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Reizo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible Genres👥Beat Platformers Upjam8513.182.883.683.613.312.793.353.12

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Reizo

LD41 — Combine 2 Incompatible Genres

Infernoculus by icxon 2018-04-24T14:42:38Z

Turn based soccer on a hex grid turned out to be quite interesting, who'd have guessed? Fantastic job on the design department, from the in game visuals to menus, it all looks quite cohesive. If I have to nitpick anything, it would likely be the music buts probably because I played it for too long >.>

Jeff From Accounting by Almax 2018-04-26T15:55:05Z

That was brilliant. The idea was innovative and the music + visuals were so damn polished, its amazing! On the gameplay end of things, I couldn't figure out if there was a way to compensate for missed shots, since if you miss a single shot you had to redo the word and it meant that the enemies pretty much always caught up to me. Perhaps some hitstun per shot or slowmo while reloading would help?

Seaman Sleuth by pudding 2018-04-24T14:33:45Z

The html5 didnt run for me (couldn't load index), but the executable worked just fine. Fairly short and straightforward, I wish there'd been clues to find in the environment (or maybe I just missed them?), but the humor was totally on point and the point and click bits had some pretty solid art.

Tis a solid submission!

Gem Labyrinth by Reylisten 2018-04-26T16:03:04Z

Man, some serious production values on this one. The art was simple, clear and so damn charming, and the music complimented the whole rhytm movement approach pretty well. I like the fact that enemies have attack indicators, it added an element of strategy to what otherwise would've been simply a fast paced action game. And the pickups add another dimension to that planning because you wanna get them all before you kill all the monsters, and that means leaving some alive until later.

As a whole, really enjoyable stuff!

Match Strike by chainedlupine 2018-04-24T04:56:33Z

Man this one is a brilliant take on the theme. And the controls are quite something.

DUNK EM UP! by lukbebalduke 2018-04-26T04:15:35Z

Holy shit, what an incredibly fun game, I absolutely :heart: that slowmo on dunking, SO SATISFYING! Fantastic game, and it gets hectic really quickly so it doesn't get boring at all. Not to mention the art is :ok_hand: and the music, while its looping, is never really the thing you focus on so it doesn't get annoying either. Wonderful job here. You might wanna consider putting this on android!

Escape_ by Steel_Dev 2018-04-24T14:53:38Z

It took me a bit to figure things out, but the game's really well made and the music goes really well with the game (it never really got to the point where it felt repetitive). Adding the time constraint and power failures was a neat touch.

Oni Hunter by pataya 2018-04-26T16:17:24Z

Seriously, this is unbelievable for a gamejam game. Incredible graphics, solid sfx, and really, really engaging gameplay - not only does it have the core requirements for a fantastic experience, but with all the extra effects like the hit indicators, the flashes, the screenshake and stuff, it was truly elevated to a 5/5 experience. This honestly could be sold as-is and still do exceptionally well!

Praxre by cenullum 2018-04-24T15:04:00Z

What an incredible experience. I dressed up a Hauntzer-wannabe, we played hide and seek in the forest to thrilling heart pounding music and then teleported to our boats to continue fishing. Still not sure which part was the fever dream. It was absurd, but in a fantastic way (and the music really helped).

Maze Ship by GeroX 2018-04-24T04:15:34Z

The camera is perhaps a little too zoomed in, which combined with the otherwise so-so movespeed means its more of a chore than fun to go through the levels (especially the last one). Perhaps speed the ship up a bit? Or maybe add more interactive items in dead ends.

YOU LEFT ME. by Angela He 2018-04-24T04:02:40Z

Impeccable production values, incredible story and fantastic artwork. Holy.

Forging Heroes by Guilb 2018-04-24T16:44:32Z

That was an interesting experience, though I hit a few snags (my weapon broke and I couldn't pick the other one up off the ground). The graphics and sound were really well done, the gameplay was simplistic but elegantly so.

Fish Fighter by GiovanniBarrottu 2018-04-24T04:25:52Z

The music makes it a really tranquil experience, and I enjoyed that, even if it kinda felt at odds with the shooting.

CrossingDeads by roaderful 2018-04-26T06:42:19Z

It says "Activate ligth" on the intro screen, you probably wanna fix that (html5). Also the collisions are intense! Sometimes I got stuck between zombies and had to restart. Really well made art and music, though, I enjoyed the concept. The annoying bugs really mar what could've otherwise been a fantastic experience.

From the Breach by erebus 2018-04-26T04:26:30Z

That was actually quite fun. The car felt a little boaty, but it seemed to tie in to the game's less aracde-y presentation. I sometimes got struck on rails and then took a while to fall off, but thats the only thing that really presented any issues. The whole idea of driving around monsters to activate defenses is really cool, and is quite enjoyable to play.

Karaoke Ninja by GastricSparrow 2018-04-26T06:00:39Z

Definitely the most innovative game this jam. This has fantastic potential, you should totally run with it! So much fun to play with friends.

Honest Dan's Trout by Honest Dan 2018-04-24T17:00:56Z

Man this was an intense experience, I really like how the graphics are simple and yet so elegant, reminiscent of old GBC titles. The game is quite complicated/difficult to play, but really fun. Really fantastic execution of the theme. Only got to ~500 so far.

