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slovnoslomo

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingnothing but everythingcompo2513.423.043.543.903.143.153.61
201841Combine 2 Incompatible GenresACCIDENTAL EXISTENTIALcompo693.913.273.863.953.854.313.404.28
201740The more you have, the worse it isCTRL FRKcompo454.013.364.384.514.032.993.74
201739Running out of PowerPRAY FOR TESLAcompo1843.563.253.513.474.183.30

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by slovnoslomo

slovnoslomo leaves an average of 9.7 feedback comments each event.

LD45 — Start with nothing (17)

less headless by Kultisti 2019-10-08T15:14:16Z ♥ 1

this is amazing. glad i'm accidentaly found this on itch :)

music, sound design, graphics, mini-games design, the mood. everything is just on the next level.

my favorite entry so far. good job!

Climb by Matt Rix 2019-10-08T14:23:33Z ♥ 0

that's a nice little game :)

clean layout and typography looks solid.

i like the implementation of the theme and how you mapped the words (_nothing_ etc.) to the actions.

ui suggestion: visually disable the number buttons (leave only the outline?) when «something» is not available, so they won't look interactable by themselves. it would made me understand the rules a bit faster (i was confused with the buttons not working on the first run :) ).

Day Zero by Emma B 2019-10-08T14:13:16Z ♥ 2

this is smart!

was really entertaining to explore the possibilities of your universe :)

art and sound design are nice as well.

it would be nice to see the history of your inventions. or just hold it on screen for a bit longer. i think i missed one or two when was too focused on interactions :)

The Blue Girl by gamebuilder 2019-10-08T13:00:16Z ♥ 0

this is a beautifull entry. one of my most favorites so far.

stylish artstyle (both digital and real), atmospheric music, weird room interiors and storyline. cought some Twin Peaks vibes here.

the thing that you implemented that with the pure HTML adds a lot to the concept actually.

keep it up!

Not My Hoarder by Tommyflower 2019-10-08T12:39:42Z ♥ 3

nice entry!

i really like the opening and the way you reveal the theme with your story :)

Building Keys by boats 2019-10-08T12:13:06Z ♥ 2

the concept is amazing. i really like the keyboard thing!

the only issue is it took me a while to figure out the controls and especially how to «activate» the buildings on the sides. the logic behind that wasn't obvious for me.

nice entry!

Nothing in Room by Colsk 2019-10-08T09:39:15Z ♥ 1

hey. creator of another [confusing narrative game](https://ldjam.com/events/ludum-dare/45/nothing-but-everything) is here :)

beat your game twice to understand it better and check if it has other endings. i'm still not sure about the resource system, cause on the second run i did almost nothing, but the flow and outcome was the same.

i like the general idea and that narrative is open for different readings! was fun to speculate around.

the aha-moment and ending _hits hard_.

because we have nothing, so we need to choose what to get. by iAmberF 2019-10-07T20:37:31Z ♥ 1

i like the artstyle. music is very relaxing as well.

one note — the timing on the last screen (summary) was too short so i was not able to read all the text.

nice job!

Probably I forgot something by evlko 2019-10-07T20:13:27Z ♥ 1

that looks like a lot of work speaking of content!

i double the suggestion about checkpoints. also had no idea that there were multiple endings and just clicked through the whole game 3 times to beat the fat one i got stuck with :)

good job guys!

The Card Crafter by Grhyll 2019-10-07T18:17:17Z ♥ 1

i played your game the longest so far. nice one!

really like your design intentions here, would love to see more abilities and content :)

Tactical Bodybuilding by SuperTibbles 2019-10-07T17:56:19Z ♥ 3

the idea is amazing! graphics and sound are solid as well.

i agree with the comments about assemling. some sort of visual feedback (on when it will or won't pick up or connect) would be nice.

also not sure bug or not: you can just click on enemies to disassemle them without any fighting.

JustStart by Decappoolla 2019-10-07T17:19:12Z ♥ 0

hey, those puzzles are really smart! especially the first three :)

keep it up.

start, then nothing by Version 4.0 2019-10-07T17:10:30Z ♥ 1

the mood and that easter egg. creepy but i like it :)

AMaze by Zhorky 2019-10-07T17:05:26Z ♥ 1

i like the expression of the theme and a nice take on generative sound design!

i'd love to feel the motion more fluidly, probably more bouncy or something :)

Nothingness by PhillSerrazina 2019-10-07T16:53:37Z ♥ 1

i liked the gags i found. the all-max ending is tough and surprising. i didn't expect that level of reflection from the game about terraforming :)

the only issue and advice i can give is about text animations — i think it's a bit too long and fade-in trough black to white is too heavy for eyes.

Vr.Punk by Ravenjm 2019-10-07T16:32:42Z ♥ 1

hey. your game link leads to 404, watch out!

GREEN DOG by unima9000 2019-10-07T16:08:20Z ♥ 1

OMG. i'm dead. loved it!

LD41 — Combine 2 Incompatible Genres (6)

The Cards You're Dealt by Raindrinker 2018-05-04T18:51:54Z ♥ 1

I really like your art-style! It is highly expressive with a lowest amount of tools used (like colors, complexity of the forms etc). I think adding a bit of dynamics (like a slight animation) is an easy step that could add even more life to it!

I like an idea of a card game crawler. Speaking of balance - I think it gets kinda easy and repetitive when you get to know how to deal with each type of enemies - you can just play safe and shuffle through a deck to get right cards. May be adding some systems that will motivate player to be more agressive, use less cards, or even play faster (realtime timers, huh?), could solve this.

Nice entry overall! 👍

Flowdrive by Dustyroom 2018-05-04T14:09:39Z ♥ 0

The best music I've heard on LD41 so far!

