Monster Love by Endurion 2020-04-26T19:25:55Z ♥ 0
@endurion Great entry! I loved the humor, the game fits the theme 5/5, and it's an impressive amount of level design for just two days! I think the music fits the crazy reanimator theme weirdly well. I also liked the randomness in fly behavior. Also, what's the "hidden editor"?
Stuff that can be improved: -Swatter control is a bit uncomfortable. The gap between player's body and swatter, and the granularity of movement together make it harder to swat correctly. -The lag between killing all flies / dying, and the menu popping up is a bit too large - I'd just almost instantly flash the menu. -Those fat not-flies sometimes get stuck in place.
@battlecat Something tells me you didn't energize the mouse wheel on level 3 :)
LD47 — Stuck in a loop (39)
Repeater by notime4games 2020-10-27T03:01:05Z ♥ 2
After traversing the maze rightwards about 5 times, I finally realized something was fishy, and figured out the way to proceed ๐ Unfortunately, the gameboy-style XY controls were too much for my left hand, and I gave up after seeing 3 unique scenes :( Very cool concept!
Stuck in a planet by Ethery 2020-10-14T17:48:12Z ♥ 0
My honest feelings, in order: - Whoa these drawings are cool, reminds me of that screensaver from the 90s (80s?) of traversing endless Mars surface - Interesting small asteroid surface a-la Le Petit Prince - The music is kinda cool, but the loop is waaaay too short. I played the game for 10 minutes maybe, and got really tired of it. Some ambient sounds probably would have done a better job for the atmosphere. - Considering that (at least first few) levels are all about finding a ladder and taking it back to the intended spot, the length of circumference of the asteroid is too long and makes the game boring very quickly. - Changing gravity is cool. - The collision physics are a bit questionable. In several spots I just got stuck mid-air and wasn't sure if I'm supposed to jump over or not. - I finally got stuck on the level right after the one with 3 ladders.
Under The Moon by Albuquerque 2020-10-13T06:44:59Z ♥ 1
I had some complaints about the timing of events, and how nothing is really carried over from loop to loop - but @antti-haavikko right above me seems to do a better job of describing these things. People also seemed to have called out the lack of music - this type of game really needs some music to maintain the atmosphere.
One critique I would add is how you return to the tutorial screen (the one with WASD written on the floor) during every playthrough; it feels like this screen shouldn't really show up after the first time we traverse it.
These things aside, the art is beautiful (yes, that moon creeped me out too), and I was excited to finish the game and fend off the eldritch horror :)
Dante Slumbers by Jimbly 2020-10-13T06:13:43Z ♥ 1
I can't claim that I mastered the two buttons, but I did finish all levels without crashing into _every_ rock. Just ten or twenty here and there ๐ I like the game, it has a very novel premise (to me at least), and the music is peaceful and cute. Definitely made me come back and replay some levels!
If you think about it, ain't a sling a murder loop? by matthewrobo 2020-10-13T05:41:55Z ♥ 0
This game is fucking addictive. The way game barely even stops when you lose makes it really easy to get back for "one more try". This also made it easy to experiment with the rules without having to read anything.
I got something like 70 points with a 6 or 7 bounce combo ๐ฉ
I was playing in Wine, but assume that wouldn't affect this - is it intended that the rounds go a bit beyond the bounds of the screen?
P.S. I demand a humor category, the game description is hilarious.
Loop Cultist by udo 2020-10-13T05:28:35Z ♥ 1
I played the post-compo version, but still did not understand anything ๐ Probably got too used to games explaining every single rule (or not having many rules to start with).. Still, I somehow finished the game on the first try without a faintest clue of what I was doing. (I played again, and understood a bit more, but still solved some puzzles by accident.)
The visuals and especially the music are incredible. There is this Hans Zimmer-esque feel of a vast universe right outside the screen โญ๏ธ
City Loop by Quackqack 2020-10-13T04:53:37Z ♥ 1
I loved this game. For some reason, I laugh really hard every time trains crash - maybe cause the effect is so over top compared to the trains' normal movement ๐ I'm pretty bad at the game (like, 2000-points-til-trains-crash bad), but it's hella fun!
