Keeper Of Light by Wuceng 2020-04-20T20:18:31Z
What a well polished entry! Sound and graphics worked very well together!
Foon → Ludum Dare Explorer → Users → steambrain
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Carman | jam | 1191 | 3.22 | 3.19 | 3.37 | 3.89 | 3.73 | 3.08 | ||
| 2020 | 46 | Keep it alive | 👥 | Baby on board | jam | 2086 | 3.06 | 2.95 | 3.15 | 3.51 | 2.90 | 3.28 | 2.86 |
What a well polished entry! Sound and graphics worked very well together!
Not sure if I got what you were trying to do with the game - colored gates? What do they mean? What's happening? But it was fun to play and re-play to take different paths and see it whole. Nice art and fittings sounds surelly helped with setting the mood of mystery and otherworldliness.
Best, I've seen so far!
Wow! Smooth controls here! (alt-tabbing from game somehow left me with black screen though =)
Fine entry! Graphics style is neat. But what funny lights at the edge of map mean? =)
Art style is very pleasing! Kinda hard to understand the rules though...
Really nice concept and imnplementation. It seems ship map is missing - the ship is quite big and it' hard to find the reactor when it goes down. You simply don't know where to go, and exploration is a bit tough, when lights are out.
@lamasaurus Thank you for your review and suggestion. Alas, to little time to polish! =)
Thanks for feedback, yeah gameplay requires a number of tweaks. What do you mean by "mobile game idea"?
Nice entry. Good art. Room for improvement: A lot of text, which comes to screen slowly - it'd be nice if clicking would make text appear instantly Insufficient interaction - the path is quite long(maybe 15 questions in total?) and I don't see any effects of my decissions. Maybe some gauges, like economy/unrest/etc, or visual effects(graffities on walls, when people don't like my rule =) Thank you for your entry!
Download link gets me to strange site which asks for money. =(
Great concept and beautiful art. I would wish only a little bit slower difficulty progression. Lvl 1-2 is okay, the third one was too tough for me)
Amazing entry! Nice concept, art style works well with it, and it was overall fun experience!
Nice grapgics, except for conveyour belts corners. Music overwhelms voiceacting(even though it is really cool music) It was a bit unclear form graphics that the game is about airport luggage belts - surroundings don't really give the association. Dog bark is really cute)
Cool graphics and style! Really warm and touching.
Only thing in animation that bugged me is shoulder movement, it seemed a bit exaggerated for a character whose hands are in pockets.
Thank god, you didn't make the map as big as planned! I decided to take passengers exclusivelly on 31 Amon street - as it's left corner of map and by the end was pretty familiar with about 30-40% of town, still was quite hard.
The thing I liked the most, was passenger feedback. Always so polite even after a number of wrecks and wrong turns) It was as if I was taxiing for ludum-darers. In fact I'd say that the game captures the spirit of game jam perfectly:
You set out on a mission, for which you clearly lack both skills and knowledge, and pick up pace way higher than you should, yet in the end you get really nice and thoughtfull feedback, no matter what kind of wreck the whole trip actually was. =)
Thank you for submission!
Nice orbital mechanics, although, I'm not sure that everything works as intended then corners are reached - each time I got there it seemd to me, that I lost some speed, or maybe it went in wrong direction. Different kind of thank you for not adding landing mechanics(like too high speed = death), was fun dropping on planets with no fuel left without regard for landing speed.
Nice writing! A bit drag out to my taste, though. Battle Royale is earkilling, yeah))
Nice art style and shooting range concept. Sensitivity is a bit high for me. Music is nice but slow-down effects sometime produced strange clicking for me. Hard to understand if I hit the target, and if so how much HP it has left(it seems it's not one? But maybe I missed a lot?)
Cool Idea and atmospheric world, but I got stuck in walls a number of times, and finally dropped it in day 4 or 5 when I stuck in table and 'R' didn't help.
Just gorgeous!
Nice audio/visual design, voice acting is a bit over the top for puzzle game - it prepared me for some brutal action, instead of relaxed puzzle solving.
Interesting take on classic mechanic, although I didn't really understood how crossing mechanic work - final level can be done without it nethertheless)
Good entry!
Nice and simple, I had strange culling on the left side of the road.
WebGL works for me almost fine(menu and text are cutout for me unless I'm in full screen) Chrome, FullHD, no browser zoom. Other than that - a bit basic, with lack of gameplay features. But stuff implemented works fine without any bugs. Strange choice for camera rotation, since we use mouse, Q/E would be better, I think.
Congrats on shipping a working 3d game!
Love the style and art, and game is pretty polished overall. The idea is pretty standart though.
The platforming in first level would be better, if last jump was a bit easier - lost 3-4 clones at this last point which is pretty demotivating at first level.
Main menu picture is really nice
Nice shoot-em-up, crispy graphics and fine sound. Too easy, weak AI. And I couldn't understand how loop affects gameplay(aside from availability of shop). Should I kill monsters in each room at a specific "time-position" or it's endless by design?
Controls were fine for me, but I agree with @samuli - final platforming part was unnecessary. It'd be fun if it wasn't "get all the way back if you fail scenario - finished it second time, first one failed a bit too much on those jump precisely parts. Very strong entry nevertheless, graphics, theme, sounds, everything is on the point!
Execution is incredible! Start is a bit slow(until you get green to join) And it becomes simple very fast(you just have to leave yourselfes certain spots for easy kills at some points) Also strange bug? It seems green sometimes just laid on his back while being alive but not doing anything.
Gorgeous and cute! But... I'm a bit worried for hamster is he ok?)
Very simple rules and nice strategic depth! Did you devise it just for the jam? Very decent AI, it seems. Visuals are fine. Only thing I missed is turn results preview. I understand that it was a feature though, but I don't think it's a good feature - mixing strategy game with "count fast" mechanic. Overall - very entertaining experience, thank you!
@nsadie huh! I though AI calculated a bit deeper, snapping cards right then it would be optimal for me to use them) I would disagree about push cards strongly: their lack is actually what add strategy to whole deal and eliminates situtation, where a couple of lucky draws will garner you enough headstart that you win the whole stuff before opponent gets to endgame
Nice style with images, and a couple of fun jokes here. You should "skip the tutorial", though, because it's not))
Nice platformer! Really hate levels with canons which push you horizontally on short platforms - since platforms are really slippery and I have also to control my speed to get to it - I died alot there and this part was leaps and bounds higher in diffficulty than other parts.
Didn't understand rules, but looks and plays great otherwise.
I flew up in the sky nicely, don't need wings for it, it seems...
Interresting puzzler, wish there was button to speed up time/turn hourglass, to elliminate unnecessary waiting
Really like the graphics and style here! Nice effect with more vigorous shakings of exclamation marks. Difficulty was really weird - sometimes I calmly went around making almost all the tasks and sometimes got an avalanche of tasks in matter of a couple of seconds.
Nice and relaxing! Although I didn't understand how the rocketengine works. So I had to just drift in space until the cycle brings me close enough to the next planet, and then try to click on it fast enough. It might be better if I could quee orbit change if the aim is relaxing puzzler about orbits, or to give player option to speed up time if the aim is high-speed action.
Here we go
@cnewt Hi, there are a number of objects in the game, that you can pick up with down key and then use as platforms, your best bet would be go for education or drown your sorrows in booze and hit rock bottom
@kingdwarf, well this guy certainly got himself up because of you maybe if snake would die afterwards, it would reincarnate into someone more advanced
@pee-thief, it seems you deleted your game, since I can't check it out by link provided
@pee-thief yeah, checked it out, you certainly have nice drawing style
@honey-pony wow, thanks for deep review! >>One tiny thing I liked is that it’s possible to get some very large jumps by jumping off a platform in mid-air
You actually did it, you insane daredevil! I tried it couple of times but was unable to do
>>I had the “world” stuck in the corner with the graveyard
Yeah noticed this problem at last hour so added a "roof" to graveyard so that players wouldn't just drop to their deaths, ah, it seems should've made items in graveyard respawn also...
