FoonLudum Dare ExplorerUsers → Axodo

Axodo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Trash Friendsjam1683.933.633.103.714.403.694.00
202557Depths👥A Well to Wonderlandjam5743.363.083.043.774.213.772.48
202456Tiny Creatures👥Macro & Microjam3363.753.443.663.874.393.643.004.02
202455Summoning👥Clone festjam2733.853.573.944.204.283.624.073.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Axodo

LD55 — Summoning

Protect the Summoner by khaotom 2024-04-17T15:39:12Z

Definitely one of the best games I've played so far. Brillant atmosphere, good level design, and I love that you try to "get hit" by the enemies so the summoners don't, that is very novative imo. And of course, the built-in tutorial is great!

Clone fest by Tori 2024-04-17T11:25:47Z

Thanks for the feedback @niighty-nine! Yeah, some places are prone to being stuck, but that's why we put a restart to checkpoint button with K. Maybe you missed it?

Anyway, thanks for the feedback you all, we had a lot of fun doing this game! :)

Clone fest by Tori 2024-04-19T09:27:02Z

There was supposed to be some ingame dialogs to give some tips to the player, but unfortunately we didn't have time to implement those. So for all of you who (legitimately) wonder if we can control where the clones spawn, here is the answer: - If you do a jump from the ground, a clone should spawn near you (usually behind and a bit in the air) - If you do a double jump, a clone should spawn right under you (ingame explanation of the double jump: you actually use that clone to push yourself upwards :') - If you press the jump button in the air and don't have your double jump left, the clone spawn right over you. This was intended to be a way of telling the player "Hey, you can double jump, but not triple jump, don't push it too far!", and kindly punish spamming.

But all of that is way less intuitive without the dialogs to help understanding it ^^'

TLDR: Use doubles jumps, not more. Spamming = chaos

Clone fest by Tori 2024-04-26T10:56:25Z

Yeah, the gameplay/level design could be improved in several places. As I'm still a baby jammer I didn't quite manage my time properly. Almost all of the suggested improvements were things we noticed, and that I would have corrected with just a few more hours. I'll do better next time :)

I hope you still had fun!

Lord of Animals by ffffchai 2024-04-17T10:52:48Z

Very fun game, one of the best I've played so far! Very addictive, the randomness and the many combinations of animals to opt for make you wanna play again and again. The visuals and the epic music are very nice as well!

The only tiny suggestion I have is to make the enemy's animal color just slightly different (a bit darker or whatever), because it quckly gets confusing, especially with the turtles.

Very great job! :)

Summoner's Quest by Macbarette 2024-04-17T11:22:04Z

Nice game! Lots of content, gameplay is cool, visuals are very good, music is cool as well. The summoning mechanic is nice, but would probably become annoying if you had to use it more often. The final boss is also a cool addition ~~even if I got stuck in the wall because I was trying to leave the room during the transition~~.

Nice work! :)

Summon Salmon by TheJookerful 2024-04-16T15:53:52Z

Simple but does the job pretty well. I like that you can go either above or below the mines! Bonus points for the leaderboard at the end. Good job :)

FoodieBuddie by Duhan 2024-04-17T14:07:20Z

In my opinion, it's quite hard to understand how to play the game. It took me a long time to realize you have to drop you egg *above* the summoning station, and not *on* it (same for every interaction after that). Plus maybe that's just me, but I didn't find an instruction on how to gain energy, I just happended to press spacebar when I didn't know what to do of my egg. Also the tutorial pic explains everything, and that's cool, but that's maybe too much info in one go?

That being said, the art is soooo cute and the theme intriguing enough so I really wanted to figure out how to play. And the result is nice. The ambiant music really fits this cosy atmosphere, and helps to relax against the pressure of debts and time flying by too quickly.

