iii by YukonW 2017-05-03T07:11:21Z
Very cool! I actually have one big gripe though -- please add some alternative keybindings! The keyboard that I tried this on first doesn't support pressing a horizontal direction, down, and space at the same time, making some sections of the game quite painful. I had to switch to another keyboard to play properly.
It was also curious how you cycled through the 3 eyes as 1->2->3->2->1 which was a bit awkward in terms of controlling -- I would have expected 1->2->3->1->2->3 or even separate keys to trigger each eye. But that was less of an issue since you didn't require much rapid switching. The slight bit of movement inertia threw me off from time to time, but it wasn't really a big deal either.
Overall I like the idea and the execution! Actually reminds me of Eversion a bit. Really nice job on the ending as well! Some music or even ambience would help set the tone a lot, but maybe that's not your cup of tea / you didn't have time for that.
The grainy shader-like effect as well as the limited light radius definitely led to a sense of caverny darkness / small unknown territory / danger, which I thought was cool, but I'm not sure if it 100% fit with the current gameplay? In it's current state, I feel like the game is more about exploration, jumping around, stomping on enemies, and meeting new people, and in that regard it feels like the limited visibility is more of a hindrance than anything. What I'm trying to say is that while I really dug the effect I think I would have enjoyed that gameplay more without it. Not really sure. I do wonder what it would be like if the light radius and graininess got worse with each new "eye".