FoonLudum Dare ExplorerUsers → schraf

schraf

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopLoop Runnerscompo2523.513.473.233.733.613.553.063.27

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by schraf

LD47 — Stuck in a loop

Mudcar Sprint by Tutti Ankka 2020-10-05T22:07:37Z

Nice job. Fun and like the style and colors. I wished it would speed up the longer you go and have the controls react quicker.

Awesome Ludum Boat Race by mvasko2 2020-10-06T21:01:22Z

Nice. I liked the unusual controls for paddling the boat.

Upventure by javicepa 2020-10-05T23:00:39Z

Fun game and good use of the theme. Music and graphics were great. Only comments would be to make the camera track the player quicker and to have the blocks that drop respawn.

Rest In Peace by Somnium 2020-10-06T15:10:56Z

Good game. I agree with the others that is was a bit short, but it had a good mood and seems like something that could be built upon.

Escape the loop by Vivoubos 2020-10-08T15:03:50Z

Fun game, good platforming and nice to see a map in a compo entry.

Etracyte by bentglasstube 2020-10-09T19:31:28Z

Good game. Seemed like you got a pretty good amount in for 48 hours. Are the planets randomly generated?

C - O - I - I - L by Ace17 2020-10-05T22:23:53Z

I like the atmosphere. The sfx and water ripple shaders were nice touches.

Stuck in a while(true) by Neowedge 2020-10-05T20:08:01Z

Love the theme here and the "story" unfolding on the right side of the screen.

Fort Loop by deepnight 2020-10-05T21:49:24Z

Amazing you could get this all in for a compo. The levels were really well thought out for such a short amount of time. Graphics were insanely good. Only thought it was missing some music. Hats off to you!

Curly's Chase by aeveis 2020-10-10T02:07:59Z

Good job with this. Graphics were great, and I liked how moving around was like a puzzle. It took me a while to get used to the controls, I was expecting up to always be forward.

Blip by KekkoDude 2020-10-05T20:16:40Z

Yeah, I too liked the little dialogue and the beginning and the mellow music playing. The are was pretty creative too. I got to the edge of the map, but once my character left the screen I couldn't seem to do anything. Not sure if there was anything after that.

Hyperloop hell by Aterlamia 2020-10-05T20:33:41Z

Like the graphics and music. Good job.

BOOTLOOP_RECOVERY by Tsunscreen 2020-10-09T16:54:36Z

Wow, super good game. Great environment and mood. All parts fit together well.

Mobius by testuser 2020-10-08T20:23:46Z

Good job. It took me too long to find the first puzzle room. :smile: I did end up getting to a point where I kept falling and then I got stuck on a white screen.

Last Command by GettingRekt 2020-10-05T22:36:11Z

Great game. Really liked the graphics and it was just fun. The crash sfx never got old.

Hyperloop by jmoocow2003 2020-10-05T20:44:25Z

Well done fitting that all in for the Compo. The secondary weapon was a nice add. I felt the movement of the ship felt sluggish and going forward and reverse didn't feel quite right.

Lot Fourteen by BumDag 2020-10-08T17:28:27Z

Outside of the broken keypad, this is nicely done. I like the simplistic art style and the voice sfx were spot on. I hope you continue on with this.

Crash Thunderstud Returns by JavaSaurus 2020-10-05T22:29:17Z

Took me a bit to figure out the trick to fire affectively, but otherwise it was pretty fun. I liked the character gfx.

Circleline by caeonosphere 2020-10-10T02:37:51Z

Amazing. Very creative puzzles. I was impressed you got such a polished feeling game and came up with a good progression of puzzles that quickly. Great work!

SUNSTYX by Jasper Hansen 2020-10-05T21:11:33Z

Took me a little to figure out how to play, and it was quite challenging. I think with some balancing and variations on the enemies it would be great. Really liked the graphics and art style. The music set a good tone. Well done!

Tower of Madness by Eduardo Yukio 2020-10-06T21:30:47Z

Nice start to a platformer. I found there seemed to be a delay when pressing up and when the play jumped, I think that is what kept slipping me up.

Tower of Madness by Eduardo Yukio 2020-10-07T17:10:20Z

@eduardo-yukio yes, I was playing the web version, maybe that was the problem.

Jonny D. Jobs! by WhyNotYT 2020-10-05T19:36:43Z

github link also does not seem to be working.

Hero Rabbit On The Bed by JoshuaRabbit 2020-10-10T01:55:48Z

I don't know where to begin with this one. I don't know why either, but I liked it. Good job.

