Mountain Diver by Ithildin 2017-12-08T14:51:54Z
Interesting mechanic, i like the idea that the diamonds turn immediately to clouds and you understand what is happening. Graphics and sfx where nice too. Good job!
Foon → Ludum Dare Explorer → Users → zanzavar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Hang on, Bill! | jam | 59 | 4.20 | 4.20 | 3.70 | 4.11 | 4.38 | 4.31 | 4.12 |
| 2019 | 45 | Start with nothing | 👥 | Rottenville | jam | 96 | 4.02 | 4.00 | 2.64 | 3.10 | 4.18 | 3.70 | 3.81 |
| 2017 | 40 | The more you have, the worse it is | 👥 | Robin Loot | jam | 55 | 4.06 | 3.92 | 3.77 | 4.26 | 4.21 | 3.15 | 3.65 |
Interesting mechanic, i like the idea that the diamonds turn immediately to clouds and you understand what is happening. Graphics and sfx where nice too. Good job!
Really liked the mechanic of the catch and throw. The graphics are really cool also. Was not very fond of the music and i kept losing my hats for no apparent reason. The idea of balancing the hats is cool, however i feel it could be expanded a little bit more. Overall a very good game!
Amazing work, we also tried to do something similar to what you did with the weight mechanic in our game. The controls were tight and responsive and its incredible that you managed to create so many beautiful sprites in so little time. I liked the idea of collecting thins and moving them to a "repository" and going back for more, i would suggest adding some sort of "elevator" mechanic that the player can unlock to help him fast travel to the higher parts of the level in order not to have to climb back all the way (i am personally border of back/forth tracking). Great game, congrats!
Very cute and polished little game! Sometimes jumping was hard and needed to try a few times to correctly land. Level design was pretty neat too! <3 The mechanic with the weight of the cat can be easily expanded in an extended version for more level design elements (e.g. you can break a floor if you are too fat in order to progress)
Really nice and simple game. I liked the graphics, the lack of a menu and the simple idea of fighting against your former selves. Some suggestions: - Sfx and music would make it more frantic and enjoyable. I would look at something close to wipeout themes for inspiration. - Starts quite difficult, perhaps initially less laps are required, e.g. 5? - Some random health powerups would be nice, the more of you there are, the harder it is to pick them!
Great job overall!
Really nice graphics and art style. Sound effects and music would definitely improve the experience a lot. I would suggest using the same button to pick up fuckos / your gun. Perhaps some additional mechanic, like the more fuckos you carry the lower you can jump can add a little bit of puzzle inside the levels. Good job!
Nice and original idea, perhaps use some snake mechanics, e.g. not allow one hand cross over the other. For me it was extremely hard to keep my attention to two places at the same time :p Great work overall!
Interesting game, i got a little confused with the movement due to the shooting but i liked the mechanic of stronger bullets the less ammo you have. Good job :)
Great mood and you have managed to create a very short but memorable storytelling experience! I can immediately imagine the story to take off in an Alice in Wonderland kind of way. An interesting idea to make it a little more challenging could be that the "monster" could increase in speed as you collect more fireflies.
Interesting idea! It was difficult grabbing the boxes and throwing them correctly inside the cases. Also had some bugs when touching the walls of the house. I can easily see this as a mini game! Good job!
You had me at proceduraly generated language and then this nostalgic windows xp sound! Really nice idea, i can easily see this getting expanded with many things happening at the same time in your desktop like an actual employee in a dystopian futuristic company. Perhaps notifications, chatboxes and emails arriving all the time with tasks and windows and tabs piling up one on top of the other. Good job!
An excellent entry! Love the concept and the idea, some scratching sounds would have made it absolutely hilarious! Great LD entry, congrats!
Excellent game, the visuals are astonishing and the atmosphere gorgeous. Some ambient music and sfx will really make this a unique experience! Definitely pursue this further, i would also suggest a the team to move a little bit faster when pressing the buttons. Great work!!!
Camera and the responsiveness of controls feels great, also visuals are nice. It could use some additional mechanics to make it more interesting e.g. perhaps carrying stuff can help you navigate to later parts of the stage, like jumping on ramps while too light might send you outside the level.. Great release for a 1-person first LD!
Very nice game! I can easily see this as a relaxing puzzle game with a gazillion levels where you spend most of your time looking at the beautiful scenery and trying to figure out what to do next. Great job!
