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HexyVexy

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥IONOSPHEREjam814.084.003.003.254.354.153.134.04
202558Collector👥LootRail - Scavenge, Survive, Profitjam2093.753.653.033.583.533.583.70
202557Depths👥A Squire Acquiresjam4673.503.383.063.063.653.383.53
202456Tiny Creatures👥The Best Laid Plansjam1414.003.713.464.064.093.884.08
202455Summoning👥The Warlock Mafia Owes Me Money!jam7903.403.383.233.583.103.022.803.26
202354Limited Space👥Waterskinjam844.154.053.483.733.933.684.50
202353Delivery👥Per My Last Bullet,jam884.164.213.643.774.464.134.094.07
202352Harvest👥BEANSTALKERSjam983.974.033.414.053.923.813.233.85
202251Every 10 seconds👥THE_MACHINE_KNOWS_HATEjam1513.973.923.854.243.674.08
202250Delay the inevitable👥Scuttling Is Painlessjam12003.072.842.913.162.742.652.833.22

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by HexyVexy

HexyVexy leaves an average of 14.0 feedback comments each event.

LD59 — Signal (10)

Panic! at the C.I.A. by antbrl 2026-04-30T20:37:21Z ♥ 3

Handily the most I've laughed playing through a jam game, astounding work across all axes. I especially appreciate the ongoing mini-narrative in the radio announcements but every puzzle gag landed which is very impressive!

SIG_NULL by Tobius 2026-04-30T20:28:01Z ♥ 1

A solid conceit, but the audio is pretty abrasive and although the staff isn't meant to feel strong, it does feel pretty janky and unwieldy. More options for using the interesting hack prompt for combat instead of "apply debuff then shoot" would have been nice to see.

SigRider by LinsCd 2026-04-30T20:15:50Z ♥ 2

Really neat concept, and I appreciate the thought that has gone into it-I was delighted when I grinded along the top of an obstacle instead of just colliding with it.

Star Smuggler by Wolfox121 2026-04-30T19:42:23Z ♥ 1

Matching the wavelengths is neat in concept but perhaps a little frustrating to execute on. The Time section also wasn't super intuitive. Looks great though, good work!

ROV-R by Abiral 2026-04-30T19:28:57Z ♥ 1

A good little slice of an idea, but it could have used a little more.

THE SIGNAL by Mark Swinimer 2026-04-26T10:23:48Z ♥ 0

Definitely moody, I especially like the work done when the enemies quicken. Short and sweet, before the mazes can become frustrating.

Caws & Effect by A-Flat Miner Studios 2026-04-26T10:15:36Z ♥ 0

Wonderful art and a neat concept but as others have said, the physics interactions are quite janky and unintuitive.

Herdware Signal by Seravlac 2026-04-26T10:08:00Z ♥ 1

A neat concept but some things I might tweak such as making the points of interest on the map a bit tighter and perhaps swapping the dish for a directional antenna that's easier to read a direction from.

UPLiNK Defender by Logic Monkey 2026-04-26T09:46:47Z ♥ 2

Really neat little concept for an arcadey shooter. A little more work on feedback for taking damage (both player and mothership) would have gone a long way.

dBm by summerfield 2026-04-26T09:35:21Z ♥ 2

Exceptional work, you've very effectively evoked claustrophobia and tension, and the dot-scatter ping method is super smart.

LD58 — Collector (5)

Debt Collector by someone 2025-10-12T12:38:50Z ♥ 1

Very impressive entry, and appreciate the little logical consistencies ("don't interrupt me", punch a door down, "get out of my house" etc.)

Beat the Mall by LizzieA 2025-10-12T12:20:04Z ♥ 2

Cute blitz of a game, although the colliders could use some work given the isometric perspective.

The Honorable Hunt of Sir Frogbert the Bold by DazyLude 2025-10-12T12:16:48Z ♥ 2

A charming little romp, and I always appreciate when a player is made to consider their hoarding tendencies.

