Foon →
Ludum Dare Explorer →
LD60 →
Jelly & Bones
Jelly & Bones
By bobanko and nuclme
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD60 | Ever |
|
| Overall | | | 26 | | | |
| Fun | | | 26 | | | |
| Innovation | | | 26 | | | |
| Theme | | | 26 | | | |
| Graphics | | | 1 | | | |
| Audio | | | 1 | | | |
| Humor | | | 24 | | | |
| Mood | | | 25 | | | |
Comments
Sin título.jpg Great job! I really liked the mechanic of being able to control up to three cubes at the same time. The progression is also very well handled; I would have loved for there to be more levels xD. The artistic side is beautiful, I really enjoyed the atmosphere and the textures used. I think the atmosphere would be even better with music and sound effects. Well done!
bobanko
2026-10-20 01:43 ♥ 1
@emaigualmc2-art, thanks for feedback man! i've just added few more levels, so would be glad to hear from you. also i'm planning to add music and sfx in future updates, stay tuned.
Wow, this is really cool! Great vibe, great look! TBH, I think the game would really benefit if you just turned off rotation in the physics. I had so much trouble just pushing a block bc my skeleton and the crate kept rotating awkwardly. Turning off rotation or or even locking the movement to the grid would really help. Also I'm not sure if you really need to rotate the camera, although tbh I didn't get that far, so maybe it's needed later. The controls are a bit confusing in terms of which direction they point to, so if there's a way to just lock the camera, that would a help a little. But isometric grids are tricky.
That said, this is totally awesome. Would love to see where this goes! Nice job!
eklsn
2026-10-20 04:06 ♥ 4
The game reminded me of that older Windows 10 Treasure Hunt game :) Great job! The gameplay is fun
cody-usher
2026-10-20 04:33 ♥ 3
Really fun physics game. Super satisfying watching the little cubs jiggle. Great vibe and addicting.
flyingkiwi
2026-10-20 09:05 ♥ 3
Loved the graphics, the jelly wobble adds to the vibes of both players quite a lot. The fact the world is on an angle makes the movement rather unfamiliar/harder maybe it's the intent but I feel the puzzle should be the hard part and the movement should be easy. Took me back to playing Death Squared, and other similar flash games from childhood.
Really nice visual style! I loved the atmosphere and the way the little characters wobble around. Puzzle games aren't usually my thing, but I can definitely appreciate the creativity here. The controls took a little getting used to, but overall, it's a charming little game. Great job!
sovisovi
2026-10-20 11:35 ♥ 4
This game was so much fun! I played it by myself, and my left hand totally betrayed my right hand... I even used my right hand to block a knife for my left hand hahaha. In the portal level, there were three red portals and I didn't quite understand how the teleportation worked, but I managed to beat it anyway. Overall, this game was hilarious and really fun to play!!
I played solo and enjoyed the Sokoban-style puzzles! I got stuck on level 4, though. The movement took a little getting used to because of the 45-degree camera angle.
scorpioffi
2026-10-20 14:58 ♥ 2
Great game, I really enjoyed it and it would be super interesting in multiplayer.
jambread
2026-10-20 15:12 ♥ 2
What a twist and to pull off physycs gam in such a short period of time ? Bravo!
Really cool visuals and a cool game
Fantastic art design! I'm very impressed with the 3d models and the sound effects. My only suggestion would be touch screen controls for the next game.
eugenik
2026-10-21 11:10 ♥ 2
The idea of adventurers turning into jelly skeletons is such a fantastic and hilarious premise. It makes the entire environment feel wonderfully bizarre, and the way you've integrated that into the puzzle design is really clever.
bobanko
2026-10-21 12:49 ♥ 1
@serendibity-efreet, thanks for the review!About the physics: the intention was to add more chaos in co-op when players hurry and slip up. I also agree the isometric camera can make movement less clear — I’ll be working on that in upcoming updates.
bobanko
2026-10-21 12:54 ♥ 2
@eklsn , @cody-usher , @ivankrivenko thanks guys! @flyingkiwi , yes, Death Squared was one of the main references. About the camera - I'll try to fix that on next updates. Thanks for feedback!
bobanko
2026-10-21 12:59 ♥ 1
@sovisovi, thanks for the review!Yeah, it can be pretty tough to play alone with both hands — better grab a friend. Failing together is way more fun, hehe.As for the portals: they just teleport you between each other. If there are three, they cycle 1 → 2 → 3 → 1 → 2… and so on.
bobanko
2026-10-21 13:04 ♥ 1
@welovegames , thanks! yeah, planning to fix camera. seems its tricky for most of players.
