vladoro 2025-04-08 01:44
hard but really fun =)
Foon → Ludum Dare Explorer → LD57 → Ad Light
By jtap
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 535 | 3.41 | 106 | |
| Fun | 654 | 3.04 | 105 | |
| Innovation | 809 | 2.48 | 105 | |
| Theme | 326 | 3.86 | 107 | |
| Graphics | 228 | 4.07 | 105 | |
| Mood | 242 | 3.88 | 104 |
hard but really fun =)
Loved the art style. The game over screen is great.
That's cool for a first game project. Well done!
I liked the image, the style and theme. For me the intro lack impact from capturing mussels or being hit by other fishes. However art is in one style in a good quality, wish you to do the full demo.
Good idea, corresponds to topic and realized well. Gameplay is little hard to me, cause this fishes is fast and catch up my but its not your problem XD. graphics is really cute and I praise the artist! wish you luck with this game))
Really cute one ! Art is cool and you did it all by yourself ! Well done !
i really like this silly fish whith smile. Well done!💗
Really nice game—quite immersive! It’s great to see another browser-first game too. For me, the second level actually felt a bit harder than the final boss.
The graphics and atmosphere of the game are great and the boss chase level was cool too. Nice work!
Challenging but super fun! Loved the cute art style and that silly little fish!
It took me a while to figure out what to do. But the game is fun, mostly because of the fish, haha!
Well done! The movement is simple, but that allows the game to be more challenging in navigating around the enemies. The second level was tough as I seemed to get hit too easily, though when I took advantage of the large player hitbox to be able to collect the mollusks easily the game did become more enjoyable. The last level was a fun twist of a chase, though it was the easiest level to complete. The giant squid could have shot out telegraphed projectiles periodically to add some challenge? The game is visually polished, the extra details of being a fish bone when killed is cute. The random generation of enemy placement and collectibles is mostly okay, though when one mollusk is surrounded by five fish the best course of action is to tank a hit. Great work!
@mremmele, @toppervideogames Thank you all for your feedback, I just didn't have time to finalize the logic of the last level, that's why it's so simple. I will definitely continue working on the game.
I survived!!! Perfectly balanced difficulty in my opinion and nice to have the last level being different from the first ones forcing you to switch strategy. Really cute and fun game! Good job :)
hey super cute graphics, got a bit frustrated at the squid boss, most of the time a mollusk would spawn behind it and there's no way of grabbing it, maybe placing gameplay elements might be preferable for a more designed experience than using random position. Otherwise enjoyed the other two levels ❤️
really nice mood and art
I SURVIVED! How, idk... there were like 20 of those light fishes. Pretty weak light fishes if I can beat 20 of them, hehe Jokes aside, featuring a nice atmosphere and nice art this is def a cool little game. Could have been longer tho with a tad more content. But time plays against us in these jams.
Very cute game! Cool dark atmosphere and there is even a final boss here!
Really cute Art Style, I especially like the Ending Artwork.
This had really great atmosphere and polish, I especially like the art in the title screen. Some nice sound effects and the blobfish is really cute!
Great art! and a great game for the first time!
Cute game, I love the art, very well polished!
Whew, this gets tough! It got WAY easier when I realized I could use arrow keys vs the mouse, but I got SO close to the 15 on my third try 😅😅
Very solid, nice controls, and I absolutely agree with everyone about the great atmosphere and art!
Such a cute little game, I love that is ended with the lil boss. Great bit of polish.
Cute ass fish lol. Why are the other fish so mean :( Good entry though, I found it decently challenging, couldn't just run through the levels but had to be patient and manipulate the enemies to get around them. Great work, beautiful presentation, and a stable experience free of bugs. Keep it up!
really nice art style, love how smooth the movement of the fish was, the music overall added a really nice immersive atmosphere!
Loved the art style, the little fish is so cute. Reminds me a LOT of Feeding Frenzy, but that's a good thing I think since I love that game. The music in the third level is also really cool, is it original? I enjoyed this game a lot and the movement got more fun the longer I played.
Really nice game! The atmosphere is great! I really liked the environment art with the parallax and the light around the character. Also really nice music.
I think that the stalactites (those hanging from the roof) should have been in the foreground layer. During the boss it felt like I would collide with them. I think the boss was great, but you probably should have used a different algorithm to spawn the mollusks in that level (I under stand that time probably was an issue). But if the first pickups spawn to far to the left, or if you get a pickup far up and another far down on the same x coordinate I think its unbeatable? Maybe the easiest would have been to make the map 10 times longer and spawn 150 mollusks instead so it doesn't matter if you cannot get some.
Anyways great work!
It's incredibly cool to draw, I really like the style and the fact that you were able to keep it in every part of the art.
I like the art. It is very cute. The randomly placed anglers and mollusks leads to some unfair placements. Maybe better if they were placed by hand for a more balanced experience.
