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Eldar

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202047Stuck in a loopTomb of the Mummy RLcompo2133.583.563.162.853.522.763.27
202046Keep it aliveKeep it Ali...ens!compo9152.952.862.763.093.203.142.81

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Eldar

Eldar leaves an average of 33.0 feedback comments each event.

LD47 — Stuck in a loop (39)

Repeater by notime4games 2020-10-27T03:01:05Z ♥ 2

After traversing the maze rightwards about 5 times, I finally realized something was fishy, and figured out the way to proceed ๐Ÿ˜› Unfortunately, the gameboy-style XY controls were too much for my left hand, and I gave up after seeing 3 unique scenes :( Very cool concept!

Stuck in a planet by Ethery 2020-10-14T17:48:12Z ♥ 0

My honest feelings, in order: - Whoa these drawings are cool, reminds me of that screensaver from the 90s (80s?) of traversing endless Mars surface - Interesting small asteroid surface a-la Le Petit Prince - The music is kinda cool, but the loop is waaaay too short. I played the game for 10 minutes maybe, and got really tired of it. Some ambient sounds probably would have done a better job for the atmosphere. - Considering that (at least first few) levels are all about finding a ladder and taking it back to the intended spot, the length of circumference of the asteroid is too long and makes the game boring very quickly. - Changing gravity is cool. - The collision physics are a bit questionable. In several spots I just got stuck mid-air and wasn't sure if I'm supposed to jump over or not. - I finally got stuck on the level right after the one with 3 ladders.

Under The Moon by Albuquerque 2020-10-13T06:44:59Z ♥ 1

I had some complaints about the timing of events, and how nothing is really carried over from loop to loop - but @antti-haavikko right above me seems to do a better job of describing these things. People also seemed to have called out the lack of music - this type of game really needs some music to maintain the atmosphere.

One critique I would add is how you return to the tutorial screen (the one with WASD written on the floor) during every playthrough; it feels like this screen shouldn't really show up after the first time we traverse it.

These things aside, the art is beautiful (yes, that moon creeped me out too), and I was excited to finish the game and fend off the eldritch horror :)

Dante Slumbers by Jimbly 2020-10-13T06:13:43Z ♥ 1

I can't claim that I mastered the two buttons, but I did finish all levels without crashing into _every_ rock. Just ten or twenty here and there ๐Ÿ˜“ I like the game, it has a very novel premise (to me at least), and the music is peaceful and cute. Definitely made me come back and replay some levels!

If you think about it, ain't a sling a murder loop? by matthewrobo 2020-10-13T05:41:55Z ♥ 0

This game is fucking addictive. The way game barely even stops when you lose makes it really easy to get back for "one more try". This also made it easy to experiment with the rules without having to read anything.

I got something like 70 points with a 6 or 7 bounce combo ๐ŸŽฉ

I was playing in Wine, but assume that wouldn't affect this - is it intended that the rounds go a bit beyond the bounds of the screen?

P.S. I demand a humor category, the game description is hilarious.

Loop Cultist by udo 2020-10-13T05:28:35Z ♥ 1

I played the post-compo version, but still did not understand anything ๐Ÿ˜… Probably got too used to games explaining every single rule (or not having many rules to start with).. Still, I somehow finished the game on the first try without a faintest clue of what I was doing. (I played again, and understood a bit more, but still solved some puzzles by accident.)

The visuals and especially the music are incredible. There is this Hans Zimmer-esque feel of a vast universe right outside the screen โญ๏ธ

City Loop by Quackqack 2020-10-13T04:53:37Z ♥ 1

I loved this game. For some reason, I laugh really hard every time trains crash - maybe cause the effect is so over top compared to the trains' normal movement ๐Ÿ˜‚ I'm pretty bad at the game (like, 2000-points-til-trains-crash bad), but it's hella fun!

