You Have Been Summoned by Frederika 2024-04-29T16:56:33Z
The art is amazing, it's impressive, but the lack of audio makes it less enjoyable!
Foon → Ludum Dare Explorer → Users → Mibi88
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | World of Gates | jam | 706 | 3.11 | 2.69 | 3.40 | 4.22 | 2.97 | 1.82 | 2.50 | ||
| 2025 | 58 | Collector | Garbage collector's minion | jam | 694 | 2.98 | 2.73 | 3.63 | 3.38 | 2.48 | 2.43 | 2.44 | ||
| 2025 | 57 | Depths | GOLD HUNGER | jam | 858 | 2.56 | 2.67 | 2.34 | 3.21 | 2.34 | 1.00 | 2.08 | 2.16 | |
| 2024 | 56 | Tiny Creatures | 🐜 Antwars 🐜 | compo | 315 | 2.58 | 2.35 | 2.83 | 3.38 | 2.37 | 2.17 | |||
| 2024 | 55 | Summoning | The seven crystals | jam | 1115 | 2.96 | 2.77 | 2.88 | 2.77 | 3.03 | 2.95 |
The art is amazing, it's impressive, but the lack of audio makes it less enjoyable!
This game is amazing, but way too hard, I gave up. The graphics are amazing, the story is very complete and the sound and music are also amazing. This game looks very finished!
A very polished game with an interesting concept, but it is very hard to understand what the modifiers do. A good game overall.
It's really impressive that it runs in the console while being fun and complete!
The Wolfstein 3D vibe is great, it was fun and impressive. It's a really good entry!
A really polished and complete game!
This game is really impressive and polished, the graphics and the audio are great, but it's very hard to understand how it works, that was quite annoying, and it's way too hard!
It's a very beautiful game that features a lot of variety, but it's kinda funny to just draw random stuff and still have something spawning. The audio is great and the graphics are good
A very original game, the tutorial helps a lot and the graphics and sound are amazing! GG
The music is amazing and the graphics are good, but the game is way too hard!
It's a nice game, the story is ok... But the graphics and the sound are really good!
The controls are really annoying on an AZERTY keyboard (maybe prefer using the arrow keys instead when there is no menu to change the controls), so I found it very hard to play. I found the movement of the player annoying, but I understand that it adds an old school vibe to this game.
It is a nice game, with an interesting concept, but it really lacks at content and variety.
An interesting game, the graphics and the audio are really good. I don't see were the theme "summoning" is... is it that the students go to the principal?
A really good game, but I found it too hard to cast a spell, and I think it's a bit far from the theme.
Very fun and very original concept! The music is great, the graphics are quite good, it's great!
It's a really cool game, with amazing graphics and sound, but it could follow the theme better.
It really fun! this submission is great! The audio and the graphics were really good. The only thing that could be improved is the movement, I really had to click near the arrow so that she goes to the next room.
A really funny idea, had fun playing it a little bit!
Nice simple game, with good graphics and sound, but the controls are very annoying on a AZERTY keyboard
> @mibi88 I didn’t know that could be a problem. I’m going to add the option to with with both WASD AND IJKL.
Thanks, I'll try it out when it's added.
A great game but way too hard unless you glitch into the walls (it was really easy!), then I could win easily. More levels would really improve it!
Capture d’écran du 2024-04-16 18-00-12.png
Impressive and good game, it's just a little bit too short I think, more levels would really improve it.
A really good game, that has good graphics and follows the theme well.
Amazing game, I really enjoyed playing it, and would have a lot of fun replaying it! I think it's the best ludum dare game I've tested!
A quite good game, the graphics are good, ad there is some audio, I found that it lacks at content.
The concept is interesting, but more levels would be cool, and the levels are very repetitive, it was very short. The graphics are ok, but the rgb thing makes the thin letters hard to read. The sound is perfect.
Overall it's a good game, but more content would highly improve it.
The concept is good, but the game really lacks at content!
A really good submission with good graphics. The concept is very original!
A really polished game, the graphics and the sound are great, the concept is new, but some variety would improve it even further.
It's one of the best ludum dare games I've seen so far.
A really good game, but more mechanics and variety would improve it.
Funny game, the concept is quite good, it's a good game.
A quite good game, but it's a bit simple, the graphics and the audio are amazing!
This game is funny but boring, it lacks at content. The graphics and the music are great! GG
You should have pressed space on while standing on the golden supports to put the crystals in and summon the last boss.