Virus singularity [Mega Drive] by Samuli 2025-10-12T12:05:13Z ♥ 1

Smart little entry, and I appreciate holding off on the audio glitch until the end.

Dinging da dung ! by Roroto Sic 2025-10-12T11:57:26Z ♥ 1

Always fun to see another GB game. I'll confess to struggling with the first real level but I'm unsure if it was intended that the balls could move half-tiles as I could never correctly align the rightmost ball. Great pitch and pleasant art assets.

LD57 — Depths (12)

SUBSUME by thristhart 2025-04-24T00:06:25Z ♥ 1

I was unable to discern how to gain fuel initially. The tether is maybe a little thin, I was unable to tell I was firing it initially.

The Nameless cave 2 by Knatt 2025-04-23T23:57:04Z ♥ 1

A little inscrutable, and the inability to maximise the window to better read what is on screen hurts this quite a bit. I really like wha you're going for aesthetically but the gameplay polish lets it down a bit.

Wamps Hate Falling Apples by Tod Semple 2025-04-23T23:47:28Z ♥ 0

Excellent work, albeit tooltips on the building buttons would have gone a long way.

Airman57 by Prvaak 2025-04-23T23:34:38Z ♥ 1

The lack of a moving background makes it pretty difficult to judge the player's speed.

Roam the Depths by Ty Victorson 2025-04-23T23:24:57Z ♥ 0

Hit a bug where the menu would repeatedly reappear, resetting the run.

Debt Bust by JAMESDEV 2025-04-23T23:13:01Z ♥ 1

I'm not sure the balance works here, but the presentation is nice for what it is. I selected left dice every time and the dealer went bust without fail until I was debt-free.

Memories O'5 by Kekwu 2025-04-23T22:45:16Z ♥ 1

An interesting environment to poke around after only finding one pill bottle. The camera movement was nauseating, which may have been the intent.

Project Planetfall: The Exodus Directive by rainbeau 2025-04-23T22:37:17Z ♥ 1

Extraordinarily overwhelming, but clearly an involed project.

DATE IN THE DEPTHS by WHOLE GARBAGE SALE 2025-04-23T22:28:13Z ♥ 1

A neat little puzzler, although completing the double date objectives at the same time did appear to softlock. Cute that the fish blush.

Maps of The Darkness by Wolfier 2025-04-23T22:23:35Z ♥ 1

Always fun to be able to do a little cartography. I would have leant further into that-more kinds of landmarks to take note of to make the dungeons feel a little more elaborate.

P8-Sweeper by Christian Zommerfelds 2025-04-23T22:08:44Z ♥ 1

A neat twist on a classic, although the : representing a half is maybe not the most intuitive. Playing minesweeper with a directional goal is novel in itself. A strong entry and always fun to see Pico games.

A Leap in the Dark by mmemim 2025-04-23T21:59:23Z ♥ 5

Exceptional work on the mood and aesthetics. An idea that could be expanded upon further. Very slick.

LD56 — Tiny Creatures (22)

Bug Squad by fabula_rasa 2024-10-23T22:52:04Z ♥ 1

An extremely strong showing, I love the beetle and the scenarios are a good balance for a jam game. The UI is very polished, but I was unaware that I could take upgrades outside of the linear order they appear to be in.

Cordyception by Rakthalekk 2024-10-23T22:50:13Z ♥ 3

Delightfully polished little experience and some unique takes on the puzzle formula. I might have moved the "kill the bug" power to the less-prominent input.

Chumini: Tiny Army by Guilloteam 2024-10-23T22:48:49Z ♥ 1

Very polished implementation, and the PC is super cute.

Fridge Life by IRoRoI 2024-10-23T22:45:37Z ♥ 1

Manic in a good way. Very succesful implementation of what you were going for.

Moldable Monster of Mine by She Wrote 2024-10-23T22:44:23Z ♥ 1

Fantastic concept, perhaps more feedback when you take damage and lose pixels.

Mystic Mites by Yeris 2024-10-23T22:35:47Z ♥ 1

A lovely little concept, but I was chomping at the bit for more requests and immediate feedback instead of afterwards.

