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WeLoveGames

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Games

YearLDThemeGameDivisionRank
202660Old TechšŸ¤–The Animation Morguejam

Feedback left by WeLoveGames

WeLoveGames leaves an average of 45.0 feedback comments each event.

LD60 — Old Tech (45)

Terrrapy by kremlebot 2026-10-22T05:49:22Z ♥ 0

Loved the art and the creepy atmosphere!

RAM256 by Arbuz322 2026-10-22T05:45:29Z ♥ 2

Babysitting a dying PC has no right to be this much fun! The constant interruptions turn it into a hilarious juggling act, and the little desktop details give it so much personality.

Feelm by ArtoniX 2026-10-22T05:42:36Z ♥ 2

Really creepy atmosphere! You did a great job creating that constant feeling that something is about to happen. Even the quiet moments feel unsettling!

ScrapBoys by Nikiroz 2026-10-22T05:40:45Z ♥ 4

I really loved the visuals! The art style looks fantastic. Great work!

Stardate 1999 by Silas Reinagel 2026-10-21T05:39:41Z ♥ 0

I really like the color palette, and the gameplay is engaging! Great work!

Hammer or Dice by NBumgardner 2026-10-21T05:36:56Z ♥ 2

Interesting idea! A clearer score display would help. I think it would be more engaging if I had to beat the alien’s score as well as land within the target range. Quite often, my first roll was already within the range, so an extra challenge would give me more reason to use the hammer.

Moth in the Machine by KediKat 2026-10-21T05:28:51Z ♥ 1

Beautiful graphics! The environment looks impressively realistic, and the lighting adds so much to the atmosphere.

Necropolis by amkingTRP 2026-10-21T05:24:53Z ♥ 1

Finished the whole game! I really liked the mechanics. Switching from floating to dashing took some getting used to, but I got the hang of it eventually. Thanks for the game!

I Hate Funny Games by volish 2026-10-21T05:06:41Z ♥ 0

Great old-school arcade atmosphere! I wish I could exchange the tickets I earned for prizes at the counter. Those prizes could also add progression between runs, like extra tokens for the next run or ticket multipliers for specific minigames. That would give me a reason to keep coming back!

rdcrawl by hatmajaster 2026-10-21T04:45:20Z ♥ 1

Interesting visual style! I like the monochrome 3D with dithering. I couldn’t get the Run option to work in combat, though.

Pearishable by Fis 2026-10-20T18:05:11Z ♥ 3

Beautiful presentation and interesting levels! The tutorial felt a little repetitive at the beginning, though. I would have liked to move on to new challenges a bit sooner.

Abattlacus by FunBanan 2026-10-20T17:56:17Z ♥ 1

Fantastic graphics and really engaging gameplay! I could see this becoming a hit on Steam if you expand it into a full game. Great work!

The Last Route by T4RAN 2026-10-20T17:45:34Z ♥ 1

Beautiful pixel art! I really like the visual style and the atmosphere it creates. Great work!

Penny Farthing Race by robin_schmitz 2026-10-20T17:31:22Z ♥ 2

Really fun game! The quirky art style is charming, and the bots are fun to race against. I think adding a co-op mode would make it even more fun!

The Liftman by ZeroX001 2026-10-20T17:18:44Z ♥ 3

Great atmosphere! The old mechanical elevator is a cool idea, and the breakdowns add to the tension. Fits the theme really well!

Who is Nana? by AO-85 2026-10-20T17:11:58Z ♥ 1

Beautiful pixel art and a wonderfully eerie atmosphere! Great work!

Quiet Carriage by gamescodedogs 2026-10-20T16:57:34Z ♥ 1

Beautiful artwork! I really like the attention to detail in the locomotives. Great work!

Rogue Cove by mechanicallife 2026-10-20T16:18:49Z ♥ 2

Really interesting visual style! The dithering gives the game a distinctive retro look. Nice work on the graphics!

Break the Gorilla by Salty_0racle4O4 2026-10-20T16:01:53Z ♥ 0

Hahaha, I had one of those indestructible Nokias too! šŸ˜‚ This brought back memories!

