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oeueGHa

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal🤖Ultimate war of kittens against boars terroristsjam8501.961.732.272.022.612.39
202558CollectorMonies Beater compo2062.642.532.332.973.222.643.643.03
202557DepthsAbove 30,000 metersextra

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by oeueGHa

oeueGHa leaves an average of 39.0 feedback comments each event.

LD59 — Signal (15)

CODE RGB by cogcomp 2026-04-24T13:19:13Z ♥ 0

Super stylish one! How many levels are there? I'd like to see the final score after the death

Jester’s Vesper by stisdan 2026-04-24T13:08:17Z ♥ 2

Nice.4567n546n7u6547un67.png

灯台の見守り — Lighthouse's Vigil by Tanjou 2026-04-24T12:21:26Z ♥ 2

Great pacing and difficulty curve. Like the idea of keeping support units. But, if I understand correctly, random spawns of enemies that block the light of the lighthouse sometimes prevent you from killing enemies and you are left with a choice: to pass them or to hold out until the end of the night. And I'd like you to add a stage selection, first few tries i hadn't understand how to beat a wave 7 at all, stage select would be huge upgrade of QoL.Screenshot 2026-04-24 150800.png

Decode by Xav13RRR 2026-04-24T10:32:31Z ♥ 2

Art and sounds are so good, but the sounds are too loud. I'd like options for managing them. By the way, this debug popped up at 3rd lvl, maybe it says smth to you.Screenshot 2026-04-24 132546.png

Link the Shrink by TOSHIY 2026-04-24T09:25:27Z ♥ 1

Become too repetitive after you understand what you need to do.

Module Overload by YurisCat 2026-04-23T20:50:22Z ♥ 1

Looks like upgraded version of the game Multitask. I have a problem to understand what i need to do with mouse, but all other minigames are nice. Gud job!sadq3rtw4g3.png

Federal Bureau of Dance by drainkid 2026-04-23T20:20:37Z ♥ 1

Very decent work, maybe I'd like to see more challenge

While You Were Here by jpat 2026-04-23T15:22:41Z ♥ 1

Not very intuitive, what you need to do to solve puzzles.

Pied Piper TD by Onizik 2026-04-23T13:50:43Z ♥ 0

Неплохой тавер дефенс, но было бы интереснее, если бы у игрока тоже было хп

Average League by N.O.X 2026-04-23T13:14:14Z ♥ 1

It's not intuitive what the game is asking you to do.

Signal King by Tetramollaxx 2026-04-22T13:37:50Z ♥ 1

Найс арт. Мне не понравилось, что с 1ых траев забить босса нельзя тупа потому, что нет апгрейдов, и если нажать сразу на рестарт, не нажимая на апгрейды, то некст ран начнешь без них.

Drum`n`Ice by PepeBrante 2026-04-22T11:35:35Z ♥ 4

Fine, but lacks a signal for when exactly the player should attack.

Hooked by echerry 2026-04-22T11:17:31Z ♥ 0

Арт красивый, но геймплей суперфрустрирующий и сильно гумозно затянут. И не очень понятно, экстракшен рандомный или нет, время не засекал, но по ощущениям, чем у тебя дольше ран, тем дольше экстракшн, нельзя толком спланировать, когда нужно уходить.

Monitor Maze by awdsasdaw 2026-04-22T10:37:58Z ♥ 4

Artwork is incredible!

Signal The Charge by Ty Victorson 2026-04-22T10:29:55Z ♥ 1

It's fine, but UI for cards takes too many place, IMO

LD58 — Collector (8)

The Last of the Monémon Cards by Alec Cunningham 2025-10-10T20:27:34Z ♥ 1

Wow, the game in Blender is unique. Like its harsh and grotesque art style!

Drunkink by voidsrc 2025-10-10T04:34:20Z ♥ 2

Оч крутой арт стайл и классная музыка. Отличная работа!

