igor-morgun 2022-10-04 16:12
Too hard,but funny
Foon → Ludum Dare Explorer → LD51 → Boss Swap
By wilko and jeff-kerman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 268 | 3.82 | 31 | |
| Fun | 70 | 4.10 | 31 | |
| Innovation | 572 | 3.32 | 31 | |
| Theme | 67 | 4.29 | 31 | |
| Graphics | 516 | 3.72 | 31 | |
| Humor | 428 | 3.11 | 28 | |
| Mood | 650 | 3.37 | 30 |
Too hard,but funny
I love this concept and it feels great! very simple but not in a bad way, the art style is great too! I don't really have any constructive criticisms because I don't really have any critiques! some more content could be fun, maybe pickups or several main characters to choose from? (although I love the mushroom)
This was pretty fun! The controls felt pretty smooth and worked close to how I expected for the style of game. Didn't beat normal mode as the "charging" boss was hard for me to dodge. There was a small audio bug when I died, the opponent charging sound kept playing on loop. Other than that, it was a neat concept and executed pretty well.
Nice submission!
Well executed, long roll maybe a little unwieldy.
Very fun little game, love the look and feel overall
Entertaining game. Loved the music. I really didn't know what the Roll action was for.
@adriczero It's a dodge. You can't take damage while rolling and you move slightly faster.
Surprisingly solid boss rush. Kept me interested enough to win under 35 sec on Easy and Medium, and even played some on ultrahard (although for this difficulty I'd like one extra pass of input / hitbox / boss telegraphing polish). Great job) On a nitpick note, tutorial was a bit of a nuissance to play every time, and I wish boss fight started after 2-3 seconds, not 10.
A special highfive for adding difficulty modes, and very nice pixelart for the character and the boss!
I get to play as a mushrooooom! o: I actually started bouncing in my seat I was so excited haha.
That was so much fuuuuuuuuuuun! I even tried playing on the hardest setting. I did not do well. Probably because I was too excited about the mushroom reality to remember I had spacebar.
The tutorial was also really good! Simple, efficient, and got the point across. :D
Thank you so much!
I wish this was a full length game with adventuring and solving problems for villagers...
Cool Game ! the difficulty levels is a nice idea :)
Mushroom character was adorable. Fight made me have to think about which form does what, which I like in this kind of game. Good job, I definitely had fun!
If you die during the tractor(third phase) the sound of that motor stays when start again.
I eventually won, couldn't give up until I did, that had me hooked.
Love the art! I found each of the bosses to be interesting, and I liked that it was quick to understand how they differed from each other. Also loved what you did with the different difficulty levels. I had a lot of fun playing this one. Well done!
Such a nice game! 2D animations are cool, the gameplay is fast and interesting. Great entry
Very simple, but well polished game. I couldn't figure out what you meant by using the previous boss' attacks against it. I do like that the harder difficulties aren't just more damage/health. I would have loved to see some variations in the sounds, but other than that no big criticisms to be found. Well done!
As a fan of Enter The Gungeon, I really vibed with this game. Bosses had cool design and surprising variety of attacks for a gamejam game! Would've loved a bit of a warning when that tank started coming after me XD
Nicely Done Bro. really nice concept and use of the 10 second theme. Would love to see this game developed further and released in a larger scale. Please do check out my submission as well.
Nice game! The normal difficulty is actually quite hard.
It was nice! Congratz
This was fun! Including the "ultrahard" difficulty was pretty bold. Forcing yourself to do a "perfect run" of something is a good way to tell whether or not it's totally fair and can be mastered. I think there were a couple issues keeping this from being the case.
One simple fix would be to make the player's hitbox WAY smaller. It's pretty common for bullet hell games to make the player's hitbox a single pixel, even.
A couple of minor issues with the bosses themselves. I didn't expect the stone head to be able to damage you while it was midair (it can) and lost a pretty good ultrahard run to this. Also, it would be nice if the drill boss telegraphed its attack a bit more, but that's a lot to ask for for a jam game.
But probably the biggest issue for me was that the controls felt a bit sluggish. It would have been nice if the dodge roll was a LOT faster. It's a massive commitment as it is now. Because it's so slow, it's pretty common to dodge into a projectile that wasn't even spawned in yet when you started the dodge. The guns felt a bit slow too. I wonder if the rifle would've felt better as like a machine gun, that still did less damage than a good shotgun shot, but required you to track a bit better and didn't feel slow.
Speaking of the shotgun, I think my favorite aspect of the game was how powerful it was. It's clear you were intending to reward players for staying close to the danger. High-risk, high-reward. Some of these other fixes would have made this more aggressive play-style so much fun.
Overall this is a very impressive boss rush for 72 hours, and a cool take on the theme. Good job!
Very smooth animations! I like how the Jam's theme was interpreted here. Good game!