between control inputs is awkward

No Sign Of Life by silkworm_sweatshop 2017-08-08T02:47:11Z

Art and sfx were good. Music was great. You already know about the bounding box issue and the unwinnable game positions which were the main missteps I feel. I didn't message the guys family but I also feel like I went out of order cause it still gave me the option to message his family before I had met him (maybe it was gonna be my family or that I had known him on the ship.) I really liked the 'jump scare' in the cave. Great game with some room for improvement!

Jet Pengy by guckstift 2017-08-08T22:37:04Z

Amazing game! Sound effects are amazing and graphics are well done and consistent. For gameplay, managing between pulling enemies to where you want them and not having them fall on top of you makes for interesting play. The game is very difficult though and could have used a good checkpoint mechanic.

One other thing that I would recommend is to have the window locked a specific width and height, which you can do with a little bit of html, css, and javascript. The reason I say this is that I initially opened it up in a maximized window and the game played very slowly, but not slow enough for me to think it is bugged. I resized my window and refreshed and the game played MUCH faster which I imagine is the correct speed. The higher frame rate makes the game a lot harder but also a lot less frustrating when you die because you can get back to the place you died at quicker. So not sure if this would be a bug, or if my computer doesn't have the specs.

Lastly I think a bit of music would have gone a long way for this game. Even if it were just a small drum sequence or a couple of notes. Especially since this is a jam game, reaching out to a musician quickly for a short 30 second - 1 minute long loop can greatly improve the feel of your game.

Anyways I love the game!

ABANDON SHIP by attrition 2017-08-04T04:49:11Z

I tackled this as a puzzle game. First go scout out and see where everyone is, then reset and get them in the correct order. The main frustration I had with the game was the controls and collision detection. I kept getting stuck on walls or was like 3 pixels from picking up a guy. I think since this is already tile based and is really close to a puzzle game that making it grid movement instead of free movement would have made it a smoother experience, though this could also be fixed through fiddling with the collision system. It also could just be that I was on the Web build and Unity frequently has troubles with that.

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Nitpicking out of the way this is quite impressive for a compo. Music and sound effects were adequate, art was consistent, and the difficulty curve of the puzzles felt perfect. If I were to pick one feature to add it would be to start each level paused and zoomed out so the player can assess the situation before beginning. This way the player wouldn't have to look around and then restart once they have the layout of the fires and people.

uRoomba by dusho 2017-08-08T22:52:39Z

For only 6 hours time this is pretty good. Graphics were fine, and audio was serviceable. The game is pretty simple and I think more levels would have been nice (or a random level every time) but those things take time and in 6 hours I don't know if I could have done much better. Great effort here!

The Day The Robots Attacked by jasperarmstrong 2017-08-03T06:33:21Z

Took me a a few deaths to understand everything going on. Graphics are consistent which is good, and sound adds a lot to the game. Two suggestions for things missing in this game that could be easily implemented for a better experience: Difficulty levels that just make robots spawn less or more often, and an indicator for when you are getting hit. Just a simple sound effect would have been great here. Alas the time crunch of a jam always leaves room for improvement =P.

Overall though had a lot of fun. Controls were tight and responsive, things made sense once I realized what they were, and each time I felt like I could beat the game if only I played a little bit better which means if this was the hard difficulty it would be perfect.

Tomaton by ursagames 2017-08-03T05:16:52Z

The graphics on this games were amazing. Some basic sound effects would have added so much to the game though. Controls felt a little sluggish or slow, though I definitely got the dark souls vibe from them and the animations so maybe that is okay. Overall I think if it was tightened down a bit, and things were a bit closer together (or run speed increased slightly) it would have been amazing. As is, it is only really good. Great Job!

Need More Power! by Mektidas 2017-08-17T16:15:15Z

There are no instructions for how to play the game pretty much anywhere. The controls seemed very unresponsive, like I would hold left to lean him back but even after letting go and pressing right when he was upright he would keep going left and fall over. If you tightened up the controls it would help immensely.

That being said graphics were good and the sound effect was okay. Could have used more sound effects and some simple music. Overall good job.

Micro Mayhem by Doccrazy 2017-08-22T01:52:45Z

The controls made it very difficult. I felt like the turning radius really needs to be tied to how fast you are moving. Being able to do like 70mph and make hair pin turns is what make it difficult. In conjunction with the fact the track has no guard rails at all makes it a little too frustrating. Weapons also seem to be kinda useless though I can see what you were going for.

Racing games are hard. AI on the enemy cars was good, graphics and sound were very good. Overall it is impressive for a compo game. I think a little more time spent on balancing the actual driving would have gone a long way. Perhaps over making the mountain terrain in the background.

Number Station by Sloan Kelly 2017-08-05T05:36:40Z

Graphics were consisten and sound effects were fine. Could have used some music, even just a light drum beat in the background can do a lot for a game. It felt more like the oxygen was running out more than the power, and the trees barely gave any oxygen... poor trees. I can see that you did that to make the player keep moving around, but once I found out 3 batteries fully charges the radio I just went around chopping trees til the time ran down, then went back and plopped in 3 batteries for the win.

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If I could change one thing on this game I think it would be that you need to collect a certain number of batteries to power the radio to call for help before the time runs out, and then just make trees give more oxygen and there be less trees. Then it would force the player to go out and get the batteries as opposed to just wasting time til it gets close to the end.

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It feels like you probably just ran out of time or perhaps got stuck on something along the way. But it is better than quite a few of the games I've played so far. I'll look forward to what you make next time!

StaminaAid by kidando 2017-08-22T13:47:57Z

Graphics were great. Sound and music were good. I'd have to agree with @richard-jedlicka in that the theme didn't come through much for me since I always died via obstacle collision rather than by losing all stamina. The only thing else I guess I could complain about is that sometimes multiple things can spawn at one time that make it nigh impossible to survive, but this only happened once for me. Other than those, this is a solid and fun game.

GLOW by abductedPlatypus 2017-08-08T18:01:05Z

The graphics, music, and sound effects are all really well done. The gameplay is a bit simple, but it feels more like you are exploring a world rather than creating a super technical platformer so it works well. The only thing I have negative to say about the game is that I did get trapped at one point, a recharger to my left, a bit of wall to my right, but I couldn't leave. I must have clipped into the wall at a perfect angle or something. I was playing on the web build. Other than that small hiccup though, everything about this game is well polished and fun to play.

Electrical Evasion by Knarfux 2017-07-31T20:22:19Z

I like it. Once those pesky math errors are fixed should play a lot smoother. Would be nice to have some sort of score/highscore system so I could see if actually did better than my previous runs.

Space email 4000 by Kosmo 2017-08-02T05:09:08Z

Cool game. I think the pace of the game could have been a little more rushed to punish players for not doing well. The first time I played I survived for much too long by just sending everyone useless garbage. Other than that though. The art is charming, and the music suits it as it is with not being too frantic. Congrats!

Losing Power by D-Studios 2017-08-04T06:14:09Z

Some simple fixes that would increase the enjoyment of the game: * Different music that is a faster tempo and a little more urgent. Platforming music shouldn't sound like a funeral dirge, especially when there is a time limit. You want the player to feel pumped to try and make it the end. * A bit of care when designing the levels. The first few levels of just making simple jumps were very boring as there is 0 challenge and nothing interesting to look at. Have some sort of background so a player can tell the platform is moving or just make the platforms move at a higher speed in general. * Instead of spending all your time making a ton of mediocre levels, instead make 3 or 4 really good levels. Especially in a game jam, most people will spend 5 - 10 minutes on your game. Each level should showcase something unique or be a combination of past unique ideas put together in a challenging way. * Lastly, add a bit of depth to the level, literally. Currently everything in the first 8 or 9 levels is almost strictly horizontal and flat. Have the player jump over a pit of spikes instead of just naked spikes sticking out of the ground.

This is a harsh review but I hope you take away some things that will help you in your next game. Be proud, you made a game in 48 hours!

Overcharged by lectvs 2017-08-06T07:42:07Z

Nothing but praise for this game, especially as a compo. The 'don't kill anyone' objective was a fun inversion and the multiple endings were great. This is the first game I've seen where I can honestly say you should work on this more after the jam. New levels with obstacles to both paths would be super fun.

Light-Eater by prettylucky 2017-08-06T07:50:11Z

Very interesting mechanic. I think there should have been just a bit of music as it would give even this unfinished bit a really nice mood.

Either that or you could have been really mean and put in a jump scare at the end >=)

LD39 Compo: Trindle Armored Defense by vkmicro 2017-08-06T08:32:02Z

For what exists- What I liked: 1. Graphics and sounds worked well enough. 2. I like having a choice between tanks. I went with the faster tank, and woo boy was it fast. 3. That pulse laser super blast thing was cool 4. Numpad to choose direction to fire was really useful (and with controller support could turn into a twin stick shooter type game)

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What I didn't like: 1. I felt the big tanks seemed a bit unfair. They have A TON of hitpoints. It may just be a personal thing, but I find damage sponge enemies to be pretty boring. 2. The 'R' key should not be active during gameplay. I accidentally hit R instead of F and instead of wiping out hordes of enemies I found my self back at the starting screen. 3. AI was incredibly basic and I felt I was cheesing my way through the game by just staying kinda near the middle-top-right which freezes most tanks. Also if a tank hasn't moved from the starting position and another tank would spawn it just kinda overwrites the first tank sometimes. In general: bugs.

For the future (as per your post about wanting to continue on it)-

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What could be changed: 1. This feels like it should be more of a Wave based game where you have a wave of enemies, then another, then another, instead of just a constant stream of magic tanks. 2. Big tanks could have less HP, maybe like 4 but shoot extra damaging/faster/spread of bullets. In fact you could add multiple new styles of tanks by just tweaking the existing ones here and there and giving them a different color pallet. 3. Enemy AI could be changed so they shoot at the base instead of just at the player (or maybe have a type of tank that only goes for the base). 4. Energy wave could be limited to a certain number of shots (per wave if you use option number 1) which would prevent people from just waiting for energy recharges while kiting around a swarm of tanks. 5. The whole area could stand to be zoomed out a bit (or tanks and building shrunk), which would give you more room for obstacles and for the player to manuever around.

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What could be added: 1. More player tanks! Maybe different shot style or weaponry. You could add some tanks that control like real tanks for a 'realistic mode' 2. More enemy tanks! As mentioned above. 3. MUSIC. Even a simple soundtrack in the background can add so much to a game. 4. Powerups? for shooting faster, moving faster, repair, energy, different types of shot spread, go nuts.

Well this is a way too long comment, but you asked for detailed feedback. Hope this was detailed enough! =P

Asolar by krunoslav 2017-08-08T03:01:36Z

This game was really fun! The concept reminds me of the fake game they play in the FLCL anime in the second episode, even down to the description. In that one you are a firestarter and you are trying to burn down parts of the city but never the whole thing cause then you won't have anything left to start fires on. This is a somewhat similar concept. That being said I think the balance is a bit off. At first I was confused cause there was no power being produced at all, and at the end I felt there was no way I could could have one. I think getting those two extremes a bit closer would make for a nice balance. (Also I'm bad at playing games so it might just be that I suck for the extreme at the end).

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Graphics were great for this game, and music and sound were well done. The way the city grew and expanded was really cool, though the speed of the character was a bit slow, especially when you get stuck at a dead end road, it felt like I wasted so much time getting back to the center or to new buildings to splode. Getting stuck on buildings instead of sliding up the street at a slower rate was also a bit of a nuisance. Those are a bit nitpicky and the dead end one would be really hard to change due to the nature of the city generation. Honestly this would be super cool as a screen saver! I could just sit and watch the city being grown and blown up over and over for a long time!

Night Light by arch-a-type 2017-08-07T18:56:46Z

Good game overall! Art was great and sound was amazing. The way the audio changed and got louder and more foreboding as the light gets darker really added to the atmosphere. For the cutscenes I think it would be nice if you could go through the dialogue at your own pace (like an rpg), that way those who want to skip can go through quickly and those who are slow readers can make sure they catch everything.

I found the game itself has pretty tight controls which is good, but the level design is a bit sadistic. Having to perform very precise jumping repeatedly (while under a time limit) can be fun for hardcore players but for me it was a bit much. Specifically there were 3 sections I found where you had to make a jump to a 1 tile wide block like 10 times in a row while some of them had enemies jumping up and down them. I think in a normally difficult game you would only have to make like 3 jumps like this: TTTTT.....T.....T.....T.....TTTTT (Imagine the top of the 'T' is the platform) instead of: TTTTT.....T.....T.....T.....T.....T.....T.....T.....T.....T.....T....TTTTT

It could be that you were going for making it Nintendo hard, but I quit after 3rd time being faced with this situation.

Anyways, that the difficulty is higher than my skill is really just a nitpick. I'm a scrub gamer anyways. Everything else was great!

Das Riverboot by Sputnik3D 2017-08-16T03:35:59Z

I'm going to mimic what @doomshmuck said here. The hooking mechanic seems solid but the point where I click should be where the line goes, but it only ends up going about 90% of the way there meaning I have to manually aim quite a bit further down. So I ended up snagging a whole lot of nothing the first two times. Once I finally did snag something it would get stuck directly under the boat instead of going inside which took another 2 playthroughs to get anywhere with it. Once I did understand that I was confused why I got 0 points for catching 2 fish. I had to read the instructions again to realize I'm supposed to balance it out with catching junk to fuel the ship. I gave up at this point cause it would have taken me another 3 or 4 playthroughs to really get the hang of how everything worked.

I feel a simple explanation in game of how things worked would have saved me a couple of plays and I might have actually gotten the hang of things, even if it was a single picture of the game with text pointing to things. Having to physics things into the hold of the ship felt clumsy and if it would have just taken the items when reeled in then it would have been more enjoyable.

Graphics were pretty good, while music and sfx did their jobs well. A little more time with playtesting may have gone a long way here. I feel this is a solid entry that failed to convey what the player was supposed to do in game, and the clunky controls really added to the frustration.

I also had the issue that @Rothens91 had initially where I couldn't click the start button at all. I think that may have had something to do with playing it in windowed mode, so you may want to check if that is a bug and fix it.

Alien Swarm by oxrock 2017-07-31T21:46:11Z

Nice job. Aiming was a little wonky but that is something that I can get used to. The main thing that bugged me was the ratio of gas picked up to what was put in the generator. I feel like it should be 1:1. It would feel more satisfying. Other than that, sound effects worked well, and different types of aliens and difficulty scaling seemed to work. I only got to 3 minutes high score, but there are just too many of them at that point =P. Also I'm bad at video games.

The Political Juggle by Phlip45 2017-08-02T05:32:19Z

@Kosmo That is a very good score. My best was ~24,000 and also year 1980. Score is an amalgam of the difficulty level (which increases 3x per year so year can be considered a difficulty indicator) and number countries still under your power. Difficulty also increases faster if you are under 4 countries, so if it seems hard to get a higher score you need to keep more countries alive for longer as opposed to surviving a longer amount of time.

The Political Juggle by Phlip45 2017-08-02T23:34:54Z

@incobalt Yeah I need to add a little timer there where clicks aren't processed. I'll probably do a bug fix for that later this week.

The Political Juggle by Phlip45 2017-08-06T06:12:19Z

@badly-drawn-rod Yeah. I had about 10 or so minigames planned, but knew I wouldn't get through all of them. Once I had the basic framework down for creating them I just added one at a time til I hit the time limit.

The Political Juggle by Phlip45 2017-08-13T00:21:16Z

@chadivision The 'get out of here' one was made to trip you up when things start getting a bit more hectic. People will try clicking as soon as they've clicked a country, so to stop that, this mini-game wants you to not click it or you will lose power in all countries by clicking it. At least that was the idea.

As for the power bars not jumping out, one of my friends who played it said the same thing, but I didn't think it was a big enough deal during the jam to put time into making them more obvious.

Battery of Power by Belga54 2017-08-17T01:07:45Z

Got to wave 15. Didn't check my kills but it would be something like ~60 I think.

The game was fun if a bit simple. Graphics were well done and the sound effects were okay. The game really could have used some music. If you are bad at music, like me, I would recommend http://beepbox.co for your next jam, as you can make something decent sounding within a small amount of time.

