Foon → Ludum Dare Explorer → Users → Hjalte
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Suck! It! Up! | jam | 52 | 4.12 | 4.14 | 3.98 | 4.12 | 4.10 | 3.86 | 4.12 | 3.92 | |
| 2023 | 54 | Limited Space | 👥 | Par None | jam | 325 | 3.82 | 3.84 | 4.21 | 3.55 | 3.91 | 4.00 | 3.61 | ||
| 2021 | 49 | Unstable | Rival Sniper | compo | 275 | 3.48 | 3.75 | 3.00 | 1.28 | 3.65 | 2.60 | 2.53 | 3.20 | ||
| 2020 | 47 | Stuck in a loop | 👥 | Planet Hopping | jam | 444 | 3.76 | 3.59 | 3.71 | 3.42 | 4.18 | 3.69 | 2.83 | 3.85 | |
| 2020 | 46 | Keep it alive | 👥 | Shipping Schrödinger's Cat | jam | 402 | 3.86 | 3.85 | 3.94 | 3.30 | 3.65 | 3.30 | 3.39 | ||
| 2019 | 45 | Start with nothing | Window Warrior | unfinished | |||||||||||
| 2018 | 42 | Running out of space | 👥 | Hitch Bird | jam | 953 | 3.05 | 2.78 | 3.30 | 2.50 | 3.33 | 2.70 | 2.71 | 2.97 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | ASCII Space Commander | jam | 3.50 | 2.75 | 3.25 | 4.50 | 3.50 | 1.75 | 3.25 | |||
| 2017 | 39 | Running out of Power | 👥 | Robo Drainer | jam | 756 | 2.80 | 2.35 | 2.85 | 3.45 | 3.16 | 2.84 | |||
| 2017 | 38 | A Small World | 👥 | Daffodil Village | jam | 417 | 3.32 | 3.19 | 2.88 | 2.89 | 3.84 | 3.28 | 3.48 |
Hjalte leaves an average of 6.8 feedback comments each event.
Man, the production quality of this is amazing! Y'all hit it outta the park. I did find the music loop a bit annoying after a while tho, haha. But seriously great work :)
proud qwopper that archduke had it coming!
This was awesome! The city felt so alive. I really really dug the mood :). Idk if it was a bug, but the camera kept zooming in and out randomly. Maybe it was based on how much trash I was carrying/proximity to dumpster? I couldn't always put the trash in the dumpster? Slightly confusing. Either way, it was frigging sick.
Lovely take on text adventure. In the future people will increase their reading speeds with this new genre of games 😅
Nice game! The art was lovely. The physics were slightly wonky, but it was still fun :)
Awesome idea *and* execution. Really made for some lovely moments of feeling very clever :). I had one problem in the level where you need glitched 2 lines, where the door wouldn't open even though the box was on the sensor, but otherwise it was extremely polished. Also damn you made a lot of levels for just a jam! Good job!
Nice! I like how you managed to put a spin on the usual block balancing game :). Harder than you'd think.
Nice game! The tutorial is a bit overcomplicated maybe it could be shorter? Once I got a hang of the gameplay, it was quite fun to form sequences. It'd be neat if a correct sequence would add extra steps, so you could play longer :). Good job, yall!
Nice game! I liked the atmosphere. The sound and level design worked well together :).
I did get kind of annoyed by the timer, because I found all hammers on my first try but it took 4 tries to actually get there. I would always run out of time right before the goal, which made the slow door opening kinda frustrating haha. Maybe the hammers could also be checkpoints? Idk, but great entry nonetheless :).
Great entry! That pixelart is sweet and the music / sound fits really well with the juicy gameplay :).
The level design was really good at communicating the mechanics, like I didn't get that you could reset the time by shooting the hourglass again, so making the keep shooting level impossible without it was great. Otherwise I would've been stuck in the next bit.
Btw why can you hold the shoot button? There doesn't seem to be any difference between a normal shot and a charged one, but there's graphics to support it? I want a post jam version with charge shots!
Also really appreciate how the story tied itself up at the end. Very clean and great use of theme :).
Nice game! Fun way to use the keypad and the minimal graphics were clean, but very juicy and communicative :).
One thing, that'd make it just slightly better, would be to add some inaccuracy time, so that you could hit the key slightly before the beat and still make it. As it is you can hit it slightly later and make it, so it almost felt like I had to be slower on purpose to get it right.
