suno pi tomo tawa (Traffic Light) by jan Sate 2026-04-23T19:56:37Z ♥ 0
Wow this is very technically impressive. Now I'll have to check out more about CHIP-8.
Foon → Ludum Dare Explorer → Users → Jesús González
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Evil East Conquest | compo | |||||||||||
| 2026 | 59 | Signal | Phantom Hunt | compo | 256 | 2.95 | 2.83 | 3.03 | 2.25 | 2.88 | 3.03 | 2.73 | |||
| 2025 | 58 | Collector | Clean Line | compo | 61 | 3.65 | 3.38 | 3.49 | 4.07 | 3.82 | 3.69 | 2.71 | 3.49 | ||
| 2023 | 54 | Limited Space | Space Promenade | compo | 224 | 3.44 | 3.54 | 2.93 | 3.13 | 3.09 | 3.65 | 2.24 | 3.20 | ||
| 2022 | 50 | Delay the inevitable | Time, Commander? | jam | 628 | 3.57 | 3.54 | 3.73 | 3.07 | 3.30 | 2.52 | 3.22 | |||
| 2021 | 48 | Deeper and deeper | Voyager | jam | 787 | 3.59 | 2.89 | 3.75 | 3.98 | 3.94 | 3.09 | 3.89 | |||
| 2020 | 47 | Stuck in a loop | 👥 | Nuclear Loop Labs | jam | 1346 | 3.08 | 2.72 | 3.00 | 3.91 | 3.88 | 3.45 | 2.35 | 3.13 | |
| 2019 | 45 | Start with nothing | 👥 | Graveyard Bones | jam | 437 | 3.57 | 3.18 | 2.76 | 3.75 | 3.83 | 3.19 | 3.48 | ||
| 2019 | 44 | Your life is currency | 👥 | Graveyard Ghost | jam | 487 | 3.51 | 3.26 | 2.90 | 3.10 | 4.08 | 3.01 | 3.45 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | The Compleat Angler | jam | 705 | 3.20 | 3.16 | 3.03 | 3.30 | 3.87 | 3.40 | 3.22 | 3.61 | |
| 2018 | 42 | Running out of space | 👥 | Cat Royale: Cattlegrounds | jam | 1126 | 2.82 | 2.96 | 2.76 | 2.91 | 2.88 | 2.96 | 2.56 | ||
| 2017 | 40 | The more you have, the worse it is | Atlantic Slave Trade: 17th Century | unfinished | |||||||||||
| 2017 | 39 | Running out of Power | Electric Energy Tycoon | compo | 350 | 3.29 | 2.81 | 3.33 | 4.19 | 2.91 | 2.55 | 1.25 | 2.00 |
Jesús González leaves an average of 17.7 feedback comments each event.
Wow this is very technically impressive. Now I'll have to check out more about CHIP-8.
For it was the fruits one that was really hard.
I actually like this more than the original. Great idea.
2026-04-21_21-21.png I thought this big open area at the right was going to be some sort of Serious Sam secret large battle. But it was just there for exploring.
Great music and atmosphere.
I guess with a bit more polish this would not require that much explanation. But the idea holds, it is very engaging to decode the signal.
Best one I played so far. Very well executed. Love the audio in particular, both SFX and music.
You have to get the snowball running. Pretty satisfying.
Theme is kind of weak. But otherwise very polished.
Loved the map mark being visible in the world itself.
Nice idea. Cool music.
I actually found it very intuitive to play.
Wow really feels like one of those experimental Atari 2600 era games design wise. High score in innovation from me.
Love the music. What did you use to make it?
Great idea.
Nice concept. Just 2 minor things: - Tutorial is too annoying, game is easy to understand enough. - Not having codebook while decoding makes no sense, it just increases annoyance instead of being real difficulty in a game this long.
Still 9/10
I think you just got 20 ratings with mine! Congrats!
