FoonLudum Dare ExplorerUsers → oeueGHa

oeueGHa

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalUltimate war of kittens against boars terroristsjam8501.951.722.272.022.612.38
202558CollectorMonies Beater compo2062.632.522.332.973.222.633.633.02
202557DepthsAbove 30,000 metersextra

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by oeueGHa

LD57 — Depths

Carpathian Goodbye by FireSlash 2025-04-17T03:38:47Z

Like ambience, art and anim of player controller with sound gives good impact, but there is too few resources and they spawn too rarely, that i've never earned more then one for run.

I'm going to get to the bottom of this. by MrTroy 2025-04-15T08:39:06Z

I like ur art.

Get to the bottom by jk5000 2025-04-17T02:49:43Z

Gud game obj, like it simplicity and solid style.

Sonar Boat Game by Joel Davis 2025-04-17T00:08:07Z

Great idea, but i don't like that u need to wait until it finished. I'd make sonar to work by holding a button, as long as u need.

The House in the Dark Forest by Tygrak 2025-04-17T01:16:18Z

Unusual visual style like it, but some parts in maze were too long.

Deeply Missing by JackLeHamster 2025-04-17T01:24:49Z

I don't like that u need to check a cutscene for to move toward.

Heads Up by quadtree 2025-04-17T02:04:44Z

Like it, but i'd want more accurate player controller.

Depth of Field by Gao Ming 2025-04-17T03:59:19Z

Good art style and sound design and i like gameplay realization.

The Nameless cave 2 by Knatt 2025-04-17T00:56:49Z

Not bad, like variations of spells. But player controller's speed is too slow and it is corrupting all experience.

Submarine-Souls by psychomonster 2025-04-17T05:05:02Z

Like simplicity of art assets, but player controller feels some cranky.

The Void by Iluvatar 2025-04-15T11:47:57Z

Incredibly detailed art, but puzzles looks silly.

Depth Metal by bog13 2025-04-17T01:58:49Z

Nice alien shooter-like demo and like audio, but there is no sound settings.

Armstrong: Plunge, Protect, Punch by abcdef65g 2025-04-17T04:08:19Z

Gud looks and sound, but the player controller has some withdraws. First of all, cuz "ice-like sliding" ur char goes further, that u wanted, and it is disturbing. Secondly, i'd recommend u to make a borderline for limits of player's movement little closer to middle screen, due to that the char can go before edge of screen, and u cannot see future obstacles.

Pitates by lekaleksay 2025-04-15T08:47:38Z

Like art, but evasioning unit looks useless

Bunker Blood by skippuku 2025-04-17T01:42:56Z

I don't really get it (with all efforts) how to beat it. But i like the idea.

The Moon Reconstruction Program by 100th_Coin 2025-04-21T14:56:36Z

One of the most innovative gameplay on the jam!

[ROBLOX] Descend to the Molten Core by croze 2025-04-17T01:02:07Z

Sorry, i too lazy to download roblox. But i appreciate that u made it.

Deep Guild by argensis 2025-04-18T14:29:08Z

Not bad, but i long enough haven't understood what u need to do with items and earn money - UI don't have quite indication about that. After day has started, i've been feeling a lack of speed time. And u have bug - if you take items in quest's finishing menu, close it, but not press end quest's button, and open this menu again - items will duplicate. Gud luck.

TapTapTapTapTapTapTapTap by p-r 2025-04-18T05:07:22Z

Like this concept, feels gud.

blablabla deep finite ocean II by knarf 2025-04-21T12:08:24Z

Glad that someone made a shoot'em up here. But i've have problem that debris from your bullets take a lot of place on the screen, and projectiles of enemies become hardly visible.67867867867.PNG

The Cleaner of the depth by Egor Iv 2025-04-08T16:33:19Z

Neat art, but input works strange, i can't fly up or down at any moment, and additionally, i had cases when bird have been dying before landings on the jaws.

Scavenger Deep by hope42morrow 2025-04-15T12:59:46Z

Beautiful cover, but gameplay is senseless - you pick treasures to buy oxygen and use oxygen to pick treasures.

Focus Hunt by dhim 2025-04-17T00:31:27Z

Interesting topic disclosure and technical implementation. Graphics's looks is amazing!

