FoonLudum Dare ExplorerUsers → Ashtrail

Ashtrail

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothing👥A Ghost's Talejam3303.652.943.393.284.103.653.78
201944Your life is currency👥Survive the Heistjam1353.893.473.003.273.892.733.82
201841Combine 2 Incompatible GenresManic Towerjam10032.982.982.833.132.922.952.68
201740The more you have, the worse it isGooBallcompo5602.922.882.613.592.902.422.162.52

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ashtrail

LD40 — The more you have, the worse it is

The More You Make by TerraCottaFrog 2017-12-04T12:53:26Z

Really good ! Almost all the games are fun. The graphics, sound effects and retro gameplay give a very consistent feel. I have no idea how you managed to do all this in 48 hours O_o".

Given the context of this game I don't really have anything to suggest for once ^^". Good job !

Chaos Space Kitchen by seano 2017-12-28T13:41:53Z

Nice music and graphics (I think the latter could be a bit more consistent though, for example with the contour color of the sprites). The gameplay and controls are pretty fun but the item spawning is a bit too random in my opinion (sometimes I'd have a grill spawned on top of an oven for example). The time limit is quite short too and after many tries I couldn't pass the 3rd level. Overall it is a nice game, it could a use a bit of polish to be even better if you're willing to keep working on it :).

Alien Crab in the Rotormaze by jebouin 2017-12-05T06:56:10Z

Wow this game is really awesome. I'm impressed ! My only gripe with the game were a few bugs tha cut my progression.

The graphics are really neat (by the way there is a slight glich layer wise, sometimes when the character is in front of a block the top of his head is rendered underneath said block).

The music is top notch and the fact that each new unlock changes it is awesome.

Fix the bugs, add a few other levels (like not small levels, but a few new environments with each 5 levels) and you got a game you can ship ! Great work man :ok_hand: !

Sofra by dietzribi 2017-12-04T03:58:36Z

Nice game. I especially liked the graphics which are very cosy. The audio is cool too and blends in nicely with the rest. The main mechanic is interesting, unfortunatly there are a lot of little tedious details : you can only drop one rabbit at a time so you need to drop one, move a bit and drop another, but if you're too close to the first you will pick him back up. Also in some level where we are supposed to be quick the speed difference when dropping/picking up bunnies is a bit jarring and caused me many death. I had to stop at the level with the bird and the cage because it was getting to difficult because of those little details. Too sum up it's a good game :) but it could use a bit of polish mechanic wise.

BOXKILL by warxen 2017-12-04T17:33:15Z

Nice game ! I like these kind of game so I guess I'm biased ^^.

I don't know if it was my computer (doubt it) or the visual effects but the game seemed very choppy though. Also the game is quite difficult because of the small map and the fact that the camera doesn't cover a big space so you can get surprised by bubbles easily. It would also be nice if you could see the shadow of a bubble before it falls, because sometimes you hardly have time to avoid them (although maybe my game just laggued).

Anyway good work !

The lost strawberry by egordorichev 2017-12-04T09:37:27Z

Wow impressive game man. The graphics are amazing ! The whole game is very well wrapped up. (Yeah don't have much to say since most of my reviews are tips for how to make the game better usually)

Impressive level of polish, content and documentation for 48 hours :thumbsup: !

If I had to nitpick I'd say that the control scheme is very awkward (I'm on a french keyboard and my fingers have to do artistic skating with my finger just to be able to jump and dash in a short time period), controller support would be awesome. Also sometimes it's hard to understand what's going on the screen or what you are supposed to do. added it to my collection to play it more seriously later on (but do try to do something about this control scheme plz ;_;).

Overall : great game congratulations !

HTTP: The Game by SaFrMo 2017-12-04T17:16:02Z

Very nicely done ! The UI/Graphics, the tutorial and the concept are flawlessly implemented. It's also nice to be able to learn things when playing a game.

However I still have a few remarks : firstly for a game like this an ambience music would be really nice, SFX for feedbacl too (like a validation -tut- and a failure -bip-). Secondly, and this one is quite personal, although there is a challenge the game gets pretty dull after a point, especially since I usually don't like "micro-management" in games and this one is all about it ^^. I guess that's intentional though, which is bound to divide the audience, some people like it, some people won't.

To sum up it's really well made, but not really to my taste and that's fine :).

Pirate Cat by valkyrie 2017-12-28T15:21:53Z

Fun game !

Sometimes the cat would stick to my balloon even when they were quite far from it. Also it would be nice to be able to move the camera with the mouse because sometimes the camera gets stuck in the mountain and it looks kinda weird. And lastly when you get stuck in a mountain the hurt sound goes on continuously and it's not really pleasant to the ear.

Overall the game works well and is quite fun, good job !

The Star War 2: The quest for more money by eerongal 2017-12-04T09:15:45Z

The best game I've played so far (for this ludum dare at least, well haven't played a lot though but still).

Brilliantly excruciatingly painful. The music and SFX were on point. And I actually laughed out loud (like not total out loud laugh but a lot of small 'humphs').

The good point with this game is that it turns its bad points into good points I guess ^^". The only default I'd say is that with the weird voice, the bagillion sound effects and the gameplay it's hard to understand what is being said sometimes so I didn't get the whole story.

(but that music tho :ok_hand:)

Star Smugglers by Dr_V 2017-12-20T11:45:17Z

Nice game !

The concept is solid and there are a lot of nice little details (the humour or the weird curly paths when you chose your next destination for instance).

I agree with tuism concerning possible improvements (although I personally didn't have any problems with the font). I think the game could use more content (since a big part of the fun of the game, for me at least, is discovering new situations) and perhaps emphasize achievements to incite the player to continue playing.

Good job (and kudos for Haxeflixel :P) !

Be Yourself by Noa Calice 2017-12-20T12:12:16Z

I really liked the art (gave a bit of an Edmund McMillen feel, especially his last game 'The end is nigh').

Regarding the mechanics the game is a bit unbalanced because the screen is rectangular so when a ball comes from the up/down axis it's way harder to react then if it comes from left/right. Maybe if the screen was square it would be a bitt better (or just the balls come from a circle around the player).

The menu music was actually pretty cool, but the in game music was repetitive very quickly and the sfx of the balls could be annoying sometimes especially some times in end game where it would make loop the sound for a few second.

I think the game could use a bit more feedback and/or mechanics (if you intend to continue working on it that is).

This kind of gameplay isn't really my thing but overall it was a really cool game, nice job !

Gertrudes by MagonX 2017-12-04T08:58:52Z

The game is pretty nice.

I noticed quite a few bugs (or intentional features not sure) : the "complete" text getting stuck to gertrudes, cats entering into other cats and the movement being blocked for a little while.

The music and the sound effect are pretty discrete and scare but there nice. I like Gertrudes' face, unfortunatly we can't see it while playing :P.

You put music and sound effects which is cool. I'm getting the feel you wan't the game to be fast paced and crazy so maybe next time to get that effect try putting a faster music in the background so it matches the intended mood more. Also feeback is important in a game, a sound effect when a task is completed could have be nice too.

The movement feels a bit weird, especially since you start slow and then go faster and faster when the map is quite small.

Overall it was a fun little game, cheers !

The People's Army - a lite rock paper scissor TBS Game by Zapakitul 2017-12-28T13:56:20Z

Nice game ! I liked the art. The music was pretty nice too (although for some reason when entering a level it would stop). The gameplay is pretty good (I guess I'm biased since I like Advance Wars quite a bit) although in my opinion the game isn't very readable and sometimes it's hard to understand what is going on. Overall it's a very nice game, good work ! It'd be worth polishing if you are interested in continuing your work on it.

