Signal Warp by InfinityWhile 2026-04-30T13:03:31Z ♥ 1
Nice combination of fruit collect game with code typing. I wish the space would be wider and the drop speed would be slower to make it more fun.
Foon → Ludum Dare Explorer → Users → Bloodbane
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Disk Risk | jam | ||||||||||
| 2026 | 59 | Signal | Sigul Signal | jam | 655 | 3.21 | 3.21 | 2.86 | 2.79 | 3.52 | 3.04 | 3.41 | ||
| 2025 | 58 | Collector | Cawlector | jam | 682 | 3.02 | 2.58 | 2.70 | 3.56 | 3.11 | 2.56 | 2.74 | ||
| 2025 | 57 | Depths | Crystal Collector | jam | 623 | 3.29 | 3.16 | 2.87 | 3.80 | 4.02 | 2.59 | 3.45 | ||
| 2024 | 56 | Tiny Creatures | Cute Cunies | jam | 781 | 3.31 | 3.19 | 3.12 | 3.78 | 3.60 | 3.16 | 3.38 | ||
| 2024 | 55 | Summoning | Barshen Breakout | jam | 873 | 3.31 | 3.15 | 2.98 | 3.26 | 3.15 | 2.86 | 3.29 | ||
| 2023 | 54 | Limited Space | Plump on the Stump | jam | 716 | 3.42 | 3.21 | 3.10 | 3.19 | 3.36 | 3.05 | 3.16 | ||
| 2023 | 53 | Delivery | GoBat | jam | 968 | 3.18 | 2.96 | 2.90 | 3.74 | 3.18 | 2.76 | 3.17 | ||
| 2023 | 52 | Harvest | Honeybee Harvest | jam | 719 | 2.94 | 2.96 | 2.33 | 3.02 | 2.92 | 2.11 | 2.54 | ||
| 2022 | 51 | Every 10 seconds | Fruits Frenzy | jam | 908 | 3.19 | 3.44 | 3.11 | 3.46 | 2.98 | 2.71 | 3.10 | ||
| 2022 | 50 | Delay the inevitable | Last Life | jam | 1276 | 2.92 | 2.87 | 2.77 | 3.05 | 2.79 | 2.67 | 2.69 | ||
| 2021 | 49 | Unstable | Eerie Erratic Expedition | jam | 1096 | 3.24 | 3.29 | 2.79 | 2.82 | 3.23 | 2.68 | 3.04 | ||
| 2021 | 48 | Deeper and deeper | Xelam | jam | 4.00 | 3.00 | 3.50 | 4.00 | 4.00 | 3.50 |
Bloodbane leaves an average of 41.4 feedback comments each event.
Nice combination of fruit collect game with code typing. I wish the space would be wider and the drop speed would be slower to make it more fun.
Good treasure hunting game using signal! I wish I could smack humans with my shovel but okay then. Managed to get 6 orbs before failing.
Nice game concept. Too bad I got stuck at the door despite managed to open it with correct signal.
Nice rock paper scissors game. Yeah, that's what this game is in a nutshell. Sometimes you win, sometimes you lose.
I got the idea and managed to open a door and a chest using relays. However, there's nothing else to be done cause I don't have enough relays to reach anything from an active tower. Inability to pickup placed relays makes it worse (yes I did try and didn't work). Regardless nice entry to this jam. I like the idea and wish the bugs could be fixed.
Interesting game. If only the collision were improved and the change were more clear, this game could be better.
Nice simple game! Simple n easy to understand. Though the wave splitters don't do much and I wish they were.
Nice top down shooting game. I wish the main gun could kill enemies without requiring weakening signal and the signal stunned enemies instead.
That was rough climbing. I could use charged jump but I also use space jump to get higher. That being said, I reached the top and sent the signal.
Woohooo, numbers go up! As expected, I started at wrong foot, buying wrong upgrades and sending drill too late. I wanted to extend drilling duration so I bought drill speed and ship speed but I actually need drill length. But after all those mistakes, I've managed to be in powerful drilling state that I don't need to send signal to find ores and could just send drill to find the ores.
The basic mechanic is there though I wish I could interact with papers or other non door objects to investigate.
Fun guessing game! I wish there would be detailed explanation of each tool cause I've mistaken x strike and lattice as two strike tools with same X shape.
After some trial n errors with signalling, I finally figured out how to use the signal pattern to solve puzzles and to kill enemies. Of course I've reached the flag.
I have to try many things until I noticed that you need to draw your path to move. Still, you need to push your luck not to encounter strong creatures while moving. Also most of the time, the detector gives nothing so there's no guidance on where to go. Though I did find spot where the signal was strong enough but for some reason I was considered failed despite not encountering anything there. That being said, nice adventure game though, if the signal detector work better, this could be fun.
Good short game! Pretty easy if you ask me but it is to be expected if you want to survive.
Nice wave matching game! Too bad it's randomized so I couldn't detect rogue ship in time.
My only issue is that Milkachu is white despite having red color sign while Grey jeans is yellow despite having green color sign. These make it less intuitive to know who to send where. That being said, it's nice dispatch game.
Good matching game! I like how it starts from simple signal waves then gradually increases to complex waves.
That was fun rescue game! I don't think I know how to use probe but I do know how to trace signal from my friends.
I got collision of bird vs egg before any of them reached intersection. But anyways, nice traffic control game. Turns out I had to wait for birds to reach intersection before I could give signal to them.
Bugs aside, the gameplay is kinda repetitive. It could be improved to make it feel better.
I still find it confusing with icons not matching their name. But despite of that, I've managed to complete some levels.
Good platformer! I'm not fond of signal adjusting challenge but the signal collection part is fun.
Moving the plane is fun but might need extra effort to draw signal while moving plane.
Nice tower defense game! Having bell to activate or signal (if you will) towers is a good idea of using signal theme.
I wish the intro could be skipped and the rocket would fly faster so I could get in action right away.
The idea is good but the ship's control needs to be improved. Also I'm not sure where to send signals (to the mine ?)
Nice driving game! I thought I should turn the steering wheel with mouse but it works in reverse instead. Then I realized that swiping left/right is enough.
Well done, I love how signal is used to trace your surroundings. I can see the possible alternate paths but I'm happy with the one I've taken to reach THE END.
Nice start for platformer. With basic and advanced fixes this game could be better.
Tapping for moving is really tiresome but fortunately it was worth it. I got lost at first of course but managed to find my way, found all items and send the 911 signal.
Nice basic platformer.
I can see the idea but the control is confusing cause you have to use space bar and right click to set an airplane for different purpose each. IMO it would be better to just use left click for everything. Also plane's color should be shown when they appear not only when they land. If those issues were fixed, this could be good game.
TBH the clues are confusing. Saying "glyphs are the same" while they are visually different is totally confusing. I ended up brute forcing each portal to complete the game with using very simple logic.
I'm not sure how to use the signal beams to reveal the ghosts. But I find it easier to just shoot in the dark literally to win. With control fix and mechanic update, this gamecould be better.
It feels so random playing this game. I lost the first try but managed to win on next tries. Nice card game nonetheless. Can't see the signal theme there but can see the battle for sure.
I am totally confused with this game. I hope there would be cleared clue on what's what to make this game easier to play.
Nice idea with echo location to check your surroundings. It the echoes were more intense, this game could be more fun.
Nice sequence clicker game! It is easier than I thought.
I wish enemies could be more controlled in size. But I've completed the game nonetheless and it's good start.
Nice simple dodging game. It could be better if there were more variations.
Interesting way to make Conway's Life but use signals to modify the cells instead.
Nice block clearing game! I guess it has nothing to do with signals at all. But it was fun playing it. One funny thing is my first try has the highest score despite not knowing how X and ? works.
If the control scheme could be changed and movement is polished, this game could be better.
Nice clicked game! Took some time to get your first collector but it's worth it.
Nice apple collection game! It's good thing I could send apple horizontally to make collection easier.
Interesting entry! too bad the 12x12 doesn't work for me, though 10x10 worked for me. Nice boulder dash game, it's definitely a collector game.
Nice catch apples game! I wish the requirement won't change while an object is very close to the chest.
Nice puzzle collector game! I'm stuck in some levels but glad there's level select to allow me choosing other levels. I only wish the game would tell me of my failure and offer restart or go to menu.
Nice short collector game! Though it does remind me to games I've played before. Nonetheless, I've completed this game.
Nice short game! I thought there would be more mushrooms of the same color but apparently there's only one for each.
Nice start for a platformer. Might need more work to make it more fun than this but it's a start.
I played it wrong at first until I realized that you could pull the scythe earlier by clicking again. I've managed to reap or collect if you will souls better after knowing that. It's also nice that some enemies are willing to wait for me allowing me to focus on others. Might try this again sometime.
Nice short platformer! It doesn't feel like collector since you can leave some light orbs and progress the game. But the platformer challenge should make up for that. I only wish abilities cost less light cause currently it's best not to use them to save light and time.
Good shooting game. I wish the game would separate shooting phase and block arranging phase to allow optimum arranging. However the biggest wish is after clicking next, enemies should come slowly and gradually instead of at once. I could manage with the current settings but that addition would be great.
Nice shooter game with alternate way in using cards. I might try this again sometime. If this is to be updated, I hope there would be card info so player could know which card is for what.
