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adam-gould

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Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2024 55 Summoning The Wrong Book compo Audio 4.54
🥉 2023 53 Delivery SupaNova compo Audio 4.45
🥉 2023 52 Harvest Revengetables compo Humor 4.50

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechTerminal Stasiscompo
202659SignalAfter The Factcompo373.963.753.413.833.354.224.11
202455SummoningThe Wrong Bookcompo404.014.003.354.303.344.544.093.89
202354Limited SpacePack It Incompo364.103.903.484.403.553.802.503.33
202353DeliverySupaNovacompo1033.833.583.154.353.904.453.053.75
202352HarvestRevengetablescompo863.733.883.403.683.143.944.503.81
202251Every 10 secondsOut Of Memorycompo334.043.933.713.743.393.742.623.44
202250Delay the inevitableZom-Beware!compo1423.743.843.663.743.613.473.61
202149UnstableMegalomaniacompo1273.803.804.024.344.074.003.67
202148Deeper and deeperDisco Delvecompo3043.633.703.343.263.473.903.343.67
201740The more you have, the worse it isMana A Manacompo
201739Running out of PowerS.O.S.compo3.003.003.004.002.003.00
201738A Small WorldThe Colour of Heightcompo2.672.502.001.752.753.75

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by adam-gould

adam-gould leaves an average of 12.7 feedback comments each event.

LD60 — Old Tech (19)

Light Seeker by ingi 2026-10-23T10:56:59Z ♥ 1

I love the puzzle design.

Sometimes the plugs overlap on top of each other and then it's a bit annoying to pick up the right one, and I've definitely also noticed some softlock states (which are, granted, mitigated by the "reset to checkpoint" button), but it feels really clean and polished. Very nice.

The Base for Old Creations by alaah 2026-10-22T22:53:24Z ♥ 1

As others have said, a very strange entry. I'm afraid to say I did use the hints on the Itch page - not all of them were too intuitive but I suppose if it was too easy the game would be over in 2 minutes!

I do like the Martian landscape out the window, it definitely contributed to the overall surrealism.

H.U.R.L by Pentaworks 2026-10-21T12:34:28Z ♥ 0

Not a hugely deep game but mechanically it really works well. Definitely brings me back to similar games in the DOS/early Windows era.

Plug In & Out by The Big Lost 2026-10-20T22:57:52Z ♥ 1

Managed 25 calls before bombing out. That was a lot of hectic fun. I like the gossip giving you a reason to take in the whole of someone's message and not just the name.

I would have liked for some mouse sensitivity controls, but other than that it was a smooth experience. Well done!

Grassland by Lucasito 2026-10-20T22:08:52Z ♥ 0

Cool concept - I like how the main gameplay doesn't make itself immediately obvious until you have that conversation about pineap-.. I mean, ananas.

It would have been nice to have some sort of audio but I understand how hard it is to make anything with such a time limit so well done!

Train-O-Matic 3000â„¢ by Rolly 2026-10-20T21:52:50Z ♥ 1

That was very nice - I think the fact that my time was recorded led me to try and multitask which caused the mistakes that made it interesting. Perhaps if there was also time limits it would amp up the intensity?

But overall I really liked it, it was a well designed puzzle game.

Punch Corp by Jiri Hysek 2026-10-20T20:32:42Z ♥ 1

Great puzzle game, it was lovely to think in terms of binary addition, haven't done that in ages.

Magic Abacus by FancyReckless 2026-10-20T20:06:39Z ♥ 1

I love a good mental arithmetic challenge. Very nice and polished.

OadText by OadT 2026-10-20T19:52:51Z ♥ 1

I feel like a small child again, sat down in front of the television pressing buttons again and again in hopes that they will register. Unbelievable what you've achieved here.

I didn't read the description before going in so when the QR code appeared and I scanned it, you wouldn't believe the grin on my face. I love it.

Hold the Line by LazyApeGames 2026-10-20T19:36:04Z ♥ 2

Wonderful game, such a simple premise too - "switchboard operator papers please". I don't think I have any complaints, it was great.

Dr Break Boom Invaders by Jimbly 2026-10-20T19:16:27Z ♥ 1

Oh boy my brain hurts now. Great stuff, the CRT effect is... *chef's kiss*

Old VS Tech by AdelinTP 2026-10-20T19:08:10Z ♥ 1

I don't know if it's because I'm playing on Linux via WINE, but I'm getting NullReferenceExceptions, and after some weird glitchiness with the robots on level 2 the game just kind of... goes nowhere?

It's a shame because I want to see the rest of the game, I have a feeling I feel a strong affinity for your protagonist character

The Power Glove Odyssey by the3rdHunter 2026-10-20T18:53:08Z ♥ 1

That was a fun mashup of a couple of retro arcade games. Had a lot of fun with it - there's some weird UI behaviour in the upgrades screen but nothing to stop me from having a good time. Bonus points for no AI :)

Resentful Relayer 2B by Dis0rder 2026-10-20T18:34:54Z ♥ 1

Unfortunately it isn't running for my Linux build as WINE seems unhappy with it.