Loopin' - A C64 action puzzle game by Endurion 2020-10-13T04:22:31Z ♥ 0

This looks super cute! Unfortunately, I play on my Mac keyboard, which doesn't have a numpad :( Any chance for an alternate keyboard keymap? :)

Ternimal Velocity by Infraxion 2020-10-13T02:07:44Z ♥ 2

I posted over on itch.io, but wanna add to the discussion here as well :)

After stupidly not noticing Space key, and trying to push all animals together cause I didn't know what else to do, I finally learnt to play and won. The story gave me a pleasantly creepy Cube / Platform horror feel - at times it felt that there is a sinister end in sight ๐Ÿ‘ป

The game is well-polished and makes it exciting to figure out what's going on. My only complaint was that some interactions seemed to assume that I already interacted with someone else before I had done so (don't remember the specifics though :/)

P.S. Oh I only just noticed the pun in the game name ๐Ÿ˜‚

Toil of Pnamos by unpronounceable 2020-10-12T19:02:57Z ♥ 0

Nice Lovecraftian typing game! I imagine that special symbols are stand-ins for unpronounceable sounds in incantations I'm chanting. Never got to 30 points :/ Were all the proper words Latin? ๐Ÿค”

@angela-he Not enforcing typing order seems intended based on the description :)

Hulagain by squimmy 2020-10-09T04:53:04Z ♥ 1

Hilarious concept and hilarious, but somewhat philosophical ending. Very innovative use of the theme as well!

I read right above that you made hoolahooping pretty much obsolete on higher levels - I definitely felt that, as I progressed through Gluttony/Lust/whatever else there was right away. Probably tweaking the difficulty a bit up on those levels wouldn't hurt, but then again I'd rather people saw this awesome ending than struggled with puzzles and gave up!

Ouroboros by Wendel Scardua 2020-10-09T04:38:00Z ♥ 1

A lot of good in this game - movement in concentric circles need some getting used to, original graphics, that funny almost-circus-like music that plays like a broken record xD I think there is one core issue with the game though: the fact that the longer you play, the worse your chances of escaping (because the field fills up with time-obstacles) pretty much means that the moment you swallow a clock or a bug, you are better off restarting. Or am I missing the point here?

P.S. The game was too hard for me, I was 10s away from escaping a couple times, but ultimately failed :(

Super Sushi Circuit by Tayo 2020-10-09T04:19:09Z ♥ 2

I had a bit of trouble telling the two brown sushi ๐Ÿฃ (one that looks like fish, the other that looks like two ... sausages?) apart when they jolt around so fast :( Never made it to anywhere perfect score ๐Ÿ˜… That aside, the art is good, and the game is funny! =)

Infinite rails by BOOtak 2020-10-09T04:07:23Z ♥ 0

I have conflicted feelings on this game. I found it extremely original, and believe it has potential to be expanded into a legitimate puzzle game with many levels. I was pretty excited to reach the sphere, thinking that I'll be able to play larger levels - but alas, the WIN screen appeared and nothing else. I restarted the game, thinking that perhaps level is generated randomly, but it was still the same. So the game just left me wanting for more. Anyway, this looks like an amazing feat for 48 hours - great job!

Stuck in a while(true) by Neowedge 2020-10-09T03:57:09Z ♥ 1

Wow this game is good. I loved the system log on the right, and how you translated processor characteristics into game mechanics. The game's addictive, music is cool. This might just be more favorite game of the jam - stellar 5 stars!

BOOTLOOP_RECOVERY by Tsunscreen 2020-10-09T03:36:56Z ♥ 1

I was legit scared until I brought the lights back on. Those first 5 minutes of exploration had a really stellar atmosphere - something that's hard to achieve in a game made for a two-day jam! Great job!

One Day at a Time by PerfectSquare 2020-10-09T03:03:26Z ♥ 2

I wish I learnt the simple lesson this game conveys earlier in my life :) Great job on expressing so much with so little!