Anyway, awesome entry!
Damn, great controls, art and music. Feels super juicy smooth to play! It was kinda hard to figure out how long it recorded for in the beginning, but I quickly got a feel for it, so I actually think not having a timer works really well. Also damn this game gets haaard. As soon as you have to move up and down, it's a whole 'nother level. Great entry!
Great game! I liked that the clones went in reverse, since it forced you to think about your position of time in reverse, which makes the game more interesting. Maybe a little too much thinking, because I ended up winging it half the time, but great puzzles none the less :). Also incredible pixelart! Good job!
Damn those are hard puzzles. Probably the longest time, I've spent in a jam game, but it was worth it :). Great job!
Super fun! I feel like this could be a great learning game :).
Maybe you could've included a comment for some things. I got stuck on the sub-method, because C# uses a start index and length, while yours seems to use a start and end index.
Either way, great game :).
Oh my god, those graphics are amazing! The effects on the torus when you die or pass a checkpoint, so good. Btw thank you for checkpoints, most people wouldn't have bothered.
Would've really been perfect with some music, but alas time. FYI when I finished, I lost control of the ship and it just kept going, is that on purpose?
Anyway, great job and I hope you'll make a post about your process at some point :).
My pick for best soundtrack, "His name is Frederiiick and he's got a big..." Only issue: Why do I explode if I touch the revolving door!?!
Kinda hard to understand what was going on, a little bit of information overload. The intro cutscene was really cute. The graphics were actually really nice, I like that you put particles near vents and stuff, really added to the experience. Also being able to see space and the expanding sun was cool! Great entry!
Oi, noice goime moite. I found a bug; an enemy hit me into the water and then I couldn't move. Other than that good stuff bruv.
The controls are a bit weird, but once you get over that, it's a really nice game :).
That was a ton o' fun! I loved the cutie graphics, the audio fit super well with everything and the theme was spot on :). The controls felt a little weird, maybe the inversion wasn't necessary? Either way the feedback felt good and it was super cool to have to conserve cats and such. Really nice entry, and definitely got harder than I thought it would.. Great job :).
Cute graphics! I liked how the controls change as you melt, but also the jump feels kinda bad in the beginning. Also kinda wish there had been sounds, but overall really nice :).
As always, super satisfying juice gameplay. This really is the perfect time-waster. I might keep this game around for a while :).
Great game, the sound design and the zoomed out camera really added to the feel of the game :)
Wow, no reason to reiterate the obvious, but damn the polish on this is incredible! I'll never understand why you didn't bind the "start game" and "restart" to the mouse, but that's honestly the only nitpick, I can come up with. Great graphics, great gameplay, great sound, great everything.
Super awesome game! Seeing my fires burn out behind me as I ventured further and further away from the ironic safety of the plane fire was really tense! The mechanics worked super well and the lighting/graphics supported the whole theme wonderfully.
I didn't realize I could make bonfires on my first 2 tries and admittedly the game got easier after that, but even then it was well balanced, making me run to the edges of the light in order to cut down trees in a hurry.
Great job, guys :).
Dude, nice entry. Felt great to run around hitching rides on trains and the style fit super well with the mood. I did have a lot of issues with glitching off elevators and trains, which was kinda annoying, but overall I liked it :).
Graphics were really sweet and the music fit the tone rather well. The enemies seemed kinda useless? I just ran past them to the boss. It was kinda weird that the monsters health was tied to switching rooms, maybe time would've worked better? idk. The map was greatly appreciated and the bosses were really nice.
Good job, fellas :)
Fun little game, that I'd definitely play in class, if they weren't all online.
It's very similar to an old flash game, I used to play, but with some story on top, which is awesome.
I really appreciated the cute art and wonderfully homemade sounds. Especially that slap sfx 😆.
Only complaints is the UI was slightly confusing in the beginning and one time the supervisor caught me with his back turned.
Cool game, I like what you tried to do with the healthbar stuff, but I didn't really get that from the game, I got it from your post about it, so I never actually changed my behaviour based on that while playing.
The setting and story was pretty good, but the twist was kinda obvious, which meant I didn't really care about the missions, that the god sent me on. Also would've really appreciated a skip button, but otherwise great job :).
What a sweet little game. The graphics/music was very cute and fit well :). Only complaint would be that sometimes it was a little hard to tell what you were supposed to do, like the second rock, I thought I was supposed to build a bridge not let it jump in a hole. Either way, I got through it :). Happy to help, Mr Pinky.
