The Last of the Monémon Cards by Alec Cunningham 2025-10-10T20:27:34Z ♥ 1
Wow, the game in Blender is unique. Like its harsh and grotesque art style!
Foon → Ludum Dare Explorer → Users → oeueGHa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 🤖 | Ultimate war of kittens against boars terrorists | jam | 850 | 1.96 | 1.73 | 2.27 | 2.02 | 2.61 | 2.39 | |||
| 2025 | 58 | Collector | Monies Beater | compo | 206 | 2.64 | 2.53 | 2.33 | 2.97 | 3.22 | 2.64 | 3.64 | 3.03 | ||
| 2025 | 57 | Depths | Above 30,000 meters | extra |
oeueGHa leaves an average of 39.0 feedback comments each event.
Wow, the game in Blender is unique. Like its harsh and grotesque art style!
Good drag&drop system. But I believe there is too much walking.
Have some fun. Nice sounds. Good job!
Tedious at the end, but fun, gud work!
Ended all lvls, art is fantastic, love strong dynamics of the game!
Man, it's so cool and breathtaking shmup. I'd like to see full release of this thing. One problem i've found - that is collecting souls for killing by projectile (it's making the game too easy), if you only collect souls by absorbing wizards inside circle, a dynamics will be much butter, i believe. Good luck!
Nice art work and music. I've found a bug, where you can use perks between fights by pushing "end turn" button.
Like how u used theme and combine it with noise's map! But, i'd like to see wrecks of lost ships on the minimap76767676767676767.PNG
One of the most innovative gameplay on the jam!
Like the art style and puzzles not bad, but i'd like better tutorial and restart button. Gud job!
Looks not bad, but i don't like realization of controller, cuz i believe, that with this type of player's control you need to see obstacles in front&around of u, or u need to have other type of controller for more accurate maneuvers, or u need to have other gameplay mechanics to understand what is going on around of u.
Glad that someone made a shoot'em up here. But i've have problem that debris from your bullets take a lot of place on the screen, and projectiles of enemies become hardly visible.67867867867.PNG
I've not seen nothing like this on LD57. Interesting realization of highscoring here. Gud job!
Like the atmosphere of suffering there, but i can't name it a game, it is just a video file, where u need to hold a button.
Not bad, but i long enough haven't understood what u need to do with items and earn money - UI don't have quite indication about that. After day has started, i've been feeling a lack of speed time. And u have bug - if you take items in quest's finishing menu, close it, but not press end quest's button, and open this menu again - items will duplicate. Gud luck.
From what angle of ur wicked mind did come idea of collection all stars for 1 try?
Looks and plays really good, but early game is so long. U really need to fix it, cuz game is excellent in all other aspects.
lvl design is really catchy! love it. Unfortunately, on one of them i've have a softlockCapture.PNG
Like the idea, but it'd be better if u can built route not only from up tile.
It's magnificent and so masterly realized concept, especially sounds, very gud!
Feels gud, but i didn't realize how checkpoint have to work.
Gud art style, but i can't pick items in web ver.
Я так понимаю, что клавиша Z для управления была выбрана не просто так... -_-
Like art style of main character, but i don't like asteroids spawn, after 100k point there is to much of them, so you cannot dodge them further.
Like this concept, feels gud.
Too long distances here, i'd like to have a sprint.
Would like to more detailed description about rules. I didn't really get why in some cases you can't attack.
I won't repeat others about felling, collisions, etc. I'll just say that final boss fight suffers from the side of stylistic identity - it doesn't feel right, when you shoots in people of contemporary's setting and in the end there is sci-fi robot's eye. Gud luck.
Animations there are incredible, and like camera's approximation when u are afk, but i didn't get why didn't u add a checkpoint func to bonfire? Camera don't work quite well, cuz in jumping's segments u can't see where u need to jump. And i've found few bugs, first - if u kill goblin in a air, then his sprite will go out of bounds, second - once when i've been killing a goblin his sound were playing several times simultaneously. Gud luck!
Good jumping segments, and like final puzzle. But i didn't get idea of pickable boxes everywhere, they were bothering me a little. Why did you add its? By the way, here is a bug in the room with duck in a middle, when you're staying up on stairs and rotating the room, player dives under texture. Nice to see other russians devs here!
I just don't get it. What do you have to do to avoid damage? You can only jump and reflect projectiles with your shield, but jumping can effectively dodge lower obstacles, and the shield takes damage if you reflect a projectile with it.
