lautregars 2018-04-24 02:14
WOAH dude ! It is truly excellent ! I'll give it at least 3.1 stars !
Foon → Ludum Dare Explorer → LD41 → Oni Hunter
By K_Fou, Guilhem, pataya and Gerickos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 12 | 4.36 | 130 | |
| Fun | 15 | 4.27 | 129 | |
| Innovation | 200 | 3.78 | 127 | |
| Theme | 650 | 3.52 | 125 | |
| Graphics | 19 | 4.62 | 130 | |
| Audio | 26 | 4.24 | 127 | |
| Humor | 556 | 2.93 | 106 | |
| Mood | 37 | 4.24 | 128 |
WOAH dude ! It is truly excellent ! I'll give it at least 3.1 stars !
Cool concept ! I don't know why but it seems that the sight of the second ennemy is little buggy. I am always detected while I'm not inside it.
I can't delete this message. The website has send it twice x)
Loved the aesthetic, lights and slow motions. Overall it was really satisfying.
10/10 would crash again, joke aside gud concept we feel like a super cool ninja dude
Huge game ! Great Concept, nice polish ! Thats a good entry :) Some lags persist, but hell yeah, it has been done in 3 days !
One of the best games ever made by humans!
Wow that artstyle sound and gameplay ! Realy great game ! Love it :)
The best game. For me, this should win. 5 out of 5 in every aspect. Your shading is on point, your artstyle is perfectly matching. I don't have much to say because I'm just too impressed. Your progression is also very good! Each level teaches you a mechanic without using tutorial mechanics! I'd buy this game! You should keep developing it.
Very nice game. Good idea. Love the music and the design. Good job !
Amazing game ! Really fun to play and addictive. It's incredible to create a game of this quality in only 72h !
One little thing that is missing is something to tell the player that he failed. When I first started I didn't realize that I failed my dash and I thought the game had crashed, whereas I just needed to reload the level.
A wonderful display of proficient game design. Each mechanic is introduced seamlessly in the different levels, and the loop really is addictive : the "juice" of the game is so well crafted that it is always a pleasure to see our little ninja fall back on his feet near the elevator after a job well done. Add to that great feel the variety of challenges, and you've got yourself one of the most promising prototypes I've played during this jam !
On the aesthetical standpoint, the pixel art is really neat, and the sound design contributes to the "feel" praised above. All in all, a really great entry, I can't wait to see more of this !
I quite liked this. The graphics were great, as was the audio. The mechanics were quite interesting, and there is a surprising number of levels. I struggled on one of the levels where you could be detected while still in ghost strike, because you'd slowly float up into an enemy's view. It certainly made you think a bit when you didn't have enough moves for what you wanted to do - good job :)
Seriously, this is unbelievable for a gamejam game. Incredible graphics, solid sfx, and really, really engaging gameplay - not only does it have the core requirements for a fantastic experience, but with all the extra effects like the hit indicators, the flashes, the screenshake and stuff, it was truly elevated to a 5/5 experience. This honestly could be sold as-is and still do exceptionally well!
Definitely the best graphics I've seen on this LD. Great jub dude, great job!
This is fuckin awsome :O I really love this game, is really STUNNING for a GameJam :o:
Really cool graphics and design. Great job
the game is great, but that version was published 15 HOURS ago. where can i test the EVENT VERSION??
This game is incredible! It really hits the point and provides a feeling of Oni. I give it 5/5.
Nearly perfect game. Goddamn gorgeous graphics. Can't wait to see a post-compo edition :smile:
I really love playing it. The style and sound is really awesome and it's a innovative gameplay. Great job!
This one is my favourite. I love the artstyle, simple yet challenging gameplay, the music. Everything is great.
Awesome, the best game i tried! nothing more to say! GG
Wow, you guys smashed this jam! Amazing game for 3 days, graphics and audio match the gameplay perfectly. Most well-polished and complete game I've seen, you deserve to win :D
Great game, I found myself getting lost in it. The theme was admittedly quite difficult but the two genres you chose don't seem at odds with each other, they in fact seem quite compatible and are utilized quite similarly in games such as Mark of the Ninja. That being said I love the game and hope you continue working on it.
Really good if you've done it in 72h! Level flow is so accurate and the art is so perfectly created. Nice job!
Awesome design, soundtrack and idea. Playing the game wwas a great experice, a refreshing one. One of the best entries I have seen this LD. Great game.
simple game, but it's really fun to play
Gorgeous and very playable, probably my favorite game so far. The gameplay, graphics and audio - everything seems super polished. It's so well made and engaging it feels like I'm playing something people worked on for a long time, not a simple jam entry. Mad props!