Loopin' - A C64 action puzzle game by Endurion 2020-10-13T04:22:31Z ♥ 0
This looks super cute! Unfortunately, I play on my Mac keyboard, which doesn't have a numpad :( Any chance for an alternate keyboard keymap? :)
Ternimal Velocity by Infraxion 2020-10-13T02:07:44Z ♥ 2
I posted over on itch.io, but wanna add to the discussion here as well :)
After stupidly not noticing Space key, and trying to push all animals together cause I didn't know what else to do, I finally learnt to play and won. The story gave me a pleasantly creepy Cube / Platform horror feel - at times it felt that there is a sinister end in sight ๐ป
The game is well-polished and makes it exciting to figure out what's going on. My only complaint was that some interactions seemed to assume that I already interacted with someone else before I had done so (don't remember the specifics though :/)
P.S. Oh I only just noticed the pun in the game name ๐
Toil of Pnamos by unpronounceable 2020-10-12T19:02:57Z ♥ 0
Nice Lovecraftian typing game! I imagine that special symbols are stand-ins for unpronounceable sounds in incantations I'm chanting. Never got to 30 points :/ Were all the proper words Latin? ๐ค
@angela-he Not enforcing typing order seems intended based on the description :)
Hulagain by squimmy 2020-10-09T04:53:04Z ♥ 1
Hilarious concept and hilarious, but somewhat philosophical ending. Very innovative use of the theme as well!
I read right above that you made hoolahooping pretty much obsolete on higher levels - I definitely felt that, as I progressed through Gluttony/Lust/whatever else there was right away. Probably tweaking the difficulty a bit up on those levels wouldn't hurt, but then again I'd rather people saw this awesome ending than struggled with puzzles and gave up!
Ouroboros by Wendel Scardua 2020-10-09T04:38:00Z ♥ 1
A lot of good in this game - movement in concentric circles need some getting used to, original graphics, that funny almost-circus-like music that plays like a broken record xD I think there is one core issue with the game though: the fact that the longer you play, the worse your chances of escaping (because the field fills up with time-obstacles) pretty much means that the moment you swallow a clock or a bug, you are better off restarting. Or am I missing the point here?
P.S. The game was too hard for me, I was 10s away from escaping a couple times, but ultimately failed :(
Super Sushi Circuit by Tayo 2020-10-09T04:19:09Z ♥ 2
I had a bit of trouble telling the two brown sushi ๐ฃ (one that looks like fish, the other that looks like two ... sausages?) apart when they jolt around so fast :( Never made it to anywhere perfect score ๐ That aside, the art is good, and the game is funny! =)
Infinite rails by BOOtak 2020-10-09T04:07:23Z ♥ 0
I have conflicted feelings on this game. I found it extremely original, and believe it has potential to be expanded into a legitimate puzzle game with many levels. I was pretty excited to reach the sphere, thinking that I'll be able to play larger levels - but alas, the WIN screen appeared and nothing else. I restarted the game, thinking that perhaps level is generated randomly, but it was still the same. So the game just left me wanting for more. Anyway, this looks like an amazing feat for 48 hours - great job!
Stuck in a while(true) by Neowedge 2020-10-09T03:57:09Z ♥ 1
Wow this game is good. I loved the system log on the right, and how you translated processor characteristics into game mechanics. The game's addictive, music is cool. This might just be more favorite game of the jam - stellar 5 stars!
BOOTLOOP_RECOVERY by Tsunscreen 2020-10-09T03:36:56Z ♥ 1
I was legit scared until I brought the lights back on. Those first 5 minutes of exploration had a really stellar atmosphere - something that's hard to achieve in a game made for a two-day jam! Great job!
One Day at a Time by PerfectSquare 2020-10-09T03:03:26Z ♥ 2
I wish I learnt the simple lesson this game conveys earlier in my life :) Great job on expressing so much with so little!
P.S. Do people brush teeth before eating or after? ๐ค
Loop Runners by schraf 2020-10-09T02:49:41Z ♥ 1
This does feel like an old NES game! I also agree that a win condition would be nice (I'm very goal-oriented..). I won thrashed the opponent with a self-imposed 100 point goal:
Screen Shot 2020-10-08 at 7.46.45 PM.png
I didn't quite like that the field doesn't fit completely on the screen, and moves to the left and to the right slightly when you go from one end to another - or did you perhaps do that on purpose to create an effect of motion or something?
