The Witch Chef by dumchevdev 2025-10-10T17:41:20Z ♥ 1
I like the idea! Mixed in with books with puzzles to find recipes or other things, it could be really cool!
Congrats!
Foon → Ludum Dare Explorer → Users → Pierre-Marie
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 🤖 | 👥 | Tower Signal | jam | 256 | 3.81 | 3.70 | 3.56 | 4.07 | 3.53 | 2.64 | 3.38 |
| 2025 | 58 | Collector | 👥 | Bail-out | jam | 638 | 3.14 | 3.39 | 3.04 | 3.75 | 2.64 | 3.91 | 3.17 | |
| 2024 | 56 | Tiny Creatures | 👥 | ConquerAnts | jam | 817 | 3.27 | 3.09 | 3.51 | 4.03 | 2.84 | 2.62 | 2.97 | |
| 2023 | 54 | Limited Space | 👥 | Too Maneon Loots | jam | 354 | 3.79 | 3.50 | 4.08 | 4.33 | 3.77 | 3.32 | 3.57 | |
| 2023 | 52 | Harvest | 👥 | Haarvest Hope | jam | 613 | 3.18 | 2.88 | 3.50 | 3.44 | 3.35 | 3.23 |
Pierre-Marie leaves an average of 27.4 feedback comments each event.
I like the idea! Mixed in with books with puzzles to find recipes or other things, it could be really cool!
Congrats!
I love it, and we want more!
It's incredible that you did this solo. A little feedback when you get hit would have been nice; otherwise, it doesn't really feel like you've finished your turn.
Good job!
The atmosphere is crazy!
I was a little lost at first about what goal I should set for myself. It's a really good start to something, congrats!
I wasn't expecting to see a pinball machine :D
It's a good implementation, I had a great time! I didn't get past 8600 points (I pressed R by mistake :( )
I like how you adapted the theme, good integration! Really not easy though xD
Great job, it works really well!
I love the idea! I'd like to see it develop further :D
Nice graphics, I like it. Maybe a little short, but it could be a good basis to continue developing!
Fun game! The beginning is quite frustrating, but I persevered until the end and finished it in 351 steps.
More interactive elements with the character would be nice when you're not going in the right direction, whether it's bonuses or penalties.
Congrats!
Fun game! Collisions can sometimes be quite frustrating, especially when the item is thrown very low. But it's a good basis to continue developing!
Nice game! I don't know if it's normal but, first day of my second game, I can't buy any upgrades :/
I need to rerun it to finish it :D
I'm the only one who filled out the sheet correctly! :D
I didn't know where it was going, I don't know where it went, but I had a good time doing my drawings :D
It was so hard to finish this game. On my first run, I didn't realize I could buy other weapons by spending points. I thought it was my final score.
But after that, it was okay. The game gets really harder starting from wave 10, which is cool. Congrats!
I love the art style and the mood with the music/sound
Best game so far! Love the concept Congrats!
Fun game! The art direction is really cool! The E key is not a very good key to mash tho, space bar might be more practical
Fun game ! I lost day 18 :'( A bit hard to understand how it works at start, but from the moment we got fundamentals it's a fun game. A little indicator when we get a mission can be a plus
Funny game! The art direction is really cool.
However, for the second boss, I was able to maintain the first boss's head ability throughout the dialogue, and as soon as the fight started, he died.
I love the art direction and atmosphere!
However, I didn't expect to fall into the void while looking for an exit or a safe spot xD Capture d'écran 2025-10-07 141929.png
It's fun!
I have a few small suggestions for improvement:
- Enemies spawn at several fixed points, which means you can walk on enemies that have just spawned. Spawning enemies close to the player but outside their field of vision helps convey the sense of danger approaching them. - Tanks won't move towards the player unless the player passes in front of them. - The tooltips for speed and money are reversed, so I don't know which upgrade does what.
It's a good base to continue developing!
I love the atmosphere!
With a little more content it would be really nice, but the foundations are good to continue a few things. We sometimes have problems with the camera or our character getting stuck / rollback
And details but, porters can wait indefinitely for stock on a mat, while the one behind is full and blocks everything else. fd1.png
It's a good game to keep developing!
The mood is really good, full of potential!