The Grande Concoction by Artificer 2025-10-10T04:23:25Z ♥ 1

Good drag&drop system. But I believe there is too much walking.

Monsters in Jars by T4RAN 2025-10-10T04:19:22Z ♥ 1

Have some fun. Nice sounds. Good job!

1 of 8,031,810,176 by torte478 2025-10-07T21:57:29Z ♥ 1

Tedious at the end, but fun, gud work!

MoruMatrix by cogcomp 2025-10-07T21:35:41Z ♥ 1

Ended all lvls, art is fantastic, love strong dynamics of the game!

Soularis by 02FC 2025-10-07T00:55:24Z ♥ 1

Man, it's so cool and breathtaking shmup. I'd like to see full release of this thing. One problem i've found - that is collecting souls for killing by projectile (it's making the game too easy), if you only collect souls by absorbing wizards inside circle, a dynamics will be much butter, i believe. Good luck!

GHARK - Soul Collector by yaz_protzz 2025-10-06T19:02:34Z ♥ 0

Nice art work and music. I've found a bug, where you can use perks between fights by pushing "end turn" button.

LD57 — Depths (94)

Depth Navigator by aa4z2 2025-04-25T20:41:26Z ♥ 0

Like how u used theme and combine it with noise's map! But, i'd like to see wrecks of lost ships on the minimap76767676767676767.PNG

The Moon Reconstruction Program by 100th_Coin 2025-04-21T14:56:36Z ♥ 1

One of the most innovative gameplay on the jam!

Where is Jeremy Wattson? by Dock Frankenstein 2025-04-21T14:28:28Z ♥ 1

Like the art style and puzzles not bad, but i'd like better tutorial and restart button. Gud job!

Deepnaut by Patrykgazing 2025-04-21T12:18:05Z ♥ 1

Looks not bad, but i don't like realization of controller, cuz i believe, that with this type of player's control you need to see obstacles in front&around of u, or u need to have other type of controller for more accurate maneuvers, or u need to have other gameplay mechanics to understand what is going on around of u.

blablabla deep finite ocean II by knarf 2025-04-21T12:08:24Z ♥ 1

Glad that someone made a shoot'em up here. But i've have problem that debris from your bullets take a lot of place on the screen, and projectiles of enemies become hardly visible.67867867867.PNG

Godless Furnishings by Daniel Alhadeff 2025-04-21T11:41:15Z ♥ 1

I've not seen nothing like this on LD57. Interesting realization of highscoring here. Gud job!

Out Of My Depth by okuar 2025-04-21T11:29:57Z ♥ 1

Like the atmosphere of suffering there, but i can't name it a game, it is just a video file, where u need to hold a button.

Deep Guild by argensis 2025-04-18T14:29:08Z ♥ 1

Not bad, but i long enough haven't understood what u need to do with items and earn money - UI don't have quite indication about that. After day has started, i've been feeling a lack of speed time. And u have bug - if you take items in quest's finishing menu, close it, but not press end quest's button, and open this menu again - items will duplicate. Gud luck.

Help! I'm Trapped on The Torment Trapeze. by Yossarian 2025-04-18T12:16:29Z ♥ 1

From what angle of ur wicked mind did come idea of collection all stars for 1 try?

North Depths by voidsrc 2025-04-18T11:04:49Z ♥ 1

Looks and plays really good, but early game is so long. U really need to fix it, cuz game is excellent in all other aspects.

Down Golf by chuckeles 2025-04-18T10:38:31Z ♥ 1

lvl design is really catchy! love it. Unfortunately, on one of them i've have a softlockCapture.PNG

Save the Queen by SinGer 2025-04-18T08:16:02Z ♥ 1

Like the idea, but it'd be better if u can built route not only from up tile.

An Angler's Light by Yorsh 2025-04-18T07:52:13Z ♥ 1

It's magnificent and so masterly realized concept, especially sounds, very gud!

