FoonLudum Dare ExplorerLD41 → Rainy Day

Rainy Day

By wfmg

View on ldjam.com

CategoryRankScoreCount
Overall9633.0329
Fun10092.7729
Innovation10102.8129
Theme10852.7029
Graphics5423.5329
Audio5153.0929
Humor6832.7128
Mood4563.4229

Comments

toiletsnakes 2018-04-23 19:51

I think you might be missing download links

wfmg 2018-04-23 20:11

@toiletsnakes I am in the process of uploading this. I have tried to make Mac and Linux builds, but it didn't work properly on my Windows machine. I don't have any Mac or Linux machines, I'm afraid.

bitjester-media 2018-04-23 20:44

The graphics look great, but I couldn't get past the first hole. The controls felt backwards for me, and the game would lag every 3 seconds making play almost impossible. I also don't understand what the "passive" genre is. This just seems like a game of labyrinth to me.

arbe 2018-04-23 21:08

Great job, man!

wfmg 2018-04-23 22:26

@BitJester Media Imagine that you're playing labyrinth in real life. If you pull back, the board responds with the equal and opposite vector. I found this much more intuitive than the other way around, personally, but I appreciate the feedback.

The reason for the "Passive" genre is the ending. I don't want to spoil it, but trust me: It makes sense. :smiley:

wfmg 2018-04-23 22:27

@nerdysl0th Thanks!

jima 2018-04-24 05:22

This explosion looks more like my dude shot himself after loosing.

@bitjester-media said that the controls are lagging but they are actually not. The ball just moves only when you move you mouse, much like in Super Hot. You should put this bit in the description as it is very confusing at first. This controls are a bit strange but you get used to it pretty quickly. This game is quite hard, but I enjoyed it. And the ending is quite peaceful. I don't know about "Passive" genre, it feels just like labyrinth game for me too. But overall this is a solid entry, nice work!

And there is one frustrating bug: when the ball is near the edge and you move your mouse really fast, it falls through the board and you lose.

wfmg 2018-04-24 07:14

@Jima That's not a feature; it's a bug. The ball's friction sticks it to the sides of the walls. The reason for this is the same as the reason for the falling through bug. It's Unity physics.

The most I could do for the first issue is change physics materials, and the other issue is just an isue with Unity's dodgy colliders.

To be fair, you shouldn't move the mouse that fast to win, anyway.

Thanks for your feedback!

jima 2018-04-24 07:27

@WFMG try to enable continuous collision detection for the ball, maybe it will fix if falling through the board.

wfmg 2018-04-24 10:36

@Jima I don't know if I am even allowed to update the game at this point. I will check that. It might already have continuous dynamic collision detection. I can't remember.

jima 2018-04-24 12:06

@WFMG Yeah you can post bugfixes if you decide that this bug is critical to your game. And I think it is, because I lost two times because of it and had frustrating experience.

reizo 2018-04-24 18:36

That was a bit difficult, and falling through the board was a bit of a pain (I got around it by being really slow). Nicely made, I really liked the mood you set up with this one, of tension and release.

pparadigm 2018-04-24 19:18

I really love the rain sounds and the bomb sound is hilarious. I don't think I'll ever win, but I might listen to it again at some point. Is there a way to close the game from within it?

wfmg 2018-04-24 20:34

@pparadigm You can press Escape to pause/unpause the game, which also brings up the cursor. At this point, you can press the red X in the right corner to close the game.

I'll add this to the description.

vovin 2018-04-26 08:37

Nice scenery and set pieces, the questionable unity-physics make it kind of hard to say much about the gameplay, I just kept phasing through the board and losing :frowning:

wfmg 2018-04-26 08:54

@Vovin Don't move your mouse too quickly. I tried to fix this, but there wasn't anything I could do about it.

nander 2018-04-26 09:52

Has too high hardware requirements for the type of game it is. Barely playable on my laptop because of it.

turbosocks 2018-04-26 10:31

I little bit too difficult but fun overall!

darby-costello 2018-04-26 11:08

A good, solid little tabletop game, that mashes the genre with an idler pretty well. Graphics are fair and the audio is hilarious. Well done.

wfmg 2018-04-26 11:54

@nander Well, I think the listed minimum requirements are a bit higher than what is accurate, but I will agree that it isn't the most performant. It's a bit hard to cater to less powerful machines when you're on a beast developing the game.