I keep failing on my first tries until I realized that I have to let mosquito to land properly and hold left mouse button to suck blood. It was decent game and I think I've completed the game by sucking enough blood.
Nice garbage collection game! I wish the truck would start slower before going faster to allow collecting all garbages in first couple seconds of the game.
Nice simple sorting game! Need to get used to controls but it should be doable.
Nice game inspired by Hotline miami! Pretty fun shooting people with various guns. I only hope I could choose my starting weapon to fit my current mission and enemies don't walk through walls.
Nice short game! If only the scythe attack animation were played better, this game could be good.
Nice simple defense game with upgrade system! I think I got a glitch which allows me to continue even though my HP is 0. And with that glitch I've completed world 1. I think collecting money counts as collector so the theme fits.
Nice simple to learn yet hard to master game! Too bad there's no visible timer on consumers' box. But if you work fast enough, it shouldn't be too hard to fulfill their requests. If this to be updated, there should be higher reward and longer time for consumer with more requests.
I can see the idea here but with lack of info on how to properly place objects, it's hard to play the game properly. Also I thought I could get more artifacts so often but turns out the event is rare. So I spent my days just clicking continue without knowing why I keep losing value of my objects. It would be nicer if there were hints on how to place objects and more events to get artifacts to fit the theme.
Probably this is the most gruesome jam entry I've ever played. Anyways, good puzzle game! I've accidentally purged at wrong times but finally managed to learn how to play the game. I think rotating piece is off the table but I wish there would be better way to view available parts to plan better.
This game relies on luck a lot but fortunately half of mushroom types are okay to consume. Speaking of mushrooms, I wonder if I could dump unused ones to safe space in my inventory. That being said, nice short game! I've managed to leave the forest as a lynx after consuming certain mushrooms. It could give variations if certain mushrooms give opposite effect if consumed as snail, giant or lynx.
The idea of this game is good but I rather use keyboard solely instead of partial mouse control like this. Also, I wish the courier would put the packages far from doorway cause if I open them while I'm near exit, I could get stuck and might accidentally touch the exit. That being said, I get how to play this game and I can see how the collection works. Add option to skip dialogues and exit button to exit dialogue would make the game better.
I'm missing the umbrella but got the remaining achievements. Anyways, nice not so short exploration game! I wish we could scroll achievement requirements so we could see and choose which one to do first. But the map is well done.
I've survived 12 stages without errors and no powerups but it gets ridiculous with more people to collect. Anyways, nice human ab... collection game! I like how friends are integrated with upgrades.
Nice short coin collection game! I'm glad the humans ignored me otherwise it could be disastrous.
Cool star collection game or rather constellation collection game! I wish the constellation sketch were more accurate but I get it, at least the shape isn't too far off.
I failed on my first run learning the ropes etc. However on my second run I did it better and killed everything in my path including the knights which kicked my ass in my first run. Yeah!! Anyways, nice short RPG. I don't get the hoard point as it doesn't affect gameplay at all. But for the theme, let's say that I played as an XP collector.
It is a really short game. Too bad there's not much depth to the game even in this form. Oh well, hopefully the post jam version could be better and add more depths.
Good tower defense game! It needs in game description to explain units etc but with you could learn things as you go. The collector theme isn't obvious unless collecting resources and kills counts.
Nice fishing game! Too bad it's really RNG dependent, otherwise it could be good game. Still, I like the simplicity of fishing making it easy to fish. I'm surprised that it has powerups too.
I feel like I'm playing a meta game instead. Anyways, nice work with this. I wish there would be better way to adjust dates in date option but this should do for now.
Nice pollen collection game! It could be expanded with twists but this will do for the jam.
Nice short collector game! I like the short comments after picking each mushroom.
TBH I really don't know what I'm doing in this game. I put card in the left slots then move or rather try to move toward enemy spawn points. I don't know what each card does even after the cards did something. Oh well, despite the confusion I've managed to clear 4 spawn points and kill multiple enemies before I got stuck in place and can't move anywhere. It's funny yet fun at the same time.
Nice simple endless runner game! There doesn't seem to be any way to catch stars when they are falling so we can only grab them from the ground. But it's good enough.
The idea is good but the implementation needs more work. I rather see the game allows me to continue after losing my jaw instead of failing. Other than that, the combat is ridiculously hard forcing me to use some tricks to deal with the guards. I think I've reached the boss but the skeleton got stuck and can't move after I beat his guards. Oh well, hopefully this game would be updated to play better.
Nice looking game! too bad there's no option to do full screen or resize the window. Also I wish there would be mini game for all people each with his/her own bar setting.
Good short metroidvania! I kept getting beaten by second boss until I worked out how to defeat it. The final upgrade was kinda tricky but it's great if you know how touse it properly. Well done!
Nice simple platformer! Kinda repetitive and lacking new mechanic as game progresses. That being said, it's a nice start in game making. Just don't forget to remove leap of faith situations and add randomized flags for variations.
I was surprised on how to actually collect coins. I might need to do better to get more coins next time. My suggestion is to extend shift duration to 2 minutes at least but the difficulty starts from easy then gradually gets harder as time progresses.
Unique turn based game! feels more like card battle game to me but instead of cards, you're using collected items. I had to do trial n errors until I figured out how to play this game. Managed to win couple fights. My only suggestion is to show your currently own items while shopping to prevent buying similar items.
The base idea is cool about grabbing parts and connect them to yourself. However, since it's not clear what each part does and its orientation, attacking enemies after connecting parts become annoying part of the game. I had to turn myself constantly to properly aim my shots to enemies.
Nice mushroom collecting game! Having limited range to find mushroom is good forcing player to explore instead of just picking where to go. I only wish the mini game would be varied instead of just hitting at right spots everytime.
Nice shooting game! it's pretty fun if you know how to play properly. I got so deep until there are just too many bats to deal with and resulted in 2240 score. That being said, despite the theme, this game is lacking depth. This game could be better if it had more enemy types, traps and tricky upgrade choices.
Nice short game! Too bad the dash is only useful in final area and certain spot however the jetpack and boosts are still useful. The levels are varied and have couple things to shoot at including the one at the depths. It was fun.
Nice diving game! I wish the game would start with wider hole then gradually get narrower and narrower.
Nice short climber game! I thought I could drop down from heights but the checkpoint debunked that. I like player have ability to climb walls up and down and use rope. Really helpful especially in deep drop.
Nice endless diver game! I tried to get all coins but ended up hitting walls oftenly. So I decided to fall nicely while avoiding wall and gained 145 score.
Controlling the sub is hard but I guess it's the gameplay. I couldn't find the harbor but ended up in wrong spot thinking that it's a harbor. I wish it's more clearer how a harbor would look like. that being said, nice diving game.
Too bad there's no screen resolution adjustment forcing me to play in wrong resolution. Regardless, the idea is good but it needs rebalancing and fixing to make it better.
Nice dodge game based on echolocation. I wish the game had something to give risk n reward element so player isn't always dodging creatures but also getting that reward. I wish I could shoot sonar while dashing but I guess it's part of the design.
Nice short and simple photo game! I thought it was going to be tough requiring me to go deep and time it properly to take a shot but turns out it was waay simple than that. I did complete the game though and got accepted to university. This game could be better if we weren't sent to main menu after each photo session and each animal require extra effort to find and photo.
I wish I could see what ore I've picked up so I don't have to go back n forth to shop to see what I have. But other than that, it's nice mining game.
Nice simple detective game. Too bad there are less clues to gather causing me to accuse wrong people with weak evidence. Oh well, at least I got it right in the end.
Nice work with this entry. Too bad the way how core mechanic is supposed to be performed which is pushing cart isn't fun at all. Added with collected diamonds could expire, the game become harder than it should be. This game could be better if pushing cart could be done by shooting the cart or just pushing it. Stomping to push cart should be coded as bonus which is stomped cart will yield 2x diamonds. This will give risk n reward to choose from.
I feel like it's octodad meets getting over it. Anyways, I figured out how to play this game but since there are no checkpoints, I lost my appetite to retry again after accidentally touching mushrooms. Nonetheless, it's unique game which its own challenges.
Nice endless ru... driller game! It starts kinda boring at first but it gets intense when the speed increases. I wish there would be pickups or valuables to give risk n reward element to this game.
At first, I thought it looks similar to idle game I've played years ago. But later, it's not an idle game so I played it non-idly. I've managed to reach second floor at first run but I was spawned inside a wall and get stuck forcing me to restart my run. I've managed to win the game on second run despite only clearing two floors. IMO this game needs more depths, in cards type, enemies and dungeons to be good.
I don't know if I should focus on the titular anteater or the ants. I mean the anteater is capable of eating many ants at once in single strike which is great however watching the ants digging the ground to open more paths is good too. Anyways, off topic aside, it is simple and fun game. It's not hard to eat many ants with single strike.
Heh, 316 score, that was rough. I can't see depths right away but I feel like I had to dig through cases after stacking so many of them. Anyways, nice simple yet hard to master game. I never thought this simple game could be so hard to master.
I never thought all of this was caused by broken pr.... ahem, never mind. This game is really depth, literally and technically. I really dislike the extra effort just for jumping properly, it only adds frustration instead of adding tense. But I'm okay with reloading feature cause it's natural. The stairs graphic is repetitive but I believe it's deliberate and adds to difficulty. That being said, I love the fact that this game offers more stu.. enemies as the game gets deeper, makes the game varying and not boring.