Are We There Yet? by JudgeZedd 2020-10-09T02:33:31Z ♥ 1
I tried launching this on Mac using Wine, but game starts in weird fullscreen mode with the right half of the screen beyond the monitor. Not sure how much you can do about it, but reporting just in case :)
L2020P by tpsy 2020-10-08T18:28:59Z ♥ 0
I got spoiled by comments above before I truly tried :( There is no winning screen right?
West by ursagames 2020-10-08T16:48:39Z ♥ 1
My impressions, in order:
Whoa tumbleweeds
Hmm how do I continue the dialogue? Space? Enter? It took me a while to realize I have to mouse click on options (too much roguelikes, I never use the mouse ๐ )
Wow Percy Nash beat the SHIT out of me
Delete key didn't restart the level (perhaps it's supposed to be the numpad delete key, but I don't have a numpad?), so I had to keep fighting women in the saloon to restart it
I talked to Teri immediately after she came to the shooting range, and she said she could learn from my moves (as opposed to, say, "so when are you going to shoot, cowboy?"), so I thought the shooting was implicit and wasted a lot of time killing sheriff and whatnot before finally realizing I need to do the challenge.
Finally, I had real trouble shooting bottles correctly - it seemed like for the 4th or 5th bottle, the increment in mouse's movement always put me on either side of it. I gave up after missing it 5 times :|
Frozen Potency by Eugenik 2020-10-08T05:30:00Z ♥ 2
Got to 117 points! Some real crazy masters out there wtf 300+ points :D
Many good things to say here - great visuals and sounds, and an engaging gameplay in spite of the repetitiveness. However, the physics around the corners were hard to comprehend, and walking/running as the only movement decisions are a bit limiting (or did I miss something? perhaps I could block bullets with boxes?). I think I also couldn't hide the high scores menu at some point until I restarted.
But I'm saving the best for last: did anyone notice enemies breakdancing after they kill you? xD
Resurrection by etrealjunior 2020-10-07T16:06:41Z ♥ 35
========================== ATTENTION ==========================
@etrealjunior You barely rate any games, and go to other peopleโs games to spam your message. Learn some tact and modesty, and follow the rules instead of shameless self-promotion at the expense of others.
========================== ATTENTION ==========================
Mr. Cheeks Sweet Dreams by MrTroy 2020-10-07T16:00:51Z ♥ 3
So much good in this... Music, sound effects, cute graphics, reasonably balanced and fun-to-play side-scroller(?), Hammerfall pun! This is gold ๐ฐ
Perseverance by freeworld 2020-10-07T04:20:48Z ♥ 1
I feel dumb but it took me a while to realize that I have to click on the patch, then wait til the tree grows, and only then collect harvest from it. I'm also having trouble figuring out the "speeds" of each development, so not sure what's the optimal start - plant one tree, plant two? ๐
Hope/Remember by arzi 2020-10-07T02:21:28Z ♥ 3
I like the simple, Tim Burton-esque weirdo story. I was excited enough to uncover the ending to go through the loop 3 times (after that I read the walkthrough and realized I just needed to go to a different location to finish).
Critique-wise, the repetition does get a bit annoying. I think allowing the player to hold down directional keys to move would alleviate this a lot.
Story spoilers ahead, read at your own risk!
So I'm not sure whether I quite got all the references - was Titania the demon, and was she intending to loop me until I meet my true soulmate Mem? I don't remember the exact text, but drops vague hints that make me think I either missed some parts of the dialogue, or there is an external reference I don't follow :)
CUB by Loig 2020-10-06T16:50:01Z ♥ 1
Whahaha that plot twist at the end! Loopception!
Funnily enough, there is another game somewhere in this jam (https://dumbgamer64.itch.io/a-gamedevs-nightmare) that has a robot looping through 4 commands. The feel of the game is pretty different though, and I enjoyed playing yours more. The memory-clearing spots are an interesting addition, and level 17 shows how they alone can transform this into a very different kind of puzzle. Great job!
