Foon → Ludum Dare Explorer → Users → grid96
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Stamp Collector | compo | 83 | 3.51 | 3.10 | 3.66 | 4.35 | ||||||
| 2025 | 57 | Depths | Focus! | compo | 52 | 3.84 | 3.54 | 3.87 | 4.18 | 3.93 | 3.31 | 3.66 | 3.75 | ||
| 2023 | 53 | Delivery | Give It A Shove! | compo | 169 | 3.64 | 3.57 | 3.28 | 4.30 | 4.00 | 3.14 | 3.40 | 3.28 | ||
| 2023 | 52 | Harvest | It's Corn! | compo | 153 | 3.51 | 3.57 | 3.05 | 3.96 | 3.87 | 2.83 | 3.17 | |||
| 2014 | 31 | Entire Game on One Screen | Rainbow-Maze | compo | 529 | 3.22 | 2.84 | 2.71 | 3.27 | 2.88 | 2.40 | 2.47 | 2.64 | 94 |
Awesome idea with crazy colors.
Very good game, made fun to play, so a little bit sad that it was over so quick.
I know it's the style of the game, but it would have been nice to had a bit more graphics.
Nice game, a little slow though. And a cool background would have been nice ;)
Fun little game.
Nice idea, and balancing.
Really cool mathemathical game.
Really cool looking jump and run. Nice style.
Cool graphics and music.
An awesome puzzle game. Difficult, but solvable, i like it.
Awesome game :D would have been nice if you could relieve my mouse if I minimize the game...
Nice game, really cool looking, and cool difficulties.
Cool chilling game. Makes fun playing it.
High difficulty but well made.
Well, you really seem to like triangles :D . Interesting conpect, i wondered though why you had that physics engine for these triangles at the side for...
Great job. Looks awesome and makes fun playing it.
I love that game :D Had so much fun playing it, when i got the purple sword from my first enemies. You did a good job on giving the player good enough loot to keep playing, couldn't stop... till it crashed cause i had a full inventory :/ so a quick sell would be nice, to sell all the items of one color. But in total it was great, got everything to purple, i wonder if there is even more...
Cool game.
Poor baby penguim.
Really fun gameplay. Unique idea. I like the music a lot. Only improvments I can suggest would be some kind of stealth aspect, so that you have to try to be sneaky, and would be cool too if you couldn't stuck at walls or objects when you run against them. But a really nice work.
Nice work. Cool atmosphere.
Nice motion mechanics, but the flickering when you touch a wall is kinda annoying...
I guess you already know that there is something missing...
Why do I always die on that bike? Was pretty cool till that part though...
Really nice game! Kinda hard sometimes, especially with the time pressure, and frustrating when you get zapped, just when you matched the color..
Interesting idea with a chilling music.
Beautiful game with a very well fitting music, but get's kinda repetitve after the first minutes. More special events at night and more chances of decission would have been nice.
Interesting, but sooo loud! And the shadows are a bit confusing sometimes.
A little bit annoying to wait for the energy so often. And a sound when you get hit would be cool too. But cool graphics.
"Congratulations! You died" yay :D
Very fast gameplay, makes lot of fun.
Nice graphics, but is there any goal in the game yet?
Cool game, but there weren't any more enemys spawning after a few minutes and what can you do with the money?
Hey, i won't, don't know how though xD Great idea, wonder where it came from...
Level 24, cool game. Upgrades would be nice though.
Nice idea, with really cool looking lighting
Cool looking game. But really hard, checkpoints would have been nice.
Nice audio works. Just a little bit tricky when enemies spawn inside of you.
Cool game. Find it a little bit to easy though.
Interesting view...
Interesting concept. Though there is no way to win that game, and a better wolf ai would have been nice too. Fun to play though.
Cool arena game with well fitting graphics. You could have improved your collision detection though.
Nice idea, and challenging gameplay.
My eyes hurt now, but it was worth it :D Very awesome, love that game.
A very challenging snake game, with good ideas. But once i died for no visible reason.
So ultra hard. Huge matter of luck which bullet formation spawns. I got no change against that random blue/red thing...
Nice idea with the controls. Only problem is that you can get stuck with another player, so both can't move or shoot each other anymore.
Cool look and mechanics.
You should try to disable that spwancamping of the robots.
Really nice concept. I like the combination between the rump and run and puzzling your tower, but you can get stuck in blocks when doing that. And the collision detection of the player is a little weird. But it makes fun to play.
Really awesome idea :D Really cool level changing animation and the decent use of color. Love these changing directions, confuses me a lot, but is very much fun to play. Have never seen a game like this before.
I love that music. And it's a really cool story.
wow, that's a lot for just 48 hours! :O the graphics look very neat
I love the artwork, the entire style works so well with the game! the puns are great too! incredible how much you can make in one weekend and the game does not lack any department :O
this reminded me so much of my childhood. I always played those kind of puzzles game when I was a kid, but I remember them being very tiring at some point. i didn't run into that issue with this one. having to only match up groups made it feel like making much more progress in a shorter amount of time :)
i didn't really understand the story but it was fun playing anyways. i loved the twist where you had to collect the stones instead. a really unique game!
Nice game! too bad that it wasn't coded in plain C too :D (or I guess making the song in C# would have worked too :D )
the concept and UI looked very promising. I love the little animation when creating new human. After a few attempts I noticed though that I was not really making progress. I tried saving up good humans to only breed with other good ones on the other side, but that also didn't really work out. I didn't even get close to 100 and ended up completely reset to start from the beginning again. Just a little bit more of controllable progression, balancing and a variety of attributes would make it really nice and addicting game. i would be excited to try breeding the superhuman :)
it's a nice and well balanced idea! would have loved some more cards, but 48 hours is of cause not a lot of time to create a card game and then even code it :)
fun and exciting game! was really tempted to type again for this one. tried it with speech to text instead but that was not recommendable... I think my PC was screamed at enough for day :D
the idea of rotating the planet is so original! it feels like turning the whole harvest idea around. instead of actively doing something to the plants you move the plants around to passively progress through these stages of growth. it feels so different from all the other games while still perfectly interpreting the theme in another way :)
such a simple and understandable core mechanic with so much depth and complexity growing from it. I think this could have a lot of potential as a mobile game and would really scale well with more rules slowly getting introduced every 10 levels or so :)
amazing puzzle game! no idea how to come up with such a great working mechanic in just one weekend. i love the visual and the theme. even more impressive that you made it in your own game engine! :)
Thank you, it was quiet a challenge that I gave myself there but I am very satisfied with the result. Of course it was all faster back when I used my hands, so I had to basically plan a game that previously would have taken me one day to make. I still planned far beyond this time frame and had so many things I would have loved to include still, but I am so grateful to even being able to participate at all. I want to tell my story publicly in the near future to inspire others that fight with similar issues.
Wow, well done! I can only imagine what the game is like on level 11 :D Thank you a lot for the compliments! I saw on your profile that you have been Ludum Daring for quite a while now. Keep up that great work! :)
Thank you! Congrats to the new highscore! I'm surprised how different everyone feels about the difficulty. I was kinda limited in the controls I could choose but I'm happy that so many of you enjoyed it! :) I did have so many more ideas for different enemies and also new crops that would give you special abilities if you protect them for a round. But sadly those 48 hours passed so much faster than I expected. I will definitely prepare myself more for the next Ludum Dare and adjust my scope accordingly.
Thank you to all of you guys for playing and the amazing Feedback. @zubspace Also congratulations for the impressive new highscore! @feor This is actually exactly what I thought as well. I also tend to be very picky and make everything match perfectly together, but after spending over an hour on the green harvest button I came to the conclusion that I should just get done with stuff or I won't end up with a game in the end. :D
@hoichael Wow, that's simply crazy! I never expected to see anyone getting that far. just so close to level 16 even! I could only ever play test it with my eye tracking and wasn't sure if it would be easier or more difficult with mouse, so I'm just very happy that it turned out to not be too easy or too difficult for everyone. it really was a lucky shot that it ended up this way, because I think I never even changed any stat from the once i chose by instinct right from the get go :D
I am very much looking forward to the next Ludum Dare. It has been such a blast coding a game in a weekend again with all this great feedback and hundreds of amazing games to play! :)
beautiful, this is art!
very nice game idea! also very were executed in just one weekend :) this game feels like having so much depth due to all these different kinds of values. very fun to explore and optimize! :)
solid work for your first Ludum Dare! you might want to turn down the brightness of the sun though :D
it's so much fun speeding through the fields! definitely very addicting one small suggestion i would have though would be drawing the grass you have as a background also on top of the edges in order to cover up the brown trail you leave behind :)
such a minimalistic yet cool and satisfying game! a game from coder to coders was definitely smart choice for a jam :D
very interesting concept! I like the idea of splitting the day into different action phases. also a lot of potential to have different effects on each of those day times. maybe even changing the lighting accordingly would make for a nice mood. i like that the turrets get placed in between the tiles, but it seems like i wasn't able to till those any more afterwards. very solid entry overall though! :)
fun little game with great sound effects! :D when playing it serious though there should be a penalty for just parking asteroids on the orbits of the planets since it makes it much easier then. maybe score only half the points when the asteroid is not in motion any more?
