farzher 2025-04-07 03:55
137 on my first attempt. starts a little slow. neat game chrome_2025-04-06_23-55-22.png
Foon → Ludum Dare Explorer → LD57 → Fosu!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 269 | 2.94 | 21 | |
| Fun | 261 | 2.76 | 21 | |
| Innovation | 217 | 2.94 | 21 | |
| Theme | 169 | 3.44 | 21 | |
| Graphics | 277 | 2.63 | 21 | |
| Audio | 235 | 2.34 | 21 | |
| Humor | 243 | 1.81 | 21 | |
| Mood | 290 | 2.21 | 21 |
137 on my first attempt. starts a little slow. neat game chrome_2025-04-06_23-55-22.png
Very nice, I like the pacing
I got to 137, some keys for the lines instead of having to click them could be nice, but a very cool concept!
Clean visuals, good icons for a timed puzzle games. Fitting sound. I think the gameplay only starts to come into it's own once the speed picks up, I wish there was more to juggle here (like trying to hit different powerups, or combos of some sort, or lining up things to explode obstacles, etc).
Nice idea. I want to try this out on mobile, cause the controls on PC are a little tricky. Or maybe I just suck at accurately clicking on things. Would be cool to have some additional power-ups as well. Like temporary invincibility, or maybe something that clears a column of bombs. Well done!
Fun concept! Drilled through 115 layers. I like the smooth difficulty increase. Great job!
Simple but fun game, first i just moved my own line and wondered why there are arrows for the other lines, after i understood i only moved rowes ahead of me instead of myself, made it kinda like a new game :D
This game design is a bit fragile imo because I can just focused on one column and don't care about the rest.
Oh, what a clever concept! Great job, it's a lot of fun!
Ok, this was to most fun game of this jam! 10/10.
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Good little game ^_^
That was pretty fun! I liked that you left the space in between arrows for strategy and game difficulty adjustment. Great job!
Cool but stressful game! Made it to 78 on the first attempt. At first I thought it will be easy but then it started speeding up. But still I just had to focus on one column. Maybe adding rocks that aren't moveable in a layer would force you into a different column?
I liked this! I got some old-school pikachu skateboard vibes, lol. I got to a point where there was literally no way to proceed because bombs covered the entire row twice in a row and I only had one shield. Oh well! I also found that when I tried to move across to get a shield when I was in the same row, the shield just moved as well, which felt kind of weird. It started slow, I'd probably ramp up the speed quickly at the beginning and then slow down the increase, just to give the player a chance to get their bearings. It'd be cool to have some sort of point system with items you can grab as you go, or powerups that like, temporarily slow things down or remove bombs or whatever. Lots of potential!
Nice endless ru... driller game! It starts kinda boring at first but it gets intense when the speed increases. I wish there would be pickups or valuables to give risk n reward element to this game.
Until it got faster, it felt like quite a simple easy game. Would be nice if there was something to collect for bonus points or something rather than bombs to avoid or shields just in case you hit a bomb.
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