FoonLudum Dare ExplorerUsers → Eldar

Eldar

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202047Stuck in a loopTomb of the Mummy RLcompo2133.583.553.152.853.512.753.26
202046Keep it aliveKeep it Ali...ens!compo9152.942.852.753.083.193.142.81

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Eldar

LD46 — Keep it alive

Forests of Xahil by unpronounceable 2020-04-20T06:18:51Z

This is a well-produced roguelike, and an impressive amount of work for a single weekend. I played it several times, saw 5 or 6 different types of enemies. Are there many more hiding in higher levels? The enemy types fit the alien planet atmosphere well, I experienced a sense of wonder from exploring it.

The only downside for me is the endless wave structure - it doesn't motivate me to keep playing. At the same time, even the current version is a viable product. I'd personally be excited to play it if you developed it further, like adding new terrain types and overall goals. Great job!

P.S. You have audio enabled in ratings, but I did not hear any music or sound effects - were they supposed to be there?

Survive the dungeon by theviraldragon 2020-04-20T08:05:40Z

I got to about level 10 (Paladin), but got a streak of swords and no healing potions, and died a heroic death fighting skeletons... Are there any new enemies after skeletons and shamans?

This game is fun to play for several minutes, but then it gets repetitive. I think you need either some overarching plot / quests, or achievements to make it more addictive.

Interface-wise, I have a bit of an issue with having to drag potions to the inventory, then into my hand, then onto my character - I understand that this is needed because of limited inventory, but it's rather tedious to perform a hundred times :)

Venusian Cargo by MCjammydodger 2020-04-20T04:44:55Z

Pretty cool puzzle game, and the theme is right on! I wish there were more levels - I was rather excited to finish the 3 that are in there!

Shadow of the Elm by Plasmonic 2020-04-20T23:50:54Z

Fun little game, but with a fair share of bugs. I liked the visual aesthetics and the world music - it was a joy to hop around in search of crystals.

The bugs I encountered were:

-I got stuck in the platform once: Screen Shot 2020-04-20 at 4.34.04 PM.png

-If you collect some crystals and exit to Main Menu, you still have them filled in, so you can collect the same crystal again and effectively cheat the game

-The first time I entered right-top level, it was bugged for some reason: I couldn't see the pellets shooting from the left, but still died to them: Screen Shot 2020-04-20 at 4.36.01 PM.png

I'd totally play more of this if there were more levels and bugs were gone!

Morose by 100th_Coin 2020-04-22T18:32:45Z

The plant crafting gives me a bit of chemistry vibe, with different atoms having different conditions to join in :)

I got stuck in this battle screen; no matter what I plant, the subsequent attack wipes it out. What should I do?

Screen Shot 2020-04-22 at 11.29.57 AM.png

Morose by 100th_Coin 2020-04-22T19:05:25Z

@alaah @teo-miklethun I had the same issue with dark flowers, the author said a couple of comments above that dark flowers interaction is a (programming) bug - just don't let the bugs haunt your dark flowers :)

Morose by 100th_Coin 2020-04-22T19:38:14Z

Just finished it - although I'm not sure if I was supposed to (more info behind the spoiler below).

I liked many things about the game: cute graphics, nice audio (especially the final boss soundtrack hehe), elaborate crafting system, the fact that there is a storyline. That said, it felt like there was some unrealized potential and a fair share of bugs. I want to note that even the game effectively freezing on me when I tried chasing a bug off a dark flower, it was exciting enough to get right back in!

Some issues of varying severity:

-Fighting against dark flowers doesn't work (for the sake of completeness)

-Having to "scroll" down for choosing plants is a bit tedious

-After what happens to Miggs, the screen got stuck in the lower mode, and I had to explicitly click on crafting and then up to unstuck it

-Flower designs that lead to unique flowers are too limited compared to all the possible theoretical combinations; it felt like you gave us this boundless universe but only put 5 planets in it :)

-Narrative-wise, planting dark flowers within 2 minutes of being told that you should never ever plant them feels a bit rushed

[SPOILER]

I think the game let me fight Tilde earlier than intended. Right after she told me to craft a white flower, I went to Tilde to ask her how to do it ("Combine all other flowers"), then went back to Miggs, "talked" to her, and then checked my objective. I had Miggs's recipe for the giant dark cabbage in the objective (instead of "grow a white flower" or anything like that, and after growing it I immediately got to fight Tilde. My impression is that I somehow took an unintended shortcut, and I was supposed to first actually grow white flowers?

Monster Love by Endurion 2020-04-26T19:25:55Z

@endurion Great entry! I loved the humor, the game fits the theme 5/5, and it's an impressive amount of level design for just two days! I think the music fits the crazy reanimator theme weirdly well. I also liked the randomness in fly behavior. Also, what's the "hidden editor"?

Stuff that can be improved: -Swatter control is a bit uncomfortable. The gap between player's body and swatter, and the granularity of movement together make it harder to swat correctly. -The lag between killing all flies / dying, and the menu popping up is a bit too large - I'd just almost instantly flash the menu. -Those fat not-flies sometimes get stuck in place.

