cherrybcake 2025-04-07 13:50
YESSS I've been waiting to play this! It looks awesome and the puzzles are very engaging. Sadly it runs a bit slow on my browser :c But that's probably my PC's fault, Nice work!
Foon → Ludum Dare Explorer → LD57 → Dyamid
By leorean
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 7 | 4.49 | 132 | |
| Fun | 8 | 4.45 | 132 | |
| Innovation | 7 | 4.41 | 131 | |
| Theme | 544 | 3.49 | 131 | |
| Graphics | 56 | 4.51 | 133 | |
| Audio | 52 | 4.11 | 129 | |
| Humor | 256 | 3.28 | 123 | |
| Mood | 86 | 4.15 | 131 |
YESSS I've been waiting to play this! It looks awesome and the puzzles are very engaging. Sadly it runs a bit slow on my browser :c But that's probably my PC's fault, Nice work!
Great idea for the mechanics. Music is not my cup of tea, but maybe i am to 8 bit addicted.I like the color-palette and the out of the spotlight-visuals.
Okay, this is hands down best designed game I've played this event. From level design, graphics and audio, all perfect. I'm not much into puzzle games, but this one is captivating. My favorite part was walking through the sides of the screen to reach the other end. Very fun idea and VERY WELL executed :).
It doesn't even feel like a jam entry, but as a fully flashed game.
Awesome puzzle game! Amazing that you managed to design this many mechanics in such a short time. I liked the SFX and the music was very nice tool.
Great submussion
such a fun game!
Looks and feels incredible. Really had fun! Always love seeing games with so much polish in these jams.
Awesome game! Feels incredibly finished. Cool music that doesn't get boring and a few of those riddles really make you think. Loved the humor "oh look, a trampolin!" haha
OMG I can't imagine the hassle it must have been to design the levels :-)
The idea is just great, the implementation is solid, the level design is clever ... and the puzzle difficulty is just as it needed to be!
I had a laugh (relief maybe?) when I saw the ending.
There are only two things that bothered me:
- 1) The music. Not bad, but maybe too uplifting for this kind of gameplay and environment. Maybe it's just me, but it felt a little bit off.
- 2) At one point in the level, you need to make a long jump, with the character's head sliding against the ceiling, exploiting the fact that the upward push from the jump isn't stopped when colliding with obstacles. It could be argued that such a behavior is closer to a bug in the jump code ... than to something someone might write in a design document :-) It took me a while to realize that I could make that long jump. Of course, I'm just nitpicking on a small detail here.
Thanks for the fun game, this is the first I'm played on this LD, you've just set the bar very high :-)
Just made it through the game. A masterpiece.
Soooo clever and graphics looks so good. I would buy and play a full version of this. This is already more fun than a lot of highly praised puzzle platformers out there. I was stuck on the first use of the crystal mechanic for a minute, thought I was missing a key or something, but then the ahha moment came which was wonderful! This is my favorite so far, 5 in all categories for me.
WOAH, this is amazing. What a cool mechanic and the goblin who gives you hints. Everything is just so polished! Awesome game :D
Awesome entry! Very clever mechanic and design, no downside to me really. CONGRATS!!
Great entry! I love everything from the graphics to the sound. The puzzles are very enjoyable!
IVE NEVER SEEN A MECHANIC LIKE THIS BEFORE!!! super cool making it so that the screen goes with the crystal and you loop around when not holding it! I'm not really good at platforming so i didn't get all the way through, id love to see this as a puzzle game rather than a platformer
Gorgeous art, great graphics. Love it! Super impressed by the level of polish.
Damn this is nice !! the screen border mechanic is very cool and i also like how it's teached to the player with the level design. mood of the game is 10/10. I would have loved it on my gameboy advance. Music is fire too!! theres a hint of 90s dance in there somewhere :D
Great game, very polished & clever game design, unfortunately I got stuck at the part with water, couldn't figure out what to do D:
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I'm not typically a fan of puzzle games, but I really enjoyed playing this one. Most of the time, figuring out what to do felt pretty intuitive, though there were a few head-scratching moments. Overall, it was pleasing to play !
The only drawback that I saw was that the brown blocks that prevent moving in some cases are not very visible, so it was frustrating sometimes, when I was blocked without seeing them at first. The gameplay is satisfying, with engaging particle effects and sounds, and the minimalist style is cute.