P.S. Do people brush teeth before eating or after? ๐Ÿค”

Loop Runners by schraf 2020-10-09T02:49:41Z ♥ 1

This does feel like an old NES game! I also agree that a win condition would be nice (I'm very goal-oriented..). I won thrashed the opponent with a self-imposed 100 point goal:

Screen Shot 2020-10-08 at 7.46.45 PM.png

I didn't quite like that the field doesn't fit completely on the screen, and moves to the left and to the right slightly when you go from one end to another - or did you perhaps do that on purpose to create an effect of motion or something?

Are We There Yet? by JudgeZedd 2020-10-09T02:33:31Z ♥ 1

I tried launching this on Mac using Wine, but game starts in weird fullscreen mode with the right half of the screen beyond the monitor. Not sure how much you can do about it, but reporting just in case :)

L2020P by tpsy 2020-10-08T18:28:59Z ♥ 0

I got spoiled by comments above before I truly tried :( There is no winning screen right?

West by ursagames 2020-10-08T16:48:39Z ♥ 1

My impressions, in order:

Whoa tumbleweeds

Hmm how do I continue the dialogue? Space? Enter? It took me a while to realize I have to mouse click on options (too much roguelikes, I never use the mouse ๐Ÿ˜… )

Wow Percy Nash beat the SHIT out of me

Delete key didn't restart the level (perhaps it's supposed to be the numpad delete key, but I don't have a numpad?), so I had to keep fighting women in the saloon to restart it

I talked to Teri immediately after she came to the shooting range, and she said she could learn from my moves (as opposed to, say, "so when are you going to shoot, cowboy?"), so I thought the shooting was implicit and wasted a lot of time killing sheriff and whatnot before finally realizing I need to do the challenge.

Finally, I had real trouble shooting bottles correctly - it seemed like for the 4th or 5th bottle, the increment in mouse's movement always put me on either side of it. I gave up after missing it 5 times :|

Frozen Potency by Eugenik 2020-10-08T05:30:00Z ♥ 2

Got to 117 points! Some real crazy masters out there wtf 300+ points :D

Many good things to say here - great visuals and sounds, and an engaging gameplay in spite of the repetitiveness. However, the physics around the corners were hard to comprehend, and walking/running as the only movement decisions are a bit limiting (or did I miss something? perhaps I could block bullets with boxes?). I think I also couldn't hide the high scores menu at some point until I restarted.

But I'm saving the best for last: did anyone notice enemies breakdancing after they kill you? xD

Resurrection by etrealjunior 2020-10-07T16:06:41Z ♥ 35

========================== ATTENTION ==========================

@etrealjunior You barely rate any games, and go to other peopleโ€™s games to spam your message. Learn some tact and modesty, and follow the rules instead of shameless self-promotion at the expense of others.

========================== ATTENTION ==========================

Mr. Cheeks Sweet Dreams by MrTroy 2020-10-07T16:00:51Z ♥ 3

So much good in this... Music, sound effects, cute graphics, reasonably balanced and fun-to-play side-scroller(?), Hammerfall pun! This is gold ๐Ÿ’ฐ

Perseverance by freeworld 2020-10-07T04:20:48Z ♥ 1

I feel dumb but it took me a while to realize that I have to click on the patch, then wait til the tree grows, and only then collect harvest from it. I'm also having trouble figuring out the "speeds" of each development, so not sure what's the optimal start - plant one tree, plant two? ๐Ÿ˜…

Hope/Remember by arzi 2020-10-07T02:21:28Z ♥ 3

I like the simple, Tim Burton-esque weirdo story. I was excited enough to uncover the ending to go through the loop 3 times (after that I read the walkthrough and realized I just needed to go to a different location to finish).

Critique-wise, the repetition does get a bit annoying. I think allowing the player to hold down directional keys to move would alleviate this a lot.

Story spoilers ahead, read at your own risk!

So I'm not sure whether I quite got all the references - was Titania the demon, and was she intending to loop me until I meet my true soulmate Mem? I don't remember the exact text, but drops vague hints that make me think I either missed some parts of the dialogue, or there is an external reference I don't follow :)

CUB by Loig 2020-10-06T16:50:01Z ♥ 1

Whahaha that plot twist at the end! Loopception!

