FoonLudum Dare ExplorerUsers → HexyVexy

HexyVexy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥IONOSPHEREjam814.084.003.003.254.354.143.134.04
202558Collector👥LootRail - Scavenge, Survive, Profitjam2093.753.653.023.573.523.573.70
202557Depths👥A Squire Acquiresjam4673.503.383.053.053.643.383.52
202456Tiny Creatures👥The Best Laid Plansjam1414.003.713.454.064.083.874.07
202455Summoning👥The Warlock Mafia Owes Me Money!jam7903.393.373.223.583.103.022.803.26
202354Limited Space👥Waterskinjam844.154.053.473.723.923.674.50
202353Delivery👥Per My Last Bullet,jam884.154.203.633.774.454.124.094.06
202352Harvest👥BEANSTALKERSjam983.974.023.404.053.923.803.223.85
202251Every 10 seconds👥THE_MACHINE_KNOWS_HATEjam1513.963.923.854.243.674.08
202250Delay the inevitable👥Scuttling Is Painlessjam12003.062.842.903.162.742.642.823.22

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by HexyVexy

LD50 — Delay the inevitable

LUNAR DANGER by slimabob 2022-04-05T19:30:49Z

Waiting for a rocket to circumnavigate the moon to hit a skeleton. Perfection.

Sheeplantis by Elmos Minion 2022-04-05T18:38:45Z

Delightful, although the rocket model left it a little unclear on how to load the sheep.

Volcano Island by MPK90 2022-04-05T18:17:44Z

Good use of the theme, but a couple of polish tweaks would have gone a long way. I was slightly dissapointed when --Spoiler-- ˙ʇɐǝu uǝǝq ǝʌɐɥ plnoʍ uoısoldxǝ/uoıʇdnɹɹǝ uɐ ˙ƃuıuʍoɹp oʇ pǝıp llıʇs ı 'ouɐɔɐloʌ ǝɥʇ ƃuıqɯılɔ ǝʇıdsǝp

Mad Wizard's Attack by Fedora 2022-04-05T18:55:00Z

Aesthetically nice and seems mechanically well considered, with the adjacency bonus and such. As others have noted, it seems a tad brutal.

Leaf the Ghost behind by BiOs3008 2022-04-05T19:06:40Z

Aesthetically lovely, lots of potential

Scuttling Is Painless by HexyVexy 2022-04-09T17:27:56Z

@ditam Thank you for the kind words! There was definitely an intent to get across the terrible dark vastness of space, and the places where it encroaches on the broken hull of the ship definitely go to provide some visual contrast as well as showing how you're *just a little guy*. I'm not very confident in my visuals but this was really nice to see!

Also thank you everyone else for your feedback. I have not gone a day without regretting that we didn't unmap all the keyboard controls :sob:

Scuttling Is Painless by HexyVexy 2022-04-11T20:13:50Z

@holyblackcat Thanks for the crit! Yeah, we tried something different with the jump and it didn't really work out in the end. We've since made a build with a traditional jump and it's, if nothing else, way easier! The collider was something I wasn't sure about, and which I'm going to do more reading on. The intent originally was to potentially have more non-flat surfaces but for what we ended up making a square (at least on the bottom) would have been better.

Scuttling Is Painless by HexyVexy 2022-04-18T18:13:14Z

@ryusui All valid points! The hydroponics platforms, we figured out just before submission the falling platforms were reverting to the prefab defaults after falling for the first time and scrambled to make it possible. As it stands, it's actually pretty manageable if you clear the section on your first try, but after that it's significantly harder. A victim of the time limit unfortunately.

Stay Afloat by Fredrik Rosell 2022-04-05T20:30:51Z

Aha, I also had "Planned Obsolesence" on our ideas list but we didn't end up going with it as much for our little robot. Good work!

LD51 — Every 10 seconds

thanks, II hate it! by thristhart 2022-10-04T16:03:13Z

Delightful, limited only by sensible scope!

Decaedia by arzi 2022-10-12T16:45:13Z

Great looking art, interesting mechanics, it's a strong package. Only crit: -In combat it would have been nice to have a visible grid given the positioning requirements (no diagonal attacks) -The aforementioned onboarding issues/gem hunt and readability of the environments. -The overworld player movement had a bit of a jitter to it, but that's a polish issue rather than a flaw. Excited to see what's next from this team!