I like whole low-poly stylistics there but the game is too repetative without any development. I believe, making infinite loop progression was not the best idea for game with amount of content like that. Additionally, i noticed some bugs connected with player's controller: non-stoping walking forward after using shop, stucking player's model in the start (in the place in front of a shop), and few similiar bugs appeared after interacting with other surroundings). Gud luck!
Bad combination, i believe - procedural generation & punishment for mistakes which are requiring high accuracy, and, in case with procedural generation, luck yet. It is not the best solution.
Funny, but i'd like to put weapons without turning down camera so strong and it'd cool if u could to kill several enemies my throwing a weapon. Nice job! P.S. forgot to say, you need to add mouse sensitivity settings!
Genious idea! I just didn't like a balance in mid game, and a bit too long final. But, except that - great job!
It is silly simple, but very addictive and fun. Gud job!
Good puzzles, but i have a problem in a start - it's not very intuitive, that u need to press "up" or "down" for " puzzle stripe's of blocks" disappearing.
Gives you experiences of true submarine, inspite of being the arcade-like game. Fine gameplay and sounds, but i don't really like that u use mixing of pixel-art and low-detail styles. I believe it looks better, if you use one solid style. Anyway, except style choice, nice job!
Incredibly cool looking one and i like how enemy's behavior works there. Additionally, color scheme choice is really gud.
Like simplicity of art assets, but player controller feels some cranky.
Like the whole feel from your game, great job!
Nice feeling from impact, but i don't understand, why when your score 1k+ do platforms become more durable? I can't explain it well, but it really feels strange...
Surprisingly, for that type of games, controller of that one feels very good.
Very simple, very gud.
Gud looks and sound, but the player controller has some withdraws. First of all, cuz "ice-like sliding" ur char goes further, that u wanted, and it is disturbing. Secondly, i'd recommend u to make a borderline for limits of player's movement little closer to middle screen, due to that the char can go before edge of screen, and u cannot see future obstacles.
Good art style and sound design and i like gameplay realization.
Not bad concept, but i'd like to see more parallel activites.
really like it, unsual way to jam's theme. Remind me baba is you some. It has great potential for full game!
Like ambience, art and anim of player controller with sound gives good impact, but there is too few resources and they spawn too rarely, that i've never earned more then one for run.
I know that it was planned, but, anyway, i hate this stretch-joked backtrack-exploting dung. But background visual is not bad.
Gud game obj, like it simplicity and solid style.
I'm too low skill for ur game, but it still gud.);
Nice alien shooter-like demo and like audio, but there is no sound settings.
Good concept!
I don't really get it (with all efforts) how to beat it. But i like the idea.
I don't like that u need to check a cutscene for to move toward.
Unusual visual style like it, but some parts in maze were too long.
Sorry, i too lazy to download roblox. But i appreciate that u made it.
Not bad, like variations of spells. But player controller's speed is too slow and it is corrupting all experience.
Like realization of diving. But, unfortunately, sounds of steps don't work accurately in a web (sounds like a noise).
I don't want to hate it, but inputs almost don't work (only menu) On thrid days works only single option (right one) in a dialog.
Interesting topic disclosure and technical implementation. Graphics's looks is amazing!
Good combo of candy crush and rogue-lite and it has deep potential.
Great idea, but i don't like that u need to wait until it finished. I'd make sonar to work by holding a button, as long as u need.
Like there few track, which are playing randomly after death and metroidvania's segment in nutshell is cool and art style is worthy. But i don't like that char is losing perks (dash, glide) after death, it is disrupting the flow.
Played in it cuz of art and cover - they look gud. But I don't like it, there is no gameplay, just few click menus, where you don't need to think about managing resources. In that type games you need to, at least, two type of characteristics for each unit, with their pros and cons. Unfortunately, there is no needs for a managment, cuz you don't have any limits, which let you optimize ur strategy, and there no strategy at all.
Had issue with grabbig torches and a totem, trigger don't work accurately.
Like a combination visial novel and point&click quest there. Art style is interesting, but requires some more polishing.
Add a tutorial, the game works strange after adding few houses.
Really like it and see a potential, but i've seen bugs when ants had disappeared right in front of the tongue. But biggest problem is uncomplished end game, when you need to pixel-hant ant by ant to upgrage (i dropped cuz of it). And about upgrades - i don't like a turn speed uprage, it looks less effective in comparison with a move speed upgrade. I'd offer you to add the length and width speed ups - it is less realistic, but more playable, i believe.
Beautiful cover, but gameplay is senseless - you pick treasures to buy oxygen and use oxygen to pick treasures.
