Foon → Ludum Dare Explorer → Users → Reizo

Reizo

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible Genres👥Beat Platformers Upjam8513.182.893.683.613.322.803.363.13

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Reizo

Reizo leaves an average of 23.0 feedback comments each event.

LD41 — Combine 2 Incompatible Genres (23)

Oni Hunter by pataya 2018-04-26T16:17:24Z ♥ 4

Seriously, this is unbelievable for a gamejam game. Incredible graphics, solid sfx, and really, really engaging gameplay - not only does it have the core requirements for a fantastic experience, but with all the extra effects like the hit indicators, the flashes, the screenshake and stuff, it was truly elevated to a 5/5 experience. This honestly could be sold as-is and still do exceptionally well!

Gem Labyrinth by Reylisten 2018-04-26T16:03:04Z ♥ 1

Man, some serious production values on this one. The art was simple, clear and so damn charming, and the music complimented the whole rhytm movement approach pretty well. I like the fact that enemies have attack indicators, it added an element of strategy to what otherwise would've been simply a fast paced action game. And the pickups add another dimension to that planning because you wanna get them all before you kill all the monsters, and that means leaving some alive until later.

As a whole, really enjoyable stuff!

Jeff From Accounting by Almax 2018-04-26T15:55:05Z ♥ 1

That was brilliant. The idea was innovative and the music + visuals were so damn polished, its amazing! On the gameplay end of things, I couldn't figure out if there was a way to compensate for missed shots, since if you miss a single shot you had to redo the word and it meant that the enemies pretty much always caught up to me. Perhaps some hitstun per shot or slowmo while reloading would help?

FPSville by Lyrcaxis 2018-04-26T15:47:27Z ♥ 1

Hmm that was a fun, if somewhat incomplete-feeling experience. I felt like the idea of an fps farming sim is pretty neat, but the mechanics weren't quite there to support it. I tried out it audio version, so I'll offer some feedback on that too.

* The gun having no ammo limit/no downtime between shots meant there was no reason to ever stop holding down M1, which made the combat rather unexciting because you didn't really have to manage anything. The same is true of the sprint, since you can sprint endlessly there's simply no reason to ever slow down (you still stop instantly, so momentum isn't as issue).

* As far as I could tell, headshots aren't any different from bodyshots, which combined with the above meant the first order optimal strategy was to simply hold Mouse + Shift down and keep spinning the mouse around randomly (especially since it seems I was faster than any of the enemies and they didn't try to cut me off or anything).

* The portal was super cool, I might've tried to use it within the core game as an ability or something simply for the coolness factor. It being limited to level swapping meant I didn't really get much time to appreciate it.

* The gun feedback was somewhat underwhelming, both on the visuals/gameplay end (no recoil to speak of) and audio (it sounded fairly weak and dinky). Maybe you'd planned upgrades with more powerful feeling stuff with recoil + sounds? A shotgun might've worked better given that you're a farmer getting goblins off someone's lawn.

All that said, as a gamejam game it does alright, but if you'd want to continue working on for a postjam release I'd highly recommend revisiting some of the core systems and adding some game feel and depth to them.

CrossingDeads by roaderful 2018-04-26T06:42:19Z ♥ 0

It says "Activate ligth" on the intro screen, you probably wanna fix that (html5). Also the collisions are intense! Sometimes I got stuck between zombies and had to restart. Really well made art and music, though, I enjoyed the concept. The annoying bugs really mar what could've otherwise been a fantastic experience.

Karaoke Ninja by GastricSparrow 2018-04-26T06:00:39Z ♥ 1

Definitely the most innovative game this jam. This has fantastic potential, you should totally run with it! So much fun to play with friends.

From the Breach by erebus 2018-04-26T04:26:30Z ♥ 1

That was actually quite fun. The car felt a little boaty, but it seemed to tie in to the game's less aracde-y presentation. I sometimes got struck on rails and then took a while to fall off, but thats the only thing that really presented any issues. The whole idea of driving around monsters to activate defenses is really cool, and is quite enjoyable to play.

DUNK EM UP! by lukbebalduke 2018-04-26T04:15:35Z ♥ 1

Holy shit, what an incredibly fun game, I absolutely ❤️ that slowmo on dunking, SO SATISFYING! Fantastic game, and it gets hectic really quickly so it doesn't get boring at all. Not to mention the art is 👌 and the music, while its looping, is never really the thing you focus on so it doesn't get annoying either. Wonderful job here. You might wanna consider putting this on android!