I'm tired of all your stuff by oliverlevay 2017-12-04T13:09:49Z

Very nice game ! Very funny, the quote for each object is cool and makes me wanna replay to hear everything. The music is really cool and that torso 3D model :ok_hand: !

My only gripe with the game are the weird controls but maybe that was intentional or I didn't tweak the settings right (and also if possible make a web build of the game, less of a hassle to test it ^^" avast is scanning every executable games of the jam and it's a pain in the ass )

Asteroid Crasher by erebus 2017-12-05T13:59:07Z

A really neat game !

Most of what is in the game is well done and polished so not much to say, except I guess like some said in other comments some UI giving a bit more info about the game state. Also the spaceship and the asteroids look pretty good but the portal feels a bit weak in comparison.

Also if I really want to nitpick, and I'm doing this for all the feedback you gave in your stream (always nice to have ideas on were to improve), the fire trail looks weird when you move a lot verticaly (at the begining at least, it makes a weird square sinusoidal pattern ^_^"). Maybe just making it fade faster would solve that, dunno.

Overall a really good game nicely immplemented, especially when you consider you started late :).

Gods Fate by Vieruz 2017-12-04T13:45:12Z

Interesting game ! I like the concept a lot.

There's still room for improvement though :

The game could do with some Audio it would add a nice touch, it's actually easier than it seems, you can use your mouth for most SFX and something like Bosca Ceoil to do average music quite easily ^^.

The UI isn't very readable at the moment.I think it's a problem of scale, since you made the game with unity I'm thinking maybe you were playtesting your game in a small window and not in fullscreen.Perhaps adding color to it would help it stand out too.

Lastly the concept is interesting but it feels like it lacks something. A winning condition could be cool, or just a score on the amount of time you manage to survivre. The game lacks a bit of challenge so it becomes a bit boring after a while. But I'm sure you can find out some tweaks to make the player feel more pression.

Anyway good work (and nice graphic assets) !

GooBall by Ashtrail 2017-12-04T09:39:03Z

I'm not sure exactly what you mean @11tomi12 but if you mean "is there a simple way to cheese the game as hell" then yes there is. I'm gonna add a second patched build, a bit less buggy and more balanced.

GooBall by Ashtrail 2017-12-04T12:24:35Z

Added a new build (Patch-1.1) with a few bug fixes and enhancements (you can read about it more in the dev logs) you still have access to the jam game (you just need to go to the download version, unzip the game and launch the index.hmtl)

GooBall by Ashtrail 2017-12-04T13:40:23Z

@noa-calice Normally you're supposed to be able to pass through the small walls only in the first form (you may be able to glitch out of the collider in intermediate form though, I didn't test it intensively), but maybe that is not very clear when playing.

GooBall by Ashtrail 2017-12-04T14:22:30Z

@zapakitul Yeah didn't have much time so the way the slab works is a bit messy. Basically when you enter in contact with it, if you can switch phase (-> you changed form) it will put you in its middle and load up the level change (because it would be a huge pain to move towards it back and forth to load up the new map configuration, and I don't want people to enable it without wanting too just by touching it hence the loading time). However if you are not in a state were you can switch the map it just loads in emptyness and doesn't suck you in, I guess I should just disable the loading bar in that case.

GooBall by Ashtrail 2017-12-05T08:02:16Z

Thanks for all the feedback !

GooBall by Ashtrail 2017-12-07T15:17:33Z

Yep I saw thanks :) didn't realize the mechanics of the game were so obscure for a new player ^^"

GooBall by Ashtrail 2017-12-08T01:32:49Z

@velvetlobster I agree in hindsight ^^, the fact that the play time is 5 minutes whatever happens and the music only a 1 minute 20 loop makes it annoying quite quickly on top of it(and it's pretty repetitive too). I'm just very new to music making and have yet to learn how to make calmer music (although I'm pretty sure lowering down the volume would already be better).

Rocket Boom by Filipe Leal 2017-12-05T06:40:27Z

Nice game ! Simple but fun mechanic and good take on the theme.

The game could use retries, bonuses when hitting the yellow balls and some SFX (just bxfr would make a difference and it's really fast to use 30 minutes tops to add all sound effects to your game).

If you add a bit of polish and some new level mechanics you could release it I think (like on the app store or something).

Run Guys by arron-fowler 2017-12-28T14:42:12Z

It's actually one of the most fun game I played of all LD40. The art is fine, too bad there isn't any sfx/music.

I had a few ideas for improvements : the game could get harder (faster at least) as you get further to make it more challenging and getting a good sense of progression. It would be cool if the score was displayed as you go. The quotes from your friends are nice but it's hard to read them when you have to focus on the game, maybe if they actually said them that would solve it although it might get annoying fast.

Overall it's a really good game, good work !

Running With Scissors by Daze 2017-12-05T07:24:27Z

Amazing game ! The concept is pure gold, your past self is most demonic AI ever created !

Everything is really good : the gameplay :ok_hand:, the art :ok_hand: and the music :ok_hand:

With a bit of polish (+ a bit of bug fixing, especially when you finish a level) and more content you could ship this !

Congratulations !

Escape Infection! by 11tomi12 2017-12-04T16:57:55Z

Interesting concept !

Could use some more mechanics, maybe a few tweaks on the movement and maybe a little bit more consistency in the art style.

Good work !

Droplet by ManBeardGames 2017-12-05T07:14:41Z

Nice game ! Also it's cool you managed to fit in a tutorial !

In my opinion a few tweaks could improve the gameplay quite a bit :

* first drops bonus should scale with their size : big drop big -> score, small drop -> small score, it would feel more rewarding and add a risk/reward when unsure if you are bigger than another drop and going in anyway because you might hit jackpot * It feels like the drops are scaled on your level (as you get bigger, you actually get smaller on screen and so do all the previously big drops), instead the camera should dezoom as you grow up to reveal more map, this way would be more rewarding and you'd get more feedback to know you are a big fish now.

I don't know how easy this would be to implement with your framework but I think it would add a lot to the game.

Anyway good job !

Epitaph by velvetlobster 2017-12-28T14:19:46Z

Really nice art and overall ambience. Unfortunatly the game isn't ooddles of fun and the coughing stopping you in the middle of what you are doing becomes a bit annoying after a while. But I know it's hard to adjust the gameplay in such short time, I had the same problem ^^". Anyway congrats for the good work !

Crowd Control by PolyHatSteve 2017-12-08T01:40:34Z

Nice game ! It's actually quite fun and the music goes nicely with it.

I like the concept but I find the game a tad bit hard though. I'm thinking maybe a bit more feedback could help with that, perhaps a specific sound when an enemy pops, you'd still have to look for them. Also some kind of animation for the assassin when they are about to shoot so we can prioritize who to shoot first or just now if we are already screwed.

Anyway good work, it was fun to play it ! (even if I suck ^^")

(Sorry I took quite some time to play the game but I was quite busy these last few days)

Clumsy Paws by sovogirl 2017-12-04T13:23:24Z

Really nice ! I do agree this game could make for a good smartphone port.

Not much else to say since everything is really well done, the art is lovely (that game over screen is terrifying O_O), the music and sound effects are nice and the gameplay is good (quite hard though).

