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Pure soul
Pure soul
By siluetsalat
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 133 | 3.22 | 24 | |
| Fun | 140 | 3.09 | 24 | |
| Innovation | 96 | 3.31 | 24 | |
| Theme | 129 | 3.40 | 24 | |
| Graphics | 86 | 3.65 | 24 | |
| Audio | 113 | 3.09 | 23 | |
| Humor | 133 | 2.47 | 21 | |
| Mood | 141 | 3.04 | 23 | |
Comments
bereg
2025-10-05 22:55
Really interesting game! I never quite figured out how to use the ability, and I couldn’t beat the fight against the three enemies - but I absolutely loved the core concept of collecting and equipping souls. That part was brilliantly done!
jk5000
2025-10-06 09:50
Fun idea, but I agree with Bereg it's a bit difficult to understand every about how to play.
Cool!
rolly
2025-10-06 11:40
Nice game! I enjoyed the concept, and was a bit sad to reach the end of the game already, I'd have loved to see a bit more options, and test a few more configurations.
It took me a few attempts to beat the last one, figuring the good configuration, but not so that it became frustrating.
I liked the visuals, especially the cool post process you added that really adds something. It's simple but does the job so well!
UX could be a bit improved: - I found the "drag-and-release-and-click-to-drop" a bit weird. I would have expected drag-and-drop, or even a simple "click to assign to the first empty slot", since the order in slots have no impact on anything. - Restarting when defeated shouldn't play the conversations again, and the previous configuration should be kept.
Good job!
blaizi
2025-10-06 11:42
qq, I liked your game, the only thing is that using abilities by dragging them really annoyed me.
pilottk
2025-10-06 11:45
So after a little I was able to beat the game! Pretty hard but once I figured out how to use the abilities(drag from ability to enemy for those who are curious) the game play felt a lot better! Great job!
One small bug in case you decide to update. For the souls that cost 2 points I guess to equip the game does not stop you from placing one if you dont have enough, only if you are already at the max. So I can place a 2 cost soul if I have 4/5 soul points used but not if I have 6/5
cobear25
2025-10-06 15:41
Cool game! I'd love to see it taken further. The way where you have to actively target enemies and use the ability is a cool variation on traditional RPG combat. I'm not a huge fan of the drag and drop mechanic for using the abilities, but that could easily be improved with a right click or something, or even hot keys for abilities.
Also, it was a bit of a pain adding souls and abilities each time. Persisting those would be nice.
mdotedot
2025-10-06 18:41
as it stand it is a nice game but I didn't quite dig the theme-implementation. It took me some time (and I read now from others) to get the drag. The mood and atmosphere are well done!
@cobear25 @pilottk @rolly Thanks for the thorough feedback! Yeah, the ability mechanics turned out really bad — totally my fault. But I’m planning to release a post-jam version and fix it plus add some new stages.
ancooper
2025-10-07 10:21
Идея интересная, но пока сложно оценить игру целиком. Джем пост-джем версию!
п.с. На широком мониторе всё расползается и наезжает друг на друга
@ancooper можешь пж сказать конкретное разрешение чтоб я точно знал какое разрешение проверять
ancooper
2025-10-07 10:45
@siluetsalat 2560x1080 или 3440x1440
ellaris
2025-10-07 11:42
Cool game, I like the art and sound effects were fitting. - At the end there were 2 ability slots, in which I could put my only ability at the same time, but only the first one worked. - It would be nice if you were able to select target before pressing start, and if the target switched after the current target died
I didn’t understand how to beat the three of them — while I’m attacking one with 10 damage, the others just gang up on me. Also, I somehow managed to fit two tokens instead of one. And I couldn’t figure out how to use the sword. It would be great if that were explained in the game description :)
cheeks
2025-10-07 16:02
I can't beat Victoria, I'm definitely not understanding something because it seems impossible with the skills and souls I have at that point.
grid96
2025-10-08 16:52
I really liked the smoothness and how everything was animated. Really made it feel much less static and more polished!
n1evsky
2025-10-08 18:44
Почему на меня с ножом нападают гопники
@n1evsky такова жизнь
graebor
2025-10-08 20:33
I died a few times before I was able to beat it, but managed to get through in the end. The drag-and-drop for abilities was a little odd but it was cool that it let you autoattack one enemy while using abilities on another. Nice job!
t90
2025-10-10 01:19
Incredible feat to accomplish in 48 hours, as a compo entry! Well done gameplay-wise and atmosphere-wise.
Also for some reason game doesn't load in firefox yet works in Chrome. Odd.
@t90 Strange thing. I'm using Firefox and everything is fine.