Foon → Ludum Dare Explorer → Users → CalebLewis

CalebLewis

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201841Combine 2 Incompatible GenresđŸ‘¥Space Captain Rodriguezjam7583.303.093.193.523.643.323.16

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by CalebLewis

CalebLewis leaves an average of 48.0 feedback comments each event.

LD41 — Combine 2 Incompatible Genres (48)

Dungeon Solitaire by Lex 2018-05-07T06:20:13Z ♥ 1

This is like a really interesting puzzle game, well done!

Ultimate Hero Simulator by antvelm 2018-05-07T05:53:50Z ♥ 1

Art is great, and the idea is really interesting and executed pretty well. It could make for a good companion system in a fully fledged game, perhaps with a slower decline in needs.

ACCIDENTAL EXISTENTIAL by slovnoslomo 2018-05-07T05:47:29Z ♥ 1

The mood of this game (games?) was really weird, but in a good way. I like it.

Legend of Zoom by pkenney 2018-04-30T01:14:26Z ♥ 0

This was so strange and unexpected, I was scrolling down the LD main page and saw "Legend of Zoom" and just HAD to click on it. Game was really fun.

Puttsy by morrilet 2018-04-30T01:00:09Z ♥ 1

Pretty fun game, cool idea. This could be a good mobile game. In the last few levels there seem to be parts where you can win the level just using the cannon, unsure if this was intentional or not but it made the last couple levels really easy. If you could take some time to check out [my game](https://ldjam.com/events/ludum-dare/41/ludum-dare-41-placeholder-1) as well I'd appreciate it!

The forgotten jacket by CodeKoto 2018-04-30T00:41:38Z ♥ 1

The audio was really well done. The gameplay felt a bit slow/boring since it's basically just "wait, decide whether or not to press button, go through dialogue, wait again" so you could definitely improve a bit there.

Love Is A Battlefield by F1Krazy 2018-04-28T21:16:55Z ♥ 0

Cool game, nice to see different takes on the same genre-combo! If you have the time, I'd appreciate it if you checked out [our game](https://ldjam.com/events/ludum-dare/41/ludum-dare-41-placeholder-1) as well!

Blind Vision by tsjost 2018-04-28T21:07:24Z ♥ 0

Cool game, and great sound effects! Doesn't seem to fit the theme from what I can see, but fun nonetheless.

Witch's Escape by cristiano.m.garcia 2018-04-28T19:20:01Z ♥ 2

Fun idea, but I think it might be a bit better approached as a rhythm game, it didn't really feel puzzle-y to me. There's also no punishment for just spamming all the buttons repeatedly so that makes it fairly easy for anyone who chooses to do that. Graphics were great.

fishing: into the abyss by baconsenpaii 2018-04-28T19:13:20Z ♥ 1

Neat little game, I think if you expand the card game aspects and touch up the bullet hell stuff, it could be really great!

Carmagotchi by Re-Markable 2018-04-28T19:05:05Z ♥ 1

Audio was great, added some nice humor to the game. I don't like the system of waiting between runs if you don't wanna pay for fuel, it makes playing the game take way too long. The gameplay itself also felt a bit too easy and repetitive, some variation and challenge would be appreciated.

CONFESSIONAL by Rodrigo DenĂºbila 2018-04-28T03:49:17Z ♥ 1

Interesting concept and nice graphics!

Mayor Metal Man by randomphantom 2018-04-28T03:41:26Z ♥ 1

Really interesting take on city building games, the implementation was a bit... buggy, but it's a great idea and the game was pretty fun.

Raucous Raccard by noumenus 2018-04-28T03:34:07Z ♥ 1

A card-game platformer, an interesting combination. I like the game and the concept, but it would be nice if there was either some more draw variety (I got stuck somewhere and had to wait for a jump or a leap to continue on, took way too long) or add in some kind of mulligan re-draw system, like Magic's (shuffle hand back into deck, draw a new hand with one less card).

Super Platformer RPG by Silent Tower Games 2018-04-28T03:25:23Z ♥ 1

It's a neat idea, but the RPG elements seem very basic. Psychic isn't really needed since all you can do is attack to begin with, so you won't need to think about using health items or defending, the only thing to do is to just use hit when you can and jump when you can't. Expand the RPG elements and maybe add a bit more nuance to the platforming and you could have a really great game.