There are a few concerns I found though: - you can go through the bamboo forest and end up outside, on a big green meadow with nothing, it would have been nice to completely limit the area I think at the beginning - There's a vein of gems that gives a loop of them, I don't know if it's intentional, but in any case the zone feels extremely laggy after a while. (And i can stack gems more than the limit ?) fd1.png - Two drawings are reversed for the summoning, it's really just details but hey :D fd2.png
But apart from that, it's a really good idea, well done!
Very good game, very well finished!
I have a few problems with the enemies and projectiles, which I find too small for me, but everything else is really well done.
With a little more content, events on the map, skills to choose from other than the grenade, the ability to modify the stamina and little elements like that, the game becomes really excellent!
Excellent work, congratulations!
(And here it's my best) best2.png
My work is done! The atmosphere is really great, well done!
The game is very clean! Beautiful, fun to play. The concept is well thought out, with a map à la slay the spire and combat with choice of squares, it's a really good idea. Can't wait to see what happens next!
Well done!
I really like the card game idea, it works really well!
I do have a few minor comments, though: it's hard to see the cards, and it would have been nice to have them displayed large on the left-hand side so that you could read them properly! (Especially as the full-screen mode doesn't work itch io :') ) The balancing at the start is perhaps a little odd, on one game I end up with just one enemy, on another with 4, including one with 2 attacks and 4 hearts, which can be very frustrating.
But there's a lot of potential here!
Nice game! I really like the atmosphere, a bit more bosses and/or upgrades, with a score, and I play it over and over!
Well done!
As I said, a slightly faster action experience would be perfect. The very chill atmosphere makes the game enjoyable
It's a nice game, well played!
Nice game, I really like the atmosphere. On the other hand, I picked up all the creatures before seeing the quest panel. A little feedback to indicate that there are contracts available, like an exclamation mark, might be nice. As well as indicating which elements can be interacted with. (And a little contract to let you know how long it took to complete the contracts, I think that's nice too).
Good game in any case!
Simple but effective, I really like the fact that we become the predator's predator. I just have a bit of trouble with the font, I find it difficult to read :/.
Well done for the game!
I like the simple concept, with special rules for lighting. It's a great discovery!
Oooh, one of the best concepts I've seen so far! Well done!
I love sounds! With a little more variety, like having to hide or avoid objects, it would have been even more fun.
Well done!
Oooh, this is a really fun concept! It's hard, but fun :D
Well done!
Here's my best score: best.png
I liked it, I wonder how far we can go :D A little score on top of the waves would have been nice, or a summary of the defenses laid and resources consumed.
It's a great game, well played!
Nice game! Good concept, well executed, lacks audio feedback but otherwise really good.
Well done!
I love the concept! It's really the kind of game I had in mind for this jam!
It's a great idea, nicely done!
It's not the easiest concept to realize, especially for a first jam, but the first mechanics implemented are really on the right track!
Congratulations on your first jam, and keep up the good work! :D
I tried to enlarge the game on my screen without much success, but I was still able to reach the end of the game!
Too bad I didn't get to see the full scenes, but other than that, the mood is good!
Fun game, very chill
Well done for your first LD! :D
The game is nice, I would have liked a little more visibility on the ground objectives, but at least it allowed me to check if I could kill all the enemies :D And sprite is awesome!
Well done :)
I really liked it, the mood is cool! Unfortunately I died on the scorpion :(
I've got them all! But I fell too :D
Well done!
Really funny, and so hard, I couldn't bring them all back :D
Well done!
I love the style, the news clippings and all, it's really impressive, well done!
The mood is very good! I think I've finished the game, I don't see any more creatures and I've reached this... funny goal :D (Some creatures get stuck in the walls by the way) Good job!
The game is really cool! The double checkpoint loading when you fall surprised me, and the handling is a bit rough, but overall I like it a lot. An extra chrono would have been incredible :D Well done!
Love the mood :D Great game! The skateboard was still difficult for me to handle xD
Nice game and mood! I'm not sure i'm gonna pet all your creatures if i met them :D
Nice Game! I really like the style
A little more feedback on the scale, like a circle that gets smaller as you get closer to the sound, or a sound when you get the drop, would have been cool :D
The concept is really interesting, but the screen lacks legibility, and the movements are a little too punishing, so you quickly get out of the zone without really understanding at first (or maybe it's just me, that's not impossible!). Otherwise, the gameplay is really nice, it's got potential!