So overall, nice game, I'm glad I took the time to play it properly :)

Butler Beckoned by Brandon McDonald 2024-04-16T13:47:08Z

I enjoyed the game, although as others pointed out, using space to display the text instead of skipping it would be a very nice touch. The game also crashes if you talk twice to Mr. Dactyl. Besides that it was nice, the game has a good atmosphere

Butler! Summon the Imps! by jummbus 2024-04-18T10:49:07Z

Wow. It feels so complete. I feel like there is nothing unfinished, rushed or anything. I love the characters, the mood, the music, everything. It might be my favorite game of the ~30 I've tested so far. Great job, congratulations! :)

Noble Warlock by Alex Duh 2024-04-16T15:36:57Z

Nice concept. I like that it gets harder with time. Too bad there is no death plane if you fall down the water fall ^^ Also I could manage to purge a single demon with the imp, but still I like to have this option in addition to the blades

POLLY by Spica 2024-04-17T15:09:37Z

Dang how beautiful this game is, and dang how I wish there was more to it! It's a very very solid start to a chill adventure game. It reminds me a bit of Gris.

Keep it up, it's beautiful! :)

How to summon your lost dog from the space between spaces by SodaGummy 2024-04-16T16:07:05Z

I loved the intro, pretty and funny. I also like the concept, but as others noted, it's hard to go where you want, as the controls seem buggy. That being said, I still wanted to go to the end. Good work, that just need some adjustments :)

bergs by burnttoastdev 2024-04-16T11:08:31Z

I love the concept. Style & sounds are very nice, and puzzles are cool. I just wish there was a background music, but that's about it. Great work!

Witch's Wrath by Timidger 2024-04-17T13:23:27Z

The game is nice, I like the concept. But the fun doesn't last very long imo, as the game quickly becomes too easy, and lags a looooooooot. I would have loved to see more assets to fill this wide grass field. But that's just small things to add, it's still fun. I guess with a bit more time it would have been great :)

Summon & Chill by Flogram 2024-04-16T15:21:04Z

Music is great! Concept is cool, and the mood is very nice :)

Wizard Racing Turtles by Nova840 2024-04-16T15:07:13Z

Pretty nice game. It would be nice if CPU could use items/creatures to make the race more interesting, but it's still fun :)

LD56 — Tiny Creatures

Traction Bugs by TimBeaudet 2024-10-15T13:38:38Z

Well I'd love to the play the game, but for some reason, I get a black screen after the logo shows up. I still hear the sound, but it's hard to play without seing anything =/ (I also tried the potatoes)

Traction Bugs by TimBeaudet 2024-10-16T14:15:35Z

@timbeaudet I hope that helps! (Sorry, it's in french) Sans titre.png

Vox Regis by Sheepolution 2024-10-09T12:27:52Z

Woah. The style is GREAT, I love the parallax when moving the mouse. I think the game itself is fairly easy, but trying to get a low speeches win is way more challenging. Great job!

Got 13 speeches on my first run, and 6 on the second. Aiming for a low count totally changes how you play!

Macro & Micro by Tori 2024-10-07T23:34:33Z

Fixed most of the issues. For those wondering, it is intended to have only a square view on the platformers sections, but with we ran out of time before we could actually make that look nice, so the other half of the screen seems buggy. Sorry about that =(

Macro & Micro by Tori 2024-10-08T09:59:55Z

> maybe even as the player geting to decide what tile to use and in what order

Yeah, that was totally what we aimed for. We level designed some more levels, the last one having 13 tiles, and multiple solutions, for or less difficults. Unfortunately, we aimed for too big, and didn't have time to implement them.