It's impressive that all of this was created by just one person, so good work !
@d0vid Solution: !> Place the diamond in the bottom-right corner of the water, then proceed to go top-right
Yoo Really amazing game! didnt even notice i could play it at first cuz it looked like a gif xD. Awesome puzzle mechanic, love the idea. Also the little spikes add just a little bit of jump and run flavor to it without taking away from the puzzle mechanic. Its great, really nice game!
Feels complete and quite polished for a jam game, nice graphics! I really enjoyed the core mechanic, very cool idea.
Ouah !!! Solid game for a jam ! I love the graphics and the puzzle ! Good job ! :D
Pretty fun puzzle game! I really love the mechanic of going from left to right, down to up on screen, really reminds of VVVVVV. Very solid, no negatives to me!
My favorite game so far. It's a pretty interesting concept with multiple mechanics. I really appreciate the design and the presentation is really good. Well done!
what a great idea! i've never seen anything like it, i finished it in one go, the best game of the jam for me - well done platforming, unique mechanics and cool puzzles, i'm impressed!
Cool graphics — minimalistic yet rich at the same time. But most importantly, the puzzle gameplay is really impressive. Great job!
As a SMW Romhacker, I really love how you integrated the screenwrap. Using the Diamond to move the borders of the screen so it moves the place where the screen wraps around is so interesting and unique and allows for so many cool mechanics. The Level Design is really great aswell, showing you everything in advance, already in the very beginning where the diamond drops off your head when you walk through a 1 Tile gap. Also the indicators of where you would show up on the other side of the screen. This is game is polished so much, I could see myself spending some money for this on steam, even with the small amount of content that is currently available. I loved every second of this. Really great job and a really good combination of my absolute favorite genres of games. This is already my personal winner of this Jam and ive only tried a few games.
wow, what a great entry. It took me longer than I'd like to admit about how to use the crystal, but once I figured it out the rest of the game was entertaining.
I loe the graphics, music andpuzzle design, well done!
Wow this one was really fun. Amazing job! This reminds me of an old miniclip game in the best way :clap:
Congratulations for the very clever level design! I also really liked the outro :red_car: :heart:
Thank you for making this game :)
Artstyle is great! I really love vibe of this game and gameplay is also enjoyable
Really cool and polished, love the art style!
Amazing job,loved the concept and the puzzles! Definitely worth exploring more post-jam!
I kept forgetting the screen wrap most times I started a new puzzle :smile: Lots of lateral thinking. Screenshot 2025-04-09 000641.png
A fun little cute puzzle, I played it with pleasure. Thank you!
It's crazy to me how complete your game feels, in addition to having a really hooky, high concept premise. To me it struck a nice balance of having cleverly designed puzzles that are satisfying but don't take ages to figure out. You also nailed the visual aesthetic. Would be interested in seeing how an expanded post-jam version of this game would look!
Dyamid sent my head into dimensions I didn't even think were possible. It seems inspired by Pico-8, with its tile-based mechanics and tiny sprite aesthetic. The part that absolutely steals the show, is that crystal. Bends reality itself, shifting rooms to be infinitely long and tall. Makes the Dyamid interesting to navigate for sure.
Part one-room platformer, part side-scrolling platformer, it really did marry the best of both worlds. To tie it all together: vibrant characters, brightly color-coded obstacles, a pretty big game world and upbeat electronic music. Had a real good time with this one! :smile:
noice
A bunch of dimension-breaking puzzles in an otherwise open world, I can't imagine what designing the puzzles for this looked like. Nice puzzle design, I liked the way you forced the diamond to be in specific spots to make the puzzles possible instead of the player having to guess where it goes for the more complicated puzzles. I missed my chance to screenshot the getaway car, but I made it out! xD
What an absolute powerhouse of an entry, definitely goes into my favorites. I fkn love it. :heart_eyes: Congrats. As a pico-8 user (this LD at least, and probably for future ones), I appreciate the look and feel, even though I can see it's GM. Awesome stuff! Loved the mechanics as well, btw. Audio works only after focusing the game, after loading it up. I think it's a GM thing.
Really impressive entry! The core idea is super clever, and the level design guides the player perfectly. Had a couple of “a-ha!” moments that felt great. the music, while nice, didn’t quite match the game’s mood for me.
But overall — fantastic job!