Pinball "Repair" SIMULATOR by Fifut 2026-10-20T18:28:43Z ♥ 1

I lasted just over 3 minutes before the repairs got too out of hand. Great stuff, it was nice to play something arcadey. The recorded sound effects added to the authenticity - well done!

Black Box of Light by EmeraldRat 2026-10-20T13:02:07Z ♥ 2

That was great! Most of my thoughts are for things I'm presuming you want people to figure out, so I've got it in a spoiler tag.

!>It took a while to figure out that the aperture was adjustable by grabbing a red handle mid-air, but once I did that, everything clicked into place. The ending was great too, I love how the music starts off completely silent and then gradually comes in and builds and builds.

The Cybersaga by shimmerscale 2026-10-20T12:16:29Z ♥ 1

Awesome stuff; I was really engrossed in the story. Great usage of the theme. I think my main criticism is that there's no immediate feedback when you fully complete the game other than the small (barely noticeable) text at the top of the blog page that says "Your series on the Eidolon Cybersaga is complete". Might have been nice to get one final "You did it!" email. All in all, I had a great time. Well done.

Polasnap by rhewid 2026-10-20T11:33:12Z ♥ 1

Very relaxing and "zen" game with plenty of polish. I like the variety in the monsters and the photography mechanic is really lovely to interact with. Well done.

Living Scraps by Iluvatar 2026-10-19T22:56:28Z ♥ 2

The visuals are, as always for your games, wonderful. It's absolutely loaded to the brim with personality. It's short but that's not necessarily a bad thing for an LD entry.

I couldn't bring myself to scrap the sad robot, I felt too sorry for it! Eliciting an emotional response is a sure sign of quality so well done there. Lovely stuff.

LD59 — Signal (20)

Drum`n`Ice by PepeBrante 2026-04-29T22:33:36Z ♥ 3

Very bold to do a music rhythm game for a jam like this - I remember adding a slight rhythm element to one of my old ones years ago and it was a real struggle. You pulled it off well! Definitely the visual feedback wasn't too great, it took me a few goes to figure out what I was doing, but once I got the hang of it it was really fun to flow through.

Great job.

Status - It's you. by Disvent 2026-04-29T22:20:45Z ♥ 1

That was a fun little adventure on a screen.. in a screen. I'll echo the other comments about the shuffling direction buttons being a bit annoying, and I found I couldn't get past the upper-right toxic tile to get to the last unconnected area, but thankfully that didn't stop me completing it.

Good game!

LINK DROP by Quackqack 2026-04-29T15:07:13Z ♥ 1

It's very difficult to get used to the controls... they're very floaty, but that's what one would expect on the moon so it's not a negative point by any stretch of the imagination.

All all in all a nicely polished game with a good interpretation of the theme.

The Lighthouse by Iluvatar 2026-04-29T07:43:24Z ♥ 1

Great work as per usual! It's been a while since I played a point-and-click game, and this one has style and polish oozing out of it. Love a bit of cosmic horror, too.

It's very short of course, but in LD that's not necessarily a bad thing.

Free wristband (lots of work) by Meta-link 2026-04-28T12:34:03Z ♥ 1

I'd like to echo the other comments regarding how well the crowds were implemented. The overall feeling does evoke festivals very well!

However I think the inconsistency between the player being 2D and everyone else being 3D was a little strange, and doesn't the fact you used someone else's audio make this an ineligible compo entry?

Signal Colors by robin_schmitz 2026-04-27T21:39:58Z ♥ 3

Great stuff - it had my attention from start to finish. I only just missed the win condition so I'm pretty happy with that. I loved all the little UX details and the concept itself is very satisfying. Well done!

Justice by Strogorofobaldo 2026-04-27T21:25:30Z ♥ 0

Very cool concept. It reminds me of Black Mirror. Good dialogue writing, too. At the very start I wanted voice acting but as the mystery unfolded it made sense why there wasn't any. Good stuff!

hostile cosmos by unfavorable_enhancer 2026-04-27T21:16:36Z ♥ 1

That was a really nice experience! It was a little confusing at first as you do get bombarded with a lot of info, but it doesn't take long to figure it out. I love the post-processing.

ROGER-ROGER, LOGGER! by CHAD-GPT 2026-04-26T18:36:54Z ♥ 1

Reverse Frogger is hilarious. First game I've seen in a while where the humour comes from the game mechanics. It's very polished too. Well done.

i love you, too by tolviere 2026-04-26T18:31:36Z ♥ 1

Nice intuitive interface, cool concept. My main criticism is that once you've figured out what all of the dials do exactly, there isn't really much left to discover and the primary gameplay mechanics suffer for it. Would be nice to have some sort of mechanical progression in addition to the story one.

Regardless, I liked it overall! Strong entry.