@battlecat Something tells me you didn't energize the mouse wheel on level 3 :)

Todd and Bobb's Excellent Adventure by bigbadollie 2020-04-23T19:55:38Z

I really enjoyed the Egyptian tomb atmosphere, and think that the dragon-on-your-head and torch mechanic is pretty unique. On the flip side, it was hard to control the game (perhaps mouse makes it easier, but my trackpad certainly didn't). I also felt like I was having trouble recognizing terrain sometimes, and fell through all kinds of holes and cracks. Got to the first monolith, but not far beyond :(

Control Room by jsec 2020-04-23T20:36:45Z

I absolutely love the concept. There is something almost cyberpunk about it; it gives me vibes of Hardware (1990 movie) and Mega Drive (music band) album covers. Those two window-eyes are awesome.

But I didn't manage to get past 8yo. Not sure if I'm doing something wrong, or perhaps the game behaves a bit differently for me. Do I understand correctly that I need oxygen to pump energy, but can't breathe in more oxygen until CO2 is all out? So essentially "click breathe in as much as possible - click pump energy as much as possible - click breathe out as much as possible"? It's too fast for me right from the start :/

Hacking is Probably Not Like This by sayumeki 2020-04-22T07:56:09Z

Really enjoyed this game. Got to over 100,000 fame at the end, but still didn't figure out how to solve light/slide puzzles. Also, are shiny upgrades only offered after everything else is at level 5? Or they are very rare? I never saw one.

A hall of fame would be nice :) Then there is motivation to keep replaying.

Hacking is Probably Not Like This by sayumeki 2020-04-25T16:08:00Z

@sayumeki Per wiki page for the slide puzzle (https://en.wikipedia.org/wiki/15_puzzle), it doesn't have a general algorithm, the best they suggest is just searching through possibilities. How did you pick the puzzles to include in the game? :)

LEADER KEEP THEM ALIVE by Bastienre4 2020-04-21T22:42:45Z

This game is incredible. The visuals and the sounds are amazing; the amount of text you wrote for the communications is beyond impressive. Hands down my favorite entry of the jam so far. Are all of these functions and errors made up, or real aeronautic stuff?

It would be awesome if instead of being fully scripted, the scenario had random events: sometimes you get to the Moon, sometimes you don't, sometimes one error pops up, sometimes another. I can imagine myself sitting for hours and navigating the crew through different missions.

Some things that I think could be improved:

-The text speed is a bit too slow; I'd have been happier if it got printed out a bit faster

-The game kind of punishes experimentation (like, "what happens if I swap this sequence") by making you start from scratch, and coupled with slow text, it's a bit painful

-Player gets a "Continue" if they succeed in the aborted mission, but it seems like it's still the same mission? I didn't have enough patience to go through it again, but all the events seemed the same.

-There are some typos here and there, like "noise just stoped", "openning", "next ime", "reciever", "as follow"

-A lot of error descriptions just say "Internal Error", text for Error 231 is empty

Plant life - My LD 46 Game by AcidViper 2020-04-20T04:13:17Z

Fun to play for a while, but once I got all the upgrades, it became kinda purposeless :( Great soundtrack and nice job overall! Keep using that muscle =)

Some bugs / incomplete stuff (you probably know about most of it, but just in case):

-The "Buy Phase" text shows up before I finish shooting all the enemies (I assume it probably appears when the last enemy is generated?), which was a bit confusing at the start

-There is no way to distinguish between purchased and available upgrades - the icon looks the same

-The sound effect when player tries to purchase an already-purchased upgrade seems to be the same as for upgrades that are too expensive, and coupled with previous point it makes things a bit confusing

-Is there no way to restart the game from the loss screen? It would be nice to have a restart button, so the player doesn't have to close the window and run the game again

Run Robot Run! by Nikos 2020-04-22T03:56:59Z

I enjoyed your game a lot! Playing-wise it needs some refinement (more space to maneuver? levels? more upgrades? more variety of obstacles?), especially the effects were a bit painful when playing for a while. However, I loved the humor, it made me chuckle more than once =)

Monster Zoo by Copito 2020-04-23T00:27:43Z

I liked the screenshots and written concept of the game a lot and wanted to give it a try, but it won't run in Wine on Mac (that's all I got). Would you happen to know if this is easily fixable, or perhaps can bundle it for Mac without too much effort? :)

Maintenance Bot 46 by Gurglesprain 2020-04-21T23:09:11Z

This game feels a bit hollow without any indication of progress, or end goal. I assume the oxygen spread bug you’re referring to is why I had a breach show up every couple of seconds after I played for several minutes :)

It wasn’t absolutely clear to me what closing the doors was for - if they cut off oxygen loss, why isn’t it optimal to just seal them all off asap?

Some suggestions on how to make the game more engaging:

-You could have multiple (perhaps programmatically generated) levels that increase in size and difficulty, and say that the robot keeps getting assigned to new stations

-You could introduce new mechanics, like toolkits of various types for various issues, and only being able to carry one at a time

LD46 - Keep it alive by ZwodahS 2020-04-20T19:11:54Z

Very addictive for such a small game. Interesting mechanics, and kudos for providing the tutorial and visual cues (like the flashing light). Figuring out issues was a bit challenging, but rewarding.

My sole complaint is the way the game doesn't end after 5 minutes. I legit believed that I either haven't hit 5 minutes, or there was a second ending in sight, and replayed several more times until I saw that I kept going for ~10 minutes and going for much longer won't be possible due to limited power supplies. The realization was a bit frustrating :D

Protect the Pup! by Maindric 2020-04-20T06:50:12Z

Tried your game, but it crashed on Wine :( (I'm playing on Mac) I'd been playing for several minutes by then, so perhaps the boss was due? I don't know... It's most probably the issue with me playing in an emulator, but I could attach the backtrace if you're interested.