Nice short game! I thought it's going to play like my entry but turns out it isn't. when it comes to shooting and strafing that is. But regardless, it is still fun and offer good challenge.
I like the randomized rooms and lighting in this game. However, I keep getting glitch of not being able to return to previous room and it ruins the fun of this game. Hopefully it could be fixed in the future.
I had bad luck on my first run by getting scraps twice effectively ending my run prematurely. However I had better luck on second run. Anyways, I can't see the depths of this game but I can break rocks for fun.
Nice short narrative game! I think I've missed couple points of the dialogue but did complete the game and reached the ending. The game doesn't have deep gameplay but it does convey the depths in the narrative.
Simple and easy to learn game. I wish there were more ways to deal with asteroids than just dodging.
The idea of tossing player in an arc might work well if there were no time limit cause couple seconds is consumed to launch then drop. IOW this game is best played in sandbox mode. Other than that, it would be nicer if there were less soil blocking the hole and more resources to find so player won't waste time finding hole to get deeper and won't waste time to even see a resource. TLDR, this game needs rebalancing to make it fun.
I think the theme is hard to see but if you do play the game, it does have depths. Anyways, nice washing game! I wish the mold could have varying spread speed for levels variety and the HUD show which object is which properly.
Interesting combo of digging and deckbuilding game. I'm glad the earthquake didn't bury me alive allowing me to resume my progress. Speaking of which, my run was messy but despite of that, I've managed to find the green emerald and brought it to the surface.
Good short diver game! I love how the stages and enemies are designed and with upgrade system also. I wish the upgrade bar would stay at full if player is at max upgrade level. I wish there were no screen shake when vertical missile hits something cause it gets annoying. I rather hear unique SFX instead. That being said, I did complete this game.
This must be the first entry with the most *depths* in it. Every single action has *depth* in its chanting. The enemies don't give good impression about depth well but there are some encounters to show your current depth. I'm not sure if the boss did disable my attacks or it is a bug but with depths of experience I have, I did defeat it. Good short game anyways, I love the sword rain which cuts really deep if done at right time.
This game has a very unique mechanic and I love it. I could be creative with in and use it to travel, almost anywhere. And it could also be used to defeat bosses. I'm glad to see some patches with ability to scale walls and burrow through stickied parts. Too bad I couldn't get out from first boss room so my journey would have to end prematurely.
This is unique in having depths in z axis instead. As for the game, nice n short one. I got stuck at certain area but managed to get out and found the correct path.
I love how digging is combined with boss fight, gives two challenges to deal with. I couldn't figure out how to use blue crystals but I could figure out how to defeat the spider.
I wish I could use money gained from a run to upgrade my next run. But forget about that. Good drilling game! I like how we are given upgrade option at the start of each run. I may need to play this game more often to learn how scoring works but I could get how to control the drill to collect some valuables. I wish it would be easier to get fuel to extend my drilling time but this is good enough.
Nice short game! I wish the earth hornets had faster response but other than that, this game is pretty solid. I love the fact that aside you could choose your own path, you could mine gems to refill your health and ammo making digging to depths easier.
Nice start with this game. It requires many fixes and polish to make it good but it has the basics. That being said, it has unique shard reading mechanic.
I can see the idea with create your own map however I could travel in the dungeon even if I don't modify the map at all. When I did modify the map, I couldn't see any impact on the dungeon. I might need to try this game again to see if I could do something different.
1290 souls in around 8 minutes. Can't say it's good or bad but I completed this game and enjoyed it. I like the various choices in the shop with *plus* and *minus* being offered and rerolls as icing on the cake. My biggest issue is how burning and thunder work which are so random and hard to use effectively. I ended up avoiding any fire thinking they might hurt me.
I can see the idea of this game but it might need some work to make it better especially with jumping which is essential to the game. And also, since there's world switch, it should be guaranteed that player won't bump into anything solid nor lethal after switching.
I like how I could explore the depths despite the darkness but it could be better if the craft were more responsive in almost anything it does. Another thing is I wish there would be easier way to tell which object is solid and which isn't without bumping onto them.
Nice start! this game could use extra works to make it better. At least, default gun shouldn't require any ammo or unlimited while extra alternate gun could use ammo. That being said, at least the boss fight gave some nice closure to this game.
Kinda rough and it took me couple tries to understand what double x actually meant. Anyways, did complete the short game. If only the movement is smoother, this game could be better.
Fun short game! If the king had ordered shark feast also, he would be more than satisfied after crab meal. I wish the crab would fight alone but fortunately repair kits are easy to find so this should be enough.
This is probably one of bleakest game jam entries I've ever played. Fortunately, the gameplay isn't as bleak as it looks. It took couple tries to get the basics correct but once I got them, I could swim my way or ascend to the top and complete this game. BTW the boost is essential for that. Angler fish might chase you but you could boost your way out from them safely.
The idea is good but it may need rebalancing cause aside of having too many walls, the lack of ability to get rid of enemies makes it hard to survive and get the fun of this game. However, this game seems to have extra depths in it. After game over menu pops out, it is possible to resume playing and finish the game.
Pretty fun game! I love beating skeletons with swords. I kept getting tempted to throw swords even though I don't have to. But yeah, I could do better next time.
I find this creative when it comes to pushing buttons but as it gets deeper, it becomes repetitive. The spikes make it worse. It would be better if there were alternate paths and less spikes but have twists.
Interesting entry, kinda like point n click game but instead of clicking objects, you interact with objects within time limit.
Kinda repetitive game but it's fun nonetheless.
Nice take on minesweeper clone! Though this one requires me to alter my calculations. And just like original minesweeper, this game relies alot on luck so it would take lots of tries to get deeper than 4 for me.
I agree that this game is hard but half of the difficulty comes from RNG and unfairness. I hate it when eel eats me right when I start a run and when anglerfish puts me in corner. It gets worse when both eel and anglerfish made me stuck at the middle. Regardless, I like the idea of mining while dodging but please rebalance the game and make it more skill based.
I was almost worried that I couldn't reach the bottom with my limited power but turns out I could spend HP for that and did win on my first try. If the deeper rooms were different or darker, it might give better impression of going deeper. But it is good game nonetheless.
I think I understand where those green creatures came from. Oh about the game, well it's short but it's expected.
Nice short game! I almost thought my journey was pointless with so many repeating structures until I saw a small hut and touched it. Aside of rocks which require mining to gather, I don't seem to find other resources to be useful especially water which is always 0. Despite my resources, I could mine and survive easily, and no, the blue monster could be shot to death easily. The only hurdle I dealt is digging my way which takes time.
Nice short shoter game. I like how the game doesn't end with stronger ants but instead with different rule.
Nice platformer with unique twist. If only the jump were higher, this could be more fun.
Nice drilling gmae. I couldn't finish level which requires me to drill upwards while jumping cause the drilling tool takes too long to work.
The idea is good but I feel like RNG isn't friendly to me. Also is the trap mushroom working? I'm surprised enemy could walk past without getting hit at all. Might need to replay this to see if I missed anything.
Nice escape game. I think everything here is tiny but Alice could be tinier.
Pretty fun game despite its simple graphic. My hunch about certain cards were correct so my plan was a success. Anyways, more card variations might improve this game.
Ewww.... ahem, nice idea of using size for movement but the main issue is exit is hard to find. Having slim body doesn't help sneaking around since you don't know where to go to. Speaking of body size, having large body size seem useful to push enemies or at least not be harmed by them.
Nice reverse tower defense game. It has more nuance than meets the eye such as some units are strong but doesn't extract sugar while some are weak but extract more sugar.
Nice feeding frenzy clone, except that you don't grow in this game. This could be better if there were warning before a shark charges in so you have time to dodge.
Nice defense game. Gets repetitive despite having more enemies attacking the tree.
Rattaoiulle! Ahem, nice service game. I should've realized that it was the rats doing the meals from the name. I believe the game would be better if player starts near the sewer or there were animating rat calling for player there. But anyways, I've managed to learn that and managed to satisfy 23 customers.
Hey it's nice simple game. Might be better with score, health items and powerups.
Nice crab game. Feels more like gathering resources game. Had to stop playing cause it gets too slow with many crabs.
Nice lemmings clone. I can see why it's not polished yet but at least you got some basics done. And as you said, there are bugs and ants here.
Nice concept. If the basic combat mechanics were fixed, this could be decent platformer.
Nice solitaire featuring tiny creatures. Alright j/k, it's card sorting game. I've managed to win the game twice, one with balanced and the other with custom difficulty.
Nice survivors clone game. It starts slow and bad here but after some upgrades, I managed to stand my ground long enough and win after the boss hugged me. I don't know if that's the end goal or not though.
Nice short Mario game. Maybe I could rename this to Super Diplo Bros :). If the glitches were fixed, this could be good game.
Nice short turn based RPG. It has some attack cards to choose from and limited items but it's not hard to win the game.
A really simple repetitive game. If I focused my bacteria I should be able to win any battles.
Nice chewing game! Too bad there's no sign or warning to warn player before a current is going to appear. And I don't get why there should be 2 levels per stage. IMO one level should be good enough. If those issues were fixed, this could be a good game.