Platformers are always a difficult genre to develop, but you managed to surprise me. Awesome mechanics and nice music and graphics are impressive and leave a good impression after the game. Great job!
Wow, what a creative game mechanic, I was really surprised. The graphics are also great.
I haven't had a game that had me go "you're kidding me" this many times since portal. Unbelievable level design and such a great mechanic. You truly deserve all the praise for this one
Great concept, fantastic mechanic, ingenious puzzles, cute graphics, and engaging audio. What's not to love about this gem of a game. loved it :8ball:
Ok this is beautiful, the level design and game design are proof of a lot of work. Everything fits into everything, the game is absolutely amazing. Music : Cool, SFX : Cool, Graphics : Wow, Gameplay : Wow . Great job !
Really fun mechanics, felt super polished. giga brain game
Great game design, some really fun puzzles from a simple but unique mechanic. Graphics and audio are also on point, great work.
This game is just awesome! No comments! Just wonderful
Awesome minimalistic pixel graphics. Interesting gameplay with cool mechanics. Great job!
Wow, this was amazing. Everything about it is so well made, from the graphics and sound to the level design. Fantastic stuff!
Incredible piece of gaming, awesome PICO-8 style pixel arts, beautifully crafted audio, and game/level design is just GENIUS !! My best experience in this LD57 so far ;)
This is a fantastic game! I was quite enthralled with the mechanics, and the spritework was top-notch. I really enjoyed the ending. Well done!
really amazing. the core concept is really clever, and you managed to explore a lot of neat mechanics with it. at first i was thinking the magnets were just an inferior/redundant version of the warp tile, but there were some really nice puzzles that came out of it! something i was hoping for was wrapping while the diamond was moving, that would be cool. (i also tried getting on top of the pyramid but the diamond goes off screen before i can get very high.) really nice level design, beautiful art and effects, and really good music. amazing entry, well done!
OMG I really love the art and atmosphere, well done!!!!
Love the concept, level design, graphics, and music! I guess my only real complaint is that I wish the internal wall tiles were a bit more visible, but it never confused me for too long. Great work!
What a great game. No dull moments, nice vibes and jams. Gameplay is well executed, I'm always amazed how people make these interesting puzzles in a jam context.
Good. Work.
Clever game with great level design and art style, this was a blast to play! I don't know how you managed to finish all that while keeping the game very polished in only 3 days. Amazing work!
I'd totally play a full version.
I don't know what to add what other didn't say before! The game is really well done and pollished! Fun to play, tight controls, interesting mechanics and more and more interactions stacking on top of each other! Platforming is tight, puzzle rooms are tight, ideas are brilliant and sprites are easy to read and it includes a cat :D
Really cool concept! Kinda reminds me of a puzzle game called Dyo
Great puzzle design! Even though it's the core mechanic, I had several moments where I forgot that I can walk out of the screen and was amazed every time when I did. :sweat_smile: There was one place where I struggled because I didn't realise that you have quite a generous coyote time and thus, after trying once, didn't consider a long jump to be possible. But aside from that I didn't have any moments where the puzzle were too hard as that I got frustrated. Just amazing game!
Woah!! The game design is genius! I love the combination of puzzle mechanics using the character (the walk through screen sides) and the diamond mechanics. The audio is on point with this style and the visuals are really smooth and cool too. Thank you for your entry!
Oh wow, this has nice graphics, music AND gameplay! The game mechanics are very innovative, feel fresh and are fun. My only complaint is that the controls were a bit unusual (A and K are a bit weird, but I guess there is some reason why jump isn't at Arrow up or space) Otherwise pretty impressive level design and nice tutorial system.
Fantastic entry. Loved the way you embedded the credits in a small outro scene.