I hope you were able to play the game anyway!

evandowning 2018-04-26 20:13

I would accidentally force the ball through by moving the mouse too fast, but other than that no bugs I found. :D I liked the concept.

caleblewis 2018-04-26 21:44

Sometimes my ball would randomly fall through even when there was no hole there. I'm also a bit confused on how this exactly fits the theme? It just seems like a generic maze puzzle, am I missing something?

notpresident35 2018-04-26 21:51

Pretty fun! I like the mechanics and the art. I'm not so sure about the default unity terrain outside though. Maybe cut down on the terrain part and bring up the number of trees visible? Anyway, it's a good concept, and it's pretty fun! The audio could use a little work, but the music is pretty good.

Good job, and good luck!

ashtrail 2018-04-27 07:41

The game is pretty hard but mostly in an unfair way in my opinion. The physics are a bit clunky and sometimes the holes just decide to become vortexes and gobble the ball when it's 2 centimeters away.

The ball and rain sound effect are really good but the explosion could do with some particle effect and a better sfx. The 3D model are detailed and look good too. Some soft ambiance music could have been nice although I guess the rain sound effect is already pretty good.

I don't really like this kind of game irl so I suppose I'm not the best public.

Good job on finishing the game !

randomphantom 2018-04-27 13:13

Once I realized the time moves when you move thingy you had there, I was "oooh..". You know what would be cool? If the raindrops would slow down as you stop moving your mouse, to indicate the slowing down of the passage of time. I'd say the roller ball mechanics were spot on although there were a few holes that weren't very clear. I'm not sure whats a "passive" game, but to me its still Superhot X Labyrinth which is still fitting of the theme in my books. Not sure what else is there at the end but to stare at the rain, but I guess that's the "passive" part? Cool entry with an interesting twist!

wfmg 2018-04-28 22:21

@randomphantom That is not a mechanic. You're not the first to suggest that, either. It's just that the friction is too high on the walls. Time passes all the same.

srabatata 2018-05-01 06:26

I liked the rain, but the explosion could be better. The game is kinda hard but I think that's the point. Good job.

philstrahl 2018-05-08 17:47

The mood is there for sure (lighting, moody rain ambiance) and it looks very pleasing, overall. But sadly, the game is not for me, I grew increasingly frustrated and didn't manage to get the ball far. Sometimes it just disappeared randomly, and I had to start over... :(

Also, the bomb and explosion sound could have benefitted from just being bigger, right now it's just a minor annoyance like someone throwing firecrackers at you and not the "horrible, gruesome explosion." On the other hand, it's good that it only takes a second because if I had to wait a 10-second long cutscene each time before starting over would have annoyed me tremendously. ;)

What's a shame though is that I can't freely look around, as personally, that's what I would have associated with a "passive" game, where it's just about taking in the scenery. You did a lot of modeling, texturing and shading that is not in the game; the table has a big drawer, there are hills and trees outside, etc. which is quite a shame, as I can see that on the screenshots.

If you want to watch me get a bit annoyed, I got you covered: https://www.youtube.com/watch?v=IUjvukr54GQ

wfmg 2018-05-10 14:44

@PhilStrahl Yeah, I saw that video. I understand your frustrations. This was actually the first game I actually finished, so while I see how crap the game can be, I'm proud that it got anywhere whatsoever.

I will be making a post-mortem, and it will realistically be out in June, but that should explain the problems I had in better detail. I'll be sure to forward it to you when it's done.

The video on here actually works if you click on it. I think I marked it up incorrectly, but it still works. It's the release trailer, and it shows the ending.

If you want a brief synopsis of why the game is the way it is, well:

I improvised almost everything down to the last second. I was balling so many different ideas around that I thought I'd never make it on time.

Thanks for your attention, my man! I look forward to your documentary, as I've always enjoyed them, but I sort of wish you'd made a Unity game for this one.

iloveyourface 2018-05-11 12:49

Finally got around to playing it!

I fell into the first few holes about five times but after that I got the hang of it and made it to the end. Like others have said, the physics are pretty janky. I feel like the camera view should be little higher too just so the ball doesn't get hidden but I guess you want to show off the rainy scenery.

And does that make me a pro?

wfmg 2018-05-13 09:10

@iLoveYourFace It's not supposed to make you a pro, but I suppose it does in reality.

Yes, the physics are very janky. I should've set the Rigidbodies' collision to Continuous Dynamic and used some other way of rotating the board, perhaps, rather than directly writing to transform.eulerAngles.

I understand the complaints concerning the perspective.

The **_intent_** was to provide the player with a sense of playing the game as if actually sitting by a desk and playing it. In the end, the camera was too low, but what's done is done.

I really like your game.