fadex 2019-04-30 11:49
Whoo, I love games that start slow. This is a lovely game with a nice progression. And the shoot effects <3 !! I had fun.
Foon → Ludum Dare Explorer → LD44 → Deep Space Prospector
By roidz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 315 | 3.66 | 64 | |
| Fun | 347 | 3.50 | 64 | |
| Innovation | 779 | 2.89 | 64 | |
| Theme | 662 | 3.21 | 64 | |
| Graphics | 618 | 3.43 | 64 | |
| Mood | 270 | 3.65 | 63 |
Whoo, I love games that start slow. This is a lovely game with a nice progression. And the shoot effects <3 !! I had fun.
The particle effects, graphics, sound design and fine balance all contributed to a great and very polished game feel. My first 5/5 this LD.
I had 75 points. I purchased capacity and thrusters. Had 25 points left but couldn't buy the mine beam upgrade for 25. Why is that? Starts out a little slow but really feels nice towards the end. Great atmosphere.
Great one!
I like the game graphics and sounds were all good. I only didn't get enough energy to progress and they don't re-spawn so I was stuck but a solid 4/5. If you have time check out my game too :v:
Really fun game! I think I managed to kill every enemy in the beta sector but I don't think there was enough energy to go to the gamma sector.
The only obvious problem I saw was that the enemies could shoot you while you were in the shop. Another thing I would've liked is energy orbs re-appearing after some time, since on one of my playthrough I depleted every energy orb but bought too many upgrades so I couldn't progress to the beta sector.
Nice controls though, was fun to drift around and explore. Oh, and I got 2 kills with one shot, that felt awesome :D Well done!
@youpeoples ** "I had 75 points. I purchased capacity and thrusters. Had 25 points left but couldn’t buy the mine beam upgrade for 25. Why is that? Starts out a little slow but really feels nice towards the end. Great atmosphere."** -That's because the shop won't allow you to end up with zero energy. Thanks for the nice words. i'll rate your game later!
@fadex @jesus-gonzalez @craftlord @a-coltzz @marcus-otterstrom Thanks for the nice words, i promise to rate every game of yours!
Yeah that makes sense I suppose. It didn't occur to me the 'shopkeeper' may care more than I do about having enough fuel to make it far enough away. Thanks for the clarification.
Nice game, simple and effective, the combat is a bit too difficult for me, and the ship movement feels a bit slow!
Good job with this one! Really like the particle effects, game has a good feel
I dig the combat and overall mood. Progression was a bit too slow to my liking.
Yeah, busting up enemy ships feels real good. Nice and clunky ship controls, too. Took a while to adjust but before long I was slingshotting all over the place.
I really appreciate that control changes are just a tab away. I immediately ran into ghosting problems with the default setup, so being able to remap within 3 seconds is a fantastic thing to have, I want to keep this in mind for the next jam.
Thanks!
I like the minimalist colors with bright saturated highlights. Very pleasing! A fun game.
I've seen a couple similar interpretations of this theme already, but this one is pretty well polished (especially given how sick you were!) I like how turning is hyper precise but forward movement is clunky, it's the right mix of fun and frustrating. The music and art style contribute to a spooky mood too.
I think you're right in that the game could use some more varied content given how long the "phases" are, but that's a post-jam kind of things :D
Nice game! I was surprised when I found the warp shop and saw how expensive it was to go to the later sectors, I wasn't expecting the game to be that large. I only made it to the beta sector though.
This is very good. I don't really know what to say about this game. I feel that you finished what you set out to do and the result is pretty polished and complete.
Good job.
Slow but still pretty engaging. Nice particle effects and music. I really dig your take on the theme -- the whole 'one resource' thing works really well. If you do work more on it, I think it would be worth it to tweak it to have a faster pace. Maybe have some smaller orbs that can be picked up by flying over them.
Very nice game and I love how everything was tied to the theme of space nicely. I do feel that the song didn't loop well as you can clearly tell when the song starts and stops. That's just a nitpick because his truly was a good game. keep up the good work!
Mood is great, and the particles effects are really good. If I may suggest putting a visual clue when mining orbs (after re-reading the controls I figured out)
Great atmosphere! The music, particle effects, and fireworks explosion when killing an enemy were very well done. One bug: I collected all the energy in the first sector, and then when I teleported to the second sector a message saying "you mined all the energy in the sector, game over" appeared. I thought the controls were well balanced! Clearly you did some playtesting and tweaking to make them feel right. Good entry!
The price for some warp zones seems unreachable. Unless I missed something in the tutorial :smile:. It was fun to play, here is my attempt:
https://youtu.be/MdjSECR3amk
Very nice interpretation of the theme. The game somewhat reminds me of Minerbot by 31eee384. Well done!
@icxon Thanks a lot for posting your play through video. Was this your first play through ? Impressive, you must have played games like Subspace in the past :)
-And yeh, this has been commented a few times: - The other Sectors are a bit extreme priced to hide the fact they are not in the game yet :)
Good job! I like the style very much. The audio and graphics are both well polished. The difficulty is designed properly.
Nice game ! Pretty amazed by the content, the run is quite long to do : D I like games like that, were you start with little stats, and get more and more powerfull. The more you're into the game, the more you want to play : D
Mood is also nice, feels like alone in outer space ^_^
Very nice angame with great progression system. I've felt it very immersive since beggining and didn't find any bugs at all. Well polished as well, well done!
Explosions are spectacular - bright, sudden and emotional. The mood is matching well with deepness of space. Reminds me of Oids and Subspace :)
really hard game, visuals and music are very nice
I see why you wanted to use that music, it just fit the game so perfectly! This was a well polished game experience. As I was flying around in my ship mining energy essence I thought to myself that it would be awesome if there were more areas to mine in. I just assumed there was only the one area, and that is when I came upon the pink shopping cart! I was like "Oooo, I wonder what goodies this shop holds". I was pleasantly surprised when I saw it was 4 other areas! Then I saw the prices and looked at how much I currently had (225) and was like "Yeah I'm going to need to do a bunch of overtime to get that much energy" :laughing: Congrats on completing the Jam!
Great entry! Very nice feel and mood to it, and it was fun and enjotable to play and explore. I got hit with a game over my first warp, but I guess that was intended? (I emptied out all the energy on the current map before warping.) Other than that, it was a bit hard to understand what the different upgrades did. (Did the mine beam increase energy yield or just mining speed? Did the thruster upgrade increase handling or turning speed?) Starving yourself from a warp by buying upgrades was a bummer, but fits thematically.
Great job!
Polished and good-looking entry! I love the particle effects. I did find movement a little slow and frustrating. I found myself bouncing around the level most of the time, and the enemy bullets are very hard to avoud. I think an easier control method would benefit the game.
I love how you can set the controls right at the start, very convenient. Also loved the explosion particle effects and glowing sort of animations on structures (info/shop etc). It can be a bit tricky to navigate, but I got used to it with time. More shops around the map for easy accessibility would be a nice addition, or maybe waypoints to them.
Rip :p
Screenshot from 2019-05-06-2.png
Very nice... looks really good and plays well. I'd have enjoyed a bit more variety I think, but then I didn't get too far before being blown up. It was handy that my ship could take a bit of damage, but I could kill other ships with a single shot! I too would have liked to see energy regenerating over time. Could see this working well multiplayer too... perhaps with a set time, respawns and the winner having the most energy at the end of the round.
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/421751050?t=04h18m09s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin