Hovertank 42: Modern Wall-fare by Thought Reactor 2018-08-13T15:54:54Z
Man you can be really punished for any misses! So great, quick easy and fun to play. Nice work
Foon → Ludum Dare Explorer → Users → FlyingKiwi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Murderabilia | jam | 713 | 2.92 | 2.77 | 3.26 | 3.47 | 3.47 | 3.25 | 2.31 | 3.25 |
| 2021 | 49 | Unstable | 👥 | Ebb and Feel | jam | 1425 | 2.86 | 2.50 | 2.33 | 3.11 | 3.93 | 4.23 | 1.76 | 3.29 |
| 2021 | 48 | Deeper and deeper | 👥 | Esophagus' inCRYPTion | jam | 1297 | 3.29 | 2.87 | 3.05 | 3.55 | 3.91 | 3.50 | 2.90 | 3.61 |
| 2020 | 47 | Stuck in a loop | 👥 | Hammy the Hamster | jam | 1355 | 3.07 | 3.02 | 2.76 | 3.36 | 3.53 | 3.18 | 3.24 | |
| 2020 | 46 | Keep it alive | 👥 | BEARable apples | jam | 1941 | 3.17 | 2.92 | 2.66 | 3.71 | 3.55 | 3.11 | 2.71 | 2.90 |
| 2019 | 45 | Start with nothing | 👥 | Qubit | jam | 771 | 3.22 | 3.27 | 2.77 | 2.52 | 2.97 | 2.05 | 1.66 | 2.81 |
| 2019 | 44 | Your life is currency | 👥 | The Last Dragon | jam | 987 | 2.92 | 2.75 | 2.10 | 2.30 | 4.06 | 2.25 | 3.02 | |
| 2018 | 42 | Running out of space | Adventures of Spacepup! | jam | 1033 | 2.96 | 2.70 | 2.47 | 3.28 | 4.05 | 2.92 | 2.71 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Pinkie | jam |
Man you can be really punished for any misses! So great, quick easy and fun to play. Nice work
Incredible use of the theme, losing area based on being hit is perfect to Run out of space. Didn't play too deep into it but as a quick pick up and play it was pretty dam fun.
Thats an amazing concept, congratuations on the very solid entry in LD#42. Enjoyed playing it, perfect integration with the theme
Schools should encourage kids to take days off to make games, end of the day.... when do you actually use half the stuff from school, but ludum dare programming comes round every 3 months!
Nice entry looks great!
Simple, Elegant and great fun. I feel like once the items land on the ground you shouldn't be able to kill them, making it like you've gotta fly around the "remaining space in a grid of tetris". Nice audio, graphics and gameplay, solidly well rounded.
It's clean, simple and fairly basic, but challenging at the same time. Nice work!
Great programmers art, good exploring of a top down tile game, interesting theme on ejecting tapes to move around floors. Animated character is quirky, its great
Unique, Quirky and a good read.
Interesting little game, throws me right back to early pokemon games =)
I can confirm the stopping on obstacles is a bug, we might get a fix in tomorrow for that. - as it detracts a lot from the game play, I think it's fair to bug fix that under the rules.
Thanks for the amazing feedback and support! Like you all, ludum dare is time challenging, and you have to only polish to a certain level and launch, but that means you do deliver which is great!
I think itchio is possibly cause of issues with input, it works perfectly fine in our browser window directly. I'll see if I link it directly
I developed a fix for the landing on obstacles making the player stick to the top, however it causes the game to be significantly easier. To make the game payable for longer the level loading code needs to be smarter for performance reasons.... Which mean a small big fix.... Becomes quite large....
=( I'll see if I get time for another fix
@icxon amazing, great play through!
I've pushed a bugfix for the obstacles which improves playablity: Bugfixed version: https://s3-us-west-1.amazonaws.com/ludum-dare-44/master/index.html
Bugfix list: Allow player to land and continue running on obstacles. - added invisible playform 1 pixel high above each obstacle - minimising code changes required.
Thanks for the feedback, from both of you!
@shunaky We're aware of the issues around the bird, but changing that isn't a major bug so much as the obstacle tops so I feel its part of the quirks of the game due to it being a competition and you can't do everything perfect in that time.
@jin47 In fixing the obstacles, the game is now easier and to make it spawn more obstacles would need a smarter spawn algorithm (compared to spawn them all at the start which make mobile unplayable) perhaps I can add a few more without performance issues I saw when I doubled the level.
@shunaky can you explain a little more on the jump, is it the double jump, jump height, input lag, or jump on click or release for mobile or desktop? Just so I can see if there's a small improvement we can make
Inverting a classic and making it fun! Quite a cool idea for sure, basic and fun all in one!
Thanks! Unfortunately the audio doesn't play intermittently, it is there... seems some Chrome HTML5 issue. Didn't get enough time to look into it. Yeah I had several ideas for more complicated puzzles, but this is what we got and I'm happy there.
Fixed the itchio link! Thanks for that.
Wow thats a cool idea doing voice over instructions, why that feels so innovative I'm not sure but it does. Loved the little annimation, didn't seem to click about the jump orbs... Nice entry!
Interesting concept! Clear instructions, creative puzzles and all tied together nicely. Note: F1 in chrome opens a new tab even in full screen - maybe theres something I'm missing but restart wouldnt work for me.
Loved the idea it reminds me of a kids game trying to steal marbles from other kids baskets. Scored 27000, its not so apparent at game over? But overall great fun little arcade game!
Thanks, great feedback, it was the first time for our artist doing animation, and it's mighty me consuming so we kept it to 3 frames and walking. But yes, smoother would be more polished =)
Hey Celvin thanks for taking the time to reply, and that you liked the tips system and graphics. Could you explain what you found no enjoyable about the controls?
@sodap thanks for the feedback, understood - I try and build mobile support for my web games usually so 900x400 is a reasonable ratio for mobile phones. Unfortunately we didn't get to put in the mobile controls :(. Glad you liked it
@ondrasej thanks for the feedback!
Yeah the koala could be perfected more - but for a first time game artist requesting 12 frames of images felt a bit rough. The moonwalking effect from pressing left/right is definately on the programming side, we had it on the bug list but prioritied in the final 4 hours :)
To explain the mechanics a bit - I didn't want to write a manual, a game should be pickup and play, but its hard to achieve in 72 hours.
Poo fertilises the tree for more points than water, but you can only carry less of it and it takes you futher away from rain collection points - so its a balance up to the player.
Like a tree in life, it only gives you apples if it it's health enough to produce them, so over like 80% health or there abouts.
Thanks for playing, it seems quite a few didn't like the gravity effect of Craftyjs, interesitn feedback might have to look at a more fluid system in the future (but its ludum dare, thats a mad rush anyhow!)
The world should be limited both ways, maybe its a bug, nice play testing!
The power up's are your only real hope of keeping the much beloved apple tree alive more than 3 minutes
I really loved the art and sound they make an amazing mood. However I think its a great foundation for a game, but it might be lacking the game currently I think I spent 5 minutes holding the right arrow and ended up at the end, never hit falling object - I think I might have been lucky! Sick start, add some mechanics and this is well sellable quality! You could either go puzzle or artion speeding him up as he collects body parts or struggling to solve puzzles as parts wear out. Nice!
This one's cultivating into something great! Needs some more polishing and sorting out the battle mechanics but nice diablo like game in the making!
Fantastic level of challenge, unique too takes me back to asteroids era of arcade! Loved it!
Really nice 3D game, they're hard to do in the time. Plays well, biggest critique is maybe it lacks a little progression. Love the "I'm you baby Damn it! on the sign :)
Fun little game with some great art, managed to get stuck after the first drop because I went slow. Keep it up!
Always wondered how people drive that round-a-bout! Now i know its hornmania!
Wicked little game, quite the mind bogler! A few more levels and she's a swell little game!
You should add a couple of levels and upload it onto a site!
Looks great, really wanted to play, also on linux.
What did you use to make the game art, it's really clean!
Just the game I've been train-ing for! I'll queue to play it afterwork and rate it!
Thanks for the great feedback, glad everyone loves the art and found it fun to play.
We all agree the camera would allow more vision and make the game better, I'd considered zooming it out more, but the fact its hard to see where the level goes increases the challenge, otherwise creating really complex level design would have been required, but within the competition time we couldnt.
Really unique! love the graphics, maybe I'm too tired but I'm not entirely sure how the swing actions directly translate to better chance to win, it's an amazing combination of concept and creative assets!
@carolinewang they both share common ancestry?!
@webox yeah theres a couple of hefty resources in there, so it takes a little to load! But thats the fun of new teams working together!
@morcado Thanks! We did flounder a little on what a good goal/story was with the mechanics we had; I think with more time we'd sort out the puzzle-flow a bit better.
Thankyou all for playing out game! @unbansheee @lajbert @feor @zolar @crowvax @blob @dimonoider!
Well noted the camera is quite hard on the user, we were wanting to make the player tween between the positions, however didnt get to that; as the camera is bound to the player the movement is also not smooth, like it would be if the player was.
Duely noted on the objective items being hard to find, and maybe not too clear on them being important we had plans to put a hovering arrow over them (maybe spinning!) to indicate where they were.
Thats really awesome, love the simple but cool gameplay! Plays well.
We also settled on a pyramid theme!
Love the artwork and sound, simple gameplay; quite laggy though, not sure if theres enough con-troll-ability! +1 Star for the nice pun and wicked artist!
Simple and sweet and quite playable, took me back to windows xp days in a school library playing pinball.
Scored 2700 wasn't sure if there were combos or anything for higher scores.
The bumpers seem to favour the side escape ramps a lot and you can't stop it.
The room connect takes a 5-10 seconds to load the game, so please just give it a second to load
@peggy404 thankyou for you comment liking our art. The game is playable 1 player so please have a go even if no one else is online
Great fun, fitting with the theme and simple and sweet easy to pickup and play, pretty tricky to collect 70 sheep!
Honestly I got addicted, showed my partner and she LOVED it, so much fun!
Fun for a bit, cool pixel graphics the gameplay could do with a little less repetition but otherwise I enjoyed it as a game, a few different areas and challenges. I collected 500k+ gold
Pretty fun, the acceleration feels a little on the slow side to me but the aim is great and graphics look nice and modern!
Played for a bit but got stuck with the web version not playing the file