FoonLudum Dare ExplorerUsers → CalebLewis

CalebLewis

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201841Combine 2 Incompatible GenresđŸ‘¥Space Captain Rodriguezjam7583.303.083.183.523.643.313.15

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

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Mood vs Overall

Comments by CalebLewis

LD41 — Combine 2 Incompatible Genres

Space Drifter TD by Skosnowich 2018-04-28T02:26:29Z

It's an interesting game but the ship feels too hard to control. Could be a good concept for a multiplayer game.

Legend of Zoom by pkenney 2018-04-30T01:14:26Z

This was so strange and unexpected, I was scrolling down the LD main page and saw "Legend of Zoom" and just HAD to click on it. Game was really fun.

Jeff From Accounting by Almax 2018-04-26T04:12:32Z

Absolutely amazing idea and game, executed really well. There does seem to be an issue with a hit sometimes not registering but other than that it's 5/5 all around.

Diorama by stefenism 2018-04-28T00:16:34Z

This is a really awesome game, it could use some polish but the concept and existing gameplay are amazing and really fun! You should turn this into a full game with some tighter controls and possibly more of a goal. It could even have a nice co-op mode.

Seaman Sleuth by pudding 2018-04-25T01:19:49Z

The movement systems didn't feel great and had quite a few issues, but the writing was great and I like the concept as well.

C://TEXTRIS.EXE by Ryan Gannon King 2018-04-24T20:03:18Z

This is a great and innovative idea. The overall vibe is really good too.It feels a tad difficult, however, I could barely make any progress.

Dungeon Scrawl by ildfuglen 2018-04-24T23:47:23Z

Super fun idea! Would be a bit nice to have music but I won't fault you for that ;p

Would be a great way to teach kids to type in a fun way.

CONFESSIONAL by Rodrigo DenĂºbila 2018-04-28T03:49:17Z

Interesting concept and nice graphics!

The Heat Of Battle by hexagore 2018-04-27T23:46:12Z

Fantastic game and an interesting take on the theme! I can't believe this was only done in 72 hours! There were a couple bugs that required me to refresh the page but that might only be on the web version and since it continued where I left off it wasn't a big deal. My one complaint however would be an inability to advanced dialogue faster on our own, I got impatient just waiting for dialogue to finish, but besides that 5/5.

Puttsy by morrilet 2018-04-30T01:00:09Z

Pretty fun game, cool idea. This could be a good mobile game. In the last few levels there seem to be parts where you can win the level just using the cannon, unsure if this was intentional or not but it made the last couple levels really easy. If you could take some time to check out [my game](https://ldjam.com/events/ludum-dare/41/ludum-dare-41-placeholder-1) as well I'd appreciate it!

Wizsnooks by kroltan 2018-04-28T02:09:25Z

Fun idea, would make a nice mobile game I feel.

Bullet Hell Typing by BlazeXenon 2018-04-26T03:52:40Z

Fun game, although the boss pattern was really easy. Didn't try difficulties higher than easy though so maybe more bosses spawn at once or the pattern changes? Overall a decent game though.

Harvest Blood Moon by evandowning 2018-04-26T20:47:28Z

Really interesting idea! I've been super interested in deconstruction of what I call "slice of life" games (things like farming sims such as Harvest Moon and Stardew Valley, and games like Animal Crossing and stuff as well) and I feel that games that do so could have a lot of potential.

Blind Vision by tsjost 2018-04-28T21:07:24Z

Cool game, and great sound effects! Doesn't seem to fit the theme from what I can see, but fun nonetheless.

Grid Gunner by SuperTibbles 2018-04-28T02:52:24Z

Awesome game! The gameplay is super fun and I love the art.

Cropping Up by AugusteTheClown 2018-04-28T00:01:43Z

Cool idea! I like the idea of a tower defense game where your towers are also resources, the execution was pretty simple but with some more depth this could be a great game!

fishing: into the abyss by baconsenpaii 2018-04-28T19:13:20Z

Neat little game, I think if you expand the card game aspects and touch up the bullet hell stuff, it could be really great!

Mayor Metal Man by randomphantom 2018-04-28T03:41:26Z

Really interesting take on city building games, the implementation was a bit... buggy, but it's a great idea and the game was pretty fun.

Think Before Escape by acoto87 2018-04-27T02:34:14Z

Pretty cool idea, has a lot of potential.

ACCIDENTAL EXISTENTIAL by slovnoslomo 2018-05-07T05:47:29Z

The mood of this game (games?) was really weird, but in a good way. I like it.

Gnome Man's Land by Tim Ruswick 2018-04-27T02:35:53Z

I've always liked the idea of a reverse tower defense game. You should see about making this a multiplayer game with one person playing the gnome and one person handling the tower defense stuff.

Blocks'N'Blaster by HPMNK 2018-04-25T01:08:20Z

This is really cool, shame I'm already terrible at Tetris as-is.

If you could check out [my game](https://ldjam.com/events/ludum-dare/41/ludum-dare-41-placeholder-1) I'd appreciate it!