Nice short game! Too bad the moths are hard to control but it's good thing the game tolerates deaths greatly so it's easily completed.
This is the simplest turn based RPG I've played. Too bad there's no hint on which race is better than which race so I ended up trying anything until I win. And I did won and complete the game though.
Nice shooter arcade game. I like the fact that ammo is unlimited so I have less burden and focus more on shooting and completing this game.
Sweet game with mini games. I love the variations. This could be better if there were info telling how many steps needed to earn star in each mini game and stage.
A really hard game. Gets harder since you could get killed by your own unreliable shots. I have to replay this again to complete it but I managed to reach 3rd checkpoint.
Nice defense game. Might be better if there were powerups.
Nice short defense game. If there were radar, it would be easier to protect the chubriks from haunters. Fortunately the game is short so a retry is enough to win.
Confusing puzzle game. I think there should be better explanation on what's happening here. I brute forced stage 3 and got stuck on stage 4. If the dialogues below were replaced by hints, it would be better.
Nice short game. I wish I could change the controls but I did complete this game despite issues I experienced while playing.
Nice rts game. Took couple seconds to realize what I'm supposed to do until I notice that my army could fight back. I could complete most stages fine until the final stage in which I did silly thing to win and survive.
I can see the idea of this game though, I could shoo birds and lead turtles. I wish the game would play faster and there were radar so I could find birds to shoo.
Unique puzzle game. Took trial n errors to understand how it works. This could be better if there were tutorial levels featuring one frog at each level.
Nice short game. The intro isn't necessary IMO and it's best to be replaced by regular levels to let player get used to controls and the blade.
Nice idea of this puzzle game. Might need rebalancing to make things more fun cause I had to reroll the coins half of the time to sol... get the changes.
Lovely good short puzzle game, I always love this kind of game. I have completed the game also.
At first the game feels fun with auto shoot and many things to shoot but after couple minutes it gets repetitive and I feel like I'm always behind and unable to kill more enemies. If this game is rebalanced, it could be more fun and feel progressive.
Nice pang clone game. This one has bichis added into small bubbles. I had fun playing this and managed to complete all levels.
The idea is good but the dishwasher is really slow and there's no way to fasten it. It could be better if clicking on the washer could speed it up. That being said, I can see a good base for puzzle game here.
Feels like idle game except there's a need to manage or breed creatures most of the time. That being said, I wish the creatures look smaller than this to represent the theme. Also there should be warning when player attempts to breed when max number has been reached.
Nice stomping game. The control is hard to get used to but I did get some fun from stomping creatures with my feet. Especially with jumping.
The idea is good but the lack of control on next creatures to appear after dropping one, makes this game less engaging. It could be better if dropping a creature will shift waiting creatures to the left or right making it more predictable. Oh having basic match-3 mechanic should work with this game and keep the objectives and set high score reward for creating the objective patterns.
There's only one tiny creature here. Anyways, it is a decent platformer nonetheless. I had to get used to flying mechanic before I could get used to it and complete both levels with cashew. BTW you need to tell players about the bouncy mushroom. Not all players know this trope.
This game is too dark and there's no info on what the tiny creatures look like. If this game were rebalanced on many aspects, it could be better.
Nice start, you have at least made something.
Sweet pick n match game. I don't see incentive for storing in far chests. That being said, the idea is good and I could get it right away despite being late. I ought to memorize better to get better score.
Nice RTS. I wish the ants would stay still or at least I could order them directly to be in any desired mode so I don't have to chase ants after first right click. That being said, I like that ants have base order so I could summon any ant and be sure that they'll defend my base.
Nice short escape game. The movement needs improvement to make this game plays better but the base is there.
Fun easy to learn yet hard to master game! I may need to be more careful next time cause I hit spikes often and missed many combos but I get the fun of this game.
It rains!! I've completed all levels in this short stealth game. Nice one, glad the humans aren't so persistent with chasing me.
Nice puzzle game. I might need to learn the rule more but did manage to complete 4 stages.
Nice short game. Too bad the locks look exactly the same despite requiring different item so I can't tell which lock requires which item at first sight. Some main task need more clear indicator such as the broken LED doesn't look like LED until I tried it. That being said, I like how the game is structured with various task per day and night time activities.
Nice short coop game. Got to hit traps and failures before finally able to deliver the correct fruit.
Nice small game. It's repetitive but that's how this kind of game is. Aside of various mini games, I think it would be better if we could choose the egg before starting a game. This would make the game more interesting cause unhatched eggs are visible from the start.
152 seconds in this repetitive game. Well, despite being hastily made, it plays good enough.
I wish the creatures would return to their previous position if soaking fails or incomplete. But nonetheless I can say that this soaking machine doesn't soak.
Nice game but gets repetitive after a while.
I saved my friends but only managed to get 2 socks. Oh well, better than nothing. I wish there were more ways to distract humans to make this game more flexible and more fun.
Good programming game! I thought Ophiel is alternate demon to be summoned to but it turns out it's just alternate program to the demon. But nonetheless, I figured out its actual purpose from the level. Haven't completed all levels yet but might come back someday.
Nice simple game! The idea is good but it would be better if summon points appear more often especially in last wave/stage.
Too bad it's not complete, I could imagine how this might play.
Nice defense survivor game. Summoning turret seems to be essential for survival cause it's efficient. If only it's more accurate.
I was completely puzzled with this game until I figured out that I could click demons not just drag them to create links.
The description doesn't match my imagination of the game. But other than that, it's nice dungeon crawler game.
Cool idea of using fire to burn the wax instead of using lines. I need to figure out good strategy to win this game.
I can see the idea here but too bad the intern is placed in bad spot and it's hard to get to other employees in this office room. But I'm glad I could pick papers diagonally so I could cut my run time. Still need to figure out how to pet the cat (if possible).
Nice platformer. Theme aside, it's nice to be able to climb giant beast. Though not really fond on how to disable turrets (I prefer active attacking).
Nice portal defense game. The idea is good but the soul harvesting part is the weakest part cause with enemies coming from multiple directions, you'd have to go far from circle to do harvesting and that's if you're going to right direction.
Nice short TD game. Never thought that void mage is more useful than fire mage, but I did survive 2nd level with only fire mage though. My only complaint is that there's no need to ask for confirmation on mage placement. The time taken to confirm is best spent on summoning or waiting for summon meter to refill.
I can see the idea of this mashup but aside of memorization, it's highly dependant on RNG on you are more likely to miss turns not being able to summon anything. Even if you do summon something, you may not summon the proper one nor at proper spot.
The idea is good but with no way to recover health, I can't summon more units to protect myself nor the shrine thing.
Nice defense game. I think bones counter would be better be placed on left up corner while timer on right up corner so I could see how much I could spend and how much I should spend. And I wish I could refund my skeletons so I could safe bones for next waves.
I can understand how to play this game. However, since I'm not sure which element is best against which element, I ended up running out of cards and can't do anything.
Damn flies, I wish I could choose a safer starting spot so I'm not surrounded by flies on start. But anyways, nice fly squash game. Took time to get used to book throwing thing but I've managed to squash all flies in all waves.
Nice parkour game. I'm not fond of getting bounced back after hitting wall by rolling but I guess that's the caveat of rolling. Nonetheless, good work on making this.
Strange, I was sure I've clicked the right bubbles yet the bear is sad. Oh I've just read the above note and I understand why.
Oh well, I could click or rather summon some bunnies despite of that though.
I can see the idea here but it's hard to win in this game if I keep getting attacked by wolves without any chance to recover. I won once because I choose easy tasks but if I had chosen harder tasks, I'm guaranteed to fail.
Interesting summoning system. Might take time to get used to changing playstyle between minions. I'd have to replay again someday to complete this game.
As the name implies, took some tries for me to find the correct pattern and color to summon something. Fortunately I know how to draw diagram so I could complete the game. I ended up drawing 2 diagrams.
Theres a bug which prevents me from dropping a rune on my retry so I had to reload to replay. That being said, it's nice puzzle defense game. I like the fact that throwing runes away has no risk so I could arrange runes freely.
Well made reverse sokoban game. Instead of pushing, we summon blocks even from a distance. I'll resume my progress on this game when I had time.
As the name implies, I have to make a rush spawn to complete most levels. The rest of the levels require some strategy instead of rush spawn.
This is unique cause it's point n click instead of action or RPG. I had some confusion until I figured out how to solve all puzzles. I wish I could enter basement anytime but I think I know why it's forbidden.
Nice card based summoning. It's either too easy or I'm too good with this game.
Nice idea of summoning demons to fight each other instead of defending you.
The idea is good but the enemies don't give me enough time to change my spell safely. By the time I summoned the correct spell, the enemies have changed. This could be better if number of bullets were reduced and player could change spell faster.
Nice short RPG. I thought I was gonna lose until I see hope after kicking my slimes.
Nice dungeon based game. I wish I could unsummon my green soldier and get some refund but joke aside, its fun game. I will need to replay this game sometime.
I wish I could skip the intro. But anyways, it's a fun game destroying buildings and stuffs. Might need to get used to it but I got the basics of it and might do better next time.
Kinda tricky to play since I have to pay attention to all ghosts not just the ones I've summoned. There is small issue in which angry ghost won't leave a room if I'm already inside the room when the ghost come in. Overall, this game could be fun if I could move faster and or stairs are placed at the center of the mansion.