This is your _first_ game?! I'm jealous. This game was awesome! It was slightly underwhelming when you basically handed me the solution in 1 email at the end, but apart from that, it was cool as heck yo. Congratz on an insanely great first game :).
This game is great. I love the concept and it's presented beautifully. You even got a few scientists overlooking your creation, brilliant.
That said I'm not really sure how to win? I did all the things on the list and nothing happened, so I figured it was just a sandbox to play around, which would be cool, but then I lost? Not sure if I was supposed to do something?
Minor flaw aside, this is a great lil thing, ya got here :).
This is super awesome and great use of theme, but unfortunately I just couldnt get it to work. It was hard to understand..
Damn, this was really fun! I played through it and I could definitely imagine playing it on my phone or something (tell me if you make more levels 😄). Great art, great concept, great execution, great job!
Amazing entry! I love how the wall-mechanic was used in multiple different ways. Everything worked almost too well for a gamejam and the graphics are beautiful. So cool.
Really nice graphics and the random generation was cool. Unfortunately I got a bug where enemies turned invisible and kept hurting me, while I couldn't see them. Also is the time machine supposed to do something when you feed it coins? Because it didnt anything for me.
Wish I could've gotten the intended experience, because other than the bugs it was really cool :). Awesome take on the theme!
Played through twice for both endings. The art was amazing and I really liked how you made the husband an actual monster. This game had great potential for exploring the horrors of domestic abuse. But only potential. Killing your husband or killing yourself is the only solution? I get that it was a jam and you didnt have time to make a masterpiece, but I felt like more thought could've been put into the plotlines. Also I didn't really get which two genres you were combining?
Anyway other than that the game was pretty cool, and I commend you for picking such a heavy subject. More games should try that. Good job :).
As always you nail the atmosphere. Music and sound were great! The gameplay was also quite fun if slightly samey at times. I liked the graphics, but they seemed sorta mixed. There were some nicely animated characters, but they looked a little odd on the photo-realistic background. My only gripe was that I scored a goal just as the giant zombie came on screen, so I never got to interact with it :/. Overall really fun idea and great execution :)!
The art in this game is phenomenal as everyone has already pointed out. The CRT effects fit great and the sound backs it all up nicely. Although the gameplay might not be complex it was fun and challenging, and the amount of polish on everything in the game was extremely impressive. If I had to say something negative it'd be that the jump was a bit weird and I didnt really know what to do at the lightning gate thingys. Other than that it was amazing. Hard to believe that you did that in just 3 days! Damn good job :)
Wow that was really cool! I really liked the artstyle and gameplay. Good ol' wolfenstein feels. It was actually way more fun than I had anticipated. Great job guys! Also if you feel like uploading the source files, I'd love to take a peek ;)
Absolutely beautiful pixel art! You have made extremely jealous. The mood was amazing and, yeah, not really anything that hasn't been said, but it was incredible. I have no idea how you managed to make this in just 3 days. Well fucking done!
Wow, those are some nice graphics, and some niceee smooth controls. Obviously your game is extremely polished and pretty. The gameplay itself was cool, if a bit simplistic and it was an enjoyable experience had I not been on the edge of puking. God please do not put this in VR... No, but it really did make me feel a bit sick. Other than that you guys did a terrific job!
Oh man, that description sure was confusing, before playing the game. Anyway, the little story bit in the beginning was nice, but then story is my weak spot. The game itself was pretty satisfying. The gameplay was tight and it felt like an overall polished and completed game. Innovation-wise it might've been a bit lacking but overall the game was fun to play and isnt that what its all about?
Also the boss fight was fun but waaay too easy! Gimme more! Great job, guyos.
Holy balls! The amount of polish is absolutely nuts! The visuals are extraordinary and I'm definitely gonna be snooping in the source files for inspiration :). The sound is beautifully ominous and creepy. The mood is incredible and I really did feel like an AI taking down an entire ship.
I'm absolutely stunned that you guys managed to create this in just 3 days. Crazy. I experienced basically no bugs (there was a floating corpse after killing a guy on the elevator thing) and everything felt so fluid and smooth. Incredibly well done. Good on ya! :)
I like the use of theme in this entry. It was fun to convince people that you're peaceful. One thing that was a bit weird was the difficulty. It got really easy towards the end, but I can forgive that :). Good job!