Forest of the Lost by MartensCedric 2022-10-04T14:09:13Z

A neat concept, but the slow movement speed conmbined with the (seemingly) random movements of the nighttime enemies really slows the pace as you path around any potential crossings between bushes and trees. Perhaps a health system rather than an instakill might have been good.

Type Train by aevek 2022-10-12T17:03:18Z

An exceptional entry with fantastic production values and a soaking of sodden station names. No notes, fantastic execution of what you set out to make.

Out Of Memory by adam-gould 2022-10-12T17:01:33Z

This unit is not wired for logical puzzle games. It's a fantastic concept executed very well. The only quirk really is the player not realising that they can accomplish their goals in stages instead of just the 10 allotted moves.

Little Scout 2 by Tex Killer 2022-10-04T15:29:34Z

Windows Defender does not enjoy this entry one bit it would seem.

Stella Brown and the Curse of the Grocery Witch by Iamsodarncool 2022-10-12T16:53:06Z

Fabulous entry with excellent production values. My only real criticism is with the implementation of the swapping mechanic. I had a really hard time dialing in when the swap would happen, and as the penalty for missing a jump was 20 seconds of waiting it was a little painful. Some visual indicator might have been more accesible to those who can't keep time :smiley:

The decasecond by Shakedimus 2022-10-12T16:46:17Z

Fab little game and a good concept, although the UI/UX issues curtail it's potential a little.

Dr. Word's Machine by Kaish 2022-10-12T16:58:58Z

As you saw on stream I really adored the concept here and only encountered the classic adventure game issues ("Use gum on cat hair to make fake moustache" sort of things). Only change would be as mentioned-to make the scene changes pseudo-random so you don't encounter the same scene again until you've seen all of them.

10 seconds checkmate by Persegan 2022-10-12T16:48:01Z

Tight and cophesive little game with great use of the theme, although it took me a couple of rounds to parse the orb/weapon/health economy.

The CyberZapper by Vhalenn 2022-10-04T14:04:26Z

Impressive, but some aspects were a little confusing. A laser sight would have helped with the aiming in a 3d space. Love the teleporting conceit though.

Neon Speed Gauntlet by Empty Set 2022-10-04T14:58:43Z

Game feel and aesthetics are fantastic, love the changing colour palettes. Going back to the start of a stage is a real momentum killer for this kind of game though.

Boss Swap by Wilko 2022-10-04T20:14:53Z

Well executed, long roll maybe a little unwieldy.

Auto Endeck by Arefnue 2022-10-04T15:20:45Z

This is a neat Slay-The-Spire alike but there's nothing here or on itch to tell me that. Some screenshots would go a long way :D​

OH! STUPID ENGINEER by ThatzNiko 2022-10-04T14:24:55Z

Fantastic, the only crit I could offer: -Getting iron manually stays very risky throughout. Some sort of magnet or method for healing would have been neat. -The "Score" seems a little redundant, as it ticks up but not in seconds. A "survival time" or getting points for iron collection might make it more enticing. -Game becomes extremely easy as nothing can challenge a relatively early turret wall in to devastators, despite the wide variety of enemies. Something with turret resistance I have to manually hit, for example.

Blades of Doom by Benjamin Halko 2022-10-12T16:54:32Z

Personally I didn't get along well with the player controller/feel in this but that's not to say that there's any issues with it. A good concept very well executed. Love the use of shifting palettes for the blades.

Daily diffusion by Aidturith 2022-10-04T15:22:18Z

A shame the assets do not load!

Sleight of Hand by elosociu 2022-10-04T20:08:08Z

A cool concept and gorgeous art, but being beholden to the theme makes this rough. Also if there's sound, I didn't get any.

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-05T00:55:49Z

@vidim888 Glad you picked up on it, the level "Nanoangstrom" is an explicit reference!

We toyed with harder levels and no feedback on player location, but ultimately went with something more player friendly. Our LD50 game was very hard and we wanted to make something people could finish even if they weren't very proficient with platformers.

You can see where a more demanding structure might have gone in 4-4, for example.

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-07T13:00:55Z

@teddyreid Noooo, the ssssss-secretsssss!

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-10T09:51:15Z

@chriswiseman @doot Thank you both for the kind words!

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-10T17:34:26Z

@adam-gould Cheers Adam!

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-14T16:38:52Z

@bqq Ha, glad you appreciated them. Some of the references are pretty out there, mostly just to make me chuckle :sweat_smile: but yeah, I adore it when devs add little details like that. @legitamte We have plans! @mandytoh @macaroni-dev @resacagames @untitled-studios Thanks for the feedback, all!

