Save the Hats by Gruhh 2017-12-13T16:20:06Z
Very nice game and great fit to theme. Complexity was a bit high, since there were lots of controls and I couldn't figure out why I was losing hats for a while, but once I learned it, that was pretty neat.
Foon → Ludum Dare Explorer → Users → FancyReckless
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2023 | 52 | Harvest | Deck of plants | jam | Theme | 4.59 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | HexaDig | jam | 189 | 3.86 | 3.83 | 3.90 | 4.13 | 2.71 | 3.50 | |||
| 2023 | 52 | Harvest | Deck of plants | jam | 21 | 4.28 | 4.11 | 4.19 | 4.59 | 4.32 | ||||
| 2021 | 49 | Unstable | Earthquakes and Monsters | jam | 369 | 3.79 | 3.90 | 3.23 | 3.00 | 3.50 | 3.50 | |||
| 2020 | 47 | Stuck in a loop | It goes on and on and on Dungeon | jam | 922 | 3.41 | 3.39 | 3.56 | 3.64 | 3.27 | 2.14 | 3.20 | ||
| 2020 | 46 | Keep it alive | Healer of Elric | jam | 1017 | 3.57 | 3.53 | 3.16 | 3.73 | 3.60 | 3.17 | 2.13 | 3.24 | |
| 2017 | 40 | The more you have, the worse it is | Too much money earning simulator | jam | 499 | 3.51 | 3.35 | 3.78 | 4.24 | 3.50 | 2.89 | 3.30 |
Very nice game and great fit to theme. Complexity was a bit high, since there were lots of controls and I couldn't figure out why I was losing hats for a while, but once I learned it, that was pretty neat.
I only played the original version and I see people people complaining about controls. That's the point, the more you have them the worse it is!!! (I'm right, right?).
About the game: It seemed strange why do I have to bind controls at runtime, but then it hit me. I really like the idea. As game developers, we try to make controls as simple as possible, but breaking that rule to fit the game theme seems really clever to me. Gameplay wise I like how you figure out progression where you only need movement and only later shooting.
Pros&Cons: - +really nice theme fitting idea. - +Good progression system based on what is aviable to the player - +Overall solid standard space shooter game. - -Foreground objects (mostly bullets) don't have high contrast with background, making them harder to spot.
Really nice puzzle game. Solving pocess reminds chess puzzles, where you have to calculate moves in advance. Graphics look pretty simple, but the work really well in this game. There weren't many levels, so difficulty curve was pretty steep, but I believe that's intended for typicaly short LDJam playthrough. Alternate endings are always a nice thing. I don't know if you created puzzle rules yourself or used an existing ones, but I believe if you add more levels and concentrate less on the theme, this could be a pretty popular web or mobile game. Good job.
Bug:"Anonymous users does not have storage.objects.get access to itchio/html/691427/more.html" error when pressing ingame back button from help.
Other than that, I don't play many economic management games, but I did like this one. It's simple, has just a few variables, has "stock prices" implemented and gradually you can buy stuff to automatically do stuff for you and you just have to buy and slaughter. Nice game overall.
Quite short, but interesting game. Even though such short games usually have very straight forward gameplay, I feel like this one might need some "Random" events (funny, interesting, game changing maybe). I liked that you have to think if you can get away with buying a bit too many cars, but losing the game when you hit 0$ is a bit too discouraging to taking such risks (especially since it seems to be the most impactful decision in the game that you can predict). Maybe just take away some cars for that or make some other punishment? Overall game has good balance between random and calculated decisions. Good luck with it, will be interesting to gather some friends and play your game when it's polished.
Art and gameplay were really great, audio just amazing. Overall clearly one of the top games (If not the top). On the con side, the game kinda fits the theme as of "more enemies is bad", but equally important is "more allies is good" mechanic.
Even though it consists mostly of rectangles, the graphics are used really well and look nice. Strongest part of this game is probably dramatic setting and constant danger. For this reason I feel like adjusting water level when player is too fast might be a good addition, as otherwise it becomes too relaxed when you're too high above the water.
Pros&cons: + Solid gameplay. + Really moody game. + Nice graphics - Second color of blocks blend with breakable blocks, so not that easy to notice. - At some ~30 kids captured I noticed that next level platforms don't render before you jump closer. - Gaps in platforms are a bit small (But making them more than 2 tiles wide would be too easy).