Saving Turtle Rainn by Ilinx 2025-04-18T07:30:55Z ♥ 0

Feels gud, but i didn't realize how checkpoint have to work.

Igbi Goes Deep by Jared Saizdelamora 2025-04-18T07:03:35Z ♥ 0

Gud art style, but i can't pick items in web ver.

Voyage au centre de la Terre by xpoho 2025-04-18T05:51:41Z ♥ 0

Я так понимаю, что клавиша Z для управления была выбрана не просто так... -_-

Interstellar Dragon - Into the depths... of space! by Camer the Dragon 2025-04-18T05:30:24Z ♥ 1

Like art style of main character, but i don't like asteroids spawn, after 100k point there is to much of them, so you cannot dodge them further.

Burrilka by echerry 2025-04-18T05:22:14Z ♥ 2

Пока что лучшее, что я успел тут увидеть - это прекрасно...

TapTapTapTapTapTapTapTap by p-r 2025-04-18T05:07:22Z ♥ 1

Like this concept, feels gud.

Mindlayers by ImNotVegan 2025-04-18T04:48:18Z ♥ 0

Too long distances here, i'd like to have a sprint.

Hireblades by quasilyte 2025-04-18T04:34:42Z ♥ 0

Would like to more detailed description about rules. I didn't really get why in some cases you can't attack.

Depths shooter by JamesGames1000 2025-04-18T04:00:08Z ♥ 1

I won't repeat others about felling, collisions, etc. I'll just say that final boss fight suffers from the side of stylistic identity - it doesn't feel right, when you shoots in people of contemporary's setting and in the end there is sci-fi robot's eye. Gud luck.

Mysterious Cave by Vladimir ins 2025-04-18T03:46:38Z ♥ 1

Animations there are incredible, and like camera's approximation when u are afk, but i didn't get why didn't u add a checkpoint func to bonfire? Camera don't work quite well, cuz in jumping's segments u can't see where u need to jump. And i've found few bugs, first - if u kill goblin in a air, then his sprite will go out of bounds, second - once when i've been killing a goblin his sound were playing several times simultaneously. Gud luck!

Used To Be by Heiden.BZR 2025-04-18T03:14:03Z ♥ 3

Good jumping segments, and like final puzzle. But i didn't get idea of pickable boxes everywhere, they were bothering me a little. Why did you add its? By the way, here is a bug in the room with duck in a middle, when you're staying up on stairs and rotating the room, player dives under texture. Nice to see other russians devs here!

Helldriver 2 by oxnh 2025-04-17T10:05:09Z ♥ 0

I just don't get it. What do you have to do to avoid damage? You can only jump and reflect projectiles with your shield, but jumping can effectively dodge lower obstacles, and the shield takes damage if you reflect a projectile with it.

A Very Deep Tunnel by Sicosiber 2025-04-17T09:39:13Z ♥ 0

I like whole low-poly stylistics there but the game is too repetative without any development. I believe, making infinite loop progression was not the best idea for game with amount of content like that. Additionally, i noticed some bugs connected with player's controller: non-stoping walking forward after using shop, stucking player's model in the start (in the place in front of a shop), and few similiar bugs appeared after interacting with other surroundings). Gud luck!

Thallas by HDVR02 2025-04-17T09:06:25Z ♥ 2

Art and ambience are good, but i didn't understood what u need to do, except moving forward and collecting resources.

Cave Escape by Flinge 2025-04-17T08:58:43Z ♥ 2

Bad combination, i believe - procedural generation & punishment for mistakes which are requiring high accuracy, and, in case with procedural generation, luck yet. It is not the best solution.

Rock Bottom by Bex2499 2025-04-17T07:58:58Z ♥ 0

Funny, but i'd like to put weapons without turning down camera so strong and it'd cool if u could to kill several enemies my throwing a weapon. Nice job! P.S. forgot to say, you need to add mouse sensitivity settings!

Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-17T07:46:00Z ♥ 3

Genious idea! I just didn't like a balance in mid game, and a bit too long final. But, except that - great job!

Depth of Mind by FunBanan 2025-04-17T06:46:39Z ♥ 1

It is silly simple, but very addictive and fun. Gud job!

Undertetris by Rinevard 2025-04-17T06:32:58Z ♥ 1

Good puzzles, but i have a problem in a start - it's not very intuitive, that u need to press "up" or "down" for " puzzle stripe's of blocks" disappearing.

Echoes of the Deep by nyxkn 2025-04-17T05:31:05Z ♥ 1

Gives you experiences of true submarine, inspite of being the arcade-like game. Fine gameplay and sounds, but i don't really like that u use mixing of pixel-art and low-detail styles. I believe it looks better, if you use one solid style. Anyway, except style choice, nice job!

Crush Depth by Psedera 2025-04-17T05:19:46Z ♥ 0

Incredibly cool looking one and i like how enemy's behavior works there. Additionally, color scheme choice is really gud.

Submarine-Souls by psychomonster 2025-04-17T05:05:02Z ♥ 1

Like simplicity of art assets, but player controller feels some cranky.

The Hole by dstoc 2025-04-17T04:54:42Z ♥ 1

gud, neat ball's controller mechanic.

Green Tastes Funny by JustCore 2025-04-17T04:48:26Z ♥ 1

Like the whole feel from your game, great job!

DeepFrame 9 by JavaSaurus 2025-04-17T04:38:42Z ♥ 1

Nice feeling from impact, but i don't understand, why when your score 1k+ do platforms become more durable? I can't explain it well, but it really feels strange...

Pogo Dwarf by NTMalichi 2025-04-17T04:25:35Z ♥ 1

Surprisingly, for that type of games, controller of that one feels very good.

Hole Punch by Michael Parrish 2025-04-17T04:14:33Z ♥ 1

Very simple, very gud.

Armstrong: Plunge, Protect, Punch by abcdef65g 2025-04-17T04:08:19Z ♥ 0

Gud looks and sound, but the player controller has some withdraws. First of all, cuz "ice-like sliding" ur char goes further, that u wanted, and it is disturbing. Secondly, i'd recommend u to make a borderline for limits of player's movement little closer to middle screen, due to that the char can go before edge of screen, and u cannot see future obstacles.

Depth of Field by Gao Ming 2025-04-17T03:59:19Z ♥ 0

Good art style and sound design and i like gameplay realization.

Poor Julio... by Sayeg 2025-04-17T03:50:40Z ♥ 1

Not bad concept, but i'd like to see more parallel activites.

In Focus by miroreflect 2025-04-17T03:47:01Z ♥ 1

really like it, unsual way to jam's theme. Remind me baba is you some. It has great potential for full game!

Carpathian Goodbye by FireSlash 2025-04-17T03:38:47Z ♥ 1

Like ambience, art and anim of player controller with sound gives good impact, but there is too few resources and they spawn too rarely, that i've never earned more then one for run.

Departments of Depth Corp. by reivilibre 2025-04-17T03:25:50Z ♥ 0

I know that it was planned, but, anyway, i hate this stretch-joked backtrack-exploting dung. But background visual is not bad.

Duplo by CrozzY 2025-04-17T03:11:21Z ♥ 2

Art style is just magnificent, but player controller really irritating, and due to smt i cannot take branches for a plant's resource.

Get to the bottom by jk5000 2025-04-17T02:49:43Z ♥ 1

Gud game obj, like it simplicity and solid style.

Turtles All The Way Down by VerttiXPertti 2025-04-17T02:42:56Z ♥ 0

I'm too low skill for ur game, but it still gud.);

Heads Up by quadtree 2025-04-17T02:04:44Z ♥ 0

Like it, but i'd want more accurate player controller.

Depth Metal by bog13 2025-04-17T01:58:49Z ♥ 1

Nice alien shooter-like demo and like audio, but there is no sound settings.