Very solid entry! it's always fun when you have to do everything by hand and then step by step automation takes over. had it running in the background though and got to the 1000 very quick. wish there would have been more upgrades into crazy speeds :D
this is a funny meta idea! i really like the style and choice of physics here. I did struggle with the controls a bit though. I feel like the hand was offset depending on the screen resolution. What made it even harder for me, was having to play it with eye tracking. I kept having to look at the centre of the screen while somehow trying to see what was happening in the bottom right corner without being able being able to look there :D
very cute art style and nice audio! i feel like i have seen the concept before though... :D
very nice theme and fitting audio! I like the interpretation of harvest :) I didn't really have any idea on what to do in the beginning, but I was quite excited when I finally figured it out and was trying to do everything as fast as possible. i felt like just having 1 or 2 bodies at the same time was more productive. maybe some longer procedures would be nice and a progress bar accordingly :)
really amazing visuals! also great choice of font. It all works great with the story. strong entry for your first time in the compo. I see the great potential for the jam to have even more time for making great artwork :)
the color palette is perfect! i love it! took me quite a while to understand the mechanics though.
i really like the long queueing of directions, so you could press the buttons long before
the visual effects are so crazy! so much content and such a polished feel overall. Did you get any sleep at all in those 48 hours? :D
clever interpretation of the theme! the controls took me a while though. I gave it some thought but I couldn't think of a game that has keyboard movement in an isometric view. maybe a QWAS control would be easier to get used to?
very unique and intriguing story. I like the switch of perspective for the same situations. gets even more deep and meaningful with your personal back story. really a project from heart :)
Very nice graphics and visual effects, it all works very well together!
awesome game! even playable with eye tracking :D
interesting choice of genre. i did struggle with the controls a bit though. also saw the list of building costs you posted, maybe post them in the description too, so you know where to check them before playing :)
I really enjoyed this game! after my first run I decided to experiment on various strategies. playing it fast to the end Wasn't very rewarding, but trying to clear as much of the board in a reasonable amount of time to maximize the score was quite exciting. Definitely a smart decision to add the online leaderboard, in order to motivate people to compete :D
fun and cute little minigame! i love it that you pick up all the items under the cursor. i wonder though, was this planned from the beginning or was it a bug that made it into a neat little feature?
nice graphics and comprehensible mechanic! was fun to slide around on the eyes :D i wonder what gets done to all of these poor penguins though :O
fun little game! i think i broke it though xD image.png
fun little game, very calm. im glad that cows that miss the fall still count, would have been ruined otherwise. also works well with voice commands for the key bindings :)
I really like the minimallistic Color Pellet. Took me a while to find the villager though :D Very challenging right from the get go, but I was very ambitious to get to the first house
nice game! it really reminded me of Raigns. I was kind of shocked when my first instinct was to kill everyone and it's let me :D both really fun to explore the different endings. i made it to the last year and then messed up. sadly wasn't able to get there again. definitely a much better game than one might expect on first sight :)
My first thought: No way someone made this in just 48 hours!
But then I took a look at your YouTube channel understood :D
Stressful but nice game! Happened quite often though that the first two tracks basically filled themselves. Maybe a little less of the package spawning would make it more controllable. I really liked the variety in products though :)
Very nice little game! Also would have worked very well with last times "harvest" theme ;)
I only got the rare tulip so I'm very curious to know what the very rare item is. Maybe a rose?
Very cute little game you have there!
The adaptive music was really a nice touch. I guess it was all played from code note by note or was it an MP3 with some effects on it?
I also really appreciated the alternative mouse/keyboard input for accessibility :)
Very soft visuals, sounds and effects. I like the soft shadows you have around everything and also the vignette at the edge of the screen give it a nice touch :)
Amazing game! I love the clean art style and the detail with the buttons looking like German Autobahn signs (not sure if that was intended though). Everything seems so polished and smooth. Also the theme is spot on.
Good job! :)
Very cute and polished game! The graphics are spot on, just the font could have used an outline or pixel style to round everything off perfectly :)
I love the music you composed, very catchy but not annoying!
Very nice artwork and take on the theme! The only tiny thing that bothered me was the plain and hard font. Something closer to handwriting would have worked so well with the rest of the art :)
The knock really scared me :D
This was real fun!
I even made an exception for this one and played it on phone with touch for a few minutes. The drone flies really well and gives a great experience, not frustrating at all. Though I often caught myself overconfident going at a 45 degree angle thinking "Nah, I can handle that" but then crashing full speed into the table :D
I just noticed that it says Audacity for audio in your credits. So that means you actually recorded all those sound effects in real? :O
@tom-cumpsty Thank you, was actually my first time working with 3d and physics in unity, but I'm looking forward to using the advantages of both in the next Ludum Dares too!