Godless Furnishings by Daniel Alhadeff 2025-04-21T11:41:15Z

I've not seen nothing like this on LD57. Interesting realization of highscoring here. Gud job!

Down Golf by chuckeles 2025-04-18T10:38:31Z

lvl design is really catchy! love it. Unfortunately, on one of them i've have a softlockCapture.PNG

An Angler's Light by Yorsh 2025-04-18T07:52:13Z

It's magnificent and so masterly realized concept, especially sounds, very gud!

Loon lagoon by geometer 2025-04-16T23:00:23Z

Add a tutorial, the game works strange after adding few houses.

LD57 - Slappy's Reef by Scott R Howell 2025-04-17T00:47:44Z

Like realization of diving. But, unfortunately, sounds of steps don't work accurately in a web (sounds like a noise).

Igbi Goes Deep by Jared Saizdelamora 2025-04-18T07:03:35Z

Gud art style, but i can't pick items in web ver.

Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-17T07:46:00Z

Genious idea! I just didn't like a balance in mid game, and a bit too long final. But, except that - great job!

Diggin' Deeper by gquibao 2025-04-15T10:48:48Z

Like impact from inputs.

DeepFrame 9 by JavaSaurus 2025-04-17T04:38:42Z

Nice feeling from impact, but i don't understand, why when your score 1k+ do platforms become more durable? I can't explain it well, but it really feels strange...

Where is Jeremy Wattson? by Dock Frankenstein 2025-04-21T14:28:28Z

Like the art style and puzzles not bad, but i'd like better tutorial and restart button. Gud job!

Depth Navigator by aa4z2 2025-04-25T20:41:26Z

Like how u used theme and combine it with noise's map! But, i'd like to see wrecks of lost ships on the minimap76767676767676767.PNG

Roam the Depths by Ty Victorson 2025-04-15T09:33:58Z

Liked background audio and sounds at all, but interactions with orb are strange, i can't stay too close to extract it, and i've absolutely not understood how collect resources and take upgrades.

Out Of My Depth by okuar 2025-04-21T11:29:57Z

Like the atmosphere of suffering there, but i can't name it a game, it is just a video file, where u need to hold a button.

In Focus by miroreflect 2025-04-17T03:47:01Z

really like it, unsual way to jam's theme. Remind me baba is you some. It has great potential for full game!

Time PANIC by Maxwell3000 2025-04-15T08:03:08Z

Nice, but same challenges for each lvl is lame

Depth of Mind by FunBanan 2025-04-17T06:46:39Z

It is silly simple, but very addictive and fun. Gud job!

Ball Defense by Itskdog 2025-04-17T01:51:51Z

Good concept!

Turtles All The Way Down by VerttiXPertti 2025-04-17T02:42:56Z

I'm too low skill for ur game, but it still gud.);

Submarine Waffles by Eugenik 2025-04-15T11:16:15Z

textures looks really good, but gameplay too repetative and mechanics of cooking work strange.

Echoes of the Deep by nyxkn 2025-04-17T05:31:05Z

Gives you experiences of true submarine, inspite of being the arcade-like game. Fine gameplay and sounds, but i don't really like that u use mixing of pixel-art and low-detail styles. I believe it looks better, if you use one solid style. Anyway, except style choice, nice job!

Help! I'm Trapped on The Torment Trapeze. by Yossarian 2025-04-18T12:16:29Z

From what angle of ur wicked mind did come idea of collection all stars for 1 try?

Used To Be by Heiden.BZR 2025-04-18T03:14:03Z

Good jumping segments, and like final puzzle. But i didn't get idea of pickable boxes everywhere, they were bothering me a little. Why did you add its? By the way, here is a bug in the room with duck in a middle, when you're staying up on stairs and rotating the room, player dives under texture. Nice to see other russians devs here!

Twisto the Anteater by MTabasco 2025-04-16T22:55:15Z

Really like it and see a potential, but i've seen bugs when ants had disappeared right in front of the tongue. But biggest problem is uncomplished end game, when you need to pixel-hant ant by ant to upgrage (i dropped cuz of it). And about upgrades - i don't like a turn speed uprage, it looks less effective in comparison with a move speed upgrade. I'd offer you to add the length and width speed ups - it is less realistic, but more playable, i believe.

