Fresneltic by Shoalmuse 2026-04-28T08:54:56Z ♥ 0
One of my favourite jam games so far! During the first round I did not understand how to thwart enemies, but reading the manual helped :) Having more fine grained control of the ships would have been even nicer
LD60 — Old Tech (26)
Grandpa's Grid Too: Detention by No Grapes Games 2026-10-25T17:23:21Z ♥ 1
I'm seriously astonished from the quality, and I mean across the board, nothing felt off really. The best visual effect IMO was the animated hand over the overhead projector. I really hope this entry goes up up up in the final scoring. Best of luck!
Dear Diary by Roroto Sic 2026-10-25T17:11:41Z ♥ 1
I like this kind of simpler entries bc usually I get to test jam games in the evening hours, when my attention/energies are not the highest. The mood and the story were really nice. Wish I could play this with real hardware.
Vitruvian Machine by JoeShanahan 2026-10-25T15:41:30Z ♥ 1
Such a polished game for gamejam, you did really good job with the art & design. Also bonus points for the funky groovy bg track playing during the building phase.
Outpost 60 by yourykiki 2026-10-25T15:34:50Z ♥ 0
Modular synth stuff + tower defense = fresh awesomeness! I dunno why but the particular pixel style sent me waay back in early 90s shareware/freeware stuff. Thanks for the nostalgia kick =)
Janitorial duties by duudel 2026-10-25T07:26:33Z ♥ 1
Hey, I smells some Hempuli vibes here! (the creator of Baba is You). Some notes: * The browser version paused(?) the game in Brave/Linux right at the beginning (switching to another tab and coming back allowed game to start * I really appreciate the respawn point being next the latest unsolved puzzle instead of start all over again. * The SFX for walking got tiiny bit disturbing over time :P
DRIVE OUT by MoonDweller 2026-10-25T07:16:54Z ♥ 1
Nice entry, I especially appreciated the quake 1 style graphics. One thing I noticed: the key for reverse is "w" instead of "s"? (took a while to get that there is a reverse gear too lol :P)
27MHz by jordantanner 2026-10-25T07:12:04Z ♥ 0
Yo, I didnt want to start playing because the sound track was so nice :P Feels like a demo of a commercial game, next level!
Extraction Looter by apoly 2026-10-25T07:00:21Z ♥ 0
The sound effects got me so bad :D (in a good way oc). The gameplay works very well and although I dont play incremental games too much, I didnt have any difficulties to understand how the game works. The pacing was little slow though, it would have been super fun to get to into some extra-speedy-loot frenzy like ~10 minutes or so. Cheers, good job!
OBSOLETE by Arfenalis 2026-10-24T17:23:11Z ♥ 1
Next level jam entry, mood, GFX and SFX all really great. The unique platforming mechanics were def. the fun part. The first passage with three jumps however took quite long for the first level, but I guess its bc the game is aiming at Get over it vibes(?). All in all, very enjoyable!
To the Coast by Vandervas Generator 2026-10-24T17:13:44Z ♥ 1
I appreciate the old-school vibes in this game, the game mood was def. one of the strengths. Some random thoughts while I played:
- The bicycle hauls were maybe a little too long. I wasnt sure if the background sprites were some interactable objects. - Keyboard controls were a bit odd at times (map selector) - Music and SFX were on point! Really added to the game mood. - Day night cycle was a welcome addition for visuals. Then again I was missing a bicycle light as it got really dark.
