Foon →
Ludum Dare Explorer →
LD59 →
Propagation
Propagation
By memoloop
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 250 | 3.03 | 34 | |
| Fun | 238 | 2.82 | 34 | |
| Innovation | 253 | 2.78 | 34 | |
| Theme | 181 | 3.48 | 34 | |
| Graphics | 249 | 2.87 | 33 | |
| Audio | 177 | 3.06 | 33 | |
| Humor | 156 | 2.39 | 26 | |
| Mood | 233 | 2.87 | 30 | |
Comments
japes
2026-04-19 19:54
All in all a solid game, graphics, sound, level design all good so well done! Instructions were clear and controls felt solid. Some constructive criticism: - maybe it should say "Hold q" instead of "press q", took me a while to figure out how it worked - do we need both q and e? seems like it could be simplified and just have 1 "action" button
memoloop
2026-04-19 22:30
Thanks for the comment. I'll fix this as soon as possible. If you hold down Q for longer the signal will reach further. In a nutshell E is for the lever and Q is for the signal receiver.
It was one of the games I've enjoyed the most so far; the mechanics aren't complex, but they work well and fit the theme perfectly.
2026-04-20 15:43
This game is fun and esotic. I really like it
harujam
2026-04-21 13:01
A clever idea with good execution. It was easy to learn the basic mechanics and the gameplay was very enjoyable!
nkvz
2026-04-21 15:13
Nice vibe. A small poor robot is sending a signal... Hold Q, but no one will hear you..
deng
2026-04-21 15:18
Nice game! I like this clean mechanic and smooth control.
helagos
2026-04-21 15:19
Liked it ! The idea to good, graphics are also good. The music run only for 1 loop, i don't know if it's normal. The mechanics are simple and effective, i would have just say "hold q".
memoloop
2026-04-21 15:21
@helagos I don't know why the music doesn't loop. As soon as possible I will publish a new version on itch.io with fixes.
A really nice little platformer! It feels fun and enjoyable to play, and I had a good time with it.
cogcomp
2026-04-22 20:32
Nice game with fun levels. Though I felt it was a bit harsh that falling on the spikes just once, the first time I encountered them ended the game. Old school hard :laughing: Other than that a very enjoyable simple to understand game that with polish could become a very interesting real game. Well done!
memoloop
2026-04-22 20:39
@cogcomp Thanks for the comment. I'm very happy you enjoyed the game. For the future I would like to continue it also when the Ludum Dare finished, so follow me on my itch.io page if you want to see the development of the game. I would appreciate very much :) !
Fun Game ! I enjoyed it, the robot is very cute
catanus
2026-04-23 13:50
A short, charming platformer. There aren’t many mechanics, but everything works well and nothing feels unnecessary.
It’s not a major issue, but it would be nice to visually see the wave traveling from the robot to the transmitter and activating it. I only realized from the comments that holding Q actually affects the wavelength—this wasn’t obvious in the game itself.
That said, it didn’t impact my ability to complete the game. Good luck!
baknik
2026-04-23 13:55
Nice idea with the signal to open doors. I got stuck between the double doors after the moving platforms.
memoloop
2026-04-23 14:04
@catanus Thanks for the comment! I was thinking of adding a wave for the signal in the next update.
memoloop
2026-04-23 14:06
@baknik Thanks for the comment! If you move away from the signal receiver a little and hold Q the door should reopen.
Nice little game, incorporation of the theme is simple and reliable, music was pretty decent. Smooth camera movement might be something worth figuring out in the future. Also forgot to mention, I just played the ld version and not the updated version you have. So any critique you already fixed just ignore it, lol. Anyways, camera movement could smoothed out, synths could've used a little decay to make it feel a little less empty. But those are my only things, other than that it's a good and simple platformer with a cute ball as our player. Keep up the good work :D
Solid compo game! I like the idea of using signal to solve puzzles, although I had a hard time jumping through the moving platforms xD but let's say it's a skill issue (also cute kolobok :3)
ansible
2026-04-23 17:42
Nice game with some fun different uses of the mechanics! I purposely squished myself under a door to see what would happen :)
memoloop
2026-04-23 18:02
@ansible I know about that. I have to fix it in the next update
axodo
2026-04-23 18:52
Nice little game :)
Instructions very clear, and the level design showcased some interesting things. Good job :)
Pretty nice! I like the simple mechanics... just a fun little puzzle game. More levels needed!!
memoloop
2026-04-24 05:29
@schizoid2k Thanks. I'll update the game on my itch.io page in the future with new levels and mechanics after the ludum dare.
avhatar
2026-04-24 13:31
It feels like the main character is the Holy Grenade from Worms. The art looks really simple, but somehow everything feels so cute, including the main character. Overall it's punchy, clear, everything's on point, easy to get through but there's still a challenge. Screenshot_23.png Screenshot_24.png
memoloop
2026-04-24 14:51
@avhatar Now that you've pointed it out to me, I'll never get it out of my mind.
Cute game, it is nice playing something with simple mechanics. The helpful text at the start was great to introduce the gameplay mechanics.
lllarso
2026-04-30 20:23
That was a short, but nice little plattformer. The riddles were doable and the jumping sections fair. The graphics were fitting, although a little walking animation for the "holy grenade" @avhatar would be nice. ;)
I like that you start the game by using a lever and return to the start at the endscreen by using the signal. Nice little detail. :)
Very cool - I liked the way the mechanics of the game evolved, especially later on with reusing the door as a lift and the lever on a moving platform. Great job :smiley:
If you add more - a timer / stats on how much signal you used would be cool additions, if you made more levels with greater difficulty ( say you had to re-charge battery instead of auto-refill on stamina ? ) Screenshot 2026-04-30 212140.png
memoloop
2026-04-30 20:29
@johnnysix @lllarso thanks for your comments and for your ideas. I will take it into consideration for the next update.
blinry
2026-05-01 18:59
We enjoyed exploring in this little game! :) Nice music! <3
One thing we would've liked is a visual clue to which receiver would open which door. With more time, I'd be curious which other types of puzzles you could put into the game, given more time!
volkolak
2026-05-02 09:19
It turned out nice. I'd like to add some liveliness to the hero, like inertia and compression effects when landing, for example.
Good little game. Thank you!
Nice job! It fits the theme pretty well. I was curious what would happen if the door crushed the player, and it was neat to see that you had planned for players doing that. Those spikes also got me on the first attempt, but I was able to beat it after that