Peculiar Adventures of Dorothy Hops by detectiveLosos 2018-04-26T03:36:32Z

What a fantastic little experience! The production quality is really something, it hardly feels like a jam game at all. The music, the fantastic art and the simple but slick controls work exceptionally well together. I couldn't really figure out if there was a way to simply avoid the robbers, so I ended up always buying sweet rolls and not giving them any! Are you planning on continuing with this?

Peculiar Adventures of Dorothy Hops by detectiveLosos 2018-04-26T04:03:14Z

Story and progression, I hear? I suppose that means I should bookmark and check for updates! Thanks for making this gem, your team deserves due credit! :D

FPSville by Lyrcaxis 2018-04-26T15:47:27Z

Hmm that was a fun, if somewhat incomplete-feeling experience. I felt like the idea of an fps farming sim is pretty neat, but the mechanics weren't quite there to support it. I tried out it audio version, so I'll offer some feedback on that too.

* The gun having no ammo limit/no downtime between shots meant there was no reason to ever stop holding down M1, which made the combat rather unexciting because you didn't really have to manage anything. The same is true of the sprint, since you can sprint endlessly there's simply no reason to ever slow down (you still stop instantly, so momentum isn't as issue).

* As far as I could tell, headshots aren't any different from bodyshots, which combined with the above meant the first order optimal strategy was to simply hold Mouse + Shift down and keep spinning the mouse around randomly (especially since it seems I was faster than any of the enemies and they didn't try to cut me off or anything).

* The portal was super cool, I might've tried to use it within the core game as an ability or something simply for the coolness factor. It being limited to level swapping meant I didn't really get much time to appreciate it.

* The gun feedback was somewhat underwhelming, both on the visuals/gameplay end (no recoil to speak of) and audio (it sounded fairly weak and dinky). Maybe you'd planned upgrades with more powerful feeling stuff with recoil + sounds? A shotgun might've worked better given that you're a farmer getting goblins off someone's lawn.

All that said, as a gamejam game it does alright, but if you'd want to continue working on for a postjam release I'd highly recommend revisiting some of the core systems and adding some game feel and depth to them.

Rainy Day by WFMG 2018-04-24T18:36:50Z

That was a bit difficult, and falling through the board was a bit of a pain (I got around it by being really slow). Nicely made, I really liked the mood you set up with this one, of tension and release.

Super Soccer by comenoha 2018-04-26T04:02:02Z

Man that was quite the fun game! U agree with some other commenters that the AI wasn't too smart and the pacing felt a tad too slow (with both aim + power for 3 characters one by one). Though, it was quite fun to coordinate things once I got the handle on it. Nicely done!

Beat Platformers Up by atsuzaki 2018-04-24T15:05:47Z

Thanks @sleepyGrin ! I tried putting in a difficulty progression but I was working on it while the time ran out, so had to do without. I'm glad you enjoyed it!

Beat Platformers Up by atsuzaki 2018-04-26T03:13:47Z

@detectiveLosos You're right about the instructions being rather poorly written - I realized too late that I could've worded them better. I can't update the game, but I updated (this) LD page and the itch page so that people can see a better written, more detailed explanation of the mechanics and controls beforehand rather than being thrown directly into the deep end.

I also agree that the balance for nearly everything is all over the place, I was going to fine tune it but I simply ran out of time! I do plan on making a significantly improved version with smarter enemy/pipe placement, smoother jump power curves and a much improved introduction to the controls and mechanics.

Thanks for the feedback, I really appreciate it! :D

Beat Platformers Up by atsuzaki 2018-04-26T15:24:54Z

Yeah, I appreciate it @erebus! Your pointers were really helpful.

@Lyrcaxis Hey! I didn't even know you were participating! Thanks for trying it out. I agree, almost everyone seems to find the controls both unintuitive and somewhat overdone for what they do. I've been considering making a postjam version with updated combat and better spawning.

@Yahialds Thanks man, I'm glad you enjoyed it!

Beat Platformers Up by atsuzaki 2018-04-26T18:30:14Z

@piscythe Yeah I've come to the conclusion that the platforming needs a fair amount more work to actually be interesting or fun. It's the first game I've ever released, so its really been a learning experience here. Thanks for your feedback, I plan on working on it and eventually releasing a postjam version as well.

Beat Platformers Up by atsuzaki 2018-04-27T17:22:12Z

Thanks @jesper-fyhr-knudsen , I think its just on the game, not on you. I've been working on it and hopefully the postjam version won't feel as limiting or clunky.

Why thank you, @annie-owl! I appreciate you taking the time to try it out!

@GastricSparrow Ooh I did not expect you to see my game (I'm a fan of your LD41 project - it's absolutely fantastic!). The comparision to superman is a really wonderful compliment, thank you! I've been working on the game design end of things, trying to refine the gameplay while making it clearer. Hopefully it'll alleviate your complaints with the game and feel even more fun to play!

Thank you for the heads up, @chainedlupine. I'll investigate it. In the meantime, you can use L.Shift (it does the same thing).

The Mad Bulleteer by Diego Escalante 2018-04-26T03:10:12Z

I had way too much fun playing this, really neat idea. The sound effects eventually got boring, and the enemy designs were also fairly uninspired, but the core mechanics were executed pretty well so it never really let me down.

Par 99 by notnullnotvoid 2018-04-24T15:39:14Z

Man what a fantastic idea, and such a wonderful design to go with it. The controls were simple, it looked crisp and it sounded rather phenomenal. Really, great music, completely redefines the atmosphere.