I liked how you had different kinds of enemies, but they really all felt the same. I think if their behavior was more distinct it could have added a lot of flavor to the game. The default behavior was good, though a bit odd that they really slowed down the closer they were to you. Getting different rewards for killing different types of enemies would be nice as well, even if it was just a bit more charge from the bigger guys.

Overall I liked the game. It was a pleasure playing it!

Long Live The Pig by CTTFOW 2017-08-07T15:29:14Z

Music was good, art was above average for a menu based game. Balance seemed a little off? I am bad at these games but it seems like the fundamentalists HAVE to be pleased because their detriment is just too extreme. All three of the others just take money, but you don't lose for having no money, only no supporters. I was also confused because I became pig pope but didn't have 136 voters, only like 85 voters. So either that wasn't a winning end screen, or something weird is going on there.

EDIT: I figured out that pig pope was the fundamentalist bonus thing. I also learned to play a bit better and used the fundraising and advertisements. Played it a couple times before I won so balance does seem pretty good.

Overall I liked it, I just wish it was a bit more clear in terms of what is happening each day. Having an end of day results screen with what effects happened that day could be really useful.

More Energy! by Kodiqi 2017-08-03T04:34:21Z

Pretty fun game. There is lots of room for more cool features as well but the basics here are great. I liked Event system and choosing which kind of energy I should go for. A little more challenge might be nice, or events that show up that let you know something is coming down the line for a bit more strategy (I didn't see anything like that but I didn't see every event either). It would be cool for events to have repercussions later in the game as opposed to only immediate ones.

Dont Die, Greg by LJFMX 2017-08-02T04:23:05Z

Controls are a bit too floaty/glitchy for a platformer. I think Greg's walk cycle is really silly. Made me laugh.

Power Hog by Kashif 2017-08-08T02:34:47Z

Lasted 368 coffee days before I let myself get kicked out. I figured a year at *Rhombusmoney* was enough.

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So there are a few bugs. You don't actually have to sit down to start working, you just had to have clicked on a table, and getting a drink is instantaneous as well. My guy ended up just standing on the middle table waving his computer other customers in the *Squarecoin* shop. If it wasn't for this I think the game might have been a bit more challenging, but I was able to time getting coffee and sitting back down in between customers going up to the bar so that I would have never had to lead (unless it gets more difficult after a year?

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Graphics were good, but this game is begging for some music, and sfx. The concept of having to buy terrible *Circlecurrency* coffee just to keep getting free wifi and power is a funny one and if it weren't for the bugs mentioned I think this would have been a really frenetic and tense game. I think maybe being hyped up on all the caffeine from my *Cubedosh* cuppocinos gave me too much of an edge =P. Good game, and if you iron out those bugs will be a great one.

Blow Out by Cristi Mihai 2017-07-31T20:17:32Z

I liked the walk cycle on the main dude. That house leaves me with a lot of questions. Your ?sibling? is constantly burning something, there are no toilets in the bathroom, and other weirdness. Your only solace is sitting next to the fridge and downing redbull after redbull.

Jokes aside, for being your first time in Unity it looks like you've learned quite a bit. I don't think you were actually too far off here from a real game.

Batteries Sold Separately by SuperTibbles 2017-08-02T04:34:47Z

Seems pretty good. Overall I liked it but there were a few things that could be tightened up. Not exactly sure why but the aiming felt just a bit off. I think it may have been projectile speed. If there had been a hitscan weapon perhaps it would have felt a bit more on point. Either that or being able to choose when to shoot could have helped as well. I also encountered a game ending bug where I had killed all the enemies but no more enemies spawned and the wave didn't clear. It was 1 or 2 levels after the first boss wave. Not sure if it is reproducable but just letting you know it is there.

Other than that though, I thought the graphics were fine (better than most), sound effects were great (until there were no more enemies and I was just confused going pew pew pew forever =P.) Music was good without being overbearing. Overall very solid.

Bribe or Die by LeonLaci 2017-07-31T22:43:04Z

I liked the sound effects and the graphics. Took me a while to really grasp who to bribe. While I finally figured out most of them, it seems that not bribing a particular person hurts you only slightly less than bribing them, so it can be kind of a crapshoot of who comes down the pipe next. Bill Cipher killed me a number of times.

Delivery Drain by Thorneto 2017-07-31T19:59:47Z

Grasped the controls immediately (pacman controls), but the map took me a little longer. Finally picked it up and was able to complete the game on easy. Graphics are consistent and sound is well done. A little bland, but not terrible.

Drain by morphine 2017-08-10T04:13:43Z

Great idea for a game! Mood and Music were amazing and the voice acting was pretty good. Obviously the issue of it being too dark has been made clear. I think a good fix for this without actually making the game too easy would be: When you fill up the terminals that make the blue spires light up, the area around them should have a blue glow around them as well. (also make that a checkpoint so you don't start from the beginning if you mess up). That would make it easier to get back to those area, which backtracking should be hard, but preserve the challenge when initially turning them on.

Run Ning out of Power, Montana by jekstrom 2017-08-02T04:54:47Z

(just a note, the link you have for http://www.abundant-music.com/ needs to have the www. in front of it. Currently it 404s)

I liked the variety of weapons and the art was actually kinda charming. Reminded me of the days of old flash games when stick figures were the norm. It is time for stick figures to rise again!

Anyways, music went well, sound effects were passable. I had the same problem it seems a couple of other had which was that controls for mouse clicking became unresponsive, but I'll chalk that up to web port tom foolery.

Was fun!

Power Rancher by SeanW 2017-08-01T22:13:02Z

Great work with the graphics and music. I was watching your stream and I think time management was your biggest crunch. You got a lot done in the last few hours though, it just wasn't enough time to do the playtesting needed for this style of game I think. Seems like you've learned a lot from this one though. See you next time!

TRIAL OF THE 3 SUNS by Godot35 2017-08-05T06:50:09Z

I really like the concept of a rhythm platformer. The implementation here seemed pretty solid. Collision detection was occasionally spotty though with things that shouldn't be killing me killing me and vice versa. That wasn't too bad though and it may have something to do with it being the HTML5 port. The thing that really kills me about the game is that there is no music. This seems the perfect kinda of game to go with some music that follows the beat. I realize that would be a pain to code, but even a simple ambient track in the background would have added a lot to the game.

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Graphics were consistent and went well the mechanics. The sound effects were okay but could have used a little variety. Platforming was very solid, lots of control on the character, and the jumps were controllable. Instant reset on death was also very nice, shows you respect the player's time. I did feel it would have been nicer to have a few less of the levels where you don't actually use your mechanic in exchange for just a few more where you do. Difficulty curve was a bit weird. Seemed very slow, near static up until right after the big skull boss, then there is a huge difficulty spike. Overall though I liked it a lot.

The Last Question. by RarefactionQ 2017-08-06T06:16:11Z

I can't actually play your game without hosting it on the web myself (at least not while using chrome). If you hosted the game on something like itch.io than people would be able to play it.

Lost in Translation at Space by elmismopancho 2017-08-08T04:05:13Z

Hahaha! This one was hilarious! The voice commands actually worked really well for me. I was confused at first why the commands are all weird but than realized the robot said his translator circuit was broken so it all made sense. I think that the two biggest things that are missing from the game are some music (maybe something like Happy Go Lively to go with the AMAZING ren an stimpy-esque cartoon style, obviously not that exact track but something like that) and funnily enough some voice acting for the robot. Voice acting can be a bit of an ask as it appears like something not used often in LD games, but I think it could add even more humor to the game. Other than that this was a very novel game.

Feed the Machine by SprovGames 2017-08-05T02:07:33Z

Decent strategy to this one. I like how you kinda emulated that batteries lose their capacity to charge over time by having them fill up slower and slower as the game goes on (not sure if this is intentional or just a result of how you balanced it). Sound effects were a good idea, but they are a bit too harsh I feel. If you used a softer tone or a simple click sound effect it wouldn't have got so irritating as quickly. It looks like you made this in a Windows Forms Application which is kind of impressive in itself. The puzzle of which battery should I use to charge when, and how fast should I drain my initial batteries to get the charging just a bit slower made me like this one more than I otherwise might.

Floppyboy by Dariusa 2017-08-06T07:13:53Z

This town is full of @$#holes.

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Great job! Particularly the music and sounds. Opening narration was good and set the tone (or lack there of) for the rest of the game. I agree that @devastus that the swearing and insults was a bit over the top, but that can be personal preference. The end bit was a huge wtf moment and quite funny. The theme was nowhere to be seen though, at least if it was I didn't see it.

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!!!!SPOILERS!!!! Oh and nice foreshadowing at the beginning with that poster

The P.U.R.G.E. Protocol by hhsaez 2017-07-31T19:33:36Z

I think the quiz questions could have been a little simpler as opposed to straight up math and logic questions, or at least have some sort of feedback on the answers you gave so I could play again and learn from trial and error. Overall I think the biggest thing that was lacking was sound. Some simple sound effects and ambient music would have made this a more immersive experience.

Negatives aside I did enjoy the game. Graphics are amazing and I was generally surprised when the guy was floating out of the window. That is when the theme clicked and I realized what was actually happening. I think if there was a sudden whooshing noise and your character getting pushed to the edge of the door when time is up would have had more of an emotional gut punch. I was generally panicked for the last few moments and having that kind of release would have been super satisfying. Really liked that aspect of it!

Maze Escape by Akerspoket 2017-08-08T02:18:24Z

Music was nice. There was an odd cat screechy noise that confused me for a moment. I heard it when I was close to the green cube exit thingy so maybe you were originally supposed to be looking for your lost cat? Graphics were okay, but no one expects amazing 3D models in compo so you are fine there. I also would have liked to see something a bit more than a 'find the object' goal. Additionally it wasn't clear what the batteries were. Big guy was sufficiently creepy though! If this took place in a spookier setting instead of a trigonometric void world I probably would have felt the mood a bit better.

Overall it was fun, but felt like it was missing just one more mechanic to make it sing, and perhaps just a little more detail in the world. Having a ceiling instead of a skybox might have made it feel more claustrophobic. Great job though for a first time Compo!

Character Building by Badly Drawn Rod 2017-08-06T07:30:03Z

Music was nice. Game was pretty depressing, but I think that was the point. The winning outcome (news) wasn't a very happy ending either. 'The world is way worse than your little problems, but your life is still pretty awful' seems to have been the message =P. Great job with the writing.

Pickup all the power! by acoto87 2017-08-02T05:28:12Z

Great little puzzle game. Reminds me of the board game Ricochet Robots a bit. Music was atmospheric and sound effects did their job. Didn't finish the game cause I got stuck (I'm bad at puzzle games) but that is a good thing. If puzzle games aren't challenging they can get quite boring. I like that there are actually two puzzle games in this. The micro puzzle of each 'level' and the macro puzzle game of the world. Seems like choosing which way to go in the grid can be very important.

Powerless: Trump Teaches Typing by RootPew 2017-07-31T21:34:33Z

Good game. Humor-wise, it is off the charts. Graphics are spot on. Sound is a taaad bit annoying, but fit the style well. Well done!

As a lot of people said, the ability to start typing any word would have been good since it starts coming so fast you can't really complete any words in the time it takes for your current word to hit him in the face.

Kudos on making a thing with Trump and then not immediately having your comments section explode with political arguments as well.

Siege Tower by GideonTheBard 2017-08-10T16:00:12Z

A good start to a game. Graphics are good. I'm a bit confused as to why the skeletons just stop a 3rd of the way from the siege thingy I'm pushing. Shouldn't they just come at me all the way?

Anyways I think the biggest thing the game is missing is sound. Even some simple sound effects made with bfxr would go along way and a bit of music, even if it was just a slow drum beat to go with the siege tower moving forward, could have added a lot.

Overall good job for your first jam. It seems you are having trouble getting ratings at this time though. The best way to get more people to rate your game is to play, rate, and comment on other games. Rating other games increases the chances of your game coming up through the smart filter. Commenting helps because a lot of people will come play and rate your game in return.

Siege Tower by GideonTheBard 2017-08-16T03:47:22Z

@GideonTheBard If you aren't confident in sound or music there are some very useful tools you can use for doing jam games that let you make 'okay' sounding stuff without knowing a lot. There are actually quite a lot out there, but the ones I've used in the past are http://beepbox.co/ for music, which is a simple sequencer that can make decent sounding music quickly. For sound effects the go to seems to be http://www.bfxr.net/ which can be used to make simple bleeps and boops. If you have a microphone you can also do quite a lot with http://www.audacityteam.org/ which is what I used for my entry. You can find more free tools here: http://ludumdare.com/compo/tools/ , the few I mentioned are just my recommendations for if you have little to no experience and don't want to spend a ton of time on sounds and music. Hope this helps!

The safe zone by pmilian 2017-07-31T18:01:05Z

Got a score of 10270. Didn't have anymore fuel to get, picked up all the cans and all the cars. Not sure what to do at that point. Am I missing something?

Other than that, graphics look great and game controls perfectly. I like how the zombies suddenly rubber band to you when you get close. Great job for a first submission!

ANSWER ME! by Viliar 2017-08-06T06:52:55Z

Capture.JPG

Good game, I played it twice! The first time I underestimated how much time I would actually have. Second time I went for the last answer every time and still finished with a bit of time left. I think the best things to add would be some music and sound effects (just light typing sound effects and like a ding when you get a message would be great). One thing that I would consider a bug is that it doesn't end once you've answered all the dialogue trees. I would recommend having the end screen once there is no actions the player can take.

The Visible City by Colestia 2017-08-02T04:20:35Z

Really liked the mood of this one. Simple controls work well and the music is chosen very well. I'm guessing sound and graphics aren't available to vote on because they were taken from somewhere else, but it is still a really well rendition of the theme.

Gravity Assist by pklaschka 2017-08-05T01:56:04Z

I like the concept behind the game but Unity is a bit weird sometimes. When I play this on medium to ultra settings the particles move very slowly but going to lower quality makes the inputs move waaay too fast. If I could find a perfect medium where I can finely control the power and angle but also not have the bullets move as if going through molasses I think I would have found it more enjoyable. I will assume those are fixed for this comment though.

---

Graphics were minimal but worked. Bloom/Brightness settings seemed to be off but it looks like that has been made clear from other comments. The music was nice at first, but there needs to be a kind of break in it cause after a while it turns from, oh neat music, to , please top the droning. Sound effects were good. The actual mechanics of the game are where it shine though. The idea that you have a limited amount of power and you only have a certain number of shots to line everything up is a good one. I wish the path indicator coming out of the gun was a bit longer for lower power shots though. Overall great job!

LD42 — Running out of space

Gel Break by HitchH1k3r 2018-08-19T05:04:20Z

Game is very polished. Graphics, Music, and SFX are all ace. The puzzles themselves are clearly well thought out but as others have said they are very difficult. I don't think you needed a tutorial but having some rooms where you slowly introduce problems and the ways a player can deal with them would have been nice. I felt like I had to go in knowing the ins and outs of the entire system in order to be able to look at a puzzle from the beginning and even have a chance of knowing what to do. I got to a particular puzzle early on where it had two racing red lines that led to some blue gel in the center. Everything I tried didn't work and I spent a good 10 minutes on the room. I don't know if you get power ups eventually but I assume you do as I couldn't think of another way to get through. So I decided to back track but got killed by a puzzle on the way back. I was a bit frustrated so that is where I gave up.

The puzzles are too difficult for me and that is fine as I'm not very bright and didn't have the willpower to brute force my way through them. Just thought it might be helpful to let you know exactly where I gave up and why. Still getting a good rating from me.

Have fun out there!

Disaster at Starbase 7 by rjhelms 2018-08-21T04:36:24Z

The aesthetics were nice, reminded me of being a kid and playing some DOS games. Music was nice and SFX did their job nicely. Having you character flash when taking damage would have been nice in addition to the sound cue. Took me a while to realize I shouldn't be spamming attack and that the space time rips were closed in one shot because they were blinking to show they were about to disappear, but their normal behavior is also to blink. I think if you had a frame of animation where they got smaller and then disappeared might have been a better indicator. These are small nitpicks though. I had fun and finished the game.

Edit: I don't think the cannon charge up power was working correctly. My intuition was that it would recover my spent energy but it actually just decreased it when I picked it up. Not sure if that is a bug or if I'm just missing the point of it.

Have fun out there!

Crazy Delivery by LeviDSmith 2018-08-21T04:17:34Z

I liked having a choice of truck and the voices were funny. I think the car handling needs a lot of work. I can't remember the last time I saw the fedex truck tokyo drift around the corner to deliver me a package.

Have fun out there!

Runnink out of Space by Aurel300 2018-08-27T15:44:45Z

Graphics were great and music was pretty good. I played for ~ 20 minutes and didn't get tired of hearing it. The gameplay is interesting and I get how the theme would come into play if I played longer. One thing I would have really liked is that if your map had a direct route to a place, being able to click on it to travel straight there. Once I figured out the answer to a puzzle it was pretty tedious to walk all the way the to the chef to chop off two letters, then all the way to the train to turn it around, then head back to the chef only to realize that I didn't actually pick up the word at the railway station... That is the point when I stopped playing. Being able to fast travel (assuming you have a proper route in your memory box) would alleviate this problem while not really taking away from the game (in my opinion).

Overall though it is a great job! playing for 20 minutes is twice as long as I usually give a game, so yours had me hooked for that little bit.

Mini Micro by HuvaaKoodia 2018-08-15T02:05:55Z

Well that escalated quickly. I looove this type of game so I am a bit biased. Obviously graphics could have been a bit better, but whose couldn't. The ambient music was great and somehow made things way more tense then they should have been. I know that there is a 'cheat' slow down process but you could make this very complicated and just incorporate a straight up pause feature and it would still be really hard depending on the level design. You could also take this in a completely different direction and add programming when the different things switch at certain times to make an entirely different style of puzzle game. Overall this was fantastic and I see a lot of paths this could take if you decided to keep working on it.

Have fun out there!

Le Parking by karlipoppins 2018-08-18T01:02:53Z

haha I am bad at these style games but I really liked it. Music was great and art was fantastic. If I were to add one thing, a few sound effects of the guests getting angry would have been cool. Overall great job

Have fun out there

Bath Time by DDRKirbyISQ 2018-08-30T15:38:36Z

This game was so cute. Aesthetically it is very pleasing and the gameplay itself, while not terribly inventive, is quite solid. I couldn't get past level 7 on PC but I can see how it would be easier to complete as a mobile game.

Have fun out there!

Cybatron by Flaterectomy 2018-08-18T01:33:16Z

This game seems to be pretty much complete. I'd probably pay a buck or two for this on my mobile device. Add some more levels and implement undo and take my money!

Huke by Hegemege 2018-08-22T18:18:01Z

The fun of swinging around like spiderman was really good. Graphics were good for a compo and sounds were functional. A little bit of music would have gone a long way. I think the levels weren't designed particularly well. Every single level I managed to just skip by until I got to the door which is where most of my time went into. The blue balls (hehe) that reset you were a good idea, but they only ever come into play when they are in between me and the door. As others have said it was a bit frustrating to get in the door.

If you are gonna work on this further I would say you should allow people to attach to the door and let them leave normally that way, and then build your levels knowing that. Also I think the swinging mechanic you have lends itself better to a bit more open spaces. I see why you went enclosed for the theme, but if you continue to work on it try some more open levels.

Overall a solid entry and one that I definitely enjoyed playing.

Have fun out there!

Head Space by AfroAnt 2018-08-18T01:11:53Z

This one was pretty cool. Music was great, sound effects were effective. My only complaint is that I didn't really like how long the score screen took to show me my score, but that is a minor quibble. Overall great job.

Have fun out there!

AQUATIC SUBGAL by neontropics 2018-08-15T01:54:36Z

This game is fun but would be super fun with just a single change: invincibility frames after getting hit. Music fit well with the nature of the game and the art was great. It was pretty difficult, which is fine but there were a couple times where I scraped a fish or the floor and got hit 2 or 3 times consecutively which felt a bit unfair. It is a really minor quibble though. Fantastic entry!

Have fun out there!

Space Factory by mrnyarlathotep 2018-08-14T01:38:21Z

I think this would be an interesting style of puzzle or score attack game if the goal was to have a certain amount of income per time being what drives you to the next level. Getting bonuses for the positional aspect of the buildings would add a lot to the decision of where to place things as well. As it is the graphics were okay (though the factory hard to see at night so I kept thinking I had a free slot) and the sound effects were serviceable. The background and speed up function were really neat. I liked how the speed up function actually sped up the game as opposed to just making the numbers go by faster.

Get Outer Space! by Nick Rafalski 2018-08-16T02:16:59Z

screenshot.png Really fun game. For a compo the graphics are great. Music and 'mouth' sound effects are both good. I'm not sure I really have much negative to say about the game. Everything worked really well. If there were to be one change, I think having a 'perfect grid' mode where the gold and armor actually snapped into place and you had to fill up the grid that way could make it a lot more challenging to steer and puzzle simultaneously. You could even use tetris mechanics where if you got a complete hull (everything filled) it compacts into a denser cube that is worth more points. That kind of thing is definitely an after Jam expansion sort of thing though =P Great Job and have fun out there!

Freezing Sky by Zeriver 2018-08-16T02:48:04Z

Can definitely see the Frostpunk here. I didn't have a ton of time to play it but I saw that I did drill down to the first level and saw I had to clear rocks to get more buildings. Artwork is good and music fits the mood. I felt that the night phase didn't really need to be there unless it showed up in a mechanic down the line that I just didn't reach (since you can pause the game freely there is no need to make the player wait during the night phase really). Overall this was fun and a solid entry.

Have fun out there!

Lost by Endurion 2018-08-18T01:28:16Z

Gameplay is fun. Graphics are simple but functional. Who doesn't love particles! Firing sound really detracted from the game for me, had to mute the sound for that one, but is a simple fix if it is something that needs to be changed so only a minor quibble really. I think if the game was more hectic but the crystals showed up quicker I would have enjoyed it just that wee bit more. Great job though!

Have fun out there!

Chief Data Engineer by candlesan 2018-08-13T04:42:35Z

As others have said the only thing really lacking is background music. The sound effect of it popping in and out was nice. The art works and I like the little dialog before each puzzle. Puzzles themselves were pretty good and thankfully you are able to just fiddle with it til you get there for the last two (I'm not great at puzzles).

Have fun out there! ``` You: I'm on it ```

Big Crunch by wolderado 2018-08-19T17:13:33Z

Controls felt really nice, music was good and went with the aesthetics. Graphics were functional, I'm not a fan of voxels but that isn't your fault. One thing I would change is the Near Miss bonus feels way too tight. I think loosening the range on that just a tad would have made the game more fun. As it was I never tried to go for Near Miss bonuses cause you just had to get too close. Overall great entry!

Have fun out there!

Quickshot Yellow: The Quest for Green Flags by Phlip45 2018-08-13T16:40:12Z

@mrnyarlathotep Moved the game to Itch.io to fix the uBlock thing hopefully.

@frank-gevaerts Will have to look into how I would implement an undo system for the next time I try and make a puzzle game. A lot of the code I have is a mess so a little more planning next time would be good too I think =P.

Quickshot Yellow: The Quest for Green Flags by Phlip45 2018-08-15T01:17:48Z

@shellbot Hmm the ublock thing is weird. I didn't use any special libraries or anything. It is all straight up HTML 5 Canvas. Sorry about the inconvenience. Sorry the music wasn't so hot for you, but glad you liked the puzzles!

@purrfexionator Thanks glad to hear not all the puzzles were cake walks =P

@t8kk Thanks! I agree that having a splash screen with an instructions page probably would have helped a bit, but ran out of time ^^; Next time!

@neontropics Graphics are always my weakest point. I know I should spend more time on them, but I don't actually find that bit very fun so I just slap something together and tell myself I'll get to it if there is time (spoiler: there is never enough time) Glad you liked the game.

Quickshot Yellow: The Quest for Green Flags by Phlip45 2018-08-16T02:53:31Z

@nick-rafalski that is why puzzle games are always nice, for those 'aha' moments!

@guardhei Yup I agree that the theme isn't super strong. Realized too late I should have limited the player to two abilities but already made the puzzles and didn't have time to reimplement.

@awix I'm always wary about music but I figure better some music you can mute as opposed to no music and it is just a barren wasteland of sound.

@necromic Mouth sounds are my specialty

@zeriver You might want to read the comment by nick above to get a hint on how to beat that one (it is the last puzzle too!) ;)

Quickshot Yellow: The Quest for Green Flags by Phlip45 2018-08-19T17:06:54Z

@wolderado Hint: You start with 3 move abilities but you only need 1...

@carlos-giraldo The controls are a bit clumsy and I have since figured out what I would need to do to fix it, but it would definitely change some of the current puzzles. If I work on this in the future I would make it so that when you go onto an ability terminal that you actually do swap your ability with that terminal and it won't prompt you.

Quickshot Yellow: The Quest for Green Flags by Phlip45 2018-08-21T04:24:00Z

@stefan-jovanovic Yup yup, I would change that if I work on it further but will also have to change the puzzles around (for the later levels which require using it)

@levidsmith One of the earlier levels (I think level 3) was supposed to teach you that sprint can get you over rows of spikes. If I make a post jam version I'll have to make it a bit more obvious that is what you have to do for rows of spikes.

Quickshot Yellow: The Quest for Green Flags by Phlip45 2018-08-23T01:26:49Z

@hegemege Controls definitely are the weak point. I'm going to be converting the game over to the Phaser engine as practice and will be changing them to something that hopefully are a bit more intuitive and less micro manage-y. Not sure why it would take multiple button presses to switch to an ability though, just the having to switch to different abilities from what I know. Is this what you meant or did you press '1' and it not switch to the first swap every time? Would appreciate the feedback so I can see if that is a bug or not.

@andrei9 Thanks!

Quickshot Yellow: The Quest for Green Flags by Phlip45 2018-09-02T20:40:44Z

@huvaakoodia Thanks for the honest feedback. I agree that I was a bit heavy handed on the tutorials, which is one of the reasons I should have limited the slots initially. I also agree that if I were to make a more fleshed out version of the game that adding more slots as the player progresses through would be the organic path to take.

Avarus by jeplmr 2018-08-13T05:11:36Z

Cool little puzzle game. Played it three times and didn't get what to do until the second time. A few screenshots in the instructions would help a lot to learn this. Third time got a high score of 172. I played it in browser but I can see how this would be a neat little mobile game to have. I did have one instance where a coin fused with two coins simultaneously, though it would be difficult to replicate I think. Music was well done and the sound effects were spot on. Very fun overall. Screen.png Have fun out there!

Avarus by jeplmr 2018-08-13T21:31:49Z

Avarus.png

I feel like I could go on longer than this, but the controls stopped working at some point and I couldn't drag the coins anymore. It is a relaxing game once you understand how to play. Also found it hard to distinguish between the blue and orange and the yellow and pink coins when they are near the top center of the screen because of glare from the light on the table.

Avarus by jeplmr 2018-08-23T01:41:03Z

screen.png

First try after the quality of life update while playing on newgrounds. The click/drag detection still feels a little off. If I move my mouse even a little while clicking it tries to drag instead of creating new coins. Still fun to play! Keep coming back to this one!

Can't wait for the leaderboard to come online =P

STEP by ArBe 2018-08-13T18:12:56Z

Everything I saw was really good. Art style is good and sound effects were good. I think a bit of low background music would have gone a long way and I a reticle showing possible locations to jump would be good. It was a little disorienting in the beginning before I realized what was going on, and later I couldn't discern at a glance how far away the jump would take me. Overall I really enjoyed it. Have fun out there!

Crushy by Balduvian Dead 2018-08-13T04:55:47Z

Art style was great. I like how the crunchy music and sound effects really fit the old cr tv SNES style. The game was hard and I did not complete it. I did die a few times to just jumping into the side of a block. I think the game thought I was being crushed but there was nothing else around and I didn't fall off the bottom of the screen. So probably just some wonky hit detection. Overall great job. Have fun out there!

Eviction Evader by NDHR Productions 2018-08-18T01:19:17Z

A nice first LD game. I think the scale of the play area was a bit too large. You could have shrunk things down a bit and made it a bit more hectic while retaining the core gameplay. Animations were nice and the sound effects were funny (if a bit low in volume).

Have fun out there!

Space Equations by FussenKuh 2018-08-13T02:09:22Z

I believe that Simple Potential is correct. I only saw the numbers 1 - 10 and the equation _ - _ = 0 appeared. Since there are no duplicate numbers there is nothing you can put into those two slots that would make the correct answer. Other than that though the game was interesting. I like the music a lot, and the graphics are fine for the style of game it is. Good Job!

Space Equations by FussenKuh 2018-08-13T05:27:34Z

@fussenkuh ooooh I'm just dumb. I don't know why I thought you wouldn't be able to pick the same number twice. I think cause I was imagining actually dragging the balls to the spots so they were taken up in my head for some reason.

Pre Alpha Build by PlusMinus 2018-08-16T02:29:25Z

Great game! Settings have music and SFX slider bars which I never remember to do in my own games, art is great, and gameplay is fun. I never was able to build the lab during my playthrough but I imagine it lets you upgrade things. I think displaying the score somewhere during the game would be really helpful so that people who are trying to get a high score know how much longer they have to hold out. Other than that minor nitpick great job! Also loved that I pushed Help and it just said 'nope'

Have fun out there

Maze Crusher by Firesplash Entertainment 2018-08-13T23:55:48Z

Game was pretty fun. I liked the dragon model and the sound effects were great. I was a little unclear on how the level ended so I eventually just let the time run out. Overall though really cool. Have fun out there!

Gretchen's Head by gamebuilder 2018-08-17T02:28:43Z

As others have said the puzzles were a bit simple, though I think there is a lot of potential for good puzzles with the mechanics you have. Having the faster walls close to the player would force them to think and make decisions about which route they want to take. Having the slower walls would be farther away, means that unless the player thinks very many moves ahead that they could setup traps as the player navigates the moving maze. I think for some of the earlier puzzles it would be beneficial to have a smaller playing area make them tight but quick. Anyways this is just if you wanted to tweak things for a post jam run down sort of thing. Anyways I had fun.

Have fun out there!

Brick by Brick by JoshCanProgram 2018-08-13T01:51:50Z

Art was great. Classic gameboy style is really nice. I didn't read the instructions and it took me a while to realize that my bullets were creating walls, though I think the hit detection on them is slightly off? I would shoot a zombie and sometimes a wall would spawn right where that zombie was. Maybe that is intended. I also managed to clip myself out of bounds a couple times. I would suggest that when a player is in a small enough space they should be killed. Maybe they are claustrophobic? Overall cool game though. Was really fun.

Sakaven Simimulator by T8kk 2018-08-15T01:44:23Z

As others have said, great graphics! Music was short, but some music > no music and sound effects were good. The game portion didn't really feel like I was running out of space, so much as it felt like I was penalized for not amassing a big enough army to attack. I'm not a very patient person so that probably doesn't help =P. Overall I had fun, but felt the fighting mechanic could be improved a bit.

PLS Grandma STAPH by Necromic 2018-08-16T02:37:22Z

Graphics were top notch. Music fit really well with the aesthetic as well. As others have said, the main gameplay loop isn't super compelling, but the charm of the graphics were enough to keep me playing. You could add a sort of adjacency bonus if two foods are the same type then you digest them faster and then put a not lose only ending as well to finish things off to give it some extra oomph. Both are post jam things for sure. Great job!

Have fun out there!

Flood Of Pirates by Stefan Jovanovic 2018-08-21T04:07:58Z

So I played both versions, gonna rate you on the original but will give feedback for the new version.

Love that you added music, sound effects for hitting and visual indicators for hitting the pirates. I would like to hear a sound when hitting the pirates as well, like a sword 'thunk' or the pirates going 'oof'. Same goes when you get hit by a pirate. Adding the visual and audio cue that you are taking damage would make it feel a bit more visceral.

A graphic of water coming out of the holes that are made by the pirates would convey a bit better that the ship is sinking constantly.

Those are just quality of life enhancements. Something you could add to the game that wouldn't take much is power ups. Off the cuff you could have a power up for player speed up, patch a random hole/repair hull on the ship, player health kit, temporary upgrade to a gun for a one shot kill on a pirate.

Feel free to use or ignore any of these suggestions, just my two cents. Love the art style!

Have fun out there!

Space Dog Escape by yayapipi 2018-08-18T06:35:57Z

Graphics work and sound effects are functional. The music is really nice. I know the theme was running out of space but I felt more like I just didn't have enough space to begin with =P, especially on the starburst shaped levels. Overall a solid entry though.