A lot of people made games where you'd have increasingly more enemies. Meanwhile I want to interpret "The more you have, the worse it is", as if we're talking about something that is usually good, but is bad in our game (since it makes more sense and is more original). In your game I see exactly that, there are fans that are usually a good thing, but now they get in your way.
Pros&Cons: - + Graphics, Goal, mechanics and narrative all fit Idol theme. It's clear that game isn't just some random pieces put together. - + Nice basic stealth game mechanics. - + Fans had different look directions/movements and I feel it could add some more of those for variety. - - Sometimes fans would block a path after you sign autograph.
I feel like this idea might carry the game to the top: It's simple, seems easy to implement and works just so well that you didn't have to add any additional features to make it fun. Choice of name was also masterful. Since you have way too many comments, I'll make short summary:
SHORT SUMMARY: + Easy to learn, fun, replayable, great name - Easy ~10 seconds after restart when mastered
Nice and cute graphics. I think difficulty could be reduced(I mean moving 36 sheep so far). Not sure why other people say "don't know what to do", it was all in description and self explanatory, but you could show an arrow to sheep drop point to make it simpler. Core mechanic could use some sharpening, as pushing sheep seems a bit random and slow. Overall nice base, could use balance improvements.
Nice basic FPS gameplay, tune fits game pretty well. I think that character speed and croshair sensitivity might be too high, but maybe that's just me. I liked graphics and how you could see damage on enemies.
Simple gameplay, though controls seemed to work in a strange way at times. It's not always clear where you can pass between 2 trees and where they are too close together. Lanterns sometimes were hard to spot due to them being hidden behind trees. On the string side, the graphics are nice and I especially liked world generation and win/lose animation.
The sounds and animations are a bit sharp. Too few transitions I guess. However I do like mechanic quite a lot. Like you said there weren't that many levels, but I feel like you can make lots of levels that require interesting approach.
It's a nice Idea, however I think tutorial should explain better how to fulfill requests of people as I didn't fully understand that part.
As others have said - great art, not so great controls. I feel like you would do really well if you would team up with a other people and just make art. Story seemed interesting too, so maybe point and click adventure would fit with your style quite nicely.
The graphics and sound are beautiful and well put together, in that department the game looks polished. Progression system reminded me of Zelda, where you have to unlock something and then go back and use it to progress. What I'd like to see more is an accent on the mechanic of punishing player for firing your weapon too much, because this is a great theme fitting mechanic and adds more dynamic to the game.
Well, I think my opinion here is very similar to others: Awesome art and music at first 2 scenes. Then it's very basic square game. Maybe this would be better as an point and click adventure. I saw bullet backfire mechanic in other game in this jam, but it's interesting and quite clever idea nonetheless. There's also a bug that allows you to get loot if you just go back and forth between 2 rooms, but if you die you lose all of it.
Nice game. As others have mentioned it was a bit hard to pinpoint the food and running would get boring sometimes. I think both of these things might be solved by introducing some superpowers like radar or superspeed. On the good side environment looks nice and core mechanic is very strong. Good job.
I'm not sure if you made sounds, but they fit the game pretty well. Graphics were also nice and simple. While gameplay is not too rich in features, it has well made simple mechanics that work quite nice for this kind of game. Not sure if weapon being transfered to next run is a bug, but it works quite well.
The idea is pretty nice and chest/coin animations are neat. Like comment mentioned, the difficulty of balancing the chest was kinda high. I would love to see this game with less sensitive lootbox that would move immediately after going to any side instead of having to get high speed. I feel like this game could really benefit from some other graphics, but of course there weren't much time for any of us. Overall I think you should improve and finish this game, as it looks like something that could become quite popular. Good job.
Thanks for feedback all. I didn't mentioned it, but you can also hold on a tile for automatic clicking (but at a slower rate)
Thanks for more feedback :) Yeah, condition of beating a game is a bit of a secret at first, you have to explore it, but you get hints along the way. You actually don't have to escape the forest, you have to find a way to survive before all forest is cut.
@huvaakoodia , thanks for a hefty feedback. To answer your questions: - Charity is somewhere you can get rid of your money. It spends it passively - Check out middle building it is building those mills on overflow. - Basically I was cutting corners to make it in time and had to make all buildings uniform. I wrote a small blog entry about it: https://ldjam.com/events/ludum-dare/40/too-much-money-earning-simulator/how-i-fit-my-game-inside-a-table
pretty funny game, illustrates life of mobile gamer. At first it was kinda hard to understand how to progress, so I would give a bit more feedback on when player is on the right track. Overall pretty fun game and interesting take on theme.
