FoonLudum Dare ExplorerLD59 → Misplaced

Misplaced

By manabreak

View on ldjam.com

CategoryRankScoreCount
Overall713.7536
Fun873.5836
Innovation2292.9436
Theme1843.4736
Graphics913.7536
Audio224.0836
Humor243.8134
Mood453.9133

Comments

hfitzwater 2026-04-20 04:49

I liked it. Great music and it gave me a chuckle

pavel-cherepanov 2026-04-20 06:26

The graphics are cool, and the landing effect looks awesome. I just couldn't get past the rotating platforms in the opposite direction — it's too hard.

manabreak 2026-04-20 06:29

@pavel-cherepanov Thanks! Give it another try if you have the time (and patience!), aim to jump right when the spinny thing is approaching its upright position, and jump quickly past it. :)

silentwander 2026-04-20 06:46

The dynamic music is really nice. I'm guessing the mechanic where landing lights up the surrounding area is the part that ties into the theme. However, I ran into a bug: when you carry a crate toward the elevated platform on the left, you can't drop it while you're up high—otherwise the crate gets stuck on the platform in a spot that's hard to reach. The little details in the falling and trapped dialogue are pretty amusing. Overall, well done!

jk5000 2026-04-20 07:05

The visuals and the music is really good. I wish I was better at playing this kind of platformers, and for me it was a bit too difficult. But overall a very well made and fun little jam game. Well done.

sergey-kuznetsov 2026-04-20 08:32

Very stylish. I'd like a cutscene skip button (watching it again takes way too long).

liam 2026-04-20 10:50

Loved the dialogue and made it to the ending. Great music, nice fun game with a cool look. Now, higher or lower rating due to the ending? :wink: I think... higher. I've a little bopping dude on my 2nd monitor right now.

manabreak 2026-04-20 11:24

@liam Great you made it to the end!

kanity 2026-04-20 11:32

All your games are so lovely and this one is no exception ^v^

First impressions - I really like the sound effects! And intro is cute and funny. In general the dialogue is very funny! xD

"Why would you do that??" - Well little signaly guy, I thought maybe I drop this down into the darkness assuming there are spikes there and then jump on top of the crate and be good xD

The visual effect from the jump (waves of light) is very satisfying ^^ I really like the mechanic in general. It feels unique and cool.

And the music gives me a nostalgic feeling. Like in the games I played when I was little :) Digger is what comes to mind first, I looooved that game!

manabreak1.jpg

This looks like a ritualistic thing to sacrifice someone or appeal to demonic entities :o I find it interesting it seems to have something like a keyhole. I wonder what is this for? Lore-wise :D Overall you have some cool lore this time, it has those horror vibes that I like (or is this just my imagination filling in the gaps? :))

Taking second crystal to the ritual tower. It made me so happy to insert it I have immediately jumped down on the closest spikes xD

manabreak2.jpg

noooo XD I fully expected this to loop tbh. now the poor guy is just standing silently in darkness. but this was super funny!!

OK, thoughts after playing :) Sorry my review is a bit messy, I like to share my thoughts as I go!

I really really like this game. I was sad it ended so soon. I was worried seeing comments about it being difficult, but it wasn't. I mean, it gave a nice challenge so it would be satisfying to overcome. But it didn't take me too many tries, just using one braincell I have was enough (also, I like that you have to use it here, it's great) and I made it to the third sacrificial tower on the first try.

I feel like this has huge potential. The mechanic is interesting, the platforming part is fun and reasonably challenging, not too hard or complicated, it seems like the world has some horrific lore behind it and feels mysterious and intriguing ^^

I wonder if after lighting up all three ritual towers a sudden boss battle with a demonic being would happen xD That would certainly be a suprise!

manabreak 2026-04-20 11:38

@kanity Thanks so much for that lengthy write-up! I'm glad you liked it. This is very probably going to be a throw-away compo game, but I kinda get what you meant by the feeling like there's some lore there. Hmm... Maybe it could work, though? A self-depreciating blob adventuring through a limbo world filled with eldritch horrors? :smiley:

kanity 2026-04-20 11:50

@manabreak Oh my god thank you for helping me remember this word, eldritch, I was wracking my brain yesterday trying to remember it :'D And yeah - I would love to play a full game of that. With those eldritch horrors ofc. No pressure but I am waiting patiently :)

rogual 2026-04-20 15:45

I love a game with good music! Well done on the soundtrack.