Basketball Wars by Samuel Henderson 2018-04-24T20:55:24Z

Congratulations on finishing your first jam!

Enemy spawning could use some work, they often seem to spawn right next to or even on top of me without giving me any time to react. The mouse movement also feels really weird and could be refined. It might also be a bit better in a third person/top down view so you can see all the enemies.

Carmagotchi by Re-Markable 2018-04-28T19:05:05Z

Audio was great, added some nice humor to the game. I don't like the system of waiting between runs if you don't wanna pay for fuel, it makes playing the game take way too long. The gameplay itself also felt a bit too easy and repetitive, some variation and challenge would be appreciated.

Manic Tower by Ashtrail 2018-04-24T19:44:36Z

Definitely an interesting idea! Shame the shields don't seem to work right. I like how on the bottom you show where the boss is as well so our eyes don't have to travel as much (I don't really play these kinds of games so I wouldn't really be sure if this is a common feature but I like it nonetheless). I wish firing would just be an automatic option since there is never a reason NOT to fire and constantly holding down a key to do it is just kind of uncomfortable.

Rhythm Overdrive by Diblow 2018-04-24T21:14:12Z

Absolutely amazing. The graphics are great and it's got a great feel. I like the idea @Thygrrr about making the player shoot with the beat as well. My only (very small) complaint is that I cannot navigate menus with the controller ;P

If you could check out [my game](https://ldjam.com/events/ludum-dare/41/ludum-dare-41-placeholder-1) too I'd appreciate it!

Peculiar Adventures of Dorothy Hops by detectiveLosos 2018-04-24T20:36:29Z

Great game. Would be nice to have the controls feel a bit more comfortable and if there was a minimum jump height (so you don't tap jump too quickly and fall), but other than that I have no complaints.

Last Girl On Earth by Reality Blind 2018-04-26T00:57:50Z

This was a really cool idea and was done really well!

Dungeon Solitaire by Lex 2018-05-07T06:20:13Z

This is like a really interesting puzzle game, well done!

Save Witch (Platformer + Puzzle) by pillowPillow 2018-04-28T03:00:54Z

Fun game and interesting concept! It would be nice if we could see what each action was though before we actually use it.

Love Is A Battlefield by F1Krazy 2018-04-28T21:16:55Z

Cool game, nice to see different takes on the same genre-combo! If you have the time, I'd appreciate it if you checked out [our game](https://ldjam.com/events/ludum-dare/41/ludum-dare-41-placeholder-1) as well!

Rainy Day by WFMG 2018-04-26T21:44:25Z

Sometimes my ball would randomly fall through even when there was no hole there. I'm also a bit confused on how this exactly fits the theme? It just seems like a generic maze puzzle, am I missing something?

PlatSCII by whycardboard 2018-04-24T21:25:49Z

Great concept! I feel like the controls could use a bit of work, like making it so you can't jump beyond the double jump (as it is now, you can just spam j/enter to jump forever) and would love to see some improvement on the movement commands so rather than just preset commands you can string together anything, like f+f+j+b+b+b or something like that. I can't believe you're all only in junior high! You have bright futures ahead of you.

Ultimate Hero Simulator by antvelm 2018-05-07T05:53:50Z

Art is great, and the idea is really interesting and executed pretty well. It could make for a good companion system in a fully fledged game, perhaps with a slower decline in needs.

Space Captain Rodriguez by CalebLewis 2018-04-24T22:02:56Z

@Forest Yeah, controller is a much better experience. As for the music, neither of us are musicians (at least not enough to pump out decent music in 3 days) and it was kind of a last-minute thing we tacked on.

Space Captain Rodriguez by CalebLewis 2018-04-25T07:08:35Z

@gilborn Yeah, we wanted to do something like that but we ran out of time so we couldn't make the spawning mechanics more complex.

Space Captain Rodriguez by CalebLewis 2018-04-25T22:07:15Z

@annie-owl I would've liked to do it in a pause menu as well (as the left side is for dialogue options and the right side is for a character portrait in the middle of the third level) but we simply did not have enough time. We finished only half an hour before the deadline as-is. Hopefully our experience here will allow us to make our LD42 game a bit less frustrating in that regard.

Space Captain Rodriguez by CalebLewis 2018-04-26T21:28:51Z

@ethereal-psyche-games Thanks for the feedback! The ship is upgraded once you reach a score of 250! I meant to ask the artist to add it to the help screen but forgot to mention it. I hope that if we turn this concept into a full game it will be a much more cohesive and less confusing experience.

Space Captain Rodriguez by CalebLewis 2018-04-27T04:57:39Z

@ashtrail Thanks for the feedback! The hitbox is definitely an issue, I'm not really much of a shmup player myself and my artist didn't really complain about it either, so I figured it would be fine but I've gotten a few complaints about it now (and seeing how you do your hitbox as well I realize that would be a much better way to go about it). As for the audio, my headphones tend to be on the louder side so I forgot to compensate for that when setting the volume, and we don't have more audio since neither of us are really audio people and we barely had time to even FIND the music we used because of how close we cut it to the deadline, let alone find or make sound effects for other things as well. The screaming effect was a audio clip of the artist screaming that he mad awhile back as a joke and we decided it'd be a good touch to add some humor to the game, glad it's been so well received. We've been discussing how to streamline all the current issues with the menus and dialogue into the gameplay itself and make it a less stressful game overall, it's an idea that we really wanna consider moving forward with for a full game.