Funnily enough, there is another game somewhere in this jam (https://dumbgamer64.itch.io/a-gamedevs-nightmare) that has a robot looping through 4 commands. The feel of the game is pretty different though, and I enjoyed playing yours more. The memory-clearing spots are an interesting addition, and level 17 shows how they alone can transform this into a very different kind of puzzle. Great job!

P.S. I actually liked the audio cause I felt like I can write my own beats right inside your game ๐Ÿ˜‚

Infinitely Worse - A Necromantic Adventure by mikelovesrobots 2020-10-06T16:24:51Z ♥ 0

This is nice for a game jam; I'm sure most people who made the first click finished the game, and it's short enough not to overstay its welcome. That said, the progression is very linear (as untrue as this sounds, given all the acceleration rates) and decisions are minimal. I'd be excited to see more necromancer-themed options and dark twists :)

...a loop is a loop is... by Le Slo 2020-10-06T16:05:00Z ♥ 1

I want to join the cohort of voices praising the puzzle idea, but also want to say that I didn't experience issues with the controls/platforming - on the contrary, they felt pretty sparing to me, and imagine it's pretty hard to make them this smooth already. Perhaps people are saying that they want this to be a pure puzzle with no platformer challenges?

My favorite game of the jam so far!

Carman by steambrain 2020-10-06T05:40:55Z ♥ 2

I like this rebirth platformer idea a lot, it got me hooked for good 20m. I came in to ask for help because I got stuck, but the hint in the Honey Pony's comment above got me on the right track, and I achieved Samsara. Thank you @honey-pony, and thanks for the game @steambrain !

Ouroboros Paradox by TolMera 2020-10-06T05:32:53Z ♥ 1

@wheybags I hit the same bug (can't go back from settings menu), but it only happens if you enter settings from the menu. If you start the game and then pause it, you can change sensitivity and continue.

That said, I still couldn't get past the first 3 rooms - I don't know whether I'm aiming wrong, but these droids always take 4-5 hits to destroy, and quickly sap me of my HP :( The lighting is kinda tough too, it took me a while to find every next door.

Not giving a rating since I obviously didn't see much of the game - would be excited to come back when y'all release a more sparing version :) This looks like an ambitious undertaking that's worth checking out!

A Repetitive Disaster by CursedEmbassy 2020-10-06T04:44:51Z ♥ 2

The game could probably benefit from a bit more options and branching, and I fail to understand why any food is considered taco food o_O Y'all got a SPILER right in the living room! That aside, I like the characters look, cute drawings :)

Oscillator Panic by tjm 2020-10-06T03:32:51Z ♥ 3

And thus to freedom!!

This is a rather likeable puzzle game. Personally to me, it was difficult to remember / predict where the colony would spread next, so I utilized undo-based trial-and-error a lot, but it was still enjoyable to proceed through levels. I think there is a lot of potential with those black/red balls you introduce at the end.

Nitpick: It seems like you record keypresses even after death, so clicking Z tries to revert them before actually unkilling the character - not quite a bug, but a bit annoying nonetheless.

P.S. I learnt that Conway died from your dedication :(

Loop Invader by ZwodahS 2020-10-06T01:49:17Z ♥ 1

Very fun twist on the space shooter idea! I beat the highest score pasted above :P

Screen Shot 2020-10-05 at 6.47.40 PM.png

you are dead by noahw 2020-10-06T01:42:38Z ♥ 1

Very unusual game. I liked it both from philosophical perspective and gameplay-wise. There is certain meditative beauty in rowing between black stars of lives. Someone mentioned hugging the wall - I beat the game first by rowing backwards, and eventually encountering the "you are dead" sign :P I guess white noise descends after a certain time, so it didn't care about my unconventional approach?

