Dark Soil by Pietro Ferrantelli 2018-04-29T21:31:47Z ♥ 1
An outstanding game ! Excellent work for a game jam : O Your mechanics are really well polish and the feeling is super fun. I love the idea of creating our own pathfinding
Foon → Ludum Dare Explorer → Users → HPMNK
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Aïka | jam | ||||||||||
| 2019 | 44 | Your life is currency | 👥 | UnderBreak | jam | 411 | 3.56 | 3.24 | 2.95 | 3.00 | 4.14 | 3.78 | 3.03 | 3.59 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Blocks'N'Blaster | jam | 236 | 3.81 | 3.77 | 3.98 | 4.37 | 3.87 | 3.69 | 2.63 | 3.44 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | GutsBounce | jam | 1084 | 2.71 | 2.71 | 2.67 | 3.53 | 2.98 | 2.81 | 2.53 | 2.36 | |
| 2017 | 39 | Running out of Power | 👥 | Flask of Destruction | jam | 450 | 3.32 | 3.00 | 3.35 | 3.61 | 3.72 | 3.29 | 2.24 | 3.31 |
HPMNK leaves an average of 25.3 feedback comments each event.
An outstanding game ! Excellent work for a game jam : O Your mechanics are really well polish and the feeling is super fun. I love the idea of creating our own pathfinding
Clearly one of my favorite game of this entire jam. It's incredibly well polished. The feedbacks are amazings, the intertia of the character is perfect. I also loved the idea of blending Building and pure arcade shooting. I want a complete game like that, PLEASE
Cool idea ! The trivia part fit well in the car game. Could be a nice theme for a funny trivia games. I really loved the music, which suit perfectly the atmosphere
Quite in incredible game for a solo submit, well done ! The overall mood is incredible : o
I love the characterd style, especially that lion :D The UI and the moveset are quite nice too. The overall mood works well and i liked to progress though the different levels (didn't finished though :o)
Combat can be of course improved, but it's hard to have a decent combat system in a game jam, you should keep that lore and work the internia of the player
Well done : )
I like these novels i've been seeing on the net since few games. It's another way of expression for a jam and it's always interesting. As all these games, it need a complete story to get his true potential, but the initial lore here can be ok for a start : )
The concept is amazing, would definitely be great with a Gamepad and an analogic aiming ! As a solo jam it's a really good result, and i'm pretty sure this idea can fit a real release. Very well done, i considered you being solo in my notation
Funny concept, it remind me a bit of Paper Mario, where you have to jump on goombas in a RPG gameplay. Some platforms are quite difficult though ^.^
I love Pico 8 engine games ! So charming : D Quite hard game though ^.^ GJ
Homings missile were very nice, and ennemies pattern were well executed. Nice job as a solo jammer : )
Concept is really funny. Theme is definitely respected : D I think that top-down ball-pushing concept can suit a real game, which can be quite good !
Interesting gameplay, i had fun playing with it. It's a bit mind-blowin' though, even in easy difficulty, because it goes fast x)
Hahahaha super funny concept. I loved how you made quest long and laborious, just to loose players who don't understand the real concept. Had a hard time on that dark romm x___x
I'm glad to see more and more Pioo 8 games appearing on game jams.
Interesting concept, a bit mind blowing sometimes ^.^ I liked the inertia and the controls of the characters Impressive game for a solo jam : o
Impressive technology for a game jam ! I like the way you designed the level building, in an arcad'ish way. It appear to me as a prototype for a larger game design, which would be sort of a dynamic Trackmania. I would imagine a game where players race agains't other players, and let them choose 3-4 segments before the race, with some specifities on it (more curves / more speed / tricky jumps)
Controls of the car felt a bit rigid, but i decided it would not affect my rating, as it's really well done !
Excellent game, should definitely be in the top 50 Tier list ! Your concept is so simple but so new. The level design is really well sequenced. It remind me the Nintendo way of Level Designing, by showing an example of a new mechanic, and then a smart way to use it.