I really like the idea, and the graphics are very nice. Kinda weird that the blue and yellow meters took no time to fill up compared to the red one.. But other than its really cool. Very impressive!
Nice idea. I really like that you can just crash buildings by walking into them. Really makes you feel like exoman :). I also really liked that you made the little npc guys with healthbars. It couldve easily just been boring buildings with projectiles spawning all around. It added some depth and it was pretty cool. Still there was kind of alot going on so I had a bit of a hard time strategizing. I either just spam clicked the mouse and bulldozed forward or stood back and slowly shot them all.. Really cool game though and the upgrading worked well too :).
Daaaamn, youre gonna get a damn good rating in graphics. Anyway I had a bug, where the key just disappeared when I dropped it, but other than that it went smooth. It was a beautiful game! Simple idea, yet really interesting and the ending was pretty cool too. I kinda hoped I'd have to go back and make the key big enough to open a door the size of mountains, but oh well :). Did I say the game was pretty? Cant wait for the post mortem on this one! Good fucking job guys!
Damn, this was so wonderful. The music, graphics and setting played together so well and made for a fantastic mood. If I had to critize I'd say the walkcycle is a bit ugly but everything else makes up for it tenfold. I also really love that you took the time to create the wide shot with the ladder and what not. So pretty and atmospheric. Really put things into perspective and it was really cute. Loved it!
LD58 — Collector (10)
Lunar Burden by Iluvatar 2025-10-13T10:49:10Z ♥ 1
Lovely graphics! I wish it was a bit longer, but it's a nice little puzzle and funny ending :)
Can you give me a hand gesture? by She Wrote 2025-10-12T10:52:30Z ♥ 1
Very cute simple game. 5 minutes to play. Ideal jam game
Deep Sea by Amanon 2025-10-10T15:13:27Z ♥ 1
The atmosphere and the art are really top notch!
Wed & Shed by OlesjaDarkMoon 2025-10-09T13:14:24Z ♥ 0
The concept of this game is insane and I love it. I would love to see it do with the idea of getting more surnames to get more powers. Nice work!
BulkUp by naru 2025-10-09T13:09:58Z ♥ 1
The art was good and the story was very fun! I wish there was some challenge though..
Capitalmari by lizelive 2025-10-09T12:58:42Z ♥ 0
For other players: If you zoom in on the website, the stock UI will get smaller and not cover up the whole screen :)
Interesting idea, I like the katamari ball. Very cool that you got that to work so well.
The movement is kinda awkward and I don't know if I'm missing something, but even after picking up everything, the ball was never big enough to pick up the table or mansions... So I kinda got stuck there.
Anyway, good job!
Shiny things by DmitryGalias 2025-10-09T12:51:55Z ♥ 1
Nice game! The art is really nice and there's some good polish. The intro is especially nice :). I found the controls to be a bit awkward. It seems like you sometimes it ignores the direction you're pressing if you pressed a different direction first, so you have to stop and press again. Idk, felt a bit weird, but I got used to it.
Pretty fun to explore all the things you put in. I died a lot lol. Good job!
Taos K.O. by YogurtTheHorse 2025-10-08T12:29:50Z ♥ 1
I love the vibes, great art / music! I was often kinda confused as to what exactly the figthers would do, which made it hard to strategize. Also one time the round took a really long time because the enemy just stayed still in a corner, while my guy shot him down 1hp at a time lol. Anyway good stuff!
Claim thy Land by ranejeb 2025-10-08T12:18:05Z ♥ 3
Great game!
It's super polished and I like how the art makes you feel like a king making big picture strategies.
The tutorial was pretty good, but I had no idea, how the scoring would work. I thought maybe enemies would come in from the right. I also didn't understand what units did until a couple rounds in. I figured everything out eventually, but I think it'd be neat to be able to hover the units/damage/speed/armor to see exactly what they do. Once I did get it, the game worked really well and I felt like I could strategize!
Oh and it'd be nice to be able to speed up the scoring.
Great concept, hope you keep working on it, because there's something there!
Goblin' Coins by johnnysix 2025-10-06T23:20:43Z ♥ 1
This game made me laugh so hard. First of, it's way too hard lol. Why is he so fast!? I can't help run into the spikes! And when no spikes, you get killed by arrows. But it was funny. So much personality! I love how he starts thinking when you're idle and also the random 3D model in the end screen. So good! Tasty! I love this goblin guy, he's just a funny lil guy