Buffet Run by great-bobleny 2017-12-04T08:45:13Z

(I tested on firefox and it doesn't detect input so I used Chrome.)

The gameplay isn't really intuitive and I couldn't understand how to progress. Perhaps add a few tips in the description ?

Also you should have disabled audio in the ratings since there is none. If you do other jams in the future try to add at least some sound effects, it adds a lot to a game.

Overall it's seems interesting but it's quite barebones (the graphics are okay but there aren't any animations, the movements are cell based and feel a bit choppy, there isn't any audio and the main mechanic is hard to understand).

This review feels quite negative but you still finished a game which is cool so congrats for that ! I think the whole point of reviews is to improve oneself and if I'm not honest it won't be useful, so good luck !

LD44 — Your life is currency

Basil Price: Mint Investigator by minibobbo 2019-05-01T12:30:37Z

Really enjoyable game !

The music is awesome, the 4th wall breaking is done very well and the game was really funny.

I guess it could do with a bit more polish (like most jam games and normal with the time restriction). There wasn't really any "painful" points during the game so I don't have much more feedback to give.

Nice job, you guys can be proud of yourselves !

edit: (I forgot to thank you for making a web build, you have my gratitude as a mac user)

Space Struggle by meursault 2019-05-01T19:33:24Z

Impressive amount of work for a compo, good job !

The mechanics are pretty well explained (which isn't always the case with entries) and that's cool. The pixel art is nice.

Going the management road for the theme was a good idea. Other games that took the "sacrifice gameplay to progress" take on the theme removed controls which isn't very fun, here it just lowers stats.

The sound design isn't the best, the music gets quickly repetitive (albeit you can disable it), and the movement sound effect doesn't feel quite right.

The balancing could be improved, depending on the random layout you can win easily by just zapping from shop to shop.

On a side note : I was playing fullscreen and sometimes clicking on the map would minimize the game window for some reason.

Overall it's a nice game that feels pretty polished. Well done for finishing this game and managing to put so much content inside by yourself !

Soul Builder by Rose 2019-05-04T14:49:50Z

Very cool game !

I'm not sure is the "known issues" for the music and audio means it's a bug or not, from what I understand it's not (a bug that is). If that's the case, since you applied for a Jam you were allowed to get royalty free sfx and music. Next time it's worth considering, as it doesn't take that much time but really adds a lot to a game.

The pixel art is very nice and cute. The UI is clean and understandable. There's always something to do and it's nice and relaxing to see the number grow. It was an enjoyable play through !

By the ways just by curiosity, when you say Javascript and HTML, do you mean a js framework like React or just plain vanilla js (perhaps JQuery) ? (if it's the latter you are brave :P )

I have a small question though, who's the Temple of Souls for, if everyone is dead ? (I thought I could save a few dudes at first, but the Golem army was too tempting)

Anyways it's a really nice game, well done !

Seaway by Constantin 2019-05-02T20:31:51Z

This entry is very impressive (although I guess you guys are kinda cheating since you're an actual game studio :P ). The artistic direction is absolutely gorgeous. The animations are great. The music and sound effect are very good too. The sum of all of this sets a consistent and great mood to the game. I guess the fun factor is the weak point, although the combat is good and works well. Anyway the game seems more like it's aiming for relaxing than action packed.

This is one of, if not the best entry I've played so far, congratulations !

invertebrae by jjjjason 2019-05-04T14:16:21Z

Really cool game ! It has a nice feeling to it and I believe the music has got something to do with that. Unlike a lot of other entries, despite the game being pretty long and letting your mind wander on the music it doesn't get tediously repetitive, on the contrary. Maybe a tad bit of sound effects could have been a nice (nothing too flashy but like a soft click when you get a combination, a little feedback when you drag a word, and perhaps a faint typing sound of the text ?).

Narrative games seem pretty rare for jams but they're one of the type I usually enjoy most, and indeed the story kept me invested. I got to the end but there's still a lot of mystery going on (although I didn't read the whole json to see if I could glean a few more information). I'm not sure I understand how the theme ties into it though, was hoping the whole invertebrae thing to be linked to it (selling information on some type of lifeform ?) but maybe I just didn't explore the story enough.

I found the main mechanic (picking up words and keeping them to make actions) interesting and I think you did a really good job fitting the different word in context (at least most of the time :P ). The ability to go back is also really cool !

Technology wise I think it's cool you made this game in React (instead of a specific game engine) and open sourced it. It was also interesting to see how you formatted the story as a json (actually it's surprisingly similar to how we did it for our game, which we originally open sourced but went back on because of shame about some of the things we did to make the game work ^^").

You managed to fit in a lot of content for a Compo and I think the result is really cool :) . Great job !

Survive the Heist by Ashtrail 2019-05-01T13:04:52Z

Thanks everyone for the feedback ! Glad you liked it !

@jeremia indeed we wanted to add that ending but we didn't have enough time unfortunately. Thanks for noting the bugs, we were already aware of these three specific ones, just like the ending we ran out of time (or noticed to late). However we might make a post-jam patched build.

Survive the Heist by Ashtrail 2019-05-01T19:35:10Z

@jutjuan thanks a lot, that was a heartwarming comment !

Survive the Heist by Ashtrail 2019-05-02T20:40:00Z

Thanks for the kind words everyone ! I'm happy you guys think that the art and dialogues give personality to the characters :)

@jjjjason there's of course a very good lore reason for this, the cupboard links to drunken narnia and Cathy uses it as her stash in case of nuclear winter

@rose there's a 'happier' ending in the 4 (it's also the hardest to unlock), don't know if that counts

Survive the Heist by Ashtrail 2019-05-04T15:01:15Z

@jjjjason it makes sense, after all times goes by a lot faster inside narnia (even if in drunken narnia it's mostly haziness and black outs :P )

GTApp - Great Tube App by Gaming Night 2019-05-02T20:12:08Z

Excellent entry ! The twist on the theme is one of the best I've seen so far. The music switching is really great (and it's cool you had the time to fit it in). The mechanics are smooth and the game is pretty fun.

Great job !

No more Chicken by PaulLyaudet 2019-05-01T13:09:48Z

The game is really fun. That chicken is glorious !

It would have been nice if all the game was made with the same graphical style, it would have felt more consistent. The sound effects are very nice however the music doesn't really fit in my opinion. The mecanics/physics are surprisingly good for a jam game. Most actions feel very good (I guess the jump could perhaps be slightly improved). I loved the air slide/dash. The hit effect looks very good too ! The level design could maybe be improved a little too, I tried quite a few times but could never defeat the ambush during the second level where there's a bazillion dudes. However I did try at least 5/6 times because the game was fun and I wanted to succeed.

Great job, you can be proud of yourself !

Enemy Of The State by Darylsteak 2019-05-02T20:01:57Z

The sound effects were very good (I especially liked the russian screams), the music a bit less. The blood pools were well done too, I think round particles would work better though because square seems a bit weird for liquid.

I like Hotline Miami a lot, one of it's core mechanics though is that the enemies and you die in one hit. Maybe you were trying to go for more of a swarm gameplay but I still think one hp for enemies would be more satisfying, and if the protagonist has an hp bar it would be nice to be able to see it. A reloading mechanic might be interesting too.

Overall the game feels good and it's pretty polished, the particle effects and screen shake are nice. Well done !

The Iron Syndicate by Hare Software 2019-05-01T11:35:19Z

Interesting game, it was an enjoyable experience !