Nectarmancer by shamotte 2024-10-23T22:33:53Z ♥ 2

A fun little game, but a visual clarity pass and some balance tweaking could make it really sing.

Poppet by Emsea 2024-10-23T22:32:37Z ♥ 1

The dithering is very vibey but I found it pretty difficult to discern what I was doing. If the lights go out while you are holding the EMF reader, finding the spot that you can put it back down again is very difficult.

Scam Ants by Rosalyn 2024-10-23T22:31:27Z ♥ 1

Great concept and the conceptualisation of the ant colony works great. The actual game mechanics could have used some playtesting, and the footstep sounds are very loud-which could have been fine if the volume sliders were accesible in-game.

Stuart's Perfect Day by James Poole 2024-10-23T22:29:19Z ♥ 1

A bonnie wee sailing trip, no notes. Vibe achieved.

The Blueberries Dawn by Forik 2024-10-23T22:28:32Z ♥ 3

Some very strong guided level design at work here. Good placement allowed the large immobile bluberries to still build a sense of unease.

Tiny Rexes: Professional Dinosorting by BenjaTK 2024-10-23T22:27:14Z ♥ 1

Delightful presentation, my only real qualm was the colour switching controls. I would have preferred to toggle colours with right-click as an option-but I understand this would introduce problems for the mobile compatability.

Tiny Space Quest by betovf 2024-10-23T22:26:04Z ♥ 1

A neat concept but the balancing curve could be a little better. The early level requiring you to immediately gun it is a little unintuitive, for example.

Blob, To the Top! by MetRiko 2024-10-12T10:31:29Z ♥ 2

A great concept and technically impressive. I was a little disappointed with the performance despite this. Some visual polish to have the slime friends mesh better with the environment might have been good.

Critter Conflict by SpiRiTs 2024-10-12T10:28:34Z ♥ 3

The game's a visual treat and I very much enjoyed the boss designs combining 2 creatures. My qualms are largely with the gameplay. The attacks that involve tracking projectiles are very large and difficult to dodge. The gun and moltov don't lead to particularly dynamic interactions. If holding mouse 1 at all times is the optimal option then I should even have to click to fire. A semi-, automatic weapon and weak points might have been better. Delightful goblins, especially on the map.

Velc-Bros by Smothbreen 2024-10-12T10:22:32Z ♥ 0

A neat little mechanic but unfortunately I repeatedly hit a bug where I couldn't disconnect from the green orbs. Nice style to it, good potential.

Bees Save Themselves by MayChant 2024-10-12T10:19:45Z ♥ 1

A delightful twist on the auto chess conceit. The UI and interactions work excellently and the graphical flourishes such as the expressions on the spider go a long way. Some tuning on the difficulty ramp up and this could really shine.

Planet Maxim by danielkozlov 2024-10-12T10:15:11Z ♥ 2

Delightfully goofy albeit I found the momentum on the planet spinning and the judging of the area affected by the different attacks a little hard to judge.

Grablin Battle Festival by HaaYaargh 2024-10-12T10:13:52Z ♥ 4

I love to grabl a grablin! Some clearer representations on what your units are trying to do might have made the strategic options a bit more cohesive feeling i.e. "Is this flank actually gonna work?"

Animal Golfing by Andreadbx 2024-10-12T10:10:09Z ♥ 2

Well executed on many levels, albeit I would have liked to see the visuals pushed further into the creepy or cute. The golf physics perhaps could have used a little tuning. The unique ball gimmicks were good but perhaps some iconography on the different balls to remind that player what each animal does would be good.

ONE MILLION MICROSCOPIC KITTENS by Milestone Games 2024-10-12T10:06:17Z ♥ 3

A delightful little romp and one of the most visually appealing Jam games I've seen. As mentioned on the stream, it might have been nice to see multiple smaller levels or a more elaborate open level. The grind to 1,000,000 is a little slow without a break in the action, but that's clearly a victim of scope.