I never leave an item behind if I don't have to, and it was great that Shiny McShinebottom commented on it.

He was the highlight of the game for me. I enjoyed his rather world-weary, genre-savvy attitude. His little comments when you do something dumb are a nice touch; there's something about a game predicting what you might do that makes it feel put-together, like you (the creator) know what you're doing and I'm in safe hands.

Graphics are nice too, I enjoyed the moody lighting. Though I kept thinking the beacons were Jesus crosses, haha.

Anyway, yeah. Nice work!

manabreak 2026-04-20 16:22

@rogual Thanks so much! I'm glad you enjoyed Shiny's musings. :)

tolviere 2026-04-20 18:16

I may or may not have immediately softlocked myself by dropping the box inside of the wall, but outside of that slight hiccup, this was pretty good! It's easy for me, even as a dev myself, to forget the amount of care that goes into a game. It's like getting to share a piece of yourself with a bunch of strangers, so thank you for reminding me of that. I've been a bit harsh on some of the games in this jam even though I should know how much must've gone into them. I did kinda only see the dialogue during the ending cutscene though because I spammed one of the reading prompts, so it kept looping over and over. I do really appreciate the fact that there is a coyote timer for the jump, even though it's a game jam. It saved me from what would be many frustrating falls. Overall, great job with this!

manabreak 2026-04-20 18:32

@tolviere Thanks for all that 🙂 Compos tend to go like that, you pour a lot of you into the game during a weekend and quite often all the tiny bugs get overlooked. Then you feel awful when the players run into those bugs 😅

tolviere 2026-04-20 18:54

@manabreak That's just how it goes I guess, especially if you have any physics in your game. It's impossible to test all the edge cases in time. At the very least, the bugs you have are very tiny. I don't envy the poor souls who exported the project at the last minute just to find out that the build doesn't work. Anyways thanks for that ending cutscene, it meant a lot to my sleep deprived brain stem.

darkshadow 2026-04-20 18:56

Nice game, probably just me but I'm not very good at platformers got stuck at the rotating platforms. Also managed to glitch the box through a wall which was annoying having to go and fetch it again.

Music is good as the glowing effect

kyanoss 2026-04-20 23:11

wonderful game! i love the graphic and audio. although i wonder if theres a way to retry and go back to the last checkpoint? cause ive drop to the level below and and had to climb all the way back or find a near place to die.

nathmate 2026-04-21 00:29

Overall nice game. The theme music reminds me of Cave Story. Agreed that the beacons have a creepy vibe, I thought some Neon Genesis Evangelion stuff was about to happen when I saw the first one.

Minor complaints: I had a couple sequencing issues where I immediately dropped the cube through the tall wall so had to run back to get it from the spawn, then mistakenly thought I had to proceed further to get to the second beacon so lost my second gem somewhere. Falling through an infinite space with no point of reference before respawning was also a bit confusing when it happened.

graebor 2026-04-21 01:36

Loved the audio, and the spreading of the glow effect. The difficulty spikes up quite high after the first crystal and had me wishing for a quick respawn button!

matt-giuca 2026-04-21 02:57

I like the concept of only being able to see the ground when you jump (or something like that), but it was kind of undercut by the fact that I'm always jumping and I could basically see everything at all times. Near the start there was a pit of spikes in partial darkness, indicating there might be more puzzles where you have to use the signal mechanic to probe your environment before moving, but there wasn't really anything else like that. So it ended up being a fairly straightforward (if difficult) platformer.

The hardest part (the second set of windmills) would drop you down right onto an old checkpoint, so you couldn't easily retry, you had to climb all the way up again.

I would have liked to see more exploration of the cool vision mechanic, perhaps if it was based on a limited resource rather than simply jumping.

andriybyelikov 2026-04-21 03:08

Bro made the "I wonder if I talk twice to this NPC the second dialogue will be any different simulator 2026". As a player myself I agree with the player character: curse you game designer for making the windmills spin in the opposite direction. Jokes aside, this was a fun idea, especially how to get up to the second beacon to which I got to third. Anyways, s'been a while since Ritual of Ribbit, cheers mate!