Nice graphics and nice gameplay idea. This looks like a spinof on a clicker game, where you have a character come up to things instead of directly clicking on them. Lots of potential, however you should fix hitbox bug, it's really the biggest showstopper for the game. Sometimes when you try to cut wool it works and sometimes you're just cutting the air.
Gameplay seems to be something like a clicker. Overall kinda depressing, but makes you think. Was wondering what would happen at 100000, but game stopped me. Nice graphics and sounds, solid fit to theme. We have kinda similar take on theme actually, but instead of forests, you have family.
Pros: - Probably fits the theme best of of the games I played - Nice humor - Seems pretty accurate for someone who played a healer
Cons: - Seems to have pretty high skill requirement for a jam game
Overall I main healer quite ofthen,so this hit close to my heart and I must admit it was both accurate and fun healer experience. Both selection of special skills and main healing mechanic were pretty nice. I felt like kicking allies was fun, but at the beginning of the game it messed up my gameplay flow a bit. Sometimes it was a bit hard to distinguish enemies from allies when they gather up in a big pile and it was quite op to leave only one ally alive, but I guess both of these seem like realistic experience in mmos or other games with a healer.
pros: - Clean graphics - Skill system to explore - Different ways to progress and fight enemies - Solid gameplay
cons: - Difficulty spikes way too fast - Some bugs
I liked this game. Rarely do I want to replay a jam game multiple times, but this one provided options in exploring game styles, which made me wonder "what if I skill this" or "what if I put all my torches there". Unfortunately I would always die almost at the same spot, betcaue enemies would start overwhelming me really fast. Overall this is a pretty neat game, Would not say it's super inovative, but it has solid gameplay, that I would love to see more of.
PS. I feel like you deserve more feedback/ratings, so I suggest uploading web version next time.
Pros: - Lots of gameplay features - Gameplay isn't superficially tied to theme, it feels like it fits naturally - Graphics and sounds feel unique - Not many bugs for a jam
Cons: - Sometimes I can't press space when it says I can. nearly lost because could not transfer fire - Minor collision bugs
Overall this feels like complete game, which isn't common for gamejam games. It has dynamic enemies, static enemies, spikes, bonus structures, different ways to get fire and pretty polished gameplay. It does not have award winning inovations, but it's also not a remake of some old game as far as I know.
Pros: - Cool idea that fits the theme well - Combining 2d and 3d graphics looks nice and godzilla is pretty cute - Different amuntion as well as pickups
Cons: - Controls seem to be quite unresponsive - Could use more player feedback, as right now it was a bit hard to tell when you're hitting the thing
Generally cute game with interesting idea and I liked how you indicate progress of godzilla by destroying actual city. Fits the theme well, all I wish is for some more polish in game feedback and controls.
Pros: - Quite moody, in a scary Halloween style - Good basic platformer gameplay with a twist - Really original presentation wise - Fits the theme perfectly
Cons: - Controls can be a bit clunky and feel random - Intro is cool, but it restarting every time when failing first part can make beginning hard
Overall pretty original game with a nice mood. Haven't noticed any significant bugs, which is rare in Gamejam. The start of the game surprised me in good way.
Pros: - Nice handmade graphics - Straightforward and short gameplay, that fits the theme
Cons: - Not much in terms of gameplay features - Some game mechanics aren't communicated to the user well enough
Overall this isn't a huge game, but it's also not a buggy one. Everyone has their skill level and I think that it's good that author made a game with small scope, rather than sink in tons of bugs or not finish the game at all.
Pros: - Fun physics based core mechanic, that works well with the theme - Nicely used assets. Clean and fits together with each other nicely - Didn't notice any signifficant bugs (pretty rare for gamejam)
Cons: - Even with ECS it still starts to lag at some point on relatively new laptop - No unlocks or upgrades in terms of weapons
Can't go wrong with physics based zombie survival game. It's pretty fun game, especially at the beginning. I would add some progression, because at some point even bouldering zombies might get monotone, however jam games aren't expected to be played for a long enough, so I see it only as a minor issue.
Pros: - Nice graphics - Innovative gameplay. Don't think I ever seen any game use something similar - Moving blocks with spikes out of the way just screams "Keep it alive" - Pretty short, which is perfect for the jam where you want to play many games
Cons: This clearly is competitor for top spots, so I can be critical on the theme.. While keeping character out of spikes and holes is "keep it alive" mechanic, it does not feel like the main focus of the game. For example lots of survival games fit the theme better.