Signal Sweep by Archaeognathus 2026-04-26T18:21:29Z ♥ 1

Well designed puzzle game. Very nice! I do have a slight issue with the controls, they seem a little unresponsive when it comes to stopping movement; so many times I overshot my target. But it's still a well made puzzler!

Wavelatro by ForsakenAginor 2026-04-24T11:02:16Z ♥ 2

Oh man I love Balatro and this is a cool take on it. I think you should keep at this one and develop it into a larger game which has something in it to make it stand out from being just a Balatro clone.

Other than that, very smooth, very polished. Can't really complain!

Electrician Simulator by Akuta Zehy 2026-04-24T09:07:07Z ♥ 1

As with the others I am also a fan of the minimalism. Could have done with a little more UI polish, but hey in the compo there's only so much you have time for, right? Well designed puzzles and an overall great vibe.

As an aside, I'm on Linux and I cloned your github repo and compiled it myself, it worked fine for me - I can send you what I compiled if you'd like?

ALDIS by Kyle Farwell 2026-04-24T08:51:51Z ♥ 1

That was really well done. Polished to a fine shine and a wonderful take on the typing game.

If I had one suggestion it would be to add controller support; I feel that the ability to use an analogue stick would work nicely with the aiming.

Signal Jam by McBaker 2026-04-24T07:58:13Z ♥ 0

Excellent puzzle design! Really nice slow introduction of mechanics, and I feel you made use of them all very well.

My only real criticism is that the sound effects are too loud (especially when multiple of the same play at once).

Video Signal Lost by Xaklor 2026-04-24T07:52:19Z ♥ 1

Oh wow, an actual roguelike! Been a while since I played one of those. Really nice interpretation of "signal".

What's Wrong With My Keyboard? by Ch1k0_9kA 2026-04-24T07:47:09Z ♥ 2

I really like the chilled out atmosphere, and the puzzle design was elegant. The web build was a bit glitchy for me (it took a few attempts for it to let me get past the "ok") but I'm not going to assume any fault on your end, could just be me.

Being as it's a Godot game, it would have been nice to have a downloadable Linux build too.

But overall great work!

Data Routing by StormSword 2026-04-21T21:10:56Z ♥ 1

You did a great job of making a game that makes you feel very skilled when you get it right. I kept jumping too early after landing... very well done.

Chatos Control by Frogravity 2026-04-21T21:02:15Z ♥ 1

I can't imagine how much effort it must have taken to write all of that in 48 hours. Very impressive amount of content.

Outpost by henk 2026-04-20T19:47:04Z ♥ 0

I really like the aesthetic of it. The claustrophobic layout definitely contributed to the atmosphere.

LD55 — Summoning (13)

Demon Burger by JOrbits 2024-04-18T09:08:06Z ♥ 1

Incredible take on the theme. I loved deciphering the instructions, and especially loved how clear it was when I got some of it right and some of it wrong.

If you ever pick this back up and do more content in the future, let me know because I'd love to play more.

Now I'm hungry for a burger...

Infernal Ascension by Cosmo8 2024-04-18T08:54:46Z ♥ 1

I love a good ol' platformer! The controls did feel a little floaty and could have done with being a bit "snappier", but all in all a very well thought out, well executed game.

Summoner's Apprentice by Antisage 2024-04-18T08:35:53Z ♥ 1

Interesting concept - I like a game where you have to do some discovery. My main issue is that, from what I could find, there was no info given back from your attempts other than "it worked" or "it didn't work" - trial and error can only carry you so far. I like the idea though, well done!

Game of the Name by kaliuresis 2024-04-17T21:23:05Z ♥ 1

Hah! That was fun trying to come up with the "deadliest" sounding names for my summoners. Finally managed to beat the enemy called "A lil guy" with an army of huge names that had lots of fire in them. Great fun.

IWANT by CO5MONAUT 2024-04-17T21:16:40Z ♥ 2

Once I figured out how to arrange thoughts, I WANT TO PLAY GAME USING HANDS WISELY - it was a really interesting take on what you can do with tetris pieces! If you haven't (it's hard to tell sometimes) I recommend looking into the way that tetris ensures "balanced" randomness - sometimes you just get a lot of the same piece and the board gets clogged up at the moment.

Voir Dire by danman9914 2024-04-17T21:03:15Z ♥ 1

Incredible stuff. Figuring out the way to beat the black-and-white level (avoiding spoilers) made me feel very smart. I also laughed out loud at the reveal of that level. Very well done.

Artisan by Iluvatar 2024-04-17T19:48:54Z ♥ 3

What a beautiful game. I was mesmerised by the visuals and the ambience all throughout. Incredible stuff.

Auto Summoner Hero by Idontgetit1 2024-04-16T12:24:44Z ♥ 1

Interesting idea, and great execution! I have two main criticisms: - The dialogue in the tutorial was way too slow, when I clicked to try and speed it up it instead moved to the next thing to say. - The "right direction" arrow is hard to make out when against the background of the mana generation area

Those are basically nitpicks though, very well done!