Yeah the help bugs there sometimes
> I like your tilemap handler. Looks simple but functional
Oh, I didn't expected someone to find this piece of code interesting. Thanks!
Thanks for playing!
> yeah :) getting a bit of grief with SDL (main or src) but I’ll bookmark this and check back on it later on
Yeah I saved time everywhere I could and I structured the code very badly, it's a huge mess. But after all it's my first time participating at a game jam!
Thanks for all your messages, I would like to give you a feedback on your games but I'll have to do it next week, I don't have my computer with me.
Thanks, it makes me happy you liked it!
Thanks, I'm happy you liked it. I already copied the repo to make an improved version.
@alessandro2024, yeah it's a problem with the itch.io upload, 2sec I'll fix it
@alessandro2024, I just fixed it, at least it works for me on linux with firefox. Feel free to report any problems with the web version
Thanks, I hope that you enjoyed playing it!
> it would be cool if we could find our way around the dungeons with either a mini map or some kind of arrow.
I want it to be some kind of labyrinth at the same time.
> I really wonder what I’m doing in this dungeon…
I wanted to add a story, but I ran out of time, I had spent too much time improving the pixel art.
Thanks a lot for your very complete review!
> I played the version on itch so it could be a difference in the HTML version?
Maybe, I don't know, I didn't noticed a difference, but I never opened both at the same time.
> It was a little difficult to differentiate between the walls and a pathway.
When I made the pixel art I tried to make the floor darker, but maybe it wasn't enough... I'll be more careful about that next time :).
Thanks for all your reviews!
And thank you for playing it, I'm happy you had fun with it!
Wow that's an amazing game, the graphics and the audio are great, the game is fun and not too hard and not too easy! This is a really good submission!
Really cool! The controls where a bit hard on the beginning, but once I understood them, it was fun. Adding a warning on starvation would be cool, suddenly I got a screen with starvation on it. Maybe loosing HP (and having mices die of starvation) would be even better. A fun game overall!
Really cool! It's quite hard (but maybe it's because I'm playing it in an emulator with my keyboard. Well done! It's really amazing to see new games made in such a short period of time on such old consoles.
The graphics are really beautiful, the game is fun, it is just a bit hard, but I took some time to understand how it works.
Really impressive, the music and the graphics are really impressive.
Well done!
The graphics fit the atmosphere well, and the music is great.
Really funny game, I like the concept. The graphics and the audio are also great.
Nice simple game. Well done! The sound effects are quite minimalist but it fits the game well. The graphics are also great. I got 286.
Capture d’écran du 2024-10-16 18-15-27.png.
The graphics and the music are cool, but it's quite confusing how the shrimp rotates. A good entry.
Small fun game, but the computer isn't strong enough and the carpenter ants are OP. The graphics are cool! A good entry!
The amount of content is really impressive! The music is as beautiful, as the graphics! Amazing!
Really impressive game, I like these physics and how the snake goes from one layer to another. The audio and the graphics are amazing, it's really polished. It's just a bit short.
The graphics are really amazing. I didn't quite understood how it works. I didn't understood why my camp got destroyed.
Fun game. Finding back the right animals was fun. The graphics are amazing! Good job!
EDIT: Actually it's so easy to cheat by taking them one at a time and waiting for a client to come.
Fun little game, but it was very laggy in firefox. The graphics are beautiful.
This game is amazing! The game is very entertaining, the graphics are excellent, same for the audio.
Amazing music. The game is also very fun and the graphics are beautiful. A really good game!
Cool game, but the controls are confusing, it's hard to get back into the beehive
A really fun game, with amazing graphics, but I didn't quite understood what block the player, so maybe you could add some contrast.
> @mibi88 thx. Like i mentioned before we left some unintentional collision layers in there which we didn’t recognized until the deadline.
Oh ok, but couldn't you fix it afterwards?
> Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.
In https://ldjam.com/events/ludum-dare/rules.
After all it's still an amazing game, Gj!
Cool, it will make the game way more enjoyable.
The graphics are really well done.
The music is good, same for the graphics, a very good game. The game play is also very good!
I tried twice, I'm not getting any feedback :/ (in Firefox) Capture d’écran du 2024-10-11 14-30-59.png
The pixel art is truly amazing and it's quite fun! Well done!
Sure, I'll start making it right now, I just didn't had the time to make the port yesterday (I coded it in pure ANSI C with the SDL and OpenGL so it takes a little bit of time).