The graphism is simple but it really works like a charm, so i gave out a 4.5/5, where as i gave lower notes on more detailed designs
And man, the music is really really good. As a music designer myself, i think you truly got the feeling of the game, and make it work
Congratulations : )
Really interesting game, never saw something like that. Would definitely need a tutorial to learn the Left/right arrow system, but once you get past there, it's really a good experience. The amount of word is really impressive ( a bit surprised the word Ludum didn't worked : p )
Would love a game where you let people accept your words or not. After each day, you would have to vote for 5 random words said by other people
A great piece as a portfolio, really charming. You got my 4/5
Really fun to play. Had a few games and enjoyed all my playthrough. Controls are neat, and bullet pattern are really diversified. Amazing job on the graphics too ! Well done
I really liked your game man. Amazing works on the music, congratulations. Even if the graphics are simple, it works really well together. Well done
Really interesting mechanics. I think mixing platformer and card game is a huge challenge, so congratulations for this. The art is also really amazing and super coherent. The music is also really well polished
Pretty innovatin idea. Had a nice time, replayed 4 times. High combinations could be more rewarding ^^
Very funny game :) I like the dialogue and the overall mood. The idea is kinda unique, i think the theme is well respected Combat mechanic feel a bit too random though
The overall mood is really nice, i like the oniric feeling. Controls are good too, and i like the jump blink ability. The level design remind of XC maps in counter strike source ^^
I like the way the 3 bars are handled, it's a simple but enjoyable gameplay. It would need some extra features to have more sustain on them
I thought it was a bit rigid at first, but then i saw you did it all by yourself , so congratulations for the effort. I love the idea of having "war fogs", not usual in games like that. I raised up my vote by 1 point, for the work : D
Graphics are amazing and super well polished. I like your character animation The dialogs are interesting and make me want to hear more
Gameplay is a bit rigid, as we have to repeat the same tasks quite a lot, but the universe is charming enough to give you a reason to do things
Well done guys
One of the best graphics i've seen so far. The game is really complex and has a lot of feature, but it need a tutorial to understand it. You should try to do an update of your game with a little Help ( i pressed H but it's not enough) , to boost your game
Music is also super nice and suit the theme very well
Maybe this game is too complex for a game jam. It needs a LOT of technologies to work out and be stable. I would recommend doing a "minified" version of this ^.^
Great jobs : )
THe music is super creepy but it really give a strong disturbing feeling. The work on vocals reverb is really interesting. The gameplay is overall pretty good but it miss some more events in the level.
I love your level design system, with top down view and 3D wall. Good jobs guys
Took me some time to understand the concept but the idea is good, and had fun playing with it. Would need some tweaks on combat rythm and feedbacks, but good work for a game jam
Hahahaha i loved your game man :D So hilarious, especially the voice when you select a weapon. "Potato"
The lore is definitely good for a real game. Would love to see a game about a Fish "humaning" People to feed his family.
Music suit the game very well, and characters are hilarious
I gave out a 4/5 You miss the point because i got stucked in a bug where i had no weapon and no money at first playthough
Check my game : https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
The idea is really funny ! The golf part is pretty well coded, and works well (especially the tree which has a weird hitbox), but the fighting part felt a little rigid.
Art and general mood works well, i like the little music when you succeed a hole.
Here's my game, would appreciate a rating :) https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
Hahahaha had a good time playing your game : D It's really funny It can definitely make a real game with a more scenes, and more events possibilites. I loved the graphic style and the way you show score at the end of the game I liked the music too, as a beatmaker myself, but i thought the mood was too punchy for your scene. It would need some more delicate jazzy feeling ^^
Anyway, great job guys
Here's our game : https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
I liked the RTS mechanic as a lover of this genre, but i didn't feel the Pacman gameplay enough, other than the graphic style, so it appear to me like a single genre game, a real time strategy.
When several towers spawn it becomes interesting because you need to split your unit to lower the damage
Your pathfinding AI is pretty good and the behaviour of the units is really good too. With a pacman / rts mix, i would think about adding some ghost, and have to find a way to reach some gold nuggets to fight them
So, nice job in mechanic for a game jam, but you can take your theme farrer : D
Here's our game, if you wanna take a look : https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
Great idea ! Can be really funny online with 3-4 players and a moderator. I love these games which try to find new way for players to express themselves
I understand the text choice for a game jam i'll consider that a good mood/theme, but i think it would be better with some graphics and feedbacks. Maybe you could let players sit as public or singers, and let them give a note for lyrics
Great job
Here's my game : https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
Amazing graphics and animation. I love the style, and the music is really good too. The gameplay feel a bit too hard for me. The aim is too precise for a game which need to "build" the throwable objects. But for a game jam, it's really top-ass polish
Great job guys : D
Here's our game : https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
Nice job ! The game truly have his own identity, and the slash moveset is incredible. The art and the music blend quite good together, even if i would imagine a sadder track; but loved the general mood
The game seems to freeze a little when you slash several ennemies, when you'll got that fixed, it'll be a pretty nice game to show :)
Amazing games guys ! Very polished for a jam : D Loved the graphic and the general mood, the game is really fluid and the combo system is awesome
Would definitely some more feedbacks on Chorus compared to Verse part of the musics. Maybe add some ennemis or some challenge when music go to the climax. But you got my 4.5/5
The only drawback i would find is the use of known tracks. It would be an interesting game for lot of music designers !