manabreak 2026-04-21 03:47

@andriybyelikov Wow, you remembered Ritual of Ribbit? :smile:

drainkid 2026-04-21 06:43

Dude the music here owns, I love it. Game oozes style. I think I may have softlocked the ending though by spamming E on the note on a bunch of times... he's sitting on a black screen infinitely talking about how to light the beacons, even though I've already lit them. oops. Great game overall though!

axodo 2026-04-21 10:54

Well, that's my jam! I loved it from start to finish(?). I wish it was a bit longer, but I love short and sweet as well. The music is a banger, the humor is funny, the echo effect when landing is really nice. I loved it, great work!

crak 2026-04-21 12:49

Very nice and cool game ! Loved it ! <3

mr-flower 2026-04-21 13:04

dude such a good game, the music absolutely slaps, the mechanic of not being able to see is peak, and fits relatively nicely into the signal theme. Art is also simple, nice, and not confusing. The beacons are especially well designed. Humor was great, really good stuff. Keep up the great work :D

alex-mulkerrin 2026-04-21 14:41

The introduction to the game is done really well with introducing the mechanics. The lighting up effect is really well done I have to wonder how you pulled it off. I did like the commentary the guy gives especially when you do silly things. The music is excellent and puts me in mind of some of the gameboy games. The platforming is a little bit to precise for my abilities but otherwise very cool :)

manabreak 2026-04-21 14:50

@alex-mulkerrin Thanks a lot! I'll make a quick blog post about the lighting. :)

EDIT: Here ya go! I'll be happy to share more stuff if you want. https://ldjam.com/events/ludum-dare/59/misplaced/the-lighting-effect-in-misplaced

jerrywest 2026-04-21 17:26

It looks like a pretty cool visual effect. I noticed you when you first posted. My work used a similar idea to yours - illuminating the scene in the dark. If only I could improve the effect to your level, that would be great. The cross mechanism is a bit torturous. I'd rather die immediately when I fall, hahaha.

pkenney 2026-04-22 03:13

Some pretty cool platforming here! My favorite part was jamming out to the tunes, hitting the rotating crosses, ok no problem, but then you threw the twist at me and had them going reverse!! It was pretty interesting how much that one difference changed the experience of platforming on them. I got past it no sweat but I enjoyed the challenge spike, particularly since it came as a progression of a previous idea.

I read all of the text the game showed me. When I got the wall that was too high to jump and the game showed text saying this wall is too high to jump, I made a note "will leave feedback that's a bit too much text for my taste." Wowzers so naive lol, by the end of the game's outro it was well established that this is a very self-aware design choice.

I know you have a few people saying the platforming was a bit too difficult, and of course in a jam there is a range of players coming from all sorts of tastes, which is great. But for my own personal taste I would have enjoyed even more of you riffing up and down the difficulty curve with some of your core - I liked the taste you did give and wanted more.

Nice entry with a lot of style!

fnelix 2026-04-22 22:19

Very cool game, slick presentation. I especially enjoyed the music and the little guy talking to me. Cool concept with the light.. waves.. signal thing, too. Glad that you posted how you did that with a little video. Nice!

mavvy 2026-04-23 02:21

I went through all that trouble to end up in limbo. Didn't mind the journey at all, we were pure of heart (I think) lit the way (to nowhere) and learned... something.

OK, so I like the main character a lot. I walked off the right edge of the screen by the box (could be secrets), and they asked "why did you do that?" Stuff like that is hilarious and I love it. The part where they're reading the prophecy with the crystals "blah blah blah", the entire ending... and the intro, sure it was funny too. There's not a moment of down time in the writing, and it's by far my favorite part of the game.

The moment they said "thank goodness there weren't spikes down here" I thought "there's gonna be spikes like... not 12 steps away huh?" and sure enough, in sync "I knew it." Some of the platforming is real tricky, not just because some of it is done in the dark, but the "reverse cogs" REALLY tripped me up.

To answer the question at the end of the game, it got a chuckle, perhaps even a full laugh or as many as 2. (In all seriousness, I found this game hilarious and brimming with personality from front to back. Really dug it!)

oadt 2026-04-23 07:53

Nice entry (with a very long ending :smile:) I liked the monologs you put into the gameplay! Only complaint is that at some places (e.g. right after the first beacon) it can be a bit annoying to get respawned. Otherwise good work!

shoalmuse 2026-04-25 11:54

Great graphics and vibes. Skipping dialog/cutscenes would be great and I managed to throw the block through the terrain once I hauled it over to where I needed it! XD

aweskybear 2026-04-26 16:25

Sweet platformer! Cohesive, with an "in-game tutorial", fits the theme very well, was fun, a bit of a challenge there. The prolonged ending made me crack a few times :D , very well.