I'll check your game out.
I added a better help to the game description.
Thanks!
> a text font that was quite hard to read
Oh ok, I made it very bold because someone told me once that my thin font (in a NES homebrew game) was hard to read on CRTs, so I'm making bold pixel art fonts since, but maybe it's an issue specific to CRTs :rofl:.
@multiplexor I'm happy you enjoyed it! Thanks!
@mars Have you installed SDL1.2, SDL_image and SDL_mixer? Maybe try building it from source by running the build.sh shell script.
What didn't worked in the web build?
I'm happy you liked it.
> adding andt one by one to a task at first was really exausting
I should be letting the user keep the key pressed, but it was a bit more complicated and I didn't found the time to.
When I think about it I should have used the same input code as for the seed.
Overall thanks for your very constructive feedback
> The best way to improve for the next jam would be to use mouse controls
I know, it would have made it way better, but I wrote it in C from the ground up with SDL and OpenGL. I never handled mouse inputs with it.
I should really make myself a game engine...
Thanks a lot for your very complete comment!
I'm happy you liked it!
> Maybe I missed it, but what purpose does food do?
If you run out of food your anthill gets damaged.
The increase of your ant population depends on the number of ants staying in the anthill. If you have no more ants in your hill, no ants will be born.
Really nice platformer, it's amazing how polished it is, but the controls are painful on AZERTY keyboards, please fix that! The hero changing mechanic adds a lot of fun.
Really amazing game, the stressful music fits the atmosphere of the game very well, and it is quite challenging. The graphics are also very good. It is really impressive for a first game jam.
Really good entry, the game is fun, the graphics and the audio are beautiful. The concept is also really cool.
Well done! I like it! Adding some wind or something to get back to a point where you can climb up after falling would be useful, because it was quite painful to travel back to a point where I could climb up after falling.
EDIT: There are way too few sound effects and they are to quiet. Making them louder and adding one for e.g. the fan would improve it a lot.
Nice little game. A cool down before the bugs start attacking after an upgrade would be cool. The graphics and the music are very good.
Really impressive game, the mechanics are cool, but I encountered a lot of bugs in the web version (in firefox) which made it impossible to restart the game, and the title was on top of the help. Everything else works really well and the mechanics are also great. Overall it's a really solid game.
A nice game, the art is great, well done!
Very fancy game, the pixel art and the music are beautiful, but it's way too hard, there is zero tolerance with the key presses, and the HJKL keys are very close to another which is not very comfortable. Maybe I just really suck at those games but my hiscore is 13 on the first level :/.
Ps: Please adapt the player movement to AZERTY keyboards (e.g. allow movement with the arrow keys).
Nice game. It is a bit weird that the cart stops and accelerates so abruptly (and decelerates abruptly after stopping to press D).
Very beautiful game. The game play is OK, but I don't quite see where the theme is.
Great atmosphere with this lighting. The enemies are really surprising, but it gets a bit annoying because they kill you so easily and you need to restart everything from the beginning.
Nice game, well done! The interpretation of the theme is very interesting!
Capture d’écran du 2025-04-12 14-08-24.png
There seems to be bug.
It didn't happened when I retried, but the text was really messy.
The concept was really interesting, well done!
EDIT: The spinning animation also went crazy fast in the credits.
A really good entry, I like the CRT effect :D. It is impressively big and the map is well done. There are also good sound effects and the music make it look really polished, as it is with the graphics. However the indicated keys were not matching the keys on my keyboard, because I have an AZERTY keyboard. The controls were also too close one another and I ended up pressing the wrong button very often, but I don't know how the controls could be improved...
Overall it's really impressive and looks very finished.
A very impressive and polished ludum dare entry, but the controls are quite inconvinient on a laptop.
The controls are very imprecise and the jumps are very hard early on which made it frustrating. I found that it was discouraging to play it further.
Sorry I double clicked on "Publish" which caused it to send an empty comment, but I can't remove it
It is very hard to tilt the dwarf to the right angle with the arrow keys, because he is rotating quite quickly. Maybe rotating the dwarf by moving the mouse would make the controls more precise and the game funnier, because I was very frustrated early on starting at the first staircase.
Very interesting concept. I clicked on ask again to see how it creates different answers, it is very interesting.