Edit: Found a bug. If you restart shortly after entering the Ghost Strike mode, the transition effect will play in slow motion. 🐞
Really nice game. I don't really feel the stealth aspect because it's so expeditive that it's in contradiction with usal stealth we see in games. But still, it is stealth because of some enemies vision. I had fun in finding the right path, except on the 4th floor (if i remember corectly) where i ragequit because it was too much difficult to find a way to beat it. Balancing is not easy in gamejam :smiley:
[My game](https://ldjam.com/events/ludum-dare/41/engine-in-shadow)
One tiny thing was that I was confused when I used all my moves, but didn't beat the level and nothing happened. Might pop up a restart screen at that point.
The graphics are amazing, and also the music fits very well. The game itself is simple to play but it's really interesting, the puzzles are very well done and the dificulty keeps the intensity of the game very well. Well done!
I freaking loved your game! From the Aesthetic to the gamefeel!
Aside from minor bugs the whole thing is great!
Wow, this entry is absolutely amazing! Damn, the mechanics are fun as hell, and the art and music are astonishing as well. Great job, guys <3
One of the best entries I've been able to test. Everything looks great
Amazing. loved every bit of it.
Very tight, super well made. Not so sure about the theme, but still the game i have played the longest so far. Nice job! I am amazed this was done in a weekend.
I love the art style, I love the gameplay. Bonus points for the cyberpunk aesthetic.
Great work!
slow-clap-citizen-kane-orson-welles.gif
Beautiful game, I am amazed!
The art style and the simplicity of the gameplay created a very solid game, the setting and sounds were working perfectly! The polish on every little detail was also very great!
Given the deserved compliment, I would like to point some parts of the game that can be improved, starting with visual readability; although the graphics are beautiful the color could be used more carefully, allowing the player to distinguish more between important elements (like enemies) and low-priority elements (like the background, which is also red, with big value and saturation).
Another thing that can be improved is some of the game design decisions you've made, I didn't get why the elevator rule exists - if I always have to make my last click on the elevator, why is it even an option, couldn't the player do the last move automatically? The game is very focused on having simple input types, so simple that I think they should be reduced to one unique mouse button ( you would have to click to start the initial slow-motion attack position, then you click on every point you want to hit and when you run out of action points the moves are executed automatically), because there is also no need to have a button to confirm the attack after you finished marking every position.
Overall it is an amazing game, definitely gets a 5/5!
The art and music and music are amazing. The concept is cool as well and almost everything is really polished. In one level though I sometimes jumped right into the field of view of a guard and had to restart without even being able to do anything. Also it wasn't very clear at first that you have to restart manually, better feedback for that would be cool. Overall I really liked the game and those nitpicks didn't really detract from that.
perfect, 10/10
I love the lighting and sound effects, it just looks and feels so cool to play. Puzzles provide some great brain teasers in the later levels too. The gameplay, graphics, and audio mesh together so well.
I wish there was a button you can click to restart the level. Since the entire game can be played with the mouse, it feels a little bit inconvenient I have to press 'R' on the keyboard to restart.
Stunning game, flawlessly executed. I love the visual style and intuitive controls particularly. Honestly can't find much to fault with the game itself that hasn't been mentioned above, but personally I don't find it meets the "incompatible" part of the theme too well. Stealth and puzzle are very compatible game design elements that generally go hand in hand (it's a puzzle to complete a mission using stealth). Otherwise as I say, stunning game :)
This is so cool! Definitely one of the most polished games I've seen made in the time given. Clearing a room is super satisfying and the arts beautiful.
A couple thoughts if you expand on this (and I hope you do):
I feel the bloom lighting is a tad much. While it works well around the neon signs and during the attack sequence, it seems like a bit too much to also have bloom around each sprite, especially when there's also a cone of vision that's about the same color as the bloom for certain enemies. It took me a moment to realize there was a cone of vision. Not saying it shouldn't be there at all, but with bloom less is more (especially because I love your pixel art, lemme see dem pixels!)
I also noticed some moments where I was detected because the ghost strike lifted me up into an enemies vision. While it's not the end of the world, it can be a bit annoying to have to reset because I floated in their view. If the design of the room was to force you to make a quick decision I would be understanding, but it happens in locations that should be safe from enemy detection.