Extraction Looter by apoly 2026-10-20T15:43:46Z ♥ 1

I played for around 20 minutes. I understand that search timers are part of the gameplay, but waiting for each progress bar made the pace feel slow. I’d have preferred shorter searches. Upgrades also felt expensive. Making the first few upgrades in the skill tree cheaper would help me feel a sense of progress sooner and make the early game more rewarding. screen_extraction.png

Old Tech Disposal Inc by Divarium 2026-10-20T15:22:04Z ♥ 1

I liked the graphics and music, and the controls felt responsive! The first level was quite tough for me, though—I tried five times and still couldn’t beat it. A more forgiving opening would have helped me get used to the mechanics.

Dead Forum by ArenAvgust 2026-10-20T15:13:28Z ♥ 2

Exploring an abandoned social network is an intriguing concept! Unfortunately, some buttons didn’t respond when I clicked them, and I initially thought the game had frozen. Thanks for the game!

Jelly & Bones by bobanko 2026-10-20T12:35:34Z ♥ 4

I played solo and enjoyed the Sokoban-style puzzles! I got stuck on level 4, though. The movement took a little getting used to because of the 45-degree camera angle.

Detech by ivankrivenko 2026-10-20T12:21:51Z ♥ 1

I finished all the levels and defeated the server - really enjoyed the game! Does the final choice change anything?

Idle Akademia by Feraligatr 2026-10-20T12:08:28Z ♥ 3

Academia is nuts! šŸ˜„ Made it all the way to the Nobel Prize. Thanks for the game!

Floppy Defrag by Dywanix 2026-10-20T11:53:37Z ♥ 1

A great Sokoban game! I finished all 10 levels and really enjoyed it. The retro operating system setting and defragmentation concept fit the Old Tech theme perfectly. Nice work!

The Pyramids were built like this by Septah 2026-10-20T10:17:32Z ♥ 1

I played solo, and it's impressive how much you managed to build during the jam! I explored for a while before noticing the tutorial checklist in the top-left corner. Then I struggled to find the pickaxe before realizing it was highlighted šŸ˜‚ Figuring out how to mine my first block and where to take it also took some time. A little more step-by-step guidance at the beginning would have helped me a lot. I'll definitely give it another go with friends!

Jam Boy by Juutis 2026-10-20T10:00:05Z ♥ 1

A fun beat ’em up! I explored four locations before dying for the first time. Nice work!

Junk 4 Slimes by William Capon 2026-10-20T09:45:28Z ♥ 2

Interesting idea, especially having the slimes use your abandoned turrets against you! However, the wait before moving to the next area felt too long. I couldn't tell when the ā€œStart Engineā€ button would become available—a progress bar or a clear indicator of what was still needed would help. I'd also appreciate 2Ɨ and 3Ɨ speed options to reduce the waiting. Being able to upgrade both the resource-gathering robots and the defensive units would be a nice addition too!

Crazy Froggers by HNKXOBKA 2026-10-20T09:32:55Z ♥ 4

A fun tower defense game! I played it all the way through and really liked the art style. Nice work!

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The Final Claw by wheelsx 2026-10-20T08:56:17Z ♥ 1

It felt a bit slow at first, but upgrading the claw made the game more enjoyable! I'd have liked faster progression and a higher density of buried tech. Having more things to collect would make deeper drops more exciting and rewarding. As it is, I can't see what's farther down, so I don't feel much incentive to send the claw deeper.

Penny's Radio by Taximan981 2026-10-20T08:32:00Z ♥ 3

I found the crafting system interesting! Having recipes to work toward made the scavenging feel more purposeful. One thing that confused me at first was the recipe list on the right (see screenshot). I didn't realize I could drag it up and down to scroll through the recipes. I kept clicking the entries, and nothing seemed to happen. A visible scrollbar or a small ā€œdrag to scrollā€ hint would have helped me understand the interface sooner.

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The Mushroom Boy by 1ncors 2026-10-20T07:58:24Z ♥ 0

I found the collection mechanic interesting and really liked the distinctive visual style! It was quite difficult for me, though: after three attempts, my best score was only 163. I would have kept playing longer if the opening rounds were easier and the difficulty increased more gradually. That would give me more time to learn the mechanics before the challenge ramps up.