@cassowary just tested in with Firefox with user agent switched and it works just fine. I'm kinda philosophically opposed this dangerous extreme Chromium-only focus (remember IE6), but I gave it a try nonetheless.
Graphics/audio/mood are really well done. Animations are either too slow or my PC couldn't handle them (tried proper Chromium too, same results).
But nice relaxing experience.
The concept is really good. But needs polishing to be fun to play to a longer while. 1. Camera controls overlapping with dragging the instructions are extremely annoying. 2. Very slow replays, so a speed up (2x, 5x, 10x even) would be greatly appreciated (I guess it currently mimics the Unity experience of making a line of code change and waiting a minute for recompilation).
Other than that, the puzzles were well made, the base gameplay is fun and engaging, the graphics and audio are well put together and aesthetically it really works.
Rating this very highly especially in innovation.
Very hard! Was the idea to avoid the coins? Because I tried that.
Really like the hand drawn graphics.
Cool graphics and music. Needed a bit more of feed on what's actually happening when being attacked for example. Also is it normal that the items look cut off when placing them in the inventory? That made it a little hard to manage, but I guess it was part of the design?
Great start. Even with the funky placement and the incomplete gameplay, just assembling the thing is enjoyable to do. I'll definitely play a full game made from this base.
Insanely polished, almost to full mobile release levels. Gameplay is deep, intuitive, fun. Loved the Death Stranding inspiration and the Floating Islands artifact.
Amazing that you where able to finish at all!
Very polished in visual art and SFX/music, and all well put together. Amazing in this regard.
Now the game design is a bit simple, fun but repetitive and a bit shallow.
Theme, I can see the collecting there, a bit tacked on may be, but works.
Very good entry in general.
Cool graphics. The turning was a bit to sensitive at least with my keyboard.
5/5. My favorite game this LD so far. And it actually made the concept click with me.
Now I can try it in real life myself!
Cool art style! I don't get the card game plot though.
Cool aesthetics for sure!
I appreciate the absurdity of the premise.
The song is pretty good, but the rest of the audio is like 1 single sound effect.
But there is something about your game. While the audio design (except music), graphics and gameplay elements are all kind of basic, they all complement each other to make a greater experience in all regards. This in my opinion is a mark of a good start at designing games.
Controls actually become second nature after some minutes. Amazing atmosphere, great visual and audio design.
Interesting concept, would be cool to see it actually more developed.
Nice concept. The `skip loot` should really not actually skip it and instead skip the requirement to click each to get them.
I think you just passed 20 ratings with mine! Good job.
LD really needs a new rating category for technical achievements. Replace humor maybe.
Love it
My first 5/5 this LD! Amazing.
Nice take on a classic Ludum Dare formula. Always love this kind of game, I think I played for more than an hour in a single session.
Aesthetically great. Audio, graphics and mood really sold it.
Wow solid idea. Innovation 5/5 for sure.
At first I was like, oh god, these devs just played Blue Prince and will make me do some annoying badly designed puzzles. But then my expectations where subverted.
Well played.
@kkritikov Wasn't it like 1 billion? Really fun, played multiple times to see all of the collector's events.
Found it to be really fun, played twice until I got all of the items.
Do this require color vision? Or maybe I'm just dumb.
If it doesn't I'll give it another go!
I'll rate the audio, graphics and mood in the meanwhile. All 5/5. Really polished.
And the controls. Really good idea and execution there.
Oh no ratings? This was really cool.
Theme feels a bit tacked on. Other than that, everything is really well polished, great graphics and sound.
Pretty cool that this was made entirely in JS.
Concept is good and is fun already. Audio is actually good, nice tune and appropriate sound effects.
The hit-boxes are kind of annoying but since it is pretty short game, no big deal. In-game instructions would have been great.
@threeli Oh now I get why you mentioned another train game! Lol. Nice start here, and you already nailed the soundscape and mood. Any plan to continue developing it? Edit: read about that already in the description.
Some cool ideas with the aesthetics. It was pretty consistent in that regard.