Sammich by ColeSlaughter 2024-10-12T10:03:13Z ♥ 4

As always the keyboard cowboys entry is a delight. A unique twist on the theme and a novel mechanic combined with strong visuals. As we said in the stream, a little more camera control would have really allowed the creation of more elaborate ant-based art.

LD55 — Summoning (5)

How to summon your lost dog from the space between spaces by SodaGummy 2024-04-18T18:44:08Z ♥ 3

It's a novel concept with the mechanic, and the into cutscene was delightful. It's a shame the collision and art doesn't seem to quite come together. Random generation was a bold move, it may have been better to make bespoke levels with rounded colliders.

My First Day at the Summoning Agency by Tru7th 2024-04-18T18:31:49Z ♥ 3

As mentioned, the font is very difficult to make sense of. I was unable to spawn objects as described in the instructions. The art and concept are nice though.

Warlockry by Quinn Davis 2024-04-18T18:15:10Z ♥ 1

While the arc on the fireball was a little annoying to work around, the moments where the fireball bounces across the heads of the enemies is something that could perhaps be expanded on. Having the waves stop instead of there being something of an attrition battle back and forth was perhaps a missed opportunity.

Spaceship Shooters by AntariaN 2024-04-18T18:13:55Z ♥ 3

The lack of some sfx on the inputs was a shame-some dubbed in clicky-clacks would have made it feel more tactile to punch in the commands.

Squiggle Sorcery by LoongYi 2024-04-17T13:54:28Z ♥ 2

Gorgeous art but I'll admit the mechanic itself was a little underwhelming once I had figured out the rubrick for power. The lack of any audio is a little diappointing, some light clicks and thwacks can really improve the tactile feel of a card game. I also missed the "You win" message so thought it had locked up :D

LD54 — Limited Space (10)

Buttons by BuzzyBee 2023-10-09T21:21:35Z ♥ 1

Tight little idea-would be neat if the level design could have been condensed to a single screen to better emphasize the theme.

Mecha Walker by Le Don 2023-10-09T21:18:57Z ♥ 1

Love your little sprites-the events and balancing could use some work though. They repeat often enough that I was learning each event's outcome. Also it didn't seem like I could succeed at any of the jobs I took even at the earliest stage.

Lab Job! (Play In-Browser) by Smitner 2023-10-09T21:17:19Z ♥ 1

As mentioned on stream, excellent art and puzzle design (and some fun little quirks to exploit 😄 )

Rainbow Trader by eeperdeheap 2023-10-09T21:16:44Z ♥ 0

The change in trading ratios towards the end bamboozled me, unfortunately.

Test of Vision by Feesh 2023-10-09T21:16:15Z ♥ 1

The music and art here show promise, it's a shame it doesn't coalesce into something more.

Tetroniformer by SquiggelSquirrel 2023-10-09T21:15:36Z ♥ 0

The idea has promise but the execution lets it down in my eyes-the player controller didn't need to have momentum-conserving sliding 😄

Too Maneon Loots by lastuck 2023-10-09T21:13:52Z ♥ 2

Per the stream, I think with some tuning to the ramp-up this could really be something great. As is the balance is too aggressive for the player to parse their choices.

Tiny Island by ghpxi 2023-10-09T21:11:33Z ♥ 1

A delightful little game-as I mentioned on the stream my only suggestion would be clarity on what raises pop count.

Lockdown: 1986 by Meru 2023-10-03T20:03:47Z ♥ 2

An interesting concept, albeit letting the player try an event multiple times before triggering the "improvement" led to a little confusion.

Windows LD by thristhart 2023-10-03T19:50:45Z ♥ 0

A tactical strike to the nostalgia-center of my mind, and you can see the bones of what it would have been with more time.

LD53 — Delivery (16)

Boxes Chaos by Darkwing00Duck 2023-05-16T16:30:54Z ♥ 0

As 0x-void-x0 says, the key to receiving ratings in Ludum Dare is to rate other games. I gave this a shot but was unable to consistently grapple anything but the shelves, and as far as I can tell the bats result in a permanant failstate?