Hole Punch by Michael Parrish 2025-04-17T04:14:33Z

Very simple, very gud.

Voyage au centre de la Terre by xpoho 2025-04-18T05:51:41Z

Я так понимаю, что клавиша Z для управления была выбрана не просто так... -_-

Burrilka by echerry 2025-04-18T05:22:14Z

Пока что лучшее, что я успел тут увидеть - это прекрасно...

Living Lift by Scrawach 2025-04-15T11:27:20Z

like impact & art. But i don't understand idea of bomb obj - u can just do not pick up it at all. For what are they there?

Scares on Schedule by python-b5 2025-04-15T10:32:01Z

Pixel art is great, and art design itself. But minigames are not very intuitive.

Saving Turtle Rainn by Ilinx 2025-04-18T07:30:55Z

Feels gud, but i didn't realize how checkpoint have to work.

Green Tastes Funny by JustCore 2025-04-17T04:48:26Z

Like the whole feel from your game, great job!

Helldriver 2 by oxnh 2025-04-17T10:05:09Z

I just don't get it. What do you have to do to avoid damage? You can only jump and reflect projectiles with your shield, but jumping can effectively dodge lower obstacles, and the shield takes damage if you reflect a projectile with it.

Helldriver 2 by oxnh 2025-04-18T00:48:40Z

@oeuegha Sorry for confusing, i've replayed now and realize that it is timer in up right corner (timer is simultaneously reducing when fireball is hitting a car and i thought it was car's hp).

Mysterious Cave by Vladimir ins 2025-04-18T03:46:38Z

Animations there are incredible, and like camera's approximation when u are afk, but i didn't get why didn't u add a checkpoint func to bonfire? Camera don't work quite well, cuz in jumping's segments u can't see where u need to jump. And i've found few bugs, first - if u kill goblin in a air, then his sprite will go out of bounds, second - once when i've been killing a goblin his sound were playing several times simultaneously. Gud luck!

The Amberstone by Chuckiee 2025-04-16T23:21:20Z

Had issue with grabbig torches and a totem, trigger don't work accurately.

The Amberstone by Chuckiee 2025-04-17T08:04:38Z

@chuckiee it issue was exactly in win version, (unfortunately for you)))).

Departments of Depth Corp. by reivilibre 2025-04-17T03:25:50Z

I know that it was planned, but, anyway, i hate this stretch-joked backtrack-exploting dung. But background visual is not bad.

Pogo Dwarf by NTMalichi 2025-04-17T04:25:35Z

Surprisingly, for that type of games, controller of that one feels very good.

DUCKDEPF by Jona Scheidig 2025-04-15T10:38:49Z

Player controller has gud impact, like it along with level design, which creates intreseting obstacles events.

Miner Monkey by Toot 2025-04-15T08:41:33Z

I like it, but wall jumping it's not very intuitive

Hireblades by quasilyte 2025-04-18T04:34:42Z

Would like to more detailed description about rules. I didn't really get why in some cases you can't attack.

Endless Depth by Dywanix 2025-04-15T11:07:11Z

Cool art style, and game design has deep potential. But i'd recommend to change sprites of hedgehog fish, cuz they aren't really visually readable. And, it is little detail, but very annoying - please, add repeat button input on keyboard's keys.

Rock Bottom by Bex2499 2025-04-17T07:58:58Z

Funny, but i'd like to put weapons without turning down camera so strong and it'd cool if u could to kill several enemies my throwing a weapon. Nice job! P.S. forgot to say, you need to add mouse sensitivity settings!

Crush Depth by Psedera 2025-04-17T05:19:46Z

Incredibly cool looking one and i like how enemy's behavior works there. Additionally, color scheme choice is really gud.

Frank of the Abyss by WeGlove 2025-04-15T08:17:45Z

Without a negative, but i don't like it due to long and unintersting dialogs. If u throw away all instruments for interaction between u and user, except text - this text must worth it.

A Very Deep Tunnel by Sicosiber 2025-04-17T09:39:13Z

I like whole low-poly stylistics there but the game is too repetative without any development. I believe, making infinite loop progression was not the best idea for game with amount of content like that. Additionally, i noticed some bugs connected with player's controller: non-stoping walking forward after using shop, stucking player's model in the start (in the place in front of a shop), and few similiar bugs appeared after interacting with other surroundings). Gud luck!