That said, the alien sound effects are rather unsettling (in a good way). Also, did you do the voiceover yourself? xD

Protect the Pup! by Maindric 2020-04-20T07:20:04Z

@maindric There you go: https://pastebin.com/yrv5HvYb

I'll try again to see if it reproduces, or perhaps I just got unlucky and hit the null.

EDIT: nope, crashed again. This time I was being chased by the higher-flying giant alien head - is that the boss? I also had a fallen alien head horizontally dangling on the ground, lol.

Satisfy'n: Keep the Love Alive by BlackOpsBen 2020-04-23T16:36:15Z

I liked this game a lot - I feel like it mirrors real life, if only a bit cynically xD The animations are hilarious. The banging in the love house is very ... real I guess? xD I also felt like the tooltips explained what each building does really well, and the balance was right. The one downside was the car engine sound, I preferred to walk instead.

[SPOILERS] I became a ninja and found HELL, are these the two secrets?

Keep it Ali...ens! by Eldar 2020-04-20T06:38:11Z

@maindric Thanks for playing! I used Clubsandwich (https://github.com/irskep/clubsandwich) which builds on top of BearLibTerminal. In reality the framework is meant for roguelike games rather than real-time shooters, but that's the only one I have any experience in, so I pigeonholed it anyway. One sad side effect is that I can't listen to simultaneous inputs, so the player can either shoot or move, but not both. I assume that's what you mean by responsiveness of the controls - let me know otherwise! :)

Keep it Ali...ens! by Eldar 2020-04-21T17:38:42Z

@nekoruma @mehrdadsh Hey folks - thanks for checking out my game! Could you please elaborate on controls - do you dislike the key mapping, the speed of the player's vehicle, the fact that you can't shoot and move simultaneously, or something else?

Keep Reputation Alive by Chief141 2020-04-26T18:41:31Z

The game is indeed easy, but I found it very addictive. Didn't even look up at the time until it was over.

How did you generate levels for this? I wonder if its solution is related to Eulerian paths (https://en.wikipedia.org/wiki/Eulerian_path), which would be kinda neat :)

One issue was that after I lost the game, it brought me back to Level 1, but with 0 reputation, so any action resulted in immediate loss. So I just had to restart the game. Also you have a typo at intructions page: "corupt"

Rogue Janitor by stolen_biscuit 2020-04-21T01:09:59Z

This game introduces a surprising amount of decisions to make and things to master: orienting yourself in the dungeon, choosing whether to take trash to the bin or vice versa, getting used to the controls, and not getting stuck in doorways when you're dragging a body =)

The humor and the overall feel are pretty Grue-ling. The contrast with the music is on point.

Curie by DLC Scar 2020-04-20T03:49:46Z

I liked some non-trivial things the player can do here, like ​protecting yourself from missiles with a large radiation release, or maneuvering between enemies to make them shoot each other. The radiation release visuals are very cool as well! On the flip side, with only single types of enemies (maybe there were more later, but I didn't see any after ~2 minutes) and no goal beyond surviving longer / killing more enemies, I got bored pretty quickly. Also, I think I managed to get beyond the screen borders once (possibly during a radiational release), but I couldn't reproduce it, so maybe I was just blind :)

Square Loves Circle! by meelo 2020-04-23T06:48:11Z

I have mixed feelings about this game. The puzzles are rather interesting (disclaimer: I couldn't get past level 7 I think. How many are there?), the graphics (especially the hearts showing up when they touch) are endearing, music fits the game well, and there is an interesting narrative!

But as I progressed through the levels, I felt like the narrative got dark rather than cute. It's like Square is this obsessed dude who will do anything to follow Circle. "She could go place he couldn't - *but he always found a way*". Maybe Circle is suicidal because of his attention? Her facial expression certainly doesn't help their case.

P.S. Binging "You" might have had something to do with my read on this.

Plant (Panic) by ETheBakeSmith 2020-04-22T21:30:05Z

Has anyone managed to grow the plant to the end of the screen? :) Seems kinda impossible right now.

Is the optimal strategy just endlessly watering, and switching to rocks when the bugs appear? Or is there some penalty for overwatering / some relationship between watering and bugs appearance? I think you could introduce these mechanics to make choices more meaningful.

Social Distancing For LadyBugs by mehrdadsh 2020-04-21T18:52:36Z

Heh a nice little game. Someone here posted a highscore of 19k - what a baller, I can't get up to 10k!

I like the music - both the theme (it kinda doesn't fit the action, but also kinda does), and especially the death tune. I also think it's a great idea that you showed the rules _after_ the loss.

Fire Game by dceddy7 2020-04-23T00:13:45Z

Weirdly enjoyable game. If someone told me beforehand that I'd find dragging logs across the screen for 10 minutes exciting, I'd be mildly surprised. But after seeing that ending screen, I told myself, "worth it".

A couple issues:

-The last fire description ("Fire with Fire G..."?) didn't fit on the screen for me, so I don't know what it was called.

-I left a coal lying in the fire, and it never got absorbed until I picked it up and threw again - perhaps there is some action that only gets triggered on collision status change?