The animations are very nice. Overall the game is pretty well polished but feedback is about pointing out points that could be even better. Music would have been nice as shoveling in silence can get a little lonely (since this is a jam game you could have used a royalty free track). The sound effect however were very good (I especially liked the striker's chant). An end screen could be a nice addition too, as I was a bit confused at the end (since I couldn't get out of the level and what happened in the story I assumed the game was finished). Lastly I don't know what engine you use but if you can, please try to make web builds during Jams, it's really helpful for people who don't have windows (and even for those who do, the least downloading/unzipping required the best)

Good work !

Arm & A Leg by Deprecat 2019-05-01T18:58:15Z

Pretty cool game ! I'm impressed by the body parts that really influence the gameplay and the amount of features the game has. I finished the game three times in order to figure out what each body part / power up did.

The art is nice (a bit more detail on the platforms could be a neat addition). The sound effects are okay but could be better.

Unfortunately the concept of the game works a bit against itself since you have to sacrifice mechanics that contribute to its fun, at least until you figure out which parts are expendable and which power ups are worth it. Speaking of which the game isn't very balanced : the best setup is to sell both arms and legs and buy the gun + scatter. Arms and legs which are the most lucrative parts are the most useless, actually they even give you a bigger hitbox. In comparison the language chip or eyes are major game changers but only sell for one credit.

Overall the game could feel a bit more rewarding, I'd recommend watching the following video for a few tips on how to juice up a game.

https://youtu.be/AJdEqssNZ-U

In this case I think the main points of improvement would be : - enemies should have less health, 5 shots to kill is really too much (for instance regular bullets could be a 2 hit kill, and instead of scatter you could have super bullets that OHKO) - to maintain a bit of difficulty there could be more enemies instead (however right now the game isn't that difficult once you know what to sell/buy and where the enemies are located) - the bullets should be bigger

All of that said I still think this is a solid game, I point out these possible improvement in the hope of being helpful. Good job !

Last Stand by KeyurRana 2019-05-04T15:47:54Z

The game is clear (kudos for the detailed tutorial) and the mechanics are solid !

The sound effects are pretty good and since this is a jam game you could have added some royalty free music, music is always a great addition to a game.

The graphics are simple and functional, however maybe something a little less clean but more personal could have given a bit more character to the game.

While playing I felt like something was missing but I still can't figure exactly what. Maybe a bit more personality or craziness (more bombastic effects perhaps ?). Well that's just my personal appreciation though, I like when I can sense the creator(s) behind a game.

Anyway the game works well, it's pretty polished and you had time to fit in quite a lot (such as the helpful tutorial and UI), good job !

Plunderlings by DerMario12 2019-05-02T19:44:23Z

The art and the music are excellent. The sfx is maybe not the most fitting but it's funny. The concept is smart and funny, and it's also a good take on the theme. The only drawback is the slightly buggy mechanics (including the Captain suddenly becoming the Flash when climbing stairs) and the level design that could be a bit improved. A death animation for the Captain could be nice too.

Overall a very solid entry, well done !

TREASURE ROOM by jutjuan 2019-05-01T12:16:43Z

Good job finishing your first jam !

I liked the pixel art it's nice. The music is pretty good too (it does get repetitive though, but I'll get to that later). The game is pretty well presented and feels consistent. However feedback is about pointing out points that could be even better and there's quite a bit of them : - I think the first point is feedback, a hurt animation (like a red blink) + sound effect for the enemies and player would be really helpful. For the moment it's not clear when you actually hit or got hit by an enemy. Speaking of sound effects, they could be improved to feel more rewarding (maybe a bit less digital, even voice effect could have worked I think). - Gameplay wise the game doesn't feel very skill based, I found the two best strategies were : hitting enemies while moving backwards, waiting for them to bug into a collision and kite them. Maybe putting more cooldown on a swing and less health for enemies would make the game feel a bit more rewarding. More mecanics might help too (other than just the sword swing that is). - Overall I think the game is a bit to long/slow, you should either need less money to finish or get more money after each round. This causes the money and gameplay to get repetitive.

However it's not like the game is devoid of juice though, the particle effect on enemy death is a good addition (don't hesitate to put even more particles to the effect though >:D ). If you haven't seen them already I recommand these two videos on game juice - juice it or lose it : https://youtu.be/Fy0aCDmgnxg - the art of screenshake : https://youtu.be/AJdEqssNZ-U (it seems the ldjam website automatically expands youtube video, I tried a few ways to only show the link but it didn't work, sorry)

Thanks for including a playable web build, it's appreciated !

Although I spent most of my post pointing out improvements, the game is still nice and you can be proud of yourself !

BraveBelly (Thiccboy hurdle jump sim) no download required by TomasMunro 2019-05-02T19:30:32Z

I was a bit confused by the keymap, why put restart on space when this is a game about jumping ? (from my experience R is standard for restart) And why does the down key make you jump ? Once you figure it out it's fine though.

The game could really use sound effects (the visual effect when you land was very nice, but some sfx would have been even better). The music is pretty short and since the game is pretty long it gets repetitive fast.

I think the game suffers a bit because of its length/pace. The mechanics that are implemented work well but since there is really only one interaction, ie jumping, there isn't much of a challenge. A duck option could have been a nice addition, but I understand the time constraints. However, even without adding any features, I think scrolling the screen faster would be an improvement.

I know this sounds a bit negative but I was just trying to give a few ideas to improve the game, or to keep in mind in the future. Moreover the game is overall pretty smooth and very well polished graphically. Good job !

(ps: thanks for the web build)

LD45 — Start with nothing

Out of the Box by Mr.MadCat 2019-10-19T09:53:22Z

I made it in 22 death. Really cool game ! The graphics are simple but work pretty well and the animations were a nice touch. The music is pretty nice and fitting too.

A few nitpicks : * The jump sound effect is really weird and kind of breaks the immersion. * Putting attack on control is a bit of a weird choice in my opininion (at least on my macbook pro's keyboard layout it wasn't very ergonomic). * Lastly the spike collisions could be a bit more forgiving I think.

I think the game could also use a bit more juice (I highly advise both these videos if you haven't watched them yet) https://youtu.be/Fy0aCDmgnxg https://youtu.be/AJdEqssNZ-U

The platforming is pretty solid and it was cool you had time to fit a boss battle in there. Good job !

Rubber Duck Genesis by Rayne 2019-10-19T09:31:22Z

Cool visual effects (especially the intro) !

PIPO THE GHOST by woody_builder 2019-10-19T10:23:40Z

The gameplay is really solid and it's cool you had time for the tutorials ! The music could he a bit louder I thought there wasn't any at the beginning. Some sound effects could have been a nice addition too. Overall it's a pretty impressive game for a jam, good job !

adventure again by gamefive 2019-10-20T11:05:49Z

Pretty cool game, short and simple which I clearly prefer that to long and frustrating. The controls work well and the platforming is satisfying.

The graphic have a certain charm too, but doing them on paper and taking a photo of them after causes a little lack of cohesiveness. For instance the paper doesn't always have the same color and the junction between different sprites can be a bit jarring. The blue background isn't very paper-y either, perhaps a texture like this http://img.hisupplier.com/var/userImages/2008-11/20/glpaper$004445729(s).jpg might have worked better. Anyways that's mostly nitpicks but a potential lead for improvement next time.

Good job !

A Ghost's Tale by Elinks 2019-10-09T08:47:04Z

Thanks for the feedback everyone !