@lex Thank you! I really like your graphics and the would texture you've put in too though. I just get to overwhelmed with pixels that I end up using as few as possible.
Looking forward to seeing you again next Ludum Dare!
@wolfier I absolutely agree with you. The music didn't turn out as I hoped it would. It started off with a nice rhythm but that moved more and more to the background. In retrospect that wasn't too bad though, since I realized afterwards that I had picked up that tune from a TV show my girlfriend had been watching the past weeks and it was not actually original :D
@braveskin Thanks! I wonder that too sometimes :D
@the-martijn Thank you!
@matt-perry Thank you, I can understand that it might have been a little frustrating sometimes since the parcel is thrown out with a random angular velocity, which makes it kind of unpredictable from time to time.
@obittner Thanks! Indeed I should have made Ricky at least a little bit more consistent in his throws.
@sam-minh Congratulations! I'm glad it hit just the sweet spot for you :)
@stephanschue Thank you! Since I'm not able to use a keyboard my Ludum Dare games we'll all have to be primarily mouse only, but I will try to make the best of it :)
@dinoraz Thank you, I certainly agree with you. I wish I had more time for polishing the controls and balancing the levels. One hour before the deadline I still only had the first level so I basically created the other five all in a rush and built and uploaded the project afterwards right away just to make it in time. I only got to play these levels for the first time afterwards and notice that the target timings were probably a bit hard or even impossible to beat. But to stick to the idea of a 48 challenge I didn’t make any changes to them. Balancing is certainly important in the developing process and I hope to have more time left for it next Ludum Dare.
@nonimad Thank you for all the positive feedback :)
@rngames Thanks for the feedback! I was thinking that the first play through of level would be just to get to know it and you wouldn’t try to get the best time, until the second try where the dialogs wouldn't pop up any more. I can understand though that it feels a little frustrating when you don't get to try your best right away.
@cheesepencil I really need to have a talk with Ricky! Complaints are piling up...
@krynxx Thank you for playing! :)
Really cool, even feels like you made two games in one. I thought packing an unpacking the truck would already be it, but you even get to drive around the map and plan the route. Very cool!
Was also fun to mess around with the packages in the main menu :)
This game is so polished! Amazing visuals and audio as well as solid gameplay! Good job, nothing to complain about :)
This is such a cool game and so well polished!
Even though I understand the art style and the limited resolution which makes everything feel very coherent, I think I would have preferred being able to read the card text in the deck builder without inspecting them. Other than that I think it's very impressive how much you have accomplished in such a short time without it feeling unfinished in any department :)
This really was an experience! Even though it was missing the audio it really got you into a feeling of survival. The low pixel graphics look spot on while I'm still glad that you chose the font to be higher res. Would love to see this extended into a full game :)
RIP Gunnar & Wild Bill
This is the first game where actually went to dig in the code to see if there was anything more to it.
Spoiler: There is not.
Nice game with simple controls! I really like the theme switch at last stage. Would love to see some more themes in the future!
Really cool idea and implementation! The tutorial was perfect and so cool that it was fully interactive. The art is very simplistic but spot on. Probably exactly the way a drone would see the world :D
I also love the way the colors are fading from one to another! :)
Wow, this game has a lot of content! :O
Ended up playing this for much longer than I anticipated. Was real fun figuring out the ratios of production lines. Reminded me a bit of Factorio :)
This is a really fun little game! I liked the different weights of the packages and speeds of the trucks so you really have to get a feeling for it. The music is also nice and not annoying :)
PS: Thank you for including a pause menu, since I got an actual delivery while playing this game. Not the kind of stuff you are delivering though :D
Very cool and unique interpretation of the theme! I also love the visual style, that makes it even more artistic. The voice felt a little bit cut off though, maybe there is a way to make it sound more smooth somehow.
All in all a very good concept and implementation with a lot of potential! Looking forward to seeing your entries in the next jams :)
A very unique game with an interesting concept however I had issues understanding the battle mechanics. Some description would have been useful. Other than that a solid entry!
I love this game! It's awesome! Everything looks so cute and is animated, I just can't get enough of this! The pixel art is perfect and the customer reviews are fun to read. I enjoyed optimizing the routes and would love to see this becoming a full game one day! :D
Screenshot 2023-05-07 213905.png
Very unique idea! I like the increase in difficulty. Determining what city actually exists in the UK kinda killed me though :D
Fun little game! Took me a second attempt to figure out what were the right buffs to pick though. Accuracy and dodge felt a little bit overpower though.
simple game but working
I love the simplistic approach and how much you were able to accomplish with it just by the movement and coloring. The circle kind of reminded me of ChatGPT voice mode though xD
I hope you have been doing better lately and this game helped expressing how you felt.