-The controls say WASD but in reality it's more like A/D/Space

Water the Flowers by Andrew Hoyer 2020-04-22T23:51:46Z

Got to 124 points before my flowers dried up :) Is the score just the number of seconds the player survives, or it's a function of the number of living flowers as well? If it's the former, it sounds like it's optimal to just take care of one flower and let the other two die.

I assume you were going for a small, cute, peaceful green game - in that case you achieved what you intended :) My one complaint is that I had a bit of trouble understanding the stages of flower withering - either my botany skills are terrible, or the colors weren't very self-explanatory.

I love the fact that your children participated in this - kudos to y'all and good luck for future projects! :)

Water the Flowers by Andrew Hoyer 2020-04-23T00:16:41Z

@andrew-hoyer Ah, interesting rule! I did notice the withering rate increase, but I thought it was due to time passing rather than other flowers dying off. Maybe you could add this info as a hint.

LD46 By Kinto by Kinto 2020-04-20T07:16:47Z

Cool concept! Swinging my triple dancing swords like a keychain was a lot of fun xD

One downside was the random duck positioning: with no way to move it, the duck falling in the middle makes the game MUCH easier than the duck far to the left. Or did I miss something?

Also, it seems like all waves only consist of small and large kubes (or so it seemed after ~50 waves), which gets kinda repetitive :) With more enemies, this can be very addicting!

Little Restaurant of Horrors by Goldfish Games 2020-04-23T07:12:59Z

This was a cool and horrifying way to spend 10 minutes of my life! I did two playthroughs to see if anything changes depending on people sent to the Hybrid - looks like it didn't. I wish there was a different ending based on that! I originally thought that if I send well-connected people to the Hybrid, the restaurant will get raided by police, so tried to focus on outcasts. Next time I tried choosing the happiest people. I think if you had different endings based on such parameters, people would replay this just to unlock them all =)

LD47 — Stuck in a loop

Mr. Cheeks Sweet Dreams by MrTroy 2020-10-07T16:00:51Z

So much good in this... Music, sound effects, cute graphics, reasonably balanced and fun-to-play side-scroller(?), Hammerfall pun! This is gold :moneybag:

Toil of Pnamos by unpronounceable 2020-10-12T19:02:57Z

Nice Lovecraftian typing game! I imagine that special symbols are stand-ins for unpronounceable sounds in incantations I'm chanting. Never got to 30 points :/ Were all the proper words Latin? :thinking:

@angela-he Not enforcing typing order seems intended based on the description :)

Dante Slumbers by Jimbly 2020-10-13T06:13:43Z

I can't claim that I mastered the two buttons, but I did finish all levels without crashing into _every_ rock. Just ten or twenty here and there :sweat: I like the game, it has a very novel premise (to me at least), and the music is peaceful and cute. Definitely made me come back and replay some levels!

Hope/Remember by arzi 2020-10-07T02:21:28Z

I like the simple, Tim Burton-esque weirdo story. I was excited enough to uncover the ending to go through the loop 3 times (after that I read the walkthrough and realized I just needed to go to a different location to finish).

Critique-wise, the repetition does get a bit annoying. I think allowing the player to hold down directional keys to move would alleviate this a lot.

Story spoilers ahead, read at your own risk!

So I'm not sure whether I quite got all the references - was Titania the demon, and was she intending to loop me until I meet my true soulmate Mem? I don't remember the exact text, but drops vague hints that make me think I either missed some parts of the dialogue, or there is an external reference I don't follow :)

Hope/Remember by arzi 2020-10-11T16:01:21Z

@toccio94 Oh right I saw this bug too, but at the time thought that it was intended.

Repeater by notime4games 2020-10-27T03:01:05Z

After traversing the maze rightwards about 5 times, I finally realized something was fishy, and figured out the way to proceed :stuck_out_tongue: Unfortunately, the gameboy-style XY controls were too much for my left hand, and I gave up after seeing 3 unique scenes :( Very cool concept!

Loop Cultist by udo 2020-10-13T05:28:35Z

I played the post-compo version, but still did not understand anything :sweat_smile: Probably got too used to games explaining every single rule (or not having many rules to start with).. Still, I somehow finished the game on the first try without a faintest clue of what I was doing. (I played again, and understood a bit more, but still solved some puzzles by accident.)

The visuals and especially the music are incredible. There is this Hans Zimmer-esque feel of a vast universe right outside the screen :star:

Loop Cultist by udo 2020-10-13T15:59:27Z

@udo I do wonder - do any of the LD games have a life after the jam grading ends? Meaning, is there an incentive to develop them further, or you're essentially left with a couple of friends trying it out, so there is no value in updating the game?

I feel like I saw several entries, and your game among them, that have an unusual (if not outright unique) premise, and I'd play as real games if they had more content than 2 days' worth. It's kinda sad that all these games are seemingly lost after the jam :(

Loop Cultist by udo 2020-10-13T22:17:27Z

> serious projects are incompatible with my job

How serious is serious though? I wonder if there is a lower amount of effort you could invest into making one of your games something bigger, but not quite quitting your job for it :stuck_out_tongue:

> working a day job, doing indie dev on the side, streaming it every day

Damn, what a stud. I barely find time to walk my dogs when I make a game :joy:

> What’s your perspective, @eldar?