Overall this seems to be best game I've played in LDJam46 so far. Enough said.
Note1: I played version without post jam tweaks Note2: I don't know who Keith Flint is
Pros: - Pretty moody sounds and graphics, that also look and sound nice - Clearly defined end goals and easy to understand gameplay without tutorial - Seems to follow a certain theme of a singer. Unfortunately I don't know him, but bonus points for that anyway - Short gameplay, which is pretty good for the jam when there are quite a lot of games
Cons: - Above average amount of bugs
Overall it's a nice clean game. It didn't go too crazy with features or inovations, but it did fit culture references, solid gameplay, nice graphics/music, cute fox enemy and pretty much all you need for basic gaming experience. Gameplay innovation wise I don't think this game cloned anyone, but this jam quite a lot of games did use "go get item and then throw it in the fire, so that it keeps burning" core mechanic. Otherwise innovation wise this game did nicely on the mood part as I never saw anyone try to incorporate culture and also it had that nice night horrorish mood.
Pros: - Inovative - Technically difficult - Great sound effects/animations and really nice gamefeel
Cons: - You have to use windows and the game still sends inputs to those, so I got a bunch of windows sounds and some text in my text apps.
Overall pretty cool game, where most of it is focused on the fact you play on your own desktop, which is cool, but also brings out some limitations as well. Gameplay wise it actually is pretty solid in gameplay mechanics and general feel. Pretty fun, even if it weren't on the desktop
@zeppelingames then "book of fireballs" and summon spells is for you ;)
@anthony-pengelly yeah, sorry. I knew this could happen, but I added it in the last moment, because I felt last 5th level needs some help. Hope at least it gave you some emotions :D
Thanks for all the feedback so far everyone, appreciate it!
Pros: - It's quite moody game - Minimalist graphics are quite cute - Fits the theme well
Cons: - Camera movement can be a bit hard to get used to - It's was slightly unclear on when you lose and win conditions
Overall it's cool moody game. I feel it could use some polish in terms of communicating game rules.
Pros: - Nice and unique graphics - Interesting take on crafting mechanic, that also works well with the theme - Basic 3rd person combat in between collecting materials and rituals - Voicing was something I did not expect from a jam game, but was pleasantly surprised by
Cons: - Some colors are blending together, so it's harder to spot objects
Overall I'm a fan of crafting and summoning in RPG games, so this one was quite enjoyable. There were quite a few bugs, but it did not affect experience too much, especially because I could progress without worrying of loosing all hp :D. Inovation wise the game used some standard elements of RPGs, but I don't think I ever saw combination and use of the elements in such a way.
Pros: - Really cute graphics - Original take on the theme. Don't think I saw anyone approach it "from this angle" - Very polished, I haven't encountered a single bug during my playthrough - Nice amount of gamefeel present
Cons: - Seems like the only viable strategy is running in big circles and after 15 seconds shoot - It does not seem viable to pickup the void thing at any moment - Gets repetetive quite fast
Overall one of the nicest looking and most polished games I played this jam. Graphics are simple and well designed for the game at hand, but at the same time gameplay controls and mechanics are nicely done too. Gameplay wise I wish there were some more content like powerups or special enemies to spice things up, but I feel like for the jam game it isn't a big issue.
Pros: - Nice take on classical game, that really fits the genre - Nice clean graphics - Challenging
Cons: - Sometimes it feels that difficulty depends on randomness quite a lot
Pretty cool game, it does not have 100 features, but the gameplay and main mechanic is pollished well.
Pros: - Clean gameplay, that reminds of old school NES games - Difficulty increases naturally as the tree grows, which is pretty creative - Nice progress indication by visually changing the tree.
Const: - Had to experiment to find out conditions of game over
Overall really nice game, that fits the theme well. There are a bunch of bugs, but none of the significant ones. I really like how the tree is in the middle of attention and is both a way to increase difficulty and communicate current progress.
Pros: - Nice graphics, especially main hero ability animations - Understandable ability UI - Very up to date theme and also fits the jam theme
Cons: - Toilet papers seem unresponsive - There is some desync between actions and sounds
It's a nice looking game. Similar to lots of others I can tell that graphics is the main skill of the author. Sound, thought somethimes not in sync with actions, are also well picked. Overall I like the game, but I'd love some polish in terms of controls and responsiveness.