But thanks for the feedback you all :)

Macro & Micro by Tori 2024-10-09T10:40:25Z

@omi-kun you can press enter to proceed. I didn't realize we didn't put anything ingame to tell you this, sorry! >.>

Macro & Micro by Tori 2024-10-11T13:16:56Z

@vector3cat Yeah, the camera only covering half of the screen during micro time is because we ran out of time (for some reason we got the deadline wrong, we thought we had 3 more hours, lol). The L button is for when a specific bug happens, scrolling the camera twice instead of once when you go into a transition. I couldn't fix it as I couldn't reproduce it consistently, so in case that happens, I left a button to make the camera go where it's supposed to :)

Macro & Micro by Tori 2024-10-11T13:18:54Z

By the way, thanks for all your feedback! I was pretty bummed at submission time because we didn't have time to polish at all, but seeing that you still enjoy the game and see its potential really cheers me up :)

We agreed with the other members that we'll do a post jam version, so stay tuned :)

Macro & Micro by Tori 2024-10-17T08:45:30Z

Well, good thing we only have 3 levels, then :smile:

Macro & Micro by Tori 2024-10-23T08:25:57Z

Thanks for your feedback! :)

We are indeed still working on it, and a post jam version will be out at some point.

Thanks for the feedback, you all!

Cicada & Les Grenouilles by Jajo 2024-10-14T12:23:40Z

Nice to have more elements progressively. The music is catchy, but I'd love to also have some sound effects. I also didn't understand immediately that I needed to collect the diamonds in order to make the frogs shrink, but I found out pretty soon. Overall nice game :)

Space Ants X by AlexClay 2024-10-16T15:28:55Z

Very nice game, especially considering it was only made by one person!

Fun and easy to learn mecanics. I like the twist at the end. My two small complaints are that sometimes it really feels like you burned an ant, yet somehow it still lives, and that the walls stoping you when goinf diagonaly are sometimes a bit frustrating, they feel sticky.

Besides these minor things, the game is great. Good job!

Snake Rolls by Mars 2024-10-12T18:02:11Z

Best soundtrack ever :upside_down:

Joke aside, I'm a bit frustrating that rolling automatically make you go forward, I wish you could do that but still going sideways

Nice game

Tiny Creatures Master by tenshi42 2024-10-12T15:38:22Z

Nice game. The art style is cool! The concept is interesting. Not sure if this is intended, but reseting puts you at max bugs right at the start, so it feels a bit broken. I'm not sure if having to hover something with the mouse to interact with it is really necessary. I would have prefer it to be toggle when just being close to the bug/element, but maybe that's just me :) Also, the mouse in the hub is way too sensitive imo haha

But overall nice game, I wish I could see more levels. Good job! :)

Certain Drough by lazarche 2024-10-14T14:11:24Z

Hyper fun and addictive. Very well balanced (well, unless you abuse jump to go somewhere safe on the walls then spam grenade). Also pretty, and the mushrooms sound is fun. Very great game!

Wally's Woods by shaner421 2024-10-12T15:25:07Z

Fun game. The minigame is fun, in the end I did it even if there was no need, just because I wanted to see how fast I could get the inputs right. On my first game I lost because I only found two rabbits despite moving all around, which was a bit frustrating, but maybe it was just bad luck. On the second try, I lost after a while because wanted to see if something would happen by going into the water... :eyes:

Anyway, good game!

Rat Dead Redemption by GreenPig 2024-10-15T10:19:49Z

Nice work. The rats look very nice! Survival in the sewers sets up mood pretty well. I feel like your run can be ruined in a moment when a bigger group or several groups come to you right away, but I guess that's part of the game. Nice work :)

Goober Goblins: A Nose Picking Simulator by Cam Moore 2024-10-12T15:45:56Z

Nice silly game :smile: The art style goes well with the theme of the game, and the sound effects really makes the experience better. Not sure if it was pure luck, but I won first try mainly by spamming. It would have been cool to have more level with progressive difficulty :)

Wink and the Fae by Pious 2024-10-09T12:54:26Z

Very fun game! Very cute art style, the music is nice, and gameplay is flawless. Great job!

Cheese Chase by Raymond Bourke 2024-10-12T16:58:03Z

My first thought was "Ouch, what's with the inertia on the mouse?!". But then I understood this was actually very clever: having a splippery like physic makes you think otherwise to get past spiders, you can be creative and bouce off the walls. The feeling when you nail it is great!

As others have said, it would be cool to go straight from one level to the next, but that's just a detail. I was more disturbed by the music, which imo doesn't really fit with the spooky ambiance of the game.