I would also love to see some extra objectives for players that love being efficient. Perhaps a style bonus for least amount of clicked targets, times attempted, how many you hit in a single row. distance from one target to another, something like that. It would help add more replay-ability to the individual rooms to essentially have a "par" that people could attempt to match or beat.
all in all, a beautiful submission! I can't wait to see if this continues further!
very nice game, polished with art and sound.
Good job, team !
Loved every aspect of the game! So beautiful, so cool, so much action, the way the puzzle rooms go increasing in complexity. Such a simple resolution for so many diferent elements. Hats off! 5/5
Great job.
:open_mouth: Whooah! the graphics blew my mind :bow: this is too good for a Jam game, :clap: :clap: :clap: Bravo!
Amazing art style, effects and sound design! Would have been nicer to have an indicator that you failed and you have to restart the level, though. At first I thought the game broke or something. Also got stuck on the 4th level, not sure how to beat it.
Awesome game overall, my favorite so far ! Bravo les gars !
Solid graphics. Simple fun gameplay that feels right and nicely balanced.
Love for detail - all the little signs, animations, sounds, vfx and that jump and rain in slo-mo and the crosshair effect! :)
I wouldn't call stealth and puzzle incompeteble genres, but it doesen't makes a game itself any worse.
Also I like how an elevator creates a meaning both for gameplay mechanics and for overall feel of single building space and ninja-mission progression :)
Best game I played so far. Good job! This is amazing. 5 stars
I win!!! Nothing to say, amazing graphics and sounds and great animations. Felt like a ninja :D. Joli travail ;).
Wouaaaah ! I love it ! And the sound when you enter in “Ghost Strike” it's perfect !
This is great! you should 100% develop this, i could see it easily fitting on mobil and quickly becoming a hit! after playing it i just wanted more, more villain types, more tricks up the ninja's sleeve... maybe collectables to grab for an extra level of difficulty... there is a lot you could do with this!
Is this a steam game? Very good!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I'm in love with the artwork and the overall mood, however I feel like it's missing a "level failed" warning and it would be nice to see what level you're on so you can track the progress. I think this game would be so much fun to play on mobile as well. Great job!
Great game!!
Super pretty game, nice work!
Love this game. Cool mix of stealrh and puzzle game! Visuals and music fit the moof of game. Beat it and really enjoyed!
Nice aesthetic slow motion stuff. Overall it was really great game. Only thing missing is some kind of info that the level has failed. Nice work!
Amazing game! I love the art style and the gameplay feels very polished!
Really great entry, loved the core mechanic and the presentation. Had me playing up until the end.
Awesome quality work. Keep up the good work.
Seriously , i love design and graphics of this game!
Hey there, everything about this game is excellent, the sound, the graphics, the gameplay, was all amazing. The only thing I could think of to make it better would be more levels and even more enemies. You can really tell that you took your time designing every level of the game because each one brings a little different challenge. Excellent work!
Wow. Just wow. It's hard to imagine you actually made this game in just 72 hours. Amazing graphics (I really have to look into bloom lighting now), cool audio, satisfying gameplay... What's not to love? Easily 5 stars!
Ok this is amazing! Very challenging but also very well done. Great Job!
Great game super stylish. Good job!
As amazing as everyone says. If this was a bit longer and released in the flash era, I would be remembering it fondly to this day.
*clap* *clap* *clap*
I jumped into it before reading the tutorial carefully, so I didn't know that I had to restart the level after I ran out of possible actions. I love the neon pixel art of it. <3
really great game and love the slow motion. Good work :thumbsup:
This is awesome! Thank you for the fun game!
Very solid game, great job on the difficulty progression and the pacing for adding new challenges.
Very fun puzzle game. Would be awesome to see more of this. Also top notch polish! :)
The quality of execution is really impressive. The style and visuals combine well with the mechanics. It's easy to start and the levels add complexity with new enemies. I had a lot of fun.
This game is perfect
I was expecting to be blown away from the cover art, and was not disappointed.
I did however find that there were occasionally "false detection" bugs where it would bust me for being detected while I was still in the middle of setting up my attack plan. The game is amazing overall. A very challenging puzzle. I was able to get up to level 5.
I can't belive how perfectly executed were all the games made in teams for this jam. This was obviously one of the best(if not actually the best) games in this Ludum Dare when it comes to fun, inovation and graphics. Congratulations to the team, you did an amazing job! :slight_smile:
I just discovered your game, really nice entry! well done !
Love it, nice art, good music, smooth gameplay, i realy like the "sword swing" sound :D