I would have tried to compile it myself if source was included. I can't test it now since I'm on Windows :(
I didn't understand what to do.
My T90 farms were extra hard to manage. Loved it.
Very different to the original but still a great homage.
I love how this little game makes one think about themselves. One of my main hobbies is classic menswear so the gentleman was accepted right away. One of my main dislikes about humanity is religion so the religious woman got rid of right away as well, and religion in its entirety with her.
Other than the evident coolness of the multi-window gameplay, the visual effects themselves are very flashy and good looking.
TLDR: the game. The game is about following some objective markers and when you're stuck go read some text then try interacting with everything.
Gameplay is very weak. Nice graphics and music. Theme is absent.
I love art games. This was too wholesome. And reminded me of why I bought a king size bed.
I also really liked the Bugsnax cameo.
Is it unfinished maybe? I collect the crystals and then nothing happens.
4.5/5 Really good
I didn't understand why I won. But nice and well executed concept.
We need a new "tech" or similar category to properly rate technically impressive games like this one.
So polished for a compo game. Very innovative as well.
Nailed the aesthetics. So simple yet so satisfying and polished.
Technically very impressive.
Nice concept to build upon.
Conceptually this is the best one I played so far this LD, brilliant idea. Needs a lot of polish but the concept is really solid, 4/5 from me.
I think you got the 20 required ratings with mine! Congratulations.
I really like the 3D models, and the controls feel pretty tight.
So simple yet so effective, now I really want to try this with a friend.
I rate this very high in "fun". Simple and really effective mechanics.
Nice game, the only mechanic I think I didn't understand is the carrot one, I tried to give it to the penguins and to the snowmen, tried rubbing them with it, etc., and nothing happened.
Other than that, I really like how you made the entire map with like 3 different assets, pretty ingenious.
Weird game, strange concept. Very funny, both in gameplay and in humor.
I can't say this isn't unique and innovative. Great concept and I think it could be made into a pretty fun mobile game.
With my rating you got the 20 required! Congrats.
I feel it is somewhat inbalanced as the fires appear to quickly and are super hard to put off, but this may be on purpose. The tank controls feels OK to me, I even like them.
Other than that, I really appreciate the simulatio" part of the engineering behind this game, those things take time to program and for a Compo game it is pretty impressive. In my game I missed the Compo deadline because I spend almost two days working on the simulation alone.
I played this for longer than most other games from the jam. The loop was fast, easy to learn, easy to improve on and the progression really fair.
I have a soft spot for graveyard themed games anyways, and digging graves to a Free Bird like song was really fun.
Graphics and sound effects are also very appropiate and well done, all contribute to the mood.
A bit unbalanced but very well though out design. I think having some more feedback about when and how strong the attack surges will be would make it much clearer what to prioritize and build at every moment.
The graphics, sound effects and music are all very appropiate and work really well, the UI is also good and clear and regarding UX I can only disagree with the choice of using ESC to go back to the main menu in a browser game, because it also takes you out of fullscreen.
Now this isn't something I usually take into account in jam games, but this is the exception: performance was teeerrible, somehow this game was hammering my CPU (a Ryzen 5 2600) and constantly stuttering. Not gamebreaking by any means but really annoying.
4/5 from me, very solid entry.
The graphics were amazing, but I can't agree with the choice of low framerate (or maybe it was just my PC and not a choice by the dev), it only made the movement feel choppy and unresponsive.
The audio was pretty good as well.
I rate this 5/5 in mood.
As a game, it was too uninteractive for me, I only had to go get wood 3 times and it ended already.
Felt pretty polished and considerably more balanced than the usual jam game. A bit floaty in the controls but nothing too bad.
What can I say, no matter how I look at this I can't rate it low in humor or innovation.
I don't know if the music is actually or intentionally dynamic but it surely gives the impression of it.
I can't explain why but I found this quick little game really addictive. I know the music was a big part of it but I don't think it was just that.
Pretty unique interpretation of the theme in my opinion.