Pros: - Cool graphics and visual effects - Lots of game feel - Good use of theme, I especially like when you have a pet that you need to keep alive
Cons: - Movement is a bit clunky - Some graphical glitches
Overall pretty moody game with nice gameplay. There are some ways to get around and "cheat", but it's just a polish issue.
Pros: - Nice hand drawn graphics and sounds - Good amount of story telling - Classic gameplay,yet you added story elements, that ties well with the theme
Cons: - I wish "Next" button was hand drawn as well. It stands out among other art - Space might not be best separator for items to find as sometimes you might think you have to find "Dad toys", instead of "Dad" and "Toys" :D
Overall nice game. It's not super rich in gameplay, but what it lacks in innovation gameplay it makes up with story innovation.
Pros: - great graphics
Cons: - Buggy and slightly clunky controls
I'm afraid I'll just say same thing everyone else does: Great graphics. Really draws me into the game and you can say this game stands out because you can see the graphics are not some assets mashed together. Gameplay and idea is also really nice. What I feel it needs more is some technical gameplay polish, which feels to me you would work great as an artist in a team with programmer.
Very beautiful game. My first impression was that this game does not have much gameplay, but by playing it a bit I realized that it actually just has a very unique one. I'm sure you know already know that it's atmosphere and sound design is on a really high level, just wanted to mention this was a nice relaxation I stumbled upon while trying to rush through many jam games that reminded me to just slow down and enjoy it.
Love the art style, sound effects and gameplay/art polish of this game. I immidiately saw that you can use controller and grabbed mine, but unfortunately it seems that at least XBox controller has reversed up/down movement and look, but I guess it's just some conntroller speciffic bug. I feel like for this type of game I needed way more bullets than I got (I mean their cooldown), but it's probably balance thing or personal preference. I was really surprised that you could destroy environment and that some enemies had special abilities, it was a really nice touch.
@andrea-ancona yeah, it's my bad. I had 2 versions uploaded and the older one (where this level was unbeatable) was left playable. Removed it so that it loads correct one.
@shanzhai thanks for feedback, really appreciate it. I thought monster separation might be the problem, I'll post little explanation in description
Thanks everyone, really didn't expect so much feedback! I really appreciate feedback, that will let me work on things I can improve and all the compliments that will motivate me to finish this game after the jam. I didn't participate in Miziziziz's jam, but I like to see his videos and get inspired by it.
@peachtreeoath thanks. I first planned this to be something like a tactical RPG with multiple different units and health points. The unit counter is still visible at the top from that idea and if you hack it, you can summon that main unit many times.
I like that this game mostly require just a deck of cards since field can be replaced with just counting score and you though about ways to mark your "points" in each trick. This seems to be sort of high risk/reward game that might involve some mindgames and it's a really cool thing that stakes rise over time, which allows payers to catch up. I woud love to see some special interactions between cards, that would add some spicy "gotcha" moments and also some visual explanation might help out, since often gamesare learned at parties where there are lots of people, that must understand the concept and sometimes they're also a bit tipsy :D
Cool game and cool concept. Graphics vise it's very nice. I do have little bit of criticism on few gameplay details: - The finding grandpa part felt a bit like guessing game and wasn't as fun as the rest of the game. Considering it's first impression, I would add some way to guide the player. - As far as I understood, you should not kill your grandpa or other self too fast, so you must deliberately wait and do nothing for some time. Maybe I misunderstood it, but waiting isn't too fun part of the game.
Those details aside I feel this is pretty high level game and fits theme creatively and perfectly.
immediately noticed this game in feed and bookmarked it at work. Like you mentioned, we draw inspiration from same game, but I feel yours is more original and I really like how you took this basic concept and added details that fit so well with it. Graphics are really nice, I like how together with sound it creates "chilly/glitchy" atmosphere. I did however had slight dizziness from quickly blinking sword and shield lights, but maybe that's just me. I played blek before, so for me this game had a really nice challenging gamepay, but I'm not sure if it isn't too hard for some other people. Overall it's a really nice game, I feel like innovation, theme and mood are especially high for this one.
So I started playing this game and my first thought was "Well, looks cool and all, but surely you can't make fun/challenging gameplay out of this". Oh boy the first level hit me hard and proved me wrong. This game is elegant, gameplay is very simple, yet contains lots of depth and challenge. I really don't have any criticism and I don't think I can even suggest any feedback, because I feel like it would ruin the elegance of simplicity for this game. Only thing I can mention that it took me some time to get used to "natural feel which circle I'm circling on", so maybe experimenting with changing active circles appearance is something I would do myself just for curiosity.
