Foon → Ludum Dare Explorer → LD60 → Extraction Looter

Extraction Looter

By apoly and batisdark

Percentile
CategoryRankScoreCountLD60Ever
Overall15
Fun15
Innovation15
Theme15
Graphics15
Audio15
Humor14
Mood14

Comments

nursultan 2026-10-20 11:38 ♥ 2

Solid jam experience! Simple, intuitive, and very well put together. Left full ratings across all categories! Weโ€™d really appreciate it if you could test out our game too when you have a minute! Keep up the great work!

welovegames 2026-10-20 15:43 ♥ 1

I played for around 20 minutes. I understand that search timers are part of the gameplay, but waiting for each progress bar made the pace feel slow. Iโ€™d have preferred shorter searches. Upgrades also felt expensive. Making the first few upgrades in the skill tree cheaper would help me feel a sense of progress sooner and make the early game more rewarding. screen_extraction.png

jimbly 2026-10-20 23:33 ♥ 1

That _started out_ a lot of fun... and kind of overstayed its welcome ๐Ÿ˜…. I did manage to ascend though! Things picked up again once I got the extra id/clean threads. The sounds were great. The footstep sounds I loved at first, then got annoyed with, then they came back around to being great again ๐Ÿ˜†. I had a bug where if I click to activate the Extract door, I would purchase the first upgrade below the middle (right where my mouse was on the last search screen, I'd guess). Once I maxed out some of the upgrades, one room was almost enough to fill me up, so it got _very_ repetitive just looting this one room over and over again. Having like 3 random maps to choose between or something that just had the rooms moved around would have made each one feel a bit different and add some variety.

apoly 2026-10-21 01:10 ♥ 0

@welovegames thanks for playing! We've adjusted the progression values a bit to make progression faster and the game shorter. Thanks for the feedback!

@jimbly thanks for playing and the feedback! Yeah, it ended up a bit too lengthy, as I've mentioned above we've adjusted it a tiny bit to still be on the "chore" side, but hopefully first upgrades will make the progression feel more rewarding and faster and it should snowball to the end game quicker. Random maps or random spawns was the stretch goal, yes!

segtree 2026-10-21 06:26 ♥ 0

I have tried the game for a short time. I love the idea of making a game where players search the map for resources, and use them to upgrade their equipments.

local-minimum 2026-10-22 21:28 ♥ 0

For me, the game grew on me. It did end up being quite a long play to get to the end (about 70min) and I think my main issues in the end was that it was a bit too much clicking, that felt a bit unnecessary, and could have been upgraded away at some point or been an accessibility setting to just have to click to search container and then id -> clean be automatic. I also ended up quite early to deciding I was just cleaning a single apartment over and over, and while that has some benefit in getting me familiar and optimizing the route, it makes the game loose a lot of variation.

I played in chromium on linux and I did have some issues with mouse not returning and having to alt tab to get it back. I also noticed that the ray-cast for containers picks the first one to show tooltip (search/empty) but when you click you actually don't stop at the first but can get something behind or even both at the same time. Especially where you had two bookshelves back to back.

Play-through with more comments and feedback: https://youtu.be/BkpZsqmWN2Q

myokka 2026-10-24 10:02 ♥ 0

A solid take on the extraction genre. I liked the progression tree and the game's overall atmosphere. The graphics are simple, yet thereโ€™s something about them that works well.

harujam 2026-10-25 07:00 ♥ 0

The sound effects got me so bad :D (in a good way oc). The gameplay works very well and although I dont play incremental games too much, I didnt have any difficulties to understand how the game works. The pacing was little slow though, it would have been super fun to get to into some extra-speedy-loot frenzy like ~10 minutes or so. Cheers, good job!

pan-pan 2026-10-25 17:41 ♥ 0

Such a fun and oddly satisfying concept! ๐Ÿ˜‚๐Ÿ’พ I love the idea of exploring abandoned buildings to find old tech, cleaning it up, and selling it to upgrade your equipment. The whole loop of looting, cleaning, extracting, and doing it all over again sounds dangerously addictive. Just one more run... and suddenly it's 3 AM. ๐Ÿ˜ญ I also love that the team handcrafted everything without AI. It's great to see so much care put into a small game! Amazing work! โค๏ธ

poilichon 2026-10-25 18:25 ♥ 0

The integration of the mouse in the game make it hard. The sensitivity of the camera make me noseous. It's hare to move everywere. May be I'm dum but it didn't understand the final goal of my actions in this game. The noises make by mouth make me blowing from my nose

apoly 2026-10-25 18:39 ♥ 2

@segtree thanks for playing!

@local-minimum thanks for the video, it's super insightful. Yeah, automating the game further by auto-looting is what we cut from the version due to time limitations, as well as randomizing spawns or maps.

@myokka thanks for playing the game!

@harujam yes, the pacing might still be too slow, as each action takes several seconds. For the jam game it definitely should be much faster as you don't have anything else to do except just wait.

@pan-pan we're glad that you find it addictive. It's definitely a slow game with a very repetitive loop, which is addictive to some and repelling to others. NO-AI is the point for us to participate in jams, we're not here to compete or make a polished product, we're participating to iterate on our tech, our skills and to express ourselves.

@poilichon I'm sorry to hear that you have so many problems with the game. What resolution, OS and browser are you on? We know that at higher resolutions sensitivity can be higher than expected (even though we're trying to account for that), and browser cursor capture integration is super flimsy with our codebase. The final goal of the game is to reach the ultimate efficiency (open the last three nodes), like in many incremental games.

baziki 2026-10-25 18:56 ♥ 0

I like the voxel-y look and the game definitely has the simple 3D raylib vibe which I love. The audio was quite funny. The mouse sensitivity was a bit too high for me, but it wasn't a big deal and I could play around it. I liked the skill progression, but I felt that the process of obtaining loot wasn't quite engaging enough to make it worth it. It would be cool if that process was either a bit more streamlined (if it's going for more of a cookie clicker feel) or a bit more skillful (personally I'd prefer this).

ilari 2026-10-25 18:59 ♥ 0

Completed the game! It was satisfying to see the improvement after upgrading tech, kept me hooked til the end. I also appreciate the handcrafted feel and look of it, and I love the fact that it is, actually, handcrafted! Nice work!

matthewdrake 2026-10-25 19:59 ♥ 0

Had a lot of fun exploring around and collecting things, I'm a big fan of games like this where you're just gathering items to boost your ability to gather items faster. I had a bit of a glitch where my mouse kept popping in and out and some interactions seemed to require me to hold the mouse to search while others were a click to start the search and then another click to get the item, but it could be on my side as I didn't see anyone else mention this.

I will agree on the audio side though, great way to make sound effects haha!

braulio-jg 2026-10-27 17:06 ♥ 1

Those sound effects caught me offguard ๐Ÿ˜„. Having an extraction looter working in jam time with a full skill tree is amazing. The atmosphere remembered me Lethal Company. If I had to add something, it would be scenery variations and additional interactions, like enemies or other complications, to make it less repetitive. Other than that, you have a great gameplay loop! Magnificent work!

frib 2026-10-27 21:03 ♥ 1

Love the sound effects and how they're always playing synced to each other :D I didn't fully finish the upgrade tree but I did see most of it. I played it longer than expected, even though it's pretty repetitive. What I liked about the upgrades is that they're very tangible. At first I was like "why would I ever upgrade the front pack? just gimme space and speed", but once I started looting multiple items at once, I needed all the inspection and cleaning upgrades lol. The visual style is great as well, I have a soft spot for those kinds of meshes in a first person game.

I enjoyed my playthrough! And good job :D