Ow, the enemies are pretty aggressive here but I can manage. Just need more practice.
Nice start for a defense game. The slashing and shooting might need more polishing cause it doesn't feel good enough to hit anything. As for the game itself, I can't seem to see my own HP so I just tried my best to attack without getting hit. Did complete the game by defeating all summoners.
Somehow it reminds me to Space Invaders with its slow beginning and gradually gets faster and faster. I discovered a good trick to kill more demons and that allows me to earn 185 score before a demon managed to reach my level. Anyways, nice simple game.
Very short game and very limited space. Reminds me to some games with similar features. Glad to complete this game.
Great game! the prison space is truly limited but it could be expanded 😉. I had to learn the ropes in hard and shocking way but eventually understand how to play this game. One of the best games from this jam for sure.
At first, I thought this game is going to be easy until I realized that the gravestones are blocking my path and my space are limited!! Fortunately, I was quick enough to bury the coffins despite the limitation and 57 souls were laid to rest before I went insane. Good game BTW.
A lovely space management game! I was stuck in some level until I noticed that I could stack some objects above another. After that, it gets easier especially after shelves and hangers are available and could be placed almost anywhere. Let's just hope the cat doesn't mind being crammed with other stuffs.
Nice fishing game! limited space is obvious constraint here. I've spent some time fishing until I couldn't fit anything in either trash space or in my inventory. There doesn't seem to be way to end the game here. But nonetheless, I know how to play this game and how to avoid trash 😉
Nice platformer with alternate space. I guess that space is the limited space here. I had to try couple times until I understand how to use that space to get to the exit.
After learning the ropes, I like this game. I find it easy to be powerful, just need to overpower the towns, shoot other ships and repeat. That reminds me, what do the cans do? it takes space but that seems to be the only thing they do.
I like the concept and can feel the limited space here. Though there are two things which could be improved to make this game better: 1. Enemies should just have regular HP. But to compensate, they appear in different sizes and bigger size have more HP then small sized ones. 2. Buttons which require pushing all three should work like this: if only one is pushed, respective door won't open. But if player leave the pushed button, it will return to unpushed state. This will give clue to player that multiple buttons need to be pushed at once.
I really need tutorial or at least better info cause I couldn't see what I did right or wrong. But I can see good idea from this game.
I couldn't tell if the box I've thrown were successful or not since another box were dropped right after it's gone. I could assume I did it right since I couldn't see any progress bar or anything. At first I tried tossing boxes to the sea but then I decided to either: 1. Walk toward the sea while carrying a box then toss the box to the sea. 2. Push a box to the sea. It's way easier to dump boxes by doing any of those.
This game could be better if health display works. But anyways, the moving space is really limited and I had to struggle to survive and shoot. I would suggest health item to restore health but maybe the health is restored in every room? I couldn't see it.
I did complete this game but I'm not sure I understand the rule of placing here. I mostly just moving creatures around until they all like it. Oh well, I can really feel the limited space here thanks to placing rule and chairs position.
Nice short escape game! I like the fact that there's no need to open inventory to use items making the game more practical to play. As for the theme, well it's common for escape games to have limited space so the theme is here.
Nice short dungeon crawler game! I don't feel the theme much or maybe it's because dungeon crawlers normally have limited space. Regardless, the dungeon design is good, challenge is presented and there are spells to unlock. Oh I did complete this game.
Nice game, kinda repetitive with only finding safe spot most of the time. it would be better if chests, vases and skeletons are dropped very early to give extra challenge to player how to get them and to get to safety spot.
Great combination of swipe and tactical RPG. I love playing this. Might need to replay this someday.
I may need to learn the rule of shrinking space here but it's pretty fun setting files to attack other files. I don't know if it's a bug or not but I could stack same files in corner space then place both in battle field.
Pretty standard shmup or bullet hell. I can see the shrinking space. I wish the game had better effect when bullet hits something but it's playable and decent in its current state.
Great combination of snake, platformer and puzzle game! I love this mash up though I had to try certain levels multiple times to complete. Then complete the next ones in single try. This has to be one of my favorites of this jam.
Nice idea of combining many things both literally. Too bad the timing is too fast for me to understand what tiles I'm holding currently and where to place it best. I might do better next time.
Nice defense game. There seem to be plenty of electric grid for towers to use but with enemies only gathering on the generator, I agree that there are only 4 effective grids to use, IOW limited space. I may need to strategize better between killing enemies and activating towers next time.
Nice short game! I failed on my first try not realizing that I have double jump. But on second try, I breezed through 100 rooms. Shotgun or spread shot never fail me. The difficulty seems to be the same throughout the game for me except after 50 rooms with new enemies appearing. Weapon are varied but I decided to rely on simpler weapon to avoid running out of ammo (which almost happened in my first try). That being said, it was fun short game.
Good strategy game! It fits the theme but it allows player to expand the space which in turn control the space could use. I ought to try this game again sometime.
Fun shooter game! I wish the box could be dropped elsewhere to shake gameplay cause I keep circling the center for safety and efficiency. But this is good enough.
Some voices are too loud that I had to reduce volume. But anyways, nice short game about limited space. I can see the idea here being story based game.
Once in a while, beating smokers and garbage dumpers is needed. That was fun doing that. Took couple seconds to understand what I'm supposed to do until I noticed some things and understood. I survived the day but not the night though. I guess I could do nothing against trespassers there.
I don't seem to get any difficulty increase after sending some trucks away. But either way, it's nice simple game and fits the theme well.
As requested: Mini Mason.png
That aside, I love this game and it fits the theme well in which limited space is not from randomness but instead from player's inputs.
I have to wonder if other spells would be worth the trouble cause with the second spell, I could one shot the other player.
I need to find better tactic for this game but nice game nonetheless.
Nice short sokoban game! I can feel the limited space here which is common theme for any sokoban games but the flood makes it even more limited.
Phew! that was some stealth delivery game! I'm surprised the box would open at end of game though even though it has been blasted by laser beams.
Nice platform game! I might be able to complete this game if I could change the control scheme to my liking.
The belt control requires couple seconds to get used to but I got it. Nice sorting game, will have to avoid inefficient pathing next time.
A hard platformer! I didn't know I could perform double jump if I didn't accidentally do it.
Great puzzle game! I'm blown away! Definitely one of my favorites.
Super Delivery Man. I had to hold my urge to bump my head on the platforms to focus on delivery and avoiding pests instead.
HAHAHAHA! I think this is the first entry which made me laugh! No not because I bumped a kid toward the sea, but because all kids destroyed my van if I failed. Ah kids, hard to satisfy!
I was puzzled at first on how to cure yourself until I realized that I could use the goods myself. It's fun delivery + trade game. I might try this again some time.
I took almost 10 minutes to complete the game, I must be a bad stork. I never expected the sun to be so harsh. Anyways, nice delivery + flappy bird combo. I'm glad there's retry feature so I could complete this game.
I really love the idea of the game. Too bad I oftenly got stuck when I couldn't get out from box menu or accidentally accessing the truck while in that menu.
I wish the cauldron won't hurt her but other than that I can manage. Nice combo of shmup and delivery (and survival also if you will).
I'm stuck with level with heavy glove, might need to retry that again some time. But anyways, nice alternate way to deliver boxes.
Aaah, a simple delivery game with great story flavour. Has some delivery twists but it's not hard to solve.
Nice endless survival shooter game!
I wish the ordering could be simpler so I could give order faster but I could see why. It's fun game nonetheless, will have to try better next time.
This reminds me to I Am Level. The experience from completing that game allows me to complete this game with all letters collected (and extra retries of course).
Fun delivery game! The timer was a threat at first but after some upgrades, the timer was hardly a threat and it even increased giving me free time. And with passengers respawning at same spots, I could play this game forever. The free time allowed me to explore certain areas such as aquatic biome which was never picked as destination from my passengers.
Damn bird! I had to jump like crazy to shoo it away from my boxes. Anyways, good puzzle platform game! The last level was tricky and I had to restart to complete it perfectly.
Ouch! I literally had to fall multiple times before I could fly properly! I pressed A and B alternatively while holding Up key to keep flying. Even so it's not easy with many obstacles in the way. The delivery idea is good and I can see the theme here but the flying mechanic must be fixed to make this game fun and playable. BTW after completing the game once, I transmigrated couple souls for unseen effect. However for some reason, I couldn't take more souls on my second run.
Fun yet challenging game! I was too busy delivering packages so I couldn't be bothered with combining. The only time I did is when all packages were forbidden so I spent my time combining to see how it works.
2 buttons and delivering, that's my impression of this game. FYI, there was LD jam with 2 buttons and growing theme before. Anyways, it's nice simple game. Doesn't have much depth in it but it's simple enough to understand and play.
The game gave me strange feeling, not my cup of tea but I can see a story being presented here. I wish the dialogue buttons would be consistent so I don't need to switch key just to end a dialogue.
I've played the game til day 5 but gave up cause it's just too repetitive. It's true that survival is a must IOW food must also be collected while delivering but due to same position of house, base, food and even delivery order, there's not much gameplay increase after day 1.
I can see the idea though I wish the boat would be less easy to accelerate and easier to slow down.
