Foon → Ludum Dare Explorer → Users → Cheeks
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Spore Scout | jam | 570 | 3.25 | 2.97 | 2.84 | 4.06 | 3.20 | 3.88 | 4.06 | 3.30 |
| 2024 | 56 | Tiny Creatures | 👥 | It's A Bees World | jam | 878 | 3.18 | 3.02 | 3.16 | 3.85 | 3.60 | 3.02 | 2.47 | 3.00 |
| 2022 | 51 | Every 10 seconds | 👥 | Coffee Rush | jam | 795 | 3.30 | 3.05 | 3.02 | 3.44 | 3.81 | 3.20 | 3.36 | 3.36 |
| 2021 | 49 | Unstable | 👥 | Tipsy | jam | 1011 | 3.31 | 3.05 | 3.40 | 3.96 | 3.75 | 3.32 | 3.81 | 3.41 |
| 2021 | 48 | Deeper and deeper | 👥 | The Depths of Science | jam | 1494 | 3.16 | 2.93 | 2.33 | 3.13 | 3.25 | 2.46 | 3.18 | 3.17 |
This game is incredibly hard and it's amazing, reminds me of getting over it. It'd be really cool if you continued to develop this and eventually release it as a full game.
Nice game. The silver fish with red eyes were pretty aggressive and killed me.
Pretty cool environment
This is game is so hard and punishing, but it's really fun, great use of the theme, and great humor. I love it.
So I'm not sure if I won or if there was more I was supposed to do after the lucky charm? Let me know if I missed something because I absolutely loved this game.
Thank you so much @wheffle for the comment, I'm glad you thought that model was funny/goofy, that was the goal for that enemy (and also because by that point I just couldn't deal with making another hand or foot, so hard).
Thanks for your feedback @scott-steffes and @khelian ! I'm glad you liked the models, the green one with the tongue was my favorite to make. Glad to hear the webgl version is working well.
@tieffeline thanks! @itsonrandom and @curtis-pelissier glad you like the pink monsters, we were cracking up when they were animated making this too.
Hey @psv-games-studio would you mind letting me know more about your computer, since we didn't have this issue in any testing
@felo07 There's a sensitivity slider in the options, but yes the webgl version has a much higher mouse sensitivity and it's smoother in my experience on the windows download.
Cool concept and graphics, I do wish the white missile telegraphed itself more since it just swoops in and instant kills
The game was interesting and fun in the beginning, but by a certain point it just became shooting straight down to break one block at a time and move a few meters down while the same dialogue kept repeating. I think given the length of the game compared to the dialogue it may have been better to make dialogue appear every 5 shots or so instead to pace it more.
Wow this was really creative and I love the art style.
This was so good, but then by the time I got to where the grue is and I clicked on my inventory i got stuck in the inventory and couldn't proceed with the game. But this was amazing while I was playing it, such a cool concept.
Sorry, I have to echo the same suggestions, I really would've liked some feedback to show my hits were landing, especially on the big guy who takes a lot of hits.
I've played a lot of games with this mechanic and i love them so I'm glad someone made an ld game using this. Just a heads up on a bug that I encountered, if I click next level after completing then it just repeats the same level, but if I click nothing it'll just launch the next level.
Well done, this was really nice although took a sad turn in the story
That was interesting, though some bugs, like the pizzas not dropping no matter how I stood in the square, and then getting randomly launched over the door and out of the level
Rank C. And i thought i was typing pretty quick. I had a hard time finding things to do to get to level 20 after going up the stairs.
That was cool, would have been nice if it was longer or had multiple levels. After I killed the 4 spawning points there was nothing to fight me and I just had to click away at the black boss.
Hey, I'm the team member who made all the 3d objects and animations, I have a youtube channel where I put up some videos of the process if you're interested. The first video goes through the character sculpting and then animating and the second video goes through making the level and breakable objects.
https://www.youtube.com/watch?v=Cs3tCXyBjZY
https://www.youtube.com/watch?v=8y8LoKbrXOc
I'll be honest I couldn't figure out how to pass level 2, despite nearly 20 attempts. If you can give me a hint I'll try it again and see if I can finish the game. That said, this was a cool concept but I did not like the camera controls.
This was really cool, the only thing I want to mention though is you said the controls are A/S to spin but when I played it was actually A and D to spin it.
This was very hard but really fun, I kept playing until I got the victory screen! The only real criticism I can give is that while in some areas the bounces were timed well to make it sound like the actual music, there were a lot of areas where the the time between hitting notes was too slow.
Nice game, would have been nice if there were more levels, or if the hammer smacked down more frequently, I was able to get all the donuts before he could even smack a third time.
I like the art and this definitely has potential but it was really short and the puzzles weren't that difficult, I would have liked to do a lot more levels.
This was a cool concept but I may just be dumb, after getting the gun I can't figure out how to open anything else.
Were you supposed to use the teleporter to go outside the window and then back in to another window? It felt like i was just glitching through the glass.
Cool concept. A feedback I would give is perhaps the player needs to take more damage or the robot needs more health, I was able to to win by not dodging at all and just spam attacking the robot, he ran out of health first.