For the people wondering what this is about: https://www.reddit.com/r/AskReddit/comments/5ipinn/you_and_a_super_intelligent_snail_both_get_1/
This was actually brilliant. Really unpolished but it doesn't even matter because the narrative and core mechanics are so engaging.
If you polish the game speed, make the graphics more consistent, the music less repetitive (but keep the style, it's good) and find a more friendly way to present your text, you have a hit here.
4.5/5 from me.
For those having problems to pick up items, pick them up from the side, like from the handle for example.
LOL at the radio dialogue, and when I first shot I actually thought someone was knocking at my door. Those made me laugh so I'll this pretty high in humor. The graphics are very nice as well.
I have to say it, the HTML5 badge on the game icon made me pick this one to play.
Solid entry. I really appreciate that you don't need to go back too far away each time you reset, that would have been very frustrating.
Nice graphics, I really struggled with the levels here, but I don't that they're too hard or unfair, I just think that the difficulty curve is too step and level 3 is already extremely hard compared to level 2.
Overall great job, everything feels pretty polished and well executed.
I agree with what you wrote. Visuals and audio are top notch, and the gameplay can definitely be expanded upon.
I liked the Age of Empires style of balance and it also reminded me of that old Warcraft III and SC2 defense map.
Nice graphics.
Really fun. What I liked the most is how the assault rifle is held upside down.
Very intriguing to say the least. I was ready to come and give a mediocre score until I read the comments. Glad I did reload it.
I don't think the game was really broken or janky, it played really well in my opinion. Great job.
Please turn this into a full mobile game. It's a winner formula, super fun, quick to play and easy to learn.
Crazy cats indeed.
I actually really enjoy these sort of super experimental simulators, thanks for making it.
I actually like the N64 graphics and the bouncy camera, but there wasn't really any gameplay or did I not understand it?
My first 5/5 this LD. The simulation felt so good, reminded me of my obsession with the Creeper World games.
Reaaally fun, I don't get what's the point in using the shield, but I really enjoyed the game.
Oh so even past winners can experience these kind of clutches. It's so frustrating when it happens but great learning experiences because what leads to them is pushing ourselves to the limit in the first place. Amazing that you scrambled something and submitted it still.
First 5/5 in this jam from me. Frustratingly fun. You've nailed that quick and constant die-learn-restart loop that makes games like VVVVVV work.
Does it have an ending? Nice start, I liked how the enemies jumped to try to get you.
Super simple, to the point, and fun. Reminded me of the old Clickteam Fusion games both in art style and gameplay.
Our games are similar in concept, and I feel like we even went the same route of trying to make them more about a relaxing exploration experience.
I really liked the retro 3D style, the sound design and atmosphere you achieved.
As danvil said, some little extra upgrades like TNT would be great.
The graphics, sound and mood are amazing. This may be subjective, but the pacing is a bit slow for me. Still 4/5, I was really immersed in the game.
The visual effects were very nice. And as the other commented said, I would totally play this outside of LD. I didn't mind the combat though, in fact I've found it challenging and fun.
Sound, mood, fun are excellent. Visual effects are good too. Very solid 4.5/5.
Very polished and super fun. The animation, music and pacing makes for an amazing game feel. But the theme really didn't fit in. It feels like if the idea came from before the jam almost. Still a great game and a 5/5.
I'll save this for later to try on a Mac system, I think it should just work. In the meanwhile, I'm just glad I discovered this Blessed library, looks really fun to tinker with.
Very original and surprising. The gameplay is a bit simple but the take on the idea in itself gave me a laugh and navigating through my own computer like this was really fun and something easy to get distracted with for a good amount of time.
Not related to the theme in the slightest, otherwise 5/5. Graphics, audio, gameplay are super polished.
I liked the Half-Life plants. The game feels very completed and well planned, for me all that was missing was some balance with the time rewards and the prices, but in my experience balance is one of the hardest aspects to get right in a game jam, as one usually expends most of the time working on the game systems.