But still, that's some great work. The art is great, and the game is really fun!

Mystic Mites by Yeris 2024-10-09T12:45:18Z

I like the idea, but I could even finish the last level because for some reason, all the mites stacked together about the center of the level, and I couldn't get them go away. It could also be more clear what the clics actually do. But it is still a nice game, and a good experience :)

Tiny Soul by DurkaGames 2024-10-12T17:49:35Z

Well, I have things to say, so here we go :smile:

I'm not sure how I feel about your game. One thing is for sure: I **LOVE** what you promised: a journey through a cozy autumn forest to get reincarnated into an animal, wah! \\\*.\*/ And on this, the game doesn't disappoint: visuals are gorgeous! The atmosphere is great, the lighting, the confy music... Really, well done!

But to be honest, controls disheartened me. I found the mouse waaaaaaaaay too sensitive, so I ended up not using it at all (maybe it was intended this way, actually?). And sometimes I struggled to get the attributes, and fell into the water several times (maybe I'm just bad at platforming haha). On this note: I really wish falling into the water just gets you back up instead of reseting the entiere level, this was frustrating.

I was also disappointed to see nothing really happens when you begin your new life as an animal. Actually play as the animal would probably have been way too much work, but just having an animation or even a picture of the animal would have been nice.

I may seem to complain a lot, but I don't want to sound rude. Your game has some really neat qualities, I just feel a bit of frustration because it has a HUGE potential imo. Having a full game like this, with some diversified environment where you can get and meeting some animal NPCs, that would be a game I would buy instantly!

In the end, This is without a doubt one game I will remember a long time from this Ludum Dare. You have accomplished a really beautiful and cozy game, so congratulations! Let me know if you intend to make a postjam version :)

You are What You Beat by Sabrina_Ross 2024-10-09T12:13:26Z

Nice game! The concept is fun. I didn't think of keeping the mouse button down, so my wrist hurt after the final boss haha

Mini Beaker by LePeridot 2024-10-11T16:07:03Z

Oh my. By far the best game I've played of this LD yet. Everything is on point. The game is fun, jokes are good, the art style is very cute... I agree with James Tanm that just a tiny bit more explanations on new stuff would have been good, but besides that, it's perfect. Congratulation, great job!

Inverspeculum by vector3cat 2024-10-11T15:47:23Z

Very cool concept. The art style is nice. But I find it a bit frustrating. It would be nice to have some checkpoints. Besides, I got many Game Over at the beginning without understanding why, like this one at the very beginning. The music loop is cool, but a bit too short.

Nice game tho :)

Sans titre.png

Turtle Beach by Oinkle 2024-10-15T14:11:10Z

Nice and pretty game. There are several places where you can fall out of bounds, that makes the journey quite different =pSans titre.png

It's all about the swarm by panicmore 2024-10-09T11:01:27Z

Fun game. The swarm effect is really well done, and the style is funky. Someframes drop makes it a bit harder to enjoy, but still cool. Good job! :)

Up to Gnome Good by world.search.you 2024-10-09T11:58:10Z

Great game! I really enjoyed it! YOu can throw a disco party by spamming space next to the boom boxes :smile: The character moves a slight bit too fast, that can lead to accidently going in front of the people, but besides that, very nice!

The last sock was a real challenge!

Micecape by umnatz 2024-10-15T14:22:23Z

Well, now whe ain't gonna escape

Sans titre.png

Placing tiles that connect to no other makes the game fairly easy as you can just dump the ones you're not interested into. Without using that, it's a nice challenge, but sometimes a bit frustrating, because sometimes you just don't have any piece that can fit where the mouse is about to go. The randomness of the movement can also put you in a situation of the mouse just repeat the same movements and you're not in danger at all, while sometimes she rushes to the end.