LD 57 by Codmen4000 2025-04-15T08:36:48Z

I don't know, if it is my personal issue, but collision's output is strange

Meanepth by rensun 2025-04-15T10:45:17Z

Like art, but there is too much walking.

Edge Digger by Arthur Tang 2025-04-15T10:10:37Z

Neat, like idea with pop-upped windows.

Above 30,000 meters by oeueGHa 2025-04-15T08:59:58Z

@ty-victorson thank you!!! I glad that you've had joyful experience!

Above 30,000 meters by oeueGHa 2025-04-15T13:34:17Z

@scrawach thank you, glad that you enjoyed!

Above 30,000 meters by oeueGHa 2025-04-16T10:41:39Z

@fireslash thank you for your efforts. Feedback of first QTE(blue one) is that you caught/didn't catch the tube and, in error case, you are seeing that a film of photocam is spending and nothing happens. Feedback of second is that you are seeing like fingers are breaking in error case and you grab a parachute in success.

Above 30,000 meters by oeueGHa 2025-04-16T10:49:25Z

@verttixpertti the point is that you need to make a flash by photocam and then to click on qte. After that you need to click on second qte at the its time, while a hand is grabbing a tube.

Above 30,000 meters by oeueGHa 2025-04-16T22:18:21Z

@miroreflect huge thanks u for ur feedback, idk how did i forget about so obvious thing... >_<

Above 30,000 meters by oeueGHa 2025-04-17T04:10:19Z

@miroreflect i've added retry button! I'd like if u try again.

Above 30,000 meters by oeueGHa 2025-04-19T17:23:48Z

@dock-frankenstein thank you for such detailed feedback.

First of all, "catch" button in the start is a bug, and for now idk its reason.

How i've understood, u didn't know what u need to do in the game. So, sequence of events is the next: u make a flash with photocam, which is highlighting a tube and with "catch" qte's button u can grab it, then, on the tube, u have to be hurry to click on 2nd qte, if u don't - u need to try again/if u do - you'll collect a parachute and win.

About web ver. on ldjam's page. I thought it could be a problem with the jdjam's page and left it in a case - maybe it will be fixed in future.

About win ver. I've solved issue u described. Idk why, but if you download directly from ldjam's page the file it become marked as dangerous. So now, in my regret, only way is downloading from itch.

P.S. Have made some changes and for now virustotal is showing, that it is total safe.werfdesfwer.PNG

Above 30,000 meters by oeueGHa 2025-04-20T19:25:27Z

@chuckiee thank you for feedback. I used the 4.4 ver.

Above 30,000 meters by oeueGHa 2025-04-21T16:40:43Z

@static-leap-studios thank you for notification

Above 30,000 meters by oeueGHa 2025-04-22T01:11:36Z

@psychomonster thank you, glad that u found it is interesting!

Duplo by CrozzY 2025-04-17T03:11:21Z

Art style is just magnificent, but player controller really irritating, and due to smt i cannot take branches for a plant's resource.

Mindlayers by ImNotVegan 2025-04-18T04:48:18Z

Too long distances here, i'd like to have a sprint.

Into the depths by Perovic2018 2025-04-15T10:25:58Z

Gud art and step's sounds.

A Well to Wonderland by Mathieu Chougui 2025-04-15T10:57:00Z

Good impact from inputs and nice art style.

Undertetris by Rinevard 2025-04-17T06:32:58Z

Good puzzles, but i have a problem in a start - it's not very intuitive, that u need to press "up" or "down" for " puzzle stripe's of blocks" disappearing.

Tiny Tinker by ShadyShade 2025-04-16T23:58:28Z

Like there few track, which are playing randomly after death and metroidvania's segment in nutshell is cool and art style is worthy. But i don't like that char is losing perks (dash, glide) after death, it is disrupting the flow.

Cave Escape by Flinge 2025-04-17T08:58:43Z

Bad combination, i believe - procedural generation & punishment for mistakes which are requiring high accuracy, and, in case with procedural generation, luck yet. It is not the best solution.