Cool idea and great execution! Very clean and intuitive UI that doesn't need any explanations, love it!
Amazing puzzle game! Please make more of this! Awesome graphics and music, also breaking the mirror was genius story and game play wise.
I really like the purple theme of the game and how the caves transform into rooms when completed is really satisfying. Also the music works well and doesn't get annoying.
Found a bug when I want to select different tile but I hovering over a place I can put the current tile it places the tile through the button. Also maybe scrolling at the edges of the screen would be better?
All in All a very good entry though.
Interesting idea, took me 5 days.
One of the most innovative ideas I've seen so far and also very well executed! Took me a few tries to understand what was happening but I figured it out without the instructions. Were inspired by some other game or did you come up with it all by yourself?
Either way very cool game, hope you will expand on this!
Well, this was an experience xD
The visuals are so simple but polished and the animations are spot on. Just would have wished for a little more than a minute.
Amazing game! Fun and addicting gameplay, cool simple graphics and an awesome soundtrack! Loved everything about this game, good job!
Very cool interpretation of the theme. I wonder if there any ending to it though or is it as infinite as my feed? I just managed getting over 100% multiple times and didn't notice any consequences for that. Did I miss something?
Haha very funny game idea xD I wonder how you come up with that. I assume the voice overs were done by yourself?
Made it till 74. Simple but working reaction game
Solid entry! I did run into some glitches here and there are though, which sometimes ended me up with two items in one space, unless that was intentional of cause.
Cool implementation of a text adventure. It's just not my kind of game, I always get lost xD
Very cool and very polished arcade game! Really cool idea with the color matching. I did struggle a bit with the overheating though.
This was so calm and satisfying, absolutely loved it! The music was beautiful and the items were cool with great easter eggs. Eyes also noticed the black lotus!
Very cool work with the depth map! The effect really fascinates me, also seeing your work behind it. My focus depth game works totally different xD
Just one more geode... kinda addicting especially with the leader board
Maybe not a game, but definitely a cool tech demo! Ludum Dare is also about making new experiences so I hope you learned a lot and will make it a game one day :)
Wow, really cool and atmospheric game! Kinda reminds me of "this war of mine". Would have love to continue playing!
Cool but stressful game! Made it to 78 on the first attempt. At first I thought it will be easy but then it started speeding up. But still I just had to focus on one column. Maybe adding rocks that aren't moveable in a layer would force you into a different column?
Good job for 6 hours. Maybe for the first ones there should also be a time window how long the trapdoor is open. Is the distance between the doors random?
I love the energy of this game! Was fun to play and impactful. Music was also going very well with the pace.
Interesting combination of game elements. I was looking for the red 3 for ages though until I read the comment that you could only find it on the earlier depth. I don't think the game hinted that in any way, if you didn't pay close enough attention to the change of colors. Good entry though!
By far best game I have seen so far! Literally nothing to complain about. Amazing graphics, sounds, music and gameplay. Everything is just so polished!
I accidentally refresh the page and it even had a continue game button, simply amazing!
Great work! Impressive how finished the game can get in just one weekend.
Definitely a very unique idea! The ants seem to always follow the same path though, the same that tongue takes too. So they basically got locked trying to run to specific tile that I just kept getting.
Very smart game idea! Simple but engaging and fitting the theme.
Very interesting kind of game board! Did you connect all those nodes manually or are they generated?
I kinda ditched my group right away and just ran past everyone with my five moves guy. Didn't know how to progress beyond day 10 though. Do I need to beat all the enemies there?
Cool integration of real life drawn art!
I can't say that I really figured out the controls.. Cool idea though.
Wow, what a unique idea! It took me a while to get it, I don't think I have seen anything similar to it. Very original!
Why did you opt out of humor though?
Very cool idea, simple but intriguing! Really resembles the mess in someones brain xD
Nice game! Also interesting camera movement, often lead to me running into enemies outside the screen though
Fun little game, i really enjoyed stacking everthing on the attack all guy. I noticed after my first failed attempt though that there wasn't any randomness in the characters so it felt like it was very much built for that one best strategy. Would have loved to see a bit more variaty but all in all it was fun to play!
Played it without reading the description at first and couldn't figure out what I was doing. Now with a little more info I think I get the idea. Would have loved to have an in-game instruction on what to do. The graphics looked very nice and clean though.
And I was worried about the theme being "plant the seed"... From a graphical standpoint the pixel art is very well made. However I wouldn't call it a point and click adventure, more like a text adventure with slideshows. I wonder if that's something you will put on your CV?
Hey, funny, I had the same interpretation of depths xD
Yours looks more artistic though!