@angry-fridge, I just finished a quick and dirty windows port. What's cool is that I only had to adapt the engine to work on windows (it was painful, windows deeply sucks). I didn't made a windows build before, because my custom engine don't support windows (I had to make very shitty changes to the OpenGL ES backend to use modern OpenGL instead to get it working, and remove renderable sorting because the sorting algorithm needs to be stable for 2D rendering to work correctly, and I was using qsort, which doesn't need to be stable, quicksort, from which the function name comes from isn't even stable, but sure qsort doesn't need to be implemented with quick sort, and it is probably implemented with a stable sorting algorithm in glibc which made it work correctly on Linux). I'm putting the build online now.
@zatrit I made the food run out so quickly because my father told me that it was too easy before :smile:.
@vegasword, on the beginning I had only planned to let the hunger increase over time, but then I had the idea to also make it decrease when digging
@paul-maxime, Before I had planned to make my game a bit differently, I had planned to add a boss on the end, and that's why I added the upgrades, but they don't make so much sense anymore.
> Upgrades shouldn’t add negative bonuses (here, +1 hunger), unless we can toggle them to decide which build is better.
Sure that would probably improve it. I added the +1 hunger tradeoff to add a strategic aspect to the upgrades.
> Looks like having a bigger screen makes the game way easier, since we can see more of the world. This probably shouldn’t be the case, and the same information should be displayed regardless of resolution!
Yes, I should have scaled the map up when the screen size increases.
> Even tho it’s more engine-related than game-related, I like how easy it is to build from source, and very fast too!
Thanks! I feel like just using bash scripts works way better in the end than any build system.
> The game was a little bit of a letdown on my laptop (~10 fps), also would have liked a slightly longer play session - right now you lose too quickly due to hunger.
It's weird, the windows version seems to be very very slow. It manages to run at more than 1000 fps if I uncap the framerate on my old PC on linux. I did the windows version quickly and I don't know window.h etc. so well, it had been painful to set up, so I probably did some inefficient stuff. I'll make a web version which will have better performances soon.
> I would have liked to be able to play it using WASD not only arrow keys.
I have an AZERTY keyboard so I prefer making games that use the arrow keys, and I didn't had the time to add a menu to change the controls.
@someone, I just finished adding web support to my engine, and I'm currently creating the itch.io page for my game, the web version will be online soon.
@tomknocker44, @justuspan, I'll try to fix the windows build soon.
@broco, I know there are some, I'll fix them.
> Actually, thinking now about a suggestion - could have like a combo system where you do something say eat 3 of the same kind in a row within some time and a few levels are cleared to help you out, like a reward of sort. Anyway, I think that is all from me, cool little game.
Yes that could have been interesting.
I fixed the memory leaks, so now you shouldn't encounter slowdowns when playing. I'll update the windows build soon.
@angry-fridge, yes, there is some RNG involved. If you take a look at the output in the terminal you can see the seed. I didn't had the time to add an option to let the user choose a seed, as I usually do (all my other entries also had randomly generated maps, I'm too lazy to design levels).
@johneyd, The embed doesn't work so well on both the ldjam page and itch.io. Go directly to its content, at https://html-classic.itch.zone/html/13371183/index.html. I'll try to fix them.
@tomknocker44, @justuspan, @duckmaniac, @broco: The FPS issues should be fixed now, it would be nice if you could retry. I'm not sure if the windows version works better, I at least tried to fix it. I fixed the memory leaks, so now it shouldn't slow down when retrying and I also improved the quick and dirty port of my engine. The web version should work correctly now, if you go directly to the address linked by the iframe: https://html-classic.itch.zone/html/13371183/index.html.
EDIT:
I removed the embed here because it worked too unreliably.
Thanks for all your very complete and constructive feedback.
> fps drop after first round?
Did you played the fixed version? I expected to have fixed it (or if you are on windows maybe I didn't fixed it correctly...).
A really nice game, with very beautiful graphics
Well done, but I found it frustrating to reach depth 5 and see that I can't build the final digger because I have not enough stone anymore. Really good game otherwise.
Cool ending. A score could be a nice addition, to motivate the player to retry.
A quite good entry! The graphics are inconsistent, it was fun on the beginning but it got boring at some point. It was also a bit frustrating to loose the progress from one round to the other.
It's really hard. But it's a really good game overall.
Nice game! The music is awesome! The graphics and all the particle effects look really nice, it looks very polished. I didn't experienced any lag. A really nice little game overall. I managed to go to the boss fight after a few tries by staying on the bottom of the screen :stuck_out_tongue: but then I failed. I'll see if I'll have time to beat it later.