Black and white canvas with these smooth colorful lines looks sooo clear and it's like a finished painting in the end of the level :)

Overall experience is very relaxing. Nice job!

Build The Road Jack by badpaul34 2018-05-04T13:43:44Z ♥ 2

Nice graphics, sound and pretty fun gameplay! I like an idea mixing these two genres.

Speaking of gameplay details - I think balance is shifted too much to the construction part especially in late-game. I would like to drive more and have some challenge in avoiding obstacles or maneuvering in space.

Also the resource system is built the way you sometimes should slow-down or even stop or backtrack for resourses - it didn't felt right and the way you meant the game to be played.

Anyway I liked it a lot, you can see it from my highscore and structure :)

555.png 444.png

Dancemazing by MariosManiatis 2018-04-30T04:43:14Z ♥ 1

The graphics are fine! It reminds me maze levels of the witness a lot. It's a good thing and a bad thing at the same time :) It would be cool to see how you will develop your own unique artstyle.

That gameplay contrast feels sooooooooooooooo off and creepy (in a good way!). Also the contrast of safeness and vulnerability is uncomfortable and greatly reveals the mood and the theme, supported by ambient music and sound design as well!

It is unfortunate I couldn't make it to the end, cause monster respawn point is so close it's almost infinite dance battle (you can't hide from) that becomes repetative and unwinnable. Three attempts but same result :(

Oni Hunter by pataya 2018-04-29T12:36:59Z ♥ 4

Solid graphics. Simple fun gameplay that feels right and nicely balanced.

Love for detail - all the little signs, animations, sounds, vfx and that jump and rain in slo-mo and the crosshair effect! :)

I wouldn't call stealth and puzzle incompeteble genres, but it doesen't makes a game itself any worse.

Also I like how an elevator creates a meaning both for gameplay mechanics and for overall feel of single building space and ninja-mission progression :)

CHARLIE by notb 2018-04-28T05:07:42Z ♥ 1

I'm not a musician but experience like this was always fun for me. You know randomly playing with synths or crazy instruments. Teenage engineering vibe here :)

The backs and graphics are cool and doing the job.

I did succeed with making some "music" but anyways I'd like this to be a bit less confusing. The "neural music engine" itself is worth exploring and playing around, but it lacks feedback loops and overall UX to see how you can affect it. It doesn't mean less crazy or random stuff but a bit more clarity so players could reveal full potential of Charlie :)

I'd like to see more experimental stuff like this on gamejams. Highest rates from me and best wishes!

LD39 — Running out of Power (6)

Corrupted by Shess 2017-08-08T08:16:23Z ♥ 2

One of the best games from the gameplay point I have played so far! Beat it like twice.

On the first run I missed all the narrative writing because was too focused on tutorial, but on the next I got the atmosphere. Catchy ending by the way :)

I really like your approach to do mechanics. Every new element adds depth and every decision feels impactful.

It would be awesome to add visual feedback on the shots/destroys and explain weapon mechanics with some fades/highlights, cause sometimes it's not obvious what just did happend or how exactly weapons works. By the way why you hide enemy energy level?

Oh, and one more thing — for me this pause clicking to catch the right moment feels a little bit odd. Maybe it makes sense to add an auto-pause on key events or something like that.

Great job and good luck with the post jam version!

Thermal Power Plant K-13 by Finlal 2017-08-07T10:58:22Z ♥ 2

I really enjoyed the game! Also I am a huge fan of your artstyle :) And the setting is so atmospheric.

A word about balance — even I liked it is hardcore, the game was too random for me in the begining (around 10 runs till some progression) and too easy after mid game.

Also there are a couple interface problems. To be more specific: 1. It's hard to get where excactly encounters happens and what impact do they have. Both for fights and for resource changes. 2. Resourses and buttons are ungrouped and their meaning is not clear. Easy solution is just to rearrange and group them up. Also you can add tips on hover.

I made a quick mockup with solution option to explain the idea:

ui.png There are 3 semantic groups of resourses here — people, expedition and building. Also a «warm-up» action is moved closer to what it's change and icon changed to resource that is consumed.

Despite all this the game is awesome! Good luck if you are going to finish it.

Galvanica by icxon 2017-08-05T19:00:20Z ♥ 1

The texts made me smile — it's the first 5 stars for humor from me :)

And it's so great how gameplay choices is close-connected to game narrative! As a result it's very fun to make choices (cause they feel impactful) and explore game possibilities.

Очень круто :)

Eat pray live by wrexialmt 2017-08-05T18:26:01Z ♥ 1

Artstyle, sound and overall concept is just AWESOME!

Only one thing I'd change about controls — it would be better not to force player to switch between input types (keyboard/mouse) so the game flow will be more smooth.

Discipline and Punish by shiitman 2017-08-04T08:28:58Z ♥ 2

I like different view on theme and how the game narrates ideas through mechanics. As I get the underlying meaning — it is not possible to build a balanced system with a tyranny (is it?) and it will fall sooner or later. Or are there more than two endings?

Speaking of technical issues — sometimes it's easy to miss a gameover message because of random cursor hover. I'd make it as a separate popup or a page.

Music and art are consistent.

Once Upon a Spaceship by PixzleOne 2017-08-03T21:53:47Z ♥ 2

Got 55 points on the first run — dead because no more energy supply appeared (I think I collected all of them) and 590 on the second run.

I don't know if two game modes are connected somehow but I think it would be cool if they were. Also I'd add more challenge to the wheel spinning part. For examle — you have only 10 seconds and amount you made comes to your score (or else) and misclicks (errors) turns to some energy/health penalties.

Funny patterns and typography rythm by the way :)