Super Cute! Coincedentally kinda felt like a family friendly version of the game my team and I submitted lol. Sadly couldn't get past the Octopus chase sequence because the Molluscs kept spawning behind him and there are only exactly as many of them as you need to progress, but other than that: fun experience!
The poor little fishy! <3 love love it, especially graphics and music are awesome!
As others already said, the art is super cute and the atmosphere is great! The movement feels a little stuttery and I also wasn't able to collect the mollusks behind the kraken, but overall for a 1-person project this is awesome!
Fun little game! The placement of the molluscs on the second light was a bit frustrating as there were several times were one of the lights spawned on the monster with no way to get it.
Fun and cute game! Loved the art. The only things I have to say is that sometimes I tried to avoid the background elements thinking that they were "walls"or things that I wouldn't be able to get through.
Thanks so much for all the feedback, comments, and for taking the time to play! I really gave it my best shot, even though I didn’t manage to add new enemies or make the boss fight more exciting in time.
I’ve fixed the bug where the mollusks were spawning behind the Kraken, and added a little animation to make them stand out more clearly.
New levels, enemies, and mechanics are coming after the jam, since right now I can only fix bugs according to the rules.
Good luck to everyone, and thanks again!
This was a simple, but fun game! I think the atmosphere, with the pretty art, moody shadows and fitting music really made this game. You also had to distract the fish a couple times to get to the mollusks, which was clever. I ran into a very minor bug on the last level, where I spawned on top of the big boss monster and instantly died every time I started it. It turned out it was because of my ultrawide monitor XD If I played the game on a 'normal' sized monitor it worked fine :)
Really well done! Especially for your first game jam :D
I love the mood and art of this game, it really helped me immerse myself in what was happening. Great work!
music and graphics are beautiful :thumbsup:
Cute main character. Collection mechanics in the levels are pretty good. The repetitive clicking was okay for some levels but it got a bit much on the last level. Some of the collection in the middle of the game felt like you basically had to take damage to get the glowy thing. There could be more incentive to collect things without taking damage - right now you can intentionally run into enemies to get stuff and there's no consequence for doing so.
Love it nice
Beautiful, but I dont understand the controls though why is my fish randomly jumping down... I am bad at it and I die very quickly, reading other people comments I have missed 2/3 of the game... I must play again !
Nice to see you have used github during the development process of the game. I have starred and added your repository to a list of ld57 compo I am playing : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo
I have created badges for the readme that you can use if you want: ``` Ludum Dare Ludum Dare ```
Consider using these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Nice happy character. The art is really well done. I liked the simple idea of the game, but if I were to recommend improvements, it would be: - The game's framerate could be higher than 30fps - The hitbox of the enemies could be slightly smaller in the player's favor - The player's movement direction could be a direct mouse movement instead of diagonal movement only. Overall, I like! Cute main character
Awesome entry! It sucks that once i missed a pickup i was screwed during the chase. I thought if i got to the end with one missing i could still progress, but alas! Loved the art and vibe
Didn't expext that giaint fish in the last level. Cool game and great music. Reminded me od Feeding Frenzy. Well done!
Too easy I think but great atmosphere
The graphics are really nice, but the gameplay is extremely simplistic, as you just move around and try to dodge.
Cool game, I really liked the art style.
I liked the art style, I realize it took the most effort and time, but the game itself was too simplistic.
The art style is really good and cute. I might be wrong about this, but I think it’s a bit of a shame that so much of the artwork is hidden behind the lighting system. For example, the big end 'boss' was really hard to see. I get that you're going for a dark, moody vibe, so the heavy use of shadows makes sense, but I still wish I could see more of the visuals, especially since they seem so well done.
Very beautiful and polished art style! well done!
Nice game and great visuals! Also enjoyable to play
Really liked the art and mood of this one. The audio is great. The gameplay was a little too simplistic for my taste, though the movement was interestingly "swimmy"
I really love the small fish and want a stuffed toy from it. Really nice game. :)
Like others, I also really liked the art style! The player turning into bones when dying was a fun touch! Nice difficulty ramp-up as well
What a charming game. The art and audio are excellent. Such a cute little fishy guy! I immediately got attached to them and was going to do whatever I could to help them! The controls feel good, and the game feels fair. Whenever I got hit or died I felt like it was my fault. I liked the idea of the last stage, but it needs obstacles. After the challenge of the previous levels, it was a bit of a let down to be able to win just by basically holding right. But it was worth it to see that happy fishy face on the end screen. Great work!
Hi! I really enjoyed your game. My son is a big fan of anglerfish, and I even considered making a game about one for this Ludum Dare :)
Loved the art style, and the lighting work is excellent.
Also, I want to highlight that the TypeScript code was well-written and easy to read :)
short but solid game.
I appreciate you making mouse controls.
Very cute art style and nice lighting effects!
The shading, transitions, art and choice of music build a fun, slightly spooky mood. Given more time, I have 3 recommendations please:
1. Keep lights attached to the enemies on death. The current way of leaving the lights behind is nice for showing where enemies were when you were defeated, yet is less realistic when they swim away. 2. Fade out the main menu music when a button is clicked to fix a blip sound. You already have a delay for animation, so adding the fade out would fix the blip sound that can happen when cutting off audio playing at a louder volume, such as during a scene transition. 3. I think the audio might get louder each deathless loop of the game?