Cave Escape by Flinge 2025-04-17T10:17:23Z

@flinge It's not dead idea at all. If you want to develop this project further, I'd recommend u to see the Rogue Legacy 2 (it's not the genre like ur game, ofc, but there is some similar platformer's segments with gud solutions). Hope, it'll be some useful for u.

Interstellar Dragon - Into the depths... of space! by Camer the Dragon 2025-04-18T05:30:24Z

Like art style of main character, but i don't like asteroids spawn, after 100k point there is to much of them, so you cannot dodge them further.

Cavangi by Kikabo 2025-04-15T08:32:24Z

Not bad, but i don't like tutorial with a lot unnecessary information and, in spite of this, i had problems with understanding how rope-gun works.

22.99 - Apy.x.apI by Zenokwei AKA ILuvGemz 2025-04-16T23:06:12Z

Like a combination visial novel and point&click quest there. Art style is interesting, but requires some more polishing.

Lumen Dive by Thorne Lee 2025-04-15T10:18:37Z

like visual, but player controller is annoying and a lot useless text.

DungeonDescent by thisyc 2025-04-17T00:22:42Z

Good combo of candy crush and rogue-lite and it has deep potential.

The Hole by dstoc 2025-04-17T04:54:42Z

gud, neat ball's controller mechanic.

Depths shooter by JamesGames1000 2025-04-18T04:00:08Z

I won't repeat others about felling, collisions, etc. I'll just say that final boss fight suffers from the side of stylistic identity - it doesn't feel right, when you shoots in people of contemporary's setting and in the end there is sci-fi robot's eye. Gud luck.

Save the Queen by SinGer 2025-04-18T08:16:02Z

Like the idea, but it'd be better if u can built route not only from up tile.

The Investigator by ImmortalFox 2025-04-17T00:40:48Z

I don't want to hate it, but inputs almost don't work (only menu) On thrid days works only single option (right one) in a dialog.

Ad Light by jtap 2025-04-15T10:43:25Z

Not bad art style, gameplay works fine, but it is too ordinary and without DEPTH.

HellDigger – A Cozy Idle Game by sangheli 2025-04-16T23:47:32Z

Played in it cuz of art and cover - they look gud. But I don't like it, there is no gameplay, just few click menus, where you don't need to think about managing resources. In that type games you need to, at least, two type of characteristics for each unit, with their pros and cons. Unfortunately, there is no needs for a managment, cuz you don't have any limits, which let you optimize ur strategy, and there no strategy at all.

North Depths by voidsrc 2025-04-18T11:04:49Z

Looks and plays really good, but early game is so long. U really need to fix it, cuz game is excellent in all other aspects.

Deepnaut by Patrykgazing 2025-04-21T12:18:05Z

Looks not bad, but i don't like realization of controller, cuz i believe, that with this type of player's control you need to see obstacles in front&around of u, or u need to have other type of controller for more accurate maneuvers, or u need to have other gameplay mechanics to understand what is going on around of u.

rabbit hOled by melonboy 2025-04-08T16:36:30Z

Not bad concept and good art, but i'd want to more rope's puzzles.

Promise me by X2SHADOW 2025-04-15T10:03:45Z

Like graphics, but i believe choices in dialogs would work better than straight walking in corridor.

Record Depth by Indiealesha 2025-04-15T11:35:46Z

For now it is the best.

Poor Julio... by Sayeg 2025-04-17T03:50:40Z

Not bad concept, but i'd like to see more parallel activites.

Thallas by HDVR02 2025-04-17T09:06:25Z

Art and ambience are good, but i didn't understood what u need to do, except moving forward and collecting resources.

LD58 — Collector

MoruMatrix by cogcomp 2025-10-07T21:35:41Z

Ended all lvls, art is fantastic, love strong dynamics of the game!

Soularis by 02FC 2025-10-07T00:55:24Z

Man, it's so cool and breathtaking shmup. I'd like to see full release of this thing. One problem i've found - that is collecting souls for killing by projectile (it's making the game too easy), if you only collect souls by absorbing wizards inside circle, a dynamics will be much butter, i believe. Good luck!

1 of 8,031,810,176 by torte478 2025-10-07T21:57:29Z

Tedious at the end, but fun, gud work!