Ball Defense by Itskdog 2025-04-17T01:51:51Z ♥ 1

Good concept!

Bunker Blood by skippuku 2025-04-17T01:42:56Z ♥ 0

I don't really get it (with all efforts) how to beat it. But i like the idea.

Deeply Missing by JackLeHamster 2025-04-17T01:24:49Z ♥ 0

I don't like that u need to check a cutscene for to move toward.

The House in the Dark Forest by Tygrak 2025-04-17T01:16:18Z ♥ 0

Unusual visual style like it, but some parts in maze were too long.

[ROBLOX] Descend to the Molten Core by croze 2025-04-17T01:02:07Z ♥ 0

Sorry, i too lazy to download roblox. But i appreciate that u made it.

The Nameless cave 2 by Knatt 2025-04-17T00:56:49Z ♥ 2

Not bad, like variations of spells. But player controller's speed is too slow and it is corrupting all experience.

LD57 - Slappy's Reef by Scott R Howell 2025-04-17T00:47:44Z ♥ 1

Like realization of diving. But, unfortunately, sounds of steps don't work accurately in a web (sounds like a noise).

The Investigator by ImmortalFox 2025-04-17T00:40:48Z ♥ 1

I don't want to hate it, but inputs almost don't work (only menu) On thrid days works only single option (right one) in a dialog.

Focus Hunt by dhim 2025-04-17T00:31:27Z ♥ 0

Interesting topic disclosure and technical implementation. Graphics's looks is amazing!

DungeonDescent by thisyc 2025-04-17T00:22:42Z ♥ 1

Good combo of candy crush and rogue-lite and it has deep potential.

Sonar Boat Game by Joel Davis 2025-04-17T00:08:07Z ♥ 1

Great idea, but i don't like that u need to wait until it finished. I'd make sonar to work by holding a button, as long as u need.

Tiny Tinker by ShadyShade 2025-04-16T23:58:28Z ♥ 1

Like there few track, which are playing randomly after death and metroidvania's segment in nutshell is cool and art style is worthy. But i don't like that char is losing perks (dash, glide) after death, it is disrupting the flow.

HellDigger – A Cozy Idle Game by sangheli 2025-04-16T23:47:32Z ♥ 1

Played in it cuz of art and cover - they look gud. But I don't like it, there is no gameplay, just few click menus, where you don't need to think about managing resources. In that type games you need to, at least, two type of characteristics for each unit, with their pros and cons. Unfortunately, there is no needs for a managment, cuz you don't have any limits, which let you optimize ur strategy, and there no strategy at all.

The Amberstone by Chuckiee 2025-04-16T23:21:20Z ♥ 0

Had issue with grabbig torches and a totem, trigger don't work accurately.

22.99 - Apy.x.apI by Zenokwei AKA ILuvGemz 2025-04-16T23:06:12Z ♥ 0

Like a combination visial novel and point&click quest there. Art style is interesting, but requires some more polishing.

Loon lagoon by geometer 2025-04-16T23:00:23Z ♥ 2

Add a tutorial, the game works strange after adding few houses.

Twisto the Anteater by MTabasco 2025-04-16T22:55:15Z ♥ 1

Really like it and see a potential, but i've seen bugs when ants had disappeared right in front of the tongue. But biggest problem is uncomplished end game, when you need to pixel-hant ant by ant to upgrage (i dropped cuz of it). And about upgrades - i don't like a turn speed uprage, it looks less effective in comparison with a move speed upgrade. I'd offer you to add the length and width speed ups - it is less realistic, but more playable, i believe.

Scavenger Deep by hope42morrow 2025-04-15T12:59:46Z ♥ 1

Beautiful cover, but gameplay is senseless - you pick treasures to buy oxygen and use oxygen to pick treasures.

The Void by Iluvatar 2025-04-15T11:47:57Z ♥ 1

Incredibly detailed art, but puzzles looks silly.