@brotherbondproduction I agree with you about the facing direction, it's implemented that way but there's a bug we didn't manage to fix in time, so he's stuck on the right :/

@morrilet for the extra light upgrades idea we did think of it, however with the deadline we had to focus on other parts of the game. For the memories, we hoped trying to figure out the correct order might be fun (and they're sorted in the right order on the end screen) but maybe it was a mistake. The way it is currently is that each memory is at a fixed location on the map, so the order you discover the story depends on your exploration. We didn't go the chronological route because at the end you go either in Paradise or Hell depending on the memories you found (which if chronological would always be the same for a given number of found memories). The idea was to "reward" players for exploring thoroughly the map, but it's kind of a hidden mechanic, it doesn't really make the game more fun and people don't seem to really notice it anyway. Thanks for bringing this up, it's interesting feedback !

POLYMON by PIXAMENTORY 2019-10-19T09:38:53Z

The music is really great ! The controls are a bit weird but after some practice and using a coward / last hit strategy the game became pretty fun, good job !

!Another Chance by aleksandar2901 2019-10-19T10:11:27Z

Cool game ! The music was nice (especially when turning into the devil theme), it did get a bit repetitive when retrying the game a few time to see the different outcomes though. Speaking of which it would have been nice to have a skip button, it got a bit boring to go through the intro four times in a row. It would also have been cool if there were a bit more variation for the different outcomes but I guess you didn't have time for more. Good job !

Bumpkin's Spooky Adventure by BrotherBondProduction 2019-10-19T09:24:47Z

The respawn / upgrade system is cool ! The game could be a bit more intuitive. At the beginning I didn't understand why clicking didn't shoot anything and I guess there's a health timer but it isn't very clear at the beginning when you lose HP for what appears to be no reason.

Lucifer's Rise by hydrate 2019-10-16T08:07:49Z

The graphics are nice, especially the main character, although at times they seem to lack a bit of cohesiveness (the player has an outline but the animals and the platforms don’t for instance). Audio-wise the music is good but the sfx is a bit jarring.

As pointed out in the comments before me the input layout is a bit confusing.

Overall I think this games falls in a common jam pitfall, which is being too long and too punishing. Most people rating jam games are doing several in a row which doesn’t necessarily make them the most patient, especially when the game feels frustrating. After playing a few minutes of the game you realize it’s going to take a while to get to a 1000 coins. Moreover when after buying a lot of items in order not to lose money when hit by mobs, you get killed precisely because you didn’t have money, you really don’t feel like retrying.

My general advice for jam games would be to try to make short games that don’t throw up too much roadblocks to the players trying to finish them. Making challenging games is risky, particularly when they depend on tight controls, a feat pretty hard to nail in the span of two/three days.

I hope it doesn’t come off as me trying to bash the game, I just believe that honest feedback and pointers on how to potentially improve are the most useful in the long run. It’s still a nice game, and you can be proud of yourselves for finishing it !

LD41 — Combine 2 Incompatible Genres

RootNote by djfariel 2018-04-24T06:59:01Z

The game is stunning and the mood really works (music + art). And the mixing of the soundtrack (which is really cool) + the sounds of the note is really good too.

The game also feels very complete which is nice (menus, tutorials, different modes).

It is true that the vertical display of the arrows is a bit confusing, but still it's okay. I just feel like the notes should come to you and you should lose health when you get the wrong key instead of the current way things are. I doesn't necessarily needs to be in sync with the music, the flute works by itsel <3, I just would feel more pressure and I'd also be more focused (overall just more fun). The way things are right now is more like "hey you should give some input or you'll die... in like, 5 minutes". Obviously that is only my personal opinion, although I do think the game would be much more intense with automatic scroll. Maybe the game should also pause or at least slowdown for the attacks this way you can both focus on the top and bottom half.

Good job guys ! Could do for a shippable game with a bit of work and maybe a slight redesign of the mechanics.

Rhythm Quest by achebit 2018-04-27T04:28:56Z

This game is great. The graphic, the music and the gameplay all blend together perfectly.

I'm not a fan of the controls but I don't like keyboard controls for rythm games so I guess that was bound to happen (when is the touch based android version coming out ? :P).

I don't really know what to say since the game was really good. I guess all I'll say is damn you Pestus, I shall defeat you one day.

Good job, this is a really good game !

discardagain by blackoptics8 2018-04-24T05:53:49Z

This game is awesome 5/5 !

This is among my favorite jam games ever (all jams included) - that I played at least. I wish I can come up with a concept like this for a jam one day, so simple yet so good ! That's the spirit of jam games imo.

Add a few more cards, maybe a few game modes and up to 4 player and I'm buyin' it on steam. Hell I get my friends to buy it too ! I'm not joking if you feel like it and put some more work on it this could really be shipped and have a decent amount of success.

(As for the optimization issue it seems to happen sometime during card movement)

My Witch Shop (unfinished) by tinyworlds 2018-04-28T09:15:39Z

I like the graphics a lot and the current game seems like a promising basis. For what i saw input feedback was well done, firing had some intensity to it. I also liked your original idea. I hope you continue working on it and look forward to playing a more functional version. I do believe though, that in order to be fun the finished game would need a sustainable amount of content (items, monsters, levels ?).

As some have already said it would be cool to be able to aim you shots (maybe isaac like, wasd to move, arrows to shoot or something like that).

Good job and good luck for what you'll do next.

Seaman Sleuth by pudding 2018-04-27T06:08:36Z

The writting was gold, first 5 on humour so far I guess. The level design wasn't tho, like really not O_O". Also the extreme repition of the same tile was a bit offputting even if most of the art was fine.

It felt a bit empty at the beginning without any music or sound effects. The music once it started was fine but the sfx was a bit loud and annoying.

The minigames were cool and it's neat you managed to build them, but the main gameplay wasn't great, like okay but nothing mind blowing. However including a platformer part with the current state of the controls was truly evil.

Too bad you didn't have time to finish, the intrigue had some potential. If you feel like working more on it post jam that could be cool.

Rythm is Lava by egordorichev 2018-04-27T08:58:55Z

I'm starting to suspect you are not human, your dev speed is unfathomable. Once again a good game, with good graphics, music and polish.

I don't really like the weird red shape in the background, I don't get what it's supposed to represent. As some have said I think you can still improve your games readability, there's always so much going on on screen :P.

I'm not the biggest fan of the main mechanics but that's more personal than anything, I do think the game is unfairly punishing by bringing the player back after failure. Especially if you're gonna do different difficulty levels, the player should get to choose how much they're gonna suffer (let us scrubs in piece). Btw I think I might have run into a bug, I failed twice a level in a row and got sent back to the beginning.

Wonder what you'll come up with next jam, you pico-8 devil.

CityDefense by JOrbits 2018-04-28T09:00:58Z

The game looks really great, the music is very nice too and overall it's a solid game basis. I do think it could benefit a lot from polishing and a few features more.

Indeed as it stands the game readability isn't the best. It takes a while to understand the game mechanics, and quite a bit longer to get that the resources aren't generated based on time. There's also a lot going on screen which can make it hard to focus on what is important.

A pause mode or at least a slow mo could be cool (would need time based resources or would be too easy). When you don't have enough resources to build a building it would be very nice if the resources you're missing blinked in red or something, to know which resources is lacking. It's a bit tedious to parse writings on the screen as a hundred explosions are going on.