I have a sob story about my high expectations of my first game. Over a year ago, I sat down and started writing a big roguelike game rooted in Greek mythology, with all kinds of cool features, but without any experience in game development. 3 months later, I put it up on itch.io, pestered all my friends, posted about it on Reddit, and got exactly 1 person (a friend) to actually play it through the end. Til now, it just lays there in near-pristine condition :sweat:

Now, I made many mistakes with that game (my lack of actual ability to make an engaging game being one of the top :joy: ), but it did teach me to lower expectations. So every time I start making a game and my brain starts convincing me that this is it, the new masterpiece the world's been waiting for, I tell it to chill and try to make sure I don't get sucked into another wormhole :sweat_smile:

That said, I don't think I'm particularly good at gamedev, and don't imagine sustaining myself through it, no matter how much I would enjoy that :( Based on my outsider's view of the industry, the only people who make good money in it are the people running mobile game studios (and would you really enjoy gamedev if you had to paper-press 5 titles a year, especially if they needed to be like Farmville?) or sweating on AAA games (no life), and neither really calls out to me... Or am I completely off here, and there is a lot of people doing what they love and sustaining themselves?

Whoah that got pretty personal pretty fast :thinking:

Loop Cultist by udo 2020-10-14T16:42:44Z

> Only after a few of these, maybe consider a larger project

I read that so many times prior to starting on it, but learning from other people's mistakes just isn't my strong suit :shrug:

> discouraged by the utter lack of feedback or interest

I think one of the problems of indie gamedev might be that the space is oversaturated (lots of people want to make games), but the audience isn't large enough. I want to elaborate on the second one - it's not like there aren't enough people in the world playing games, but a large part of them exclusively plays large-scale polished releases, and we don't have a good way to reach the large part of the rest. If we take Ludum Dare as an example - say it didn't have a rule that you have to have made a game to be able to rate, how many more people would you expect to show up and play these games?

> I think you can use that to slowly build a following

Unfortunately roguelikes are an even more niche, saturated genre than general indie games :sweat_smile: I feel like it's literally 1000 people who are currently working on a roguelike, another couple thousands actively playing different roguelikes, and then lots of people exclusively playing Slay the Spire and other big releases. So yeah I don't know, my outlook is grim :sweat_smile:

> But that can be fixed!

You're very uplifting :D

Anyway, didn't mean to overtake your game page with the discussion about woes (real or perceived) of indie gamedev! :pray:

Stuck in a while(true) by Neowedge 2020-10-09T03:57:09Z

Wow this game is good. I loved the system log on the right, and how you translated processor characteristics into game mechanics. The game's addictive, music is cool. This might just be more favorite game of the jam - stellar 5 stars!

Ouroboros Paradox by TolMera 2020-10-06T05:32:53Z

@wheybags I hit the same bug (can't go back from settings menu), but it only happens if you enter settings from the menu. If you start the game and then pause it, you can change sensitivity and continue.

That said, I still couldn't get past the first 3 rooms - I don't know whether I'm aiming wrong, but these droids always take 4-5 hits to destroy, and quickly sap me of my HP :( The lighting is kinda tough too, it took me a while to find every next door.

Not giving a rating since I obviously didn't see much of the game - would be excited to come back when y'all release a more sparing version :) This looks like an ambitious undertaking that's worth checking out!

Ouroboros Paradox by TolMera 2020-10-24T17:18:46Z

@tolmera I got right to it, and here is my report (WebGL version):

- "Press F" message is stuck on the screen the whole time

- It seems like the scenes are randomly cycled on each playthrough?

- I like that you tuned down the difficulty a lot; now I could actually play the game :D

- This time I could actually appreciate the music (last time all I could do was chaotically shoot and duck) - it's great!

- I can also see assets better, and while Ouroboros is no Bioshock, it's still impressive!

- It looks like the doors now block bullets (and robots' vision) even when they are open. I remember that previously they could shoot me even through walls

- The first time I got to the boiler room, I immediately went around the boss to the left, and fell into the endless space (not sure whether I got to open the door or not)

- Afterwards, I managed to not fall into space, with both killing the boss and ignoring the boss. I think the text at the lever mentions that I killed the boss either way. It also seems like I could choose to pull the level in text, but still ignore the lever and continue onwards.

- Then I read the spoilers in the description saying that I should talk to NPC, but neither pressing F nor E next to it did anything. What does the boss say? :(

All in all, I had fun playing! Cheers!

Ouroboros by Wendel Scardua 2020-10-09T04:38:00Z

A lot of good in this game - movement in concentric circles need some getting used to, original graphics, that funny almost-circus-like music that plays like a broken record xD I think there is one core issue with the game though: the fact that the longer you play, the worse your chances of escaping (because the field fills up with time-obstacles) pretty much means that the moment you swallow a clock or a bug, you are better off restarting. Or am I missing the point here?

P.S. The game was too hard for me, I was 10s away from escaping a couple times, but ultimately failed :(

West by ursagames 2020-10-08T16:48:39Z

My impressions, in order:

Whoa tumbleweeds

Hmm how do I continue the dialogue? Space? Enter? It took me a while to realize I have to mouse click on options (too much roguelikes, I never use the mouse :sweat_smile: )

Wow Percy Nash beat the SHIT out of me

Delete key didn't restart the level (perhaps it's supposed to be the numpad delete key, but I don't have a numpad?), so I had to keep fighting women in the saloon to restart it

I talked to Teri immediately after she came to the shooting range, and she said she could learn from my moves (as opposed to, say, "so when are you going to shoot, cowboy?"), so I thought the shooting was implicit and wasted a lot of time killing sheriff and whatnot before finally realizing I need to do the challenge.

