Mudcar Sprint by Tutti Ankka 2020-10-05T22:07:37Z
Nice job. Fun and like the style and colors. I wished it would speed up the longer you go and have the controls react quicker.
Foon → Ludum Dare Explorer → Users → schraf
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Loop Runners | compo | 252 | 3.51 | 3.47 | 3.23 | 3.73 | 3.61 | 3.55 | 3.06 | 3.27 |
Nice job. Fun and like the style and colors. I wished it would speed up the longer you go and have the controls react quicker.
Nice. I liked the unusual controls for paddling the boat.
Good game. I agree with the others that is was a bit short, but it had a good mood and seems like something that could be built upon.
Fun game, good platforming and nice to see a map in a compo entry.
Good game. Seemed like you got a pretty good amount in for 48 hours. Are the planets randomly generated?
I like the atmosphere. The sfx and water ripple shaders were nice touches.
Love the theme here and the "story" unfolding on the right side of the screen.
Good job with this. Graphics were great, and I liked how moving around was like a puzzle. It took me a while to get used to the controls, I was expecting up to always be forward.
Like the graphics and music. Good job.
Wow, super good game. Great environment and mood. All parts fit together well.
Great game. Really liked the graphics and it was just fun. The crash sfx never got old.
Well done fitting that all in for the Compo. The secondary weapon was a nice add. I felt the movement of the ship felt sluggish and going forward and reverse didn't feel quite right.
Outside of the broken keypad, this is nicely done. I like the simplistic art style and the voice sfx were spot on. I hope you continue on with this.
Took me a bit to figure out the trick to fire affectively, but otherwise it was pretty fun. I liked the character gfx.
Amazing. Very creative puzzles. I was impressed you got such a polished feeling game and came up with a good progression of puzzles that quickly. Great work!
Took me a little to figure out how to play, and it was quite challenging. I think with some balancing and variations on the enemies it would be great. Really liked the graphics and art style. The music set a good tone. Well done!
Nice start to a platformer. I found there seemed to be a delay when pressing up and when the play jumped, I think that is what kept slipping me up.
@eduardo-yukio yes, I was playing the web version, maybe that was the problem.
github link also does not seem to be working.
I don't know where to begin with this one. I don't know why either, but I liked it. Good job.
That was my first Ludum Dare game that had a character selection screen. Nice!
Liked the sound and even the art had some charm. But I got stuck at the first puzzle with the cross and check marks. It seemed like I could make the green bar go based on clicks, but it wasn't clear which direction I needed it to go.
Nice take on the loop mechanic in an adventure game. Also a nice job on the graphics for such a short amount of time.
Really good. Amazing you got in enough polish to have good instructions and an easy interface. The art for the character was spot on.
So refreshing to play an ascii RL. Plays really well and I felt the mana and spells seemed like a good addition. Good job.
Nice game. Liked the art and sfx of the animals in the background.
Good job. Fun to play. Impressed on the number of different enemies and rooms. I also thought the Wizard fight was well done.
I agree with the shooting in both directions and the collision with the bottom of platforms. I also wasn't sure where the loop theme stuck in? The levels seemed to be called loops. Maybe it was the positions of the platforms in the levels?
Fun game. Came really close to holding out for the whole minute. Would have been nice to be able to hold the mouse down to rapid fire, but I guess I would end up just killing the doc faster.
@dmac - Thanks for playing. The coin sound is when a Jammer scores a point by passing a Blocker.
@jmoocow2003 Thanks for the feedback. Yeah, that bottom right of the track was a pain point, I have a bug somewhere with the collision. I am forcing the directions allowed to move to keep everyone going counter-clockwise, not sure if it was really the best choice.
@kirbloid Thanks, yeah the opponent Jammer came out harder than I expected, but I decided to keep them tuned pretty hard. I felt after enough plays it still keeps it exciting.
@matchamaze Thanks for playing. With regard to scoring, you get a point every time you pass one of the opposing team's blockers (non-stared players).
Thanks @eldar. Yes, I was considering an end, but decided to make that part go along with the Stuck in a Loop theme. If I were to add something I would definitely put in a high score system or sorts as well. I too generally just play to 100. And nice job on that point gap!
With regard to the map size not fitting on the screen, it was more of a time thing. I got caught up in trying to add new items and AI code. I was originally planning on making multiple maps as well. Maybe for another day. :smile:
Thanks @justcamh for the review on your stream and feedback. You missed the scoring rule at the beginning, your jammer scores a point every time is passes an opponent's blocker, not once every loop. But in the end, it boils down to going as fast as possible around the loop. I agree about it needing an end or goal of some kind.
Not sure if the speed is dependent on the computer/browser, but it felt super fast. There was little to no time to react to the blocks that fly by.
Could use post a version for windows in a zip file instead of rar?
@indiedevdan thanks for putting up the zip. works great.
I picked up the key, dropped it, and it disappeared after going back through a door. Otherwise, it was pretty fun.
Good game. Yeah, a map would have been nice, I did get a little lost after a while with all the secret passageways. All around it was well done for fitting in a compo.
Super fun and even fits great with the theme. I enjoyed the retro art and sfx.
So did you actually implement the shotgun?