I'd like to be able to understand better what each building does too (like a flavor text when you hover on the building button) that would blend nicely with slow mo to, giving you a better understanding of what you are doing.

The further you play the more the music is drowned by the SFX (with default settings) I guess you can change that in the menu beforehand, but it lowers the readability too.

I feel like there's much to expand on in an interesting way, if you're interested in continuing working on this project.

This may seem like a pretty negative review but it's more based on what it could be than what it is at the moment : ie a very good compo entry, that runs well and has a very nice aesthetics to it. Good job !

DUNK EM UP! by lukbebalduke 2018-04-27T07:08:37Z

Was hyped to play that game and I'm not disappointed. The game is really fun and that juiciness is really on point :ok_hand: one of the best polish I've seen of the jam. I liked the voice sound effects too.

For some reason it lagged a bit which is a bit weird since I was playing it on my msi. Sometimes the control felt a bit off but maybe it's due to the lag. Would have liked controller support, I think it'd make the controls more responsive. Maybe a tad bit more precision on the mushroom you want to target could be interesting (like with the mouse or the second joystick).

Otherwise I haven't much to say because it feels like a finished game. I you want to add to it I guess it'd have to be additional features like more maps, local coop could be fun too I guess. The game's pretty much shippable in its current state tho.

Great work man, I hope I can get to such a level of polish on a jam game one day !

Eggplant Kindergarten by LiquidBrain 2018-04-28T10:39:27Z

Holy crap ! I never expected I'd enjoy this game that much. It's a hidden gem.

Best tutorial I ever saw this jam. Stupid and a tad bit creepy but very efficient humor. God tier SFX and voice acting. God tier okay graphics but done in a crappy way. I don't know it that's what you were going for, otherwise I'd advise not doing pixel art but just regular line work with krita, photoshop or whatever. It would have looked crisper if it wasn't that aliased. Still works for the game tho.

The music is good and just when it gets repetitive it switches to a new theme which is really cool.

5/5 eggplants fun fact, I learned much. I also must give a shout-out to the magnificent eggplant picking.

The game kept me curious on what I was going to unlock next (I unlocked everything, and it was worth it).

Congratulations ! This is the kind of perfect game for a jam, the play length is well paced, it's polished enough, it's fun to play, it's really funny. I'm impressed !

A Puzzling Combination by Noa Calice 2018-04-25T08:03:57Z

Very simple concept but very well polished. Nice art and sound effects, okay music, meh gameplay not gonna lie. I don't have much to say apart from that.

Good job and maybe try to focus a bit more on the gameplay next time to change from your habits :P (I tried you last LD entry too).

Ryth by Kataware 2018-04-26T08:37:47Z

I don't really have any idea how to rate this game ^^". It felt very unique/personal in a way which I found touching. The music is great too as many people have said.

My main problem was the control. I'm not the best at rythm games but I can usually perfect the easier levels but here after the first level I got shredded, I think it was mostly the controls and not the actual difficulty. Although I like touch based rythm games, so anything with keys is already a bummer for me.

The graphics aren't the best but I didn't feel like that was really a problem, the games blends pretty well together.

I don't really know what you intend to do with the game but you could definitely do something interesting with it. I subbed you on itch because I'm intrigued what you'll do next.

Good job and good continuation :) !

Shipwrecked on Robot Island by Bitten Toast Games 2018-04-28T10:09:20Z

The level of content for a jam game is quite impressive. The 3D models and animations look really nice. The music is very good too.

I think you should have reduced the world space, it was fun at first but after a while got really repetitive, towards the end I was even getting sick of the music. I think it either needs more content or a smaller map with a tighter player experience.

The combat can be enhanced quite a bit. The sprint isn't the most precise way to dodge, and it's SFX isn't the best either. The low amount of damage the player outputs compared to the great number of enemies doesn't feel very satisfying. Sometimes the camera gets a bit lost but it's pretty rare, however the player gets easily stuck in the map. I think that the enemies corpses shouldn't have colliders it just makes combat more annoying.

On a performance level the game was actually surprising taxing, I don't remember the exact numbers but it took a whole lot of CPU and quite some RAM too. I could notice a lot of clipping for the trees in the map.

This is a good game with a lot of potential but if you plan on shipping it it still needs some polish.

YOU LEFT ME. by Angela He 2018-04-26T09:34:13Z

It is truly a great entry. The quality is top notch, I found it from itch.io and didn't think it was a jam entry at first.

The mood and the graphics are perfect. You actually motivated me to stop tip toeing and start training my digital painting skill for realz (or lack of, for the moment).

I think I played through every ending and possibilities (or almost) and it's rare that a Ludum Dare entry keeps me interested long enough for me to try out every nooks and crannies. I really like your style (the only part that left me a bit perplexed was the cat language :P ). I'll keep a lookout for your next works and subscribed to your youtube channel.

On a totally unrelated subject, if you don't mind me asking, what tool did you use for your timelapse (I watched your video) ? I'm also on Mac and I used gawker and well let's say it's not great.

A Really Bad Case of the Mondays by Amatwiedle 2018-04-25T04:55:03Z

Cool game !

Simple concept but well implemented, and pretty funny.

I liked the tutorial through the UI on the first level. It just lasted a bit long in my opinion. Perhaps a bit of tweening (scaling, blinking, you name it) when it appears to get the player's attention and then it fades away after 10 seconds or so ?

The music fit well, and in the level in the office the red dudes in the beginning spawn in sync with the tune. In don't know if that was on purpose but it was really cool XD.

I feel like the game could do with a bit more juiciness (https://www.youtube.com/watch?v=Fy0aCDmgnxg) like particle effect explosion when two cars collide and such. (then again you never have enough juiciness :P ).

Good job guys !

Fish Fighter by GiovanniBarrottu 2018-04-25T07:16:17Z

I like the concept. The animation when you get pulled in the water and the fishing rod trail are cool too. The music is nice and soothing.

I think the weapon system could be overhauled quite a bit. It doesn't feel very satisfying at the moment because it seemed to me every weapon is just the same with more or less damage and different colors. There's no difference in fire rate. For example when I bought the assault rifle I thought it'd be an automatic with maybe less damage but higher fire rate. I was even more surprised by the slugger, I thought it would have a bigger spread but a poor fire rate. Weapon with high fire rate that are not automatic are quite rare, at least in video games, and it feels weird. If I'm gonna shoot oodles of bullets I'd rather keep pressing the button instead of mashing it madly. The canon was really satisfying in comparison.

It is true that the game is a bit confusing at the start (I didn't get how the fishing rod aiming worked for a good while, and didn't move under water as well). I lost a lot of life this way, but once I started moving I barely lost any. I guess you could tweak the difficulty curve a tad bit.

Another important point : the sound effect. The game could really do with different sound effects, it feels weird to hear a gunshot when you launch the fishing rod or when you get pulled underwater. Different sfx for different guns could be cool too.

I don't really know what is the end state of the game, after I bought the canon there didn't seem to be anything left to do so I just stopped. Is the Blunder the last fish of the game ? If that's the case it could be cool to add a few more fishes so the power scaling feels more important.

It's a nice game and a neat concept, though it could do with some polishing :) (obviously that's the case for almost all jam games).

Tetris Breakout by Mr. Blue 2018-04-25T04:18:54Z

Yo, glad I could help with inspiration.