Mood is very good, everything is really consistent in style (music, characters, level design).
Great music and atmosphere, and I found the gameplay very original and dynamic. An extended version of this would be perfect for mobile phones.
This is brilliant.
Nice, I actually like these jam style super rough graphics, and your music and sound effects are pretty good in the more traditional way.
That you didn't even consider the theme doesn't matter, just keep making games and publishing them no matter how small or simple they are and you'll only get better and better. If you get tired of a project it is better to cut out all of the pending features, add a menu with a "Play" buton and publish it in its current state than to leave it in your hard drive to die. You'll be thanking yourself some years from now if you take that approach.
3kliksphilip here made a very short and fascinating series on the topic: https://www.youtube.com/playlist?list=PLRDhcp_8c7uAPQfE6WMBo7PCNlkQIOLdO.
Some notes: - Is it better to build and upload your game to itch.io as a zip or even as a single executable instead of an installer. That way the itch app takes care of everything automatically, and it doesn't scare those downloading it directly. - You should really rate some 20 or so games and leave feedback to them before the time runs out, or your game will be buried in the discovery list. You can start with mine ;) - Keep making games, even short and simple ones, and publish them all on itch.io. I'll follow you and play your games if you don't mind. - Never get discouraged by feedback or your Ludum Dare rating. Just keep making games no matter what.
I also wasn't able to find all the clues. You should post a walkthrough so we can see the ending. I really liked the game.
5/5 brilliant. Very trippy. The game got me hooked until the end.
Very interesting. I only could across one bug: once when I touched my past self, the screen faded to black after some flickering and stayed black forever.
Other people already pointed up everything about the game. Except for these: - In the web version, if the game tab loses focus the game pauses. So you have to necessarily keep it active while you wait for the day to end. - I love that you have a "Game designer assistant" in your credits.
The animation is excellent and also the sound and mood.
I just walked and walked until the game ended, while I have no problems with walking simulators, the picking up things mechanic was a little confusing, as it hints at it being useful but really isn't. But I really liked the game.
A bit too hard in the way you executed it but the idea is pretty good. I think you should need it a lot slower overall or at least to progressively scale the speed more slowly.
The other problem I saw is that you can't really never know if you should discard any bag.
Interesting, I found it really fun, and player until the color puzzle, which was impossible for me because I'm color blind.
Great graphics. You should also upload the jam version so we can more fairly rate your game.
Brilliantly executed.
Super polished.
I specially loved the weird music style. Is there any place where I can hear more from you?
We had kind of the same concept in our games, but I liked your execution much more. Very well done, the mood was perfect.
Did you also implement the looping with teleports?
Extra points from me for making a C64 game. That also instantly gave it great mood, aesthetics and sound. The gameplay was also very solid.
Only thing missing was some rad SID music.
Reminded me a bit of Dear Esther because of the mood and storytelling. Can you tell us the true ending? And about the chest.
Felt like you had the game idea before the jam and tried to fit in the theme somehow after it started. Still excellently done, very fun and polished.
Is it even possible to win? Incredible concept, execution, sound, gameplay, graphics. 5/5.
Space bar destroyer game. Pretty fun.
Only needed a way to end the game, everything else worked perfectly.
Loved the music and art.
The gameplay is basically the final boss of a very hard game right from the start. The controls were very innovative actually.
I wasn't able to kill the boss in like 30 tries. Still, 4/5 from me.
Thanks for translating and for making it Web!
Art style is great, and the game is pretty fun.
Just out of curiosity, I really want to know what does the "Smooth controls" option do, as both options feel the same to me.
This has to win in humor.
The visual style, music and sound design are amazing. You'll probably win this LD in some categories.
Audio and game feel are amazing. Nice take on the theme too.
Amazing that you put this together so fast. Its quirky but it works and is easy to understand.
Nice concept, just needed actual music and a move window a bit more forgiving in my opinion.