Have fun out there!

Shrinking Universe by Renier 2018-08-29T01:57:20Z

As others have said I feel like the controls could have been a bit better. Personally I thought it was going to be 'slingshot' controls when I first started. That is where you click to start then drag in the opposite direction of where you want it to go, and on release it will launch away from where your cursor currently is. This has the advantage of not having the cursor obscure where it is you are launching the meteors towards. Having a highlight for which ability was selected would also be nice.

Other than that the graphics fit the aesthetic nicely and sound effects felt appropriate. The music was a bit low on the volume side but that is a small number tweak away so not docking any points there. A solid entry especially for a first time jam.

Loved that the meteors actually shifted the orbit of what they crashed into. Nice touch.

Have fun out there!

Cup Space by itsjustjord 2018-08-13T01:41:19Z

Got to 21,000 ish. The optimal strategy seems to be just to spam. I think it would be more interesting with a shorter time limit, or with a particular goal of stacking the cups in a certain arrangement. If cups falling off the table lost you more points than cups staying on the table I think it would stop spamming being the best way to play. Overall pretty fun though! https://i.imgur.com/mlFperZ.png

Dungeon, Demon and 2 Walls by Yulia 2018-08-23T01:21:56Z

Fun gameplay, great art and nice music and sfx. I think there could have been a few more one liners as they get a bit repetitive. The hitboxes on the enemy/player feel a lot larger than they should be (When I died due to touching enemies I swore I wasn't that close). It seems there needs to be a little bit better placement rules for enemies since they can spawn very close to you. I really liked that there was an indication on when the eyes would shoot the laser, that was a nice touch and something I feel could have been easily overlooked. Overall a great entry.

Have fun out there!

Bloody Cell by GuardHei 2018-08-13T15:49:32Z

I agree with most people here. Fun little twin stick shooter. If think a little more detail in the art would have gone a long way. Even just giving different shapes to some of would make it a little more visually varied. Other than that, great job!

The Unfortunate Story of Hans by Bloc97 2018-08-14T01:25:50Z

Good job. I think some background music would have gone a long way and also I think the font was just a tad hard to read for me. Other than that I really liked the story and the decisions you had to make.

Pathcloser by Suchista 2018-08-19T04:44:00Z

Neat little puzzle game. Graphics are functional and glad that you put some music in (is decent but game would have felt cold without it). As with any puzzle game the enjoyment comes from the puzzles themselves. I think you did a good job with the puzzles though there are some things that could really add to it. Portals were a neat way not trap a player in but having an indicator of where they would spit the player out are really needed, but others have already said this.

Specifically on the last level there is a hole that is under a box. I spent a good while trying to figure out what I was supposed to do just assuming that area was a red herring (as you had put a red herring in the level before. You could just have easily changed it to be this: Screen.png and the puzzle would have been exactly the same but the player would be able to think and puzzle their way through instead of having to do trial and error to it.

Overall the levels fit a bit sprawling and I think a smaller play area would have led to some more tightly developed levels.

These are nit picks and I did enjoy my playthrough (twice since I went back to get that screen grab) =P.

Have fun out there!

Claustrophobia by deformhead 2018-08-18T06:42:38Z

Art is great, though I see you aren't being rated on graphics, so did you not make the graphics yourself? If not you should really put some credits in the description for who made the art. I think a little bit of music here would have gone a long way, even if just some ambient sounds (like a fire crackling or something). I would have really liked some sort of indicator on the bombs as to which way they were going to move, or you could put some lines on the ground showing their path. As is the levels turned out to be a bit more trial and error than I normally like for a puzzle game. That is just nitpicking though. Solid entry.

Have fun out there!

Get Off My Boat, You! by Eric Kulbiej 2018-08-13T02:01:31Z

The art was well made, I liked the aesthetic. Going in without reading the instructions, it took me a minute to figure out how to steer. I think a more zoomed out view would allow me to see and actually plan my movements a bit better. As is I felt like me steering didn't have much of an effect other than luck. The moving background was a bit jagged and made it difficult to discern the movement of my boat. These are pretty minor things and the game is fun, but with a few tweaks it could be more fun too. Great Job!

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-14T01:48:45Z

I'm really bad at these text adventure games. I got stuck at the astronomer (I know the beginning bit). From what I did see though it is pretty good. Having a list of possible commands and highlighting interactable objects with color or bold or italics would go a long way towards usability I think. I laughed cause I showed the astronomer my large screw, but he was not impressed.

GravDriftr by shellbot 2018-08-15T01:36:40Z

Art and sound was great. Love the music especially and the little voice that says 'Neutralized'. I found that 'jumping' a whole bunch bypassed most obstacles so I think having a cooldown on the jump would make the game feel a bit more .. tactical? Minor quibble really though. So fun!

Void Incoming by Purrfexionator 2018-08-15T01:30:31Z

I really liked this one. For the aesthetic you were going for everything worked really well. Only thing I didn't particularly like is the cannons being able to shoot through walls. I feel like the walls that cannons shoot through should have some indication they are cannon ball passable (like a few white dots or something). I also saw that on level 13 you didn't need to collect every key so I figured that was maybe an oversight? Overall though great job. This one was really fun.

LD46 — Keep it alive

Chain Reaction by PlantProgrammer 2020-04-21T17:04:45Z

Simple sound effects for placing a ball and for a chain reaction happening would have gone a long way.

For the gameplay, I think either starting out with a smaller grid, or having some or all of the grid start with some neutral balls already on them would have made the game feel a bit faster. For a game like this I feel 5 - 10 minutes would be the sweet spot of where you want to be.

As a perfect information game it might be a bit more interesting to have a limited quantity of different ball types that have different effects. For instance having a larger ball that counts as 2 or 3 balls but you only get 2 or 3 of them for the whole game. Another idea would be to add a wall item that allows you to block chain reactions on a certain column or row.

If you wanted to switch it to an imperfect information game, you could have the chance of a chain reaction go up with each new ball, but that might make it feel a bit too random.

I think changing the win condition might also produce interesting results. Instead of controlling every square, having it so you control 2/3rds of the board might be better. Or you could have certain squares that are 'target' squares and if you control all the target squares you win the game.

Overall you have a very interesting mechanic that has a ton of potential with variants and different rule sets.

Trap In A Cave by Pandakipu 2020-04-22T22:46:29Z

Man that Viking is strong, able to lift up his friend with one hand, swing his axe with the other, and throw up the meat to his friend with the other.

Liked how quick and simple it was, and everything was very smooth in my playthrough. You have yourself a good base to expand upon.

WAVE by japes 2020-04-21T17:43:52Z

Agree with the calls for audio. For you post jam version, putting in some 2D sprites in place of the cubes would definitely bring back that nostalgia for the old PSone era sports games where you had all the cardboard people in the audience.

Vampire BloodLust 3D by polegar 2020-04-20T06:12:06Z

Super interesting that you created this from following that raycasting tutorial. I'm a js programmer as well and without going into webGL territory having those doom style graphics is damned impressive. The game itself was merely okay. I drank all the ladies, and then was just sort of like, what do I do now. Maybe I missed the end but I played it twice just to make sure. You do now have a raycasting library which is super cool and you've inspired me to try my hand at one as well.

Have fun out there!

Love the Baby by Myles McCoy 2020-04-21T17:37:59Z

I really liked the animation, especially the dancing animation. Amazing what can be done with just a few pixels. It is clear that it wasn't finished, but what was there was nice.

You should have stayed out of Derry.. by vulpineblazeyt 2020-04-21T06:29:13Z

Was a pretty good little arena gauntlet thing, but I found a pretty bad bug. If you start the game and spam 'W' (for instance if you are an impatient little bugger like myself) it seems to either skip some levels or else spawn multiple enemies at the same time. Probably starting multiple game instances at once. The game behaves very strangely at that point with the enemy kid just teleporting around, or for instance I started the game shooting a knife and wearing a paper hat (also had a donald duck hat at some point).

Timmy & Rock by KekkoDude 2020-04-25T18:57:47Z

Played for a while but there was no indication of how long you had to protect the rock or the rock's health. Other than that everything seemed serviceable. You've got the base of a game down, and that is often times the hardest part. The graphics and walk cycles are also solid.

Helium by joekinglake 2020-04-25T19:04:34Z

Super cool idea. The concept is pretty unique and my only complaint would be that I don't think it was explored enough. The level where you had to let go of the balloon to get through the spikes then go back and grab the balloon again was my favorite.

The idea has so much design space!

Robositter Infernal by Phlip45 2020-04-21T03:18:35Z

@plantleaf Yeah the game procedurally creates 'sectors' and in each sector is an enemy spawner and some decorations. I focused on making the gameplay loop fun before I made any graphics, so didn't spend as much time on those as I probably should. I also don't particularly like making graphics so my heart wasn't too into that portion. As for the restart button, you are totally right.

@jeremy-ryan I swear at one point I thought of adding a plop noise for placing a turret, but I think I got distracted right after that and the thought was never to return during the 48 hours.

@polegar Wanted to make sure someone wouldn't just sit and spam turrets forever ;)

Robositter Infernal by Phlip45 2020-04-22T23:02:56Z

@ch4oticau, @dimling Yeah, I figured it would be a good way to try and protect the baby in certain instances to have them go after the source of what damaged them. Also left some room open for you to get better at the game by realizing that not shooting can be beneficial.

@japes The player actually doesn't have a hitbox, but a hit circle. The zombies attack if the distance between the player and the zombie is within a certain range (circle collision). I thought the range felt reasonable, but I suppose it might be a bit off.

@plantprogrammer haha yeah, I like understanding the things that are going on behind the scene, and JS is my jam so it was pretty fun to write. Probably should use a real game engine next time so I can focus a bit more on the graphics :P

Chaos & Order by scottgoldsmith 2020-04-22T18:39:04Z

I get crashes like others are saying. I also get an issue where the card I draw can't be played. For instance I draw a spell and it says to drag on top of an enemy to use, but doing so doesn't use the card it just sits there.

The idea is solid though.

None left Behind by Pirhana 2020-04-21T19:12:17Z

Amazing art and music. I feel like the hit detection is a bit off, though I'll chalk that up to playing in the browser.

Raid Healer Simulator by fydar 2020-04-22T17:38:59Z

Pretty difficult, but I like the concept and it is accurate. As others have said it would have been nice to have a bit more information about the abilities in game rather than in the instructions. You could have even gotten away with it if you were to slowly introduce the abilities, but there is only so much one can do in 48 hours. Great Job!

Dad Day by mudlee 2020-04-22T17:52:29Z

Being able to indefinitely carry the baby made the game pretty easy. I think if your arms got tired after a while and you were forced to put them down it might be a bit more interesting. Simple stamina gauge could go far. Other than that I really liked the art, and the idea is solid. Great job! Especially for having started over.

Not Clowning Around! by Wilson Taylor 2020-04-20T06:20:20Z

Really liked this one though it was dark. Just wanted to mention that I see what you did there. Clown, IT, like the movie. I know explaining the joke is faux pas but I didn't put two and two together for quite a while. I think that removing the memory aspect by not having to look in the book and it just showing on screen would make it a little more enjoyable for me personally, but it makes sense if you were trying to make it difficult.

Reforest by Fizzget 2020-04-22T19:31:06Z

https://youtu.be/a0NSihMrICg Made a blind playthrough with my thoughts as I played the game. Had to infer a couple rules so might have played it a bit wrong but the thing I noticed is that if you have the piece that gives you 2 water and pieces that give you at least 2 sap, you can't lose the game at that point. From there it just became a sort of puzzle instead of a game. Not sure if that is intended or not, or if I missed some rules somewhere.

I assumed that when the discard pile was empty you shuffled it and it became a new foraging deck. I also found that once you had used the twigs to build the cool stuff, they were utterly useless. I had to assume you could draw more than 7 cards but could just discard to max, otherwise I didn't see a way to win unless you were very lucky (if it is even possible) as your hand would just clog up with useless twigs.

Reforest by Fizzget 2020-04-23T00:06:41Z

@fizzget If you wanted to make running out of cards part of the lose condition you could do make a rule something like, 'Everytime you reshuffle the foraging deck, remove the top 5 cards from the game' then if you ever completely run out of deck you lose. I would think most people would lose via this method, so changing the number of cards removed when reshuffling is also a good way to have an easy, medium, and hard difficulty.

The Given Path by Jvdwijk 2020-04-23T00:01:31Z

Didn't understand the card game at all. The movement idea was super cool. I could see a full game being based on that mechanic. Definitely lends itself to a stealth sort of vibe.

I think you should have closed off the bottom. The first time I played I just wandered off into the nothingness.

Clonization by FPGames 2020-04-23T23:37:17Z

Neat little high score game.

You can add things to the game, but keep a download for the original iteration for people to vote with.

Bob The Bog Roll Defender by Ch4oticAU 2020-04-21T05:12:53Z

The game is great. How did you manage to make the gun sounds and shell casing sounds? I tried making different gun noises for my game but found it difficult. Ended up just going with some cut clip of myself making machine gun noises. The audio is very impressive.

IMOJC by Tesseract 2020-04-21T19:10:38Z

I spent way too long playing this game. It'd be interesting to add a sort of build phase where the simulation pauses and you can build some structures before the simulation resumes. I accidentally scrolled out and that seems to ?lag? things pretty severely. Had to restart at that point.

CellForm by watswat5 2020-04-21T05:28:12Z

Definitely a cool idea. I love games where I have to control a whole squad of things. The music was great. I kinda of skipped through the tutorial so I might have missed exactly how 'space sheep' come to your side but I think I understood if they were surrounded that they would join you.

Couldn't get passed the big swarm inside the grid geometry but saw I could use the level to my advantage if I were to try it again.

Super Survival Ball by Quinn_Patrick 2020-04-22T17:46:03Z

Really felt like juggling. The leaderboards are a super nice touch, and I imagine were a lot more difficult to get to work than the game itself =P.

Panda Saviour by Shivansh Tiwari 2020-04-23T23:28:28Z

The Itch.io link is missing the files needed to actually play the game.

Dog Feeder by plantleaf 2020-04-21T03:27:31Z

I think that everything has already been said, but I really liked the joke at the end! Thanks for commenting on my game as well!

It's Just Human by MomoLala23 2020-04-21T05:42:19Z

Very fun little minigame management. The audio was great. I was surprised the music didn't get tiring but it was so upbeat I found myself just jamming to it. Accidentally left the food on and brian ate too much McDonalds.

pestilentia by ATTX 2020-04-21T03:10:51Z

Good idea and nicely implemented from what I can tell through my playthrough. It was a bit easy being able to move the people. I think it would be more interesting if you could only move the environment, though later levels would be very difficult. The music loop was a bit short and got repetitive but the first 3 times it was good. Liked it overall.

LD47 — Stuck in a loop

Dante Slumbers by Jimbly 2020-10-05T00:20:09Z

The controls are so weird but almost immediately intuitive. Nailed the theme, and that you have an online leaderboard as well is quite amazing in such a short time. I haven't heard of GLOV.js but I'll have to give it a peek as I code mostly in js.

Ribbon by 100th_Coin 2020-10-08T00:26:39Z

Amazing the amount you got done in assets alone for a compo. The amount of work to get the coding right must have taken a while as well. Great Job!

Troubleshooter: A Drag and Drop Adventure by Phlip45 2020-10-09T05:00:26Z

@ubershmekel For autoplaying the audio logs, I didn't want to subject players to repeating the same audio log over and over again if they got stuck with something as I felt that would have been a bit too grating. I probably should have put in a check to play it only the first time they encountered a specific log, but I didn't think of it at the time.

@vivien-fargette I was initially intending that you would have to loop with an item you could only get later to have to fix something a bit earlier in the timeline. Something like getting something you would need to light while the engines were on fire to stop something later in the timeline. I decided later on to opt for a more direct timeline which I thought more people would actually complete. So while it isn't a bug, it is useless.

Thanks for the comments everyone!

The Zone by meskaline 2020-10-10T19:11:53Z

I have no prior knowledge of the Stalker movie, though I've seen some gameplay of the Stalker video games, not sure if they are related. I did manage to beat the game. The game definitely has a minesweeper type vibe to it. I really wish there was a way to make a mark on a tile that I know is a trap because my memory is pretty weak.