Very nice chill game! Looks so polished and smooth, also the breathing animation and sound is so satisfying.
Nice little game you made there. I really liked the icons for the stats on the right. Keep up the good work!
This was a very unique experience. A game with great symbolism. I can imagine it being quite depressing though writing all those thoughts in a weekend.
Cooooooooooooooooooooooooooooooooooooool idea!
Nice entry! I wasn't always quite sure what was happening. Sometimes I thought that my person survived when it was actually the enemy. I also wasn't quite sure when I was moving and when attacking. Maybe some more numbers in game and visual representation of ranges would help.
Very unique concept and implementation! Really liked the daemons ;)
Wow, this was actually a lot of fun playing! Took me a while to get the treasure though. Good entry!
Nice game idea! I liked that you had to choose between abilities. Kind of reminded me of other themes that were in the voting. Is there a reason you need to confirm the end of your turn? I thought you can always only do one action anyway with no option to undo.
Interesting entry! Just wish there would have been a bit more visually and auditive.
Interesting idea! I wonder what other theme you were rooting for ;)
At first it hurt my head cause I thought it is in isometric view but my brain wasn't comprehending what was happening, then I realized it's a 2D physics simulation xD
Interesting idea and execution. Had an unlucky gem generation at the start though which didn't feel possible. Maybe having some pre-selected seeds that you've beaten would have made it feel a little more fair.
Very cool interpretation you came up with. I have to admit though that it's kinda beyond my understanding. Probably really cool when you are already into the entire topic. Are you planning on continuing this project and maybe add a tutorial?
This is the perfect game to play with I tracking! :D
Wow that's a lot of game in such a short amount of time! I had trouble identifying the icons at first but figured it out after some time. This game really has a lot of depth ;)
How does the turn on our work though? I sometimes got to move twice with the same unit but didn't understand why.
Very cool and unique puzzle game, don't remember having seen these mechanics anywhere before. At first I always saw the lightbulbs as nose apes though xD
Cool game! The card mechanic works very well. However I did realize that collecting golds that you don't need to get through to continue isn't really worth while since you have to pay for it again in the repairs. Maybe the payoff should be a little bit better?
I really liked the writing and presentation. So the depth was about both, the trench and depth of the dialog?
Minesweeper but with a twist, loving it! Very creative idea and well implemented. On my first attempt I thought I need to avoid all enemies, and then when I had to take a guess I used the blue bullet but since I was rank 0 I instantly died xD
On the second attempt I quickly got through the first 5 levels. After that I just used all my bullets and spam clicked randomly and made it to F18 like that xD
I feel like you could really reduce the amount of bullets you get ;)
Hope you keep working on this, very cool game!
Really interesting game idea. I also very much like the sketched graphics style and minimalistic computer sounds. Just the mouse over for the cards sometimes was outside the screen and a little tough to read, maybe a more opaque background would be helpful.
Very cool idea, I wonder how you came up with this. Love the presentation and style, help you will continue working on this!
Nice little game fitting the theme!
Funny how I made basically the same exact game many years ago once with the only difference of the elevator having a capacity of 5 instead of 4 people xD
Good job, doing that in one weekend though!
Very chill game! Ran out of ingredients at some point though, not sure if I messed anything up. The dialog in the beginning really sounds like a bunch of pesky mosquitoes xD
Having a challenge mode where you need to remember the recipes would be nice though!
Good job on the graphics! Looks very intriguing and fitting. Loved the atmosphere it creates together with the sounds. I think I got all 5 endings or are there more secret ones? Didn't quite figure out if the 2 guys that can join you on your ride make any difference.
Very educational with an unexpected ending! Liked the presentation of facts and effect of the sonar. Well done!
Why did you opt out of humour though?
This was a beautiful novel! Loved the artwork and entire atmosphere. The mini games were fun too. The end was a bit surprising though.
Very cool looking and polished vibe also with the nice music in the background. I didn't quite figure out the purpose though. At the end of the day it either said I won or lost, but that didn't seem to matter for anything so I stopped after day 3. Was there anything more to come?
I feel like I'm lacking the knowledge and vocabulary in that thematic area so I don't quite understand what's happening. Looks promising though!
Nice little matching game. I really liked that you could deselect items again when hovering back over them
Nice little game. On my first run I just worked, bought a boart and lost.. on the next attempt I just worked on my dreams and got promoted, I guess the game wants to tell me something xD
Grandma is the best!
Are also struggled a bit with the controls but I guess the slow movement makes you use multiple ants in parallel. I really liked that there are two different types with varying stats. Good entry!
I do appreciate a good Sudoku! Unfortunately I didn't get to..