Unforgiving 2 by Morfy 2022-10-12T16:56:11Z

Unforgiving is correct.

Space Platformer by Salmoneer 2022-10-04T15:05:27Z

10 seconds is a long time, agreed.

Find the way by Madlen 2022-10-04T14:40:30Z

Good concept, although some of the collision issues are a pace-killer. Nice work!

Make Haste, Detective! by frogwizardhat 2022-10-12T16:50:29Z

Fantastic concept and the production values are spot-on. A couple of polish tweaks: -Often lines would continue playing even though I had moved on to another suspect. -The aforementioned lack of a "played" indicator on the dialogue prompts led to some minor friction.

10 Second Blast by seanz 2022-10-04T15:25:23Z

Nice, although enemies being able to spawn on the player is a shame. Some kind of background might also help the player understand that the stage is shrinking.

HeartBeat Hotel by ViperWR 2022-10-04T15:27:53Z

Rotating weapons is a cool idea, although they do seem to just...stop doing damage?

LD52 — Harvest

Star Crystals by OddballDave 2023-01-20T19:50:15Z

Good work with the shaders

Seasons TD by thristhart 2023-01-10T17:09:22Z

A really neat concept well executed. It was tricky to build a working economy with how often the pathing updated, especially with the need to shift away from corn to the better plants.

Tractor vs. Ufo by pcmaster 2023-01-20T19:55:55Z

Good work getting this done with kids!

Hey can you go harvest those cave mushrooms for me, thanks by Flatgub 2023-01-11T12:40:54Z

A neat choice for locomotion but if I could get the game in to full screen it would feel much more natural.

The grand harvest championship (I must win) by vidarn 2023-01-10T17:13:12Z

Well executed little game with cute art and a neat mechanic, well done! Lots of potential with the format-I felt like the water mechanic could use a tweak-perhaps if water was in 1x2, 2x1, shapes, or if overwatering crops reduced their value?

Harvester by Nathan Varughese 2023-01-11T12:05:06Z

A nice little thing, some notes: Packaging as a .7z will probably proclude some people from playing. Similarly having to dig through the bin folder to find the Exe. A shortcut in the root of your directory would go a long way.

Sanity Farmer by deadgoodnik 2023-01-14T00:59:08Z

A neat take on the theme but I wasn't willing to let the farmer till my field for too long.

GMO Contained! by ghpxi 2023-01-11T13:02:09Z

A neat concept but I struggled to grok the hybrid mechanic fully, which I suppose is a success in and of itself. Good work.

Avian Reaper by MaximBegunov 2023-01-11T12:27:44Z

Fantastic art, concept, execution etc. The only thing might have been some sound effects for the interface. Abilities unlocking and coming off cooldown etc.

Harrr-vest by jaj 2023-01-11T11:44:27Z

A cute concept, and I love a pun, but I felt the implementation of the concept was a little lacking, in that the court scene could have been more dynamic and involved. That said I'm not a fan of CYOA/VN so that's probably personal bias.

Metallic Yield by Daniel Alhadeff 2023-01-20T19:21:19Z

Really neat and ambitous from a technical side, but toeing the line between grungy and unintentionally abrasive can be very tricky.

Chop Crop & Drop by Simon Rahnasto 2023-01-10T20:14:52Z

This is a fantastic entry, easily one of the most compelling jam games I've played. I'm almost a little sad it's not longer :smile: Screenshot 2023-01-10 201245.png

Otherworld Harvester by shp 2023-01-14T01:48:19Z

Delightful!

eHarr West err... by bloodycoin 2023-01-11T12:01:21Z

The black screen on boot was very concerning, and then going in to the plant design was also a little baffling. Most of the issues noted above are valid but I do want to highlight that the little animations were lovely, especially the ducks!

The Big Pumpkin by ThorPalsson 2023-01-20T20:19:06Z

Quite the...experience

Soul Harverster by MarcoMing 2023-01-11T12:11:20Z

Nothing that hasn't been said before above. Ambitious concept and the art/music assets are good but the finished product feels unpolished and the game feel is very unpleasant/janky.

Rainbow Souls by Fedora 2023-01-20T20:04:14Z

Were the orders random? I don't feel like I got the plants required to fulfil my orders?

Heroic Harvest by PeterSanford 2023-01-14T01:05:26Z

An excellent first crack, although I'm unsure why it's formatted in portrait on a 16:9 screen. Lack of awareness kind of artifically increases the difficulty.