Anyway, the game is still pretty cool, and you can be proud of what you've done :)

Rat Chase by jaken007 2024-10-12T17:04:28Z

Simple but pretty fun. Aving to avoid more and more enemies is a nice touch :)

Stolen Colors by The Spinning Sofa 2024-10-11T16:27:36Z

I love the concept. But I didn't really understand what I was doing at first. Maybe it's just me, but I can't see the cooldown when I play, it is offscreen. That made it hard to know what to do. As others said, A tutorial level would have been really great, as well as seing the buffs you apply. This game has a great potential!

Stolen Colors by The Spinning Sofa 2024-10-11T19:01:50Z

I just played using the player on this page. Here is a screenshot: Sans titre.png

Turtle Shepard by Tsaot 2024-10-15T13:55:32Z

Well, the game itself is not bad, but I really wish there was more explanation. Is the lighting guiding the turtles? When I first walked onto a turtle I thought I was killing it, then I thought maybe I was putting it into my pocket to save it. When I did that for the 70 turtles and saw the message "Rescue Completed", I genuinely thought that was what I had to do. It's just by seeing other comments that I got my mistake. =(

About the game itslef, the goal is simple, the execution is not, so that's cool. Sounds effects are cute as well as the character :)

QUACK! by MS_Jonas 2024-10-16T16:12:01Z

Very nice game! The twist by changing in what direction go the ducks is a very good idea to give some fresh air to this concept. The game also sounds nice, and I love the music when the ducks are moving :smile: One tiny suggestion: I feel you can earn more points by just clicking whenever it's possible to a position that maybe will make you align duck, rather than actually trying to find the best move. It feels a bit like cheating, maybe you can find a way to prevent that?

Good game anyway!

LD57 — Depths

Depth Survivor by mukult 2025-04-14T14:42:50Z

Nice game, it's fun to play. My main issue is that when trying to see if I could beat a level without moving, I realized after being shots several times and my health dropped to 0, but I could still play :sweat_smile:

Deckfall by Snowdrama 2025-04-14T14:59:50Z

I think the game has some potential. It's a nice demo, but I can't really figure out how everything works: what are the red and green dots above the cards? Why when removing a card from the deck at the end of a level, it gets me more cards?

Also the best strat seems not to use any card at all and just dodge the enemies until you find the end. It would have been cool needing to defeat some spawners to reach the of le level, or something like that.

Anyway, nice game, with very interesting mechanics! :)

(P.S. I was stucked by spawning into a wall at the beginning of a level, I'm assuming that not intended? =p) Sans titre.png

Asteronaut by Leykal 2025-04-14T14:26:36Z

Solid entry, with great graphics and music!

However, while it's nice to have some randomness and lack of control on some things, I find it too much here to really be fun. My best was about 1500 points, then on my next try, I got 5k points without feeling I deserved it in any way (I even got 500 points before my first launch because the cheese came right at the ship :smile:)

It's still a very good gamejam entry, but with a bit more work it would have been more fun imo :) (And I know what I'm talking about, that's the same for our game :sweat_smile:)

The Last Fall by MizAless 2025-04-08T15:45:18Z

Nice game, with the surprise ending being a cool touch. I get a bit of motion sickness from the first level tho

A Well to Wonderland by Mathieu Chougui 2025-04-09T09:35:15Z

Thanks for the feedback everyone!

As you can guess, we ran out of time before we could polish as we wanted to. The blinking obstacles should have been based on the music, there should have been a score (in an endless mode), difficulty should have been a bit more balanced... But we ran out of time =(

I hope you still enjoy the game!

A Well to Wonderland by Mathieu Chougui 2025-04-14T08:47:45Z

@andreas-roschal yeah we are already working on a post jam version (well, mainly the other dev because I take a break ^^). We already have some bugs corrections, working tutorial, seamless transitions between level, and we will adjust difficulty and add new kind of obstacles as well. Stay tuned for more! :)

A Well to Wonderland by Mathieu Chougui 2025-04-14T14:47:45Z

@borabee merci d'avoir fait l'effort de faire ton retour en français ! :)

Nous sommes d'accord avec toi concernant l'équilibrage, et les améliorations possibles. On a vraiment été en rush à la fin, donc on a très peu (voire pas) eu le temps de tester l'équilibrage, ce qui fait que le jeu est trop dur comme il est. On travaille sur une version postjam qui améliorera ça !