Lazy River Racing by sacredbacon 2020-10-10T01:59:32Z

That was my first Ludum Dare game that had a character selection screen. Nice!

The Loop by TheVideoGamester 2020-10-05T20:24:23Z

Liked the sound and even the art had some charm. But I got stuck at the first puzzle with the cross and check marks. It seemed like I could make the green bar go based on clicks, but it wasn't clear which direction I needed it to go.

The Trade Secret by Milestone Games 2020-10-05T22:42:44Z

Nice take on the loop mechanic in an adventure game. Also a nice job on the graphics for such a short amount of time.

ZBX 9800 by Jonathanfdr 2020-10-05T21:24:15Z

Really good. Amazing you got in enough polish to have good instructions and an easy interface. The art for the character was spot on.

Tomb of the Mummy RL by Eldar 2020-10-07T17:08:34Z

So refreshing to play an ascii RL. Plays really well and I felt the mana and spells seemed like a good addition. Good job.

Crazy Running Cow by Vollfeiw 2020-10-06T16:01:57Z

Nice game. Liked the art and sfx of the animals in the background.

Domain of the Time Wizard by BookerBlueJay 2020-10-06T21:17:14Z

Good job. Fun to play. Impressed on the number of different enemies and rooms. I also thought the Wizard fight was well done.

Loop Defender by DreamerofDays 2020-10-05T19:51:20Z

I agree with the shooting in both directions and the collision with the bottom of platforms. I also wasn't sure where the loop theme stuck in? The levels seemed to be called loops. Maybe it was the positions of the platforms in the levels?

Orbital Hostage by Meek Bits 2020-10-05T22:50:54Z

Fun game. Came really close to holding out for the whole minute. Would have been nice to be able to hold the mouse down to rapid fire, but I guess I would end up just killing the doc faster.

Loop Runners by schraf 2020-10-05T13:08:45Z

@dmac - Thanks for playing. The coin sound is when a Jammer scores a point by passing a Blocker.

Loop Runners by schraf 2020-10-05T23:04:28Z

@jmoocow2003 Thanks for the feedback. Yeah, that bottom right of the track was a pain point, I have a bug somewhere with the collision. I am forcing the directions allowed to move to keep everyone going counter-clockwise, not sure if it was really the best choice.

Loop Runners by schraf 2020-10-05T23:07:40Z

@kirbloid Thanks, yeah the opponent Jammer came out harder than I expected, but I decided to keep them tuned pretty hard. I felt after enough plays it still keeps it exciting.

Loop Runners by schraf 2020-10-06T13:08:26Z

@matchamaze Thanks for playing. With regard to scoring, you get a point every time you pass one of the opposing team's blockers (non-stared players).

Loop Runners by schraf 2020-10-09T16:46:11Z

Thanks @eldar. Yes, I was considering an end, but decided to make that part go along with the Stuck in a Loop theme. If I were to add something I would definitely put in a high score system or sorts as well. I too generally just play to 100. And nice job on that point gap!

With regard to the map size not fitting on the screen, it was more of a time thing. I got caught up in trying to add new items and AI code. I was originally planning on making multiple maps as well. Maybe for another day. :smile:

Loop Runners by schraf 2020-10-12T18:40:25Z

Thanks @justcamh for the review on your stream and feedback. You missed the scoring rule at the beginning, your jammer scores a point every time is passes an opponent's blocker, not once every loop. But in the end, it boils down to going as fast as possible around the loop. I agree about it needing an end or goal of some kind.

Portal fall by astlock 2020-10-05T19:40:39Z

Not sure if the speed is dependent on the computer/browser, but it felt super fast. There was little to no time to react to the blocks that fly by.

Uffern by IndieDevDan 2020-10-05T19:53:23Z

Could use post a version for windows in a zip file instead of rar?

Uffern by IndieDevDan 2020-10-05T21:57:17Z

@indiedevdan thanks for putting up the zip. works great.

A Bad Sign by cadaeibfe 2020-10-10T01:51:34Z

I picked up the key, dropped it, and it disappeared after going back through a door. Otherwise, it was pretty fun.

Space Crisis by dan-whiffing 2020-10-09T17:05:02Z

Good game. Yeah, a map would have been nice, I did get a little lost after a while with all the secret passageways. All around it was well done for fitting in a compo.

Collateral Damage by Michael Parrish 2020-10-06T16:05:50Z

Super fun and even fits great with the theme. I enjoyed the retro art and sfx.

Ninja Rabbit 2020 by fatalcaca 2020-10-10T01:43:42Z

So did you actually implement the shotgun?