Very cool looking game! A bit to grindy for me though. Took very long to finally automate ore harvesting and then my browser accidently refreshed and I was back to the start, but that was my fault of course xD
Wow, this game has so much depth! :O
I bet you were hoping for the theme to be bottomless though ;)
Nice, another depth of field game! And I thought I had an original idea xD
I'm actually surprised how long that kept me playing. At the beginning it felt like almost impossible to get a big ball to the platform but the top gun leaving the screen helped. Got a 77 down regularly before I noticed that you can spam balls and only the first one eats up the bullet so that the others can pass. Maybe a cooldown would be good ;)
Wow, that's a crazy complete game for just 48 hours! It looks amazing and is so much fun to play. Just felt a little bit to easy until the dragon ;)
Very unique idea and creative interpretation of the theme! Also loved the coding references.
I love the way you made the menu also card based, very unique idea!
It took me a while to find that the round icons are some sort of cost I have to pay to play them. I couldn't quite figure out what to do with the gold ring though, did I miss something there?
Overall a nice entry :)
Nice little game! Also the background graphic has a very nice style. I was having some issues with some icons not rendering though, but I think it showed all the important ones. Was the little funny how the revolver was called a shotgun and took 2 spaces, while the rifle was only one space xD
Also felt kinda like it was ment for the themes scavage and depths ;)
This game looks awesome and feels so polished! Only the track placement felt quite tedious. Why are the tracks limited at all though when you can pick them back up while you go? All in all a very cool entry though! :)
Scabble with a twist, I like it!
Very interesting concept, but it seems like my behavior doesn't change anything for the Bot. It doesn't matter if I take as much as possible in the beginning and then return stuff when there was just one left or if I just wait for the last seconds and then quickly take what's left. Are the Bots actions depending on what you do or what is in the middle or is it just random?
Very neat little game! I love the art and sound design. Everything fits really well together. Very nice entry :)
Very interesting idea. At first I wasn't sure which fluster meter I had to push but then is made sense that there was always one fitting answer. I just wish each character had its own lines, but overall good job for a jam!
Wow, this was a journey! I didn't expect this to turn in some kind of horror game. Amazing work! No other game drew me in that much yet :)
Took me some time to figure out that I couldn't just send multiple people to the same rocks or church. They just ended up collecting nothing then. Is there an area in which you can put people to collect or can there always just be one person?
Interesting concept and unique game though!
Great entry as usual! xD simple but well implemented mechanic. Thank you for also adding the undo function!
Very cool puzzle game! Love the art style and whole theme. Also the font and colors give it a very polished look :)
Absolutely amazing puzzle game! I love everything about it! Would be really cool if you'd expand it and make it an app :)
Very cool mechanic and visual style! Wish there would have been more levels, cause I really like the idea :)
Very cool minigame! Was really satisfying to catch! Didn't quite figure out how to tell how well I'm doing, like what my current score is and how many attempts I have left. Overall very good entry though! :)
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I think there is still some duplication issue :D
To reproduce, take a stone you have in the bottom and drag it up out of the box. It won't visually show that it's getting dragged, but when you release, the stone will be slotted in the next slot while there is still an invisible copy of it in the first slot :)
Very fun little game though! Kinda reminded me of my own entry, looking for rares and figuring out how to get the most points out of it ;)
What's the most points you can get for a stone?
@kassanu @mdotedot @phanopera @willops @anete-ainjarv @mnemosynevl @justking144 @livingipod @ehtd Thank You for your overwhelming feedback. I'm really happy that you enjoyed the game and had a cozy time! :)
@nash I'm sorry to break it to you, but it's actually not how real stamp collecting works xD I had hoped for it to work like that, but when I checked online, it turned out to be quite different. You usually soak the stamp in water, to remove it from the envelope entirely and only cut it out to fit it in the water bowl. Also removing the postmark isn't easily done like that and also not desired to do. But in the end I decided to go with these mini games anyway, not sticking too much to reality but focus on what works for a game and still feels right and cozy :)
@vikfx Thank you for the feedback on the tongs. That would have been a nice touch to also have those as a tool and also add to the damage of a stamp if you moved it with your greasy hands :D Also it's possible to pop out a stamp from your collection again by pressing that red X. But I understand if you were too scared to do that, assuming that it might completely delete the stamp ;)
@pincushion @thoastnot OMG, you guys are crazy! :O I didn't even have the patience to fill half of the folder xD Thank you so much for play all the way till the end. Now I'm really glad that I found and fixed that bug, where after a few hundred letters, everything would get stacked behind the camera or you would have never been able to finish your collection, which really would have been a shame.. I guess I should indeed have made the folder smaller to fit the screen, so you could better share your amazing collection! :)
Wow, amazing graphics and atmosphere! I just wish the music player would have been before the transcribe so I could have listened to it during playthrough :)
It really reminded me of an app called Seen, where you would also be part of a chat and type out scripted messages, makes it quite immersive!