The game's finish is incredible, and the atmosphere works really well. It's been a long time since I've played a doom like :D
The atmosphere is cool, a little tooltip problem on one of the buttons and the character is not easy to control, but the maze was complex so it was great! (But why can't we vote for the theme?)
Very cool concept, great atmosphere, well done!
The atmosphere is very successful. It's a pity that at the end of the questions you're too close to the walls, and that it takes a long time to walk 1m while stuck between the 2 walls. I like the vision of the concept otherwise!
A bit short but very nice, I really like the atmosphere!
The game is nice, but a few feedback elements would have been nice, like information on the duration of buffs, or indicators to let us know when we've been hit. I played my first game as a sniper, and after a while, I got the impression that the aiming of the weapon became approximate, I wasn't hitting where I was shooting (I didn't have a bonus that increased the spread, I don't know if that would have been a factor, but you never know). Otherwise, it's a cool idea, and with additional modifiers and bonuses it could be really interesting! (The drawings are really nice)
Very cute! The atmosphere is really nice. A score at the end of the game would have been nice to compare our evil cats :D
The concept is really cool, but the controls lack in-game clarity. A little tooltip to tell us to press 'e' or 'space' near objectives would have been nice. Character controls are really complicated when you're close to walls, and it's frustrating to feel as if you can pass through certain places without being able to. The camera rotates as you move, and the more you walk through the level, the more peculiar it is to have no control over it. And an exit indicator could have been interesting, as I found myself exiting at a random point without really understanding :D Otherwise, the game can be really cool, with more levels it has potential!
Nothing new compared to the others :D, the concept is very cool, and I'll gladly do more levels!
Simple and effective, I don't have much to say except that it's easy to get caught up in the game and that it lacks a little background music, good job! I'm going back to trying to beat my times
Ahah I can see myself as a gameplay dev in this project, the number of desired features is impressive and I suppose that in terms of adding content it's expected to be easily achievable :D
This makes for a very interesting game, but also one that's not very readable (the graphics don't help, but it takes a lot of time, so I understand). To solve this problem on my side, I start with very simple ideas, with a good code base, and then I make it evolve when my base is ready. Start small and then have fun with the mechanics! In terms of mechanics, it's very frustrating to have to spam click to throw the feathers, so maybe I've missed a shortcut, but if there isn't one, it might be nice to add one to throw more at once.
Anyway, the concept is cool and I hope there'll be an evolution! ^^
The concept is interesting, I was putting my blocks down and summoning my monsters until I realized I could spam space to kill everyone next to me, which is a bit of a shame. A cooldown for attacking would have been nice, as would a timer for comparing how long it took to finish creating the dungeon and killing enemies. (Oh, and as a little bonus, I don't know if you can skip the tutorial, but if not, it might be nice to add). It's a nice idea, though, and worth developing further.
The concept is interesting, I was a little confused at first as to what I needed to do to repair my ship, but once I understood it, it was a breeze. Enemy movement is rather peculiar, though: if I had enemies following me to the north of the planet, and I switched from north-west to south-west, they went in the complete opposite direction. Good realization otherwise!
Very nice, it's becoming quite a mess near the center but it's very nice, good job!
Very funny, we'll gladly play again to try and improve our score, well done! HighScore.png
The concept is fun. The graphics go well with the atmosphere, good job!
Good game, very cute, not much to add compared to the comments, good job!
I really like the music and the graphics, I'm not sure why certain groups of 3 graves still made ghosts appear to me but the concept is cool!
(Oh, and I managed to get -3 ghosts at the end of the game?) Ghost.png
The mechanics are very interesting, fit perfectly with the theme and make for a really cool puzzle game concept. Well done!
Poor daddy's money that's gone... I really like the launch effect, but I admit I didn't quite understand the game over :D
I escaped! Good game, with a few frustrating points: you end up with a lot of items on the ground that you can't pick up because you have to keep the cards with you. So with this constraint, we might as well allow ourselves to consume the items that are directly on the ground, so as to avoid having to throw away a card, pick up the item, consume the item, pick up the card again! Apart from that, I finished the game by taking advantage of the fact that mobs were getting stuck in wall corners, so I admit I don't deserve much credit :D Well done for the game!