At first I just took a screen shot and was marking it down as I went along but that was getting to be tedious. I ended up just having all three of the survivors follow the same path to make it easier on my memory. In the third level I was able to get two people to the end but there wasn't room for the third, but once you are down to one character it is much easier to just brute force the level and remember where you have just been.

Graphics are good for a compo game, but I do have to agree with others and say the font on the story bits made it very difficult to read. I think some ambient sounds in the background and a few bleeps and bloops for moving would have really added a lot to this entry, as well as the previously mentioned marking the map.

Crash Thunderstud Returns by JavaSaurus 2020-10-05T20:08:03Z

Loved the puns! Graphics and audio were great. We spoke on Pomo's stream and I think the biggest improvement would be having the powerups be something you circle on the ground, but you already said you ran out of time which is totally understandable.

Great Job!

Magical Marissas Troubles with Time by TheseusInABottle 2020-10-05T03:20:58Z

The music was pretty funny and definitely going to be stuck in my head for a few days. Took me 2 tries to fix my wand. Getting to the stick part from the end of the map on the right hand side felt near impossible.

Also noticed the title screen spells trouble as troble. Not sure if this is intentional as Marissa is not a good speller, or a simple mistake. Just figured I'd point it out. Spelling mistakes don't count against scores in my book though (I know I have my fair share of spelling mistakes in my game)

Loopin' Gluey by marcmagus 2020-10-08T01:49:55Z

Made a video of me and a friend giving the game a try. Our thoughts are included. The one thing I would say is that for a rules booklet there is really a lack of pictures and examples. Having some simple diagrams that showed how an example round 3 or 4 would let the players grasp the concept a lot easier I feel.

https://youtu.be/KlsVza3EA64

Looping Meadows by Kirbloid 2020-10-09T04:26:24Z

Really enjoyed this one. The music was super relaxing though it did only come through the left channel of my headphones. Graphics worked nicely and things were really clear on how everything worked. Small nit pick is that I would have liked to have been able to see the costs and the effects of my choice at the same time. Having to wait to see how much something cost, or be reminded of what that thing did was a little annoying. Great entry!

The Endless 8 by Jvdwijk 2020-10-13T00:19:35Z

I like the idea a lot. It is nice that everyone has opinions on everyone else. I think one of the toughest parts for me was figuring out everyones name based on a kind of vague description (except Joost). You would think at a party the first thing someone would do is introduce themselves, how rude these people are (except Joost). I think it would have helped a great deal if there name showed up in the 'E to Talk' box or under their portrait after the first time you spoke with them.

I did encounter a small bug with the web build where I can't actually move unless I fullscreen it. Probably a unity or web build thing more than anything else though. It has happened with a few unity games this jam for me.

Overall great job!

A tale of Loopism by Pomo 2020-10-08T00:46:06Z

Love the voice acting and the graphics work well. There was some odd bit of physics where some jumps felt like you had to push into the edge of the platform to get on top of them, but if you did it sort of makes you do a jump or the physics pushes you up off the corner. It was a real problem for the third room with the spinning lasers around the central tower cause it took away my ability to jump since I was just floating in the air.

Robotic Rewind by mincho 2020-10-09T23:56:52Z

I think my biggest feedback would be that I think the music loop was a little too short, it started getting slightly grating, but you did put in a mute option so that wasn't too bad. Graphics worked well for a puzzle game. The mechanics and physics felt really good. No glitching on walls or anything that usually plagues these game jam platformers and the rewind mechanic was well used. I really appreciate you putting in that pressing Q can skip the rewind animation. I liked the rewind animation a lot but some of the longer puzzles I didn't want to wait for while I was jumping in a corner for 10 seconds. I think you could have put a visible indicator for Q = Skip to make it a little more obvious though.

Overall great compo, one of the best I've played so far.

Don't Go by ubershmekel 2020-10-09T04:38:25Z

As someone who has made a few blindfold levels for Super Mario Maker 2 I really dig the concept. I think one of the biggest improvements you could make is to put some sound to indicate a unit of distance traveled to the left or right, even if it is just a really soft piano note or perhaps percussion to make everything more musical. Having some indication of how far to the left or right you have moved would allow for users to be a bit more precise and build the map in their mind a bit better.

The sound being in the left or right ear to indicate direction is great. The voiceovers were really good too. Overall fantastic!

One Day at a Time by PerfectSquare 2020-10-08T00:58:09Z

Really like how much story is packed in such a little package. Simple but really nice!

Unloop Them by Towstee 2020-10-09T05:17:31Z

I liked what you were going for and liked the writing a lot. Found two bugs, first was when I talked to Mike Wazowski and accidentally pressed F while I was holding an item. It was then just stuck on the first bit of dialogue and I couldn't escape. I refreshed and tried again and delivered a few things (Spring, Book, Sunscreen, Squirrel, and Pole) then I went into a building and got stuck in the wall when I walked into the corner. (It had a slightly different color then the rest of the inside so I thought it might have been a secret). Not sure what I was supposed to do with the potato. I don't think I missed too much but you'll have to let me know.

Even though the map was large, my movement speed made it feel not to tiresome to have to go back and forth and it seems like the items weren't too far away from who they were supposed to go to, which was nice. Overall I had a really nice time.

Torus Time Traveler by ProbeProb 2020-10-09T23:35:31Z

My speed run attempt:

TorusTimeTravelerSpeedRun.png

I liked the context sensitive actions. I know it is pretty simple but a lot of people end up putting in a different button for each little item. Having it just know you have the item is really nice.

In The Loop by Luc-creationallabs 2020-10-05T19:16:58Z

Love this game. This really feels like a polished game with the exception of sound. Something as simple as having a random tone play when you enter a new circle (maybe picked at random from a set amount) would have been a lot more enjoyable for the ears. The sound you get when you are circling the rings currently is fine, but because you hear it over and over it can get grating.

Add two buttons on the screen to jump and reset and this is an instant mobile game. I don't mean that in a derogatory way either. I would love to have this on my phone with more levels!

Stuck In A Deck(Web Available) by dadiaogames 2020-10-05T02:52:09Z

Played the first game. I think I figured it out and did manage to win, though I have played dominion before so I had a bit of a base for understanding it. I think if you wrote out what some of the cards did and added some simple sound effects or visual cues that what you were clicking actually did something it would really help. Even an event log of what is happening on the side would greatly aid in helping people understand what is going on.

That being said I can see you took quite a bit of inspiration for Dominion, and as such I used a simple strategy that I use in that game which allowed me to beat the starting difficulty. Just bought lots of lightbulbs early, and then lots of magnifying glasses. Was neat to see a different sort of interface to a card game though!

LoopingAges - LD47 by MorpheusZero 2020-10-05T03:09:17Z

Not sure if there is a bug but I finished it [0] hours it said (which is true). Got my first time paradox token and then the ages were already complete when I got to them. Clicked 2111 times.

One note is that in your CSS code you should put in user-select:none; on anything that you plan on having the user click on so that it doesn't keep trying to select other portions of the page.

As a fan of clicker games I thought it was interesting that your two resources purchased each other. That part actually really fits the theme of being in a loop.

An Exercise for the Reader by Jordan Kelly 2020-10-10T18:47:42Z

About the game that failed to be: I love the concept. I know there is an older board game that is pretty popular called RoboRally that has a pretty similar concept although in a more competitive aspect. If you haven't heard of it I would recommend you check it out.

About the commentary: I really enjoyed the commentary. I know many people have different approaches to game jams, but mine has always been the points you've made here. Make the game first, and use something you are comfortable creating with. I always make my game jam games in vanilla javascript even though it has basically no tools that are conducive to accomplishing that goal. Sure there are engines and libraries I could use that add all these fancy features and graphical sugar, but I always find they get in my way for just making a simple gameplay loop that I can expand on over the course of the jam.

Even though you didn't manage to make the game that you wanted, I enjoyed my time with your project more than most other games I've gone through during this jam.

Saint Uck by 11thPenguin 2020-10-08T00:18:55Z

I feel like the zones for the diagonals were a bit off, it might have been nice to color the different regions of the circles to show where you need to move the mouse in order to get it moving diagonally.

Other than the controls, everything else seems to work for the project. I particularly like the Dr. Seuss-like poem.

LD48 — Deeper and deeper

Drilling With Dice by KunoNoOni 2021-04-27T05:55:53Z

I think the clicking and dragging is neat but it gets very tiresome. Since there is only really one available slot at any given time (Whatever the current phase it, left most open slot) being able to click dice to have it just go to that open slot would have been nicer. If you misplaced a die you could just click it to have it go back to hand.

That being said I didn't feel like there was much choice in the game. You roll the dice and hope to get pairs and stick what you can in, then you hope to roll high numbers and slot those in. I feel the extra failure chance on top of that means that my actions didn't feel like they had much weight.

I also had the game crash when I accidentally let go of my drag in the wrong spot and then got a browser alert.

All that being said the mechanics are present to make a good game. The sound of the dice and the little spinning animation is really nice. It does feel satisfying when you do slot in a dice. And the music was pretty good.

Embark by Pseudohausen 2021-04-26T22:35:44Z

I wanted to get all the upgrades but it started crashing a lot at around depth 50. That was well past the time I really oughta have played the game though so I can't fault it much for that. Graphics and music are great. I was thinking in the beginning that some sound on collision would be good but then I saw how many balls I got and think not putting that in is probably for the best :P. Great game!

Exiled by ladybenko 2021-04-26T05:25:00Z

Art style was great and music was very nice.

Chuck Challenger: The Hunt for Malpractice Mole by Phlip45 2021-04-28T04:09:06Z

@shawn-moore Huh, I think I saw the boss clip into the floor once during testing, and I had thought I had fixed it. Guess I must have missed it. Thanks for the report!

@AndyKSWong Thanks it was my first time using PixiJS for anything other than tutorials. Id did slow me down a bit but I learned a lot!

Dice Explorer by Solah 2021-04-28T04:33:55Z

I think the main thing this needs is powerups on the sides of the map to encourage the player to do something other than B-line the exit. Time is tough though. Very good game though! The ambient music was nice and the gameplay was pretty straight forward (didn't even go through the tutorial and I managed to get out). The aspect of building your own way through an unexplored cave reminds me of a card game called Saboteur. Very different gameplay but had that same sort of vibe to it.

Chuck Yeager's Jet Janitor by Shawn Moore 2021-04-28T04:05:53Z

My favorite bit was the helicopter having booster jets. Game is really fun as well. Love the attention to detail with the cutscenes.

Grabble Story by Mahjoub 2021-04-29T22:48:23Z

Everything is really nice! My only complaint is the crane movement sound, but that is something that can be fixed easily with just an option to mute SFX or a different sound for it. Everything else is great. Played all the way to the end. I especially like the extra effort put into the idle chatter that happens when you return to the top. That did not need to be in there but adds a great deal of character and polish to this. Amazing job!

Jamie's Jam by soundgnome 2021-04-26T04:39:24Z

I really liked the music and the animation of the pipes turning were really smooth.

Mineshaft by ditam 2021-04-29T02:59:14Z

This is super cool. The mechanics really remind me of a board game called Thebes which is an archaeology game where you have to push your luck pulling either dirt tiles or treasure tiles from a bag. If you've not played it you should check it out.

Cards look really clean and nice, the only thing I'd suggest functionality wise is a way to zoom in on the cards. Had to Zoom in quite a bit to see what was written on the cards on the left, and had no way to see what was on the cards in my hand (unless I was missing the way to do that).

Great stuff!

Wormhole Adventurer by Lakea 2021-04-28T04:23:47Z

Think I may have found a bug. I entered a wormhole with my last scrap of fuel, but luckily an enemy was there. Killed him and got 5 more fuel, but when I entered the next wormhole it said I ran out of fuel. I like the idea that the runs are seeded so that you could potentially play one seed a bunch to explore more and more of that particular universe.

The little abnormality by airwaffle 2021-04-26T05:06:58Z

I don't know what I just played but I love it. Controls are difficult and there are collision issues, but the game is short enough that I powered through. The artstyle and weirdness levels are through the roof!

Scatter Gold by Sthealthinator 2021-04-26T05:46:14Z

Really nice little platformer. Some of the jumps were a little blind, ie jumped down and landed on top of a missile. Music and sound effects were nice and the physics of the boxes were really interesting.

Crazy Fishing by Johnathan Peres 2021-04-27T00:03:26Z

Fun little game. I got to like ~60 I forgot the final number. Only complaint is that when you get pretty deep the green bottles start to be hard to see compared to the dark blue background. Maybe that is intended to add more difficulty though. I particularly liked the animation on the waves at the beginning.

Deep in the Graveyard by AndyKSWong 2021-04-27T05:41:24Z

I really like the chess aspect of this. It reminds of another old roguelike that pretty much has you leveling up as different chess pieces and all the enemies are chess pieces as well. I think with a little tutorial when each enemy shows up and a couple power ups this would be a great mobile game. Great job!

Dig Deep Get Gold by Tim77 2021-05-03T18:33:54Z

Great Job! For being such a simple game it really does get you into that flow state that rhythm games tend to pursue.

Knee Deep in Magma by Venezia 2021-04-27T22:39:55Z

Fun platformer! As others have said a little bit of music would have made a big difference. If you've never done music for a jam before I recommend beepbox.co, It is fairly simple to put down a few bars and get it to sound passable in just a few minutes and exports to mp3 for easy insertion into a game. It goes well with the chiptune sound effects you already got in.

Some of the jumps were pretty precise later on in the levels but overall making a short game a little harder is a good way to add some extra play time so it isn't that bad.

The character model is great and overall very fun game.

Gulp! by GoodGamesJames 2021-04-26T04:47:03Z

If you are having trouble with the arrow keys moving the screen down to play this, try pressing CTRL + '-' to shrink the page down til you remove the vertical scroll bar.

Other than that issue this game was very good. I think this take on the theme is unlikely to be used by anyone else. Kudos!

Dig Deeper by Incal 2021-04-26T22:12:18Z

Having the lava to force the player to make quick decisions was a good idea. Definitely needs that smaller aspect ratio. It looks like you have the canvas width set to 100% in-line. You can set that to a flat width inline or with a bit of javascript: ``` ```

Something like that anyways.

Dig Deeper by Incal 2021-04-27T21:54:01Z

@incal Obvious and simple bugs are generally okay to fix as long as you make a note of it. From the rules page:

>>>Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.

Have fun out there!

LD49 — Unstable

Unstable Medicine by loveapplegames 2021-10-09T16:00:58Z

Really liked the game. Didn't realize that there was a limit to the different serums at first, and kinda wish there weren't. Then it would be about keeping track of your main resource, humans. Maybe that could be easy mode? = P. Still a fine game!

Commucity by Steing 2021-10-07T01:52:32Z

I'd actually be really interested to use this when I stream if were scaled down a bit and made to use Twitch channel points. I've tried making similar things so I know how difficult it can be working with some of the more advanced twitch API things though! (so many verifications and hoops to jump through) haha. Great job! (Also I tried making apartments but couldn't get them to work. I tried a few times but maybe apartments isn't spelled correctly in your code?)

Fight of the Bumblebee by Quackqack 2021-10-05T20:47:17Z

Really liked this one. The limited color palette worked really well and the art is great. Very polished and nothing much to complain about. Definitely in my best games I've played list.

Gossip Market by LoicLeGrosFrere 2021-10-05T19:49:24Z

The mechanic is really interesting. Didn't realize what the gossip market actions did for a long while, was just clicking on them and then nothing happened. After I got that I was supposed to click and drag though it was a lot easier to manipulate the market. EDIT: Instructions weren't up at that time

Dude Hardcore by jaaskeh 2021-10-04T23:29:34Z

Really nice! Had a blast. The fields making copies of my character confused me a bit. Loved the controls.

Ancient Pixels by qookie 2021-10-05T20:57:50Z

Made it to almost 40 seconds! Graphics are great. Loved the little crumbly particles to indicate imminent collapse.

Unstable Cube by Seskon 2021-10-05T15:33:09Z

Definitely had fun with this one. Really liked the aesthetic going on, and the sfx were good. A little music would have been really good, but there is only so much time in the jam haha.

Endless Parasomnia by Georgy16 2021-10-05T15:39:16Z

Also played during the broken version. I walked around, found some doors and fell off the edge of the level. I consider this winning. Let me know if you put up a fixed version so I can rerate. The only metric this version rates highly on is theme!