Human resources by JazzatheFOSS 2023-01-20T19:40:25Z

You succesfully represented the trudge of a commute.

Big Aussie Harvest by Enad96 2023-01-11T12:15:51Z

What a deliciously janky experience, impressed the planetoid stuff works (I think?) "Good thing Australians don't take fall damage" got me.

Harester by spacecadet 2023-01-14T22:48:08Z

Headtorch dogs will always garner points from me.

Vegetales - Panic at the Greenhouse by toilari 2023-01-14T22:26:51Z

Short and sweet, some sound effects would have gone a long way I think.

CROP NINJA by Bo Dangles 2023-01-10T16:58:53Z

An excellent idea but I felt like it was let down by the player controller (and the default keybinds). Movespeed and momentum-sliding were incompatible with the type of platforming being requested. The addition of a sprint button with a lower base speed would assist greatly.

CROP NINJA by Bo Dangles 2023-01-10T19:50:10Z

@bo-dangles Ah, that does indeed fix the speed!

Bonsai Season by JuanRod707 2023-01-14T00:35:57Z

Very relaxing and pleasant, nice work.

BEANSTALKERS by HexyVexy 2023-01-09T20:41:59Z

Haptics tuned in an under-the-wire patch 😅

BEANSTALKERS by HexyVexy 2023-01-13T11:41:56Z

Thanks for the feedback @tyin The intention for Scarlet Fire is that it has full-screen range so you can use it to catch stragglers before they get to the bottom of the board. It does start very weak though! 🙂

BEANSTALKERS by HexyVexy 2023-01-16T14:24:48Z

@bigjam Absolutely something we've been discussing in the days since the jam finished, it's tricky to test economy with the limited time.

Harpvest by SpoopyIsSad 2023-01-20T19:30:37Z

As in Harp Seal?

It's Harvesting Season by stellarnightmare 2023-01-11T11:51:39Z

Good work on the theming and vibes. A mechanical tweak might have been to have the player only regenerate at the houses to encourage a chase/back and forth with the ghosts. SFX could use work, very jarring.

Night of the Werevester by RaynaldDantigny 2023-01-11T12:53:18Z

A neat idea, but as has been mentioned the steering was pretty stiff which doesn't lend itself well to the arcadey score attack nature of the project. Intro cutscene was an impressive inclusion though.

SolarShip by Bardia Crunch 2023-01-14T21:56:45Z

A neat idea, havesting the solar flares. The small playfield and lack of fullscreen support is disappointing for an arcade-style game. I'm not sure if the antialiasting artifacts on the pixel art are intentional but I'm not sure it works here. The basic feel and concept are nice though!

Beat & Feast by JoshKirby 2023-01-14T21:45:21Z

Adorable, but having the input highway larger on the screen would have been nice.

Adorable Armageddon by deppong 2023-01-14T22:08:36Z

Neat, and the execution works well! I did feel like I'd trivialised things a little bit too early but it does ramp up over time. The interface for slotting the organs in to the forts was a little obscure to me.

LD53 — Delivery

Cassie's Truck by thristhart 2023-05-03T11:50:02Z

Charming writing, and each fight required a little bit of consideration to get through. A delightful little experience.

Social Garbage by MatLab 2023-05-03T12:07:19Z

A truly strange experience

Build-A-Delivery by shp 2023-05-14T20:52:10Z

Very cool idea, I will admit to reflexively going to A/D to steer, ha!

Boxes Chaos by Darkwing00Duck 2023-05-16T16:30:54Z

As 0x-void-x0 says, the key to receiving ratings in Ludum Dare is to rate other games. I gave this a shot but was unable to consistently grapple anything but the shelves, and as far as I can tell the bats result in a permanant failstate?

De-Liver-y by Shakedimus 2023-05-03T12:11:03Z

An interesting concept but I found the level design didn't do the pathing any favours. Good concept though!

Wheely Wheely Good Deliveries by Rolly 2023-05-14T21:12:06Z

Having to come to a stop kind of harmed the flow of getting up to speed, but certainly an impressive entry.

The King, the Orc and the Banana by LoicLeGrosFrere 2023-05-03T12:17:11Z

Dead link I'm afraid

PACkageMAN by Rainsong 2023-05-03T11:59:44Z

Perhaps a little basic, but the mechanics you wanted to implement would have been a good addition by the sounds of it

Derilicity Delivery by Jag 2023-05-14T22:17:53Z

Excellent work considering the assets are from scratch but the car feel is a little...off?