One thing though: I had one crash in the web version, maybe this stacktrace is helpful for you: ``` Uncaught Object { gmlmessage: "string() trying to use string template but argument0 is not a string", gmllongMessage: "string() trying to use string template but argument0 is not a string", gmlstacktrace: (14) […], gmlscript: "", gmlline: -1, __yyIsGMLObject: true } __yyIsGMLObject: true gmlline: -1 gmllongMessage: "string() trying to use string template but argument0 is not a string" gmlmessage: "string() trying to use string template but argument0 is not a string" gmlscript: "" gmlstacktrace: Array(14) [ 'function yyError("string() trying to use string template but argument0 is not a string")\n', "function string(4, 2)\n", "function gml_Script_get_time_string([instance], [instance])\n", … ] 0: 'function yyError("string() trying to use string template but argument0 is not a string")\n' 1: "function string(4, 2)\n" 2: "function gml_Script_get_time_string([instance], [instance])\n" 3: "function gml_Object_obj_gif_recorder_Draw_0([instance], [instance])\n" 4: "function(2048, 0, [instance], [instance])\n" 5: "function(2048, 0, [instance], [instance])\n" 6: "function([unknown], [unknown], [unknown])\n" 7: "function([unknown])\n" 8: "function([unknown])\n" 9: "function([unknown])\n" 10: "function()\n" 11: "function _pw3()\n" 12: "function _Wv3()\n" 13: "function _pv3(837771.7)\n" ```
Wow, Great design! Really nice pixel art and wibe))
Wooow, this game is seriously awesome! A puzzle platformer with a really interesting core mechanic. Visuals and audio are top-notch — amazing work all around!
Very cool game! Puzzle's were really intuitive too
Amazing entry, it looks very polished, the puzzles are well done, it is very fun!
I managed to beat it. Great entry, looks very polished. I loved the mechanic that the crystal allows you to scroll the level while you hold it, but that you wrap around the current screen if you don't hold it. I think it was very innovative to build puzzles around that mechanic. The simple graphics look great and the rave music was great too! Good work, you get full marks from me!
A strong contender for best of LDJAM. It feels so complete with the beautiful graphics and music/sound. The lightning adds to the mood and gem mechanic was extremely clever. Is one of the highest rated games I played. Amazing work!
It's simply brilliant...even if I'm stuck... I find this game very clever and superbly made...so I would have added some help for the players...but it's a great game, well done
Fantastic! Your level design is phenomenal! Everything about this game is great. I reached the end with pleasure.
One of the best games I played at LD57.
Congratulations!
Obligatory victory screen: dss.png
Very neat! Unique screen-wrapping mechanic and natural extensions of mechanics like short-jumping with the gem and dropping it as you pass under a low ceiling. I do wish that more of the puzzles were "branching": mostly you were stuck until you figured out the move, upon which you immediately progressed.
A very innovative mechanic coupled with great puzzle design, a cool story, great graphics and great music. Plus a very polished entry, with tutorials along the game that teach you your capabilities gradually. Had a lot of fun playing this one!
There were some really well designed puzzles here. The combinations of different mechanics were also very good for making interesting puzzles. Really enjoyed the game. My one critique would be at the very beginning I solved the puzzles more accidentally intentionally which impacted a little bit of how I would solve the next few puzzles. Overall very good.
Really atmospheric game, cute graphics, simple but interesting!
WOW! An absolutely oustanding game, with a crazy amount of polishing. I almost cant believe this is a jam game, it could totally be a game on steam at this point! The concept is really good and the execution, oh god, the execution is an absolute delight! I am completely astonished by the amount of clever level design and usage of the mechanic! A great great great feat, super neat game. I couldn't stop playing, even though I'm not a big fan of puzzle platformers, but this one have such a great flow to it!
great great great game! Thank you for making it!
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My friend, you are a genius! I dunno how you did it, but this level design is amazing! ^_^
Great entry! This is all incredibly polished and smooth. The graphics are pretty, the music is great, the mechanics are interesting and you present quite a few variations throughout the game. Well done! Reminded me a lot of Nitrome games or the like.
If there is anything to nitpick, it might be that, smooth/low-friction as the levels are, it is usually very clear what you have to do. I can almost just keep going and taking the obvious/only moves to guarantee that I get somewhere, without *really* having to think about what I need to do ahead of time, because the levels are set up so cleanly. Sure this makes the player feel smart, but it also removes the feeling of actually figuring out the puzzles in a puzzle platformer :) I guess with more time/scope I can imagine this being more of a metroidvania with different areas to explore, giving the player more freedom in choosing what to do/when to do it.
Super cool game, loved the visuals but especially the super clever level design!
thats a tiny awesome game
Incredible good game! :)
I was a little bit hungry while playing, but I had to play through the game, because I had so much fun. I liked the music a lot and for me it was fitting.
As @Aurel300 said, there can be more elements where you have to think more, maybe set up some things in advance. But for a Game Jam it is fine for me. I felt really smart while doing the levels. ;)
The level design was superb! You put a lot of effort into making the sections. And I like the "credits" part at the end. Great game!