For now it is the best.
like impact & art. But i don't understand idea of bomb obj - u can just do not pick up it at all. For what are they there?
textures looks really good, but gameplay too repetative and mechanics of cooking work strange.
Cool art style, and game design has deep potential. But i'd recommend to change sprites of hedgehog fish, cuz they aren't really visually readable. And, it is little detail, but very annoying - please, add repeat button input on keyboard's keys.
Good impact from inputs and nice art style.
Like impact from inputs.
Player controller has gud impact, like it along with level design, which creates intreseting obstacles events.
Pixel art is great, and art design itself. But minigames are not very intuitive.
Gud art and step's sounds.
like visual, but player controller is annoying and a lot useless text.
Neat, like idea with pop-upped windows.
Like graphics, but i believe choices in dialogs would work better than straight walking in corridor.
Liked background audio and sounds at all, but interactions with orb are strange, i can't stay too close to extract it, and i've absolutely not understood how collect resources and take upgrades.
Like art, but evasioning unit looks useless
I like it, but wall jumping it's not very intuitive
I like ur art.
I don't know, if it is my personal issue, but collision's output is strange
Without a negative, but i don't like it due to long and unintersting dialogs. If u throw away all instruments for interaction between u and user, except text - this text must worth it.
Nice, but same challenges for each lvl is lame
Not bad concept and good art, but i'd want to more rope's puzzles.
Neat art, but input works strange, i can't fly up or down at any moment, and additionally, i had cases when bird have been dying before landings on the jaws.
LD59 — Signal (15)
CODE RGB by cogcomp 2026-04-24T13:19:13Z ♥ 0
Super stylish one! How many levels are there? I'd like to see the final score after the death
Jester’s Vesper by stisdan 2026-04-24T13:08:17Z ♥ 2
Nice.4567n546n7u6547un67.png
灯台の見守り — Lighthouse's Vigil by Tanjou 2026-04-24T12:21:26Z ♥ 2
Great pacing and difficulty curve. Like the idea of keeping support units. But, if I understand correctly, random spawns of enemies that block the light of the lighthouse sometimes prevent you from killing enemies and you are left with a choice: to pass them or to hold out until the end of the night. And I'd like you to add a stage selection, first few tries i hadn't understand how to beat a wave 7 at all, stage select would be huge upgrade of QoL.Screenshot 2026-04-24 150800.png
Decode by Xav13RRR 2026-04-24T10:32:31Z ♥ 2
Art and sounds are so good, but the sounds are too loud. I'd like options for managing them. By the way, this debug popped up at 3rd lvl, maybe it says smth to you.Screenshot 2026-04-24 132546.png
Link the Shrink by TOSHIY 2026-04-24T09:25:27Z ♥ 1
Become too repetitive after you understand what you need to do.
Module Overload by YurisCat 2026-04-23T20:50:22Z ♥ 1
Looks like upgraded version of the game Multitask. I have a problem to understand what i need to do with mouse, but all other minigames are nice. Gud job!sadq3rtw4g3.png
Federal Bureau of Dance by drainkid 2026-04-23T20:20:37Z ♥ 1
Very decent work, maybe I'd like to see more challenge
While You Were Here by jpat 2026-04-23T15:22:41Z ♥ 1
Not very intuitive, what you need to do to solve puzzles.
Pied Piper TD by Onizik 2026-04-23T13:50:43Z ♥ 0
Неплохой тавер дефенс, но было бы интереснее, если бы у игрока тоже было хп
Average League by N.O.X 2026-04-23T13:14:14Z ♥ 1
It's not intuitive what the game is asking you to do.
Signal King by Tetramollaxx 2026-04-22T13:37:50Z ♥ 1
Найс арт. Мне не понравилось, что с 1ых траев забить босса нельзя тупа потому, что нет апгрейдов, и если нажать сразу на рестарт, не нажимая на апгрейды, то некст ран начнешь без них.
Drum`n`Ice by PepeBrante 2026-04-22T11:35:35Z ♥ 4
Fine, but lacks a signal for when exactly the player should attack.
Hooked by echerry 2026-04-22T11:17:31Z ♥ 0
Арт красивый, но геймплей суперфрустрирующий и сильно гумозно затянут. И не очень понятно, экстракшен рандомный или нет, время не засекал, но по ощущениям, чем у тебя дольше ран, тем дольше экстракшн, нельзя толком спланировать, когда нужно уходить.
Monitor Maze by awdsasdaw 2026-04-22T10:37:58Z ♥ 4
Artwork is incredible!
Signal The Charge by Ty Victorson 2026-04-22T10:29:55Z ♥ 1
It's fine, but UI for cards takes too many place, IMO