Gaah! I had to restart 56 times before the wizard got his lunch! Oh well, nice delivery game nonetheless.
Nice short metroidvania. I have to wonder why I got stuck on first cliff climbing but managed on second try. Kinda missing secrets but for LD jam it's acceptable.
I thought my pizza is my hitbox but turns out it wasn't so I get couple hits after delivering a pizza. Oh well, might try avoiding lasers next time.
Cool metroidvania! I love exploration games like this and I love the seed based upgrades. Can't say the same about traps though but I'll manage. I'll replay this game to get 100% someday but for now this is the best entry from this jam so far.
It has good puzzle idea and I can answer to the challenge but I don't like how combined tiles could be locked and unswitchable.
I'm not sure what I'm doing with strange control but I harvested the crops fine. I grabbed specimens and anything shiny I could grab. This game feels good for casual players.
Slime survivor! intense yet easy game ! I was caught off guard literally when slime was attacked while harvesting, I thought slime were invincible. But since levelling up is quick in this game, I could fasten harvesting process making it safer and easier to survive. I wish the level up were quicker but it's okay.
Good shooter+planting game. I started wrong at first causing entering arena with no ammo at all but did right on replay and managed to survive long. One missing feature is I couldn't find ammo counter anywhere.
Build and destroy! I think the goal of this game is aside of survival is to rack huge amount of gold or buy expensive weapon :D. I can imagine this game could be expanded to campaign mode in which certain number of crops are needed to progress per stage.
Phew, that was some non-simple blood harvest. The processing took longer than I've expected but at least the kegs could buffer more blood so I don't need to go back and forth too often.
Fun board defense game! I love this type of games. I might play this again sometimes.
Oh my, I thought it's infinite runner game but it's rhythm game instead. Might need some work to make it more intuitive but it's creative nonetheless.
At first I tripped cause I thought it's another pico de pon clone but after playing, I figured out how to play the game and managed to score some hits. It was fun, I might try this again sometime.
I played the jam version to be fair with other entries. Anyways, it was grindy to harvest trigle multiple times just to buy jetpack. Fortunately, that's all needed to purchase anyways as extra tanks are hardly needed. With jetpack purchased, I jumped my way to get all keys, opened the door and escaped.
I'm not sure what I'm doing so I've just collect more apples, place more turrets while harvesting water as early as possible.
I feel like the theme doesn't fit the game well. But ignoring that, this is a good short puzzle platformer. Couple things were kinda unclear and risky such as leaving the sack on a platform so you can press a button on the other side. Then the button happens to trigger that platform dropping the sack below to progress.
Nice short game! I had to try many things including setting self to fire to understand how to solve puzzles in this game. In the end, I completed the game. The last part was kinda unclear but fortunately since there's nothing left to do aside of using "that item", I could complete the game.
I love the combo of minesweeper with planting game. But what I really love is how discovering min... infected plants and spraying rewards my action. Very rewarding! I may need to do better next time cause harvesting and planting requires 2 different way of thinking.
Hahahaha! this has to be the funniest harvesting game I've ever played.
Cool harvest and breaking game! I may need to play better next time but I get the basics already.
I get the message of boring repetitive work but there's no need to make the control terrible. Even if controls were simpler and time passes faster, the message could be conveyed.
Nice story based game! I had problems harvesting during final phase but it's not so much and I could complete the game.
I'm totally puzzled on what to do. I fend off the crows but I have serious problem replanting. I couldn't see which seed I've just taken and I couldn't see if I've planted them or not. The upgrade menu needs work cause I don't know how to buy any upgrade. Overall, I can see the idea of this game. With more polish, this game could be great!
That was really puzzling: harvesting crops with 2 different characters at the same time with opposite controls. Fortunately the time was lenient so I could take my time observing things before harvesting.
I was surprised with one hit = death system at first but other than that, it was fun! I get the challenge from this game which is swapping vegetables to choose best one for the current challenge.
I'm not sure what to do here so I'm just pushing any scrap I could to the ship. Too bad the long scrap was hard to be put in.
Surreal game with hands and eyes etc. Anyways, the control is really not fun and it makes it hard to move and act fast when needed. But I get the idea of harvest management vs harvest collection stuff. I may need to replay to manage harvesting and fending better.
This game starts rough. I understand the goal of getting arms and legs or I should say hands and feet first but I felt big irony in doing that. The feet for some reason had stealth attack which could only be avoided if you're moving fast enough. HOWEVER in order to move fast, you need to get foot which requires defeating a foot 😖 . Hands are rather easy to defeat, brute force should be enough to get some. I believe it should be swapped: hands have stealth attack while feet have normal attack.
That being said, somehow I managed to get hands and feet set to face Mr Torso. It was tricky fight but I won and managed to make Frank whole again.
I almost got heart attack when I saw the babies raise fishes above their head. I thought they were going to toss the fishes back to water but it turns out that's their happy pose. Anyways, nice harvest game! took some trial n errors to get the harvesting part right but finally I managed to get the groove of this game.
Ack the twist at last level, made me replay the game couple times to complete it. I said couple times cause I've just figured out that you need submit extra twigs before last level instead of there. But anyways, nice twig harvest game!
Nice planting strategy game!
It feels good at first with simple and easy level. However, as game progresses, it feels repetitive with same room getting repeated. The boss is intimidating for sure but for some reason, there's no damage nor anything when he touches player. But nonetheless, boss fight is great break from the repetition, literally.
Another entry which bends the theme. This game has theme like this: Every 10 seconds count. That being said, it could be good if only hitbox were better, at least visually. I don't understand why enemies could hit me when I'm clearly stomping them.
I can see the 10 seconds change but the game immediately throws me into chaos before I could understand what's what.
Ah a metroidvania! This is probably the most annoying metroidvania I've ever played. Being warped back to start point every 10 seconds feel like punishment. I'd need to give extra effort to complete this game someday.
I may need to retry this game again but in my last play, I had problem finding mushrooms especially with horde of enemies around me. If those mushroom had distinct aura or something, I might be able to find them easily.
Nice serving type game! I like the idea of having different requests and ingredients. If only the requests were closer, I could do better in this game.
Sweet! there's no 10 seconds timer her but obviously player can see what happens every 10 seconds. I'm such a bad clerk at first but I'll do better next time! 😄
Tapping Z as fast as possible is very demanding and painful to do. The fun part is pressing sequence of keys to capture a monster. Overall, this game could be better if method to capture is changed into something fun and less painful.
Good game! I had fun completing this game, so fun that I could defeat the boss without using spear 😆 . Maybe I had to replay to try new weapons 😄
Owch! I accidentally fall to holes couple times when trying to grab a bomb, had to be more careful next time. That being said, it's simple and easy to learn game. I like the inventory display to show if you're holding a bomb or not.
Mmm... the visual looks great but the gameplay is just terrible. Not being able to control the cursor seriously destroys the fun of the game. The 10 seconds theme makes it worse.
Nice idea! Sokoban + 10 seconds creates good challenges.
This game is aptly named, cause it's more fun to knock the hourglass toward enemies than shooting to kill the latter 😸 . And yeah, it's also easier to do that than aiming to shoot enemies.
Nice tower defense game! I think this game merged themes from Ludum Dare 50 and Ludum Dare 51. It's hard to figure out perfect strategy since tower shoots every 10 seconds while enemies could be anywhere. But I like the randomized maps, it's a nice addition.
This game lives up to its name: hard. It's easy to learn the basics but the difficulty ramps too steep in just couple stages. Fun shooter nonetheless. I might need to give another go sometimes.
The idea is good but due to randomness, it's rare to get decent words. There's only one time I could use all 5 letters. Hmmm.... I think previous Ludum Dare theme fits this game.
Nice simple snake game! easy to learn yet hard to master
Finally, one game which be... applies the rule in different way. Pretty creative, adding time rewind to gain more time.
Ouch, for a wordle player, this one is too hard to get right. But maybe next time I'll just make as many guesses as possible.
Good turn based game, so to speak. Took some time to understand but finally figured out what to do. Will do better next time.
Sweet game! easy to learn yet hard to master. I may need to replay the game to see if I've missed HP display somewhere.
Nice detective game! Failed couple times on first tries but finally managed to point finger at the right culprit.
Nice short game! I literally had to bump into problems to get all coffee but finally managed to drink all of them.
Cool puzzle RPG! Having played Pico de Pon some time ago was worth it to progress here 😃
Nice survival game! It starts simple with one two skeletons but it gets more crowded and deadlier as stronger enemies appear. I only survived for 2 or more minutes though.
The embedded version here doesn't work, fortunately the one in itch.io works so I played there. The idea is good and I can understand what to do, too bad I'm not so sure on what caused my crash.
Simple and easy to learn game! Too bad the shots are limited to just 5.
Too bad it's too short but it's understandable. Hmmm... for some reason, I can't find any rating option there.
Nice short game! with the speed of 60 meters per 10 centiseconds, I could reach the end.
I had to spend couple seconds before I could understand how to play the game. But after that, I could survive long enough until I got 13 score.
Sleeping Link... Anyways, that was tough dance I had to do to complete this game. Nice concept and although I don't see any incentive to travel around, it's fun game.
The idea is good but I've entered a situation in which enemies would gather above me while I'm shooting anything in front of me to sruvive. This could go on forever as long I could shoot any enemy in front of me and fix the controls after EMP wave.