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Check the Piss by Indiealesha 2026-10-20T07:47:47Z ♥ 1

An original idea with some great dark humor! I enjoyed the concept, though the controls felt a bit awkward—the item physics sometimes got in the way of what I was trying to do. Also, I accidentally poured some of the ā€œproductā€ into the coin jar while I was figuring out the controls šŸ˜‚

Pigeon Post by aterim 2026-10-20T07:23:28Z ♥ 1

A fun idea for an incremental game! The early game felt slow, though. Faster deliveries or getting access to more pigeons sooner would help things pick up momentum. Hatching eggs also required a lot of clicking; fewer clicks would make that part feel less repetitive. My first run ended after only two deliveries, with three pigeons dying on missions. My second attempt went better, but I still only managed to deliver six letters before losing again (see screenshot). Losing pigeons felt frustrating. I'd find it more interesting if they stayed alive and I could later sell the ones with weaker stats to free up space. That would give me more control over which pigeons to keep and how my flock develops.

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Ghost in the Egg by Tanjou 2026-10-20T06:41:32Z ♥ 3

This brought back some lovely Tamagotchi memories! I liked the idea of caring for Moonpet in a room full of old technology. A great fit for the theme and a nice trip back to the early 2000s.

Mr. Duck by emrod 2026-10-20T06:28:20Z ♥ 3

A fun concept and a perfect fit for the theme! I liked the idea of controlling the world through VHS playback controls, though they took some getting used to. The core mechanic is a clever way to play with the theme.

Old Varnish-The Technology of the Old Masters by smdrr11037 2026-10-20T06:20:55Z ♥ 0

A chill restoration experience with an interesting take on the theme. I liked the idea of using traditional techniques to bring old paintings back to life.

Rhythm Coders by Samet Aylak 2026-10-20T06:15:19Z ♥ 3

I really enjoyed this! It reminded me of Sprunki, and turning old hard drives, floppy drives, modems and monitors into the performers was a fun idea. The audio was the highlight for me—I loved how the different parts sounded together. Great work!

The Abacus: Hellraiser by Maksim Terskov 2026-10-20T05:53:55Z ♥ 6

The soundtrack is fantastic, and I had a lot of fun! On Normal difficulty, I struggled to stay on beat while keeping track of all the combinations, my HP and armor, and the enemy's HP. It felt like a lot to process at once. I switched to Easy, where I didn't have to worry about rhythm timing, and really enjoyed playing through to the end. screen.png

Oops! No Floor! by Serendibity Efreet 2026-10-20T05:34:24Z ♥ 1

The elephant amused me.

The Blacksmith's Story by semenov 2026-10-20T05:08:14Z ♥ 3

I enjoyed the hands-on crafting process! The game feels well made, with a great atmosphere, fitting sound effects and an excellent connection to Old Tech. I completed two orders, earning 18 and 12 coins. I would have appreciated a guided first order to walk me through the whole process. For anyone getting started, here's how I made a sword: 1. Find the recipe book on a table to the right of the window. 2. Put an ingot in the forge and use the bellows a couple of times. 3. Move the heated ingot to the anvil, pick up the hammer and click a few times to forge the blade. 4. Cool the blade in the water basin in the corner. 5. Bring it to the table with the recipe book. Collect a guard and a handle from the boxes, bring them over and assemble the weapon. 6. Sharpen the sword on the grindstone to the left of the assembly workbench.

Mammoth Slayer by runningopenloop 2026-10-20T04:49:27Z ♥ 1

The start felt unclear. I had to spend a long time near the tents getting upgrades, and my starting rocks seemed ineffective against mammoths. Food ran out before I could bring one down. Faster early upgrades or a smaller, weaker mammoth to hunt first would help players get into the game. The berry bushes also looked like something I could gather from; a small food supply from them could give beginners more breathing room. I'd prefer mouse aiming and left-click throwing, with weapons flying toward the cursor. Dodging mammoths, retrieving weapons and aiming another throw could make the hunting more engaging.

ZERO_DAY by Willops 2026-10-20T04:07:05Z ♥ 0

I wanted more room to experiment with the construction system, but the early difficulty made that hard. After six attempts, I still couldn't reach 1 MFLOPS. Fewer enemies and less frequent enemy fire during the first three levels would have helped me learn the game and try different builds. The intro also felt too long and text-heavy. More building options and a gentler start would have made the game more enjoyable for me.

Mr. Havoc in The Web by sasik 2026-10-20T03:51:17Z ♥ 2

The opening was amusing! I would have loved more interaction with desktop icons and windows, as the platforming felt a little disconnected from the computer setting. Unfortunately, I got stuck in the green ASCII level and couldn't progress any further. I couldn't make the jump from the small central platform onto the tall platform to its right (see screenshot). Did I miss a mechanic, or could there be an issue with that jump? screen.png