Space Captain Rodriguez by CalebLewis 2018-04-28T18:25:19Z

@sndr As I mentioned on the itch.io page, the Mac and Linux versions are untested and may not work at all. As someone who does not own any Apple products I don't really have any way to test and fix it, sorry.

Kanye West's Kanye Quest: Penis Game 4 my Mom by Ian M 2018-04-26T03:40:13Z

nani the fuck did i just play

Cyclevania by Allen Oliver 2018-04-28T02:19:53Z

The controls are a bit uncomfortable and it could use some variety but it's a neat concept that I'd love to see expanded upon!

Slime Garden by Flameo326 2018-04-28T01:49:37Z

As far as the theme goes, I don't really think RPG aspects and Metroidvania aspects are necessarily incompatible (in fact Cave Story did it to an extent with the weapon leveling system). The combat could use a lot of work as "spam space 2 win" isn't really a fun system. I think if you polished up the controls and attacking it would definitely be a much better experience. That being said, the world seemed pretty vast and like there was a lot to explore so that's nice.

PizzaBrawl by hank1996 2018-04-28T02:42:42Z

The controls are pretty uncomfortable (controller support would have been appreciated) and it was a bit hard to remember the combos, but once I got it down it was pretty fun. I didn't like how I couldn't play in full screen without using alt+enter and how when I did it would take me out of full screen whenever a new game was started, but overall it's a fun game and a great concept.

Type n' Jump by Richard N Silva 2018-04-28T00:41:00Z

I love the concept, but I would love to see some more complexity in what's possible for commands, such as the ability to string together any amount of commands (or at least within a character/word limit) and implement delays and stuff, so like "LEFT 0.5SEC STOP RIGHT JUMP" for example. Some command shorthands might make it a bit easier as well, such as just L and R instead of LEFT and RIGHT.

Farmer's Delight: A Twin-Stalk Shooter by Dovakla 2018-04-24T20:16:18Z

Interesting idea. Harvesting plants felt a little awkward and the movement felt a bit weird but I think this has a lot of potential as a concept.

The forgotten jacket by CodeKoto 2018-04-30T00:41:38Z

The audio was really well done. The gameplay felt a bit slow/boring since it's basically just "wait, decide whether or not to press button, go through dialogue, wait again" so you could definitely improve a bit there.

Puzzle Invasion! by EstacaoMarte 2018-04-27T23:56:29Z

I like the idea of an "anti-puzzle" where you have to prevent a puzzle from being completed, it's an interesting concept! I especially like how you made the menu interactive. I'd love to see where this concept could be taken with some more depth in the mechanics

Raucous Raccard by noumenus 2018-04-28T03:34:07Z

A card-game platformer, an interesting combination. I like the game and the concept, but it would be nice if there was either some more draw variety (I got stuck somewhere and had to wait for a jump or a leap to continue on, took way too long) or add in some kind of mulligan re-draw system, like Magic's (shuffle hand back into deck, draw a new hand with one less card).

00Boyfriend - A Spy's Dating Sim by SamStallion 2018-04-24T23:10:51Z

Great game, really enjoyed it.

OPERATOR by Hello.Coder 2018-04-24T20:27:57Z

I like the idea of controlling the turret via text, but didn't find much fun in it's usage. It's a good concept and I think you did a good job with the overall feel of the game and I'd love to see where you could take this idea given more time to work on it.

OPERATOR by Hello.Coder 2018-04-24T20:56:46Z

@Hello.Coder I feel I should clarify a bit, when I say I wasn't a fan of it's usage I mean specifically just fighting wave after wave of enemy. I feel it could be given more depth beyond that with some more challenge as well. A system like this could be interesting for a tower defense game or something similar.

Super Platformer RPG by Silent Tower Games 2018-04-28T03:25:23Z

It's a neat idea, but the RPG elements seem very basic. Psychic isn't really needed since all you can do is attack to begin with, so you won't need to think about using health items or defending, the only thing to do is to just use hit when you can and jump when you can't. Expand the RPG elements and maybe add a bit more nuance to the platforming and you could have a really great game.

Witch's Escape by cristiano.m.garcia 2018-04-28T19:20:01Z

Fun idea, but I think it might be a bit better approached as a rhythm game, it didn't really feel puzzle-y to me. There's also no punishment for just spamming all the buttons repeatedly so that makes it fairly easy for anyone who chooses to do that. Graphics were great.

Hell's Kitchen by Milo87 2018-04-28T03:13:15Z

The controls need a lot of work to feel better and there isn't many instructions on what exactly to do for each meal which makes it a bit confusing, and the physics are pretty wonky sometimes as well.