Space Delivery by aligator 2023-05-14T21:24:02Z

Pcheww.

Blazin Doughnuts by Zaidis 2023-05-03T12:23:32Z

Well made little stealth game that fits the theme. You should put a screenshot or two on your LD page, your Itch page looks nice.

Blood and flavor by nyanpierre 2023-05-14T21:29:37Z

A good little Sokoban/Sausage Roll-esque game, would have been satifying to hear the flesh...sizzle...when you cooked the...people...

SlopDrop by elFlashor 2023-05-14T22:05:21Z

Box curling is a fun idea but the gameplay needed some real tuning to make it land.

Per My Last Bullet, by HexyVexy 2023-05-04T08:00:50Z

Thanks for the feedback folks, yeah we had a variable that directly affected the difficulty (enemy reaction times/fire rate) and definitely tuned it too low.

Towers N' Treasure by BrineLeaves 2023-05-03T11:56:02Z

Wave 1 never spawned enemies for me, which is a shame as I like the concept.

Gold Deliveries by Wave Propagation 2023-05-14T21:47:23Z

Making the player's hurtbox slightly smaller than the sprite can incentivise riskier play.

Ultimate Pizza Delivery - Make That Dough by ThingBlue 2023-05-03T12:15:44Z

The web build doesn't seem to work which is a shame. The balancing on the game seems pretty unforgiving, which chafes when the intro cutscene cannot be skipped.

LD54 — Limited Space

Windows LD by thristhart 2023-10-03T19:50:45Z

A tactical strike to the nostalgia-center of my mind, and you can see the bones of what it would have been with more time.

Tiny Island by ghpxi 2023-10-09T21:11:33Z

A delightful little game-as I mentioned on the stream my only suggestion would be clarity on what raises pop count.

Mecha Walker by Le Don 2023-10-09T21:18:57Z

Love your little sprites-the events and balancing could use some work though. They repeat often enough that I was learning each event's outcome. Also it didn't seem like I could succeed at any of the jobs I took even at the earliest stage.

Buttons by BuzzyBee 2023-10-09T21:21:35Z

Tight little idea-would be neat if the level design could have been condensed to a single screen to better emphasize the theme.

Rainbow Trader by eeperdeheap 2023-10-09T21:16:44Z

The change in trading ratios towards the end bamboozled me, unfortunately.

Test of Vision by Feesh 2023-10-09T21:16:15Z

The music and art here show promise, it's a shame it doesn't coalesce into something more.

Too Maneon Loots by lastuck 2023-10-09T21:13:52Z

Per the stream, I think with some tuning to the ramp-up this could really be something great. As is the balance is too aggressive for the player to parse their choices.

Waterskin by HexyVexy 2023-10-04T16:39:13Z

@simon-rahnasto Thanks for the kind words! There was a conscious effort to try and keep the writing open-ended and have it react to what you have and do-if you're cursed or hurt your leg, if you have a sword etc.

Waterskin by HexyVexy 2023-10-10T09:13:43Z

@ciaranw Thanks for the feedback- we did discuss weighting the outcomes both for foraging and events but it fell out of scope. The behind-the-scenes tag system was going to have a "thirsty", "hungry", "hurt", "depressed" addition. A shame you got what sounds like a bugged death screen on your second one-the rain stops when you win. The item-swapping is absolutely being added to our toolbox, this is our first inventory system so we want to build on it.

Waterskin by HexyVexy 2023-10-10T09:13:56Z

@items-on Thanks!

Waterskin by HexyVexy 2023-10-10T09:15:21Z

@minibobbo Yeah, we wanted to have a more direct tutorialisation of the "ground" concept. Things for V2 :)

Lab Job! (Play In-Browser) by Smitner 2023-10-09T21:17:19Z

As mentioned on stream, excellent art and puzzle design (and some fun little quirks to exploit :smile: )

Tetroniformer by SquiggelSquirrel 2023-10-09T21:15:36Z

The idea has promise but the execution lets it down in my eyes-the player controller didn't need to have momentum-conserving sliding :smile:

Lockdown: 1986 by Meru 2023-10-03T20:03:47Z

An interesting concept, albeit letting the player try an event multiple times before triggering the "improvement" led to a little confusion.

