Mad Wizard's Attack by Fedora 2022-04-18T04:07:40Z ♥ 1
Interesting concept! Seems a bit limited as you can only build a fixed number of each resource generator, so there doesn't seem to be a lot of room for strategy there. You had some interesting ideas going on with the "bonus from adjacent buildings", I just wish it was more fully realized; as is I feel like most of the time is spent waiting on passive resource generation (with no way to increase it).
Nevertheless, congrats on your game!
LD52 — Harvest (15)
Total Extinction by Samuli 2023-01-18T06:37:49Z ♥ 1
Nice! The html5 emulation is a bit suspect so I played on Mesen instead.
Music - It's a bit one-note in terms of tone, but works well. I'm digging the noise percussion and the triangle bass arrangement is really strong here too. I would personally have liked to see a little more variation in the pulse wave channels rather than always having one arp and one 12.5% pulse lead (maybe a "B section" with a 25% pulse melody and the second channel echoing) but that's just me and hey, this is an LD entry after all...
Graphics - The dino sprites are a little unremarkable -- I think the lack of outlines compared with the thin-ness / hole-scattered nature makes them feel a little unsubstantial. I get that the main sprite is supposed to be a skeleton/grim reaper type image but it felt a bit haphazard in terms of its vibe. Really dig the red sky layering though, and the white bone textures/shading work well too.
Gameplay - Kind of simple but there's enough there to make for an entertaining game. I was pretty surprised to see one-way platforms here, feels like an overly-complicated feature, but I appreciated the little bit of exploration that we had to do.
Clouds 'n Crows by Vectrex28 2023-01-18T06:25:10Z ♥ 1
Holy scope creep batman! Well, it gets the best of us sometimes, haha. What was there was still fun to play!
Crop Circle by Rulrite 2023-01-18T06:15:50Z ♥ 0
Nice work! There is a lot here, I think with some game design iteration to achieve the right sort of "action tension" it could be really fun!
Goldstriker by wolkp 2023-01-18T06:07:22Z ♥ 1
Hello there! The year is 2023, I know, but some of us still run on non-widescreen resolutions:
Screenshot 2023-01-17 21.48.01.png
Next time try to consider us old dinosaurs when you're making your UI :)
I also suffered some weird graphical bugs (z-fighting / everything turning dark??) when trying to play on my laptop, but that is admittedly a niche setup (M2 Macbook Air running Windows 11 ARM via Parallels) and I've seen some graphical flickering issues in other games so I wouldn't worry too much about it, maybe some sort of weird driver issue.
Anyhow, this was fun, I wish there were more cards to make some sort of more degenerate setup like in most deck-building games but I understand this is only an LD entry haha. A minor complaint would be that some of the bomb / hit sfx are overpowering in volume when compared to the music / other audio which means I didn't get to appreciate it as much.
Lavender Fields Forever by Rongo Matane 2023-01-14T04:20:03Z ♥ 2
Nice job! You've got some good stuff going on here, even though of course there's polish and stuff that could be done better. (Hint: Users tunnel vision on where the immediate action is happening, try to avoid putting important / undiscoverable UI elements elsewhere!)
I wish there could be a little more diversity in terms of how you approach the automation aspect rather than "just build more everything" but I understand there is only so much you can do in the 72hr timeframe. I just wish that in a more fully finished version there would be more of a shift in how the game plays.
Oh! And descriptions for the different upgrade "perks" would be much appreciated, even if it's just only on the LD page!
Shroom Hunter by Patsui 2023-01-13T22:12:47Z ♥ 2
Made it to day 14! Could have survived that too but knew I needed to start taking more risks to collect more resources.
Fun stock market aspect, almost wish there was some sort of chart so you could know how high or low it is relative to an "initial" price.
I enjoyed how both weapons could be used at the same time (no shared cooldown). I upgraded both but now I'm wondering if the better approach would be to just min-max a single one. Ah, these sorts of questions are what make games fun to play :)
That pitch-bent triangle/tom instrument in the BGM track that you selected really fits the vibe here!
Bean Farmer Extreme 2 by bytecauldron 2023-01-13T21:56:12Z ♥ 3
Probably played this for longer than I should have...(wave 16).
This is an example of the whole being more than the sum of its parts, I think. The mechanical gameplay is actually pretty brain-dead (as long as your bullets are hitting something, it doesn't matter too much where you are), and the upgrade system isn't very interesting (fire rate over everything else, wish 3 bullets wasn't a trap!), but the cute/humorous aesthetic and music and everything combine to make something that is enjoyable anyways.