Super Soccer by comenoha 2018-04-26T04:02:02Z ♥ 1

Man that was quite the fun game! U agree with some other commenters that the AI wasn't too smart and the pacing felt a tad too slow (with both aim + power for 3 characters one by one). Though, it was quite fun to coordinate things once I got the handle on it. Nicely done!

Peculiar Adventures of Dorothy Hops by detectiveLosos 2018-04-26T03:36:32Z ♥ 2

What a fantastic little experience! The production quality is really something, it hardly feels like a jam game at all. The music, the fantastic art and the simple but slick controls work exceptionally well together. I couldn't really figure out if there was a way to simply avoid the robbers, so I ended up always buying sweet rolls and not giving them any! Are you planning on continuing with this?

The Mad Bulleteer by Diego Escalante 2018-04-26T03:10:12Z ♥ 0

I had way too much fun playing this, really neat idea. The sound effects eventually got boring, and the enemy designs were also fairly uninspired, but the core mechanics were executed pretty well so it never really let me down.

Rainy Day by WFMG 2018-04-24T18:36:50Z ♥ 1

That was a bit difficult, and falling through the board was a bit of a pain (I got around it by being really slow). Nicely made, I really liked the mood you set up with this one, of tension and release.

Honest Dan's Trout by Honest Dan 2018-04-24T17:00:56Z ♥ 1

Man this was an intense experience, I really like how the graphics are simple and yet so elegant, reminiscent of old GBC titles. The game is quite complicated/difficult to play, but really fun. Really fantastic execution of the theme. Only got to ~500 so far.

Forging Heroes by Guilb 2018-04-24T16:44:32Z ♥ 2

That was an interesting experience, though I hit a few snags (my weapon broke and I couldn't pick the other one up off the ground). The graphics and sound were really well done, the gameplay was simplistic but elegantly so.

Par 99 by notnullnotvoid 2018-04-24T15:39:14Z ♥ 1

Man what a fantastic idea, and such a wonderful design to go with it. The controls were simple, it looked crisp and it sounded rather phenomenal. Really, great music, completely redefines the atmosphere.

Praxre by cenullum 2018-04-24T15:04:00Z ♥ 2

What an incredible experience. I dressed up a Hauntzer-wannabe, we played hide and seek in the forest to thrilling heart pounding music and then teleported to our boats to continue fishing. Still not sure which part was the fever dream. It was absurd, but in a fantastic way (and the music really helped).

Escape_ by Steel_Dev 2018-04-24T14:53:38Z ♥ 1

It took me a bit to figure things out, but the game's really well made and the music goes really well with the game (it never really got to the point where it felt repetitive). Adding the time constraint and power failures was a neat touch.

Infernoculus by icxon 2018-04-24T14:42:38Z ♥ 2

Turn based soccer on a hex grid turned out to be quite interesting, who'd have guessed? Fantastic job on the design department, from the in game visuals to menus, it all looks quite cohesive. If I have to nitpick anything, it would likely be the music buts probably because I played it for too long >.>

Seaman Sleuth by pudding 2018-04-24T14:33:45Z ♥ 2

The html5 didnt run for me (couldn't load index), but the executable worked just fine. Fairly short and straightforward, I wish there'd been clues to find in the environment (or maybe I just missed them?), but the humor was totally on point and the point and click bits had some pretty solid art.

Tis a solid submission!

Match Strike by chainedlupine 2018-04-24T04:56:33Z ♥ 0

Man this one is a brilliant take on the theme. And the controls are quite something.

Fish Fighter by GiovanniBarrottu 2018-04-24T04:25:52Z ♥ 1

The music makes it a really tranquil experience, and I enjoyed that, even if it kinda felt at odds with the shooting.

Maze Ship by GeroX 2018-04-24T04:15:34Z ♥ 1

The camera is perhaps a little too zoomed in, which combined with the otherwise so-so movespeed means its more of a chore than fun to go through the levels (especially the last one). Perhaps speed the ship up a bit? Or maybe add more interactive items in dead ends.

YOU LEFT ME. by Angela He 2018-04-24T04:02:40Z ♥ 1

Impeccable production values, incredible story and fantastic artwork. Holy.