Endless Parasomnia by Georgy16 2021-10-05T19:59:44Z

Came back and it seems to be working now. I'm not sure I completely understand the core game loop, but I did get to see more of the game. I liked the bunny with the knife, but I couldn't escape that area. I found and used the key on the door, but nothing seemed to happen and I couldn't open the door.

LD50 — Delay the inevitable

Pax Nebulae by p-r 2022-04-04T21:36:18Z

Yup Me too. Using Opera browser if that helps at all. Please @ me when it is fixed and I'll come back and give it a try.

Betrothed by Phlip45 2022-04-14T16:36:27Z

@sasquatchbstudios I think I've seen that mouse sensitivity can be an issue in unity web builds. If I had known about it, I would have added a sensitivity slider to the options menu. Sorry for the inconvenience.

Why Bother by Vilmantas 2022-04-04T16:06:42Z

So many different assets in here for compo. Graphics are amazing!

Hole In No by Sapazu 2022-04-04T15:42:28Z

22 was my high score. Amazed at the amount of polish the game has. The only thing missing is music, and I'm not sure that would have increased my enjoyment of the game by all that much.

Lethal Dice 50 by marcmagus 2022-04-04T22:07:15Z

Quite like this one. It is interesting as a press your luck style game, since in most of those kinds of games your choice is binary, Keep rolling/drawing cards whatever it is, or bust. In this one you can be as safe as you want to be up to a point, and so deciding whether or not to add more dice becomes a difficult choice.

I think that if the cards had unique abilities, besides reserving a dice, it would make the game a bit more interesting. It would also keep things interesting at the end of the round when you pick which of the abilities you would keep going forward. Do you get the score multiplier? or do you get the one that lets you ignore a dice every roll? or maybe the one that lets you reroll up to 5 dice a round? It could get pretty interesting.

Anyways, those are just some ideas if you would want to continue working on the game. As it is, I had a fun time with my playthrough. I only got up to 350pts.

The Last Tower by hulien22 2022-04-10T17:20:56Z

This combination is great! Had a ton of fun playing it.

Planet Saver by PashaLoban 2022-04-05T16:14:14Z

Maybe the web build is broken or something, but it seemed a bit too easy. image_2022-04-05_091228.png

I liked the graphics haha!

Last Day of Serenity Orbital Station by Glayson 2022-04-04T14:56:52Z

I had the same problem as the first comment about the keyboard, but once I switched to controller it was a bit easier to have some fine control. The art style was really cool, and the music and sound were great.

Also pretty impressive that you combined the restrictions of 3 different game jams simultaneously.

Trash Panic! by Defrag 2022-04-04T15:57:45Z

Amazing mouth sounds audio!

I did manage to break it. Would probably need some sort of stall check to make sure things are actually moving and if things get stuck have a sort of "earth quake" to shake things loose.

image_2022-04-04_085612.png

Really enjoyed this one.

Trash Panic! by Defrag 2022-04-04T17:24:21Z

@defrag I eventually moved some levers and got the trash moving again so I could lose properly. So it wasn't broken in the sense that it stopped moving, but in the sense that a player could get an arbitrarily large score.

Space Onslaught by SharpLoaded 2022-04-04T16:38:36Z

Super cool game. Stopped playing around the the 2400 score mark as it was starting to get a bit laggy haha. I put down 2 money generators in the early game which was dicey, and then managed to build an economy until I could start placing down turrets about once a second. After that it was good night aliens.

Very impressive compo. A quick music track probably would have helped, but there is only so much time we had right? This has been one of my favorites so far.

Pain survival by spounka346 2022-04-04T15:32:11Z

I wish there was a counter for either time survived, number of zombies killed, or both. Something to try and strive to get better at would make it a more of a game someone could try and get better at.

Loved the music and sound effects!

Pooh-Pooh by d00kl1 2022-04-04T16:13:21Z

The one time I did get passed the entrance on the second screen, I had some fun dodging stuff. I think there should be a check on the digestive travelers to make sure they aren't super close to your cookie when spawning to prevent that bit of frustration.

Ravenous by Frib 2022-04-10T17:04:26Z

It is clear you scoped too big but it is amazing the amount you *were* actually able to get done. Despite jankness I had an immense amount of fun. My favorite part was definitely "blah blah blah blaaaah" every time I talk to Grandpa

LD52 — Harvest

Dice Settlers by Jimbly 2023-01-08T22:23:11Z

As a fan of boardgames I really liked this one a lot. The 1-bit graphics make it feel classic and everything is very clean. My only complaint is probably that it is a little long for the rating portion, which means people probably won't play to the end. (unless they get hooked like me haha). I didn't notice if there was some way to lose, but I saw on the leaderboard (super cool) that there were some people who didn't finish. Does it just track if someone leaves early and puts down what turn they left on?

Harvest Doom by tinykidtoo 2023-01-10T01:59:55Z

I really liked this one. The growing mechanic made sense, though placing the pistol so close to the shotgun in the tutorial level means I missed the message the first one gave cause I ran over both really quickly. Being Compo you really got a lot done. I could see there being objectives you have to do that would pull you away from a farm spot, or maybe a particular farming square needs to be fallow for a certain amount time otherwise it becomes ruined. Lot of ways I could see this going and what you already made was very enjoyable!

Homunculus by Iluvatar 2023-01-10T03:07:16Z

The most polished game I've seen so far. I'm not a connoisseur of adventure games so it might just be me, but I had a bit of trouble clicking on the different objects. Something that might be nice is doing a little highlight around a clickable item when the cursor hovers over it.

Anyways Graphics, Sfx, music are all top notch. Loved it.

Revengetables by adam-gould 2023-01-10T02:40:09Z

One of the issues with sound (specifically the music not playing when you start the game) could be because of a thing the browser does where if the user doesn't interact with a page before the game tries to make a sound the browser blocks it. 2023-01-09 18_36_44-Revengetables - Game Jolt.png

You can fix it by not trying to play music until someone clicks the start button, or one of the music up and down buttons. Came up with my game as well.

Otherwise great entry! The puns were amazing and the voice acting was solid. The music was a jam. I don't think I could field any complaints.

Paper Druids by rubr 2023-01-10T04:55:08Z

This game reminds me how bad I am at tactics game. I played through like 3 times and got to a late turn, but it was by just doing nothing but wrath and ended with a score of 2, haha. Art style is simple but extremely pleasant to look at. Music and SFX are very fitting to the mood.

Petra Rabbit's Carrot Chase by TheseusInABottle 2023-01-10T02:48:14Z

♫♪ Doooo-doo-da-doo-doo-doot-doo-doo ♪♫

The way the controls change as the camera rotates is super cool. I'm wondering if that is part of a common controller script or if you had to specially code that just for this jam.

Otherwise I really had fun with this one. You can definitely see the treasure tracker roots in it.

Space Harvest by MachWerx 2023-01-15T08:22:58Z

As a fan of clicker games, this one was really cool. Having real time sliders to adjust was very neat. I liked once I first got the sliders learning a little bit of a rhythm to get farm the fastest (as best I could find anyways) which was Carrot, Carrot, Carrot, Mine, repeat.

I also like how this sort of gameplay could be expanded and used in a proper mobile style game. During active sessions of playing the game you would be mixing around on these different sliders like some sort of cosmic carrot DJ. Then when you go to idle mode you would want to find the right balance of sliders to optimize whatever resource you happen to be going for. Definitely cool the possibilities presented.

Reap 'n' Roll by Aurailus 2023-01-16T01:25:12Z

For a compo game this is super well done. Shame there is no music, but the core gameplay is fun and has some great tension when using the spells. I love the simple pixel graphics.

Gogo Rabbit's Trap by JoshuaRabbit 2023-01-24T06:16:04Z

Really love this style of game. Big fan of both stacklands and cultist simulator. It was compelling enough to go through it all 4 times to get all the endings.

Octo Garden by AppoxGames 2023-01-10T02:25:25Z

Being able to combo things is pretty cool. Losing my squid to the edge of the screen when I panic space bar is a bit frustrating though.

Harvest Hop by HolySparks 2023-01-19T01:42:09Z

My best score after 3 attempts was 14, and then I broke the game.

2023-01-18 17_38_00-Harvest Hop by Marcelo _Holy_ Moreira.png

Seems like the Next button you have to click doesn't actually go away, only the graphic does?

Simple oversight aside the game is pretty fun.

Corn Clicker by GoMango99 2023-01-12T02:09:45Z

Loves me some clicker games. Wish it had some chill music in the background, especially with the rain. Not sure how experienced you are with jams (I only see one game listed for Ludum Dare), but you can try this tool: https://beepbox.co . Lets you make simple music loops quickly for jams. Overall I really enjoyed it!

Organ Trail by maymay 2023-01-10T02:13:14Z

Really enjoyed this one. Very funny and nicely paced. I loved the name of the main character. Really dig the aesthetics!

Swfarming infestation by Frib 2023-01-10T03:23:50Z

A solid entry! The only thing I was a bit frustrated with was trying to exit a menu and pressing escape which then took me out of fullscreen mode, but that is just webGL not your fault. The music in particular was great.

Tough Luck Mr. Harvard by smashcrate 2023-01-09T04:20:58Z

Played until day 40ish when I made it to ~$1000. Really liked it. The music was nice and the graphics gave a really retro vibe.

No Farm, No Fowl by square wave 2023-01-10T02:19:46Z

Art style was super crisp and gorgeous. The powerups are fun and the difficulty curve felt right for the first playthrough to get used to the mechanics.

Harvest by Dev_314 2023-01-24T06:27:33Z

really neat to see someone else using canvas and javascript, also funny that we both have metal detecting in our games haha. I think some simple sound effects would have really made it a lot more engaging. Especially the classic metal detector beeping.

LD53 — Delivery

Mission: Programmable by Jezzamon 2023-05-19T16:00:16Z

The move commands handle negative numbers a bit strangely. Instead of moving in the opposite direction, the character just sort of teleports through anything and everything. I had a ton of fun using this to break all the levels.

Other than that was a very neat game. Graphics and concept were great! Have fun out there!

Cave Couriers by Wevel 2023-05-04T18:31:44Z

Really love the style. Reminds me of Caves of Qud quite a bit which is one of the most beautiful traditional roguelikes in my opinion. I stopped at floor 13 with $1062.

The music was good but there are certain parts in it that were causing clipping or a scratchy noise. I played on the LDJam page so maybe it is a web only issue. Typically shouldn't be an issue when using beepbox so not gonna reflect that in the rating.

I really liked it a lot, thanks for making it and have fun out there!

▲●■♚ by Jimbly 2023-05-08T00:54:00Z

This game is my absolute jam. I got first on funny internet number wooo. That level is much tougher than the first one. I definitely like that in the later levels it mixes up the types of inputs to get an output. I could see it getting really crazy if you had nodes that had multiple outputs, because you would have to manage using both types of resources evenly (or unevenly if say something produced ▲▲●). That might mean you would need to create a node that simply deletes its input.

Lots of fun play space. In an earlier comment you said you hadn't played shapez, and you really should if you like this sort of game.

10/10, best game of the jam for me.

Strange Zoo by khaotom 2023-05-02T00:54:46Z

That was very fun. I really liked the music/sound effects. I think I just about understand everything which I won't put here so as to not spoil it. The first time I beat the game with 6000 points. Then I went back and beat it again trying to do the minimum and got 3500 points. I suspect that is the minimum. MinimumScore.png

Package Pushers Inc. by nanolotl 2023-05-07T17:50:58Z

This is a very good game. I think there is a bit of a logical leap you have to make for level 4 that was a bit much compared to the other levels. I'm not sure if the last level was supposed to just be a bit of a sandbox to have fun in, but I ended it with a lot of extra blocks. Not sure if I cheesed it or not. Otherwise the puzzles felt satisfying. Level 5 especially had a that "ah ha!" moment for me that makes puzzle games so satisfying.

Graphics were great for compo, and the sound effects did there job. Would really have loved just a little bit of music or ambient noise to really pull everything together. I can recommend beepbox.co for something to slap some music together quicky in case you haven't heard of it.

Definitely one of the most satisfying games I've played this jam. Have fun out there!

Mobile Drone by tompudding 2023-05-02T01:09:26Z

Really loved the voice lines. "Thank you mister delivery drone!" I ran out of power on the TTRPG books and plummeted out of the sky.

Before the Storm by dusho 2023-05-02T22:44:40Z

Not only was it on theme, it was double on theme! Graphics were great and gameplay was fun. I think the sound effects fell a little flat. With the cartoony nature of the graphics I think some "mouth sound" sound effects would have fit a bit better.

Also it could have used some music. I see you used sfxr for the sound effects. In the same vein I would recommend beepbox.co for the music for us less tonally inclined. You can make something that sounds 'good enough' fairly quickly.

The fact that the baby flies up into heaven when the stork dies instead of falling had me laughing.

Great stuff, had a blast. Definitely higher up on the compo entries I've played thus far.

Cerberus by Veralos 2023-05-01T07:22:03Z

Very satisfying. Killed all the enemies and returned them, though nothing happened when I did. I feel like 100 enemies was a bit much, but very solid overall!

Brass Monkeys by johnnysix 2023-05-09T02:15:56Z

Had a lot of fun. I think it needs a little balancing as you've said, but those sorts of tweaks are pretty easy to make. The graphics are gorgeous, not just for Compo but for the Jam in general. The music really made the piratey aesthetic shine. Thanks for making it and have fun out there!

Delivereach by DroidDare 2023-05-04T16:29:57Z

A very slick visual design.

Final: 2023-05-04 09_10_45-Delivereach by DroidDare.png

I don't think I agree that buying more vehicles should increase the upgrade cost and upgrading increases the vehicle cost. I ended up just focusing on the air transport and sold all my other vehicles to get the lowest upgrade price.

Since upgrading doesn't increase how much you get from a delivery and I could only realistically click ~40 in 10 seconds, I ended up restarting, buying all 40 airships without upgrading at -$3 a piece, and then spamming the highest value location.

After maxing out the upgrades on the non-air vehicles, I build up enough money and then sold all my air vehicles to make the upgrades affordable.

I did play to the end and had fun. I love me some clicker games. Do let me know if I played in the intended way or not.

Pizza Friday by Phlip45 2023-05-01T20:00:56Z

@ron88 Should be fixed now. Forgot to put it from draft to publish.

@khaotom That is probably correct. I should have just limited how many times you can reroll, or used some of the other spaces on the board that give you additional rerolls and got rid of the clock faces on the dice.

@tompudding glad you had fun!

Pizza Friday by Phlip45 2023-05-02T00:17:40Z

@helen That is just bad layout on my side I think. From the house to the south of the pizza you circled there should be two pizzas and a pie crossed off, which there is, just in the left half of the house. On the north house there is one pizza and one breadstick adjacent to that house and that is what is crossed off. I do get how it is confusing though. Guess that is why I'm a programmer and not a designer haha!

Pizza Friday by Phlip45 2023-05-02T21:40:00Z

@veralos It is a bit tough yeah. I did want to add a bit more to the game. Initially I wanted to add a scoring system so there was more than just a win/lose state, and instead a scale of successfulness. I also had wanted to add extra objectives that could earn you more points. Things like having a bunch of adjacent pies or making a certain pattern. That is why there are a bunch of extra spaces on the board that do nothing, because they were going to be available to complete extra objectives.

A failed reroll should have just locked the die from being rerolled again instead of marking a time slot for sure. There is currently very little reason to reroll as you can just deposit any dice not used onto the empty slots on the board and get 3 fresh dice for the cost of 1 clock.

Anyways, thanks for playing! I appreciate the thought and time you put into your comment.

Pizza Friday by Phlip45 2023-05-04T19:54:57Z

@theguy Thanks for the in depth comment! There are definitely some locations that must have a particular icon. I originally intended for it to be a score game, where you get points for completing houses and completing certain groups of icons, but I made some key mistakes in the back end coding that took up most of my time, so I had to drop the score aspect.

I appreciate your input on the reset button. I just kinda slapped it on their last minute so people didn't have to restart the game to try again and didn't think too much about where I put it. Same goes for the SFX and Music sliders.

Thanks!

Silence is just a pipe dream by Antsa 2023-05-02T22:26:31Z

From looking at the pictures I was not expecting a point-n-click game. Very good job with the visuals! Not sure why this was your go to for a delivery game though haha.