Derilicity Delivery by Jag 2023-05-14T22:17:53Z ♥ 1

Excellent work considering the assets are from scratch but the car feel is a little...off?

SlopDrop by elFlashor 2023-05-14T22:05:21Z ♥ 1

Box curling is a fun idea but the gameplay needed some real tuning to make it land.

Gold Deliveries by Wave Propagation 2023-05-14T21:47:23Z ♥ 1

Making the player's hurtbox slightly smaller than the sprite can incentivise riskier play.

Blood and flavor by nyanpierre 2023-05-14T21:29:37Z ♥ 1

A good little Sokoban/Sausage Roll-esque game, would have been satifying to hear the flesh...sizzle...when you cooked the...people...

Space Delivery by aligator 2023-05-14T21:24:02Z ♥ 1

Pcheww.

Wheely Wheely Good Deliveries by Rolly 2023-05-14T21:12:06Z ♥ 1

Having to come to a stop kind of harmed the flow of getting up to speed, but certainly an impressive entry.

Build-A-Delivery by shp 2023-05-14T20:52:10Z ♥ 1

Very cool idea, I will admit to reflexively going to A/D to steer, ha!

Blazin Doughnuts by Zaidis 2023-05-03T12:23:32Z ♥ 0

Well made little stealth game that fits the theme. You should put a screenshot or two on your LD page, your Itch page looks nice.

The King, the Orc and the Banana by LoicLeGrosFrere 2023-05-03T12:17:11Z ♥ 0

Dead link I'm afraid

Ultimate Pizza Delivery - Make That Dough by ThingBlue 2023-05-03T12:15:44Z ♥ 0

The web build doesn't seem to work which is a shame. The balancing on the game seems pretty unforgiving, which chafes when the intro cutscene cannot be skipped.

De-Liver-y by Shakedimus 2023-05-03T12:11:03Z ♥ 0

An interesting concept but I found the level design didn't do the pathing any favours. Good concept though!

Social Garbage by MatLab 2023-05-03T12:07:19Z ♥ 0

A truly strange experience

PACkageMAN by Rainsong 2023-05-03T11:59:44Z ♥ 1

Perhaps a little basic, but the mechanics you wanted to implement would have been a good addition by the sounds of it

Towers N' Treasure by BrineLeaves 2023-05-03T11:56:02Z ♥ 1

Wave 1 never spawned enemies for me, which is a shame as I like the concept.

Cassie's Truck by thristhart 2023-05-03T11:50:02Z ♥ 2

Charming writing, and each fight required a little bit of consideration to get through. A delightful little experience.

LD52 — Harvest (30)

The Big Pumpkin by ThorPalsson 2023-01-20T20:19:06Z ♥ 1

Quite the...experience

Rainbow Souls by Fedora 2023-01-20T20:04:14Z ♥ 0

Were the orders random? I don't feel like I got the plants required to fulfil my orders?

Tractor vs. Ufo by pcmaster 2023-01-20T19:55:55Z ♥ 1

Good work getting this done with kids!

Star Crystals by OddballDave 2023-01-20T19:50:15Z ♥ 0

Good work with the shaders

Human resources by JazzatheFOSS 2023-01-20T19:40:25Z ♥ 1

You succesfully represented the trudge of a commute.

Harpvest by SpoopyIsSad 2023-01-20T19:30:37Z ♥ 1

As in Harp Seal?

Metallic Yield by Daniel Alhadeff 2023-01-20T19:21:19Z ♥ 0

Really neat and ambitous from a technical side, but toeing the line between grungy and unintentionally abrasive can be very tricky.

Harester by spacecadet 2023-01-14T22:48:08Z ♥ 1

Headtorch dogs will always garner points from me.

Vegetales - Panic at the Greenhouse by toilari 2023-01-14T22:26:51Z ♥ 3

Short and sweet, some sound effects would have gone a long way I think.