As some people have said a timer/score would be cool but what the game definitely is sound effects (and a pumped up music) but mostly SOUND EFFECTS to go with all THESE EXPLOSIONS. It would feel even more satisfying. (also I guess a few particle effects could make neat additions). Instructions could be cool, was a bit lost at the beginning, or at least better info with like the blocks beeping and flashing red when they are on the ground so you know this is not supposed to happen, maybe even exploding or dissolving.

Basically what I'm sayin' is any game can do with more feedback, but this one would definitely benefit from them A LOT ! Here's a little inspiration https://www.youtube.com/watch?v=Fy0aCDmgnxg .

Anyways, good job congrats on making the game with so little time :D !

Puzzle Golf by Jiri Hysek 2018-04-27T07:52:19Z

The game is really neat. It looks good, plays good and the sfx is satisfying as hell. Too bad there isn't any music. The level design is pretty well done and even if sometimes the puzzle is a bit confusing you can always reset it which was a good idea.

Don't really have much too say apart from that since the game is good as is, not really anything to cut or add (except for a chill OST :P).

Manic Tower by Ashtrail 2018-04-25T01:34:52Z

Thanks for trying out the game. I added details to my page the shield is SUPPOSED to block YOUR shots only, it's not a bug ^^. But the exploit tho was not intended thanks for pointing that out, I don't know if I can fix it now (wouldn't take long to do). So try not to cheat or the game will be less fun people u_u.

Manic Tower by Ashtrail 2018-04-25T01:44:28Z

@CalebLewis the game is very inspired by Touhou, the boss marker is inspired by Touhou 8, when you have oodles of bullets on screen sometimes it's easier to just look at the bottom (there's actually a light sound effect too as long as you're hurting the boss to help you know if you are hitting or not currently). I understand what you say about the shooting but it seems important to be input based to me for some reason, I advise the following (and comfortable) set up : shoot on space, shift on shift and movement on arrows and you won't have any finger overlapping ;).

Manic Tower by Ashtrail 2018-04-26T08:58:13Z

Thanks everyone for the feedback !

@GiovanniBarrottu I guess the bullets could be quicker yeah. It's true a lot of SHMUPs have upgrades but I wasn't really interested in this for this game since it's only one boss fight and also I like the idea of skill being the only scaling in easiness. The player doesn't want to help the boss ^^ think of it as you as a player get to customize your difficulty. Agreed for the boss' attack but I only had so much time, her patterns get harder every time tho (more bullets, less shooting interval). I could have added a scrolling background but I didn't want to attract too much of the player's attention with that, I just patched up a background in 5 minutes that wouldn't make the player's eyes bleed too much :P. I agree for the animations but time limitation again. For the SFX it's the same than for the background I tried to put them only if they had actual info in them (you're hitting the boss, you die or a bomb pops) otherwise you'd be drowned in a PEW PEW PEW sound soup. It could definitely do with polish, especially the graphics that are all over the place and all scaled at different size making a bit of a weird mix. I did try to make it out so it didn't seem unfair (adding the slow mo hitbox overlapping on death) so I'm glad it worked.

@TQV5964 as previously mention I guess a bullet hell + tower defense that help you might be interesting but it wasn't the concept for this game as I personally don't like adding anything to help the player in this kind of games.

@lukbebalduke thanks for the feedback, you gave a lot of good ideas that never crossed my mind. I thought a darker background would be more readable but I should try with a clearer one and see how that works out. Yeah the player was supposed to be much smaller but then the pixel art was all weird (I did the art very fast, it's the part I'm the least pleased with). In another context I would've made each stage harder and when you die you go back to the beginning of the stage and not the boss, but with the jam I only had time for one boss and I think it makes a neat little challenge. I realized that when you prioritize which bullets to avoid and which tower to place at each stage the games gets pretty easier but it does require to play it a few times. Btw I'm really hyped to play your game I just have to get my motivation and go through a windows session of playtesting (working on a mac).

I think I'll do a 'remastered' version of the game (same mechanics and game) but with a bit more content and polish. I shouldn't be changing anything to the jam game since it's not broken and I'd rather go full on the better version.

Manic Tower by Ashtrail 2018-04-27T08:05:19Z

Thank you @arron-fowler, it means much to me, even if I getting that pop sound was totally accidental and I can't really take credit for it, it is dear to my heart 😢.

Manic Tower by Ashtrail 2018-04-28T06:05:29Z

@JLV good point for graying the next stage button I wanted to do it but forgot with all the stuff I had to do, thanks for the reminder.

Manic Tower by Ashtrail 2018-05-01T15:26:14Z

@LiquidBrain yeah I agree, screen shakes and tweenings are things I need to add to my games, this is my second jam still have much to learn. I think the problem of the graphics isn't actually the pallet (which I do use) but the pixel scaling isn't consistent and the art style either. I did it quickly with a mushy brain and when I realized the problems it was too late to change. Glad you had fun and thanks for the feedback !

Manic Tower by Ashtrail 2018-05-02T02:17:26Z

@Angela He wow senpai noticed me ^^ ! Thanks for the feedback and the answer ! Actually slow mo is really easy to do in Unity it's like 3 lines of code in a coroutine, it's a cheap and easy way to show the player his death was actually fair. And I guess I'll be using Quicktime next jam then.

Flappy Bird + Tetirs = FLAPTRIS by Mazzletov 2018-04-27T05:48:21Z

Nice game, the mechanics work well. I suck at both tetris and flappy bird so I didn't do so well. The intro shot is pretty cool.

My only gripes were the *.rar windows only google drive download* (hard to beat that :P) aaaand the title, it doesn't sound enticing (yeah that's some pretty severe nitpicking right there but flaptris ? at best you picture a magicarp doing aerobics, and I said at best).

The explosion sound could be better, and a little 'woosh' when you rotate the tetris would be cool. Otherwise the music went well with the game and the tetris sticking sfx was good.

Good job !

Flappy Bird + Tetirs = FLAPTRIS by Mazzletov 2018-04-27T06:01:55Z

I meant that it's the most anoying kind of download. You can add platforms whenever as long as you don't change the game. Consider compiling it for html too and adding both build to itch.io, it would make it much more convenient for testers ;).

FPSville by Lyrcaxis 2018-04-28T11:05:47Z

The second version of the game was much better than the first. The sound added a lot. The gun still didn't feel quite as satisfying as it could have. A better sound effect and maybe a reloading mechanic could have added a lot. Maybe seed projectiles ? Blood particle on hit would have been nice too, but I guess the goblin's hurt animation was pretty good.

The game was pretty funny, even if the message on the UI were a bit all over the place. Maybe a bit of context could have helped too since you're just randomly murdering hordes of goblins and setting their houses on fire for no specific reasons it seems. Are we trying to steal their land to grow stuff on it ?

I guess it was a choice but the game has no true challenge since there is no lose state.

It is true that the game could use a better consistency in it's general artistic direction : 3d models, sounds and music. But this is due to time constraints.

You asked feedback on level design, I don't really know how to comment on it since it didn't really feel like the level design was integral to the game. If you take *Super Meat Boy* for instance each level design serves the gameplay and gives a challenge, in *Dishonored* it gives you a lot of possibilities to go around and execute your missions. Here you could have replaced the whole map pretty much by a white plane and the gameplay wouldn't have changed much. It's not really that your level design was bad, it looked okay, it's just that as a part of gameplay it didn't have any real influence. Hope this is useful in some way.

The mechanic unlocking feature was fun and I think if you managed to put in the farming mechanics it could make for a quite interesting game.