Hell's Kitchen by Milo87 2018-04-28T03:13:15Z ♥ 1

The controls need a lot of work to feel better and there isn't many instructions on what exactly to do for each meal which makes it a bit confusing, and the physics are pretty wonky sometimes as well.

Save Witch (Platformer + Puzzle) by pillowPillow 2018-04-28T03:00:54Z ♥ 0

Fun game and interesting concept! It would be nice if we could see what each action was though before we actually use it.

Grid Gunner by SuperTibbles 2018-04-28T02:52:24Z ♥ 3

Awesome game! The gameplay is super fun and I love the art.

PizzaBrawl by hank1996 2018-04-28T02:42:42Z ♥ 1

The controls are pretty uncomfortable (controller support would have been appreciated) and it was a bit hard to remember the combos, but once I got it down it was pretty fun. I didn't like how I couldn't play in full screen without using alt+enter and how when I did it would take me out of full screen whenever a new game was started, but overall it's a fun game and a great concept.

Space Drifter TD by Skosnowich 2018-04-28T02:26:29Z ♥ 1

It's an interesting game but the ship feels too hard to control. Could be a good concept for a multiplayer game.

Cyclevania by Allen Oliver 2018-04-28T02:19:53Z ♥ 1

The controls are a bit uncomfortable and it could use some variety but it's a neat concept that I'd love to see expanded upon!

Wizsnooks by kroltan 2018-04-28T02:09:25Z ♥ 4

Fun idea, would make a nice mobile game I feel.

Slime Garden by Flameo326 2018-04-28T01:49:37Z ♥ 0

As far as the theme goes, I don't really think RPG aspects and Metroidvania aspects are necessarily incompatible (in fact Cave Story did it to an extent with the weapon leveling system). The combat could use a lot of work as "spam space 2 win" isn't really a fun system. I think if you polished up the controls and attacking it would definitely be a much better experience. That being said, the world seemed pretty vast and like there was a lot to explore so that's nice.

Type n' Jump by Richard N Silva 2018-04-28T00:41:00Z ♥ 2

I love the concept, but I would love to see some more complexity in what's possible for commands, such as the ability to string together any amount of commands (or at least within a character/word limit) and implement delays and stuff, so like "LEFT 0.5SEC STOP RIGHT JUMP" for example. Some command shorthands might make it a bit easier as well, such as just L and R instead of LEFT and RIGHT.

Diorama by stefenism 2018-04-28T00:16:34Z ♥ 1

This is a really awesome game, it could use some polish but the concept and existing gameplay are amazing and really fun! You should turn this into a full game with some tighter controls and possibly more of a goal. It could even have a nice co-op mode.

Cropping Up by AugusteTheClown 2018-04-28T00:01:43Z ♥ 2

Cool idea! I like the idea of a tower defense game where your towers are also resources, the execution was pretty simple but with some more depth this could be a great game!

Puzzle Invasion! by EstacaoMarte 2018-04-27T23:56:29Z ♥ 1

I like the idea of an "anti-puzzle" where you have to prevent a puzzle from being completed, it's an interesting concept! I especially like how you made the menu interactive. I'd love to see where this concept could be taken with some more depth in the mechanics

The Heat Of Battle by hexagore 2018-04-27T23:46:12Z ♥ 1

Fantastic game and an interesting take on the theme! I can't believe this was only done in 72 hours! There were a couple bugs that required me to refresh the page but that might only be on the web version and since it continued where I left off it wasn't a big deal. My one complaint however would be an inability to advanced dialogue faster on our own, I got impatient just waiting for dialogue to finish, but besides that 5/5.

Gnome Man's Land by Tim Ruswick 2018-04-27T02:35:53Z ♥ 1

I've always liked the idea of a reverse tower defense game. You should see about making this a multiplayer game with one person playing the gnome and one person handling the tower defense stuff.

Think Before Escape by acoto87 2018-04-27T02:34:14Z ♥ 1

Pretty cool idea, has a lot of potential.

Rainy Day by WFMG 2018-04-26T21:44:25Z ♥ 0

Sometimes my ball would randomly fall through even when there was no hole there. I'm also a bit confused on how this exactly fits the theme? It just seems like a generic maze puzzle, am I missing something?

Harvest Blood Moon by evandowning 2018-04-26T20:47:28Z ♥ 1

Really interesting idea! I've been super interested in deconstruction of what I call "slice of life" games (things like farming sims such as Harvest Moon and Stardew Valley, and games like Animal Crossing and stuff as well) and I feel that games that do so could have a lot of potential.

