> serious projects are incompatible with my job
How serious is serious though? I wonder if there is a lower amount of effort you could invest into making one of your games something bigger, but not quite quitting your job for it :stuck_out_tongue:
> working a day job, doing indie dev on the side, streaming it every day
Damn, what a stud. I barely find time to walk my dogs when I make a game :joy:
> What’s your perspective, @eldar?
I have a sob story about my high expectations of my first game. Over a year ago, I sat down and started writing a big roguelike game rooted in Greek mythology, with all kinds of cool features, but without any experience in game development. 3 months later, I put it up on itch.io, pestered all my friends, posted about it on Reddit, and got exactly 1 person (a friend) to actually play it through the end. Til now, it just lays there in near-pristine condition :sweat:
Now, I made many mistakes with that game (my lack of actual ability to make an engaging game being one of the top :joy: ), but it did teach me to lower expectations. So every time I start making a game and my brain starts convincing me that this is it, the new masterpiece the world's been waiting for, I tell it to chill and try to make sure I don't get sucked into another wormhole :sweat_smile:
That said, I don't think I'm particularly good at gamedev, and don't imagine sustaining myself through it, no matter how much I would enjoy that :( Based on my outsider's view of the industry, the only people who make good money in it are the people running mobile game studios (and would you really enjoy gamedev if you had to paper-press 5 titles a year, especially if they needed to be like Farmville?) or sweating on AAA games (no life), and neither really calls out to me... Or am I completely off here, and there is a lot of people doing what they love and sustaining themselves?
Whoah that got pretty personal pretty fast :thinking: