FoonLudum Dare ExplorerLD58 → WaveRush

WaveRush

By mysticgames and Raringlug

View on ldjam.com

CategoryRankScoreCount
Overall7392.7522
Fun6432.8722
Innovation7702.2022
Theme7632.5422
Graphics6832.6022
Audio4772.6022
Humor5612.5422
Mood7142.8022

Comments

pierre-marie 2025-10-07 06:53

It's fun!

I have a few small suggestions for improvement:

- Enemies spawn at several fixed points, which means you can walk on enemies that have just spawned. Spawning enemies close to the player but outside their field of vision helps convey the sense of danger approaching them. - Tanks won't move towards the player unless the player passes in front of them. - The tooltips for speed and money are reversed, so I don't know which upgrade does what.

It's a good base to continue developing!

mysticgames 2025-10-07 07:15

@pierre-marie Thanks for the feedback. Yea we noticed the tooltips being reversed we were going to fix them later but we just forgot about it lol.

bigtasty 2025-10-07 19:15

Nice one but with the money upgrade you can get OP very fast :D

beebster-games 2025-10-08 10:46

You did a nice job with the game. 3 Suggestions 1. Using the mouse to point where to shoot can get frustrating. You could try just shooting in the direction he is pointing. 2. Use the mouse to change direction of the player and use the 'W' key to move him forward. 3. Maybe a mini-map where everyone is

The game has good potential, you could have a swarm mode like vampire.io. Thanks for the game

jscommander 2025-10-09 09:45

Hi! Nice game - I like the upgrade system and how the tank rotates toward the player. One small suggestion: if you make the bullets more contrasting, it would help players dodge them better. Sometimes it's really hard to spot yellow bullets against the green background.

cptdrusha 2025-10-09 09:56

That was fun, thanks for brightening up my workday!

woona 2025-10-09 10:07

Nice game, you can never go wrong with a game about shooting robots. 😁

Shooting feels good, but I didn't feel like the enemies became any stronger. I mean, they don't come in an enormous horde so that I had to run away from them. Instead, I had to look for them.

Another thing I would do is either spawn the enemies off screen or alternatively make them come out of some buildings, or come out of spaceships, because right now they appear from the thin air.

jelch 2025-10-12 05:45

What a rush!

drikdrok 2025-10-14 03:04

Cool game! The money upgrade feels like a no brainer haha. I really would have loved if enemies also made noises when they shot. It was hard to know where they were without any audio, and it camera is very zoomed in too. Overall, I liked it!

daniel123 2025-10-15 08:14

Simple and interesting rouge like game. Here are few suggestions: 1. Add some appropriate audio cues, such as hit sound effects when the player takes damage, and a coin/pickup sound when collecting money. 2. Experiments show that in this kind of roguelike game, the player’s attack direction isn’t particularly important. Taking Brotato as a reference, you can simply auto-attack the nearest target, leaving the player to control only movement. This makes the game more confortable.

blackcat508 2025-10-15 20:16

pretty fun!

bloodbane 2025-10-16 11:10

Nice simple defense game with upgrade system! I think I got a glitch which allows me to continue even though my HP is 0. And with that glitch I've completed world 1. I think collecting money counts as collector so the theme fits.

jk5000 2025-10-16 15:23

A simple and fun little game.

megalukes 2025-10-23 03:53

Congratulations on the game! I found it quite simple, but the idea worked really well for me. Congrats on joining the LD!