The Summoner, serving justice by tinykidtoo 2024-04-16T08:12:29Z ♥ 1

That was a fun short game! I imagine it must have been hard to get those controls to work.

mouche(s)? by PieRo_PBeS_studio 2024-04-15T21:06:28Z ♥ 0

That was fun and felt very polished - if I had one major criticism, it would be nice to be able to know where the book is even if it's off screen.

Lexicat - the word wizzard by muhyrla 2024-04-15T10:24:12Z ♥ 1

My score was 101250. I love these types (ha) of games - my main criticism with this one is that once you get a bit into the game, the enemy movement gets pretty jittery which makes it hard to read the words. Well done though!

Runes Summoner by PatBGames 2024-04-15T10:16:19Z ♥ 0

I'll be honest, I thought it was going to be a match-three game looking at the initial thumbnail, but I was pleasantly surprised to find an interesting memory/puzzle game!

The graphics weren't anything to write home about and the sounds were fairly rudimentary but the core game itself was really well put together. Well done!

The Last Summoner by atomicptr 2024-04-15T07:57:19Z ♥ 1

That was a fun execution of the survival type game! I would have liked a bit more variety in the summons and/or the upgrade choices, but that's probably just a casualty of the 48 hour time limit - well done!

LD54 — Limited Space (10)

Organizational Mayhem! by ASilvers 2023-10-03T14:20:16Z ♥ 1

The layout really messed with my head - very (purposefully, I assume) confusing! A fun idea!

DigHard by Tkap1 2023-10-03T08:25:24Z ♥ 0

That was fun! I enjoyed the level-up choices, although I've got to say it was too easy to escape from the void and dig/dash faster and faster. It played really nicely though.

Deadlinez by mickey-sanchez 2023-10-02T23:19:25Z ♥ 1

That was a fun and polished little card game! Once I got enough smiley faces, the correct strategy was just to draw the whole deck every turn, and I focused on maxing out my stars. I quit out once I hit the "Get 5000 in 100 days" challenge as it would take way too long, but I was making about 50 per day so I would have achieved it.

Limited Spacebar by IngeniousPhoenix 2023-10-02T22:54:54Z ♥ 1

I agree with the comment about charming simplicity. It doesn't do a lot of different things, but it doesn't need to!

Smasher by Iluvatar 2023-10-02T21:46:35Z ♥ 4

The presentation (visuals and audio) are some of the best I've seen in a Ludum Dare game. Absolutely brilliant. 🤘

Gameplay wise, the point-and-click adventure part was better than the music minigame IMHO - the fact you don't actually have to play the notes in the rhythm meant that they sounded a bit messy.

Target Ball Z by TimBeaudet 2023-10-02T21:30:35Z ♥ 1

Well that was very silly. I liked it though! The a capella soundtrack definitely added to the janky vibe, which kind of made the absurd physics make more sense.

8CharAds by Makkeraad 2023-10-02T21:24:09Z ♥ 1

PackItIn

Space Promenade by Jesús González 2023-10-02T21:23:04Z ♥ 3

That plays pretty smoothly! My favourite touch is the way that the camera zooms out as you amass more ships - adds another benefit on top of just having more raw firepower.

CaveBots by quasilyte 2023-10-02T21:12:50Z ♥ 1

Very nice little game! It doesn't take too long to figure out what's going on, and to try and come up with strategies (building three vanguards and sneaking out to blow up the cars was my strategy... and it nearly worked!)

I had a great time playing this. You should be proud!

Space Limiter Warp Drive by 2TheGameChanger 2023-10-02T07:44:33Z ♥ 1

Cool idea! I played with a controller and the controls felt quite a bit too floaty for a bullet-hell style game - generally you want them to be extremely tight when you've got a lot of precise dodging like in this game.

Fun little game though, the vibe reminded me of early 2000s arcade games.

LD53 — Delivery (15)

Dingsi by maxi1324 2023-05-04T10:46:27Z ♥ 1

That has a really interesting atmosphere. The graphics and audio are both absolutely unhinged, and it gives it this surrealistic vibe which I really like. The mechanics were a bit janky in places but that was alright - however, the inverted horizontal camera controls during the robot section made it really hard in a way that didn't feel good. Well done, though!

Claw Express DS by DDesignDude 2023-05-04T10:29:52Z ♥ 1

I'm very impressed you made a game for the DS - brings back memories! The game itself isn't really much - there doesn't seem to be a loss condition, and I didn't find a reason to have the arm in any state other than fully extended, but as a technical achievement, well done.

Pizza Pete's Peculiar Predicament by Space_Games 2023-05-04T10:23:21Z ♥ 1

That was fun - the movement felt tight and I always felt in control (crucial for a platformer) - the abundance of animations and sound effects added a very nice polish to it. My only real criticism is the very slow animations between levels. Well done!

Burger Galactic by Mals 2023-05-03T22:53:52Z ♥ 2

Managed to get it done in 23. Good concept, you should pick this up and go further with it!