Nice game, I like how you used space travel and combined with simple game concept. Graphics are quite nice, however I did feel a bit dizzy while flying over a planet, I believe that might be an issue for some people. Sometimes it's easy to miss the planet, but with some practice this problem dissapears. Overall besides some easily fixable details, it's a fun atmospheric game and I totally see potential for it to grow.
Pretty clean graphics and cute sounds. Played few times, but wasn't sure why my people died even tho I placed buildings. I was amazed at the fact you made a 2 megabyte game and I assume you used no engine, so separate props for that. Love the sound of ground hitting the ground when it topples.
Gameplay is pretty unique and things like minimap and drinking indicators look and feel really nice. Some bugs here and there. Love the art style the most, I feel it is really strong here.
@ismael-rodriguez you mean one of the endings :D But you're right on that one, that's exactly what I wanted to do for that ending, but ran out of time as always.
Pretty interesting and clean. I have seen lots of stacking games this jam, but I haven't seen stacking of different tetris like shapes. Graphics aren't super fancy, but they do the job. Music and sounds are nice. Good job overall!
Really cool mechanic and a creative use of it, I think this will be one of the top games. Graphics were nice too.
It's a bit easy at first, my strategy is to just stand in the middle, but it gets hard and very chaotic later on. Sounds are pretty fitting and gameplay fits theme really well.
Very energetic music and gameplay. Graphics simple, but super nice. Controls were fine and I loved the feature of honking. Could not get the ramen to fall, but maybe I'm just too pro at this.
Really fun and funny game, controls are solid, graphics simple and pretty and music dynamic. Love the story, great job overall. You prolly should of not opted out of humor ;)
Pretty short, but funny interesting experience. Reminds me of 10 seconds Jesus a bit.
Fun puzzle game, I really like that you had kind of a backstory with a monkey, made it so much more enjoyable with background and sounds. I would love to see faster respawn time as restarting was a bit slow. Levels were interesting and there was the right amount of them for a jam. The theme was used as well.
Note: I played Android version.
Really like the mechanic, very satisfying and gives a lot of room to experiment. My only complaint is that it's a bit short, since I really wanted to play this game more.
Pretty funny game. Physics were a bit whacky, but it seemed like that kind of game. Some goal/score system might be cool.
Pretty cool and uniqe technically and I believe it wasn't easy to implement for sure. Controls takes a while to get used to, but it's also an extra challenge and a thing to master. I'd add multiplayer and screen wrap, otherwise pretty clean game. Music was energetic, and pleasant.
Really cool idea and pretty nice implementation. The game is original and fits the theme really well and has good amount of environment objects and content. Got few exploits and physics seem crazy sometimes, but that probably makes it even more fun
It's a bit buggy, but that's understandable for a jam game. Otherwise I actually quite liked it. It has some decent gameplay idea and very clear story and setting with a bunch of different "enemies" to keep your eye on as well as really clear progress.
Really nice choise of genre, I didn't even think about it, but it fits there really well. Overall it's a simple game, with nice graphics, but the dramatic ending effect is just genius.
It was a bit hard understand, but it was unique. The music and art contributed to a mood. Looks neat overall.
Really love the graphics and sounds fit them well too. Only thing is that I'd make intro skippable or a bit faster. Gameplay is challenging and fun, but my favorite part is animation you get when harvesting carrots.
Super nice mood. Atmosphere is chilling and it pushed me to find out about the story more. Writing on the ground and such were great addition. Bullets seemed bit too random and never hit anything, but otherwise it's super great all around.
Grotesk and hardcore, I love it. Variety of weapons is really nice, I'd probably be willing to work for them instead of being given them at the start, tho for the jam this way is probably better. There were some places where I could go and skeletons could not get to me, but I love the environment, very moody and compliment the harvesting theme well.
at first it was a bit hard to get how to plant stuff, maybe drag and drop could work better. Other than that the game is super chill and quite beautiful. I like how you combine long term goal of growing plants and minigames. Minigames themselves weren't too hard, but still decent challenge and good fun. Star challenge was a bit hard for me, but over time I got it.
Started out with "welp, just some typing game", but soon enough I realized how fun it is. Really like the pace and chaos that you get when you trying to type in plants that you ran by already.