@conneli Yeah, I really struggled with all those colliders and stuff, If you know of good tutorials on physics in unity, please tell me, I'd be really greatful!
@eldar thank you for finding time to actually finish the game =) There was planned a great ending with particles and lighting, but I did what I could in time limit)
@dvdfu glad you like it!
@rustywolf Thank you!
@tenshi42 You need to achieve Nirvana through loop of deaths and rebirths
@asfdfdfd You can take your remorse from the depth of alcoholism and use it to get higher in life
@digital-bacon Thank you!
Very interesting experiment! Although I went through it with bruteforce(I'll pull the cube up till it lose it's will and submit to my powa) And the graphics are gorgeous! Wish I could rotate the camera though...
Beat it! Very contentrich for jam game! Nice work on parser, brings back memeories. BUT! Up arrow! To restore last command, I do it almost instinctevly and it doesn't work :( Also: all webcam commands freezes my videooutput for about 5-7 seconds - it actually goes outside of the game - my video playback on second monitor also freezes(yet everything else still works fine).
Awesome!
Well, that's certainly unexpected. Now I know how to say end in Sweden.
Best game I've seen so far! Thanks for experience! Spider was scarry.
Enemy movement is interesting, it seems they accelerate towards you but it makes start of the level a bit too hard. Nice shooter overall.
Nice twist on default programming games like that with non working commands and special terrain) a run button in ui would be nice too) Sound and graphics work fine together.
Great concept. I tried a number of tactics, and it seems that the correct one - is to just trust preselected media of this world. Um, unsure if that's the meaning you wanted to put in the game.)) Also it seems there is some current US politics parallels there. Kinda rubs me the wrong way, even though I'm quite far from it. Kinda hoped for a bit more depth - soomething like crossreferencing, etc. As it is now, some post from DwarvenPress seem to be fine(they just citations of particular people with attributions - genueinly puzzling that games considers them fake) as well as some non-news emotional posts.
The idea of telling the story in background of actual gameplay is really cool, hoped that the story will unfold further.
Art style is really nice for compo.
Music and sounds are really nice, as are visuals. Text was a bit blurry though. Also at the moment of giving items NPC seem to show some phrase for a split second and afterwards - text about item recieved, that was a bit distracting. Finally it really seem strange that loop continues after first problem is solved - it would be more natural to me for game to end even if I haven't solved the second(maybe with an ending which suggest that I could do more)
Nice game, and really fun intro presentation. Good platformer potential.
Hilarious =) But maybe soft shadows on character&
Solid platforming(with slight problem of getting inside of terrain though) A bit too hard to my liking, so didn't finish, as such didn't really understood the connection to theme,
Art is really nice! Smoking deer in 3rd level ground floor us the best! Platforming part is a bit wonky: I can jump on printer from side, but can't jump up on it while I'm standing on floor next to it. I can walk by bookcase if I'm on floor, but can't if I'm standing on an object near it Presentation could also be improved: 1) When I'm being hit I can't do anything. Blinking would help a lot to explain that it's pause time 2) When I'm hit while carrying - I can't pick up anything else and it wasn't obvious that I need to get the original item 3) When I'm on a floor I can't dropdown unless there is staircase nearby - different color of floor near the area would help
Gameplay was fine and relaxing even though I would strongly prefer a little bit more speed for main character, especially at the last level, where there is a lot of ground to cover a couple of times.
And ending was a bit sad =(
Do you plan on releasing source code? Really curious about the way you implemented movement along lines.
Nice and fun. Had to restart the game just to check the minigame inside))
Good visuals, but not a lot to do gameplay-wise. And well, a little depressing.
Simple concept and good execution, the gameplay was lacking, though in my opinion - I just followed red ball and killed fresh spawns. Maybe if there were two or three of them or we had secondary target(like shoouting the center tile to kill them once and for all), it be more fun)
Congratz on first try!