Finally, I had real trouble shooting bottles correctly - it seemed like for the 4th or 5th bottle, the increment in mouse's movement always put me on either side of it. I gave up after missing it 5 times :|

West by ursagames 2020-10-09T17:38:58Z

@ursagames I fully understand, and my comments are really more of a glimpse into how one player navigated the game than critique under assumption that you didn't know better :)

I did talk to Carl after killing the Sheriff, and ended up going back to the beginning of the day with the message "huh I guess saving Carl didn't do it" or something - is that what you're referring to?

Loopin' - A C64 action puzzle game by Endurion 2020-10-13T04:22:31Z

This looks super cute! Unfortunately, I play on my Mac keyboard, which doesn't have a numpad :( Any chance for an alternate keyboard keymap? :)

...a loop is a loop is... by Le Slo 2020-10-06T16:05:00Z

I want to join the cohort of voices praising the puzzle idea, but also want to say that I didn't experience issues with the controls/platforming - on the contrary, they felt pretty sparing to me, and imagine it's pretty hard to make them this smooth already. Perhaps people are saying that they want this to be a pure puzzle with no platformer challenges?

My favorite game of the jam so far!

Solar Spinner by benbennett 2020-10-05T05:47:05Z

I'm not quite sure why, but 2 times out of 3 the enemies stopped appearing immediately (once after first enemy, once after second). Got 6800 on that one try when they didn't stop :)

I like the music a lot - Daft Punk wouldn't be ashamed to put it on their B-Sides.

Game is pretty fun, although it feels like physics could be tweaked to make it a bit more dynamic. Very fun to play nonetheless!

BOOTLOOP_RECOVERY by Tsunscreen 2020-10-09T03:36:56Z

I was legit scared until I brought the lights back on. Those first 5 minutes of exploration had a really stellar atmosphere - something that's hard to achieve in a game made for a two-day jam! Great job!

A Repetitive Disaster by CursedEmbassy 2020-10-06T04:44:51Z

The game could probably benefit from a bit more options and branching, and I fail to understand why any food is considered taco food o_O Y'all got a SPILER right in the living room! That aside, I like the characters look, cute drawings :)

A Repetitive Disaster by CursedEmbassy 2020-10-07T00:18:26Z

@johnsensei This runs with Wine (https://www.winehq.org/) with no issues ;)

Are We There Yet? by JudgeZedd 2020-10-09T02:33:31Z

I tried launching this on Mac using Wine, but game starts in weird fullscreen mode with the right half of the screen beyond the monitor. Not sure how much you can do about it, but reporting just in case :)

Infinitely Worse - A Necromantic Adventure by mikelovesrobots 2020-10-06T16:24:51Z

This is nice for a game jam; I'm sure most people who made the first click finished the game, and it's short enough not to overstay its welcome. That said, the progression is very linear (as untrue as this sounds, given all the acceleration rates) and decisions are minimal. I'd be excited to see more necromancer-themed options and dark twists :)

Ternimal Velocity by Infraxion 2020-10-13T02:07:44Z

I posted over on itch.io, but wanna add to the discussion here as well :)

After stupidly not noticing Space key, and trying to push all animals together cause I didn't know what else to do, I finally learnt to play and won. The story gave me a pleasantly creepy Cube / Platform horror feel - at times it felt that there is a sinister end in sight :ghost:

The game is well-polished and makes it exciting to figure out what's going on. My only complaint was that some interactions seemed to assume that I already interacted with someone else before I had done so (don't remember the specifics though :/)

P.S. Oh I only just noticed the pun in the game name :joy:

Under The Moon by Albuquerque 2020-10-13T06:44:59Z

I had some complaints about the timing of events, and how nothing is really carried over from loop to loop - but @antti-haavikko right above me seems to do a better job of describing these things. People also seemed to have called out the lack of music - this type of game really needs some music to maintain the atmosphere.

One critique I would add is how you return to the tutorial screen (the one with WASD written on the floor) during every playthrough; it feels like this screen shouldn't really show up after the first time we traverse it.

These things aside, the art is beautiful (yes, that moon creeped me out too), and I was excited to finish the game and fend off the eldritch horror :)

Infinite rails by BOOtak 2020-10-09T04:07:23Z

I have conflicted feelings on this game. I found it extremely original, and believe it has potential to be expanded into a legitimate puzzle game with many levels. I was pretty excited to reach the sphere, thinking that I'll be able to play larger levels - but alas, the WIN screen appeared and nothing else. I restarted the game, thinking that perhaps level is generated randomly, but it was still the same. So the game just left me wanting for more. Anyway, this looks like an amazing feat for 48 hours - great job!

City Loop by Quackqack 2020-10-13T04:53:37Z

I loved this game. For some reason, I laugh really hard every time trains crash - maybe cause the effect is so over top compared to the trains' normal movement :joy: I'm pretty bad at the game (like, 2000-points-til-trains-crash bad), but it's hella fun!