Jeff From Accounting by Almax 2018-04-26T04:12:32Z ♥ 0

Absolutely amazing idea and game, executed really well. There does seem to be an issue with a hit sometimes not registering but other than that it's 5/5 all around.

Bullet Hell Typing by BlazeXenon 2018-04-26T03:52:40Z ♥ 0

Fun game, although the boss pattern was really easy. Didn't try difficulties higher than easy though so maybe more bosses spawn at once or the pattern changes? Overall a decent game though.

Kanye West's Kanye Quest: Penis Game 4 my Mom by Ian M 2018-04-26T03:40:13Z ♥ 0

nani the fuck did i just play

Last Girl On Earth by Reality Blind 2018-04-26T00:57:50Z ♥ 0

This was a really cool idea and was done really well!

Seaman Sleuth by pudding 2018-04-25T01:19:49Z ♥ 3

The movement systems didn't feel great and had quite a few issues, but the writing was great and I like the concept as well.

Blocks'N'Blaster by HPMNK 2018-04-25T01:08:20Z ♥ 1

This is really cool, shame I'm already terrible at Tetris as-is.

If you could check out [my game](https://ldjam.com/events/ludum-dare/41/ludum-dare-41-placeholder-1) I'd appreciate it!

Dungeon Scrawl by ildfuglen 2018-04-24T23:47:23Z ♥ 0

Super fun idea! Would be a bit nice to have music but I won't fault you for that ;p

Would be a great way to teach kids to type in a fun way.

00Boyfriend - A Spy's Dating Sim by SamStallion 2018-04-24T23:10:51Z ♥ 2

Great game, really enjoyed it.

PlatSCII by whycardboard 2018-04-24T21:25:49Z ♥ 3

Great concept! I feel like the controls could use a bit of work, like making it so you can't jump beyond the double jump (as it is now, you can just spam j/enter to jump forever) and would love to see some improvement on the movement commands so rather than just preset commands you can string together anything, like f+f+j+b+b+b or something like that. I can't believe you're all only in junior high! You have bright futures ahead of you.

Rhythm Overdrive by Diblow 2018-04-24T21:14:12Z ♥ 3

Absolutely amazing. The graphics are great and it's got a great feel. I like the idea @Thygrrr about making the player shoot with the beat as well. My only (very small) complaint is that I cannot navigate menus with the controller ;P

If you could check out [my game](https://ldjam.com/events/ludum-dare/41/ludum-dare-41-placeholder-1) too I'd appreciate it!

Basketball Wars by Samuel Henderson 2018-04-24T20:55:24Z ♥ 1

Congratulations on finishing your first jam!

Enemy spawning could use some work, they often seem to spawn right next to or even on top of me without giving me any time to react. The mouse movement also feels really weird and could be refined. It might also be a bit better in a third person/top down view so you can see all the enemies.

Peculiar Adventures of Dorothy Hops by detectiveLosos 2018-04-24T20:36:29Z ♥ 2

Great game. Would be nice to have the controls feel a bit more comfortable and if there was a minimum jump height (so you don't tap jump too quickly and fall), but other than that I have no complaints.

OPERATOR by Hello.Coder 2018-04-24T20:27:57Z ♥ 1

I like the idea of controlling the turret via text, but didn't find much fun in it's usage. It's a good concept and I think you did a good job with the overall feel of the game and I'd love to see where you could take this idea given more time to work on it.

Farmer's Delight: A Twin-Stalk Shooter by Dovakla 2018-04-24T20:16:18Z ♥ 1

Interesting idea. Harvesting plants felt a little awkward and the movement felt a bit weird but I think this has a lot of potential as a concept.

C://TEXTRIS.EXE by Ryan Gannon King 2018-04-24T20:03:18Z ♥ 3

This is a great and innovative idea. The overall vibe is really good too.It feels a tad difficult, however, I could barely make any progress.

Manic Tower by Ashtrail 2018-04-24T19:44:36Z ♥ 1

Definitely an interesting idea! Shame the shields don't seem to work right. I like how on the bottom you show where the boss is as well so our eyes don't have to travel as much (I don't really play these kinds of games so I wouldn't really be sure if this is a common feature but I like it nonetheless). I wish firing would just be an automatic option since there is never a reason NOT to fire and constantly holding down a key to do it is just kind of uncomfortable.