The Last of the Monémon Cards by Alec Cunningham 2025-10-10T20:27:34Z

Wow, the game in Blender is unique. Like its harsh and grotesque art style!

Monsters in Jars by T4RAN 2025-10-10T04:19:22Z

Have some fun. Nice sounds. Good job!

Drunkink by voidsrc 2025-10-10T04:34:20Z

Оч крутой арт стайл и классная музыка. Отличная работа!

The Grande Concoction by Artificer 2025-10-10T04:23:25Z

Good drag&drop system. But I believe there is too much walking.

GHARK - Soul Collector by yaz_protzz 2025-10-06T19:02:34Z

Nice art work and music. I've found a bug, where you can use perks between fights by pushing "end turn" button.

LD59 — Signal

CODE RGB by cogcomp 2026-04-24T13:19:13Z

Super stylish one! How many levels are there? I'd like to see the final score after the death

Average League by N.O.X 2026-04-23T13:14:14Z

It's not intuitive what the game is asking you to do.

Pied Piper TD by Onizik 2026-04-23T13:50:43Z

Неплохой тавер дефенс, но было бы интереснее, если бы у игрока тоже было хп

Signal The Charge by Ty Victorson 2026-04-22T10:29:55Z

It's fine, but UI for cards takes too many place, IMO

Module Overload by YurisCat 2026-04-23T20:50:22Z

Looks like upgraded version of the game Multitask. I have a problem to understand what i need to do with mouse, but all other minigames are nice. Gud job!sadq3rtw4g3.png

Hooked by echerry 2026-04-22T11:17:31Z

Арт красивый, но геймплей суперфрустрирующий и сильно гумозно затянут. И не очень понятно, экстракшен рандомный или нет, время не засекал, но по ощущениям, чем у тебя дольше ран, тем дольше экстракшн, нельзя толком спланировать, когда нужно уходить.

Federal Bureau of Dance by drainkid 2026-04-23T20:20:37Z

Very decent work, maybe I'd like to see more challenge

Ultimate war of kittens against boars terrorists by oeueGHa 2026-04-22T01:54:41Z

@padla, спасибо за игру!

Ultimate war of kittens against boars terrorists by oeueGHa 2026-04-24T07:34:50Z

@yuriscat, no, only "meow meow" layer is made by me. But that's a idea, will try it in future updates. Thank you for playing!

Ultimate war of kittens against boars terrorists by oeueGHa 2026-04-29T21:28:44Z

@alex-de-la-cour, thank you for playing! Yes, I hadn't found a sound for the train that I needed on the Internet, so I was forced to improvise...

Signal King by Tetramollaxx 2026-04-22T13:37:50Z

Найс арт. Мне не понравилось, что с 1ых траев забить босса нельзя тупа потому, что нет апгрейдов, и если нажать сразу на рестарт, не нажимая на апгрейды, то некст ран начнешь без них.

Jester’s Vesper by stisdan 2026-04-24T13:08:17Z

Nice.4567n546n7u6547un67.png

Decode by Xav13RRR 2026-04-24T10:32:31Z

Art and sounds are so good, but the sounds are too loud. I'd like options for managing them. By the way, this debug popped up at 3rd lvl, maybe it says smth to you.Screenshot 2026-04-24 132546.png

Link the Shrink by TOSHIY 2026-04-24T09:25:27Z

Become too repetitive after you understand what you need to do.

Monitor Maze by awdsasdaw 2026-04-22T10:37:58Z

Artwork is incredible!

灯台の見守り — Lighthouse's Vigil by Tanjou 2026-04-24T12:21:26Z

Great pacing and difficulty curve. Like the idea of keeping support units. But, if I understand correctly, random spawns of enemies that block the light of the lighthouse sometimes prevent you from killing enemies and you are left with a choice: to pass them or to hold out until the end of the night. And I'd like you to add a stage selection, first few tries i hadn't understand how to beat a wave 7 at all, stage select would be huge upgrade of QoL.Screenshot 2026-04-24 150800.png

Drum`n`Ice by PepeBrante 2026-04-22T11:35:35Z

Fine, but lacks a signal for when exactly the player should attack.

While You Were Here by jpat 2026-04-23T15:22:41Z

Not very intuitive, what you need to do to solve puzzles.