Lenny The Leprechaun by superpanda 2020-10-05T06:30:26Z ♥ 1

The game description saying that the level can become any harder is like a slap in the face... for I gave up trying to get past the platforms directly above the start of the level :( I'm clearly not good at platformers, but even with that in mind, I feel like the controls could be improved a bit - the jumping doesn't seem as responsive / precise.

The main theme is rather humorous. I mean both the game idea and the ominous piano overture.

Solar Spinner by benbennett 2020-10-05T05:47:05Z ♥ 2

I'm not quite sure why, but 2 times out of 3 the enemies stopped appearing immediately (once after first enemy, once after second). Got 6800 on that one try when they didn't stop :)

I like the music a lot - Daft Punk wouldn't be ashamed to put it on their B-Sides.

Game is pretty fun, although it feels like physics could be tweaked to make it a bit more dynamic. Very fun to play nonetheless!

Dragon Loop by JustusPan 2020-10-05T05:26:19Z ♥ 1

I posted on your itch.io page, but here is some feedback: * This is surprisingly quite a lot of fun * Training does not take the 10g it's supposed to * Fast-tracking text often makes me click on some option, which is kinda annoying

Buttercup#2 by MoHDI 2020-10-05T03:19:04Z ♥ 1

The music drives me crazy. In a good way.

LD46 — Keep it alive (27)

Monster Love by Endurion 2020-04-26T19:25:55Z ♥ 0

@endurion Great entry! I loved the humor, the game fits the theme 5/5, and it's an impressive amount of level design for just two days! I think the music fits the crazy reanimator theme weirdly well. I also liked the randomness in fly behavior. Also, what's the "hidden editor"?

Stuff that can be improved: -Swatter control is a bit uncomfortable. The gap between player's body and swatter, and the granularity of movement together make it harder to swat correctly. -The lag between killing all flies / dying, and the menu popping up is a bit too large - I'd just almost instantly flash the menu. -Those fat not-flies sometimes get stuck in place.

@battlecat Something tells me you didn't energize the mouse wheel on level 3 :)

Keep Reputation Alive by Chief141 2020-04-26T18:41:31Z ♥ 1

The game is indeed easy, but I found it very addictive. Didn't even look up at the time until it was over.

How did you generate levels for this? I wonder if its solution is related to Eulerian paths (https://en.wikipedia.org/wiki/Eulerian_path), which would be kinda neat :)

One issue was that after I lost the game, it brought me back to Level 1, but with 0 reputation, so any action resulted in immediate loss. So I just had to restart the game. Also you have a typo at intructions page: "corupt"

Control Room by jsec 2020-04-23T20:36:45Z ♥ 1

I absolutely love the concept. There is something almost cyberpunk about it; it gives me vibes of Hardware (1990 movie) and Mega Drive (music band) album covers. Those two window-eyes are awesome.

But I didn't manage to get past 8yo. Not sure if I'm doing something wrong, or perhaps the game behaves a bit differently for me. Do I understand correctly that I need oxygen to pump energy, but can't breathe in more oxygen until CO2 is all out? So essentially "click breathe in as much as possible - click pump energy as much as possible - click breathe out as much as possible"? It's too fast for me right from the start :/

Todd and Bobb's Excellent Adventure by bigbadollie 2020-04-23T19:55:38Z ♥ 1

I really enjoyed the Egyptian tomb atmosphere, and think that the dragon-on-your-head and torch mechanic is pretty unique. On the flip side, it was hard to control the game (perhaps mouse makes it easier, but my trackpad certainly didn't). I also felt like I was having trouble recognizing terrain sometimes, and fell through all kinds of holes and cracks. Got to the first monolith, but not far beyond :(

Satisfy'n: Keep the Love Alive by BlackOpsBen 2020-04-23T16:36:15Z ♥ 1

I liked this game a lot - I feel like it mirrors real life, if only a bit cynically xD The animations are hilarious. The banging in the love house is very ... real I guess? xD I also felt like the tooltips explained what each building does really well, and the balance was right. The one downside was the car engine sound, I preferred to walk instead.