Great puzzle platformer. It's just on the right side of being hard. Looks and sounds great too.
Very innovative! The designs of the puzzles are brilliant and I was surprised by the variety. The pixel art is charming and the music is really well done. My only complaint, is that the double jump is extremely annoying. Other than that, this game is pure awesome and would work great as a proper game, outside of the jam. Remember us when you're famous :)
Excellent puzzle game! Really liked level design, graphics and audio, nice job! :gift_heart:
Level design and art is peak, I wish it could be played in fullscreen or least with the site being behind dark background.
I got stuck at this moment and because puzzles drain my mental resources way to quick I had to quit.
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Great job! 5/5 :gem:
amazing graphics, extremely polished, and unique mechanics! Wonderful submission overall!
Charming visuals, music, engaging level design, and mechanics — this game has everything going for it!
We played it together, and I saw my friend’s eyes go wide as she murmured, “Oh wow…” — that was the moment when the screen split and we started switching between different parts! From then on, we played side by side, solving those fun puzzles. I especially want to highlight the difficulty balance — it really hits the sweet spot: you need to think, but never to the point of frustration or illogical solutions. That’s super valuable.
The ending made me smile too — riding off into the sunset with your crystal? The best ending ever <3 Thank you so much for your work! I really hope you plan to add more content — we’d love to play more of a platformer like this!
Such a lovely and wonderful game this is! Great puzzles, amazing low-bit graphics, and a highly polished game! One of my favourites that I've played during this jam! Top quality stuff!
Wow, this game is amazing! The mechanics are interesting, the level design is spectacular, and the level of polish is incredible. Great job!
This game is incredibly clever! Very well done
This is a finished game, you could published this and I'd buy it haha, and I'd tell everyone I know to buy it too. Incredible work for a Game Jam! The pixel art is stunning!
Absolutely loved this, and I have very little feedback to give! My only critique was that the double jump felt very finicky and awkward to use - Every time I used it, it felt like I was exploiting a bug rather than using an intended mechanic to solve a puzzle, and at some points that led me to question whether I was sequence-breaking and heading backwards/going down the wrong path.
That small critique aside, this is one of the best games I've played this jam :) Very well done!
Super clever game! It did feel like the game ran on quite low fps? That was the only thing I noticed.
pretty fun game!!! the best level design, very nice puzzles, very polish gameplay, cool sounds... awesome, really awesome!!! 5 star rating game
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Really clever concept! I love how the ability to move the screen wrapping was so simple and organic, yet managed to be mind blowing, definitely a "wow" moment when you first figure it out. Some of the puzzles do sorta play themselves, but others really make you stop and think laterally before you can proceed. There was a good mix of mechanics, I especially liked the vines that react to the diamond since they give it an additional use in the puzzle other than the screen wrapping. I will say that the game maybe dragged on a bit long, felt like it had already explored all its ideas but still kept going for a bit before the ending. But I had a great time with it regardless, definitely the best core mechanic I've seen so far this jam. Fantastic work!
I honestly felt like I was a kid just discovering Nitrome games for the first time. Incredible concept, execution, everything. I have not a single piece of feedback to give to this game. Well done :pray:
I started off being impressed by the music.
Then, when the camera unlocked for the first time and it clicked.
Then, you got me with the "Look, a trampoline!" and I immediately died.
If I could give more than a 5, the audio would definitely deserve it. This was a blast, would love to see more levels for it in the future!
Super creative puzzles, this one is probably my favourite.
Hi! Your game was on my toplaylist :) Love the game! It is very well designed, the music is epic and I love how the screen freezes in place when the diamond is put down. That could have been a lot of work to implement I guess, as the screen wraps around when that happens. Somehow my potato pc does not like the game, it runs a bit sluggige. Did you use an exotic engine? Or did you make it yourself?
Really enjoyed this. I hope to see that this game ends up in the Top 10!
a fascinating puzzle!
Very fun game ! Polished like a "real" one !!! just why the man is naked ?! its the diamond curse?
Snap just before the exit :)
Capture d’écran 2025-04-27 112403.png
Well built.
What a professional looking game! Fresh puzzles I've never encountered before, graphics and musics are perfect!
Makes me sad that I couldn't partake ludum 57.
I'm following you, hoping to see your future projects! Hopefully before the final Ludum 64.