The Tester by Curtis Pelissier 2026-10-24T16:43:29Z ♥ 1
Very nice 3D puzzle game! Here's some feedback:
+ Very atmospheric, nice mood + Loads of content for a jam game
- Placing cubes on top of sensors was a bit tricky. (I got feeling the sensor did not register although the cube was place on it) - It was not immediately clear how to swap gadgets
Mixtape Maker by Mamboman 2026-10-23T12:11:28Z ♥ 1
IMO this game should have more exposure! Here's my feedback: + Crisp pixelart, love it. + Holy moly: radio static sounds like dentist vacuum cleaner tool :D (i grinned hard hearing it first time) + Clean controls, everything works ok
- The UI could include tiny bit of more info, like for tuning knob: "Tuner/MHz" and a frequency display. - I wanted to do the manual rewind of a cassette with a pencil :P
DAISY by Segtree 2026-10-23T12:01:25Z ♥ 1
The game brought me back 35 something years to our first 386 pc with pc speaker being the only audio interface...good times :´)
Lensmaker by jahuth 2026-10-23T11:54:59Z ♥ 1
Clever idea, would be nice minigame in some pirate/sailing game. Here's my 5c: + No hiccups, + Very realistic, even with lens aberration + Good amount of content for a jam game
- Right at the beginning it was not clear which flag is hostile/friendly
Logo Rogue-O by flyingbear 2026-10-22T19:03:19Z ♥ 1
Hey, thanks for teaching about logo! (had no idea such a language exists).
FayOnline by MatthewDrake 2026-10-22T18:53:43Z ♥ 2
So cute! ฅ^•ﻌ•^ฅ
Siege of Syracuse by drimini 2026-10-22T18:46:11Z ♥ 1
Very well done base defender game given only 72h! I liked the greek style for which the color palette is a good fit. The difficulty was ok, however I did not feel too challenged and after populating the entire dock with arms it was smooth sailing ;) I was kinda waiting for a boss ship to arrive which would wipe half of my cannons away, but its absence is of course understandable given the time limit of the jam. Otherwise healthbars were from time to time a bit hard to see and it would have been a plus to substitute/move the arms around. Anyhoo, one of the better jam games from LD60 I've played. Good job!
Past Bedtime: One More Level by Tom D 2026-10-22T13:11:04Z ♥ 0
It was nice to get some taste of forbidden fruit in the game. All in all, very balanced and well executed entry. The only minor thing (its so common that I have gotten used to it...) is please be aware that when mapping Z in QWERTY layout, it is Y in QWERTZ layout (german speaking countries).
Pocket Pet Day Care by gamesplusjames 2026-10-22T12:48:37Z ♥ 1
Oo, I loved this one as it threw me right back in the 90s. Such a cute and well thought concept. The gameplay was easy to grasp, but things got hectic pretty soon as more and more pets were delivered (not a bad thing though!).
Magic Abacus by FancyReckless 2026-10-21T17:40:30Z ♥ 0
Very cleanly implemented entry, I found absolutely no bugs or hiccups whatsoever. Textbook example of using juice too. Nicely done!
Use the Shovel by Ilari 2026-10-21T17:34:30Z ♥ 0
I got addicted to tossing coal into fire, maybe I was locomotive driver in my previous life..
Living Scraps by Iluvatar 2026-10-20T19:39:08Z ♥ 2
Lovely pixelart! I felt like this could be easily a part of a bigger, worthy indie point&click adventure. Idk, like a Robotfahrer or something;)
Lady DeBugger by fullmontis 2026-10-20T17:49:08Z ♥ 1
As a fan of precision platformers, this one hit the spot. Here's my 2c: instead of reset with R, I would have preferred "natural reset", like falling into spikes etc. Also gamepad support would be a plus (if it even is possible for web-builds?). Otherwise I enjoyed the cutesy look and feel <3
Nova Blasterz by YellowKamel 2026-10-20T14:31:41Z ♥ 0
What the heck, this is golden! The first jam entry I genuinely enjoyed. Having CPU customers playing your own pinball table really was the turning point from "this is kinda nice" to "heck yes!".
Blackwater by Avi 2026-10-20T14:21:06Z ♥ 1
Very cool idea and nicely polished execution. I was missing a way to adjust the cannon angle or even an autofire power up. All in all you captured the mood very well!
Water Reel Eef by CodeRaurus 2026-10-20T12:58:57Z ♥ 1
Nice twist to the classic pipedream game. It is also good that you see the "catalogue" of available pipe pieces so that you can plan ahead. Graphics are very nice and boost the mood of the game. What I was missing was an undo button, and maybe a bit the pressure of building from the original pipedream, where the water starts to flow after some seconds automatically.