P.S. I actually liked the audio cause I felt like I can write my own beats right inside your game ๐
Infinitely Worse - A Necromantic Adventure by mikelovesrobots 2020-10-06T16:24:51Z ♥ 0
This is nice for a game jam; I'm sure most people who made the first click finished the game, and it's short enough not to overstay its welcome. That said, the progression is very linear (as untrue as this sounds, given all the acceleration rates) and decisions are minimal. I'd be excited to see more necromancer-themed options and dark twists :)
...a loop is a loop is... by Le Slo 2020-10-06T16:05:00Z ♥ 1
I want to join the cohort of voices praising the puzzle idea, but also want to say that I didn't experience issues with the controls/platforming - on the contrary, they felt pretty sparing to me, and imagine it's pretty hard to make them this smooth already. Perhaps people are saying that they want this to be a pure puzzle with no platformer challenges?
My favorite game of the jam so far!
Carman by steambrain 2020-10-06T05:40:55Z ♥ 2
I like this rebirth platformer idea a lot, it got me hooked for good 20m. I came in to ask for help because I got stuck, but the hint in the Honey Pony's comment above got me on the right track, and I achieved Samsara. Thank you @honey-pony, and thanks for the game @steambrain !
Ouroboros Paradox by TolMera 2020-10-06T05:32:53Z ♥ 1
@wheybags I hit the same bug (can't go back from settings menu), but it only happens if you enter settings from the menu. If you start the game and then pause it, you can change sensitivity and continue.
That said, I still couldn't get past the first 3 rooms - I don't know whether I'm aiming wrong, but these droids always take 4-5 hits to destroy, and quickly sap me of my HP :( The lighting is kinda tough too, it took me a while to find every next door.
Not giving a rating since I obviously didn't see much of the game - would be excited to come back when y'all release a more sparing version :) This looks like an ambitious undertaking that's worth checking out!
A Repetitive Disaster by CursedEmbassy 2020-10-06T04:44:51Z ♥ 2
The game could probably benefit from a bit more options and branching, and I fail to understand why any food is considered taco food o_O Y'all got a SPILER right in the living room! That aside, I like the characters look, cute drawings :)
Oscillator Panic by tjm 2020-10-06T03:32:51Z ♥ 3
And thus to freedom!!
This is a rather likeable puzzle game. Personally to me, it was difficult to remember / predict where the colony would spread next, so I utilized undo-based trial-and-error a lot, but it was still enjoyable to proceed through levels. I think there is a lot of potential with those black/red balls you introduce at the end.
Nitpick: It seems like you record keypresses even after death, so clicking Z tries to revert them before actually unkilling the character - not quite a bug, but a bit annoying nonetheless.
P.S. I learnt that Conway died from your dedication :(
Loop Invader by ZwodahS 2020-10-06T01:49:17Z ♥ 1
Very fun twist on the space shooter idea! I beat the highest score pasted above :P
Screen Shot 2020-10-05 at 6.47.40 PM.png
you are dead by noahw 2020-10-06T01:42:38Z ♥ 1
Very unusual game. I liked it both from philosophical perspective and gameplay-wise. There is certain meditative beauty in rowing between black stars of lives. Someone mentioned hugging the wall - I beat the game first by rowing backwards, and eventually encountering the "you are dead" sign :P I guess white noise descends after a certain time, so it didn't care about my unconventional approach?
Lenny The Leprechaun by superpanda 2020-10-05T06:30:26Z ♥ 1
The game description saying that the level can become any harder is like a slap in the face... for I gave up trying to get past the platforms directly above the start of the level :( I'm clearly not good at platformers, but even with that in mind, I feel like the controls could be improved a bit - the jumping doesn't seem as responsive / precise.
The main theme is rather humorous. I mean both the game idea and the ominous piano overture.
Solar Spinner by benbennett 2020-10-05T05:47:05Z ♥ 2
I'm not quite sure why, but 2 times out of 3 the enemies stopped appearing immediately (once after first enemy, once after second). Got 6800 on that one try when they didn't stop :)
I like the music a lot - Daft Punk wouldn't be ashamed to put it on their B-Sides.
Game is pretty fun, although it feels like physics could be tweaked to make it a bit more dynamic. Very fun to play nonetheless!
Dragon Loop by JustusPan 2020-10-05T05:26:19Z ♥ 1
I posted on your itch.io page, but here is some feedback: * This is surprisingly quite a lot of fun * Training does not take the 10g it's supposed to * Fast-tracking text often makes me click on some option, which is kinda annoying
Buttercup#2 by MoHDI 2020-10-05T03:19:04Z ♥ 1
The music drives me crazy. In a good way.