Fetch Quest. A small text adventure by Patrick Abernathy 2023-05-03T22:21:24Z ♥ 2

That was really nice! It's really novel to have a text adventure in LD, well done.

Postominoes by Rawb 2023-05-03T21:55:24Z ♥ 1

That's a cute little concept! It works really nicely within the theme and it's very relaxing. Good job!

Courier Cacophony by SugarSugarSugar 2023-05-02T10:39:53Z ♥ 1

A very elegantly designed puzzle game! It's got all of the hallmarks of a classic great puzzler - all of the mechanics are simple to understand, but how they interact with each other creates the difficulty. The animations gave it a lot of polish, even though the icons themselves were very simplistic. Well done! If I had a criticism, it would be to allow the player to instantly press an arrow again to move without having to wait for the animation to complete, but that's more of a nit pick.

Oliver the Bartender by sdelay 2023-05-02T07:55:15Z ♥ 1

That was pretty fun and well put together - I think the idea was solid but I would have liked to be able to hold a button and move in that direction, having to repeatedly press the arrows did make my fingers very tired. There were a few bugs with customers that randomly wouldn't accept their food, but overall the game was nice and pretty polished. Well done!

30 Minutes Or Your Potion's Free by Rustywolf 2023-05-01T23:22:59Z ♥ 1

Very impressive, especially for a compo entry! I admire the boldness of deciding to make a deckbuilder. The theme inclusion felt like a bit of a stretch, but regardless the game was very fun to play about with!

Apocalypse Express by Cosmo8 2023-05-01T21:41:19Z ♥ 0

Incredible game. I'm honestly quite baffled this is a compo entry - well done! If I had one criticism it would be the difficult-to-read font choice and the fact that we're not given any control as to when we're done reading a given text box. However, the graphics, audio, enemy AI, humour, and overall presentation is absolutely top-notch. Fantastic work.

Delivery Boy by waptaincaffles 2023-05-01T21:27:30Z ♥ 3

That was really fun! I got $2080. It surprised me at first just how fast Boy moved, but I quickly put on my platformers hat and blitzed through it as fast as possible. That was great fun, just the right level of frantic intensity, and the time limit stopped it from dragging on too long. Great game!

Rain Sleet Zombies by SoloAdventurerGames 2023-05-01T21:10:52Z ♥ 1

The lighting and fog effects gave it a pretty cool ambience - weirdly I think the tones of the music might have undermined what could have felt a lot spookier/scarier, but a lighter vibe might have been what you were going for! The "feel" of attacking zombies wasn't quite punchy enough, I would have liked the animation to have a faster "swing" (even if the overall animation time is unaffected). Other than that, cool idea, and welcome to the game jam world!

Catnip Express by rubentipparach 2023-05-01T21:03:50Z ♥ 1

That was fun! I had a great time zipping between the planets and the visuals were very impressive - not to mention the great sound effects :)

I probably would have liked some sense of progression towards an end goal, as it stands the game is "deliver cats until you don't want to anymore" - but hey, that's the compo life!

Drone Diner Dash by Lex 2023-05-01T20:47:44Z ♥ 1

That was pretty fun and chilled out. Once you get the hang of the physics (avoiding the tempation to go at high speed is 100% the key), it's quite relaxing to go back and forth between tables. I do agree with the other comment that inverted controls would have been a nice option, but it wasn't too hard to get used to it.

Age of Mail by Swordfish 2023-05-01T20:37:46Z ♥ 1

Hey that was cool! I really liked the artstyle (the map-view feel was really nice) and the core gameplay loop was interesting. I definitely think you could have done with a minimap (or just a map that you can pull up to see where everything is), but I understand the restrictions of the 48 hours. Well done!

LD52 — Harvest (18)

Space Harvester by Cobear25 2023-01-24T08:38:07Z ♥ 1

That was a fun experience - it felt very polished. A really good arcade-style game - it reminded me of Asteroids, which is why it took me a minute to try and unlearn the muscle memory of "don't touch anything EVER at all".

If I had one criticism/suggestion, I think I would have liked to be able to shoot with something other than the spacebar (mouse would have been preferable I reckon).

Hare Runner by Crychair 2023-01-16T08:40:37Z ♥ 4

Wow! A melee bullet hell isn't something I thought I'd ever see, and this was a really polished one at that. The audio alone was sublime, and the visuals were fantastic too. I played using a gamepad, and I think that the controls aren't necessarily the greatest for it - a slight move on the analog stick didn't translate to slower movement.

Dice Settlers by Jimbly 2023-01-14T21:04:19Z ♥ 1

What an awesome game! I couldn't put it down. I liked how the lack of loss condition lead to a nice and relaxed experience.

Chess The Second by aslan 2023-01-14T20:28:40Z ♥ 1

This was very compelling! I think that you might be on to a serious gem here, with some further development I could see this being something I'd buy. There were some strange bugs occasionally where I'd click a unit that was on a farm and both types of selection were available to me (movement and building), as well as the odd case of not being able to move to a square even though there were no enemy pieces, but the concept is intruiging!