LD55 — Summoning

My First Day at the Summoning Agency by Tru7th 2024-04-18T18:31:49Z

As mentioned, the font is very difficult to make sense of. I was unable to spawn objects as described in the instructions. The art and concept are nice though.

Spaceship Shooters by AntariaN 2024-04-18T18:13:55Z

The lack of some sfx on the inputs was a shame-some dubbed in clicky-clacks would have made it feel more tactile to punch in the commands.

Warlockry by Quinn Davis 2024-04-18T18:15:10Z

While the arc on the fireball was a little annoying to work around, the moments where the fireball bounces across the heads of the enemies is something that could perhaps be expanded on. Having the waves stop instead of there being something of an attrition battle back and forth was perhaps a missed opportunity.

How to summon your lost dog from the space between spaces by SodaGummy 2024-04-18T18:44:08Z

It's a novel concept with the mechanic, and the into cutscene was delightful. It's a shame the collision and art doesn't seem to quite come together. Random generation was a bold move, it may have been better to make bespoke levels with rounded colliders.

Squiggle Sorcery by LoongYi 2024-04-17T13:54:28Z

Gorgeous art but I'll admit the mechanic itself was a little underwhelming once I had figured out the rubrick for power. The lack of any audio is a little diappointing, some light clicks and thwacks can really improve the tactile feel of a card game. I also missed the "You win" message so thought it had locked up :D

LD56 — Tiny Creatures

Critter Conflict by SpiRiTs 2024-10-12T10:28:34Z

The game's a visual treat and I very much enjoyed the boss designs combining 2 creatures. My qualms are largely with the gameplay. The attacks that involve tracking projectiles are very large and difficult to dodge. The gun and moltov don't lead to particularly dynamic interactions. If holding mouse 1 at all times is the optimal option then I should even have to click to fire. A semi-, automatic weapon and weak points might have been better. Delightful goblins, especially on the map.

Sammich by ColeSlaughter 2024-10-12T10:03:13Z

As always the keyboard cowboys entry is a delight. A unique twist on the theme and a novel mechanic combined with strong visuals. As we said in the stream, a little more camera control would have really allowed the creation of more elaborate ant-based art.

Animal Golfing by Andreadbx 2024-10-12T10:10:09Z

Well executed on many levels, albeit I would have liked to see the visuals pushed further into the creepy or cute. The golf physics perhaps could have used a little tuning. The unique ball gimmicks were good but perhaps some iconography on the different balls to remind that player what each animal does would be good.

Bees Save Themselves by MayChant 2024-10-12T10:19:45Z

A delightful twist on the auto chess conceit. The UI and interactions work excellently and the graphical flourishes such as the expressions on the spider go a long way. Some tuning on the difficulty ramp up and this could really shine.

ONE MILLION MICROSCOPIC KITTENS by Milestone Games 2024-10-12T10:06:17Z

A delightful little romp and one of the most visually appealing Jam games I've seen. As mentioned on the stream, it might have been nice to see multiple smaller levels or a more elaborate open level. The grind to 1,000,000 is a little slow without a break in the action, but that's clearly a victim of scope.

Bug Squad by fabula_rasa 2024-10-23T22:52:04Z

An extremely strong showing, I love the beetle and the scenarios are a good balance for a jam game. The UI is very polished, but I was unaware that I could take upgrades outside of the linear order they appear to be in.

Tiny Space Quest by betovf 2024-10-23T22:26:04Z

A neat concept but the balancing curve could be a little better. The early level requiring you to immediately gun it is a little unintuitive, for example.

Chumini: Tiny Army by Guilloteam 2024-10-23T22:48:49Z

Very polished implementation, and the PC is super cute.

Tiny Rexes: Professional Dinosorting by BenjaTK 2024-10-23T22:27:14Z

Delightful presentation, my only real qualm was the colour switching controls. I would have preferred to toggle colours with right-click as an option-but I understand this would introduce problems for the mobile compatability.

Moldable Monster of Mine by She Wrote 2024-10-23T22:44:23Z

Fantastic concept, perhaps more feedback when you take damage and lose pixels.

The Blueberries Dawn by Forik 2024-10-23T22:28:32Z

Some very strong guided level design at work here. Good placement allowed the large immobile bluberries to still build a sense of unease.

Planet Maxim by danielkozlov 2024-10-12T10:15:11Z

Delightfully goofy albeit I found the momentum on the planet spinning and the judging of the area affected by the different attacks a little hard to judge.