Hot Dog Rescue by Roolow 2023-05-05T06:03:31Z

Very charming graphics! Really liked the animation at the end as well. The game is almost like bizarre curling which is awesome. Thanks for making it. Have fun out there!

42 blocks in 7 and one-half minutes by Sashbros 2023-05-06T06:28:58Z

Really fun swinging mechanic. The cranes felt extra hard to grab onto which makes sense. About halfway through I inadvertently clicked on the 'Home' button while trying to swing which made me restart from the beginning. Bottom left might be a better location for it, or if it is pushed it should pause and ask for a confirmation.

Other than that it was a very fun and funny game.

Drone Drop by Kazatan 2023-05-08T16:19:06Z

My first attempt was a 1:30, but this was my best: 2023-05-08 09_12_53-Drone Drop _ ldjam.com _ Ludum Dare game jam.png

I think I would want the ability to do seeded runs so that the times could be more directly comparable and so I could practice particular map layouts.

It is very satisfying to fling the packages in from far away and then keep on moving. Very nice polish on this one. Really liked the music, especially the way the start screen is a pared back version of the more frantic in game music.

Thanks for making it and have fun out there!

Postominoes by Rawb 2023-05-03T21:55:44Z

Such a good entry. I think the only thing I would have recommended is a slower (less packages) day 1, or a day 0 with no clock, just to let players get their bearings. That is very nitpicky of me though.

Fun Gameplay, great audio, and solid graphics make this the best compo game I've played so far. Kudos!

Postominoes by Rawb 2023-05-03T23:14:01Z

@rawb I didn't even see that you could do that! So cool.

SMTP by InitialPosition 2023-05-04T22:28:33Z

2023-05-04 15_24_20-SMTP.png

Very good game. Gave me a very "Mini Metro" vibe. Music, Graphics, and SFX all felt cohesive and solid. I can't think of anything negative to say about the game at all! Best Compo game I've played all Jam!

Monster Mail by CodeRaurus 2023-05-04T22:48:30Z

Graphics look great! I think a pinch of sound would have really livened up the game. In your user page it said you usually use BFXR but were looking for a replacement, so I'll offer what I've used here.

My go to is 'mouth sounds'. As long as the game is somewhat silly it will fit right in, and you will usually get a boost to humor as well. Beepbox.co is very good for fast video gamey music, but it can also be used to quickly make sound effects as well. Just hit Shift + R until you get an instrument that sounds about right, add a note and chop it up in audacity.

Solid compo! Have fun out there!

Cassie The Carrier Pidgeon by haselkern 2023-05-04T20:21:41Z

@kykypy3o8 I also had the issue with dual monitors on Windows where it wrapped across both screens. If you hover over the icon in the start bar, then right click the preview screen and choose maximize it should fix the issue for the current build.

@haselkern Looks like the reason this is occurring is due to a probably accidental override on the window height and width. If you go into your project settings and remove this override it should fix it: 2023-05-04 13_15_28-game.tscn - Cassie The Delivery Pidgeon - Godot Engine.png

The game was really solid. Graphics had a good color scheme and seemed very cohesive. The music and SFX were very in line with the type of game it was. I really enjoyed the bullets exploding and the screen shake. My only complaint would probably be that the camera movement wasn't very smooth. It took some getting used to. That is a really minor quibble though and this is definitely in the top 5 best jam games I've played so far. Thanks for making it and have fun out there!

Slalom Pizza Delivery Service by SpeakWithPlants 2023-05-03T22:37:24Z

2023-05-03 15_34_45-Slalom Pizza Delivery Service by SpeakWithPlants.png I think the only thing the game is missing is a different aspect ratio/camera zoom out and some audio. Graphics are great and controls feel solid. Very fun to play!

Package to Mr. Moon by Ravernt 2023-05-07T17:59:39Z

at first I thought that this was going to be one of those frustratingly hard platformer games, but the jumps are very forgiving and the checkpoints are generous enough that it is just a delightful experience. Really loved the jumping mechanic. The whole graphic design of the game looked great. Would have loved a bit of music but the SFX were fitting.

I would recommend checking out beepbox.co for a music creation tool that lets you slap together things pretty quickly for these types of jams.

Overall this is definitely in my top 5 Compo games of the Jam. Have fun out there!

Deli's Whale Delivery by theguy 2023-05-04T18:01:46Z

I made it to day two, but it is quite difficult.

I think the sickness meter would have been a little more successful if the controls were analog, either through the mouse or through a controller input. Then it would be a bit more about moving very smoothly through the space rather then trying to find a spot that you can just sit in to not be hit. I can see that being very satisfying.

On day 2 I had to make it through a ton of space and you only get the 3 hearts the whole day. Some health powerups would have been great to see, or even just healing one heart upon arrival at a planet would have made the game feel a bit more fair.

Other than that, the controls are very precise which always feels great. The graphics are great, especially for Compo. Music and sound effects are very good too! One of the most solid entries I've seen this Jam. Thanks for making it!

Bricks and Fire by sudocoffee 2023-05-03T22:31:25Z

At some point I just started focusing on the fire near the missile silo, and then a HUUUGE box just slammed straight through. Funniest thing I've seen all Jam. Really like the graphics for a compo game. I also spent this jam learning godot! I thought it was pretty good.

LD54 — Limited Space

Trouble In Paradise by Nick Rafalski 2023-10-11T23:29:15Z

Definitely a lot more than I would expect from a compo game. Minimap, inventory system, procedural level generation. Just one of those would have been the entire goal for me! haha.

For me the game would have been fine if the keyboard controls mirrored the onscreen controls. I'm assuming it is a bug, but pressing 'A' for left or 'D' for right only moves the ship one tic. Holding the button does not continue to turn the ship left and right so you have to constantly tap the keys which is frustrating. I noticed that when you click and hold on the onscreen buttons that you do turn smoothly (still tic by tic, but holding it keeps you turning).

If you fix that, do @ me so I can play it again!

Doubling ground crew by gilborn 2023-10-08T03:11:18Z

Great little game for the first time in an engine. The graphics were charming and the dialogue boxes were neat. The lack of music kind of hurt though. If you're like me, and terrible with music, I recommend https://beepbox.co , it lets you create very retro feeling music easily without having to learn all that much, just fun to play around with. Will you make a magnum opus? probably not. but it would be serviceable most likely.

Anyways, the duplication mechanic was pretty rad. I could see it getting really out of hand if there were a physics system and they could stack on each other. Something like tribbles where they don't really move but just keep getting bigger and bigger.