Soil and Toil by squimmy 2023-01-13T14:19:41Z ♥ 1

I got 83! A nice little puzzle game, it has a very compelling "flow" to it once you get used to everything.

Click On Fish by Pomo 2023-01-12T16:07:46Z ♥ 1

Hey, that was fun! The difficulty curve is spot on, and the game feels extremely polished so very well done there! If I had one suggestion, it would be to randomise which one was the "kill" and which one was the "spare" on each run so you couldn't rely on your memory from the previous run. Very well done though!

CrapCirclz by Francois Dervaux 2023-01-12T15:42:03Z ♥ 3

Managed to hit 100% on level 2! Pretty excited about that!

Really nice "zone out" game - I played with a controller and it felt really smooth and intuitive (although the "grow up" command is only listed on the game page and not anywhere in game so that confused me for a bit). It's also extremely polished aside from some UI bugs I came across in the web version that forced me to use mouse and keyboard to be able to navigate through the options menu.

Great stuff!

Enchanted Scarecrow Gone Wrong by Skosnowich 2023-01-12T11:28:08Z ♥ 1

Very impressive game! Charming and difficult - I got 5050 points at the end and enjoyed getting every one of them. The difficulty curve was nice and the visuals and audio worked together to give it a tremendous sense of polish. Well done.

ORGAN GRINDER by Xeke-Death 2023-01-12T10:43:46Z ♥ 4

I had a fun time playing this! Definitely needed a crosshair straight away, though, and I felt that some mid-air movement influence straight away (with an upgrade for better control instead of gating it purely behind the upgrade, maybe?) and some more SFX would have improved things a lot (picking up items, taking damage, honestly enemy footsteps would have been awesome). However, I had a big smile straight away when I saw the finger gun, and the soundtrack does rule.

RED HARVEST by magno chuntey 2023-01-12T10:26:52Z ♥ 1

I loved the creepy atmosphere. The enemies were quite scary due to the excellent audio design and how hard it was to get the jump on them. If I had a suggestion, it would be for some variety of enemies. However, especially since this was a compo entry, nice one!

Social Mediæty by const_arch 2023-01-12T10:03:02Z ♥ 1

A very interesting take on the Plague Inc-style genre! Took me a bit of time to figure out what everything was for, but discovering that was part of the fun (for me anyway). The balancing act of "I need to harvest but leave enough people behind to not destroy my recruitment" seems to be the core of the decision making process and worked pretty well. Well done!

Picker's Paradise by Phlip45 2023-01-09T23:29:45Z ♥ 1

As I said on the other one, it's such an innnovative (and honestly brave) idea to combine two entries like this. I quite liked the mini-games, they were simple, but the simplicity was a good contrast to the other game.

The Marketer's Dream by cukeds 2023-01-09T23:27:41Z ♥ 2

Pretty innovative idea, linking two entries like this! I was absolutely terrible at the haggling, but it was still fun anyway!

Boba by danman9914 2023-01-09T23:08:55Z ♥ 1

Incredible. The fact that someone could take 48 hours and make a game that has not one but two amazing "oh you thought that was the game scope" twists is nothing short of miraculous. I honestly have no idea how this was done in such a short time.

In addition to that, the core gameplay loop is just straight-up compelling! It was really nice and relaxing.

God Control by chlu 2023-01-09T22:49:40Z ♥ 1

I got 3 days in - very interesting "hands-off" twist to the farm management game. I think it's a little too hard to get the temperature up but maybe I just never found the right strategy. Well done!

Green King of Vegetables by MelekTaus 2023-01-09T22:39:25Z ♥ 1

That was very satisfying! You can really feel how impactful each upgrade is, well done. A simple game but very well executed.

Harvester by Noobman64 2023-01-09T10:42:04Z ♥ 2

Found both endings - very interesting! Even with the lack of audio, the game had an atmosphere to it that I quite liked. The premise is very SCP which I will never complain about. Things were kept vague enough to be creepy. Good job!

Apple Harvester by rhewid 2023-01-09T10:17:57Z ♥ 1

I got 812. A fun game! I definitely enjoyed the fact that you got double points for catching them mid-air, it kept each "throw" exciting. The game does get a little samey after a while, but I would imagine that's just a consequence of the time limit - overall a nicely done and polished little game!

LD51 — Every 10 seconds (10)

HEAT by EbbDrop 2022-10-11T09:13:20Z ♥ 1

That was surprisingly effective! I liked how intuitive everything was - the heatmap device was absolutely inspired, and the general gameplay concept was very interesting. You even hit the game jam goldmine of having the gameplay benefit from blank textures! There's a lot you could do with this if you continued development.

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-10T12:01:29Z ♥ 1

That's very cool! The mechanics felt very tight (the most important thing in a platformer of course), and the theme was used excellently. It took me a few attempts to realise the lights would come on again, I originally treated the timer as a countdown to failure. I have since realised this was due to me not paying attention to the description! A scoring system might have been nice so that it mattered how many "light flashes" you had to use to get through a level.