Overall it's a really nice game!
Neat concept. I managed to go through the first level after a few tries, but failed afterwards. Is it even possible to win without always using "Bonk" and asking for money :joy: ?
Well done!
> you can click on the icons above the taxable nodes to change taxation levels
Yes that wasn't obvious at all, I had fully read the tutorial and didn't understood it.
Funny game, the graphics and sound effects are funny.
Nice game, the concept is interesting. The UI looks quite nice, but placing the paintings got me confused a little as they didn't landed where I expected them to appear on the grid. It's also quite confusing that there is no game over screen once nothing can be placed anymore. I retried getting a higher score multiple times and managed to reach 93.
Capture d’écran du 2025-10-20 17-56-02.png
Overall it's a nice little game.
Really interesting concept! Is is really well done and the difficulty was not too hard nor to easy. It was fun to play! Well done!
Really impressive game, with an impressive amount of contents, amazing graphics and sound, the gameplay is also very interesting, but I found it quite difficult. I tried to play it with a touchpad first, which was nearly impossible. With a mouse it was already way better. A difficulty setting would have been nice.
Overall it's a really impressive game with a truly impressive amount of content! Well done!
Nice game!
It really feels very polished with this nice music and graphics. I quickly got lost :joy: , and it quickly got quite difficult to find where I hadn't been yet.
A nice game overall, well done!
Cute game! However it was quite easy as the monsters are colored while the background isn't. It's neat that many people make cozy games, they are quite enjoyable. Overall it's a good game!
Fun little game, really cool idea. The graphics are also very neat. The game&watch imitation is really well done!
Overall it really is a cute little game!
Nice game, with really nice graphics. However I found it really hard as the ghosts kill one instantly, and I found it frustrating to be loosing the upgrades after loosing.
Overall it's a nice game!
The atmosphere is very nice! The graphics are really really impressive for a game in 2 days, the music is really nice, but the controls and the gameplay need to be improved.
Nice idea! It was very fun to play, the sound effects were good. The graphics were also nice and fit the concept very well.
A very nice game overall!
Very interesting concept, the controls were just a little hard to understand as I hadn't understood what the little crosses meant nor that I could beep the right mouse button pressed (maybe it's just that I didn't read the instruction well enough :joy: ). Once I understood that, the game was quite fun! Well done!
I don't remember, I haven't taken a screenshot.
Nice little game with a nice atmosphere, the graphics are really nice!
Nice music! The graphics are also quite nice! However, the controls are very inconvenient on AZERTY keyboards, which makes the game nearly unplayable. I also found it quite hard to collect garbage as it can only be collected on one side of the truck, but maybe it's a design decision. It was quite hard to control however as it rotates very slowly. I also didn't understood why it showed me 0x5 after the end of the day as I'd collected garbage and brought it back to the garbage dropoff.
With some polishing and improved controls (especially compatibility with AZERTY keyboards), it would be a really nice game.
Well done!
Yes now it's already way better! Thanks for fixing it!
The graphics are very nice, but I found the changes compared to rock-paper-scissors to be too little, adding some more would make a nice game out of it! The game freezes when not selecting 3 items, which is a little bit annoying, a fix would be great.
Overall it's a neat entry.
> But it seems that the requests given and their amount are completely random
They aren't completely, but it's really hard to try to fix.
Thanks for your comment.
I just added a Windows build.
I can't write more, I have very little time.
> I tried running on Linux, but I’m hitting a dependency missing error
Yes you need to install SDL_image.
> > But it seems that the requests given and their amount are completely random
> They aren’t completely, but it’s really hard to try to fix.
My code to find the tasks is really messy, I should've taken another approach. I had less time than the other times I participated to the Ludum Dare, and I tried to make it less random in the last minute, but the whole logic of it is bad.
I'm happy that you enjoyed playing it!
@yibirabbit007, what kind of problem?
@johnstarich, I just finished the web port. It can be played at https://mibi88.itch.io/garbage-collectors-minion.
Thanks for all your constructive feedback.
> Got the end, yey. Garbage collector was one of the first thing came to my mind but I didn’t know what to do with it. So I am glad to see someone else choose the theme and make a good simple game.
Funny coincidence.
> I did get hung up on the 3-region level, where the lag shot past my ability to click fast enough. I think with a little balancing and sound effects this could be really great.