Adorable Armageddon by deppong 2023-01-14T22:08:36Z ♥ 1

Neat, and the execution works well! I did feel like I'd trivialised things a little bit too early but it does ramp up over time. The interface for slotting the organs in to the forts was a little obscure to me.

SolarShip by Bardia Crunch 2023-01-14T21:56:45Z ♥ 0

A neat idea, havesting the solar flares. The small playfield and lack of fullscreen support is disappointing for an arcade-style game. I'm not sure if the antialiasting artifacts on the pixel art are intentional but I'm not sure it works here. The basic feel and concept are nice though!

Beat & Feast by JoshKirby 2023-01-14T21:45:21Z ♥ 3

Adorable, but having the input highway larger on the screen would have been nice.

Otherworld Harvester by shp 2023-01-14T01:48:19Z ♥ 1

Delightful!

Heroic Harvest by PeterSanford 2023-01-14T01:05:26Z ♥ 1

An excellent first crack, although I'm unsure why it's formatted in portrait on a 16:9 screen. Lack of awareness kind of artifically increases the difficulty.

Sanity Farmer by deadgoodnik 2023-01-14T00:59:08Z ♥ 2

A neat take on the theme but I wasn't willing to let the farmer till my field for too long.

Bonsai Season by JuanRod707 2023-01-14T00:35:57Z ♥ 1

Very relaxing and pleasant, nice work.

GMO Contained! by ghpxi 2023-01-11T13:02:09Z ♥ 2

A neat concept but I struggled to grok the hybrid mechanic fully, which I suppose is a success in and of itself. Good work.

Night of the Werevester by RaynaldDantigny 2023-01-11T12:53:18Z ♥ 1

A neat idea, but as has been mentioned the steering was pretty stiff which doesn't lend itself well to the arcadey score attack nature of the project. Intro cutscene was an impressive inclusion though.

Hey can you go harvest those cave mushrooms for me, thanks by Flatgub 2023-01-11T12:40:54Z ♥ 2

A neat choice for locomotion but if I could get the game in to full screen it would feel much more natural.

Avian Reaper by MaximBegunov 2023-01-11T12:27:44Z ♥ 3

Fantastic art, concept, execution etc. The only thing might have been some sound effects for the interface. Abilities unlocking and coming off cooldown etc.

Big Aussie Harvest by Enad96 2023-01-11T12:15:51Z ♥ 3

What a deliciously janky experience, impressed the planetoid stuff works (I think?) "Good thing Australians don't take fall damage" got me.

Soul Harverster by MarcoMing 2023-01-11T12:11:20Z ♥ 2

Nothing that hasn't been said before above. Ambitious concept and the art/music assets are good but the finished product feels unpolished and the game feel is very unpleasant/janky.

Harvester by Nathan Varughese 2023-01-11T12:05:06Z ♥ 0

A nice little thing, some notes: Packaging as a .7z will probably proclude some people from playing. Similarly having to dig through the bin folder to find the Exe. A shortcut in the root of your directory would go a long way.

eHarr West err... by bloodycoin 2023-01-11T12:01:21Z ♥ 2

The black screen on boot was very concerning, and then going in to the plant design was also a little baffling. Most of the issues noted above are valid but I do want to highlight that the little animations were lovely, especially the ducks!

It's Harvesting Season by stellarnightmare 2023-01-11T11:51:39Z ♥ 1

Good work on the theming and vibes. A mechanical tweak might have been to have the player only regenerate at the houses to encourage a chase/back and forth with the ghosts. SFX could use work, very jarring.

Harrr-vest by jaj 2023-01-11T11:44:27Z ♥ 1

A cute concept, and I love a pun, but I felt the implementation of the concept was a little lacking, in that the court scene could have been more dynamic and involved. That said I'm not a fan of CYOA/VN so that's probably personal bias.