The background track sounds really derpy at first blush but is deceptively well-produced with pitch slides, tasty aliased triangle bass, and some nice noise drum/fx fills.
Gun Harvester by The1 2023-01-13T21:23:49Z ♥ 1
Hello there! Just an FYI, the year is 2023 and your enourmous html embed resolution of 1600x900 will not fit on users with common desktop resolutions of 1366x768, 1440x900, 1280x720, etc. without resizing. Please see https://gs.statcounter.com/screen-resolution-stats/desktop/worldwide
Also, holy screen-shake Batman! Maybe a screen-shake effect on every single bullet impact is a little excessive (particularly with some of the upgraded weapons =P).
I wish that the larger flowers/roses gave you more benefit, as is the simple sunflower was actually the most efficient as it offers an efficient coin multiplier (2x the coins output) and created the least amount of lag, which resulted in faster farming.
All that said, I still had fun farming some coins and buying some new weapons! :)
Green Thumb by shimmerscale 2023-01-13T01:56:29Z ♥ 1
Kind of interesting. However, game design-wise, matching plants to soil types does not matter at all since the soil bonuses are all additive. Therefore, beating each level is merely a matter of finding which soil patches minimize resource use, and which plant types are most efficient (the latter ones), and matching them however you want.
If there were multiplicative bonuses or something like that, maybe it would be more interesting?
Was still pleasant though :) I like the artstyle
Internet Detective Club by Logen 2023-01-12T19:33:26Z ♥ 0
Cool start!
If I could give some amateurish opinions on the writing (please take with some salt) it feels like I could use a better introduction to the "who" of the characters before all of the comedic exposition. Not necessarily their entire backstory, but more like...a very short "why do I care" or "setup" that helps me associate what I'm learning about them through their dialogue. Right now I feel like I'm dropped in cold -- which is fine for me, plotwise -- but it feels like I'm confused as to who is who and what I'm supposed to be getting out of their conversations. Maybe that's also just an artifact of the minimalist UI/art style (which I think is cool!), or maybe this line of humor just didn't hit the mark with me. Or perhaps it was because their banter seemed equally sarcastic on both ends? Just my 2c!
Harvest Survivor by hadesfury 2023-01-12T18:41:15Z ♥ 1
Hi there! It looks like you've used 3rd-party audio assets (music) in your entry. From the [official rules document](https://ldjam.com/events/ludum-dare/rules):
> Youβre free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, **but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio).** You can opt-out of a voting category when you submit your game.
This note was also included in the submission checklist that every participant needed to acknowledge before submitting a game:
> Opt-out of categories here if you and your team didn't make all your graphics, audio, or music during the event. **Many participants are making original graphics, audio and music from scratch during the event. As a courtesy, we ask you to opt-out if you didn't do the same.** See the rules.
but perhaps you passed over it during the submission rush ;P Please opt out of the audio category in light of this! You can still change your opt-in/opt-out settings post-submission.
=====
That aside, this sort of game is always pretty fun, but I would say the sluggish early-game pacing really makes it a chore to get to the interesting parts. The lack of ability to time your attacks sort of adds to that issue as it feels like there's a ton of waiting around in the early game. I just want my cool upgrades! =P
Fruit Fall by F1Krazy 2023-01-12T17:23:48Z ♥ 2
Kind of simple yet addictive! Only small change I'd make is to be able to scoot the trampoline (i swear it's a garbage can lid...) further to the left (or right) so fruits that fall near the edges can be aimed better.
Harvest Tataki - Whac-a-carrot by caranha 2023-01-12T17:09:31Z ♥ 1
Simple but fun, a perfect LD-type game! Probably some very minor quality of life improvements could be made, but honestly not too much needs to be changed!
mad veggies by yopox 2023-01-12T17:05:14Z ♥ 1
Nice simple puzzle game, most of the levels felt a bit mundane (I think there is only so much you can do without introducing a different sort of changeup) but some were still pretty enjoyable / elegant! Perfect for LD
Just Another Farming Day! by Paulo Brunassi 2023-01-11T09:16:48Z ♥ 3
Hah, nice. Thank you for fixing the UI scaling issue, you probably learned the hard way that not everyone shares the same resolution!
Agreed that the ammo limitation, though "strategic", detracts from the "fun factor" of the game. It would work better if ammo / weapon pickups could be found in the field, but since you have to trek back to the shop every time, it's a bit of a chore / pain. I also wished that cycling weapons could have been done via keyboard numbers as it felt awkward to use the mouse wheel.
I had fun nonetheless though!