Check our game ! https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
The idea is really funny, i wouldn't expect a game mixing fishing and racing x) I had quite a hard time figurating out how to control the game, but had fun. I think it can work with some tweaks on game rythm and controls. Art is nice too !
Check our game : https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
I loved your game man ! Remind me a lot of Necrodancer The score system is really juicy and rewarding, and the musics are awesome (as a music designer myself, i thumb up the music)
I think you can improve the score system but putting some more Score variety, like having some "Perfect/Good/MEH/Bad timing on each bullet, which multiply the score and combo. For example you could chain Perfect and have X1 multiplier on each hit etc etc
Here's our game : https://ldjam.com/events/ludum-dare/41/blocksnblaster-1 A mix between Platformer/Shooter and a famouse puzzle game *whistle*
Incredible game ! You really invented something here, and the theme is really well respected. It can go to publish with few tweaks (like locking the mouse cursor on screen). It would definitely need a better understanding of the bullet trajectory per turn. It's quite hard to know where the bullet are gonna stop
You got my 4.5/5
Check our game :) https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
Quite a fun game : ) Love the idea ! With more cards, and more dynamic handling of Gold, it can be really awesome : ) Theme is well respected
Great works guys ! I really appreciate how you designed the mix between Tetris and Breakout. The game is super polish, is really fluid on WebGL builds, and i'm jealous you have a leaderboard : d
The binds for move/rotate are a bit hard to learn though. You should keep ASWD for move, but maybe rotate blocks with right mouse. I really think having the ability to rotate both sides isn't necessary, as it's really handable on one-side rotation
I rated 4.5 / 5. I think the music can be more polished
Here's our game, which is also a Tetris mixed with another genre : D https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
Pretty nice game ! I love the idea of playing a platformer, with input sequence to succeed. The concept respect the theme, you have my vote ! Music is quite cool too ^.^ The game need some tweaks to get his true potential, like getting Combo working, and maybe put a letter in the circles, because it's a bit hard to follow like this ^^ Well done
Really interesting game :D The concept is really excellent and the theme is perfectly respected ! It might be a good idea to enlarge the disc and the arena, so you aim a bit less, and can counter more. The assisted aim doesn't feel rewarding, it would be better with a normal physics, it would create more happennings !
Great job guys : )
Check ours ! We mixed 2D shooter mechanics with puzzle game ! : https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
Great game idea ! Really hard because ennemy bullets are a bit too fast; but love the idea of having regular passengers disturbing you during your run. It can be an idea for a great game, if you decide to punish more the player for innocent kills. Theme is well respected and graphics are awesome ! Well done guys
I really liked the graphics and the overall mood of the game. The idea of launching projectiles and catching them is super interesting, and i think it can be the concept of an amazing game. I had a bug when getting in the upper-platform, the camera not following me, and the overall experience was a bit slow. I didn't really feel the LD40 Theme in your game, because i didn't feel like the game was gettin harder when stacking hats. Anyway, great work guys : D
Really nice game ! It looks really polished : ) The theme is well respected, it's kind of the same idea as our game https://ldjam.com/events/ludum-dare/40/gutsbounce, where the bullets bounce on wall and hit the player
I loved the character, and how you re-use a single level design, with the ability you unlock
LD44 — Your life is currency (25)
The Bounty Hunter by dk5000p 2019-05-04T03:15:22Z ♥ 1
My gosh ! Reading your comments , i was expecting to live something peacefull and experimental, using voice control. Instead i was in hell for my 20 minute playthrought but it was hilarious (especially with my french accent which doesn't help).