[SPOILERS] I became a ninja and found HELL, are these the two secrets?

Little Restaurant of Horrors by Goldfish Games 2020-04-23T07:12:59Z ♥ 1

This was a cool and horrifying way to spend 10 minutes of my life! I did two playthroughs to see if anything changes depending on people sent to the Hybrid - looks like it didn't. I wish there was a different ending based on that! I originally thought that if I send well-connected people to the Hybrid, the restaurant will get raided by police, so tried to focus on outcasts. Next time I tried choosing the happiest people. I think if you had different endings based on such parameters, people would replay this just to unlock them all =)

Square Loves Circle! by meelo 2020-04-23T06:48:11Z ♥ 2

I have mixed feelings about this game. The puzzles are rather interesting (disclaimer: I couldn't get past level 7 I think. How many are there?), the graphics (especially the hearts showing up when they touch) are endearing, music fits the game well, and there is an interesting narrative!

But as I progressed through the levels, I felt like the narrative got dark rather than cute. It's like Square is this obsessed dude who will do anything to follow Circle. "She could go place he couldn't - *but he always found a way*". Maybe Circle is suicidal because of his attention? Her facial expression certainly doesn't help their case.

P.S. Binging "You" might have had something to do with my read on this.

Monster Zoo by Copito 2020-04-23T00:27:43Z ♥ 1

I liked the screenshots and written concept of the game a lot and wanted to give it a try, but it won't run in Wine on Mac (that's all I got). Would you happen to know if this is easily fixable, or perhaps can bundle it for Mac without too much effort? :)

Fire Game by dceddy7 2020-04-23T00:13:45Z ♥ 1

Weirdly enjoyable game. If someone told me beforehand that I'd find dragging logs across the screen for 10 minutes exciting, I'd be mildly surprised. But after seeing that ending screen, I told myself, "worth it".

A couple issues:

-The last fire description ("Fire with Fire G..."?) didn't fit on the screen for me, so I don't know what it was called.

-I left a coal lying in the fire, and it never got absorbed until I picked it up and threw again - perhaps there is some action that only gets triggered on collision status change?

-The controls say WASD but in reality it's more like A/D/Space

Water the Flowers by Andrew Hoyer 2020-04-22T23:51:46Z ♥ 1

Got to 124 points before my flowers dried up :) Is the score just the number of seconds the player survives, or it's a function of the number of living flowers as well? If it's the former, it sounds like it's optimal to just take care of one flower and let the other two die.

I assume you were going for a small, cute, peaceful green game - in that case you achieved what you intended :) My one complaint is that I had a bit of trouble understanding the stages of flower withering - either my botany skills are terrible, or the colors weren't very self-explanatory.

I love the fact that your children participated in this - kudos to y'all and good luck for future projects! :)

Plant (Panic) by ETheBakeSmith 2020-04-22T21:30:05Z ♥ 1

Has anyone managed to grow the plant to the end of the screen? :) Seems kinda impossible right now.

Is the optimal strategy just endlessly watering, and switching to rocks when the bugs appear? Or is there some penalty for overwatering / some relationship between watering and bugs appearance? I think you could introduce these mechanics to make choices more meaningful.

Morose by 100th_Coin 2020-04-22T18:32:45Z ♥ 1

The plant crafting gives me a bit of chemistry vibe, with different atoms having different conditions to join in :)

I got stuck in this battle screen; no matter what I plant, the subsequent attack wipes it out. What should I do?

Screen Shot 2020-04-22 at 11.29.57 AM.png

Hacking is Probably Not Like This by sayumeki 2020-04-22T07:56:09Z ♥ 0

Really enjoyed this game. Got to over 100,000 fame at the end, but still didn't figure out how to solve light/slide puzzles. Also, are shiny upgrades only offered after everything else is at level 5? Or they are very rare? I never saw one.

A hall of fame would be nice :) Then there is motivation to keep replaying.