Not a big deal on either audio point since you are not competing in audio, yet it adds to the player fun to complete the smooth experience.
Also great job fitting complete menu navigation into the game jam, including the retries for the finale.
Loved the art, and the music combined made a really nice atmosphere :) Congratulations on a cool little game! If you keep this project going after the jam I'd love more things to pick up, different types of threats, and maybe some sort of different movements, either through boost pickups or player abilities. Overall a fun entry, I enjoyed playing it!
Such a simple yet genuinely interesting game. The last level sends chills down my spine
I really enjoyed the game :) the fish is very cute and I loved the bubble animations. the game felt fluid and well balanced. I enjoyed the death animation and screen also :)
Beautiful art, good atmosphere. Level 3 is too heavy, randomness decides and the music is too loud.
It's not a bad project, it's a good job!
@nbumgardner Thanks for playing and for the detailed review. 1. It's a bug, I'll fix it 2. Good point, I'll do it 3. In theory it shouldn't be like that, if it is, it's a bug, which I'll fix as well.
Nice! Well done for your first game/jam, soundtrack works great with the dark atmosphere
Cool art — especially the design of the "main character"! I didn’t expect a boss fight in this kind of game, but it was a really fun surprise and a great idea.
Quick, fun and satisfying - what's there not to love? The art was gorgeous, the gameplay was simple and straightforward. No complaints here, very well done!
Very good and polish game! The bossfight is a very intense moment, I like it! Art style is beautiful! But I'm interested in how did you used DALL-E? Did you drawn all art with AI or just some parts? In overall, nice work! photo_2025-04-13_02-18-20.jpg
@krakadushka I made the model draw what I needed by sending him references, and then edited the result, finished drawing and combined in gimp, since it is very difficult to get what you need from the model.
Short and sweet game with a fun gameplay and a nice mood! Clicking got a bit repetitive, I think this idea might work a little better if the fish just followed the cursor.
The game looks very nice! It's fun to play aswell. I enjoyed playing since the atmosphere and style is very well done! I love the angry angler fishs :)
Simple, yet fulfilling gameplay. Nice art style - it made me smile.
Congratulations on your first jam game. This is a solid submission. My biggest piece of advice would be to make jam games easier than you think they should be. I really struggled with the first level. By the next two, I had gotten used to the controls more, but the first level is very hard for the first thing a player needs to do. Also, the vertical movement from just a small tap was really quite far, and that caught me out a few times, with an evasive manoeuvre taking me right into the jaws of a predator. Thanks for sharing your game!
The game was really cool !
Maybe try to have a difficulty that scale through the level, cause the first one were quite hard.
But I love it ! Continue to make games !
Not bad art style, gameplay works fine, but it is too ordinary and without DEPTH.
Gorgeous and moody, well done.
Cute fish! Simple but really fun to play! I wish there were more fish variety and environmental details.
A very chilling game! The visuals are very polished and nice! Congrats!
Really love art and music. Mood is great! Completed it with all molluscs collected. Yet failed to understand why does our little fish glow and anglers don't xD
Super cute game! three felt like the perfect amount of levels. I think adding a dash ability would have been really cool for those really right moments. It would have been really cool if you had added reverb and muffled the sound effects to make it sound more underwater. The art was really nice!
Everything felt polished from beginning to end! Movement was quick to understand, and loved the little bubbles! Good fun well done!
So many comments, so not sure if I'm repeating myself
The artstyle was incredible and unique - really beautiful sprites and animations. I loved it how chill the fish was :) I kept trying to go towards the shinly light of the angler fish The music and sound effects were also really well done
The gameplay was familiar. I really hoped for me fish sprites, although I can understand it's very difficult to do art this fine
Very nice job
cool little game. love the soundtrack. art style is also cool and nice that you are transparent on how you used AI. good job :)
oh i really like the character and the whole art - had fun while playing, tank you for that nice game! :)
Nice and atmospheric graphics and audio! Good entry!
Nice game, I like it ! Great mood. The art style is very good. Love the "death" animation.
So many nice little details like paralax, particles and animations! And beautiful art.
An idea: Mollusks could have the same color as anglerfish's light. Player would have to look carefully before going for a light.
photo_2025-04-24_09-39-11.jpg
The above was my face when I realised that I missed one clam on a boss run and it's not an endless level with endless amount of clams :D It's a cute game! I liked the music and it reminded me of Machinarium OST a little bit, but I gotta say it's way too relaxed for the scary stuff that is happening! The art also looks nice, I like the stylization. Overall it's a cute entry!
I could die for a cuttie like that !! Nice little game.
Capture d’écran 2025-04-25 145444.png
The art is very cute and you did a good job creating an atmosphere through visuals and music. It was a delight to play your game.