Good job and good luck for what you'll work on next !

NecroGolfer's Tomb by CosmicCrystalGames 2018-04-26T08:13:51Z

Cool graphics, music and world. The concept is interesting too. Showing the controls on the UI was a neat idea.

I personally don't like turning the view with the side keys so I wasn't fan of the controls.

I didn't get what the end goal of the game was so I stopped after 2 or 3, hum... goals ? Dunno what it's called in golf. I couldn't tell what the special power did or what the difference between the 3 characters were. I also didn't get what was the point of the enemies, there didn't seem to have any bonus for killing them and they only attacked if I went very closed to them, so I basically just ignored them. So overall I guess the game could do with a bit more information on the mechanics and what you're supposed to do.

You managed to put a lot of things in this game for the time of the jam so good job with that ! The game's pretty neat and if you plan to work a bit more on it, it could be even better.

Rainy Day by WFMG 2018-04-27T07:41:44Z

The game is pretty hard but mostly in an unfair way in my opinion. The physics are a bit clunky and sometimes the holes just decide to become vortexes and gobble the ball when it's 2 centimeters away.

The ball and rain sound effect are really good but the explosion could do with some particle effect and a better sfx. The 3D model are detailed and look good too. Some soft ambiance music could have been nice although I guess the rain sound effect is already pretty good.

I don't really like this kind of game irl so I suppose I'm not the best public.

Good job on finishing the game !

PlatSCII by whycardboard 2018-04-27T05:06:08Z

The concept is cool, the game plays out really nicely. The music is really good and the sfx is fine. I enjoyed my time playing it.

My only gripes are 1) the download was a bit of a pain, maybe host the game on itch.io next time, 2) the main menu is really confusing at first, I first downloaded it on my mac, didn't get *I was suposed to type the menu option*, tried rolling my head on the keyboard and clicking everywhere to no avail. Thought "must be buggy on mac". Downloaded it on my windows. Repeat. Then I saw enter and I was like "waiiiiit". Maybe if we didn't have to click on it and typing would directly write in the input it'd be easier to understand.

Anyways congrats a really cool game, good concept, good gameplay, good polish :ok_hand: (just a sprinkle of UX would be rad).

Space Captain Rodriguez by CalebLewis 2018-04-27T04:16:00Z

I liked the graphics a lot (and the waifus too :P). I like the idea of different kind of ammo for different type of ennemies.

Gameplay wise I do have a few gripes, for a SHMUP the player sure has a T H I C C hitbox and the bullet are really fast which kinda makes it unfairly hard imo. Also the menu navigation and the controls are the stuff of nightmares.

Surprisingly for a jam game the sound didn't blow up my ears quite the contrary, even full volume the music was very quiet. Nice screaming SFX tho :ok_hand:. The game could do with a bit more of audio.

Neat game, I do believe that a tad bit of polish (and different controls :cold_sweat:) could easily make it an even more enjoyable experience ;).

EDIT : forgot to mention the humour was pretty good too, funniest game I played so far.

Ms Grunhilde's Sandwiches by pparadigm 2018-04-27T04:47:56Z

Alas I get to play the bread game ! This game is really neat, the story, the graphics :heart: , the SFX (that sweet sweet SFX) and the music.

Too bad you didn't have time to implement an end state to the game, I'd have liked to have a reason to continue makin' dem sandwitches.

By the way there's some fraudulous advertisment, she tells him she's gonna make him peanut butter and jelly sandwitch but ends up making him peanut butter and peanut butter sandwitch. I'm disapointed in you Ms. Grunhilde. Is she some kind of politician or what ?

I really liked this game, imma sub you on itch.io, curious what you'll make next, keep on keepin' on !

Ms Grunhilde's Sandwiches by pparadigm 2018-04-27T05:15:53Z

she even teases him, her evil knows no limit :P https://i.imgur.com/0etYjXs.png

Fishy by ProWolf 2018-04-26T08:27:08Z

I like the concept and it's a pretty chill game.

Although seeing the scope of the game I think it could have done with a few addition. A command history and autocomplete could have been a good idea, retyping the same word 5000 times gets repetitive. Colors printing could have made it easier to read quickly what is happening.

The core of the game is just typing 'cast' a bit more variety or input to the actual fishing would be cool too.

I don't know the context in which you made the game or how much time you had and I guess the main goal of LD is to fulfill your own objectives, but I feel you could have done more in 48 hours.

Reverse by MrJake7X 2018-04-27T05:30:48Z

An ambitous game for a jam. Good job on finishing a playable version on time. The 3D models where really nice. I didn't get where the theme was lying at tho.

If you plan to really release the game, considering it's scope, it needs some polishing on the controls, they are not bad as it stands, but feel a bit clunky. The audio could use some overhauling too, the SFX isn't super believable and the music gets repetitive quite fast. More the particle effects and animations would be cool too. I think the gameplay could be more fun as a coop split screen game, or maybe a faster paste solo.

Overall good game but if you're serious about shipping it then it's still needs a good amount of work.

Flappy Blocks by Radical Dog 2018-04-27T06:42:53Z

This is one of the best game of this jam, although I do hate you. Whole lotta hate. Highest rate of insult to the screen per minute so far. I managed to get to level 3 but after that man I'm losing my sanity.

The writing is gold. The game works really well and is actually fun even if oh so painful. The graphics are cute and efficient (and that wing animation :heart: ).

I do have some gripes though. I'd like to see how many lines I've managed to get so far somewhere on that UI. AND THE MUSIC, the music is fine at first, but as the 3 notes that make it repeat unendlessly my mental health goes down the drain. It blends with difficulty perfectly to create psycho killers. Like if you want to polish the game please add some variety to this music, I'm begging you.

You really did a good job, congrats :ok_hand: !

(ps: I still hate you tho)

TechNaut by iLoveYourFace 2018-04-27T08:42:08Z

So this is what it feels like to be spiderman with broken legs :P.

I liked the game, it's very chill and peaceful. The rock grappling reminded me a little bit of some platformer parts in Gravity Rush. The music blends in nicely and the SFX is cool.

I got stuck in one of the blue turning thingy for a while which was quite terrifying but I made it through. Reading the description it seems like I missed a few of my powers. Maybe add a quick tutorial screen, or the controls somewhere on the UI.

Nice game and good job in finishing it in time !

Siege Of The Cloud Empire by HailBurns 2018-04-25T04:41:41Z

Man I'm really impressed by what you managed to do. Incredible game, very complete.

The art is effective, the UI is neat and understandable, and it's real fluid too, I didn't have any lag on the WebGL. The transitions of the two modes is top notch, and the idea of unlocking the rts in the assault is cool. A really good job !

For a jam game there isn't much more to add but if you wanted to work more on it I guess : managing the rythm between assault and rts a bit better and being a bit clearer on how the game works. Having a bit more control during the assault could be cool. There are also a few bugs to crush (like falling from the sky for instance) but I didn't have any crash and the game was still playable so it's okay really.

I do have a crushing question tho : What did those poor sky people ever do to us ?

Anyways great job man, especially for a compo, especially for a first jam :thumbsup: !

Shump Racing by Rayquarian 2018-04-24T09:52:09Z

Not much to add to what the other said. The ship's control physics are a bit wonky although that might be wanted and the game could do with a bit more information : a UI would be a nice addition. Congrats on finishing your game ! (Btw on your wrote Shump instead of Shmup in the title)