Super fun, and super consistent in style, the music adds a lot too. You can infinitely extend this game, it's sort of like "Doodle God" but even more fun. 5/5 from me, only complain is that the background made my eyes hurt.
I also want to try the finished version!
I can't see anything and the F key doesn't do anything either. :( sorry I really wanted to play as the game is similar in concept to mine. I won't rate for now, maybe you can help me. Captura.PNG
I made a similar, but significantly worse in terms of gameplay, game for another jam https://rootstudio.itch.io/hive-mind. I really like RTS with macro focused controls, almost 5/5 from me, it was just missing some sound and a way to know if you're under attack, but I perfectly understand how hard is to make an RTS for a jam. Great job.
It's that the Unix operating system? Nice game.
The particle effects, graphics, sound design and fine balance all contributed to a great and very polished game feel. My first 5/5 this LD.
Very fun, but it's lacking badly some cooldown indicators, that will bump the enjoyment by 10x. Some balance tips: armaggeddon and "souls gained per kill" are all you need, max out these and the game is a breeze.
This is the first one I tried this LD, and it's great. If this will be the level of the entries, the competition will be harder than ever.
It gets wild after a while. Very fun, made me laugh a lot. Great attention to detail and very fun.
I tried the game on a real device, and it crashed randomly, and locked the entire device until I restarted it (maybe there's some memory leaks or something like that).
So I had to complete in with the emulator. And I'm glad I did:
- The gameplay is very engaging and fun, the pacing is great, everything feels polished and balanced. - The level design is excellent, the always going down mechanic was really enjoyable and gave the game a very good flow, it never felt frustrating or too easy. - The music has a strong Fez vibe, every track is good, and the fact that it is somewhat dynamic depending on the chosen path made it even better. This is one of the factors that made me enjoy the game the most. I'm still listening to the credits song right now as I'm writing this. - The graphics look exactly like these of any good GBA game. Perfectly done.
This game really feels like a GBA game, and a good one. 5/5 from me in every category. I hope you win the Jam.
Great level and game design. My first 5/5 rating this LD.
I'll check your non-jam games too, they look great!
How does the game ends? I find it impossible to get past 20 sheep. Great game 4.5/5 from me!
Very well made. And made with Spring! I wish I could do anything with this engine, I do really like it. Never thought that anything like this could be done with it.
Good music and the game feels polished, but it's very fast, I could not read any of the descriptions, and didn't understand what the percentages mean.
Very fun, the music is not good, but I didn't minded the simple graphics as the gameplay was really engaging. Had me playing for a while. Very well balanced too.
Gets wild pretty fast. Probably the most addicting one I played so far this LD. Great music, graphics, very polished. 5/5 from me.
You really nailed that "Mirror's Edge" feel.
I still don't know why do I like space trade games so much. Nice game, great execution.
404 Not found: We couldn't find your page (with a frog logo) :(
Very nice little moody game. Great sound, graphics, mood, but the gameplay was too much on the simple side. Still a good rating from me.
I little on the easy side as the crabs came always from the same places. Very impressive that you made this all by yourself in pure JS, that definitely means extra points from me. I also like that while simple, the graphics, sound and UI captured the look of old classic Win 3.11 games very well. Solid entry.
Great entry! I really enjoyed playing it, maybe the moving rate of the line is a little slow, but it wasn't too annoying either. The gameplay, graphics and sound were solid and created a pretty good mood.
I like the trippy game over effect. 5/5 because of that. Good music too.
Best one I tried so far (I tried 3). 4/5 from me. *Edit: I now played many more LD games, and this is still the best one.*
A few super upgraded Lasers can make endless endless.
Great game, had me playing for a long time.
I need to pay 3$ to play the game and rate it?
I didn't get it. Where's the theme? Also, those priority and expendable numbers, what do they mean?
I see this as an innovative take on the Idle clicker genre. Sadly it's unfinished. Still great concept.
Please don't upload installers. Game Maker allow you to export a simple .zip file. I won't install it. Maybe I'll download the source and try it that way.
