Bichis rescue by Ithildin 2024-10-14T13:37:02Z
Cute little and easy to understand game. Love the art. Its also refreshing, that there are some new mechanics every few rooms. reminded me a bit of one of the rooms in "i wanna be the boshy"
Foon → Ludum Dare Explorer → Users → Spedinja
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Larry the Lizard Wizard | jam | 664 | 3.07 | 3.00 | 2.50 | 3.63 | 3.52 | 2.84 | 2.86 | 3.09 |
| 2025 | 57 | Depths | 👥 | You Gnome the Drill! | jam | 487 | 3.48 | 3.25 | 3.30 | 4.06 | 3.65 | 3.69 | 2.87 | 3.41 |
| 2024 | 56 | Tiny Creatures | 👥 | Shnorps: Invasion of Blorps | jam | 372 | 3.71 | 3.83 | 3.31 | 3.87 | 3.60 | 3.87 | 3.38 | 3.47 |
Cute little and easy to understand game. Love the art. Its also refreshing, that there are some new mechanics every few rooms. reminded me a bit of one of the rooms in "i wanna be the boshy"
Really cool idea, super cute graphics and fun gameplay. I also loved, that everything, including the tutorial and gameplay are all the same screen.
Interesting Puzzle Platformer with some neat gimmicks. Controls are snappy (maybe a bit too much, a little bit of acceleration/deceleration would probably make it feel even better), you might just maybe add Coyote Time, it makes especially the parts with more speed easier and more forgiving. ~~Also, I managed to Softlock myself by accident (twice), which obviously can happen in this kind of game and in this short period of time, but I would appreciate an option to reset a level with a button or some sort of that.~~ Still, its a cute and fun game! Edit: Just read the description, nevermind the comment with the reset button, my bad.
Really cool Puzzle Game which makes good use of its gimmicks! Only thing that I would appreciate is if there was an option to reset the level without deleting your layout from before. I also found it a little difficult to notice in which direction the snake would turn without starting a test run. Other than these pretty minor things I had lots of fun with this game.
Cute little platformer, beat it with only 1 death (because I didnt know what Shift did and dashed right into my doom lol). I also agree with what other people said, the jump feels a little bit floaty, but if you intended this because of flavor (if the little bug has wings) you could visualize that more by making him flutter so it feels more "natural" (i guess?). I also agree with the above comments that the character should not slide as much once you let go of a direction when grounded, i just doesnt fit "precision" platformers (precision in quotation marks since its not toooo precise, but i definitly goes in that direction, since its only platforming and spikes). I still liked the little challenge and the level design was decent. also, i liked the artworks.
Seems pretty difficult, because the creatures are so tiny and hard to hit and pretty fast, but i still like the challenge, even if im bad at it lol. But i really dig the PizzaTowerLike Graphics, really good job on these! Great Game!
The game itself plays perfectly fine, controls are snappy, everything works as it should, but I feel like the coins dont really serve a purpose except from making you play "more" of the level. Most of the times you have the coins you need to reach the next area anyway. Also, the weapons really only matter when there is a bunch of enemies and even those you can usually avoid with carefully planning your way with the pickaxe, unless you get hit by these invisible bombs. dont get me wrong, i think this has some potential, but i think the game is a little boring if you can just stay behind the walls and never really need to interact with the enemies. i still enjoyed my playthrough, loved throwing the bombs around and causing some chaos.
As a SMW Romhacker, I really love how you integrated the screenwrap. Using the Diamond to move the borders of the screen so it moves the place where the screen wraps around is so interesting and unique and allows for so many cool mechanics. The Level Design is really great aswell, showing you everything in advance, already in the very beginning where the diamond drops off your head when you walk through a 1 Tile gap. Also the indicators of where you would show up on the other side of the screen. This is game is polished so much, I could see myself spending some money for this on steam, even with the small amount of content that is currently available. I loved every second of this. Really great job and a really good combination of my absolute favorite genres of games. This is already my personal winner of this Jam and ive only tried a few games.
I can't really say much about the story, because i just clicked through it (Im not into stories at all, I'm sorry). However, I do like the art a lot. With the Gameplay, I'm really struggling with the 2nd Piano Part. I think some kind of feedback on how good you are hitting the keys would be nice, since I had no idea what I did wrong but it felt right to hit the keys in the moment the tone was played which was obviously not the case since I cant get past the 2nd Piano Section which I would still consider really easy (I played some osu mania, by any means, im not an expert, but even 3 star songs there are way harder than that). Its a pity I cant get further because I wanted to try the other challenges. Oh, also, which is probably just a preference thingy, the scrolling of the arrows was waaaay too slow for me, but I 'm just used to the fast scrolling in Osu. I would also prefer another Button Layout (d,f,j,k, so you can play with both your middle and index fingers), but like I said, thats just a preference.
Edit: Okay, I managed to do the other Rythm Game Sections, but I had to disable the sound because my clicks wouldve needed to be way out of rythm, which messed with my head when i had the music playing. The tidying Sections were fine, but i felt like i had to click about 5-6 times on an object that i didnt quite place right until i could pick it up again to place it somewhere else which felt a little unresponsive. Other than that, I liked the Game, especially the rythm game parts, even though i struggled a little with the last one, since im not used to that button layout.
really cool idea and nice execution of this concept. it feels a little stressful at first, but if you adjust your strategy it is kind of manageable. must say it is a little too stressful for me, but im not good with these kind of games. Still, cool game!
A funny theme and creative staging make this game instantly engaging. The gameplay is simple and easy to pick up, but still offers a bit of a challenge. The sound design is very fitting aswell. Overall, a well-rounded and enjoyable package!