Blob, To the Top! by MetRiko 2024-10-12T10:31:29Z

A great concept and technically impressive. I was a little disappointed with the performance despite this. Some visual polish to have the slime friends mesh better with the environment might have been good.

Grablin Battle Festival by HaaYaargh 2024-10-12T10:13:52Z

I love to grabl a grablin! Some clearer representations on what your units are trying to do might have made the strategic options a bit more cohesive feeling i.e. "Is this flank actually gonna work?"

The Best Laid Plans by HexyVexy 2024-10-12T06:51:11Z

The decision to have the plough levels not have checkpoints was a difficult one. In hindsight while the final level being a long execution and endurance test feels exciting if you're succeeding, it wasn't worth the wall it represents if you fail it, especially in the later sections.

Thank you all for your feedback so far!

The Best Laid Plans by HexyVexy 2024-10-13T10:47:32Z

We've seen that where on death in Plough 2 if you are near the end of the level for some reason it takes a long time to reset, but it's not easily reproducible.

The Best Laid Plans by HexyVexy 2024-10-24T17:26:07Z

@johnbrynte The hope was that the underground levels are dim but visible, but we've ran into issues with hitting that balance before. We should probably implement a gamma slider!

Mystic Mites by Yeris 2024-10-23T22:35:47Z

A lovely little concept, but I was chomping at the bit for more requests and immediate feedback instead of afterwards.

Cordyception by Rakthalekk 2024-10-23T22:50:13Z

Delightfully polished little experience and some unique takes on the puzzle formula. I might have moved the "kill the bug" power to the less-prominent input.

Fridge Life by IRoRoI 2024-10-23T22:45:37Z

Manic in a good way. Very succesful implementation of what you were going for.

Nectarmancer by shamotte 2024-10-23T22:33:53Z

A fun little game, but a visual clarity pass and some balance tweaking could make it really sing.

Scam Ants by Rosalyn 2024-10-23T22:31:27Z

Great concept and the conceptualisation of the ant colony works great. The actual game mechanics could have used some playtesting, and the footstep sounds are very loud-which could have been fine if the volume sliders were accesible in-game.

Velc-Bros by Smothbreen 2024-10-12T10:22:32Z

A neat little mechanic but unfortunately I repeatedly hit a bug where I couldn't disconnect from the green orbs. Nice style to it, good potential.

Stuart's Perfect Day by James Poole 2024-10-23T22:29:19Z

A bonnie wee sailing trip, no notes. Vibe achieved.

Poppet by Emsea 2024-10-23T22:32:37Z

The dithering is very vibey but I found it pretty difficult to discern what I was doing. If the lights go out while you are holding the EMF reader, finding the spot that you can put it back down again is very difficult.

LD57 — Depths

SUBSUME by thristhart 2025-04-24T00:06:25Z

I was unable to discern how to gain fuel initially. The tether is maybe a little thin, I was unable to tell I was firing it initially.

The Nameless cave 2 by Knatt 2025-04-23T23:57:04Z

A little inscrutable, and the inability to maximise the window to better read what is on screen hurts this quite a bit. I really like wha you're going for aesthetically but the gameplay polish lets it down a bit.

A Leap in the Dark by mmemim 2025-04-23T21:59:23Z

Exceptional work on the mood and aesthetics. An idea that could be expanded upon further. Very slick.

Roam the Depths by Ty Victorson 2025-04-23T23:24:57Z

Hit a bug where the menu would repeatedly reappear, resetting the run.

Maps of The Darkness by Wolfier 2025-04-23T22:23:35Z

Always fun to be able to do a little cartography. I would have leant further into that-more kinds of landmarks to take note of to make the dungeons feel a little more elaborate.

P8-Sweeper by Christian Zommerfelds 2025-04-23T22:08:44Z

A neat twist on a classic, although the : representing a half is maybe not the most intuitive. Playing minesweeper with a directional goal is novel in itself. A strong entry and always fun to see Pico games.

A Squire Acquires by HexyVexy 2025-04-07T20:29:54Z

@rascarcapackdev Fixed! Very sleepy :smile:

A Squire Acquires by HexyVexy 2025-04-24T16:40:52Z

@neon Thank you, very kind!

Wamps Hate Falling Apples by Tod Semple 2025-04-23T23:47:28Z

Excellent work, albeit tooltips on the building buttons would have gone a long way.

Project Planetfall: The Exodus Directive by rainbeau 2025-04-23T22:37:17Z

Extraordinarily overwhelming, but clearly an involed project.