Enjoyed this economy game. Really like high variety of items you can put/plant and different interactions. I see that you have feedback that tells you when you can't put something, I'd probably gray out the things you can't affoard so that it's little bit easier to navigate since there are so many resources. Really liked the music and the art.
Love the "donk" and sound design in general. Very satisfying mechanic and multiple tractors give it great challenge, especially when you go for high score. Tractor movement seemed hard to control at first, but I got used to it and it felt pretty nice, like a racing car.
@surr-sloidah thx for the feedback. What was your score tho? Some other people reported scores above 200 with other strategies and I wonder which one is best.
The crops reminded me of snow, but then I watched description and realized why :D. Overall fun game, really hit the perfectionist side of about making the field clean. up/down controls are not to be touched, but horizontal ones were really smooth. Aesthetically quite pleasing.
Simple graphics, but very clean, I especially like how you built a tower from blocks. Upgrade system gives a bunch of depth to the game, was fun to play and try different builds.
Like the intro, it started a game with bonus mood added onto it. Overall UX design is simple, yet very readable, it gives me a bunch of inspirations of how I could improve my own game. Card animations looks polished, while the card graphical design itself is very clean. My only problem with the game is that there are some situations that require specific cards and sometimes you just get unlucky, like when enemies attack and you might not get any damage cards for few turns. Guess in this case planning and keeping plants high health and protected helps tho. Otherwise gameplay wise it is very well balanced game with good variety of cards and some combinations to explore as well. Meta progression is a nice touch too, quite incredible how much you could fit in such a short period of time. Ending was quite satisfying as well. Good job!
Love the voiceover sounds. Background is a quite trippy and unique. I wasn't sure what's the difference between chickens and crops for example, tho I enjoyed them having different sounds.
A bit tricky for someone who spent 3 days staring at the code to distinguish the fish, but it's fun and challenging. Pacing is a bit slow, but I sure love voice acting so much so that I intentionally popped few good fish just to hear the voice lines.
Really love the cute pixel graphics, I'm not even sure how you made the 3d pixel tractor that does not look voxely. One of the most unique games I saw this jam, combining racing, farming and some strategy as well while throwing in upgrades and buildings. What's more impressive is that all of those things feel balanced and work together really nicely. I had a bug where my tractor would start teleporting here and there when I tried to cheat the system and go backwards through the pit stop, but otherwise I saw no bugs and level of polish is very high here as far as I can tell. Great job! Ps. Love the references
Love the story, it has both great art and loads of humor. There were a good amount of bugs, but that's understandable for a jam game. Gameplay wise reminded of stardev valley with necromantic twist, which fits the theme quite well.
It's a lot like standard fps survival shooter, but with funky aestetics. I really like the mood of how you're surrounded by high hay where boars come from. The theme is well made and makes a lot of sense to protect the harwest from wild boars. Overall nice job.
Controls and everything is intuitive, resizable tutorial windows is pretty neat and something I haven't seen before. Grabbing mechanic needs some work as right now it was big challenge to use it, but maybe that's where the fun is. Good job on writing your engine, that's a really challenging task.
The game has a lot going on for it. Love the graphics, especially the plants that are so harismatic and I noticed that AI is also quite thought throu. I really love hybrid game like these. I could not get any guns besides the main one to work even tho I reread instructions few times and relaunched game. Sound design is on point and reloding is conviniently designed.
Prety cute and moody game. At first it looked similar to mine, but then I realised it's more of a puzzle game. Really love that you're acompanied by narrative of sorts. Controls are intuitive. At first I thought they're a bit uncomfortable given that you have to confirm actions and stuff, but as I realized it is a puzzle that made sense actually
I like how it looks and general atmosphere. Only thing is that all triggers seemed different in flavor more than in gameplay. Mostly it felt like it was exact same mechanic, just find trigger and press or hold E. Idea and room design seems interesting if it is expanded in terms of mechanics.
Trippy game, love the graphics and sounds. Movement range seemed a bit random and sometimes I feel like there was no way to avoid the bubbles.
Lovely game, good obstacle and powerup variety and great rising difficulty. A bit depressing, but I guess that's the intention. I thought the angry balloon is something you have to avoid at first.
@euler-moises yeah, after 3 missions are compleeted
Intereseting simple gameplay and ocasional narrative is pretty neat. Physics acting up at times and sometimes you have to fly long distance just get smoshed and fly that distance again, which might get repetetive. But otherwise pretty fun.