> A snort... a FART If my brain had not come with the 2nd of these words just before it showed, it would not have been that funny........... :rofl:

Besides the final conversation going for as long as the edge of acceptable XD I have only one thing... man, why, WHY didn't you add an easter egg or something after the self-dialog?? My ONLY complaint. Maybe guy turned into a cow or something, I don't know. Then close the game. It could have also been titled "Guy talks too much", that would hve been hilarious and understandable only after ending. XD

One of the best entries.

manabreak 2026-04-26 18:34

@aweskybear Thanks a ton! Really appreciate your kind words. :)

jin9310 2026-04-27 12:12

Simply amazing. I love the idea of revealing the level with jump and walking, I would maybe even consider to show bit less to emphesize that mechanic, but that could lead into some unwanted balancing issues. Overall I really enjoyed this one. It is short, clear, someone might already said that, but my instructions got into some infinite loop after reading :D but that is barelly a complaint. Really nice and inovattive game! Great job

tomssuli 2026-04-27 21:03

Cool visuals and pixelart. Much is transmitted to the viewer in almost monochrome low-res environment. Nice retro music and sounds. The level desing didn't use much the "sonar" logic tactically. You were jumping all the time anyway, so the level was kinda always visible. It could have been that you had to make certain spot vibrate to see the platform forward or something like that.

Dialogue was a nice touch, I stayed to the end (I think).

Anyways, nice game for the compo! 😎

p.s. I found a bug, in my first run the note-text would loop through the whole game and I couldn't get the end dialogue... I played again and didn't touch the cursed note to get the ending :laughing:

beacons_Clipboard_04-27-2026_01.jpg

mibi88 2026-04-30 10:40

Capture d’écran du 2026-04-30 12-23-18.png

I think it's softlocked. I didn't manage to get a new block.

After restarting the game and activating the first beacon, I reached the last crystal while still holding the first one so I activated the one below all the wheels and then I had to climb up the wheels to activate the other one :laughing:.

Very fun ending, it's really cool.

The graphics and music are also amazing!

Well done!

r4ndomthunder 2026-05-04 12:50

I like the humor of this game, graphic is simple but effective. The level design seems too simple and could be improved.

Well done overall!

dis0rder 2026-05-04 17:06

Nice work!

The light/signal-effect is quite cool. Recently I've been meaning to get myself familiar with Godot. I'd be intrigued to take a peek at your source later in the future to see how all the magic happens!

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The music has a "demoscene"-vibe to it. I think it may have been produced by **SID** emulation or samples?

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I found some of the character's _meta-monologue_ a bit irritating, but it might be because I'm stuck-up and have no sense of humour!

The dude kept reading the text over and over again until I had placed the three crystals. After that it just kept looping.

yaddayadda.png

Did I encounter a bug or was that supposed to happen? I've seen people mentioning a "limbo", but it felt more like a softlock to me. Perhaps the text-routine went haywire or something?

Either way, I had a fun time!

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Keep on jamming! :signal_strength:

manabreak 2026-05-04 17:49

@dis0rder the music is made with a modern tracker, but I grew up playing pirated C64 games, which may have affected my musical style a bit. 😅

python-b5 2026-05-08 20:23

I love the aesthetic of this! The dynamic lighting effects look great, and the music has a nice energy to it. I will admit that the opening section had me expecting something a bit less linear, but I still enjoyed myself with what the game offered. I did notice that dying while holding a crystal doesn't move it back to where it was found, which felt unintended (though it didn't matter much, given all the crystals are placed right next to their respective beacons).

The dialogue from the player character is a nice touch, though it disappeared after the beacon note for some reason. It also progressed excessively slow; even the opening, which is relatively short, dragged on, and while the ending was amusing at first it went on longer than it probably needed to. This also revealed a bug/oversight with the beacon note: pressing E next to it initially didn't appear to do anything, since the previous dialogue line hadn't disappeared yet, so I pressed it multiple times thinking I just wasn't in the right position. This caused the quite long note dialogue to be queued up several times in a row, meaning it was just repeating over and over for the rest of the game, which was a bit awkward.