Chop Crop & Drop by Simon Rahnasto 2023-01-10T20:14:52Z ♥ 2

This is a fantastic entry, easily one of the most compelling jam games I've played. I'm almost a little sad it's not longer 😄 Screenshot 2023-01-10 201245.png

The grand harvest championship (I must win) by vidarn 2023-01-10T17:13:12Z ♥ 1

Well executed little game with cute art and a neat mechanic, well done! Lots of potential with the format-I felt like the water mechanic could use a tweak-perhaps if water was in 1x2, 2x1, shapes, or if overwatering crops reduced their value?

Seasons TD by thristhart 2023-01-10T17:09:22Z ♥ 2

A really neat concept well executed. It was tricky to build a working economy with how often the pathing updated, especially with the need to shift away from corn to the better plants.

CROP NINJA by Bo Dangles 2023-01-10T16:58:53Z ♥ 1

An excellent idea but I felt like it was let down by the player controller (and the default keybinds). Movespeed and momentum-sliding were incompatible with the type of platforming being requested. The addition of a sprint button with a lower base speed would assist greatly.

LD51 — Every 10 seconds (24)

Type Train by aevek 2022-10-12T17:03:18Z ♥ 4

An exceptional entry with fantastic production values and a soaking of sodden station names. No notes, fantastic execution of what you set out to make.

Out Of Memory by adam-gould 2022-10-12T17:01:33Z ♥ 1

This unit is not wired for logical puzzle games. It's a fantastic concept executed very well. The only quirk really is the player not realising that they can accomplish their goals in stages instead of just the 10 allotted moves.

Dr. Word's Machine by Kaish 2022-10-12T16:58:58Z ♥ 2

As you saw on stream I really adored the concept here and only encountered the classic adventure game issues ("Use gum on cat hair to make fake moustache" sort of things). Only change would be as mentioned-to make the scene changes pseudo-random so you don't encounter the same scene again until you've seen all of them.

Unforgiving 2 by Morfy 2022-10-12T16:56:11Z ♥ 0

Unforgiving is correct.

Blades of Doom by Benjamin Halko 2022-10-12T16:54:32Z ♥ 1

Personally I didn't get along well with the player controller/feel in this but that's not to say that there's any issues with it. A good concept very well executed. Love the use of shifting palettes for the blades.

Stella Brown and the Curse of the Grocery Witch by Iamsodarncool 2022-10-12T16:53:06Z ♥ 3

Fabulous entry with excellent production values. My only real criticism is with the implementation of the swapping mechanic. I had a really hard time dialing in when the swap would happen, and as the penalty for missing a jump was 20 seconds of waiting it was a little painful. Some visual indicator might have been more accesible to those who can't keep time 😃

Make Haste, Detective! by frogwizardhat 2022-10-12T16:50:29Z ♥ 2

Fantastic concept and the production values are spot-on. A couple of polish tweaks: -Often lines would continue playing even though I had moved on to another suspect. -The aforementioned lack of a "played" indicator on the dialogue prompts led to some minor friction.

10 seconds checkmate by Persegan 2022-10-12T16:48:01Z ♥ 2

Tight and cophesive little game with great use of the theme, although it took me a couple of rounds to parse the orb/weapon/health economy.

The decasecond by Shakedimus 2022-10-12T16:46:17Z ♥ 0

Fab little game and a good concept, although the UI/UX issues curtail it's potential a little.

Decaedia by arzi 2022-10-12T16:45:13Z ♥ 1

Great looking art, interesting mechanics, it's a strong package. Only crit: -In combat it would have been nice to have a visible grid given the positioning requirements (no diagonal attacks) -The aforementioned onboarding issues/gem hunt and readability of the environments. -The overworld player movement had a bit of a jitter to it, but that's a polish issue rather than a flaw. Excited to see what's next from this team!

Boss Swap by Wilko 2022-10-04T20:14:53Z ♥ 1

Well executed, long roll maybe a little unwieldy.

Sleight of Hand by elosociu 2022-10-04T20:08:08Z ♥ 1

A cool concept and gorgeous art, but being beholden to the theme makes this rough. Also if there's sound, I didn't get any.

thanks, II hate it! by thristhart 2022-10-04T16:03:13Z ♥ 1

Delightful, limited only by sensible scope!