Yes, I know it is quite unbalanced, especially with the number of actions that need to be done and the speed. The latter is hard to make balanced as I got too used to the speed of it :joy: .
@keyjale,
> In the final levels I thought you’re supposed to allocate in different regions
No you aren't tasked to allocate in the first region, you can choose what's the best. When reallocating it only tells you where it currently is.
> Also, I thought you’re not supposed to overwrite already allocated memory with resizes, but looks like that wasn’t punished.
You are punished: it increases the chance that you may loose (it's random), i.e. it increases the chance of a "crash". Failing allocations also increase the chance of a "crash".
The crash chance is shown in a progress bar on the right.
> Like some indication as to why I died or how the crash chance is increasing.
Yes I should have added a message telling one why they failed.
@letmebeme, @volcanoeyes, @tinykidtoo,
Thanks for all your feedback!
@ueighti,
The "HELP" menu only shows images that describe the different tasks etc. It doesn't show steps: it just explains what the different things on screen do and isn't interactive.
> I tried the web version on Itch.io, but the screens are different from the tutorial, so I couldn’t follow the steps.
Could you send a screenshot?
@kashn @rubixnoob13, @helen,
Thanks for all your feedback!
> I was confused how I ended up winning past the 5th round. I enjoy learning on my own by failing and trying again, but this felt a bit too complicated to just figure out by playing.
Yes, the end is quite unbalanced, I should have made it a little bit more progressive.
> Was fun, would have loved any type of sound effects though to add to the experience!
True, they would have made it even more polished, but I was a bit short on time so I preferred improving the UI by e.g., animating the text showing the tasks, as I discovered that before, when letting others play my game that it sometimes really wasn't obvious that there was a new task, when e.g., the game asks you twice in a row to allocate 1 block. I also used this time to fix some bugs, there were surprisingly many. It can be seen in my timelapse.
@megalukes,
Thanks for your feedback!
> the web version was a bit buggy for me
What kind of bug was there? Was the clicking not working (it's an issue I had previously with the full screen button on itch.io preventing clicking on the canvas)?
EDIT:
Oh, I just noticed that the UI is a bit cramped when not playing in full screen so I made it bigger by default when not being in full screen.
@mamboman,
I'm happy that you enjoyed playing it!
> It took me a while to understand what to do.
That got mentioned very often, I'll need to see how that can be done better to not have a similar problem next time.
Well done game! The graphics are nice, the music and sound effects are nice and the controls are very intuitive!
A very interesting concept but the controls are quite inconvenient. Otherwise, the graphics are good and the audio is also fitting the game very well. The animation etc. make the game look quite polished, which is nice.
A well made game overall.
Nice little game with an interesting aesthetic and concept, but it is a bit too unbalanced game.
Well done!
Funny silly game! Stealing the baby is definitely the silliest part of it. It would be nice to be able to break walls by e.g. driving the car to be able to steal bigger objects such as the couch.
Overall this silly game was really funny!
EDIT:
I managed to glitch through walls by trying to steal the parent's bed and hitting it agains the corner near the door to the outside. I also managed to get stuck by doing so:
Glitching through the wall:
rat_stealing_glitch_3.gif
Stuck in a wall:
Capture d’écran du 2025-10-20 16-51-03.png
Really nice game! The graphics and the audio are really nice. I especially like the atmosphere of the game.
Capture d’écran du 2026-04-30 12-23-18.png
I think it's softlocked. I didn't manage to get a new block.
After restarting the game and activating the first beacon, I reached the last crystal while still holding the first one so I activated the one below all the wheels and then I had to climb up the wheels to activate the other one :laughing:.
Very fun ending, it's really cool.
The graphics and music are also amazing!
Well done!
Nice game, the audio is very funny, and the multiple endings encourage one to continue playing!
Well done!
Interesting mechanic, a proper ending would have improved the game. i was a little confused that the same level was presented to me again, when finishing it. Simply returning to the menu would've also been better. The graphics and the sound effects are nice.
Well done overall!
Really nice game! It's fun, the graphics are nice and the atmosphere is quite nice! The last levels were also more challenging.
Amazing game! It really feels like a finished game, that's only the case of very few jam games. The graphics and audio are amazing! It is also very fun!
Well done!
Nice litte game. The retro looking 3D is very nice!
Nice game, it's super simple and intuitive and quite fun! Well done!
> Potentially programing mouse interactions with the game field similar to vector graphics programs would make it more intuitive to use (ex: node snap to animations, tool selection changing courser, faint grid layouts).