Debt Bust by JAMESDEV 2025-04-23T23:13:01Z

I'm not sure the balance works here, but the presentation is nice for what it is. I selected left dice every time and the dealer went bust without fail until I was debt-free.

Memories O'5 by Kekwu 2025-04-23T22:45:16Z

An interesting environment to poke around after only finding one pill bottle. The camera movement was nauseating, which may have been the intent.

DATE IN THE DEPTHS by WHOLE GARBAGE SALE 2025-04-23T22:28:13Z

A neat little puzzler, although completing the double date objectives at the same time did appear to softlock. Cute that the fish blush.

Airman57 by Prvaak 2025-04-23T23:34:38Z

The lack of a moving background makes it pretty difficult to judge the player's speed.

LD58 — Collector

Debt Collector by someone 2025-10-12T12:38:50Z

Very impressive entry, and appreciate the little logical consistencies ("don't interrupt me", punch a door down, "get out of my house" etc.)

Virus singularity [Mega Drive] by Samuli 2025-10-12T12:05:13Z

Smart little entry, and I appreciate holding off on the audio glitch until the end.

Dinging da dung ! by Roroto Sic 2025-10-12T11:57:26Z

Always fun to see another GB game. I'll confess to struggling with the first real level but I'm unsure if it was intended that the balls could move half-tiles as I could never correctly align the rightmost ball. Great pitch and pleasant art assets.

The Honorable Hunt of Sir Frogbert the Bold by DazyLude 2025-10-12T12:16:48Z

A charming little romp, and I always appreciate when a player is made to consider their hoarding tendencies.

Beat the Mall by LizzieA 2025-10-12T12:20:04Z

Cute blitz of a game, although the colliders could use some work given the isometric perspective.

LD59 — Signal

Caws & Effect by A-Flat Miner Studios 2026-04-26T10:15:36Z

Wonderful art and a neat concept but as others have said, the physics interactions are quite janky and unintuitive.

UPLiNK Defender by Logic Monkey 2026-04-26T09:46:47Z

Really neat little concept for an arcadey shooter. A little more work on feedback for taking damage (both player and mothership) would have gone a long way.

ROV-R by Abiral 2026-04-30T19:28:57Z

A good little slice of an idea, but it could have used a little more.

Star Smuggler by Wolfox121 2026-04-30T19:42:23Z

Matching the wavelengths is neat in concept but perhaps a little frustrating to execute on. The Time section also wasn't super intuitive. Looks great though, good work!

Panic! at the C.I.A. by antbrl 2026-04-30T20:37:21Z

Handily the most I've laughed playing through a jam game, astounding work across all axes. I especially appreciate the ongoing mini-narrative in the radio announcements but every puzzle gag landed which is very impressive!

SIG_NULL by Tobius 2026-04-30T20:28:01Z

A solid conceit, but the audio is pretty abrasive and although the staff isn't meant to feel strong, it does feel pretty janky and unwieldy. More options for using the interesting hack prompt for combat instead of "apply debuff then shoot" would have been nice to see.

IONOSPHERE by HexyVexy 2026-04-22T10:25:15Z

@mark-swinimer Thank you, it was my first time doing terrain in blender and all things considered it came out pretty good.

IONOSPHERE by HexyVexy 2026-04-25T08:19:23Z

@kanity Thanks! Regarding the theme it's a loose play on "Signal to noise"-the "Tone" that grants you your abilities from the tower being the signal and the enemies coming out of the static being the Noise. I had grander ambitions to sprinkle more narrative in but that fell to the wayside as we leaned harder on the arcadey nature of the thing.

THE SIGNAL by Mark Swinimer 2026-04-26T10:23:48Z

Definitely moody, I especially like the work done when the enemies quicken. Short and sweet, before the mazes can become frustrating.

SigRider by LinsCd 2026-04-30T20:15:50Z

Really neat concept, and I appreciate the thought that has gone into it-I was delighted when I grinded along the top of an obstacle instead of just colliding with it.

dBm by summerfield 2026-04-26T09:35:21Z

Exceptional work, you've very effectively evoked claustrophobia and tension, and the dot-scatter ping method is super smart.

Herdware Signal by Seravlac 2026-04-26T10:08:00Z

A neat concept but some things I might tweak such as making the points of interest on the map a bit tighter and perhaps swapping the dish for a directional antenna that's easier to read a direction from.