Thanks everyone for the feedback and compliments! This one is my first game jam (decided to do compo as it's just me and for a challenge) and I had a great time working on it. I realise I can reply to people via mentions so I'll do that now for the feedback:
@atsh Thanks for the compliment! Yeah I like the idea of having the two sticks be for left/right and up/down respectively, the way I did it currently is as I wanted both moving and non-moving animations to get decent time in the spotlight, but I agree that having each stick do a different thing would be cool.
@tad-i-guess Thanks for the compliment! For the death sound, I was wondering if it was a bit loud (not overly so but a bit louder than the other game things), I decided to keep it as it's like "Oh no!!" and will draw attention to let you know that the game/round is over.
@zirrrus Thanks for the compliment! For the question, technically there's no validation, but I did test this to make sure that the density is decently low at the start and then increases further into the game/round. I also spawn the asteroids with a decent amount of variation in position and velocity, so gaps should very likely open up as the asteroids move past each other. As it's an arcade-style game I thought this good since it's a bit of RNG, but should be decently fair too via testing.
@k1n @dnp Thanks for the compliments! I also agree with both bits of feedback here, they'd be good additions and I'll take notes.
@sicosiber Thanks for the compliment!