Pretty fun, small but skill based (rhytm?) game. I understood how to play it pretty fast without reading any tutorial. love the fact that background changes the deeper you go and with it lighting change adds a bit of a challenge as you can't prepare your tools as fast in advance.
Graphics and game feel are nice, I like how some enemies make hole in the floor in order for you to progress. Music and polish is on point, my only complaint is that the player is hard to control, which I guess is the point, but still makes it a bit tedious.
pretty neat, kinda like those mobile game ads. The theme fits the narative really well, I could not figure out why the smoke triggers sometimes (I guess I stepped on the thing). My only critique would be that it is a bit snowbally and that the camera kept sliding away into awkward angles from me. Otherwise I enjoyed it quite a lot.
In essence a simple platformer, but made so much more fun by voice acting and many aditional obstacles and abilities. It was a bit slow for me, but I assume it depends on each persons skill level. Graphics and sound were cute too, voice reminded me a bit of devil artemis. Controls are solid and I haven't seen any bugs, only thing is that I was trying to use dash at the start of the game after reading instructions, that could be dynamic.
Pretty fun, reminiscent of incremental games. love the upgrades. Sinking down felt a bit tedious at first, but coins falling to the bottom and disapearing after a while motivated me to move down. Sometimes it felt like I died without shark touching me. maybe I ran out of oxygen, not sure.
Looks like a mix of dave the diver and dome romantik. Surprising amount of content for a jam, especially one person. My only complaint is that progression is a bit slow for a jam, but for a full game it would be great and I feel like this could be succesful at being one if expanded. Overall good job and pretty impressive for a jam.
Fun and deep game, took a while to understand even with tutorial and some bugs were in the way, but overall pretty solid with graphics and sounds matching the mood.
Super neat art, looks very profesional. Sound effects are matching the mood very well, even the music getting more intense (altho it might be just coincidence, but I will give bonus points for that anyway). Gameplay itself seemed a bit repetetive, but exploring the hallways made it interesting and varied.
Pretty fun overall, my favorite part was juicy animations. Text was a bit long, so maybe some icons could help. Otherwise is pretty solid fun and quite satisfying.
Very satisfying game feel and I love the addition of creeper enemies that can help you dig. Aestetics and sounds were nice and overall gameplay loop quite fun.
Plays a bit like vampire survivors, but with a bit of a less chaotic gameplay, since enemies come in small ways. It starts a bit slow, but upgrade options are engaging and you can make your projectile power grow pretty fast, which gives depth and enjoyability to the game. Overall pretty fun. Sometimes it froze for a second.
Game where :D
Pretty interesting game, reminded me of overcooked. I understood the general direction of the game, but mechanics and goals took a bit of time to figure out (understandable for a jam game). Graphics are pretty good, I feel like this could be made into a full game. I guess my critique is lack of tutorial, but again - jam game.
basic, yet pretty solid bullet hell. I like the music it's pretty chill. Inclusion of boss battle is a nice touch, I just wish there was some damage feedback.
I mean there should be some visual effects when you hot the enemy
Pretty cute game. I'm not sure my canon works, but I love how graphics change as you reach down deeper and they are quite pleasing at that as well.
Love it. lately I've seen a bunch of people just try to use folder structure games because they're trendy and I was fully sceptical going into yours, but I must admit it was clever use of the theme and hints. Puzzles themselves were pretty good and a whole game felt like a nice polished game and it looks like you managed the scope perfectly.
Could use moving background to navigate easier. Beat is catchy tho.
Pretty cool idea, and quite a lot of visual things implemented for a game jam. On the wall tutorial was also a nice touch. Descentding platform sometimes made me jump slightly all the time.
Pretty addicting little game. I like the simple mechanics and especially powerups. Activating certain cards by mining certain minerals gives a pretty good depth. Initially I did not understand what cards do until I looked up the game page, but that is totally acceptable for a jam game. My only suggestion would be to be able to dig using keyboard so that it is simpler.
Really sweet cute game, web mechanic is pretty fun to explore. My only complaint is that spike colliders seem a bit wider than its graphics, so I died a bunch without noticing I touched them.
Pretty short game, but movement, effects and all else were on point. enemies seemed a bit harmless tho.
It's quite small, but still interesting simple. Design seems clever. I am quite drawn to iddle games and this hit the spot
I love the feel of the game. Gameplay reminds me of space ranges text quests, but maybe that's the overall vibe about these games. Music and game juice were on point.