Thanks for all your feedbacks you all! :)

Ruby Hole by Aleksey4adoff 2025-04-08T15:39:39Z

Nice game. Really reminds me of Carcassonne :)

You Know the Drill! by ludokai 2025-04-10T12:47:00Z

Gotta be honest: this is a prime example of a perfect gamejam entry. Everything is ont point! Controls really intuitive, nice mechanics that make you wanna play more, the sensation of being able to go deeper and deeper each time. Congratulations! :)

Only downside: I softlocked by running out of battery just as I was entering the shop =p

You Know the Drill! by ludokai 2025-04-14T09:22:10Z

I like this one so much that I started speedrunning it :')

Best run is 2:53 :smile:

LD59 — Signal

Misplaced by manabreak 2026-04-21T10:54:10Z

Well, that's my jam! I loved it from start to finish(?). I wish it was a bit longer, but I love short and sweet as well. The music is a banger, the humor is funny, the echo effect when landing is really nice. I loved it, great work!

Sound Signals by pres2300 2026-04-21T12:17:58Z

Nice use of sound to know where to go. I liked the creature from the second level, if wish there were more things like that to meet in your journey. Nice entry overall, good job! :)

Signal Operator by TasakaSama 2026-04-22T12:00:00Z

I liked this game. Goofy train accidents with fun messages, just enough levels without being too much. For the second to last level, I was curious how much time it would take to resolve the level without doing anything, and I got it in about 3 minutes, it was a cool experiment ^^

Good job there!

Cave Man Conversations by SirLich 2026-04-21T14:37:00Z

Very nice concept. Relaxing and pretty innovative. Nice :)

Coo-Coo, Chef! by poboy 2026-04-21T10:40:40Z

I love the concept. Chaos is fun, but I think there might bee a bit too much. As said by others, I'd enjoy the game more if the instructions where a bit more clear, even tho I love the idea of you having to figure out out to communicate with the birds. With a bit of work, it could become really cool! :)

On a sidenote, the game is a bit laggy on my computer =(

Catch the signals by Fifut 2026-04-22T11:40:58Z

Nice game! A bit too difficult for me to reach the end, but I had fun :)

Beep Beep Until You're Rich! by dagon 2026-04-23T18:45:04Z

Gonna be honest: my favorite game of the jam so far! The chilling atmosphere, with beautiful music and sound design, is very relaxing. The progression feels very good, you really nailed it. I played it again after finishing it for the first time! I also really like that you can still play for 100% after completing the game.

Two minor bugs: Sometimes, especially when you earn a lot of money, the gold counter on the upgrades page is broken. Also, if you finish digging the last item using your last chunk of stamina, the game will prioritize the lack of stamina, and will bring you back to the upgrades page, instead of the end.

Now what I'd like to see is an ingame timer for speedruns, or at least the number of trips you needed to beat the game :smile:

Great entry, congratulations!

Radio Nation by pro4 2026-04-22T10:53:19Z

I really enjoy the concept, but I got to admit two things kinda ruined the experience for me =(

The first one is that the games seems to be hungry for resources, it was fine at the beginning, but as I played, it dropped to about 5FPS, making it hard to enjoy.

The second one, is that at first I played the game as intended, but then I realized it was way more efficient to become an explorer. As you earn 10 points per tile revealed, and the game seems to have an infinite (or at least very huge) playground, you can put something on a new tile to reveal 3 new tiles, earning 30 points, and keep going, sometimes placing a signal to get extra points. You will earn buildings faster than you spend them, and you can keep going on and on. I stopped at 10 000 points, and had still more than 50 houses left in my inventory. So I must admit the process became pretty repetitive, and not really fun.