I only made 3800, once I understood that the enemies were spinning in orbit and that the radar was going to ping it 2 times, it became really fun to play! (Sorry, I hadn't read the description beforehand :'))
I really like the concept, managing several teams with a more dynamic combat phase. And the graphics are superb, well done! (I did, however, find myself soft-locked when one of my wizards found himself in 1-on-1 against another wizard in the center of the last safe zone.) wizard.png
I can win even if I've lost - perfect for me! I really like the sprites, I just wish I could have restarted the game easily.
Simple game but works well!
The concept is really good, not easy to complete the levels though :D Maybe adding a little more information in the tutorial before the level could have been interesting In any case, it's a great project!
I loved the stressful, labyrinthine feel, followed by the possibility of speedrunning through the various levels. It's really well done, bravo!
I really like the art direction, I just didn't understand why the lighters weren't reset on the way.
The game is magnificent, impressive for a jam! A functional multiplayer in such a short time, with lobbying, is also impressive. Great job!
The atmosphere is crazy, oppressive as it should be, the nuance museum / asylum is well brought. In terms of gameplay, the ambiance of the levels is great, but as far as platformers go, I'm not a big fan of Unity's default friction; I prefer to deactivate it to avoid getting stuck against the platforms! But otherwise I like the concept!
The game's theme and art direction are very nice, but a little dungeon music would be perfect. However, we're really slow, my first combat experience came after 5-6 minutes, when I reached I guess the center of the labyrinth against the minotaur (the models are really cool by the way). Camera control isn't super-intuitive; holding down a mouse click for movement could have been more like what's generally done in video games. And the ability to move with Z-Q-S-D / W-A-S-D would be a real plus, so you don't have to turn the camera when you're going through a series of streamers. But otherwise, the concept has great potential, well done!
One thing to say: the dog! Fun game, the upgrade limit is a shame, but it's well done (even at max upgrade you can still buy upgrades). Good work!
The atmosphere is very pleasant, I stopped after 1000 mobs killed, not knowing if there was a sequel. As a bonus, it would have been nice to have little loots on monsters to improve our shooting or torches. And the fact that you can shoot at enemies who are dying makes the clean-up quite frustrating, as you save your shots to wait for the mob to disappear completely before continuing to shoot, whereas the pleasure of shooting encourages you to go for the kill. But otherwise a great concept! PeuDeTemps.png
I'm not sure I had much time left before takeoff. The take-off sound is incredible :D It's a good game!
The joys of uploading, always a pleasure :') When you make a platformer, don't hesitate to setup a seamless background so you don't have to worry about the background all the way through (at least on the very last layer). Same thing for out-of-bounds, add a little position check on an axis to re-tp it somewhere close if it falls too much, so you don't have to worry about it for the rest of the project. Carry on!
I love the concept! I was forced to try and break the game a bit, and the only thing I managed to do was drop the character and during the fall activate the zone move, which allows me to control the cube down and sideways at the end of my jump if I activate it during my jump :D
The head of the circle is incredible! A really interesting game to play and not so obvious, for a puzzle game with a few more levels it could be great!
Only reload speed damage, I think it will make me a good personality! The lore and gameplay are great, well done!
The concept is quickly understood, and it's easy to play - all that's missing is a little music!
Quick and easy to play, fun, I really enjoyed it! An unlimited mode with an end score would have been great fun too!
The atmosphere is really cute. I had a problem when choosing an item at the end of a wave (next wave button that appeared directly), but otherwise very pleasant to play.
Okay, so far the best game I've played on this jam. We'll gladly play again!
I really like the art direction, but I think if I stay a little too long I start to hallucinate giant carriages driving over houses.
The atmosphere is great, although a minimap would have been nice to know where to find the objectives, but otherwise it's great!
The theme is great, the atmosphere is nice, I had a good time, well done!
The game really isn't kind to us :D The atmosphere and gameplay are really interesting, well done on the rendering!
Hard to control, but in a pretty universe, I only belatedly understood that you could go up and down once in the air :D Well done!
It's fun, the drill movement can be a little frustrating at times, but the atmosphere is great. Well done!
The mechanics are nice, and I finally finished the game without losing a single limb. As it's the same path, I would have loved to have a timer with a score based on the number of members lost :D Well done!
2.15 dollars after all that hard work, what a shame... The sound accompanies the atmosphere of the game well throughout (and I admit I loved doing gigantic jumps where I went off the screen :D) Good job!