L2020P by tpsy 2020-10-08T18:28:59Z

I got spoiled by comments above before I truly tried :( There is no winning screen right?

Dragon Loop by JustusPan 2020-10-05T05:26:19Z

I posted on your itch.io page, but here is some feedback: * This is surprisingly quite a lot of fun * Training does not take the 10g it's supposed to * Fast-tracking text often makes me click on some option, which is kinda annoying

you are dead by noahw 2020-10-06T01:42:38Z

Very unusual game. I liked it both from philosophical perspective and gameplay-wise. There is certain meditative beauty in rowing between black stars of lives. Someone mentioned hugging the wall - I beat the game first by rowing backwards, and eventually encountering the "you are dead" sign :P I guess white noise descends after a certain time, so it didn't care about my unconventional approach?

If you think about it, ain't a sling a murder loop? by matthewrobo 2020-10-13T05:41:55Z

This game is fucking addictive. The way game barely even stops when you lose makes it really easy to get back for "one more try". This also made it easy to experiment with the rules without having to read anything.

I got something like 70 points with a 6 or 7 bounce combo :tophat:

I was playing in Wine, but assume that wouldn't affect this - is it intended that the rounds go a bit beyond the bounds of the screen?

P.S. I demand a humor category, the game description is hilarious.

Perseverance by freeworld 2020-10-07T04:20:48Z

I feel dumb but it took me a while to realize that I have to click on the patch, then wait til the tree grows, and only then collect harvest from it. I'm also having trouble figuring out the "speeds" of each development, so not sure what's the optimal start - plant one tree, plant two? :sweat_smile:

Loop Invader by ZwodahS 2020-10-06T01:49:17Z

Very fun twist on the space shooter idea! I beat the highest score pasted above :P

Screen Shot 2020-10-05 at 6.47.40 PM.png

Hulagain by squimmy 2020-10-09T04:53:04Z

Hilarious concept and hilarious, but somewhat philosophical ending. Very innovative use of the theme as well!

I read right above that you made hoolahooping pretty much obsolete on higher levels - I definitely felt that, as I progressed through Gluttony/Lust/whatever else there was right away. Probably tweaking the difficulty a bit up on those levels wouldn't hurt, but then again I'd rather people saw this awesome ending than struggled with puzzles and gave up!

Tomb of the Mummy RL by Eldar 2020-10-05T06:17:09Z

@noahw That's very fair; I ran out of time :( I was thinking of either an action log, animations, or at least splatters of blood on the floor where mummy kills enemies.

@zwodahs Fully agreed, that would make it more fun and comprehensible :) You mentioned "higher" score, which brings me to the question - I don't see anyone's scores on http://www.heroicage.info/tomb-of-the-mummy besides mine, does it mean that results submission doesn't work after all? :( (if you have time and could bring up developer tools, it would show requests under Network; I wonder if the request to heroicage.info gets rejected for one reason or another)

Tomb of the Mummy RL by Eldar 2020-10-06T03:44:03Z

@justuspan Thank you!

@tjm The idea behind the wind was more of an escape mechanism, like if they come from all corridors into your room, you could blind them and hide in the corner. In practice, at least on the current levels, it seems unnecessary - I think it would either take larger crowds, or perhaps ranged enemies to make it useful.

Ah, the dreaded certificate error :| Thanks for the report - I believe I fixed it, seeing some results come in :)

Tomb of the Mummy RL by Eldar 2020-10-07T02:24:12Z

@arzi @freeworld To be fair, I already had a web server running for my previous games, so adding a leaderboard wasn't THAT much work :)

@freeworld Do you feel like bigger font, or different font family would have made a difference, or was it the colors, or just ASCII itself?

Tomb of the Mummy RL by Eldar 2020-10-09T05:09:35Z

Thank you everyone for checking out the game and your comments!

@perfectsquare Yeah I get this odd satisfaction from seeing a green vase as well! :D

@tayo It's not well communicated, but you can see the reach in the description of actions in Help Menu (3 for exterminate, 10 for wind).

@wendel-scardua I had to map the keys myself, but to be fair it's pretty straightforward :)

@squimmy It's my first experience with html/css and making a browser game, so with a lot of these menus I was happy I managed to make them work at all :sweat_smile: Are you referring to the text on the menus not matching the text on the right side (quick help, etc.)? They are both meant to be monospace, although I'm not entirely sure what the underlying framework does to the text on-canvas. Or are you referring to the spacing between chars in menus not being the same as on the map itself? As for leaderboard, that's a very good point, to be honest I didn't think of it at all :face_palm: I will likely be releasing a new version of this game at some point, and incorporate this into it!

@etrealjunior Sorry, I'm not sure what your are referring to exactly - are you saying that the game should have a video explaining how to play it, or the underlying framework should have a tutorial explaining how to use it, or something else?

Tomb of the Mummy RL by Eldar 2020-10-13T03:44:43Z

@tjm @judgezedd @squimmy @jimbly @ursagames As some of the people who (I think?) won the game, may I offer you to play the new Hard version, where enemies shoot you on sight :)

Tomb of the Mummy RL by Eldar 2020-10-13T04:17:02Z

@jimbly Something tells me that my earnest attempts to make players utilize the wind have failed again :sweat_smile: Thanks for playing!!

CUB by Loig 2020-10-06T16:50:01Z

Whahaha that plot twist at the end! Loopception!