Pretty singular entry in that ludum dare, i like the idea of having real time ennemies, while you yelling at your microphone to get away, it's so stressfull :')
Impressed by the technology too, recognizing specific words is something ! Well done
Speedrun Your Life by Kyrios 2019-05-04T03:08:24Z ♥ 1
Pretty nice graphics, i like the animations. I think the game is a bit too hard for me i guess x) i can go far by taking all the clocks i can see, but i'm taking like 3 hits per seconds x) For a runner like that, i guess player should have something really fast (and a big axe seems quite heavy for that pacing ^^), but it's a nice try to mix runner and combat mechanics : )
TimeForYourSouls by Suchista 2019-05-04T03:03:02Z ♥ 1
Really nice game for a jam, it's pretty ingenious :D Loved the reverse effect, which give some insanity to the mood of the game. The little intro is funny too, even if you play square, i like to have some humor, to feel the developper spirit ^^ The gameplay is really efficient too and can lead to a full game, with more levels, so maybe go further in post-jam : D
The black square mechanic is also well done, and you did a wonderfull level design around it !
The Day Of The Chosen by sahoskins1 2019-05-04T02:56:53Z ♥ 1
Interesting entry, a text based game is always quite a challenge to maintain the player in it. The style was quite nice, as it was short and efficient. I definitely think a game like this need some sort of sound design to put some more depths into the story :) Nice entry
Fateshift by dougLima 2019-05-04T02:53:46Z ♥ 0
One of my favorite from the ludum dare so far. At first i thought it was going to be some sort of Cookie Clicker, but actually it's a new refreshing gameplay. The counter mechanic is really well done and feel super good to the player, and feedbacks are neat too : D
Awesome entry, you should push it to a real game !
TREASURE ROOM by jutjuan 2019-05-04T02:41:13Z ♥ 1
I liked the mood of that game. For a first jam it's pretty impressive !! Graphics and Music works really fine, and gameplay is smooth. Felt like the game was a bit too easy as you can hit while going backward (even if mages make the game harder)
I like the FTIE too at the beginning of the game ! Very efficient way to learn the game fast :D
Samurai Zombie Girl by RobotSoulsGames 2019-05-04T02:33:53Z ♥ 0
The amount of upgrades is pretty impressive for a game jam ! Getting stronger and stronger is always a nice lense in game design, so it felt nice, even if start feel a bit slow to me. Graphics and feedback are really ok for a jam, and this is quite a long playthrought, well done : )
Trade Droplets by lovetocode999 2019-05-04T02:27:48Z ♥ 1
As a first jam, i will be gentle, as it's normal to have something simple, especially if you are alone. The idea of a puzzle game like that, with narrative design and humor is a good, but to give the player the incentive to play more, it should have more background on the characters conversations, to create some mood :)
Texts from the king are a bit too fast too, had to replay 2 times to read the message fully ^^
Well done for a first jam, i'll be nice in ratings, considering it's your first jam
Flow by arron-fowler 2019-05-04T02:22:37Z ♥ 1
The idea is very good. The game is quite hard at start, the time you understand how to manage the range of your 'attractor", but the technology is very satisfying to watch, and the concept can lead to amazing gameplay
I think the game is a bit too difficult at begin, making it quite frustrating until you can manage more hp and go faster, but the more you play, the more fun you get : D
Well done
bird food by kyavi 2019-05-04T02:11:54Z ♥ 1
Wow ! Pretty surprised by the concept, in a very good way. I think it's the first game like that i see, which blend Snake and Puzzle mechanics. The guillotine is a huge add, and make the game fit the theme very well :)
Really good job, i think you can try to do a full game with that, for a smartphone build :D The game is a bit hard, as i think delay between each move is a bit fast
Calienows by fatPenguin 2019-05-04T02:05:46Z ♥ 3
I really loved the idea of that game, the potential is huge for a nice VS game : D Couldn't try it with a friend, as i was alone tryin it, but felt like it can be really funny with an opponent
I love how you put effort on feedback (capacity full feedback is nice, and the input to rotate the ship is cool when you just going to point A to B.