Yes it's quite counter-intuitive. I also shouldn't have made the gates take a single grid cell.
I should make proper instructions on how to play, it would already help a little.
> I love the look, and great platform for logic circuitry puzzles!
Thanks!
@gecko64, thanks for your feedback!
> A couple things were a little finicky like the level logic with ending the level.
Maybe there is a bug. Could you detail it a little more? I know I designed editing a bit weirdly, and it is maybe not so intuitive, but I hadn't found any bug there.
@ouisky, @majomirez:
> Very enjoyable, but i’m a little confuse about the gates
I'll add truth tables to the game's description.
> And also, i wasn’t able to figure if i was in big or little indian x)
You're never working with bytes in any of the levels, so I don't really see what you mean. Do you mean the most significant and the least significant bit? BIT 0 is the least significant bit and BIT 1 is the most significant bit in the carry adder level. I should've indicated that clearly.
> Sadly my mouse is old and it cannot hold the right click, so it was nearly impossible to connect the gates
That's unfortunate. I didn't add any shortcut to do it with the keyboard… It requires both mouse buttons to work unfortunately.
> I couldn’t connect the already unconnected wires
Did you draw the wires in the correct direction? I should've drawn an arrow to indicate it clearly…
To all of you, thanks for your feedback!
@ping78, @roitchie:
> I realy hate to say it but the UX brings down the entire rest of the game down. UX aside I like the game.
> I figured out the UI after some playing around but adding tooltips to each icon and in game instructions would’ve made it easier to get started.
Yes I did a pretty bad job at making an intuitive UI. I hope I'll do that better next time! If I'm making a UI again, I'll think about tooltips.
Thanks for your very thorough feedback, it is really useful! I'm happy you enjoyed playing it.
> especially if you’d never learned about it before
I knew them already, but I (still) don't know much about circuit design. I think the most I'd done before was a 4 bit carry adder in Logisim.
So… if someone that is knowledgeable on this topic plays my game, I don't really know what he would think of it :laughing:.
> BUT, it did feel like it got a bit more manageable when I switched from web to Windows, which is maybe something worth playing with. It might’ve just been that I got more used to the way it all works, but I actually did just feel like everything was less finnicky in the downloaded version.
The web version has some quirks, indeed, but AFAIK only the shortcuts are broken.
> Connecting them to the gates with 2 inputs was also extremely hard in my experience. It felt like a brute force process a lot of the time and honestly, I probably spent 10x more time (or more) trying to get the wires to connect properly than I did trying to figure out the puzzles.
I made a quite bad decision to lay all the components down in a grid, where the gates only take one grid cell. Wire selection also relies on this coarse grid, which makes things quite imprecise.
> you have a lot to be proud of
Yes I'm very proud of it, I didn't think that I would get it done at first.
@marcus-otterstrom, thanks for your thorough feedback!
> With some better UX and a little audio I could see myself playing this for quite a while!
Yes the UX really holds it back.
Thanks also for reporting this bug!
I've tried reproducing the bug, but I was unable to get this result:
Capture d’écran du 2026-05-04 17-47-15.png
I need to investigate this issue a bit more. Which version are you using? Could you maybe detail how you got this result?
If you experience a bug like this again, you can exit the game with the Capture d’écran du 2026-05-04 17-53-01.png button. Then, select the level and it should be empty again, except if you already validated it. If you already validated it, your working circuit will be loaded again.
I did, I think, the same thing, but I never get this issue:
worldofgates_connecting_3_2.gif
Could you maybe send a small screen recording of the bug in action? I haven't been able to reproduce this bug so far.
Yes there is a small rendering glitch. I'm still confused on how you got things look connected on the first screenshot. Maybe it was another line that was actually connected and overlapping the first one. But I think that if I make an improved version of the game, I'll completely rewrite the editing side of things anyway, because it's so counterintuitive and broken.
Thank you a lot for helping me to find out what was happening!
Thanks for you for your thorough and nice feedback!
Nice simple game, I like it!
Nice game! I found the controls quite hard, and I was confused to be getting to the next level even when no ship landed. The music and the graphics are nice.
Well done!
Impressive game! It's very polished!
Nice game! It's impressive that it's in 3D. It makes it with the sound effects really immersive. I took some time to understand it. I found it quite confusing at first, to not be able to guide the ship that is moving back and forth in the distance.
Overall it's well done and quite impressive.