Funnily enough, there is another game somewhere in this jam (https://dumbgamer64.itch.io/a-gamedevs-nightmare) that has a robot looping through 4 commands. The feel of the game is pretty different though, and I enjoyed playing yours more. The memory-clearing spots are an interesting addition, and level 17 shows how they alone can transform this into a very different kind of puzzle. Great job!

P.S. I actually liked the audio cause I felt like I can write my own beats right inside your game :joy:

CUB by Loig 2020-10-06T16:52:05Z

@porcus-pie @gwinnell I was stuck on level 8 for a while too - if you need a hint, try figuring out the moves backwards (what has to be the last move? the one before that? etc), and remember that these moves don't have to be the last ones in the sequence of commands (because of looping). The levels after that are actually easier, they just add new mechanics!

Carman by steambrain 2020-10-06T05:40:55Z

I like this rebirth platformer idea a lot, it got me hooked for good 20m. I came in to ask for help because I got stuck, but the hint in the Honey Pony's comment above got me on the right track, and I achieved Samsara. Thank you @honey-pony, and thanks for the game @steambrain !

Carman by steambrain 2020-10-07T16:04:51Z

@etrealjunior You barely rate any games, and go to other people's games to spam your message. Learn some tact and modesty, and follow the rules instead of shameless self-promotion at the expense of others.

Frozen Potency by Eugenik 2020-10-08T05:30:00Z

Got to 117 points! Some real crazy masters out there wtf 300+ points :D

Many good things to say here - great visuals and sounds, and an engaging gameplay in spite of the repetitiveness. However, the physics around the corners were hard to comprehend, and walking/running as the only movement decisions are a bit limiting (or did I miss something? perhaps I could block bullets with boxes?). I think I also couldn't hide the high scores menu at some point until I restarted.

But I'm saving the best for last: did anyone notice enemies breakdancing after they kill you? xD

One Day at a Time by PerfectSquare 2020-10-09T03:03:26Z

I wish I learnt the simple lesson this game conveys earlier in my life :) Great job on expressing so much with so little!

P.S. Do people brush teeth before eating or after? :thinking:

Loop Runners by schraf 2020-10-09T02:49:41Z

This does feel like an old NES game! I also agree that a win condition would be nice (I'm very goal-oriented..). I won thrashed the opponent with a self-imposed 100 point goal:

Screen Shot 2020-10-08 at 7.46.45 PM.png

I didn't quite like that the field doesn't fit completely on the screen, and moves to the left and to the right slightly when you go from one end to another - or did you perhaps do that on purpose to create an effect of motion or something?

Loop Runners by schraf 2020-10-09T17:45:06Z

@schraf Honestly, multiple maps, finite rounds, and achievements/skins/something that carries over between levels might just make this into a title people would get hooked on for hours ;)

Stuck in a planet by Ethery 2020-10-14T17:48:12Z

My honest feelings, in order: - Whoa these drawings are cool, reminds me of that screensaver from the 90s (80s?) of traversing endless Mars surface - Interesting small asteroid surface a-la Le Petit Prince - The music is kinda cool, but the loop is waaaay too short. I played the game for 10 minutes maybe, and got really tired of it. Some ambient sounds probably would have done a better job for the atmosphere. - Considering that (at least first few) levels are all about finding a ladder and taking it back to the intended spot, the length of circumference of the asteroid is too long and makes the game boring very quickly. - Changing gravity is cool. - The collision physics are a bit questionable. In several spots I just got stuck mid-air and wasn't sure if I'm supposed to jump over or not. - I finally got stuck on the level right after the one with 3 ladders.

Resurrection by etrealjunior 2020-10-07T16:06:41Z

========================== ATTENTION ==========================

@etrealjunior You barely rate any games, and go to other people’s games to spam your message. Learn some tact and modesty, and follow the rules instead of shameless self-promotion at the expense of others.

========================== ATTENTION ==========================

Buttercup#2 by MoHDI 2020-10-05T03:19:04Z

The music drives me crazy. In a good way.

Lenny The Leprechaun by superpanda 2020-10-05T06:30:26Z

The game description saying that the level can become any harder is like a slap in the face... for I gave up trying to get past the platforms directly above the start of the level :( I'm clearly not good at platformers, but even with that in mind, I feel like the controls could be improved a bit - the jumping doesn't seem as responsive / precise.

The main theme is rather humorous. I mean both the game idea and the ominous piano overture.

Super Sushi Circuit by Tayo 2020-10-09T04:19:09Z

I had a bit of trouble telling the two brown sushi :sushi: (one that looks like fish, the other that looks like two ... sausages?) apart when they jolt around so fast :( Never made it to anywhere perfect score :sweat_smile: That aside, the art is good, and the game is funny! =)

Oscillator Panic by tjm 2020-10-06T03:32:51Z

And thus to freedom!!

This is a rather likeable puzzle game. Personally to me, it was difficult to remember / predict where the colony would spread next, so I utilized undo-based trial-and-error a lot, but it was still enjoyable to proceed through levels. I think there is a lot of potential with those black/red balls you introduce at the end.

Nitpick: It seems like you record keypresses even after death, so clicking Z tries to revert them before actually unkilling the character - not quite a bug, but a bit annoying nonetheless.

P.S. I learnt that Conway died from your dedication :(