Thanks for playing! I made all the game assets in blender, and recorded a 4 part playlist of it in real time
https://www.youtube.com/watch?v=2H-g2k8lAaI
https://www.youtube.com/watch?v=XdLP2cjcUjQ
https://www.youtube.com/watch?v=104DEjOzdOg
https://www.youtube.com/watch?v=GsFncUp0F14
@bougiebirdie @picusbgames @sam-the-man Thanks so much for the comments, I'm glad you liked the game
So, I take it the idea behind the game was that you would buy cargo at one station, and then sell it for profit at another station? The problem is, you allowed buying and selling the same cargo at the same station and set the sell price higher. At one station I could buy gold and sell it for a higher price without ever leaving that station, so I could just infinitely buy and sell gold to hit the goal without ever moving on. Kwardium had the same issue.
I came here because of your comment on my game and you're right, we basically had the same idea. You pulled it off really well, this game is pretty challenging and I like the art style you went with.
Okay, holy shit, this is going to be my vote for best game. I wish there were more levels. This was so creative and well executed.
This is a cool game and idea, but honestly I could not get to the mushroom up the mountain after more than 10 tries. I see the wind currents but they only pick me up sometimes, other times they have no effect. If you have any tips or tricks I'll come back and try again though, because I'd like to beat it.
@merdeboi thanks for giving it a go and the feedback! Yeah at the beginning of the game you have only a little bit of wax and really need to spend it on a nursery, worker training, and wax production or else you will end up soft locking yourself on being able to progress. After that the game opens up and you have more freedom to play your way.
@voxar thanks for playing and the feedback. The old hive is still producing everything it was, you just cant view it. You're right that time was a huge issue this jam for us and some things had been left behind, it was our first go at godot (previously we used unity for jams) and not knowing how to do things in godot. You mentioned drag selection, that was the plan but after 3 hours of not being able to get it to work we had to move on. Similarly you may have noticed that scout bees are entirely useless, originally there would have been a fog of war and scouts could uncover the map for you.
@gametrodon there is an in game tutorial to teach you how to play and guides you to creating the first three buildings and first two bees. We could have just started you with those buildings, but then we'd lose the chance to teach the players in game how to play. It was the best idea we had for the beginning. I'm not sure why you had issues with the soldiers, perhaps you never created a second nursery? Could be that the worker production was taking up all the eggs and none left over for soldiers if you didn't.
This was cool, idk why but when you launch the game it starts in black and white, I played this for 10 min before realizing it had colors. My biggest complaint, and idk if there's anything you could do about it, is that it wouldn't continue playing while I was in another tab. As an idle game that seems like the main point, to let it run and come back to it.
Might be the hardest game of the jam. I get what you were going for, but I really would have appreciated a checkpoint.
Cool, a fellow bee game. Pretty good flight controls, I did struggle a bit because the mouse didn't lock into the game window though.
The game seems cool but honestly it's just way too dark, I can't tell what I'm doing.
Update: Click and drag on the red name Popov didn't work, but clicking a little to the left and down of the text grabbed it, so it seems the bug is just that the placement of where to click was slightly off. I was able to get the name and then complete game. Hopefully this comment helps anyone else stuck on getting Popov's name.
@adrien-tremblay "The walk animation has be dead. Good music. Voice lines add a lot. You did not make the player model did you though?"
I did! Took me 9 hours on saturday morning because I was out of practice. I didn't record this jam, but I've recorded past jams and made a playlist if you're curious about the workflow to get a character out in a day https://www.youtube.com/playlist?list=PLA1sIW1hqu2-MJT-jaVZA9aDBYHx1n8D1
Glad you liked it.
@adrien-tremblay "Is the run animation intentionally bad lol?"
Lol, I wish but no, I actually tried hard at it and then when I saw it in the first build of the game I cringed so hard. But I left it instead of redoing it because it is funny.
@dirtyolive Sorry you couldn't find it, we tried to make some of the mushrooms pretty rare so you'd have to cover a large amount of the map. This is roughly what's in the game
Fly Agaric x 50 Jewelled Amanita x 50 Common Funnel x 40 Chicken of the Woods x 40 Oragne Mycena x 30 Mica Cap x 30 Witch's Hat x 20 Sulphur Tuft x 20 Rounded Earthstar x 5 Golden Oyster x 5
FYI The version on the jam page is cut off on the sides, the itch page one gives the full screen though.
Simple but pretty fun game and cute art.
As a big fan of American Truck Sim this game was pretty good, and I was cracking up when I picked up my first car and then as soon as i turned on the road 3 red cars rapidly slammed into me and drove off. Really well done.
This was insanely good, and I spent way too long playing this. This is the type of game that could release as a full game post-game and I'd actually play it. Like a tower defense clicker hero game. My only comment is that the guardian was too strong and I never needed to click to kill the enemies, not even in the beginning. Typically with these games you have to spend a lot of time in the beginning manually defending before you eventually get to the point where the defense is able to cover it and you only need to click upgrades.
It's interesting. Is there only one level? There's no health bar, score, or anything to tell me how close I am to losing or winning, but I abducted like 300 people and it never gave me a you win or next level so I assume it's just the one?
For some reason I can't rate your game, the rating stars just aren't there?
This was a really creative and good artstyle to go with it. I actually failed 5 times before I got past the first 15 gold vendor.
I can't beat Victoria, I'm definitely not understanding something because it seems impossible with the skills and souls I have at that point.
Unfortunately I don't really understand what to do. I can pick up the coins in the immediate area and kill the skeleton, but there doesn't appear to be anywhere to go after that. I found two blocks that a "press E" thing popped up near but all they do is raise or lower these two platforms that don't seem to change anything.
Honestly I'm not sure what happened, I killed a knight, hit end turn, and then it said game over? I assume the knights must have killed me instantly but I never saw them attack.