That being said, if you intend to keep working on this game after the jam, I think the problem can easily be solved. One way would be to reduce points from new tiles, or give more points to the signal system. But what I'd recommend would be to set limits in the playground. You can make them look natural with mountains or forest that take up the whole tile. That way, the player would have a finite space to work with, leading to more strategy. That also would reduce the resources needed, as the game would have to handle less tiles. I would definitely enjoy that game.

Because I don't want you to think the game is a failure or anything! As I said, I really enjoy the concept. The animations when discovering tiles are also great, and add to the good pressure of hoping the tiles you will uncover will suit your plan, as well as the buildings you get. I don't want to sound harsh, I'm just trying to write a constructive criticism. Because I think you have very nice foundations, and with just a few tweaks, your game would genuinely become great! :)

Trash Friends by Axodo 2026-04-27T09:48:28Z

Thank you everyone for your kind feedback! It means a lot to us! :)

It's too bad we didn't encounter the game crashing bug during development, as we would have fixed it, and it kinda ruined the experience for some of you =/

For our next jam, we will probably include a way to skip a level, so if there is again such a bug, you could start over, and very quickly resume the game where you left.

Some things that were obvious for us, needed maybe a bit of explanation to be fully understood (you can only move mirrors with according icon, obstacles block the light...). Once again, these are things we will keep in mind for our next gamejam, so thank you for sharing your experience with us!

Most of you praised the graphics and cuteness, and I totally agree! You have to thank Tori, our artist, for that. She is very talented, she is without a doubt the shinning diamond of our team :green_heart:

Once again, thank you for playing our game, we are really satisfied of what we have done within the 72h we had!

FOREIGN FREQUENCY by dvan1337 2026-04-22T16:04:03Z

Nice game. It becomes a bit too repetitive at the end so it's nice you didn't try to make it last too long. The theme is nice, but imo, what really shines in your game, is how you successfully reproduced a windows like environment. The that you can reduce windows and move them is really well done, I am impressed! I managed to get ending A and B, are there more? :)

Propagation by MemoLoop 2026-04-23T18:52:53Z

Nice little game :)

Instructions very clear, and the level design showcased some interesting things. Good job :)

Signal by Trav 2026-04-22T11:19:08Z

I will go with the flow here, and say great job doing all this with no engine! But the game is also too difficult. I totally get that you ran out of time before finishing the difficulty balancing, I went there myself on my previous jam haha. Good job on that entry :)

B.O.B.O by miles2099 2026-04-22T09:35:03Z

Very nice game, very polished! You really nailed the cuteness of BOBO, and of the game in general. The art and music really go well together!

My only complain is that I played the game twice, and both times it crashed after I completed a lap on the board and saw the dialog. Or is it the end? Either way, I enjoyed both my playthrough, well done!

Signal Resonance by amo 2026-04-22T16:15:02Z

Very nice entry! The atmosphere is on point! The only thing that bothered me is that once I had the 3 pages, I was looking for a fourth one for quite a while, because the UI made me think there was one, and the same dialog kept happening when clicking the book. I was hoping for something to make me understand I had to click the pages, then the holes in the book. Besides that, great game! :)

Zap the Dead by Stepanoff 2026-04-22T09:51:08Z

Very nice game, I really like the concept, and the level design is interesting. I really enjoyed it. Only drawback is that I would have liked a proper ending after you collect every soul. Good job!

Link the Shrink by TOSHIY 2026-04-21T10:31:23Z

Very nice game! A bit unclear when you start, but once you get it, it's pretty addictive. I played until a bug prevented me from playing my cards =( Sans titre.png

Ping to Survive by Mekuire 2026-04-21T12:33:14Z

The game is interesting. I really like the concept, it's pretty addictive. The one thing I would change, is that you loose abilities instead of earning them. So that the beginning is easier, and gets more difficult, instead of having the peak oh difficulty at the beginning :)

Also, it's probably just me, but sometimes I swear I do a (green) ping, nothing shoes up, and I take a hit before I can green ping again, it's frustrating :')

Good job tho!