Run Robot Run! by Nikos 2020-04-22T03:56:59Z ♥ 0

I enjoyed your game a lot! Playing-wise it needs some refinement (more space to maneuver? levels? more upgrades? more variety of obstacles?), especially the effects were a bit painful when playing for a while. However, I loved the humor, it made me chuckle more than once =)

Maintenance Bot 46 by Gurglesprain 2020-04-21T23:09:11Z ♥ 2

This game feels a bit hollow without any indication of progress, or end goal. I assume the oxygen spread bug youโ€™re referring to is why I had a breach show up every couple of seconds after I played for several minutes :)

It wasnโ€™t absolutely clear to me what closing the doors was for - if they cut off oxygen loss, why isnโ€™t it optimal to just seal them all off asap?

Some suggestions on how to make the game more engaging:

-You could have multiple (perhaps programmatically generated) levels that increase in size and difficulty, and say that the robot keeps getting assigned to new stations

-You could introduce new mechanics, like toolkits of various types for various issues, and only being able to carry one at a time

LEADER KEEP THEM ALIVE by Bastienre4 2020-04-21T22:42:45Z ♥ 2

This game is incredible. The visuals and the sounds are amazing; the amount of text you wrote for the communications is beyond impressive. Hands down my favorite entry of the jam so far. Are all of these functions and errors made up, or real aeronautic stuff?

It would be awesome if instead of being fully scripted, the scenario had random events: sometimes you get to the Moon, sometimes you don't, sometimes one error pops up, sometimes another. I can imagine myself sitting for hours and navigating the crew through different missions.

Some things that I think could be improved:

-The text speed is a bit too slow; I'd have been happier if it got printed out a bit faster

-The game kind of punishes experimentation (like, "what happens if I swap this sequence") by making you start from scratch, and coupled with slow text, it's a bit painful

-Player gets a "Continue" if they succeed in the aborted mission, but it seems like it's still the same mission? I didn't have enough patience to go through it again, but all the events seemed the same.

-There are some typos here and there, like "noise just stoped", "openning", "next ime", "reciever", "as follow"

-A lot of error descriptions just say "Internal Error", text for Error 231 is empty

Social Distancing For LadyBugs by mehrdadsh 2020-04-21T18:52:36Z ♥ 1

Heh a nice little game. Someone here posted a highscore of 19k - what a baller, I can't get up to 10k!

I like the music - both the theme (it kinda doesn't fit the action, but also kinda does), and especially the death tune. I also think it's a great idea that you showed the rules _after_ the loss.

Rogue Janitor by stolen_biscuit 2020-04-21T01:09:59Z ♥ 1

This game introduces a surprising amount of decisions to make and things to master: orienting yourself in the dungeon, choosing whether to take trash to the bin or vice versa, getting used to the controls, and not getting stuck in doorways when you're dragging a body =)

The humor and the overall feel are pretty Grue-ling. The contrast with the music is on point.

Shadow of the Elm by Plasmonic 2020-04-20T23:50:54Z ♥ 3

Fun little game, but with a fair share of bugs. I liked the visual aesthetics and the world music - it was a joy to hop around in search of crystals.

The bugs I encountered were:

-I got stuck in the platform once: Screen Shot 2020-04-20 at 4.34.04 PM.png

-If you collect some crystals and exit to Main Menu, you still have them filled in, so you can collect the same crystal again and effectively cheat the game

-The first time I entered right-top level, it was bugged for some reason: I couldn't see the pellets shooting from the left, but still died to them: Screen Shot 2020-04-20 at 4.36.01 PM.png

I'd totally play more of this if there were more levels and bugs were gone!

LD46 - Keep it alive by ZwodahS 2020-04-20T19:11:54Z ♥ 0

Very addictive for such a small game. Interesting mechanics, and kudos for providing the tutorial and visual cues (like the flashing light). Figuring out issues was a bit challenging, but rewarding.