About level 4:
> As for the portals: they just teleport you between each other. If there are three, they cycle 1 → 2 → 3 → 1 → 2… and so on.
bobanko
2026-10-21 13:21 ♥ 1
@scorpioffi, yeah, I’m planning to add online co-op as well. For now you can play hot-seat with your friends.
fassenberg
2026-10-21 19:48 ♥ 1
I liked the graphics and VFX. It’s a bit awkward to control, but I guess that’s the point. It really needs some sounds though, it would be so much better with them.
bobanko
2026-10-21 19:50 ♥ 1
@indiealesha , Appreciate it, teacher. Blame yourself for getting me into jams.
bobanko
2026-10-21 19:52 ♥ 1
@beatquestgames , thanks! about touch controls - on which device you gonna play? i'll try to add controls
ao-85
2026-10-21 21:11 ♥ 1
Great job, your game is amazing! I loved playing it, super cool
cheeks
2026-10-22 02:13 ♥ 0
The controls were very intuitive here and I haven't played anything like this before so that was a cool experience. Very polished visuals. The only critique would be that the levels didn't feel hard enough, it was always pretty clear what I was supposed to do.
sarenei
2026-10-22 04:58 ♥ 1
Fantastic game. Very polished. The only things I'd change are the rotational physics like others have mentioned.
bobanko
2026-10-22 22:16 ♥ 0
@serendibity-efreet, @flyingkiwi, @welovegames, @fassenberg, @sarenei, @cheeks,
Hey guys! Based on your feedback I fixed the camera and controls. Most levels are now top-down (0°) instead of isometric, and movement is relative to the camera. Should feel much better now.
roroto-sic
2026-10-23 13:50 ♥ 0
Great puzzle game! I love the graphics and the jelly cubes! that was fun except for level 07 that was a torture with these janky boxes
Capture d’écran 2026-10-23 154757.jpg
This looks like an incredibly high-quality, polished, and technically mind-blowing Jam entry! I'm currently running an older setup on Linux (Debian 11) and my browser flagged a WebGL/WebGPU compatibility warning, so I couldn't run the build smoothly. However, I spent a lot of time analyzing your fantastic gifs and screenshots, and the visual feedback is absolutely stellar!
The premise of adventurers turning into jiggly jelly skeletons because of a wizard's terrible sense of humor is hilarious and brilliant. Pulling off custom soft-body physics using vanilla JavaScript and WebGPU in just 72 hours is a massive technical triumph — watching those little cubes wobble and squeeze through mechanisms looks so satisfying. The built-in 3D level editor is also an amazing bonus feature. I noticed in the comments that you already updated the camera angles from isometric to top-down based on early player feedback — huge respect for being so responsive and fixing things so quickly during the voting phase!
Outstanding work, this project has massive potential! If you get a quick break from your dungeon maintenance shift, I’d be absolutely honored if you could check out my retro-tech ASMR cleaning simulator too. Good luck with the final ratings! 🧙♂️💎🦴✨
Really cool! I liked the jelly cubes. I was surprised to see that there’s even a level editor.
However, for some reason, the menu kept opening on its own in my browser while I was controlling the cubes. I had to keep clicking the "Resume" button. I later noticed that the menu button (the "hamburger" icon in the top-left corner) was highlighted as if it were active—that might have been the cause of the issue
semenov
2026-10-27 14:12 ♥ 0
идея классная, я не понял, правда связи со старыми технологиями, но это и не важно. Вид камеры диагонально к полю не нужен, так как неудобно совсем управлять становится. Поэтому я бы оставил толь 4 ровных, ну с небольшиой сдвижок, чтобы не прям ровные углы, а там 10-100-190...
valeriy
2026-10-27 20:20 ♥ 1
The jellies are wonderful :) an interesting mechanic of controlling several objects at the same time