Record Depth by Indiealesha 2025-04-15T11:35:46Z ♥ 1

For now it is the best.

Living Lift by Scrawach 2025-04-15T11:27:20Z ♥ 1

like impact & art. But i don't understand idea of bomb obj - u can just do not pick up it at all. For what are they there?

Submarine Waffles by Eugenik 2025-04-15T11:16:15Z ♥ 0

textures looks really good, but gameplay too repetative and mechanics of cooking work strange.

Endless Depth by Dywanix 2025-04-15T11:07:11Z ♥ 1

Cool art style, and game design has deep potential. But i'd recommend to change sprites of hedgehog fish, cuz they aren't really visually readable. And, it is little detail, but very annoying - please, add repeat button input on keyboard's keys.

A Well to Wonderland by Mathieu Chougui 2025-04-15T10:57:00Z ♥ 3

Good impact from inputs and nice art style.

Diggin' Deeper by gquibao 2025-04-15T10:48:48Z ♥ 2

Like impact from inputs.

Meanepth by rensun 2025-04-15T10:45:17Z ♥ 2

Like art, but there is too much walking.

Ad Light by jtap 2025-04-15T10:43:25Z ♥ 1

Not bad art style, gameplay works fine, but it is too ordinary and without DEPTH.

DUCKDEPF by Jona Scheidig 2025-04-15T10:38:49Z ♥ 1

Player controller has gud impact, like it along with level design, which creates intreseting obstacles events.

Scares on Schedule by python-b5 2025-04-15T10:32:01Z ♥ 2

Pixel art is great, and art design itself. But minigames are not very intuitive.

Into the depths by Perovic2018 2025-04-15T10:25:58Z ♥ 1

Gud art and step's sounds.

Lumen Dive by Thorne Lee 2025-04-15T10:18:37Z ♥ 0

like visual, but player controller is annoying and a lot useless text.

Edge Digger by Arthur Tang 2025-04-15T10:10:37Z ♥ 1

Neat, like idea with pop-upped windows.

Promise me by X2SHADOW 2025-04-15T10:03:45Z ♥ 1

Like graphics, but i believe choices in dialogs would work better than straight walking in corridor.

Roam the Depths by Ty Victorson 2025-04-15T09:33:58Z ♥ 1

Liked background audio and sounds at all, but interactions with orb are strange, i can't stay too close to extract it, and i've absolutely not understood how collect resources and take upgrades.

Pitates by lekaleksay 2025-04-15T08:47:38Z ♥ 1

Like art, but evasioning unit looks useless

Miner Monkey by Toot 2025-04-15T08:41:33Z ♥ 0

I like it, but wall jumping it's not very intuitive

I'm going to get to the bottom of this. by MrTroy 2025-04-15T08:39:06Z ♥ 1

I like ur art.

LD 57 by Codmen4000 2025-04-15T08:36:48Z ♥ 0

I don't know, if it is my personal issue, but collision's output is strange

Cavangi by Kikabo 2025-04-15T08:32:24Z ♥ 0

Not bad, but i don't like tutorial with a lot unnecessary information and, in spite of this, i had problems with understanding how rope-gun works.

Frank of the Abyss by WeGlove 2025-04-15T08:17:45Z ♥ 0

Without a negative, but i don't like it due to long and unintersting dialogs. If u throw away all instruments for interaction between u and user, except text - this text must worth it.

Time PANIC by Maxwell3000 2025-04-15T08:03:08Z ♥ 1

Nice, but same challenges for each lvl is lame

rabbit hOled by melonboy 2025-04-08T16:36:30Z ♥ 0

Not bad concept and good art, but i'd want to more rope's puzzles.

The Cleaner of the depth by Egor Iv 2025-04-08T16:33:19Z ♥ 4

Neat art, but input works strange, i can't fly up or down at any moment, and additionally, i had cases when bird have been dying before landings on the jaws.