Laser Madness: Super Mega Neo Ultimate Climax No Way Back Wars Deluxe Edition by jonasmg 2022-10-07T19:12:23Z ♥ 2

A very good demonstration of excellent visual design. The bars around the screen and the dotted line were great ways to show the timer - the fact that it wasn't explicitly explained at the beginning was a really nice touch, it lead to a great "Ohhhhhh!!!" moment when I figured out where the 10 seconds came in.

Luzy Lazer by Magnus Lindh 2022-10-07T18:58:56Z ♥ 1

That was a fun time! It felt very responsive, which is a huge plus in games like this. The every-10-second-malfunction mechanic was a very good fit as well. The whole game was very intuitive which allowed you to get away with a very brief description, I think a more detailed explanation would have in fact hampered you as I enjoyed figuring out a few things (the fruit is to be destroyed, the lightning-bolt orbs repair the malfunction, etc).

Relaxing Roots by SharpLoaded 2022-10-05T14:45:11Z ♥ 1

Agreed with the other comments, the main issue I have is at the start when you only have one end and at the end when you've only got one/two left. There's not much to do when that's happening.

Other than that, not much to say. A nice relaxing time.

Watch Out by 100th_Coin 2022-10-04T16:19:42Z ♥ 3

That was really good! The humorous voiceover was very fun, kept me engaged and entertained, and the puzzles were tricky but not prohibitively so.

If I had one suggestion, it would be to add another shadow directly underneath the character (even just a tiny circle) so that I had a bit more confidence in where I was going to land. All in all, a really sweet platform puzzler with time manipulation!

server.vasm by IcyLava 2022-10-04T13:34:56Z ♥ 1

Very nice! Reminds me of some of the Zachtronics puzzle games, that are basically more programming exercises than traditional puzzles. I had a blast.

Not sure what it has to do with the theme, though?

The Fabulous */10 Song by OadT 2022-10-04T13:11:35Z ♥ 1

Very cool puzzle! Once I figured out the rules, it flowed very nicely. The dialogue was a good way to break up the focus requirement too.

Meteor Racing by Andreadbx 2022-10-04T12:50:17Z ♥ 3

Visually this is very impressive, and I can't fault you on the theme! The billboard ads are also a nice touch. I do have some suggestions - turning felt very strange, I think it's because the car goes from "straight" to "turning" instantly instead of gradually increasing the turn rate. In addition, I hoped that slowing down would lead to better turning but it didn't seem to.

As well as that, the meteors didn't really feel like too much of an obstacle - I know you're constrained by the timing, but perhaps something like meteors that leave behind debris that gets in your way in future laps, or other obstacles that the meteors set off? I don't know for sure.

Good stuff though, enjoyed it!

Cursed world of Hex by denvil 2022-10-03T07:59:53Z ♥ 1

First off, I love the visual style - the hexagonal tile grid and the way it rises/falls away when you move is really striking and fun to interact with!

You also stuck to the theme faithfully, so bonus points for you there!

My biggest game criticism is that I would have liked some enemy variety, and my biggest QoL criticism is that I would have liked something to tell me when the rules had changed (a popup notification, a sound effect, or something like that).

Great work though!

LD50 — Delay the inevitable (10)

Quackenfarm by InitialPosition 2022-04-06T20:39:18Z ♥ 1

That certainly didn't *feel* like a compo game. Very polished and slick. The tutorial is a little clunky, but hey, for a compo game it was fantastic. The little details and movement, the soundtrack, everything is just so smooth. A very impressive entry.

Blorbsitter by Connor Magson 2022-04-06T19:42:37Z ♥ 1

Rare that a Ludum Dare game evokes as many emotions as this one. At first it was "wow, this is cute and adorable!"

Then I thought of what the theme was, and that was a sinking feeling. The ending is upsetting, and I applaud you on that! Very well done. It's very polished too, so kudos on that. The visuals and audio are exactly what they need to be, too.

3 Minutes to Die by sillyman987 2022-04-06T17:49:24Z ♥ 1

Agreed with the other comments, the collisions are a little funky, but the movement does feel pretty smooth. The controls are floaty enough not to feel mechanical but tight enough not to feel like I'm having to wrestle with them. The music was nice and atmospheric. Good stuff.

Zero Project by Sigo 2022-04-06T17:37:46Z ♥ 2

Oh wow, a bullet hell game! Haven't played one of these in ages. Great job! It looks great, plays well, feels really polished and the moment-to-moment gameplay is really fun. The only thing I would have liked to have been added is the ability to move with the mouse - the Shift mode definitely helped to mitigate the keyboard controls but I would have liked to have the option to use the precise movement given by a mouse.