*Update: so I downloaded the project and ran it through Game Maker. Glad I'm did. The game is very well done, the controls and movement feel very polished, the graphics and sound are good. Solid entry. Really fun to play game. Also there's many levels with different mechanics all introduced progressively in the right order and time.*
This is reaaally good. I like these kind of games. One minor detail: the background is killing my eyes, it should be mostly black. But the gameplay is very good, this one had me playing a long time.
5/5 from me.
Gets hard quickly! One of the most unique games I tried this LD so far.
I love how Unity and company are re-creating what kids in the 80's experienced with home computers and Basic interpreters.
The game is pretty well made, the controls are inverted (y-axis) but it's not a big deal. Good graphics, good sound, fun gameplay. Very polished feel in general.
You have a future kid, please keep coming back to Ludum Dare. I'm impressed and want to see you evolution.
Great graphics, controls and overall feel.
Excellent graphics, idea, mood and music. Great execution. The game was fun, sadly the batteries where very frustrating to handle and the puzzle that required three of them was practically unsolvable because of the finicky batteries.
Still almost a 5/5 from me. I think you should opt out of the humor category so it doesn't affect your score, as the game doesn't have anything do with humor.
Concept is good, and the ammount of content surprising, specially considering it's the developer's first Ludum Dare, the developer even managed to get a complete tutorial into the game.
The game is fun, it takes a short time to learn the mechanics.
Tip for the players: don't grow too fast or you won't be able to keep up with the growing population.
What's missing is a game ending condition I think, I was like -1000000 in money and every citizen hated me and still didn't lose. The music was a little annoying and there was no mute button.
Overall great entry! Please keep coming back to Ludum Dare.
LD60 — Old Tech (11)
Northline Ltd. by Custodi 2026-10-27T18:17:18Z ♥ 1
couldn't play it. instructions were too hard to understand as a non-native english speaker, and I guess being colorblind didn't help. cool music.
Old Remote Safari by Lomna 2026-10-21T04:13:29Z ♥ 1
Animation is really cool.
Argo by ACartlidge 2026-10-21T03:39:12Z ♥ 0
Cool graphics. I get the note-taking appeal for game designer, but like the comment above I would have really liked to get an in-game logbook of read notes.
Very well done nonetheless.
Reinvent the Wheel by DJTequila 2026-10-21T03:29:28Z ♥ 1
Very fun, and surprisingly controllable and easy to learn. I like the music too.
I chose the iron-rimmed spoked wheel since that was the fastest one, and was able to beat the game dying only 3 times or so at the start.
Ultimate future: spaceship laser adventure, the new-age shooter by Sevansevan 2026-10-21T03:16:19Z ♥ 1
So creative, so fun. In most of these LD games I rate fun pretty low, but this was brilliant. 5/5.
Game design expertise really shows.
Ancient Tech by Alex Mulkerrin 2026-10-19T19:33:55Z ♥ 1
Loved it. Some UI QoL missing, mostly knowing which buildings you already had, but for such a short game, not really mandatory.
Felt like A Dark Room mashed up with Civilization.
While the Lantern Burns by chuckeles 2026-10-19T19:10:45Z ♥ 1
This is amazing. My highest rated one so far.
Echo Chamber by mister_king 2026-10-19T19:01:46Z ♥ 1
Game is really unfair. To the enemies.
The Last Tumbler by Flightless 2026-10-19T18:47:10Z ♥ 1
Thanks for putting the HTML 5 logo. Made me click the game right away.
The art style is amazing. 5/5
Old World Skies by IndigoWolf 2026-10-19T18:18:04Z ♥ 0
I tried to code enemy AI for a flying game in the past and failed multiple times. It is extremely hardcore. If there was a "Tech" voting category for technical achievement I would have given you 6/5 there.
Signal Baron by skozlo 2026-10-19T18:01:48Z ♥ 0
Unfortunately the link is dead.