The first puzzle game I found in this jam and I find it very successful! (On the other hand it's confirmed that I'm very bad)
A difficult game is challenging. It would have been nice to have keyboard shortcuts to switch between pages / buy / change tools or seeds. On my first game everything went so fast that I found myself overwhelmed with commands before the GameOver :D
I like mechanics. It would have been nice to keep the units selected between levels
The gameplay is interesting. The small bugs blocking the application are a bit of a shame, either I can't move or the app crashes. :/ But without that, the atmosphere, the sound are really good and the gameplay is very pleasant !
Ca m'a surpris de voir la taille de la map, et j'admets que la taille de ses montagnes ne m'a donné qu'un seul objectif, grimper tout en haut des sommets. Chose faite après avoir augmenté toutes les stats au maximum. Il est un peu frustrant, par moment, de galérer à récupérer les petits fruits au sol alors qu'on semble passer correctement dessus.
Otherwise, same opinion as above, it is very simple to pass the levels without object limit. But the gameplay is simple, the atmosphere is pleasant, you can easily limit yourself the number of items for more challenge... I liked it ! (I don't know how, but I make a sprite disapear :D)
I finished the game, really very pleasant, the feeling of overpowered when obtaining certain items is very pleasant I think! The movement speed seems a bit slow at the beginning, but with the right items or buffs you don't have this problem anymore
LD59 — Signal (15)
Space Record Studio by kayrum 2026-04-23T14:52:33Z ♥ 1
Really cool concept. I love the atmosphere and the art style. If I had to offer some feedback—and I really mean to—I had a bit of trouble at first writing my first disc; in-game instructions, with drawings or something similar, would be a real plus, rather than having to exit the game to reread the description. But other than that, it’s a really great game!
Meerkat Panic! by yoko-san 2026-04-23T12:19:47Z ♥ 1
The sound is great. The atmosphere is nice. As mentioned above, a bit more of a challenge, or a score that’s always visible, would be a nice touch! But we know how it is with Jam :D Well done!
Signal Path by Caelestial 2026-04-21T19:26:33Z ♥ 3
It's a cool idea, the core game work well! Good job! (DA is so cute and instructions always clear it's fun)
Signodia by Jiri_One 2026-04-21T16:52:53Z ♥ 1
I can't help but agree with the idea... It's well done, but it would be great if we could change the direction of the beam more easily. When the score is converted to a float, it overflows its line game.png
Baywatcher by gurkenlabs 2026-04-21T16:25:21Z ♥ 4
So hard for me, but very well done! The sound effects are spot-on.
We Come In Peace by Transkuja 2026-04-21T16:20:49Z ♥ 2
There you go—no more civilizations to conquer! The mechanics are really cool; they work great. Well done!
Undefined signal (unfinished) by zer0nim 2026-04-21T16:03:14Z ♥ 0
I still haven't had the nerve to try UE :D Too bad there isn't a playable scene—it could have made for a great demo
Too Many Goblins! by Tykki19 2026-04-21T16:00:15Z ♥ 2
The game has a lot of potential. It's really frustrating to realize that your turret just keeps firing at the wall over and over, but it's also a lot of fun. Well done!
USS SONAR by carterjbx 2026-04-21T15:51:22Z ♥ 1
It was a little tricky to figure out at first, but I managed to hit the target in the end!
MIXLAKE by Raivk 2026-04-21T15:41:59Z ♥ 3
Superbe atmosphère ! J'ai eu des crash lors de plusieurs interactions donc je ne pourrais pas aller récupérer la collection complète, mais j'aurais adoré :D
Signaliens by martinfernandezGD 2026-04-21T15:28:18Z ♥ 3
Funny games! A little bit hard to know where are the colliders for the car. But the mechanics work well!
Cookie Signal by Kurakurture 2026-04-21T14:50:05Z ♥ 1
Nice game! I love your DA. I felt a little silly repeating keywords out loud, but it was fun
Beat the Signal by Fassenberg 2026-04-21T14:33:02Z ♥ 1
Just go 1015. Nice game! The atmosphere is great!
Untroubled Bliss by Gamayun.Games 2026-04-21T14:27:11Z ♥ 1
I got all endings, starting with the bed one! Nice writing job, a little ambient music might be a plus
Look, I Made A Thing by duckmaniac 2026-04-21T14:11:17Z ♥ 2
Lovely game! I really like the idea of using crop circles to send a signal! Well done!