Lethal Dice 50 by marcmagus 2022-04-06T17:21:07Z ♥ 1

This was a pleasant surprise! I wasn't expecting to see a dice-and-paper game in LD but this certainly was a fantastic one! By the time I got to the end of the game, I had completely forgotten that this was a compo entry, which absolutely blows my mind. The level of depth and elegance in the design is an incredible feat for one person to achieve in 48 hours.

I had an absolute blast playing this.

Salary Zombies by Scrawny 2022-04-06T16:52:20Z ♥ 1

I got 11518 as my high score.

Very interesting game! I really like the forward-planning aspect. There's something very satisfying about chaining actions together and narrowly avoiding your brains being eaten.

Slither And Fire by J0ye 2022-04-06T16:14:10Z ♥ 1

I think this has some great potential to be picked back up and continued into a bigger game - the whole time I was thinking "man, I wish there were more enemies, or maybe I could upgrade how long the cut line stays on screen for or something". Obviously with such a small time frame there isn't too much you could have done, but the game has a very solid foundation and I think it just needs a bit more content sitting on top of it. Overall, I would describe it as "oddly satisfying", and I mean that in the best of ways.

Dog Days of Summer by incobalt 2022-04-06T13:03:34Z ♥ 1

Cool game - I really like the concept, and there was a lot of thought that I had to put into trying not to annoy everybody! If I had a suggestion, it would be to highlight or tint the people who were "active" on the current day, so I don't need to look back and forth every time and figure out whose likes/dislikes I should be worrying about.

Don't Let the Bookbugs Bite! by DamonWakes 2022-04-06T12:15:03Z ♥ 1

On my first attempt, the level generation put the bug in an area that had no path to me, so I just walked around and got loads of points. I figured it wasn't meant to go that way, so I restarted it and managed to play it properly.

Being as you mentioned that the click-drag isn't really intended/balanced, I didn't use it. Having purely an "attractor" is an interesting way to do physics manipulation, but sometimes got a little frustrating when I would get swarmed by bookshelves and couldn't move. Part of the design, I suppose!

The wall sprites confused me at first, it took a while to remember and internalise that they were inaccessible.

All in all, a cool idea!

Akashica by Skruffye 2022-04-06T12:03:29Z ♥ 3

Very nice work! The writing is really compelling and atmospheric (of course, the sound doesn't hurt it there as well!)

My only criticism is that some areas can get a bit repetitive - I can't count the number of times I went back and forth between the maze and the black pool. But that's just a consequence of having limited time to do this. Great job.

LD49 — Unstable (6)

Stien by Bauke Regnerus 2021-10-05T12:05:35Z ♥ 1

That was a fun game! It feels very polished - my main criticism is that the tie-in with the theme feels very tenuous and "tacked-on", as though the game was put together first and then the theme added afterwards.

Criticality by 3mpty 2021-10-05T08:06:11Z ♥ 1

Very nice and polished - the existence of the different views and the tech tree gives it a sense of depth that's very impressive in a game jam. Good stuff!

Bob's Underworld by chesschaser 2021-10-04T16:40:39Z ♥ 2

That's a cool game! The art is really nice and atmospheric - the first jump is probably a little too high (as my first thought was "well that's not feasible before the lava gets here" - got past that on the second go of course).

Everything's Fine by Patsui 2021-10-04T16:36:48Z ♥ 1

That was pretty fun! My only major issue is that, when playing in the browser window, the lounge area is really small and off-screen to the point where you don't even think to use it for ages.

149th element by Soulo 2021-10-04T14:48:54Z ♥ 0

Very cool take on the theme - I like the LD-specific naming, always puts a smile on my face.

GR/ID by Spotted_Leaf 2021-10-04T07:22:04Z ♥ 1

I definitely found it difficult to remember what combination of things worked and what didn't - pretty sure that's the whole idea of the game, so nicely done there.

LD48 — Deeper and deeper (6)

Adventure to the Deep by Flamingo 2021-05-17T12:43:50Z ♥ 0

That was a cool game - my biggest suggestion is that the maze minigame should support WASD like the main character does, it took me a while to figure out that I had to use the arrow keys.

Recursive Repairman by Bipmo Bopmo 2021-05-17T00:33:52Z ♥ 1

What a fantastic and innovative puzzle game. My only (minor) complaint is that I wish it were possible to swivel in place.

Baby's First Concussion by Roolow 2021-05-16T23:18:02Z ♥ 1

I got serious Inception vibes from this! Love the concept - my only major gripe is the slow horizontal acceleration, it was most likely a creative choice but not exactly my cup of tea.

Blackout by Frasse 2021-05-16T22:41:53Z ♥ 4

Absolutely incredible. I can barely believe it was made for LD!

FALL GUY by matthewrobo 2021-05-16T22:35:54Z ♥ 0

I really like the way it feels to play this, there's a lot of really nice feedback once you've launched, but I would have probably appreciated a "charge" bar to help figure out how charged up my jump is.

Dungeon Deeper by horhorou 2021-04-26T21:20:38Z ♥ 1

I was excited to play it, but the control scheme seems strange - was this designed with QWERTY keyboards in mind?