I would recommend adding some sort of Speed Boost to add some struggle between players , and i also felt little colliders were a bit frustrating. I think the ship should be able to cross little environment props, and still not be able to avoid trees and big rocks : )
MEGATOID by GullynGames 2019-05-02T03:47:49Z ♥ 1
Screenshot_2.png
nice work for a compo : D Of course you can't have time to get huge graphics and feedback, but you did good ennemies, with nice bullet hell pattern. I was surprised when i saw the laser one, seems like you put a lot of effort into making the more content you can : )
Well done, i'll be nice on rating, according to your submission as a solo : )
Flash Dash Dungeon by JoshDBB 2019-05-02T03:34:45Z ♥ 1
The idea is really interesting, having your lifebar being a timer. The idea can definitely fit a full game, it can be very juicy. I like the feel it gives to the player, to be always in a hurry :D
Impressed it's a compo : o
Lifelust by MateusBoga 2019-05-02T03:31:01Z ♥ 3
The GFX are purely amazing, really fan of this pixel art style : o Music is really nice too, especially liked the shop one
The game mechanics are pretty simple but the global mood make it work well. I loved how juicy feels the upgrade when looking at the store : D
I think this game would be more amazing if there were "short level bounds". I think the player can manage waves in a tiny space, but anyway great job. The overall game is solid to think of a post jam release, with some more combat mechanics : )
Hammed Robbery by YouBeStrong 2019-05-02T03:23:51Z ♥ 1
Loved the intro :D The catchlines and the humor in this game is hilarious. Loved the piggy sound design on dialog, and the whole atmosphere
Actually the idea of getting more detectable with the coins you get is really interesting : D I would imagine a game like that with a scoring / speedrun incentive
Great job : D
Vital Operations by TinyCastleGuy 2019-05-02T02:48:42Z ♥ 2
Hahahahaha i laughed when i saw my character running with blood, without arm and brain x) The theme is well respected and the animation are really smooth. Liked the little 8bit/16bit feeling on the music :)
The idea can be interesting but it need more incentive to give the player the will to do this over and over again, like some upgrade system or anything, but for a game jam it's really nice : )
Worked to Death by ronin748 2019-05-02T02:41:01Z ♥ 1
Didn't manage to get the game working on my computer, we'll definitely take a look if there is an update, because it looks great : )
Yodin Defense by Neon Glass 2019-05-02T02:37:10Z ♥ 1
The mood is really amazing, i loved the graphics, the feedback, and the whole atmosphere. I love to see my city spreading and killing more and more things : D
I also liked the infinite dezoom, which permit you to appreciate the combat in larger scales : 3
Great job, could definitely become a full game, with a complete upgrade system, and some more ennemies. The base-building mechanic is quite novative too : )
Deep Space Prospector by Roidz 2019-05-02T02:13:12Z ♥ 0
Nice game ! Pretty amazed by the content, the run is quite long to do : D I like games like that, were you start with little stats, and get more and more powerfull. The more you're into the game, the more you want to play : D
Mood is also nice, feels like alone in outer space ^_^
Bakemono by Lawrence 2019-05-02T00:49:09Z ♥ 1
My favorite entry so far, the gameplay feel so smooth. One kind of game i will replay after the jam, it's really hugely fun ! Make it a full game : D Graphics are mood are amazing too, i gave it a 5/5
Mr. Mage and the Bag of Coins by Enjoy The Tale 2019-05-01T23:52:37Z ♥ 1
Loved the graphic and the music loop, which add a lot to the global mood : ) The idea of managing your chest while going though the level is interesting and can lead to very good game design situations : ) Couldn't go through the spikes zone, but felt like shooting and "flow" of the game was quite nice !
BraveBelly (Thiccboy hurdle jump sim) no download required by TomasMunro 2019-05-01T23:45:28Z ♥ 1
Screenshot_1.png
Pretty funny game :D I loved the moods, the graphics are really lovely ! It's simple but everything work well together :3 Well done for this efficient runner
Beyond the Slot by Beebo Studios 2019-05-01T23:39:39Z ♥ 3
The introduction is hilarious hahaha :') I liked the movement mechanics and felt like the combat system was a bit too laggy, but the mood works great, and i like the idea of using a vendor machine as a source of inspiration for level design. Good job, i'll take a look at your other games : )
Ashes by Sharks 2019-05-01T23:31:26Z ♥ 1
The idea is interesting. Had to play on windows build, as the OpenGl was super laggy for me (around 5 fps :x but i guess it's not easy when it's 3D). I think your can push this concept further as i think extinguishing fire awake some sort of "game design lenses" on me. A whole game designed around that can feel really amazing, so nice find : D
Lifeforms In Space by Eric Smith 2019-05-01T23:27:45Z ♥ 2
Really interesting game, loved the combat mechanic, will blend real time and turned-based events (the cooldown system is pretty neat : D). The mood is really well done, graphics, music and sound-design fits perfectly well together.
The idea for the tutorial is pretty fun, but i don't think it work that well for a strategy games, as it needs more information than a simple platformer or shooter game. But i appreciated it anyway