Chess+quick reaction game, that's surely rare mix. I love the challenge of moving rook, bishop, queen and pawn to solve each puzzle. My only gripe is some levels are repeated too often and need to be varied.
Nice short puzzle game! I love how you give level number on certain floors to inform player about those floors actual height.
The idea is good reminds me of Rainbow game I've made years ago. Unfortunately, the major issue I have is color. It's hard to identify color border when main color of the "cause" is totally different. It would be better if colors are consistent.
Nice item find game! I have to say RNG matters here cause on my last defeat, required ingredient was so hard to find. Oh well, it fits the theme nonetheless.
HAHAHA! funny short game. I like seeing so many ways to stay awake. Just wondering if I could find way to reduce stress.
Very puzzling game! I understand if I'd need a box but if I'm forced to reset when door is just one step in front, it feels confusing. A tutorial is seriously needed to make this game good.
Nice boss fight game! I'll give this a try when I had time but I can say that the boss is well designed.
It is fun but the lack of range indicator and difficulty to angle properly, makes this game not as fun as it should.
Wow nice graphic! It's tough game but I can manage. I love the options given in each level allowing players to choose how to start the level, after wings are gone.
It different take for the jam. Obviously there's no right or wrong here. Nice work makng this kind of game nonetheless.
I wish I could save all arts but I guess I can't. Nice game nonetheless.
It's nice mixture of surviving and sacrificing to get best ending. Did complete the game and pissed off the other god. Too bad he didn't try harder to block the last lava.
Interesting game! I may need to replay this again sometime but it was fun surviving for 12 seconds.
Very cool and new concept. I really need to learn more cause there are some unexplained cases of defeat. But it's fun game nonetheless. Might replay it again sometime.
I was in frantic state when game starts, moving carefully avoiding any obstacles while bringing crystal to mama dragon. However, Mama.png
10 minutes later, I kept bringing crystals without care much about safety and mama is still alive. I could go on forever but I decided to stop. That being said, it's fun game. I like seeing increasing difficulty after couple minutes.
I'm surprised to see a game with 3 modes. The second one is my favorite cause there's nothing chasing you from behind (or below). My only complain is enemy doesn't always get knocked away after getting hit making it hard to get flawless victory. It was fun nonetheless.
TBH this game feels more like "Game About Trying to Collect More Gems in a time cave", cause that's literally what I did to complete this game. Otherwise, it would be more frustrating. That being said, it was fun and the gem collecting part was fun and also mandatory ;).
Nice endless runner game! I wish the snowball could be pushed to 1/3 part of screen on left side to give more space for obstacles to deal with. Currently, the snowball takes almost half of the screen.
Good robot game! basic stuffs are easy to understand. Though I wish all energy eating machines show which platform they activate. That being said, I love on how big the explorable area this game has. Gives incentive to replay :)
I don't understand why I'm shooting downwards all the time and can't aim it elsewhere. But that gave me a crazy idea which makes the game easier... ;)
This game could be fun if it were more obvious which objects could be interacted with and which couldn't. Did complete the game nonetheless.
A clicker game, nice entry for this jam.
That's a really repetitive game. But it fits the theme.
Man, delaying an online date is tough. Nonetheless, it's a decent alternative to submissions I've played
Paige vs Xora, an epic battle which will be remembered for generations. .... let's hope Paige doesn't forget to ask Empress to give Xora a raise.
Ahem, back to game, this reversed role is awesome. Glad to know that Xora could vary his/her magic attack allowing different tactics against Paige.
To be honest, it's not that hard to stay afloat despite the dangers. I guess the inevitable wasn't falling but rising instead (exactly as the name implies). Nonetheless, it is fun to play.
Simple and easy to understand! but hard to master.
725 score. It was short and fun! Having fire wisps and rainy clouds are nice balance of negative and positive feedback to the game.
Kinda creepy but it gets old soon enough ;) Not much in game play mechanics but the story is good enough to keep playing to the end.
I drowned one person on my first try but managed to save 10 people on second try. It is about space and time management. Nice short game, really fits the theme :)
This different kind of game for this jam. It doesn't feel unstable until the criminal mentioned the situation.
I wish the battle would start from one enemy in floor 1 then 2 enemies in floor 2 and so on. But other than that, it's a good game. I can see and feel the unstability right away.
After some tries, I finally figured out that I need to inject the humans instead of the zombies. The exploding serum was good level but for the rest, I may need to try harder to get it right.
The idea is good but unstability isn't apparent. Passing the river was hard due to technical issue. I had to do funny thing such as pressing left and right while trying to pull a candle to solve the puzzle. In next level after that, I can complete it with easy but it goes to black screen. That being said, it's good puzzle game but needs some tweaks.
Simple game in which unstability is within player's control. It was fun.
Unstability is in game's story. That being said, it's a good game.
It's too hard for me and I decided to stop. That being said, it's good platformer. I don't see nor feel unstable theme though.
Amazing game! this could be best game from this jam! This is probably the only metroidvania I've found from this jam. I may need to understand more about heating unstability but I understand fully about unstable planet after getting a gem :). I may need to play this often cause there are many stuffs I haven't tried from the shop.
Unstable in this game means letting the cow out. Nonetheless, it's nice sokoban game. Almost puzzled in some levels until I figured out that I could push cows and goats together.
Unstable yet simplistic game. I got 60 score and don't feel like about going higher.
This game puts unstability in narrative instead of mechanic. Not my cup of tea but did complete the game and get the message.
I think the game itself is unstable cause I can progress even though I failed. Thanks to that I completed the game.
Unstable shooting is really annoying but fortunately, it's by player's choice. Nonetheless, it is fun and it's good that player can choose unstable power.
I wish I had seperate button for jumping so I can jump easier. The game is really unstable right off the bat. Had to do alternate clicks between left and right button to be stable.
IMO the car only shaky but still stable. It gets unstable when it starts moving and jumping about. Pretty fun nonetheless.
This is a simplistic game both in sprites and gameplay. Pretty fun too.
That was fun! the ship is unstable but it's still within control :)
Shooting is really really unstable here. I've discovered a decent trick to counter that and managed to survive longer. The game could be better had the shooting been more stable.
another game using unstable tool to complete the game. It's good game.
It's so unstable that I don't know what is right nor what is wrong here.
It was fun. Aside of my game and Gunstable, this is the third game I've played in which unstability changes shooting ability.
A good game! Had some confusion at first but later on I understand what to do. Did defeat the bear after some struggle :) But where's these beeler things?
I had troubles understand what to do and what not to do at first. Later on I understand that I have to combine potions in correct colors and put each near book on upper right. The idea is fun but it become less fun when potion combinations become too long.
The rafts are really unstable. This game is easy to learn and easy to master. It is fun and fits the theme.
I can see that the drill is unstable that I had to do many things to stabilize it. I pressed the icons instead of the buttons at first BTW. It was annoying yet fun.
That was fun! Took some time to understand what actually parry does but after that I could survive long and even kill the boss.
This another fun game I played from this jam. I don't see much of unstable effect/feature anywhere though (maybe it's subtle?). Nonetheless, it is fun throwing blocks especially indestructible blocks.
This is probably the most fun entry I've played so far. The unstable water is part of tool to be used by player instead of hurdle.
The idea is good, I like the turn based setting. However, I don't understand why enemies could move and shoot in the same turn, while I can't do the same.
4000! Ahem, back to topic, it's nice to see the theme being used as tool, giving choice to players to stay big but unsafe from rain or stay small but unsafe from vanishing.
The boat is really unstable, I accidentally send the boat without any bear in it. Of course, I sent the boat back to carry the bears. Laughs aside, it gets kinda repetitive as it seems only one or two bears can be in the boat at a time.
Even though the game is a typing game, it ends up feels like infinite runner with random obstacle. It seems like I bumped into walls often then seeing vampire on left or right.
To tell the truth, I don't know which is more unstable, is it the ball which bounces erratically or me who sometimes can hit the ball but other time can't hit it :D. Nice game nonetheless, had some fun playing it :D
The spaceship lives up the theme. It's so unstable that single bump into obstacle could send the ship away erratically.
LD60 — Old Tech (45)
Oxidize by purpledeni 2026-10-28T14:23:26Z ♥ 0
A really tough precision platformer. The theme isn't so apparent until the second level. My suggestion is to add and fix the hints to make it clear that x is for running and the orbs are to be touched.
ARCHAEC by MateusBoga 2026-10-28T13:51:50Z ♥ 1
First of all, I love puzzle game and I love digging pieces for puzzle pieces. However, in this game the digging part can be tiresome if you can't find any pieces. Assembling is supposed to be fun but since most pieces have similar colors save 2 artifacts, it become really hard to find which piece goes to which piece. I had to see examples in both pages to find hints. I did complete the game though I really wish the artifacts had unique color to ensure no one confused which piece goes to which artifact.
Forgotten Tech by josemwarrior 2026-10-28T13:08:52Z ♥ 1
That was challenging yet fun puzzle game! I love how there are red herrings in the puzzle pieces as well, forcing players to broaden their thinking. I did solve the puzzle and can see how old tech it is.