My sole complaint is the way the game doesn't end after 5 minutes. I legit believed that I either haven't hit 5 minutes, or there was a second ending in sight, and replayed several more times until I saw that I kept going for ~10 minutes and going for much longer won't be possible due to limited power supplies. The realization was a bit frustrating :D

Survive the dungeon by theviraldragon 2020-04-20T08:05:40Z ♥ 0

I got to about level 10 (Paladin), but got a streak of swords and no healing potions, and died a heroic death fighting skeletons... Are there any new enemies after skeletons and shamans?

This game is fun to play for several minutes, but then it gets repetitive. I think you need either some overarching plot / quests, or achievements to make it more addictive.

Interface-wise, I have a bit of an issue with having to drag potions to the inventory, then into my hand, then onto my character - I understand that this is needed because of limited inventory, but it's rather tedious to perform a hundred times :)

LD46 By Kinto by Kinto 2020-04-20T07:16:47Z ♥ 1

Cool concept! Swinging my triple dancing swords like a keychain was a lot of fun xD

One downside was the random duck positioning: with no way to move it, the duck falling in the middle makes the game MUCH easier than the duck far to the left. Or did I miss something?

Also, it seems like all waves only consist of small and large kubes (or so it seemed after ~50 waves), which gets kinda repetitive :) With more enemies, this can be very addicting!

Protect the Pup! by Maindric 2020-04-20T06:50:12Z ♥ 1

Tried your game, but it crashed on Wine :( (I'm playing on Mac) I'd been playing for several minutes by then, so perhaps the boss was due? I don't know... It's most probably the issue with me playing in an emulator, but I could attach the backtrace if you're interested.

That said, the alien sound effects are rather unsettling (in a good way). Also, did you do the voiceover yourself? xD

Forests of Xahil by unpronounceable 2020-04-20T06:18:51Z ♥ 0

This is a well-produced roguelike, and an impressive amount of work for a single weekend. I played it several times, saw 5 or 6 different types of enemies. Are there many more hiding in higher levels? The enemy types fit the alien planet atmosphere well, I experienced a sense of wonder from exploring it.

The only downside for me is the endless wave structure - it doesn't motivate me to keep playing. At the same time, even the current version is a viable product. I'd personally be excited to play it if you developed it further, like adding new terrain types and overall goals. Great job!

P.S. You have audio enabled in ratings, but I did not hear any music or sound effects - were they supposed to be there?

Venusian Cargo by MCjammydodger 2020-04-20T04:44:55Z ♥ 1

Pretty cool puzzle game, and the theme is right on! I wish there were more levels - I was rather excited to finish the 3 that are in there!

Plant life - My LD 46 Game by AcidViper 2020-04-20T04:13:17Z ♥ 2

Fun to play for a while, but once I got all the upgrades, it became kinda purposeless :( Great soundtrack and nice job overall! Keep using that muscle =)

Some bugs / incomplete stuff (you probably know about most of it, but just in case):

-The "Buy Phase" text shows up before I finish shooting all the enemies (I assume it probably appears when the last enemy is generated?), which was a bit confusing at the start

-There is no way to distinguish between purchased and available upgrades - the icon looks the same

-The sound effect when player tries to purchase an already-purchased upgrade seems to be the same as for upgrades that are too expensive, and coupled with previous point it makes things a bit confusing

-Is there no way to restart the game from the loss screen? It would be nice to have a restart button, so the player doesn't have to close the window and run the game again

Curie by DLC Scar 2020-04-20T03:49:46Z ♥ 1

I liked some non-trivial things the player can do here, like โ€‹protecting yourself from missiles with a large radiation release, or maneuvering between enemies to make them shoot each other. The radiation release visuals are very cool as well! On the flip side, with only single types of enemies (maybe there were more later, but I didn't see any after ~2 minutes) and no goal beyond surviving longer / killing more enemies, I got bored pretty quickly. Also, I think I managed to get beyond the screen borders once (possibly during a radiational release), but I couldn't reproduce it, so maybe I was just blind :)