Little Scout 2 by Tex Killer 2022-10-04T15:29:34Z ♥ 2

Windows Defender does not enjoy this entry one bit it would seem.

HeartBeat Hotel by ViperWR 2022-10-04T15:27:53Z ♥ 1

Rotating weapons is a cool idea, although they do seem to just...stop doing damage?

10 Second Blast by seanz 2022-10-04T15:25:23Z ♥ 0

Nice, although enemies being able to spawn on the player is a shame. Some kind of background might also help the player understand that the stage is shrinking.

Daily diffusion by Aidturith 2022-10-04T15:22:18Z ♥ 1

A shame the assets do not load!

Auto Endeck by Arefnue 2022-10-04T15:20:45Z ♥ 1

This is a neat Slay-The-Spire alike but there's nothing here or on itch to tell me that. Some screenshots would go a long way :D​

Space Platformer by Salmoneer 2022-10-04T15:05:27Z ♥ 0

10 seconds is a long time, agreed.

Neon Speed Gauntlet by Empty Set 2022-10-04T14:58:43Z ♥ 1

Game feel and aesthetics are fantastic, love the changing colour palettes. Going back to the start of a stage is a real momentum killer for this kind of game though.

Find the way by Madlen 2022-10-04T14:40:30Z ♥ 2

Good concept, although some of the collision issues are a pace-killer. Nice work!

OH! STUPID ENGINEER by ThatzNiko 2022-10-04T14:24:55Z ♥ 1

Fantastic, the only crit I could offer: -Getting iron manually stays very risky throughout. Some sort of magnet or method for healing would have been neat. -The "Score" seems a little redundant, as it ticks up but not in seconds. A "survival time" or getting points for iron collection might make it more enticing. -Game becomes extremely easy as nothing can challenge a relatively early turret wall in to devastators, despite the wide variety of enemies. Something with turret resistance I have to manually hit, for example.

Forest of the Lost by MartensCedric 2022-10-04T14:09:13Z ♥ 2

A neat concept, but the slow movement speed conmbined with the (seemingly) random movements of the nighttime enemies really slows the pace as you path around any potential crossings between bushes and trees. Perhaps a health system rather than an instakill might have been good.

The CyberZapper by Vhalenn 2022-10-04T14:04:26Z ♥ 1

Impressive, but some aspects were a little confusing. A laser sight would have helped with the aiming in a 3d space. Love the teleporting conceit though.

LD50 — Delay the inevitable (6)

Stay Afloat by Fredrik Rosell 2022-04-05T20:30:51Z ♥ 1

Aha, I also had "Planned Obsolesence" on our ideas list but we didn't end up going with it as much for our little robot. Good work!

LUNAR DANGER by slimabob 2022-04-05T19:30:49Z ♥ 2

Waiting for a rocket to circumnavigate the moon to hit a skeleton. Perfection.

Leaf the Ghost behind by BiOs3008 2022-04-05T19:06:40Z ♥ 3

Aesthetically lovely, lots of potential

Mad Wizard's Attack by Fedora 2022-04-05T18:55:00Z ♥ 1

Aesthetically nice and seems mechanically well considered, with the adjacency bonus and such. As others have noted, it seems a tad brutal.

Sheeplantis by Elmos Minion 2022-04-05T18:38:45Z ♥ 2

Delightful, although the rocket model left it a little unclear on how to load the sheep.

Volcano Island by MPK90 2022-04-05T18:17:44Z ♥ 2

Good use of the theme, but a couple of polish tweaks would have gone a long way. I was slightly dissapointed when --Spoiler-- ˙ʇɐǝu uǝǝq ǝʌɐɥ plnoʍ uoısoldxǝ/uoıʇdnɹɹǝ uɐ ˙ƃuıuʍoɹp oʇ pǝıp llıʇs ı 'ouɐɔɐloʌ ǝɥʇ ƃuıqɯılɔ ǝʇıdsǝp