OLD-CABLE by marks 2026-10-28T12:14:16Z ♥ 1
Nice short puzzle game! I love how the simple mechanics could be designed and twisted after some levels. Did complete the game of course.
XENOCHRON by EricNS 2026-10-28T12:08:40Z ♥ 1
Yep, bare handed is old tech for sure. I thought this would be action heavy game like Hotline Miami but it turns out to be stealth game. Did complete the game though I did try beating aliens with bad result.
Fix That Damn Thing by Noble Goose 2026-10-28T12:03:19Z ♥ 1
LOL that was funny. Beating TV to fix it is funny but spending extra efforts and extra objects is hilarious. I'm glad she's still alive after all of that.
Transmission by toby1645 2026-10-27T09:32:04Z ♥ 0
Nice collector game. It starts fun with collecting signals but gets repetitive after that since there's no change in game.
Enigmatic Fanatic (Spicy hot chocolate 6) by Kartoffel Licht 2026-10-27T09:25:38Z ♥ 0
The idea is cool however it would be better if there were visual feedback if players do things correctly and wrongly.
Junkyard Drifter by Kaspjej 2026-10-27T09:17:50Z ♥ 0
Nice platformer skating game. I wish the momentum is retained after sliding on the bar cause I need it to jump from bar to wheel in stage 4. The skate board and bar feel modern though.
Talus by karpopper 2026-10-27T05:48:14Z ♥ 0
I'm puzzled on what to do in the game. After some trouble, I've managed to jump and double jump to jump over building on the right. But after that, the game soft locked for some reason.
Dudsel Mini by cheesemug 2026-10-27T05:43:36Z ♥ 0
Hahaha, that was short yet fun breaking game. I wish I could decide where and how to slash parts but this is good enough for the jam.
Mini Mages by superkrazystudios 2026-10-27T05:40:12Z ♥ 0
Nice very simple game! It doesn't look old tech but having only one spell to cast fits the theme well.
Ghost Train by Koolruz 2026-10-23T13:24:43Z ♥ 1
I was puzzled when I read maze meets platformer but after playing it I get it. It was fun tracking along the tracks while avoiding and jumping ghosts.
Retroid Zania by rogual 2026-10-23T13:09:28Z ♥ 1
Well done metroidvania! I was puzzled at first at why I start from spaceship then ended on a planet then I figured out bits by bits the answer. I got diplomatic ending BTW.
The Postman by Wolforce 2026-10-23T12:51:15Z ♥ 0
Aah nice cozy postman game! I love delivering mails here. I got confused on which part is solid and which is not at first but get it eventually. I got letter with wrong address once and I had to find the correct address manually. The upgrade system is good. I was disappointed that I didn't have enough cash to do a sidequest at first but fortunately the NPC did wait for me in the next day.
C-Major Dungeon by rzzl_dzzl 2026-10-23T11:48:32Z ♥ 0
Nice song composing game! too bad I am tone deaf making it hard to play this game.
Bumper Cars Guy by notnasiul 2026-10-23T09:05:33Z ♥ 1
235 score, that was tough. Anyways, it was rough yet fun game. I think this bumper car is more flexible than what I have years ago. I like how there are coins to add choice to player either to pick coins or assist kids.
THREAT* by Jacky San 2026-10-23T08:57:46Z ♥ 1
Nice boss battle game! It doesn't feel old tech to me but it is good enough for a boss fight.
Crusader's Wrath by Fatality67 2026-10-23T07:23:56Z ♥ 0
Nice endless runner game. It might be better if there were default sword attack so the game doesn't become avoider only.
Punch Card Patterns by ThinkWithGames 2026-10-23T06:34:52Z ♥ 0
Simple and easy game. Just punch samples on upper left then repeat it.
Tech Race by ellaris 2026-10-23T06:28:25Z ♥ 0
Finally reached the end after struggling with this old grappling tech. Nice start and it could be better.
2-Bit Bomb by justking144 2026-10-23T06:20:11Z ♥ 0
Nice simple avoider game.
Corridor Crawl by visy 2026-10-22T14:14:42Z ♥ 0
The graphic really fits the old tech theme. I wish the flight were better than this cause it's hard to jump twice in a row in a short notice. That being said, nice endless runner game.
Scavenger by kayrum 2026-10-22T13:29:02Z ♥ 1
Nice platformer with grappling hook mechanic. I guess grappling hook is old tech. The movement feels kinda stiff but the swinging is satisfying. I could try this again someday.
goblin-tech by A0405u 2026-10-22T13:17:22Z ♥ 0
I feel like I'm as dumb as the goblin until I've figured out what to do. I've managed to solve some levels but once the input is split into two, it gets really hard to see two inputs and where to send both of them to. IOW this game could be better if all levels have decent delay before input starts flowing in.
1.44 MB by Ugly Hydra Duck 2026-10-22T13:06:55Z ♥ 0
The file arranging is fun but the pressure is not. This game could be better if there were no threats pressing player every two minutes.
Cass's Cogs by tetrapteryx 2026-10-22T12:55:04Z ♥ 1
Second movement programming game I've completed today. This one is easier to program with cards instead but still old tech. Anyways, I have completed the game and found 7 parts. I wish the lever is replaced with a button but I guess that's old tech for you.
Gadget-o-Rama by mobiledev 2026-10-22T12:45:09Z ♥ 1
Pokemon meets Megaman EXE. I get how to play the game though I wish all gadgets could give warn signs on where their attacks would land to give time to react. Nonetheless, it is a fun game.
FloppyD by meatpudding 2026-10-22T12:33:18Z ♥ 0
Feels old tech with making parts one by one but I've managed to ship a game with floppy disk. After remaking some parts to fit the limited space that is. glad to earn some cash from that though and allowed me to ship second game with better quality. Good idea with this manual and old techy process.
JUMPMAN by stephenwhoskins 2026-10-22T12:03:57Z ♥ 1
Nice platform precision game. Despite looking classic with GB colors, it feels modern with single use upgrades. My problem is jumping needs to be higher cause I keep jumping shorter than required forcing me to rejump to reach desired height.
Punch Card Game by Yvan Brito 2026-10-22T11:55:26Z ♥ 0
It feels really old tech coding with this punch card. I could grasp the idea, it would be better if there were clues or hints of where green square would be so players don't have to punch in the dark.
Calcul Watch by CrazyTegative 2026-10-22T11:46:43Z ♥ 0
Well, it is working well despite not finished.
MS-DICE by rdelion 2026-10-22T09:50:01Z ♥ 0
It feels old tech with this old PC controls. However, that's not my problem with the game. My problem is I can't collect woods and rocks for some reason. I don't know if that's deliberate or bug. Fortunately I could grasp on how to build buildings here.
Colduko by kimau 2026-10-22T09:37:15Z ♥ 0
Feels old tech playing Colordoku on a gameboy, the theme is well implemented. I wish the colors would be more contrast to make higher levels easier.
Please Insert Game Disk by Byte Bark 2026-10-22T09:14:38Z ♥ 0
Argh, having to do.... ahem, do extra works outside the box to win the game feels old tech. But I like it, it gives extra charm to this game. Did complete the game and see the ending.
VirusBusters by Dean James 2026-10-21T13:21:36Z ♥ 0
Looks old tech for sure but the design is good nonetheless. The auto shoot and target is kinda double edged but it could be solved with simple tactics such as hit n run.
Typewriter Wizard by borjan1peovski 2026-10-21T13:12:54Z ♥ 0
The typewriter is surely old tech but the gameplay isn't so old. Anyways, I failed on my first try but on the second run, I've found fireball spell and I've typed the spell to victory!
Ol Match Two by MrTroy 2026-10-21T12:59:25Z ♥ 0
Nice memory game! It's nice to see the theme being implemented in the card's image.
Stone me! by TheLastSlowpoke 2026-10-21T12:55:03Z ♥ 0
I've tried this game despite it is made past jam duration. But after "clearing" first map, there's nothing to go to. I don't know if that's deliberate or broken.
Reject Modernity, Embrace Tradition by Tryus30 2026-10-21T12:20:43Z ♥ 0
This is one of rare games in which we had to choose nerfs instead of buffs at the end of each wave. Even better or worse, there are two nerfs at once. About the game, I didn't understand what to do and just clicked any random buttons and see what happenned but thing played out well in the end. That being said, it's a fun defense game.
Old Pump by Lyr_ids 2026-10-21T12:08:57Z ♥ 0
Funny serving game! I like the pumping mechanic though I wish I could hold the meter. But my gripe is the ceiling limit, please allow us to serve 3 cups at once. With so many customers, it would be helpful.
B-K1ND by RenD 2026-10-21T11:57:41Z ♥ 1
Nice speed platformer! I wish there were clear hint about hitting button with tapes and killing enemies to open certain gates.
LETTER SNAKE 1998 by gbb 2026-10-21T11:50:53Z ♥ 0
I think this should be called Keysnake cause that's how I feel about the game. The control is easy to grasp although it is unclear where snake would go if there are 2 same letters next to the head.
Umbilical Heroes by increpare 2026-10-21T11:21:05Z ♥ 0
Phew, after some tries I've managed to complete all levels. Puzzling for sure but I get how to work with this old tech.
Antiques Vs. Automatons by NoahK 2026-10-21T08:05:11Z ♥ 1
Nice PvZ clone! It feels old tech but it has new stuffs added in.