Very cool idea with the inventory management and amazing amount of content! The uber long sword is my favorite :) The graphics were simple but enjoyable, some light music could also add a lot to the atmosphere. Great work!
Great art, the illustrations look amazing! Some high score would be nice to see how far you can go. Also would be great if the special powers could have shortcuts to the keyboard numbers so you don't have to move your mouse away from the archer. Another type of orc (some heavy dude who would require lets say 2 hits) might also have been interesting to add some spice.
Nice mechanic, i think after a while door opening gets a little repetitive. Graphics are really nice and the idea could definitely be expanded with more "cursed" types. Also it might be interesting if your curse meter increases with time. Well done!
@antti-haavikko thanks so much for the detailed review and for playing the game! Totally agree with your comments, you are especially spot on on the one about carrying all the items. I think if we had more time we would try to make better "combinations" of item value/weight so in order to progress you should find the optimal group of items or something like that. The idea about sparkles on the pickables is great too :)
What an awesome submission! Great work! Really amazed at how fast you made those groovy songs :)
Great game! I felt that the combat was a bit one-way-to-win but overall very polished and fun and the writing was really good as well. A great submission :)
Funny game! The art was very good and had fun playing it. I guess some short term targets and sounds good make it more enjoyable and re-playable but overall a very nice experience.
Very nice art and the music was very atmospheric. Combat started being a little repetitive after a while, it would be nice to gradually unlock other attack modes as well. In the html5 version there were a few sound glitches but nothing too serious. The overall mood of the game was very mesmerizing and i liked the colorful ending! Congrats!
Title should be Greatest Game in the Universe. Other than that 5/5, awesome work!
Very nice game! It took me a while to understand that i needed to stay on a tile to gather resources but as soon as i figured it out everything went smoothly :) I really liked the use of the theme and the exploration feeling. I think that a relaxed background music and a couple of sound effects for the tile selection and movement would add to the experience. Overall a great submission, well done!
Very nice aesthetics. Platforming felt a little repetitive and the physics were a bit hard to control. Perhaps some additional mechanic (like max nr of cubes you can have, or adding a different type of cube with mouse right click) could make it even better. Great job!
Nice! I liked the music and the paper people. Perhaps a little more tightness when turning as i could not turn fast enough when i progressed in the game. A solid entry :)
I paid my debt and received freedom, hope that is a good ending? :D :D Very nice concept, simple mechanics and UI. I really like experiential games like this one, you don't often see them in game jams. Great use of the theme as well, a very nice entry overall :)
Very relaxing, the pixel art was beautiful and the minimal music enjoyable. Found myself wanting to build a huge town after a while and see it produce massive amounts of income :) Great work!
@radonraph cheap and ineffective :) Thanks for playing! Probably not due to lack of time :/
Very cute and nice use of the theme! Great job :)
Very nice atmosphere, sound and art! I wanted to keep playing after the end and find out more about the little elephants past! Great work!
The dying sound got me laughing every time! :D :D Great work for your first jam, congrats on the submission!
Very polished, great aesthetics, audio, solid mechanics and gameplay. I liked that the game has this serene, calm feeling (even though it is technically a bullet hell game). Great job!
Amazing game, got hooked and played like 40 mins. I am pretty sure this could be developed into an actual PVE boardgame with 1 player controlling the prince and another the enemies. Great idea and game, congrats!
Nice try guys! It was fun that you implemented inside the dialogue the lack of time :sweat_smile: The aesthetic seems interesting and I liked the dash and the topdown/sideways view.
Very nice! It is a little hard to keep your eye at the music bar and at the same time interact with the monkeys and the ghosts. The mood and the aesthetics were really good and the music catchy! Great work!
Beautiful art and jetpacks! (always satisfying) Cool level design and the core mechanic of time/fuel management works well. I would have preferred a little bit faster movement and smoother gravity. Great job!
Beautiful entry! Lines sometimes do not appear in normal HTML5 resolution but they showed fine in fullscreen. Loved the music and the aesthetics, would like to see how the mechanics could evolve in later levels. Can easily imagine it as a mobile/tablet game.
Nice idea, i liked the little ducks grabbing food and whacking each other. Also laughed very hard at the (bad?) ending :D Great concept!
Awesome game! Difficulty curve was great, aesthetics and audio were very pleasing and spot on on theme! Very polished and a great entry overall!