Soffie's Tiny Garden by FTZ 2023-10-10T00:40:05Z

```XXXXPXXXX XXWX.XXXX XX...XXXX X....XXXX X........ X...X.... X.XXXX..W X.FF..... XF....... XXXXEXXXX 3 Seeds```

It was fun trying to come up with my own level and the levels in the game were well paced. Only wish there was a little bit of music, but not everyone has time for that. If you are interested in making music during jams, I recommend https://beepbox.co . Its standard setting are simple enough that you can just put a couple notes in, hit R to randomize the instrument til you get something you like and you are off to the races.

Tabletrack Turbulence by Phlip45 2023-10-11T23:47:42Z

@drumgadget-433 @rongon @mz-eth I've noticed a few people playing never really got the hang of the controls, so I made a little tutorial video which I added to the top of the page. The controls are still a bit difficult, but if you thought you had to click on the disk then I could see the controls being perceived as incredibly frustrating and unresponsive.

Tabletrack Turbulence by Phlip45 2023-10-12T15:49:33Z

@mz-eth Definitely a good idea! Wish I had thought of it, haha!

I did think of a way to more accurately get a flicking line after the jam. Currently, on collision it takes your past 5 or so mouse positions and calculates the line of best fit to get the angle to flick. Then it uses the total distance traveled over those positions to get the force. After the jam I figured it would be better if I had just taken the initial click point and the collision point to get the line and the difference in time between click and collision to get the force.

Oh well, live and learn eh?

Depot Mania by Bernhard 2023-10-10T00:10:19Z

Definitely one of my favorite compo games so far. Feels very inspired by Wilmot's Warehouse with the visuals, but is much more chaotic! I feel like a simple thing that might have been fun to add is a sort of "deliver now!" button so the player could choose to make it more chaotic if they wanted by just spamming deliveries haha. Would probably break things though.

Overall great job!

S.P.A.C.E. Ltd. by xinux 2023-10-02T18:40:20Z

I cracked up every time I shot the 'poor fella' and he you could here is cries from back on earth. Great stuff!

Ludum Dare Solid: Limited Space Action by Daniel Grinshpon 2023-10-03T05:38:39Z

At first it seemed strange to have the turn move at both once a second and on every move, but the more I played the more tension it added to the levels. I had to have a plan before I started my movement. I think Havin some of the levels be "hot starts" where the starting tile isn't safe felt a wee unfair, but death and retrying are very quick so I didn't really mind it. Great job!

Extinction Extraction by tetrapteryx 2023-10-17T21:04:26Z

Really cute little puzzle game! I am a huge fan of the music and the way the dinosaurs seem to sync up with the rhythm.

Happy Lockin' by Srynetix 2023-10-10T21:45:07Z

2023-10-10 14_40_19-Window.png

Tried it a couple times and this was my best time with 100%. The best part to me is the wall running. I'm wondering if that was a bug that you just left in cause it was cool or if that was purposefully put in haha!

The tension between trying to make it to the next safe spot or waiting it out is really magnified when you are trying to get a good time. I wonder if putting in a "Hard Mode" that puts a timer on the game would have made more people try it out that way.

Great Job!

Corridor Duels by nyxkn 2023-10-08T18:05:06Z

I feel like the timer for the clearing might be off slightly. It definitely felt a bit longer than 3 minutes to clear and I did die on the final level. Might be resetting every time you retry? Either that or I am amazing haha. 2023-10-08 11_00_22-Corridor Duels by nyxkn — Mozilla Firefox.png

Music was great and even though the graphics are simple they are very coherent and go well together (something I struggle with a lot =P ). Great job!

Loopopera by torte478 2023-10-03T05:28:02Z

Love the spooky feeling. My favorite room was the one E Honda used for his finger painting practice. I feel like you definitely nailed what you were going for!

Trapped Goblin by chusmimax 2023-10-07T21:23:04Z

I liked this one! Started out a bit slow, but once things ramped up it was very fun. The boss was a little out of left field. I was fighting all these robots and drones, when suddenly.. Wizard! Or at least that is what it looked like haha.

Edit: Just played it back to make sure it was a wizard and it is, though they have a cybernetic arm so I it is sorta on theme. Very Touhou inspired it felt like.

8CharAds by Makkeraad 2023-10-08T03:28:32Z

Carrom

Tiny Tower by Martin Bousquet 2023-10-07T20:28:40Z

Extremely good compo game. Fit the theme really well with how cramped the it felt.

Negatives would be that the bomb levels all kind of felt the same, except the ones where you had to fight enemies as well. I also made the game crash: 2023-10-07 13_21_03-Tiny Tower.png

This happened at the end when I ran out of the tower, I just kept running and ran straight off the bottom of the initial screen. Pushing okay on the error gives me this screen: 2023-10-07 13_21_14-Tiny Tower.png

I'm counting it as I found the hidden bonus level, haha. Those are very minor things though and I still really liked this one!

Disco Seducium by najjaman 2023-10-12T16:05:49Z

I thought the atmosphere was really well done without being too distracting from the inputs, which is something even professional rhythm games can have trouble with sometimes.

I think the best fix for the controls issue would be to have the player map their controls before starting, but I can see how you may not have had time for that, depending on your engine.

Really fun and the music was great!

Gallery by Lettas 2023-10-11T22:48:03Z

Definitely the most innovative compo game I've played this Jam so far. The Red Object mechanic I didn't really understand my first time round, but on playback it is by far the most interesting part of the game. It makes me excited to try out this kind of mechanic in other ways! Really wish there was some sounds. Even just a camera click would have been very nice, but there is never enough time is there haha.

NarrowLabs Rumble by stmate03 2023-10-08T03:24:12Z

Very interesting idea. As is, it felt very difficult cause all of the enemies just sort of swarm you, but it looks like you might be working on that. Some suggestions I'll make are when an enemy is hit with a laser to have it make a noise so the player knows it is actually doing damage. An extra step would be that the enemy stops moving for a short time after being hit to make your shots feel a bit more impactful.

As for what actually was made, I liked it! The idea of having to essentially modulate your lasers to do more damage to enemies and also balance 3 different health bars is quite complicated, and I could see getting good at that system being very satisfying.

LD55 — Summoning

Summoner Story by Nicso 2024-04-18T17:52:50Z

This felt like a really neat escape room puzzle. I could literally see this being implemented at an escape room. I also noticed some of the textures on the cards were transparent so I went down a crazy rabbit hole where I was trying to see other cards through the potential card haha. I'm sure that would open up a lot more possibilities for puzzle solutions.

Pact Factory by tukisboolukis 2024-04-21T05:09:37Z

Graphically stunning, especially with the sheer number of parts! The munchin' sounds were really nice, as was the laugh for the game over screen.

I didn't realize I could go to the next month and still have the pacts available to complete. I double checked and it wasn't in the tutorial, so you may want to add a line about that, or put in some text on the pacts themselves that show "DEADline in 3 months" or something like that. I know there is the visual indicator if you do skip, but my issue was not knowing I could skip without failing.

The only other lil QoL thing I would say to add is the quota. You can't actually see it while playing, instead the player must remember what the previous month's quota was plus any modifiers they might have gotten. Simply putting it in the bottom left souls counter would solve this issue so instead of "👻 7" you could have "👻 7/5" if the quota was 5.

These are super minor things that would just be quality of life adjustments. Overall I really think the game is fantastic!

Summon craft: Ritual Simulator by Xakkar 2024-04-17T18:08:11Z

I think one small change that would make the drawing part a bit more fun is that if you mess up after one stroke it automatically clears the stroke instead of having to push a button. That would make it so people can keep trying in rapid succession and it would be less frustrating.

Having the circles be pentagons instead (straight lines) would also help in that regard, or maybe should be added as an "easy mode"

Having the items you have to place on the circle be on the table instead of hidden in a menu would be nice. Then the player could get more in the flow of drawing, placing the items and hitting done instead of interacting with menus all the time. Would have given it a more frantic feeling.

Both of those are very small changes though, and I think the idea you have is awesome. Being able to actually draw something and detecting that it is in the right spot and shape sounds like a programming nightmare to me haha!

Great job!

Devotion - A fairytale by daandruff 2024-04-15T17:23:55Z

For a compo the graphics and audio are top notch. Doubly impressive that everything is in javascript. I used to do pure javascript for jams too, and it isn't the easiest thing haha.

Stay Away From The Summoner by manicthenobody 2024-04-15T05:52:13Z

I got the first two quests done, but 300 is a bit much for the rest of it I thought. I did like the added detail that the Big Mike spelled out how many crystals you had if you tried to go back to him with less instead of the numeral. Great use of the rich text stuff you can do in Godot!

Firestarter by Phlip45 2024-04-15T16:15:10Z

@tykenn @wubbaduck @daandruff @zowie Thanks for the feedback! Playing it again I realized I left some testing code in that made the runners more difficult than they needed to be. I added a quick bugfix to clear that up. The toof balls were difficult because they had too many patrol points it looks like so I fixed that by reducing them to two points, so they should be more predictable now.

@zowie As for that crash, I can't seem to recreate it and I don't have any signals connected the skeletons, so I'm not sure what could have caused it. I tried several times to kill them just as they were punching me, but it might be a very narrow window where it can happen. If you could let me know what OS you were using (MAC, Windows, or Linux) so I can look into it further I'd appreciate it.

Firestarter by Phlip45 2024-04-15T19:11:49Z

@owtuvammo I think I need to do a better job of instructions in the future haha. You can charge your summoning circle by holding down the set button and the more you charge it the more damage it does, to the point where you can one shot them. Alternatively you can also just stick 3+ circles on top of each other to do more damage that way (though it doesn't look as cool and takes longer).

The toof ball was so fun to animate =P, thanks for playing

Firestarter by Phlip45 2024-04-19T16:38:53Z

@nazorus The bigger circles were part of the balance changes that I added after the jam. 3 lines of code that just scale the x y and z based on the charge count, so judge that how you want. If you want to give it a try you should see there is a Start Balanced Game button on the main menu. Thanks for playing!

@yule4ka I agree. I'm definitely missing an objective for the player to do while they are being attacked. I tried focusing on graphics this jam more than other things because I recently got into using blender, but fully rigged and hand animated models take time, haha! Thanks for playing!

The Last Ritual by thetatautau 2024-04-19T05:40:28Z

Really liked this one except, as other people have said, for the last puzzle. If there was some small inscriptions on the side like there was for the right side puzzle, or maybe if there was already one or two words given right above or below the ++ ++ symbols to narrow down where to look. I think If it was split up into number of letter and alphabetically from there it also would have been a tad easier, but I think a little pictogram would definitely be the way to go.

Whatever shader this is that produces this art style I absolutely adore. Really reminds me of the game Manifold Garden but with more color. The audio was very nice. Sparse but in a good way that really adds to the mood.

Might have been a bit of an oversight, or maybe just an odd choice, but Jump seemed to work on Key Up rather than Key Down. Made it feel a bit unresponsive until I figured that out.

Overall a fantastic game that is really evocative of the theme! Definitely in my top 5 compos so far.

Critter Duel by WubbaDuck 2024-04-15T17:10:19Z

Neat little framework you have for going forward, as well as charming art. Would have loved to see a special ability. Like it for the bee it would be cool if it killed whatever the opponent had out, but then died itself (cause bees lose their stingers and all that). Alas, those time limits are tough haha.

A Particularly Slow Broom Summoning by tykenn 2024-04-15T16:34:08Z

Very fun. I liked the animations of the wizards and the little jokes sprinkled in.

Also did a lil speedrun: 2024-04-15 09_32_43-A Particularly Slow Broom Summoning.png

Hentoad by Nazorus 2024-04-19T18:15:38Z

Played once with mouse and keyboard and couldn't finish it, but then switched to controller and it was no problem and a lot more fun. Mouse sensitivity was a bit too high. You may want to put in a little settings screen where the player can adjust it.

2024-04-19 11_10_42-Window.png

Got to the end! For a compo game this ticks every box. It was fun, had charming graphics, boppin tunes, and good sound effects. Definitely in my top 5 compo games this jam!

Mjolnir by SecretJuice 2024-04-19T05:49:41Z

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Woo! Short and sweet and very fun for the run time. Voice lines maybe should have been spread out a little bit, so that it didn't get too repetitive, but loved em. It is very satisfying when the ice giants actually go down.

Trial by Combat by Gravityflip 2024-04-15T23:18:58Z

Saw it on a stream and had to play it myself. Was super fun. I liked that the different fighters needed different strategies to beat, and that it had some good fighting game fundamentals in it as well.

Great Job!

Cupcake Summoning by mmayans 2024-04-15T05:38:24Z

Fun little diversion. Really liked the little animation at the end with your name in different fonts.

STUPID LEGS by danmerey 2024-04-15T18:48:46Z

really neat game. It is very fun to create a thing and then watch as it does exactly what you hoped it wouldn't do, haha! One quality of life feature I'd ask for if you work on this more would be to add some hot keys for selecting the parts. It may just be because of the type of mouse I have (rolly ball), but I found it tiring to go to the left and drag each little part out individually. If instead a player pushed 1,2,3, or 4 to get that specific part from the stock to just jump to the cursor, that would allow for quicker monster creation. Anyways, that is just a very minor nitpick that probably only affects me anyways haha. Overall I really enjoyed it.

The Summoning Goes On by Inkweeper 2024-04-19T18:34:03Z

Really liked this one. My one complaint is that I wasn't able to play it on controller, which I think would make it a bit more fun.

2024-04-19 11_32_00-Window.png

I think this is a decent high score. Total of 51. I focused on getting the whites, purples, and greens, and then made a last dash at a bunch of stacked up foods to finish it off.

Imp Master by Owtuvammo 2024-04-15T19:06:22Z

The zip file you have for download is still the 1280x1280 one and was too large for my monitor. The web build worked fine though.

Very nice puzzle game. I liked the amount of mechanics you included in particular. Must have been difficult making sure the player doesn't trap themselves on accident haha!

Summon Squad by roman_hyacinths 2024-04-17T20:39:22Z

Really enjoyed this one. Finished a few of the puzzles without using all the cards, but that just makes me feel like a puzzle genius! Loved the art style

Dark Summoner's Forge by legendarypie 2024-04-15T06:01:56Z

Nice job! I wish there was a mark made on the resources that were currently being worked, but otherwise a functional little game. I enjoyed the sprite work quite a bit!

Sokoban Summon X by Zowie 2024-04-15T18:06:35Z

I agree with everyone that the dialogue speed is a bit slow. Still I loved look and feel of the game, as well as the detail in the interactions. Specifically I lit a tree on fire accidentally, but then started using that flaming tree to light my candles instead of the match. I also laughed out loud when the first thing I did was just roll my car.

For the dialogue thing, I recommend the Dialogue Manager addon in the godot asset library. It is super bare bones, but gives just enough of a framework to not have to do the whole thing from scratch. Very useful for jams.

LD57 — Depths

Punch Miner by recursor 2025-04-09T17:43:21Z

The ropes are so good. I want a game full of crazy rope jumps! haha. Graphics and sounds were good for compo, though I wish there was music or ambient noise (I did see you have sliders for that in the menus). Super impressed that the game actually has a save system! That is very rare for a compo game.

I think a bit of coyote time on the jumps would have made the game feel a bit more fair, especially with the curved edges of the platforms (they seem square hitboxed, but the player feels like they are capsule shaped maybe? there is a bit of give at the very edge).

Overall great game. I kept playing just to swing on the ropes. More Ropes! Definitely gonna go look at your code to see how you did them. So cool.

Buried Under Profits by tinykidtoo 2025-04-07T23:14:59Z

The (average worker 25) portion which seems like a sort of par number is a bit misleading considering every fish in the sea is absolutely wild about seeing your innards become outtards. I really liked how frantic and chaotic it was. I think for it to feel a bit better, the air bubbles should give you a bit more time? I'm also very bad at game haha. 6 was my best after about 7 attempts and that was because I just ignored all the fish and tried to rush what gems I could find. Super fun. I'll probably come back and play this some more haha.

Artery by Phlip45 2025-04-07T17:55:28Z

@grid96 The game has a hard 4min 10sec time limit. It was about the amount of time I thought the game was interesting without getting boring.

@haokai-xu-1999 Hundred percent agree.

Thanks for playing.

The Deepest Tentacle (WEB) by Baturinsky 2025-04-14T18:11:40Z

Really fun mechanic. I don't know if I've seen it before. I only got to level 4, but that level did give me an idea for something you could play with if you were looking to add to this game at all. If you could flip the switches again to close doorways and their tentacle was caught in the doorway, then it could kill that enemy, or chop off that bit of the enemy. I like the latter, cause then you could have levels that involve one or two mega long bois, and you have to chop em up bit by bit to reduce their max range. That would give more tools for level building.

Anyways I really like it!

Selective Drilling by Xwilarg 2025-04-07T19:19:37Z

I got ending 2. The gameplay was enjoyable. I really liked the different enemy behaviours. The teleporting enemies were definitely the hardest. I found the strategy of just dig straight down and eventually you'll get somewhere to work well, but when jumping down the enormous hole I had dug, the camera couldn't keep up with the player, making it hard not to die to the enemies waiting down below. Got there eventually though, haha! Great job!

Hell R Us by CaptainDreamcast 2025-04-08T18:22:54Z

2025-04-07 16_27_33-Window.png

Had fun with this one. The tongue-in-cheek jokes got a chuckle out of me and the "Hell or Hell" graphics and animation also made me laugh. Here is my speedrun attempt results.

Puppeteer by benskca 2025-04-14T18:23:17Z

The level of presentation is crazy good for compo. The number and quality of levels is very impressive. I think the only mechanic you didn't really use was being able to look around with the mouse, but I could see that being used to hide certain things behind the initial viewpoint. Amazing job. The best compo game I've played!

Focus! by grid96 2025-04-07T18:08:10Z

Really nice use of the theme. For compo the game is visually stunning. I think the solutions to the problems didn't make much sense. Does our sniper friend have telekinesis? I'll listen to the MST3K Mantra though, haha. Again, really impressive for compo!

Schooling by Retrisma 2025-04-08T18:48:27Z

I played without reading the rules and I think I figured out everything through the game itself, so great job on the design. I love this style of game so I'm predisposed to liking this one as well. Great graphics, animations, and serviceable sfx and music make this the best compo game I've played thus far.

I will say that if you are looking to work on this game more I think it needs some sort of action after having played all your fish. Either another card in the deck that allows you to buff your fish or damage the enemy, or maybe the ability to move one fish to another lane per turn if you don't play a card or something like that.

The Clockwork Heart by Adam Gallina 2025-04-09T21:50:38Z

Really good job with the graphics for a compo. The sheer amount of assets, the little cutscene animation when you press play, all the descriptions of items. Great! I think just a pinch ambient music would have really brought out some more flavor. If you haven't messed around with music much I highly recommend beepbox.co or Bosca Ceoil. As an example I spent 10 minutes and threw together this little thing which would probably fit pretty well here I think: https://tinyurl.com/ClockworkHeartSampleMusic

I'm no musician but it isn't too hard to slap down a few things and play around til you get something that is pretty okay. Obviously if you just ran out of time that is entirely understandable too haha! This may be my favorite compo game I've played thus far! Great Job!

Living Lift by Scrawach 2025-04-07T23:40:52Z

Absolutely stunning amount of work on the visuals. I love the little animations on jump and land. The little cloud poofs are a nice touch. It is just very charming overall.

Don't go too deep! by p3tition 2025-04-07T23:29:09Z

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This was my best score. Had some fun with it haha.

The Trench by atsh 2025-04-07T18:32:03Z

That sonar effect was really neat. Had a peak through your code to see how you did it and learned some new things about godot. I was also impressed by how many fish assets their were. Really helped to bring things to life.

Depths of Space by Ali Yagmur 2025-04-08T17:46:43Z

Took me a while to get a hang of the movement, and once I did it took me a while to make it through all the way to the fuel with a generous 1 life remaining. Then I got the fuel and it said to go back home and I laughed real hard.

931 by Kukatoo 2025-04-09T21:01:21Z

haha! The ending got me. This one took a long time to load for me, but it seems you know that is an issue. Once it did load everything worked fine.

My main criticism is that I didn't get to read all the super important L̷̺̲̪̫̖̳̤̹͈͉̖͉͖͔̭̆̆̃̈́̉̆̋͒̕͘Ǫ̵̢̨̨̻̹͖͔̖͔̖̖̝̇͗̽̂͂̎̊͛̈́͒̋̈́͋̕͜͜͝ͅR̴̻̺̼͙̮͎̼̖̩̓Ê̵̼̓͌̎̓͆̚̚̚ that shows up at the very beginning on the monitor because I was a dingus and still wandering around. In the future if there is something you'd like the player to read, but is optional, you could add it to the world in a more concrete form. A manila folder with a dossier inside would have felt appropriate in this case.

Graphics were great for compo, music and SFX were appropriate, timing felt spot on, and the way you made the window darken before the lights went out was a good setup to the jump scare. Great Job!

LD59 — Signal

GigaHurtz by johnnysix 2026-04-26T09:30:33Z

Definitely a bit punitive in the difficulty department, and the music also ended at one point and stopped looping. Other than that I could see all of the intention behind the mechanics and they are good ideas. I thought the graphics were charming and worked well, and I especially like the little twirly jump animation. Great submission, have fun out there!

Cheeky Cherry Choo Choo by Phlip45 2026-04-20T23:24:31Z

@paracorn That Godot icon placeholder is definitely a critical piece of infrastructure holding this whole game together. = P.

Cheeky Cherry Choo Choo by Phlip45 2026-04-21T19:46:57Z

@penagwin Thanks! I added some screenshots up top.

Cheeky Cherry Choo Choo by Phlip45 2026-04-22T15:57:28Z

@skyeward I definitely agree with the home station upgrade. I think I could put a big arrow pointing to it once the player has enough resources to upgrade it the first time. I have a list of other improvements I should make too, like having a number pop up with the amount of wood/iron collected, have an indicator for where the wrenches build their tracks to, and putting in a bit more juice all around really.

Thanks for the feedback!

Fillmore's Island by Jeremy Ryan 2026-04-20T04:45:53Z

Absolutely adorable. I don't think there is anything I can really fault on it. The only bug I found was that resetting the drone brought with it whatever it was carrying, which didn't seem like it should be intended? A possible change would be when you reset the drone, any batteries not in their initial spot would reset as well.

Anyways, a fantastic jam game! Have fun out there!

RoboNET by neowhoru 2026-04-30T17:25:15Z

Shooting the gun is way more satisfying then it should be! haha. That the bullet is so big and the sound so strong, it is 👩‍🍳👌.

SIGNAL - Another Morse Game by AndrewJAdams 2026-04-21T01:37:58Z

Difficulty is definitely up there, but that is something easily changed if you want it to be easier later. I think the minimalist aesthetic works really well and it was enjoyable.

Distress by Kagerowo 2026-04-21T16:42:07Z

I won with about 85% chaos, which felt pretty comfortable. The beginning of the game definitely has the most tension, but as the game goes on and your ships get more competent it loses a bit of that bite, although since other people ended up losing maybe I just got very lucky. The strategy I went for is to have each ship specialize in two skills, but without overlapping completely with other ships.

The biggest thing I can say is that the game is very fun. There is enough to think about and enough strategy availabe that I was engaged the whole time.

Have fun out there!

Awaiting Response by DzejPi 2026-04-23T16:51:17Z

woo I made it the end. Got caught the first time, but I imagine most people do. It was fun moving as fast as possible through these liminal places. I don't have much else to say that hasn't been said. Great job!

Bottom Up Maid by vydra 2026-04-23T21:02:36Z

Definitely Hotline Miami-like. After beating normal I did hard and killed everyone and cleaned up properly but it still says I got caught, so perhaps it doesn't like that I cleaned up some before killing everyone? I think the "bottom - down" view point is quite funny, but I don't think it is too useful as something that is detached from the mechanics. I think a game where maybe you can switch perspectives between top and bottom would make a good hook. Still funny here though. Have fun out there!

Cosmic Relay by ghettobastler 2026-04-28T19:01:04Z

2026-04-28 11_53_21-cosmic relay by ghettobastler — Mozilla Firefox.png Very fun game! It had charming graphics and the gameplay was engaging. I think the only thing I might have done differently is to allow for selection wrapping, where pressing left when I'm on the left most screen takes me to the right most screen, and pressing up on the top selection takes me to the bottom selection. That is an extremely minor quibble and might even have been done on purpose as a form of balancing, but I think it would make the inputs that teensy bit smoother.

Absolutely wonderful game and probably the most fun game I've played this jam.

Office Space by KZw 2026-04-27T02:04:44Z

2026-04-26 19_02_03-Office Space _ ldjam.com _ Ludum Dare game jam — Mozilla Firefox.png I can do pretty good on the earlier days, but it does ramp up pretty quick. I wish I could take a look at the rules before starting the day instead of having to read them and waste time at the start of the day, especially when there is a new mechanic like on day 3. Other than that though it is a very solid rendition of these sort of paper's please job simulator games. Great job!

Wasted Signals by Jordan The Human 2026-04-24T19:02:26Z

Balancing food and water was interesting. I think the thing that brings it down the most is I can't actually idle. Clicking outside the window stops the timer from what I can tell (Firefox) and the events that occur also seem to pause the timer. The ability to redistribute points and balance them going up and down is very Armory & Machine, a mobile idle game that is one of the best, so you are in good company there. Have fun out there!

Signimal by FrowsyFrog 2026-04-23T21:15:45Z

Very adorable game! I can see some room for some pretty neat puzzles with just a few additions. Having a pushable box could let you separate groups. Having a route that goes up and down can play with timing, and having traps/perils for the walking character could provide more levers for more levels. Great Job!

Intercept by paracorn 2026-04-20T23:45:56Z

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Fun little clicker game. I think the 4 color layout of everything makes it a very aesthetically pleasing design. I also really liked the lil guys wandering around and the way getting the sputnik thingies made the sound go nuts. I think my only complaint would be that it was a little unclear where I should be pressing for manual clicking. The first hut you get seems to be the only one to click on to gain more, but if that isn't the case then there isn't enough feedback elsewhere to know.