At first I didn't know what to think of it, playing the easiest level, but then I switch to the hardest one and wow, did that feel challenging! I think it took me like half an hour to finally beat it. Amazing work!
I think there is a typo in the How to play though, since it says that you are cards have to cost less than the houses ;)
Were you inspired by some existing card game, or did you come up with the scoring of the cards and trade up mechanic all by yourself?
Very cool game, really enjoyed it! I loved that you made a tutorial that tells you everthing you need to know :)
At first I read Fight Chooser and was confused on what the letters stood for xD
Amazing sound effects! :D Also very unique idea and relaxing background music. Wish there would have been even more levels :)
The effects are so satisfying! I loved to just click spam an to get the most out of the sound effects and screen shake xD
I love the idea of making a TCG! Just struggled with the controls quite a bit :)
I liked the cute little wizard! Would have been nice to have some different non-rectangular shapes too :) how can you move a piece that fell over?
I really like the music, very chill and not getting annoying even after a while! :)
Took me a while to realize that I shouldn't just rob the people of everything they have xD
Made it to 1380$ with some good RNG. Would be nice if there were always the same total value of items in a run through to make it more comparable :)
Very cool idea and implementation! I took the longest for the fist xD
I love the cute visuals and overall design of the UI. I like the colorful aesthetic and smoothness of everthing. I just couldn't figure out how to find the yellow and orange bug, are the hidden?
Wow, very cool game idea and awesome implementation! I also like the graphics very much, just wish it also had 8 bit music and sounds :)
I liked the idea and overall aesthetics of the game. I can understand that a jam can be energy draining though and make you start doubting your work in the process. Hope you are back on the next one with something you are satisfied with more. Still a solid entry for a weekend! :)
This was quite stressful xD took me a while to figure out the necessarily defense. I think it would have been nice if just hovering over the PC would have generated the money :)
I absolutely love this game! Collecting badges in a scout camp and playing with them is a great idea! It was quite satisfying stacking up the values but was quite easy due to that. Would have left to keep playing after the ending :)
nice game, but what do I need to do about the bumpy ride?
Wow, that's really a lot of content for one weekend! Also a lot of pixelarts you squeeze in that time frame. Everything looks very nice and polished! Good Job!
First I didn't understand what was happening.. then I thought I figured it out.. then I went bankrupt.. definitely a very unique idea teaching you how to run a business, until you realize that you have no idea on how to run a business xD
Very fun little game! Unfortunately I don't know my score since I clicked in the last second but I think it was around 100. I liked the design of the marbles and that they were relatively easy to distinguish.
Very polished and unique graphics, loved the style of it! Just wish there would have been an incentive to get worse coins, since it seemed to be best just taking gold and silver for a mix of 3 or 3 gold/silver. But I also chose the coffee so I guess I know now where all my gold came from xD
At first I was a bit overwhelmed due to the very technical look of it and the long instructions. But then I got the hang of it quite quickly and it was pretty enjoyable. Got quite lucky on finding the last 2 lakes completely ranndomly xD very cool game mechanic, I'm loving it! :)
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Interesting concept! Most of the time it felt like you have to dig your way through though, but of the level with the small balls was quite some fun just to shoot through :)
what a lit game ;) Interesting and unique approach, well done!
Very nice pocket monster game! It felt quite intuitive and the effects were described accurately. I liked that you also implemented and mechanic far swapping out monsters even though I just ran into that option once. Very strong entry! :)
The silhouettes look really nice and I love the color palette you chose. On my first play through I ran out of water cause the trees weren't spawning fast enough, but it worked out on the second one. Nice interpretation of the theme :)
Interesting idea, at first I thought it's minesweepers and then memory. Felt quite pressuring having such a large board motivating you to go as fast as you can and not score optimal points. Maybe a smaller board would have been better. Solid entry though! :)
I really liked the smoothness and how everything was animated. Really made it feel much less static and more polished!
Wow, this game was really challenging but I made it! On easy atleast xD
I still didn't understand some of the icons on the cards, but figured out the walking ones soon enough. Was sometimes quiet tricky to get to a specific row or collumn but the world border helped with that. Good work!
This project is so unique! I loved how is you integrated your friends collection into this, very creative idea. Even though I did struggle on the puzzle part quite a bit. I can't figure out what the hints want to tell me. I removed all bottom openers that aren't fixed. Do I need to also use some that are already lying on the ground?
Oh, nvm, I did figure it out now. Actually really nice puzzle when you know that there is definitely a solution! :D